Fixed everything o3o
00:28:113 (2) - Unsnapped slider (end).00:15:609 (3) - You can place this at (344,424) so that it curves around (1)~
00:28:421 (3) - Unsnapped slider (end).
00:28:728 (4) - Unsnapped slider (end).
00:29:036 (5) - Unsnapped slider (end).
00:29:343 (6) - Unsnapped slider (end).
00:29:651 (7) - Unsnapped slider (end).
Fixed everything kJacob wrote:
As per your request from my modding queue.
General
- 00:25:448 - You need too add an uninherited timing section here due to a metronome reset (same BPM, though). That's why the kiai time doesn't start on the downbeat. When you do this, you also don't need the timing section at 01:04:805. You're so silly, Real.
- I'm pretty sure that the last BPM or offest is off. You should get someone to check that out.
Ryuu's EasyMoody's Normal
- +1 AR due to the high BPM would be nice.
- 00:05:155 (2) - Remove the slider whistle from the body of the slider. I always thought that they sounded odd.
- 00:48:201 (4) - I don't think that a finish belongs on the end of this slider due to the fact that you've been putting them on the downbeat before.
- 00:56:810 (2) - Put this note in the same spot as 00:54:351 (4). It looks neater.
31's Taiko
- Oh man, +1 AR pleaaaase. High BPM and high SV.
- 00:15:917 (4) - Add a whistle to keep constant with your pattern.
- 00:19:299 (2) - Flip this vertically as so. It looks so much better.
- 00:24:218 (2) - Move this down one or two grids to be perfectly aligned with (1).
- 00:27:908 (1) - It makes sense to put a finish on this slider.
- 01:35:575 (1,2) - Make this pattern like the one before but horizontally flipped.
CTB Collab
- You need to resnap all notes. There's a lot of them.
- 01:42:919 (1) - The timing section here is unsnapped and comes AFTER this note. You need to resnap it if you want the 1.50x slider velocity to be in effect.
Hard
- 01:41:689 (1) - I'd suggest adding a finish at this slider to emphasize that that is the final object in the difficulty. It like, relieves the tension. (lol)
Insane
- Your sliders make me uguu. :3
- 00:05:155 (3) - Touching HP bar.
- 00:22:681 (2,3) - Ugly overlap ):<<
- 00:34:057 (5) - Put this one grid up as it should be according to distance snap. Also, move up the slider after it for a better blanket.
- 00:36:210 (3) - Odd overlap between this note and 00:36:517 (1).
- 00:36:825 (2) - ^ Same thing with this slider and 00:37:440 (3). uglllyyy
- 00:40:207 (1,2) - This is sexy.
- 00:42:667 (1,5) - This overlap is not.
- 00:46:203 (4,1) - I usually hate it when mappers do this, but it was easy to see due to different combo colors.
- 00:52:352 (2,1) - Spacing is off here.
- 00:58:040 (2) - ermgd itz tuching HP bar!!!!!11one (seriously, fix it)
:3 :3 :3
- You and your CS5. :3 :3
- 00:17:454 (1) - Wait, why not just stack this where 00:16:839 (2) started? It looks so much better.
- 00:24:833 (1,2,1,2,1,2,1,2,1,2) - http://puu.sh/vsuM Well, it's manually stacked so it should be okay
- 00:52:506 (1,3,4) - Overlap overlap overlap
- The deathstream at the end will aggravate so many players. you evil genius
Have fun reading and applying this super long mod~
AIBat wrote:
01:38:000 (1) - Unsnapped slider (start).
01:38:000 (1) - Unsnapped slider (end).
01:39:229 (2) - Unsnapped circle.
01:39:844 (3) - Unsnapped circle.
01:40:459 (4) - Unsnapped circle.
01:41:074 (5) - Unsnapped circle.
01:41:689 (1) - Unsnapped spinner (start).
01:41:689 (1) - Unsnapped spinner (end).
1466,307.471558880804,4,2,1,80,1,0and i didn't see any difference here.if they are really useless,delete them plz...however if you don't think so,plz tell me the reason~thx
25448,307.471558880804,4,2,1,80,1,0
30368,-100,4,2,1,80,0,1
49739,-100,4,2,1,80,0,0
64805,-100,4,2,1,80,0,1
83253,-100,4,2,1,80,0,0
88196,307.471558880804,4,2,1,80,1,0
98027,307.471558880804,4,2,1,80,1,0
Music changes here so I don't get why I should keep the double finishes :<IceBeam wrote:
01:17:103 (3) - why double finishes dissappear from this point?