Hey there Real, really sorry about the huge delay.
I'll be honest, I haven't been busy or anything. I'm just lazy as f**k
Okay first of all, your map has improved greatly since I last looked at it, glad to see that ;3
[General]
.. Seems fine \:D/
[Insane]
00:01:466 (1) - This looks a little odd in this position, I don't reccomend using these sorts of slider shapes unless you have hit objects to compliment. Perhaps you could just place this somewhere else. Perhaps you could do something like this?
00:16:224 (1,2) - These two look nice if you couple them together like this. Gives a nice overlap whilst having symmetry with the y axis.
00:33:596 (2,4) - You haven't added claps onto these two hitcircles, it breaks consistancy with the hitsound pattern. Is this done on purpose?
00:40:821 (1) - From this point onwards, you've placed clap hitsounds on every white tick, where's in the patterns before you've placed claps on the red ticks. I suggest choosing either red ticks or white ticks to use throughout the whole chorus to keep consistancy. In my opinion, the white ticks sound the best.
00:50:968 (7,8,9,10,11) - You could use this stream to make a blanket around (1). Like this
00:53:120 (3,4) - I suggest moving these a couple grids down so that they aren't so close to (2)'s startpoint. It'll make a nice triangle formation with (2)'s startpoint and (3)'s endpoint.
00:53:504 (6,7,8,9) - Use this to make a blanket like formation around (2) like I showed you earlier.
01:05:419 (1) - You've stopped using the clap pattern altogether from this point, why not add it?
01:09:877 (1) - This slider seems to start too late to me. I suggest making it one 1/2 longer and then making it start at (5). (Therefore replacing (5) to make the slider begin earlier.)
01:23:252 (1,2,3,4) - The (2) in the previous pattern heads towards the (1) slider after these antijumps, how about stacking these 4 notes on that (1) slider so it flows better?
01:27:403 (4,5,6,7) - This square doesn't seem evenlly spaced, I suggest tweaking it a little.
Very nice diff sir ~
[Hard]
00:01:466 (1) - As I pointed out earlier in [Insane], these sorts of sliders look odd without other hitobjects to compliment. How about placing it here to fix that? (Startpoint is on the bottom.)
00:46:356 (1) - I suggest reversing this slider so that the map flows better. The map seems to flow in this one direction, and all of a sudden this (1) comes along and makes you turn the other way.
01:38:180 (2,3,4,5) - How about repositioning these sliders so that they surround (1)?
01:39:871 (1,2,3) - Maybe you could make a triangle pattern like in [Insane], except easier.
I like this diff alot, the patterns flow nicely.
[Normal]
01:39:871 (1,2,3) - I'd put a NC here, and erase the NC at 01:39:256 (1) -
01:39:871 (2) - And then put a NC here.
Very clean diff here, can't really find anything major.
[Easy]
00:59:885 (3) - A lot of newer players tend to let go after the first repeat, how about replacing that last repeat with a hitcircle?
Also a very clean diff, nice use of shape formations.
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Well there you go, again I'm really sorry for the delay.
Good luck getting ranked.
You gave kuds to my previous mod, do not give kuds to this one please.