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Serj Tankian - Sky Is Over

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Ylinestra44
Fixed my diff, but I am kinda too lazy to say explicitly what I did, and what not.
But in general I almost fixed everything.

Download: Serj Tankian - Sky Is Over (S i e g) [Yli's Normal].osu
Topic Starter
Sieg

TheNutritiousGuy wrote:

Finally I can mod it.. :D


[Hard]
01:42:514 (6) - I would remove Whistle from the Slider. But hold the Whistle at the End and Start Point. It sounds stronger that way.
02:05:952 - Reduce the Volume from the Inherited Point to 50%. +
02:38:809 (3) - I personally don't like the Finish at the End Point. It feels odd to hear at this moment. Yep, indeed

Dammit, moar Stars for it. o3o
Thanks Thanks! :)

updated :P
Mirage
Wow never expected to find this beautiful song
Map too
Mercurial
Random Mod 'cuz I want to.

General

AIBat wrote:

Inconsistency on Kiai times: http://puu.sh/tYxk
Inconsistency on Timing Red Timing Sections: http://puu.sh/tYyf

Normal
00:41:371 (1,2,3,4) Maybe you could add more space between that circles and sliders, Like that: http://puu.sh/tYAg.
01:38:799 (2,3) Like this http://puu.sh/tYBC
01:41:085 (1,2) Like this http://puu.sh/tYBZ
I'm totally against the little space between the next note... but I dunno, it's your map, not mine.

Hard
/o/


Nice map ;)
Topic Starter
Sieg

Maddy wrote:

Wow never expected to find this beautiful song
Map too
:oops:

iMercurial wrote:

Random Mod 'cuz I want to.
Nice :lol:

Inconsistency on Kiai times: http://puu.sh/tYxk
That ok, from current ranking rules
Kiai should be consistent throughout difficulties of your mapset (especially since it is shown on the main menu). If you have a guest difficulty from another mapper that uses different kiai, then it's fine as long as it still makes sense.
Inconsistency on Timing Red Timing Sections: http://puu.sh/tYyf
Oh, i belive i fix this long ago, thats strange. :)

Nice map ;)
Thanks :)
Ylinestra44

iMercurial wrote:

Normal
00:41:371 (1,2,3,4) Maybe you could add more space between that circles and sliders, Like that: http://puu.sh/tYAg. No, I never ignore Distance Snap on Normal
01:38:799 (2,3) Like this http://puu.sh/tYBC Same
01:41:085 (1,2) Like this http://puu.sh/tYBZ Same
I'm totally against the little space between the next note... but I dunno, it's your map, not mine.
So: No changes at all.
Loneight
Request from L18's & Crystal's Modding Queue.
Sorry for late :(

Here are just suggestion ~OAO
If you do not like , you can skip it .

[general]

  1. osb. should be removed ?

[Yli's Normal]

  1. 00:19:076 (3) - NC?
  2. 00:23:657 (2) - ^
  3. 00:29:657 (4) - ^
  4. 00:55:086 (5) - ^
  5. 01:45:657 (3) - get 2nd point on x:192 y:52
  6. 01:54:524 (4) - NC
  7. 02:11:953 (1,3) - (1) remove NC and (3) NC
  8. 02:17:381 (4) - NC
  9. 02:42:524 (3) - ^

[Hard]

  1. 00:45:371 (1,2) - (1) remove NC and (2) NC
  2. 01:30:514 (7,7,7,7,7,7,7) - NC ?

good song
and sorry to my poor English
Fenya
Hi~

General:
I think you should make a Easy o.o
One question... Why have so many BPM?
The circles are very dark, sometimes not seen. Dx

Yli's Normal:
Many Sliderticks unsnapped
00:17:953 (2) - Spacing
01:01:943 (B) - The Break is very long... Shorten a bit...
02:26:524 (1,2,3,4) - I think it's a little hard to be a normal

Hard:
Many Sliderticks unsnapped
02:40:237 (1,2,3,4) - Not have same distance
02:41:380 (1,2,3,4) - ^
02:42:523 (1,2,3,4) - ^
02:43:666 (1,2,3,4) - ^

Well, I'm not good at this, I did everything I could >_<
Sorry for my bad English, I hope you serve something.
Good song, good luck~
Topic Starter
Sieg

l1106188 wrote:

Request from L18's & Crystal's Modding Queue.

[Hard]

  1. 00:45:371 (1,2) - (1) remove NC and (2) NC No. Combo follows jumps\spacing here.
  2. 01:30:514 (7,7,7,7,7,7,7) - NC ? I dont see why there should be new combos.
Thanks.

Fenya wrote:

General:
I think you should make a Easy o.o Difficulty spread is fine.
One question... Why have so many BPM? For better timing.
The circles are very dark, sometimes not seen. Dx :?

Hard:
Many Sliderticks unsnapped eh?
02:40:237 (1,2,3,4) - Not have same distance jumps
02:41:380 (1,2,3,4) - ^
02:42:523 (1,2,3,4) - ^
02:43:666 (1,2,3,4) - ^
Thanks.
Ylinestra44
To make it short: No changes at all.
Those NC suggestions, I don't aggree with them.
The Distance Snap is just because of that red line, before it was normal.
The breaks length is okay, because it's the only in the whole song.
That one part that shall be hard, I don't get it.
Leorda
NI HAO

[General]
* [Hard] is too hard for hard diff. You need to make another hard diff. So it makes a good difficulty spread
* For all diff, you have to map the part at 01:11:085. So far the break space is too long. Also, I think this part is mappable, I think
* Invisible hitcircleoverlay.png is UNRANKABLE


[Yli's Normal]
02:02:524 (3) - Overlapped by spinner-osu, could be hidden for beginners who play this diff while gameplay http://osu.ppy.sh/ss/316211

That's all I got, orz
Ylinestra44

Leorda wrote:

[General]
* For all diff, you have to map the part at 01:11:085. So far the break space is too long. Also, I think this part is mappable, I think It may be mappable, but it's still hard to map it, because the voice isn't following a constant rhythm. Aditionally I asked some other MATs/BATs, and they all said the length is okay.

[Yli's Normal]
02:02:524 (3) - Overlapped by spinner-osu, could be hidden for beginners who play this diff while gameplay http://osu.ppy.sh/ss/316211 Flipped 02:01:953 (1,2,3,4,5,1,2,3,4,1,2,3,4) - vertically and replaced 02:07:096 (3,4) - because of spacing
Download: Serj Tankian - Sky Is Over (S i e g) [Yli's Normal].osu
Topic Starter
Sieg

Leorda wrote:

NI HAO
Hi Hi

[General]
* [Hard] is too hard for hard diff. You need to make another hard diff. So it makes a good difficulty spread
Ok. Middle stream cropped to 1\2, although I don't agree with this. I'll wait for more mods before taking action on this.
* For all diff, you have to map the part at 01:11:085. So far the break space is too long. Also, I think this part is mappable,
^
I think * Invisible hitcircleoverlay.png is UNRANKABLE
Invisible hitcircleoverlay.png or invisible center part of hitcircle.png?
Charles445
[Quick Overview]

Overview by request, no KD needed.

[General]
The skin is very interesting, but it needs to have the boundaries of the circles clear. Otherwise the player doesn't know exactly where to hit. Also the center shouldn't be completely transparent - it should reflect the color of the object a little.

[Hard]
Beat gets very repetitive with so much 1/2. The difficulty could use more interesting elements like more streams (especially the piano part, playing that all 1/2 felt strange). The spacing is awkward as well, varying from very close together to all the way across the map (this is frustrating to play)


Mapset has potential, but the skin needs to be more understandable and the Hard needs to be made more interesting / less repetitive.
Topic Starter
Sieg
double post

edit: skin updated, so please redownload, sorry
Topic Starter
Sieg

S i e g wrote:

Charles445 wrote:

[Quick Overview]

Overview by request, no KD needed.
np

[General]
The skin is very interesting, but it needs to have the boundaries of the circles clear. Otherwise the player doesn't know exactly where to hit. Also the center shouldn't be completely transparent - it should reflect the color of the object a little.
skin updated

[Hard]
Beat gets very repetitive with so much 1/2. The difficulty could use more interesting elements like more streams (especially the piano part, playing that all 1/2 felt strange). The spacing is awkward as well, varying from very close together to all the way across the map (this is frustrating to play)
1\4 in the piano part are back.
Spacing. :o



Mapset has potential, but the skin needs to be more understandable and the Hard needs to be made more interesting / less repetitive.
Thanks for quick overview! \\ updated
Breeze
[Hard]

  1. Break in this diff. is way too long, it's even inconsistent to normal, at least make them the same, ends break when 01:17:942
  2. 01:20:228 (1) - Slider start, remove finish better imo, there's no such feeling in background music
  3. 01:22:514 (1) - Slider start, add finish here would be better
  4. 01:24:799 (1) -
  5. 01:47:667 (5) - (nazi) 1 grid right, it's not in a row with 01:47:371 (4)
  6. 01:48:238 (1,2,3,4) - I'd suggest use normal hitsound to those notes, if you want keeping soft hitsound, at least add whistle sound to 01:48:238 (1,2,3) - that fit music more
  7. 01:52:809 (1,2,3,4) - ^
  8. 02:07:666 (x) - Start normal hitsound here
  9. 02:19:666 (1) - Add finish here (slider head)
  10. 02:24:237 (1) - ^
  11. 02:28:809 (1) - ^
  12. 02:27:666 (4) - Seems no need add finish here
  13. 02:29:952 (4) - ^
  14. 02:31:095 (1) - Slider head, remove clap seems better, why add clap here?
  15. 02:33:381 (1) - Slider head, add finish would be nice
  16. 02:34:238 (3) - Slider end, idk why you like add finish in the middle of a bar, that sounds weird for me, remove this would be better. Generally, finish sound should at the beginning or end of a bar :/
  17. 02:36:809 (1) - ^
  18. 02:37:952 (1) - Add finish
  19. 02:40:237 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - The clap you used here seems ruleless, maybe you can try 2-4 clap, which mean add clap at 2nd and 4th white line in a bar (Count from the long white line, there are 4 white lines in a bar)
[Normal]

  1. 02:07:667 (4) - How about use normal hitsound to this note?
  2. 02:19:667 (1) - Add finish
  3. 02:37:953 (1) - ^
  4. 02:40:238 (1) - ^
    pretty sliders <3
nice song and also nice skin, map itself is fine though, I'm hoping it has more strong sound effect like finish and whistle in hard diff., that would make your map more perfect!
Topic Starter
Sieg

Breeze wrote:

[Hard]

+all exept

Half of break time is mapped so it seems more sense in this finish now.
01:20:228 (1) - Slider start, remove finish better imo, there's no such feeling in background music

idk, yep they not follow standart, but sounds so cute as for me.
02:40:237 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - The clap you used here seems ruleless, maybe you can try 2-4 clap, which mean add clap at 2nd and 4th white line in a bar (Count from the long white line, there are 4 white lines in a bar)[/list]

nice song and also nice skin, map itself is fine though, I'm hoping it has more strong sound effect like finish and whistle in hard diff., that would make your map more perfect!
Thanks. :oops:
Kashim_old_1
Star
Breeze
A quick recheck here, no need to kudos this post

[Hard]

About the break part you mapped, I think it's not a good idea to map this part with following lyric, follow drum sound or create your own rhythm would be better

I'd to say I love this song, star for you
Topic Starter
Sieg

BonkuraChan wrote:

Star
Thanks. :)

Breeze wrote:

A quick recheck here, no need to kudos this post

[Hard]

About the break part you mapped, I think it's not a good idea to map this part with following lyric, follow drum sound or create your own rhythm would be better

I'd to say I love this song, star for you
Oh, I get it, thanks for support. :)

______________________________________________________________

I'll update map (hard and normal from Yli) in 1-2 days.
Ylinestra44

Breeze wrote:

[Normal]

  1. 02:07:667 (4) - How about use normal hitsound to this note? Done
  2. 02:19:667 (1) - Add finish Done
  3. 02:37:953 (1) - ^ Done
  4. 02:40:238 (1) - ^ Done
    pretty sliders <3 Thanks =)
Download: Serj Tankian - Sky Is Over (S i e g) [Yli's Normal].osu
Topic Starter
Sieg
1-2 days, srsly?

updated :o
nimi
starring it cuz the song is awesome <3 (and I really like the map and skin~)
Luvdic
Hello

[General:]

Love the skin, although the lack of combo numbers did disappoint, consider adding something of this style http://osu.ppy.sh/ss/318165

[Hard:]

01:38:514 (1) - Should end at 01:38:799, if you do this, also add a circle at 01:38:942 - and 01:39:085 -
01:39:657 (7) - End it at 01:39:942 - and then add a circle at 01:40:085 -
01:40:800 (5) - Same as above
02:39:381 (4) - Please, end it at 02:39:666 - and then add another beat at 02:39:952 -

[Normal:]

Nothing to say

Nice song choice, and the map is good too, nothing really wrong to fix
Topic Starter
Sieg

Wiinter wrote:

starring it cuz the song is awesome <3 (and I really like the map and skin~)
Thank you. :oops:

ErufenRito wrote:

Hello

[General:]

Love the skin, although the lack of combo numbers did disappoint, consider adding something of this style http://osu.ppy.sh/ss/318165
Yep, nice style for combo numbers but eh... people so often whine they didn't see a thing. Anyway I'll try to find something suitable.

[Hard:]

01:38:514 (1) - Should end at 01:38:799, if you do this, also add a circle at 01:38:942 - and 01:39:085 -
01:39:657 (7) - End it at 01:39:942 - and then add a circle at 01:40:085 -
01:40:800 (5) - Same as above
02:39:381 (4) - Please, end it at 02:39:666 - and then add another beat at 02:39:952 -
+all. Why not? :o

Nice song choice, and the map is good too, nothing really wrong to fix
Thanks.
ps I love your maps. :roll:
Crok425
Sorry, man. The map is way to good to mod, so to compensate, I'll give the map a star.
Topic Starter
Sieg

Crok425 wrote:

Sorry, man. The map is way to good to mod, so to compensate, I'll give the map a star.
wow, thank you. :D
Topic Starter
Sieg
Removed force to default skin and +cute combo numers ( if you want to see them please redownload, sorry).
Haruka_old
What an interesting choice of song to map; Serj's work both solo and with System of a Down is just amazing.
I'm here on behalf of this queue. :oops: Makar and I swapped a mod each due to problems, so I hope I'll suffice!

[General]

  1. What a beautiful skin; very fitting for the map.
  2. According to wiki, this song is alternative rock and progressive metal specifically. Do what you will, but I suggest you at least tag metal since you already have rock tagged.
  3. I see you tagged system. If you're going to do this, also tag: of a down and SOAD.
  4. You must include a difficulty under 3 stars. Without this, your map is currently unrankable, so please include an easy diff.
  5. Other than that, the song folder looks clear~
[Yli's Normal]

  1. Nice use of slider art and symmetry; it really fits the music!
  2. Usually the whistle hitsound is horrifying to hear, but it's used very pleasantly here~
  3. What a splendid difficulty to play! It's fun and creative, and I can't mod it at all. :o
[Hard]

  1. 01:29:657 - The accents in these next few streams would play awesome with jumps, considering this is the hardest difficulty in the mapset. For example, stacking (7) under (1) of the next stream might be fun in the first 3 [line] streams, and last 3.
  2. 01:38:514 (1) - What you did in this whole lalala part was great.
Very fun and cleverly composed mapset; seems close to bubbling, so goodluck on your ventures!
Also, sorry this mod wasn't very helpful. :| I would like to earn my kd if you feel I don't deserve it by looking at that easy when you're done~
Topic Starter
Sieg
SPOILER

Haruka wrote:

What an interesting choice of song to map; Serj's work both solo and with System of a Down is just amazing.
I'm here on behalf of this queue. :oops: Makar and I swapped a mod each due to problems, so I hope I'll suffice!

[General]

  1. What a beautiful skin; very fitting for the map.
  2. According to wiki, this song is alternative rock and progressive metal specifically. Do what you will, but I suggest you at least tag metal since you already have rock tagged.
  3. I see you tagged system. If you're going to do this, also tag: of a down and SOAD.
  4. You must include a difficulty under 3 stars. Without this, your map is currently unrankable, so please include an easy diff.
  5. Other than that, the song folder looks clear~
[Yli's Normal]

  1. Nice use of slider art and symmetry; it really fits the music!
  2. Usually the whistle hitsound is horrifying to hear, but it's used very pleasantly here~
  3. What a splendid difficulty to play! It's fun and creative, and I can't mod it at all. :o
[Hard]

  1. 01:29:657 - The accents in these next few streams would play awesome with jumps, considering this is the hardest difficulty in the mapset. For example, stacking (7) under (1) of the next stream might be fun in the first 3 [line] streams, and last 3.
  2. 01:38:514 (1) - What you did in this whole lalala part was great.
Very fun and cleverly composed mapset; seems close to bubbling, so goodluck on your ventures!
Also, sorry this mod wasn't very helpful. :| I would like to earn my kd if you feel I don't deserve it by looking at that easy when you're done~

I'll fix general things with tags. Thanks. As for 3 stats, normal is 3 stars.
Haruka_old

S i e g wrote:

SPOILER

Haruka wrote:

What an interesting choice of song to map; Serj's work both solo and with System of a Down is just amazing.
I'm here on behalf of this queue. :oops: Makar and I swapped a mod each due to problems, so I hope I'll suffice!

[General]

  1. What a beautiful skin; very fitting for the map.
  2. According to wiki, this song is alternative rock and progressive metal specifically. Do what you will, but I suggest you at least tag metal since you already have rock tagged.
  3. I see you tagged system. If you're going to do this, also tag: of a down and SOAD.
  4. You must include a difficulty under 3 stars. Without this, your map is currently unrankable, so please include an easy diff.
  5. Other than that, the song folder looks clear~
[Yli's Normal]

  1. Nice use of slider art and symmetry; it really fits the music!
  2. Usually the whistle hitsound is horrifying to hear, but it's used very pleasantly here~
  3. What a splendid difficulty to play! It's fun and creative, and I can't mod it at all. :o
[Hard]

  1. 01:29:657 - The accents in these next few streams would play awesome with jumps, considering this is the hardest difficulty in the mapset. For example, stacking (7) under (1) of the next stream might be fun in the first 3 [line] streams, and last 3.
  2. 01:38:514 (1) - What you did in this whole lalala part was great.
Very fun and cleverly composed mapset; seems close to bubbling, so goodluck on your ventures!
Also, sorry this mod wasn't very helpful. :| I would like to earn my kd if you feel I don't deserve it by looking at that easy when you're done~

I'll fix general things with tags. Thanks. As for 3 stats, normal is 3 stars.
Oh, my bad! :o 3 stars is rankable. Sorry about that! :oops: Though an easy would make this mapset more complete, it's up to you~
Breeze
[Hard]

  1. 00:16:774 (1,3) - Add whistle sounds great imo, or here sounds empty
  2. 00:19:076 (1,4) - ^
  3. 00:27:942 (2,4) - ^
  4. 00:32:799 (1) - Slider end, ^
  5. 00:33:942 (5) - ^
    The break part you remaped looked nice now
Topic Starter
Sieg

Breeze wrote:

[Hard]

  1. 00:16:774 (1,3) - Add whistle sounds great imo, or here sounds empty
  2. 00:19:076 (1,4) - ^
  3. 00:27:942 (2,4) - ^
  4. 00:32:799 (1) - Slider end, ^
  5. 00:33:942 (5) - ^
    Yep you rights, +whistles.
    The break part you remaped looked nice now Thanks
Oh star... thanks! :)
Sure
I'll mod this right soon.
Wait for me.

EDIT : I'm sure about this map will work well with only one offset which is 240
Others are useless for me.
Those bunch of offsets in intro, don't fit instrument. Check it by playback 25%
You need to double check. Ask somebody who timing expert.

That's all what I want to say.
There was nothing to point out except timing problem.
Anyway, solid map you have there. Good luck ;D


EDIT : forgot to shoot a star
Topic Starter
Sieg
Thank you ykcarrot, this timing by TicClick and I belive it's very accurate. But I'll check one more time.

Edit: Part at beginning is confusing because voice little offbeat from music, I still feel current timing helps to play more accurate.
fabriciorby
[general]
Really nice map and song, Serj is really awesome!

[normal]
02:47:238 (1) - Maybe it can ends with a soft timing section?
02:05:953 (1) - Soft timing section here?

[hard]
00:24:228 (2) - whistle
00:26:514 (3,4) - remove whistle
00:27:085 (5) - add whistle?
01:28:228 (1,2,3,4) - ctrl+<?
02:03:666 (1) - normal timing section maybe
02:05:952 (1) - whistle
02:06:524 (2) - whistle
02:07:095 (4) - ^
02:07:381 (5) - ^
02:41:380 (1,2,3,4) - ctrl + >
02:42:523 (1,2,3,4) - if ^, ctrl + >

that's it haha
Topic Starter
Sieg

fabriciorby wrote:

[general]
Really nice map and song, Serj is really awesome!
SPOILER
[normal]
02:47:238 (1) - Maybe it can ends with a soft timing section?
02:05:953 (1) - Soft timing section here?

[hard]
00:24:228 (2) - whistle
00:26:514 (3,4) - remove whistle
00:27:085 (5) - add whistle?
01:28:228 (1,2,3,4) - ctrl+<?
02:03:666 (1) - normal timing section maybe
02:05:952 (1) - whistle
02:06:524 (2) - whistle
02:07:095 (4) - ^
02:07:381 (5) - ^
02:41:380 (1,2,3,4) - ctrl + >
02:42:523 (1,2,3,4) - if ^, ctrl + >
that's it haha
Thanks for your cooperation! haha
Darksonic
Hello, from Queue

Yli's Normal:

00:36:799 (1): Unnecesary NC imo, remove it.

Hard:

00:24:228 (2): This ?
00:45:371 (1): Remove NC.
00:45:942 (2): NC.
01:13:371 (4): Add Finish?
01:14:514 (1): Finish at the end of slider.
01:42:514 (6): Remove Whistle at the body and in repeat.
02:36:809 (1): Remove NC.

That's all for me. Awesome map, take a star and good luck!
Topic Starter
Sieg

Darksonic wrote:

Hello, from Queue

SPOILER
Yli's Normal:

00:36:799 (1): Unnecesary NC imo, remove it.

Hard:

00:24:228 (2): This ?
00:45:371 (1): Remove NC.
00:45:942 (2): NC.
01:13:371 (4): Add Finish?
01:14:514 (1): Finish at the end of slider.
01:42:514 (6): Remove Whistle at the body and in repeat.
02:36:809 (1): Remove NC.

That's all for me. Awesome map, take a star and good luck!
Fixed NC things for hard. As for hitsounds I believe your suggestions are ok but for now I want to keep them as they are. Thanks a lot for the mod and star! :)
Ylinestra44
Topic Starter
Sieg
updated
spboxer3

:idea: general


  • Settings
    (For the setting/general issue.)
  1. the easiest diff is 3.02 stars. It's potential unrankable issue. you should avoid it.

Yli's Normal


  • Settings
    (For the setting. like Song Setup/timing or break time~)
  1. unused green line (It's not effect to player. but I suggest you should to remove it):
    02:05:952
Hitsound
(For my listened. Just some suggest for the hitsound.)
  1. 02:33:381 (1) - add finish at slider head since you use finish at 02:15:095 -
mapping
(These are about your pattern.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. looks all fine

Hard


  • Settings
    (For the setting. like Song Setup/timing or break time~)
  1. unused green line (It's not effect to player. but I suggest you should to remove it):
    02:03:666
Hitsound
(For my listened. Just some suggest for the hitsound.)
  1. 00:21:657 (2,3,5,6) - sound like use soft-normal and 00:22:228 (4) - add whistle is better.
  2. 02:27:666 (4) - inconsistency hitsound for previous part. finish at slider head and remove slider end's finish.
  3. 02:36:809 (4) - same as 02:27:666 (4) -
mapping
(These are about your pattern.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. no place to criticize.
red is unrankable issue. bule is recommended to fix. Black is just suggestion.

good luck~ star!!
Topic Starter
Sieg
SPOILER

spboxer3 wrote:

:idea: general


  • Settings
    (For the setting/general issue.)
  1. the easiest diff is 3.02 stars. It's potential unrankable issue. you should avoid it. This is not a problem, I asked BAT already.

Hard


  • Settings
    (For the setting. like Song Setup/timing or break time~)
  1. unused green line (It's not effect to player. but I suggest you should to remove it):
    02:03:666
    Oh, yep, removed
Hitsound
(For my listened. Just some suggest for the hitsound.)
  1. 00:21:657 (2,3,5,6) - sound like use soft-normal and 00:22:228 (4) - add whistle is better.
  2. 02:27:666 (4) - inconsistency hitsound for previous part. finish at slider head and remove slider end's finish.
  3. 02:36:809 (4) - same as 02:27:666 (4) -
    I don't feel like I want to change hitsounds, thanks for suggestions!
mapping
(These are about your pattern.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. no place to criticize.
red is unrankable issue. bule is recommended to fix. Black is just suggestion.

good luck~ star!!
Thanks for mod and star! :)
Midasmens
Hi~ Midas here....
Request from my queue

General
Nothing~ lol

Yli's Normal
Nice Slider..... :3
And I can't find anything...Good map!!!

Hard
01:09:371 (7) - up 1 grid
01:10:799 (3) - right 1 grid

OK~~Your map is so good and I try my best to find something :oops: Hope I can help you...
Sky is over~~
٩(๑´・ᴗ・`๑)۶
Topic Starter
Sieg
SPOILER

Midasmens wrote:

Hi~ Midas here....
Request from my queue

General
Nothing~ lol

Yli's Normal
Nice Slider..... :3
And I can't find anything...Good map!!!

Hard
01:09:371 (7) - up 1 grid
01:10:799 (3) - right 1 grid

OK~~Your map is so good and I try my best to find something :oops: Hope I can help you...
Sky is over~~
٩(๑´・ᴗ・`๑)۶
So little nazi mod, lol, thanks. :)

updated
Ylinestra44
Topic Starter
Sieg
updated
LKs
DLed and played your map, sadly your map doesn't meet my criteria, but the skin is really great.

Have a star and a star icon

btw: may I use your skin elements on my map? Like your hitcircle and sliderball design
Topic Starter
Sieg

LKs wrote:

DLed and played your map, sadly your map doesn't meet my criteria, but the skin is really great.

Have a star and a star icon

btw: may I use your skin elements on my map? Like your hitcircle and sliderball design
Eh.. Thanks for looking and star.
Sure, fell free to use any elements of skin.
Reiji-RJ
Hello.

General

  1. As Normal diff uses too much 1/2 rhythm, you are better to do an Easy diff (or to make Normal more easier). It looks like Hard- or Normal+. And you have just one diff for newbies.
  2. And why normal has tick rate 2, while hard has 1?
Normal

  1. Again, as I said in General, you used too many 1/2 rhythms for Normal. Please, try to make it easier to look like 'Normal-easiest diff'
  2. 00:16:774 - 00:25:371 - decrease the volume (~40%)
  3. 00:23:657 (2) - I would better put an new combo after such a beautiful symmetrical slider
  4. 00:32:228 (1) - finish here as you have one on 00:27:657 (4) -
  5. 01:17:943 (1,2,3,4) - make a square
  6. 01:20:228 (1,2,3,4,1,2,3,4) - too much 1/2. Try this (look at the time panel):
  7. 01:33:943 (1,2,3,4,1,2,3,4) - again, too much 1/2. Maybe continue 01:29:371 (1,2,3,4,1,2,3,4) - this pattern?
  8. 01:38:514 - why there is no kiai as in Hard :<
  9. 01:38:800 (2,3) - I don't like in what way (2) overlaps the beginning of (3). Do this:
  10. 01:41:086 (1,2) - ^
  11. 01:43:371 (1,2) - ^
  12. 02:01:953 (1,2,3,4,5,1,2,3,4) - 1/2 yeah. 02:02:238 (2) - at least remove it
  13. 02:05:953 (1,2,3,4) - use soft hitsound
  14. 02:10:524 (1,2,3,4,1,2,3,4) - whyyyy too much 1/2? :С try to use 02:15:381 (1,2,3) - this rhythm, it's easy and cool.
  15. 02:37:953 (1,2,3,4,5,6,7) - ^

    Good diff, but little hard. Remove some 1/2 rhythms and it will be ok!
Hard

  1. 00:16:774 - 00:25:371 - decrease the volume (~40%)
  2. 00:52:799 (1) - finish here, as 00:48:228 (1) -
  3. 00:55:085 (1) - ^ as 00:50:514 (1) -
  4. 00:57:371 (1) - ^
  5. 00:59:657 (2) - ^
  6. 01:30:514 (7) - maybe make kiai on every such note? o3o (01:31:657 (7) - 01:32:800 (7) - 01:33:942 (7) - 01:35:085 (7) - 01:36:228 (7) - 01:37:371 (7) - )
  7. 02:12:809 (1) - remove clap

    SO AWESOME MAP!
Serj Tankian <3
I love this, good luck >w<
Topic Starter
Sieg

Reiji-RJ wrote:

Hello.
Hallo. :D

General

  1. As Normal diff uses too much 1/2 rhythm, you are better to do an Easy diff (or to make Normal more easier). It looks like Hard- or Normal+. And you have just one diff for newbies. Idk but imo normal is pretty easy. :?
  2. And why normal has tick rate 2, while hard has 1? It's maybe little strange but 2 tr prefectly fits to normal and no-good for hard as for me lol.
Hard

  1. 00:16:774 - 00:25:371 - decrease the volume (~40%) +
  2. 00:52:799 (1) - finish here, as 00:48:228 (1) - +
  3. 00:55:085 (1) - ^ as 00:50:514 (1) - +
  4. 00:57:371 (1) - ^ +
  5. 00:59:657 (2) - ^ +
  6. 01:30:514 (7) - maybe make kiai on every such note? o3o (01:31:657 (7) - 01:32:800 (7) - 01:33:942 (7) - 01:35:085 (7) - 01:36:228 (7) - 01:37:371 (7) - ) Imo fountains is not cute enough to use them so often.
  7. 02:12:809 (1) - remove clap I like this clap. :cry:

    SO AWESOME MAP!
Serj Tankian <3
I love this, good luck >w<
Thanks! <3
Ylinestra44

Reiji-RJ wrote:

Normal

  1. Again, as I said in General, you used too many 1/2 rhythms for Normal. Please, try to make it easier to look like 'Normal-easiest diff'
  2. 00:16:774 - 00:25:371 - decrease the volume (~40%) Done
  3. 00:23:657 (2) - I would better put an new combo after such a beautiful symmetrical slider Done
  4. 00:32:228 (1) - finish here as you have one on 00:27:657 (4) - Done
  5. 01:17:943 (1,2,3,4) - make a square Disaggree
  6. 01:20:228 (1,2,3,4,1,2,3,4) - too much 1/2. Try this (look at the time panel):
    I don't think there are too many 1/2
  7. 01:33:943 (1,2,3,4,1,2,3,4) - again, too much 1/2. Maybe continue 01:29:371 (1,2,3,4,1,2,3,4) - this pattern? Same
  8. 01:38:514 - why there is no kiai as in Hard :< Because I don't see a Kiai here.
  9. 01:38:800 (2,3) - I don't like in what way (2) overlaps the beginning of (3). Do this:
    But I do --> no changes
  10. 01:41:086 (1,2) - ^ ^
  11. 01:43:371 (1,2) - ^ ^
  12. 02:01:953 (1,2,3,4,5,1,2,3,4) - 1/2 yeah. 02:02:238 (2) - at least remove it Disaggree
  13. 02:05:953 (1,2,3,4) - use soft hitsound There used to be Soft sampleset O.o Reput
  14. 02:10:524 (1,2,3,4,1,2,3,4) - whyyyy too much 1/2? :С try to use 02:15:381 (1,2,3) - this rhythm, it's easy and cool. Disaggree
  15. 02:37:953 (1,2,3,4,5,6,7) - ^ ^

    Good diff, but little hard. Remove some 1/2 rhythms and it will be ok! I don't think it is that hard. Additional Osu says it is Star Rating 3,02, so it shall be okay.
Download: Serj Tankian - Sky Is Over (Sieg) [Yli's Normal].osu
Shohei Ohtani
Time for some kawaii.

Overall
00:16:774 - The red sections here aren't neccesary! The song is straight 4/4, and there's no BPM change or anything.

Hurd:
01:52:095 (8) - Just make these into 2 notes
01:56:667 (8) - ^
02:47:238 (1) - Add whistle?

Normal:
00:59:657 (1,2,3,4,5) - The star is a bit unsymmetrical. I'm guessing it has something to do with 4 and 5. This is how it looks atm. http://osu.ppy.sh/ss/326255

It definatley has gotten better since the last time I've modded it.
Ylinestra44

CDFA wrote:

Normal:
00:59:657 (1,2,3,4,5) - The star is a bit unsymmetrical. I'm guessing it has something to do with 4 and 5. This is how it looks atm. http://osu.ppy.sh/ss/326255
Well, it wasn't supposed to be a star, but fixed it anyway :D
Download: Serj Tankian - Sky Is Over (Sieg) [Yli's Normal].osu
Topic Starter
Sieg

CDFA wrote:

Time for some kawaii.

Overall
00:16:774 - The red sections here aren't neccesary! The song is straight 4/4, and there's no BPM change or anything.
I left this for now as it is.

Hurd:
01:52:095 (8) - Just make these into 2 notes I like this slider. :cry:
01:56:667 (8) - ^ same^
02:47:238 (1) - Add whistle? +

It definatley has gotten better since the last time I've modded it.
kawaii! :)

Updated. :o
Shulin
All suggestions based on playing your map ~

Easy:

  1. There's a lot of 1/1 single notes in this diff that are kind of boring like 00:34:525 (1,2,3,4,5,6) - and 01:20:239 (1,2,3,4,5,6) - I'm sure you can do something more creative with these ^_^
00:29:382 (2) - I'm pretty sure this will be really confusing for a new player. The ticks don't show where the slider goes and it overlaps on itself. I'd recommend using a different shape.
02:44:811 (1) - This slider shape is will probably be confusing for new players, especially at this SV. Use a different shape?

Yli's Normal:

00:41:382 (1) - Remove normal whistle from the end?
00:42:525 (3) - ^
00:45:954 (1) - Whistle the whole slider except the end, like 00:50:525 (1) -
00:47:097 (2) - Remove whistle, it sounds odd imo.
00:51:668 (2) - ^
01:49:954 (1) - Remove new combo.
02:11:097 (3,4,1,2) - Overlap is kind of confusing imo, I think it'd play better spaced out more. Also the combo pattern here is strange compared to the rest of this section.
02:21:954 (1) - Remove new combo.

Hard:

00:20:811 (5) - Finish?
00:21:382 (1,2,3,4,5,6,7) - Too much whistle. Remove whistle from the red ticks?
00:55:097 (1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,7) - I don't understand why the spacing slows down here. This part could do with some jumps or patterns similar to the previous section to make it more fun.
01:06:525 (1) - to 01:17:668 (4) - Have you considered using custom hitsounds here so you can combine normal hit and soft whistle? Right now the change between normal and soft hitsounds seems strange because you can clearly hear the drum in the background.
01:17:954 (1) - Move this down about 5 squares (grid 4). It feels too close to 01:17:668 (4) - right now.
01:45:382 (5,6,7) - Why not use the same rhythm as 01:38:525 (1,2,3,4,5,6,7) - here? It will make a better ending for this section imo.
02:02:811 - Note?
02:03:382 - ^
02:44:811 (1) - Ticks sound too loud! Around 50-60% volume sounds good imo.

Good luck!
Topic Starter
Sieg
SPOILER

Shulin wrote:

All suggestions based on playing your map ~

Easy:

  1. There's a lot of 1/1 single notes in this diff that are kind of boring like 00:34:525 (1,2,3,4,5,6) - and 01:20:239 (1,2,3,4,5,6) - I'm sure you can do something more creative with these ^_^Oh, that easy diff btw :)


00:29:382 (2) - I'm pretty sure this will be really confusing for a new player. The ticks don't show where the slider goes and it overlaps on itself. I'd recommend using a different shape. I don't feel problem with this.
02:44:811 (1) - This slider shape is will probably be confusing for new players, especially at this SV. Use a different shape? I don't feel problem with this.

Yli's Normal:

00:41:382 (1) - Remove normal whistle from the end?
00:42:525 (3) - ^
00:45:954 (1) - Whistle the whole slider except the end, like 00:50:525 (1) -
00:47:097 (2) - Remove whistle, it sounds odd imo.
00:51:668 (2) - ^
01:49:954 (1) - Remove new combo.
02:11:097 (3,4,1,2) - Overlap is kind of confusing imo, I think it'd play better spaced out more. Also the combo pattern here is strange compared to the rest of this section.
02:21:954 (1) - Remove new combo.

Hard:

00:20:811 (5) - Finish? +
00:21:382 (1,2,3,4,5,6,7) - Too much whistle. Remove whistle from the red ticks? +
00:55:097 (1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,7) - I don't understand why the spacing slows down here. This part could do with some jumps or patterns similar to the previous section to make it more fun. Thats hard not insane so i decide to add not so much jumps
01:06:525 (1) - to 01:17:668 (4) - Have you considered using custom hitsounds here so you can combine normal hit and soft whistle? Right now the change between normal and soft hitsounds seems strange because you can clearly hear the drum in the background. Yep, i like how this part sounds. :o
01:17:954 (1) - Move this down about 5 squares (grid 4). It feels too close to 01:17:668 (4) - right now. +
01:45:382 (5,6,7) - Why not use the same rhythm as 01:38:525 (1,2,3,4,5,6,7) - here? It will make a better ending for this section imo. I want to end this sections that way.
02:02:811 - Note? +
02:03:382 - ^ +
02:44:811 (1) - Ticks sound too loud! Around 50-60% volume sounds good imo. +

Good luck!
Thanks! :D
Ylinestra44

Shulin wrote:

All suggestions based on playing your map ~
Yli's Normal:

00:41:382 (1) - Remove normal whistle from the end? It think the whistle fits here
00:42:525 (3) - ^ ^
00:45:954 (1) - Whistle the whole slider except the end, like 00:50:525 (1) - Done
00:47:097 (2) - Remove whistle, it sounds odd imo. Done
00:51:668 (2) - ^ ^
01:49:954 (1) - Remove new combo. Done
02:11:097 (3,4,1,2) - Overlap is kind of confusing imo, I think it'd play better spaced out more. Also the combo pattern here is strange compared to the rest of this section. Changed
02:21:954 (1) - Remove new combo. Done
Download: Serj Tankian - Sky Is Over (Sieg) [Yli's Normal].osu
Topic Starter
Sieg
updated

edit:

Because of no further improvement and lack of mapping skill (I lost interest in this), map is officially dropped. Sorry.
Ylinestra44

Sieg wrote:

updated

edit:

Because of no further improvement and lack of mapping skill (I lost interest in this), map is officially dropped. Sorry.
Whyyyyy..? :(
Topic Starter
Sieg
I don't feel I can finish this beatmap now, maybe later. :o
Stefan
Sadface.png
riffy

Sieg wrote:

I don't feel I can finish this beatmap now, maybe later.
i'll eat you ~_~
you HAVE TO finish this awesome map! and you can

guest normal is so awesome, too
Topic Starter
Sieg
So I was in a not good mood, maybe because my school is over. :roll:
Let's get 200 more mods and rank this.
updated
riffy
:lol: так. речек.

[General]
киаи разные. это так и надо, да?
на начало ставь нормал секции, но очень тихии. так вроде лучше звучит. Софт там никак.

[Easy]
после какого-то одного спиннера, нету нового комбо на ноте. Анранк

~~~~~~~~
ну и если не лень, то можешь чекнуть все слайдеры,и все фигуры. хотя вроде они чистые.
у меня просто интернет вылетел, и нормальный модпост вместе с ним.

Собственно все. Надо бы и бабл выбить для карты :o

не думаю, что за столь "содержательный пост" стоит давать кд
Topic Starter
Sieg

-Bakari- wrote:

:lol: так. речек.

[General]
киаи разные. это так и надо, да?
на начало ставь нормал секции, но очень тихии. так вроде лучше звучит. Софт там никак.

[Easy]
после какого-то одного спиннера, нету нового комбо на ноте. Анранк

~~~~~~~~
ну и если не лень, то можешь чекнуть все слайдеры,и все фигуры. хотя вроде они чистые.
у меня просто интернет вылетел, и нормальный модпост вместе с ним.

Собственно все. Надо бы и бабл выбить для карты :o

не думаю, что за столь "содержательный пост" стоит давать кд
Киаи все равно, на гд можно разные иметь. Насчет нормалов на начале хз, неохота трогать.
Вот за комбо спасибо сейчас проверю. А насчет бабла ну как дадут так дадут лезть с просьбами я думаю не стоит. :)
Cilvery
Hi~ <request from my queue>

[Easy]
00:48:239 - add finish

00:58:525 - ^

02:07:668 - add clap

02:33:382 - add finish

02:51:668 - volume: 5%

[Yli's Normal]
00:24:668 - add whistle

00:59:668 - ^

02:07:668 - add clap

[Hard]
02:07:668 - add clap

02:51:668 - volume: 5%
--------------------------------------------------------------------------------------------------------------------------------------------------------------------
good map XD

little a hitsound mod!

good luck~
Topic Starter
Sieg
SPOILER

Cilvery wrote:

Hi~ <request from my queue>

[Easy]
00:48:239 - add finish +

00:58:525 - ^ +

02:07:668 - add clap That sounds strange for me.

02:33:382 - add finish +

02:51:668 - volume: 5% 5% unrankable :o

[Hard]
02:07:668 - add clap same as easy

02:51:668 - volume: 5% same as easy
--------------------------------------------------------------------------------------------------------------------------------------------------------------------
good map XD

little a hitsound mod!

good luck~
Thanks. :lol:
RusselG
Hi!

[Hard]
00:27:097 (5) - make this a clap
00:33:954 (5) - ^
00:50:240 (8) - ^
00:54:811 (4) - ^
01:19:668 (2) - make this a finish
01:29:382 (1) - make this a clap
01:30:525 (7) - make this finish+clap
01:31:668 (7) - ^
01:32:811 (7) - ^
01:33:954 (7) - ^
01:35:097 (7) - ^
01:36:240 (7) - ^
01:37:382 (7) - ^
Topic Starter
Sieg
SPOILER

RusselG wrote:

Hi!

[Hard]
00:27:097 (5) - make this a clap
00:33:954 (5) - ^
00:50:240 (8) - ^
00:54:811 (4) - ^
01:19:668 (2) - make this a finish
01:29:382 (1) - make this a clap
01:30:525 (7) - make this finish+clap
01:31:668 (7) - ^
01:32:811 (7) - ^
01:33:954 (7) - ^
01:35:097 (7) - ^
01:36:240 (7) - ^
01:37:382 (7) - ^
Hi, thanks for hs mod but no changes, these claps you suggested over soft sections and in middle part sounds really awkward.
RusselG

Sieg wrote:

Hi, thanks for hs mod but no changes, these claps you suggested over soft sections and in middle part sounds really awkward.
damn i must be going deaf then, oh well
SakiK
hi~ here my mod from que

nice skin>< cool !
[Easy]

00:17:954 (2) - why only here used different DS?should change(same pattern,01:39:668 (3,4) -here is use 1,0DS)
00:19:097 (1,2,3) - add whistel 1,3 and rm 2. same before 00:16:811 (1,2) - pattern
01:42:525 (1,2) - this stack is confused beginner player
02:07:097 (2) - change normal hit sound only slider end, I think more fix to sound


[Yli's Normal]

fun slider /o/
00:47:097 (2) - add whistel like 00:45:954 (1) -
00:51:668 (2) - ^
00:55:097 (5) - NC
01:49:954 (6) - ^
01:54:525 (4) - ^
02:17:382 (4) - ^
02:21:954 (5) - ^

[Hard]

HP or OD +1

00:59:382 (1) - rm NC and NC 00:59:668 (2) - here
02:07:382 (5) - slider end,same as Easy

nice map~ good luck!
Topic Starter
Sieg
SPOILER

SakiK wrote:

hi~ here my mod from que

nice skin>< cool ! Thanks :)
[Easy]

00:17:954 (2) - why only here used different DS?should change(same pattern,01:39:668 (3,4) -here is use 1,0DS) wow, fixed
00:19:097 (1,2,3) - add whistel 1,3 and rm 2. same before 00:16:811 (1,2) - pattern changed in this way (1 - -)(1 - 3)
01:42:525 (1,2) - this stack is confused beginner player leave as it is for now, but noted
02:07:097 (2) - change normal hit sound only slider end, I think more fix to sound +

[Hard]

HP or OD +1 6\5\7\6 seems fine for me

00:59:382 (1) - rm NC and NC 00:59:668 (2) - here +
02:07:382 (5) - slider end,same as Easy +

nice map~ good luck!
Thanks. :D
Ylinestra44

Cilvery wrote:

[Yli's Normal]
00:24:668 - add whistle Done
00:59:668 - ^ Disaggree
02:07:668 - add clap Done

SakiK wrote:

[Yli's Normal]

fun slider /o/
00:47:097 (2) - add whistel like 00:45:954 (1) - Disaggree
00:51:668 (2) - ^ ^
00:55:097 (5) - NC Disaggree
01:49:954 (6) - ^ ^
01:54:525 (4) - ^ ^
02:17:382 (4) - ^ ^
02:21:954 (5) - ^ ^
Here the fixed diff: http://puu.sh/ylcG

Edit: I miss the old attachement sevice :(
Topic Starter
Sieg
updated
Bobo_old
Hey there! From my queue ~

[General]

Kiai inconsistancy; In diffs [Easy] and [Hard] there is kiai time from 01:29:382 to 01:29:668.
This is not found in [Normal], please fix this.

I like the skin elements :3

[Easy]

01:57:382 (1) - I've been told that most new players tend to let go after the first slider repeat, how about breaking this into 2 seperate sliders to avoid this issue?
02:33:382 (1) - Same here.

[Normal]

Nothing major here besides the kiai problem, I'm quite fond of your sliders.

[Hard]

02:17:668 (2,3,4,5,6) - Could you try tweak this a little bit so that it makes a more regular looking pentagon? Also, I'd stack (7) with (2), in my opinion it looks better.

Really really nice map! You've just won yourself a star.
Good luck getting ranked!
Topic Starter
Sieg
SPOILER

Bobo wrote:

Hey there! From my queue ~

[General]

Kiai inconsistancy; In diffs [Easy] and [Hard] there is kiai time from 01:29:382 to 01:29:668.
This is not found in [Normal], please fix this. Oh, it was on not downbeat, how I missed that, fixed. :?

I like the skin elements :3

[Easy]

01:57:382 (1) - I've been told that most new players tend to let go after the first slider repeat, how about breaking this into 2 seperate sliders to avoid this issue? +
02:33:382 (1) - Same here. +

[Hard]

02:17:668 (2,3,4,5,6) - Could you try tweak this a little bit so that it makes a more regular looking pentagon? Also, I'd stack (7) with (2), in my opinion it looks better. That not a pentagon, just flow. And I think placement is ok. :o

Really really nice map! You've just won yourself a star.
Good luck getting ranked!
Thanks for mod and star! :)
updated
jossieP
hello

[Hard]

  1. 00:25:382 - considereate to switch this timeline to normal soundset, the bass effect of finish will increase the rising up part of the song, also maybe whistle to end of slider (is back to soft soundset) and ↓
  2. 00:26:239 (2) - no whistle if you added the wistle to end of slider from up
  3. 00:27:954 (2) - move the whistle to start of next slider? sounds nice on white tick
  4. 00:43:097 (7,8) - maybe make a slider instead this 2 circles, to support the guitar on this part, just maybe
  5. 00:43:668 - other thing to considerate, rise up the volume here to 100% then back to 65% on object (2), also if you like this you can apply to incoming finishes
  6. 00:58:954 (5) - there is non sound on the song that supports this circle, listen to 25% speed you will notice that vocal is just an extention of "li~" from (4) to (6)
  7. 01:01:954 - 100% volume? o:
  8. 01:07:097 - maybe use a higher volume for soft soundset, since is moar soft, current 45% is pretty silent, try a volume of ~75~80% this apply for incoming soundset changes if you changed it
  9. 01:12:240 (1) - no finish, dont fit to your previous finish pattern
  10. 01:17:954 (1) - hmm, add soft soundset to repeat of this slider + whistle? also back to normal soundset on 01:18:811, for avoit that the tick have a different sound
  11. 01:29:382 (1) - awesome soundset changes incomin, try 80% volume?
  12. 01:41:954 (5) - shorten this slider to 01:42:239 and add a circle where this ends originally? for me the streaming ends a bit suddenly, also that long slider may be a rest but as the bpm is low considerate to make it a stream
  13. 01:42:525 (7) - the whistle on slider body sounds a bid bad, maybe remove it cuz it so long
  14. 01:44:240 (4) - ↑
  15. 01:45:382 (5) - ↑
  16. 01:46:525 (7) - add a whistle to this, to end the whistleing just where that "lalalal~" vocal ends
  17. 01:49:954 - normal soundset, part simmilar as previous awesome soundset change
  18. 02:07:668 - maybe 60% volume
  19. 02:08:239 - maybe 100% volume and back to previous volume on next object

[Yli's Normal]

  1. 00:09:382 (1) - considerate to end the spinner where on [Hard], current has a reasonable end, but end it on that vocal and piano change is nice
  2. 00:47:097 (2) - whistle to start of slider and slider body, just like previous slider, this 2 slider has the same vocal acentuation, so it would be nice to has the same hitsounding
  3. 00:51:668 (2) - ↑
  4. 00:51:668 (2) - whistle to slider body, feels a bit empty due long slider, nice shape by the way
  5. 01:01:954 - maybe use normal soundset here
  6. 01:28:240 (2) - finish to start of slider?
  7. 01:42:240 (2) - hmm I dont like how the number of this slider is covered, maybe a moar clean overlap?
    SPOILER

    re-arrange incoming sliders please >_<
  8. 01:44:525 (2) - as up↑
  9. 02:51:668 - change to soft soundset?

[Easy]

Maybe reduce AR to 2? its just me, I see that current is pretty fast
  1. 00:29:382 (2) - considerate to change this to a moar simple shape, as beginners are not so experienced to this game, specially this slider, although you have used it on [Hard] and is used on [Yli's Normal], considerate this: the player cant see the arc on this, the slider border are hidden themself on the middle, ther is no hole on the middle, the slider ticks are a bit weird distributed (the slider is perfect but the ticks may counfuse some newbie players) just a considerate, no need to change
  2. 00:54:525 (2) - avoid stacking please, for newbie players, you know, a simple fix may be this
    SPOILER

    just place it on the right of everything
  3. 01:29:382 (1,2) - and incoming patterns may be a bit confusing too, but as are the same on every repetition and follows the song is ok, but a consideration: make a slider that start on (1) and ends where (2) does, is moar simple, no need to change!
  4. 01:42:525 (1) - no whistle on start/slider body/end of slider, why? well listen to 01:39:668 (3,4,5)
  5. 01:44:239 (2) - no whistle on end of slider ↑
  6. 01:45:382 (3) - ↑
  7. 02:35:668 (3) - avoid stacking please ;_;
  8. 02:40:239 (1,2,3,4,5,6,7,8) - to considerate this, 8 circles in a row may be tyring for newbies, though are 1/1
  9. 02:44:811 (1) - that slider again, no need to change but read that consider

that is all, nice hitsounding and nice symmetry <:
MoodyRPG
Wow.

General
  • • Nothing wrong here
Easy
  • - 02:08:239 (1) - Remove this new combo because doesn't fit well with the music
    - 02:14:525 (6) - Unstack this note because is hard to play for newbies players in my opinion
    - 02:35:668 (3) - Same ^
    - 02:42:525 (5) - If you follow the rhythm, add a new combo here
Yli's Normal
  • -- Nice diff
Hard
  • -- Pretty nice
And that's it. Good song btw
Topic Starter
Sieg
SPOILER

ikari_kyon wrote:

hello

[Hard]

  1. 00:25:382 - considereate to switch this timeline to normal soundset, the bass effect of finish will increase the rising up part of the song, also maybe whistle to end of slider (is back to soft soundset) and ↓ I don't feel that's needed.
  2. 00:26:239 (2) - no whistle if you added the wistle to end of slider from up
  3. 00:27:954 (2) - move the whistle to start of next slider? sounds nice on white tick Yep, but on red this is sounds so sexy.
  4. 00:43:097 (7,8) - maybe make a slider instead this 2 circles, to support the guitar on this part, just maybe bum,bum,bum,bum I'll think about this
  5. 00:43:668 - other thing to considerate, rise up the volume here to 100% then back to 65% on object (2), also if you like this you can apply to incoming finishes 100 is too loud
  6. 00:58:954 (5) - there is non sound on the song that supports this circle, listen to 25% speed you will notice that vocal is just an extention of "li~" from (4) to (6) afford?
  7. 01:01:954 - 100% volume? o:
  8. 01:07:097 - maybe use a higher volume for soft soundset, since is moar soft, current 45% is pretty silent, try a volume of ~75~80% this apply for incoming soundset changes if you changed it That is idea, player must hear piano here.
  9. 01:12:240 (1) - no finish, dont fit to your previous finish pattern Yep, not same pattern but this is no matter cuz finish here fits music.
  10. 01:17:954 (1) - hmm, add soft soundset to repeat of this slider + whistle? also back to normal soundset on 01:18:811, for avoit that the tick have a different sound Whistles only on piano notes
  11. 01:29:382 (1) - awesome soundset changes incomin, try 80% volume? Idk, this is maybe
  12. 01:41:954 (5) - shorten this slider to 01:42:239 and add a circle where this ends originally? for me the streaming ends a bit suddenly, also that long slider may be a rest but as the bpm is low considerate to make it a stream This part is ok for me.
  13. 01:42:525 (7) - the whistle on slider body sounds a bid bad, maybe remove it cuz it so long But this sounds so strong, eh.
  14. 01:44:240 (4) - ↑
  15. 01:45:382 (5) - ↑
  16. 01:46:525 (7) - add a whistle to this, to end the whistleing just where that "lalalal~" vocal ends
  17. 01:49:954 - normal soundset, part simmilar as previous awesome soundset change
  18. 02:07:668 - maybe 60% volume +
  19. 02:08:239 - maybe 100% volume and back to previous volume on next object

[Easy]

Maybe reduce AR to 2? its just me, I see that current is pretty fast 2\3\3\2 seems fine to me as a bad player lol
  1. 00:29:382 (2) - considerate to change this to a moar simple shape, as beginners are not so experienced to this game, specially this slider, although you have used it on [Hard] and is used on [Yli's Normal], considerate this: the player cant see the arc on this, the slider border are hidden themself on the middle, ther is no hole on the middle, the slider ticks are a bit weird distributed (the slider is perfect but the ticks may counfuse some newbie players) just a considerate, no need to change Yep, but tick rate is so slow.
  2. 00:54:525 (2) - avoid stacking please, for newbie players, you know, a simple fix may be this
    just place it on the right of everything+
  3. 01:29:382 (1,2) - and incoming patterns may be a bit confusing too, but as are the same on every repetition and follows the song is ok, but a consideration: make a slider that start on (1) and ends where (2) does, is moar simple, no need to change! Leave this as it is for now, but take a note.
  4. 01:42:525 (1) - no whistle on start/slider body/end of slider, why? well listen to 01:39:668 (3,4,5) But that's great, song lala changes a lil bit and hs
  5. 01:44:239 (2) - no whistle on end of slider ↑
  6. 01:45:382 (3) - ↑
  7. 02:35:668 (3) - avoid stacking please ;_; Oh, that a tough spot
  8. 02:40:239 (1,2,3,4,5,6,7,8) - to considerate this, 8 circles in a row may be tyring for newbies, though are 1/1 105 bpm 1/1 Ok, they must work to get better sometimes! :)
  9. 02:44:811 (1) - that slider again, no need to change but read that consider

That a huge mod, I wish i could give more than 1 kd, even that in fact I'm not accept many changes. Thanks a lot! :)

SPOILER

MoodyRPG wrote:

Wow.

General
  • • Nothing wrong here
Easy
  • - 02:08:239 (1) - Remove this new combo because doesn't fit well with the music
    - 02:14:525 (6) - Unstack this note because is hard to play for newbies players in my opinion idk why 2 circles confusing, slider+circle maybe, as for me when i was playing much worse (that was not so long ago) it was ok.
    - 02:35:668 (3) - Same ^
    - 02:42:525 (5) - If you follow the rhythm, add a new combo here
+

Yli's Normal
  • -- Nice diff
Hard
  • -- Pretty nice
And that's it. Good song btw
Thanks. :D
Ylinestra44
Fixed my diff (DL-Link posted ingame~)
Topic Starter
Sieg
updated, 10 page :lol:
Kawayi Rika
Hi ~ Sieg ~ :)

Mod time for my Queue ~



Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[Hard]


  1. 01:01:240 (4) - Remove this circle sound much better here.

That's all ~ Very clean mapset and nice song !

Call me back recheck ~ when you are ready ~
;)
Topic Starter
Sieg
SPOILER

Kawayi Rika wrote:

Hi ~ Sieg ~ :)

Mod time for my Queue ~



Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[Hard]


  1. 01:01:240 (4) - Remove this circle sound much better here.

That's all ~ Very clean mapset and nice song !

Call me back recheck ~ when you are ready ~
;)
Fixed, updated. Thanks! :)
Kawayi Rika
OK ~ everything looks fine now ~

Good luck with rank ~


Topic Starter
Sieg
Thanks Rika! :)
wmfchris
[Hard]
00:25:382 (1) - flip vertically to avoid covered by previous slider (2)?
00:32:239 (1) - finish at the beginning as you've done before?
00:33:097 (2,4) - try to place (2) down 3 grids + (4) up 3 grids lv4 so that (4) is more easily to be read under slider
01:10:525 (2) - [Nazi] right 1 grid to that (2,3) forms a normal to the center of (4)
02:13:954 (3,4) - not suggested to place below (1) as it's highly covered
02:21:954 - not really fit with the whole song are such triplet didn't appear in other places

[Easy]
00:52:811 (1) - finish at the end like before
sliders like 02:44:811 (1) - and 00:29:382 (2) - would be hard for easy players to determine the path of sliders so consider to change it.
Topic Starter
Sieg

wmfchris wrote:

[Hard]
00:25:382 (1) - flip vertically to avoid covered by previous slider (2)? Why? This is a previous slider, and this reads fine and looks fine.
00:32:239 (1) - finish at the beginning as you've done before? done
00:33:097 (2,4) - try to place (2) down 3 grids + (4) up 3 grids lv4 so that (4) is more easily to be read under slider done
01:10:525 (2) - [Nazi] right 1 grid to that (2,3) forms a normal to the center of (4) done
02:13:954 (3,4) - not suggested to place below (1) as it's highly covered done
02:21:954 - not really fit with the whole song are such triplet didn't appear in other places but, the song itself has triplet there

[Easy]
00:52:811 (1) - finish at the end like before done
sliders like 02:44:811 (1) - and 00:29:382 (2) - would be hard for easy players to determine the path of sliders so consider to change it.done
boom, updated
wmfchris
looks fine now, rebubbled~

EDIT: rebubbled after aleks' timing fix
Aleks719
Skin
Белые слайдер фоллоу поинты выглядят неочень с черными границами слайдеров и сёрклов.
Стрелка реверса выглядит огромной, было бы уместо сделать ее поменьше чуточку, ее уж делать черной - перебор

Yli's Normal
OD +1? OD3 seems low between od2 in Easy and od6 in Hard.
00:55:097 (5) - add sliderbody whistle, whistle in the start sounds lonely


Easy
01:24:811 (5) - нк сюда по вокалу
01:27:097 (1) - а отсюда убери нк

edit : we fixed offset via irc (-10ms from current)
Topic Starter
Sieg
SPOILER

Aleks719 wrote:

Skin
Белые слайдер фоллоу поинты выглядят неочень с черными границами слайдеров и сёрклов.
Стрелка реверса выглядит огромной, было бы уместо сделать ее поменьше чуточку, ее уж делать черной - перебор

Yli's Normal
OD +1? OD3 seems low between od2 in Easy and od6 in Hard.
00:55:097 (5) - add sliderbody whistle, whistle in the start sounds lonely


Easy
01:24:811 (5) - нк сюда по вокалу
01:27:097 (1) - а отсюда убери нк
Все сделано, спасибо Алекс!

updated
Aleks719

wmfchris wrote:

looks fine now, rebubbled~

EDIT: rebubbled after aleks' timing fix
so, now i can finally rank it.

Ranked!
Kawayi Rika
Omedeto :3
Topic Starter
Sieg
Thanks!! There's a lot of work inside. Thanks to all moders and stars contributors, specal thanks to Yli for her diff, TicClick for great help, wmfchris for not letting this die after 1 month, Kawayi Rika for 1st bubble and Aleks719 for a lot of help with ranking.
spboxer3
congratz~^^
Stefan
Another good map who took long to get ranked is done. :D
MoodyRPG
Gratz Sieg :)
Reiji-RJ
Ow yeah, congratulations!
Mercurial
Yey man! /o/
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