NI HAO
[General]
* [Hard] is too hard for hard diff. You need to make another hard diff. So it makes a good difficulty spread
* For all diff, you have to map the part at 01:11:085. So far the break space is too long. Also, I think this part is mappable, I think
* Invisible hitcircleoverlay.png is UNRANKABLE
[Yli's Normal]
02:02:524 (3) - Overlapped by spinner-osu, could be hidden for beginners who play this diff while gameplay http://osu.ppy.sh/ss/316211
That's all I got, orz
[General]
* [Hard] is too hard for hard diff. You need to make another hard diff. So it makes a good difficulty spread
* For all diff, you have to map the part at 01:11:085. So far the break space is too long. Also, I think this part is mappable, I think
* Invisible hitcircleoverlay.png is UNRANKABLE
[Yli's Normal]
02:02:524 (3) - Overlapped by spinner-osu, could be hidden for beginners who play this diff while gameplay http://osu.ppy.sh/ss/316211
That's all I got, orz