And as for Kurai's mod:senaya wrote:
[Naraku's insane]
00:22:139 (4,1,2,3,4) - are you following lyrics here? i don't see why you need (2) here. I don't see why not. The point here is giving continuity to the action, so that the absence of (2) doesn't break the flow.
00:29:130 (2,3,4) - make it a pattern like this http://puu.sh/2Xt9? I actually did that pattern based on the mini jump, which I like a lot, so I'll keep it for now
00:32:126 - nothing here, but there's a word swings there.
are you following lyrics before and then changing to harmonics to make a good-looking pattern? Yes, I amAlso, when "swings" ends, the slider takes the form of the trail of a swinging pendulum >w<
01:44:607 (1,4) - claps at these? if yes, remove finish at (4) Added the clap at (1), cince it sounds cool. However, I kept the finish at (4)
02:10:717 (2) - why clap here? try without it. Yes, it sounds better indeed
02:19:563 (1,2,3,4) - i'd add some inheriting sections to play with volume of each circle here. Sure! Sounds good
03:03:793 (1,2,3) - this looks like a smile D: LOLOLOL subliminal message
Will check that bar thingy with Roddie on ircKuraiPettan wrote:
Naraku's Insane
- This difficulty doesn't have the same preview point as the other difficultues, via notepad, change the preview point to 54241ms No need for the notepad~
- This difficulty has 408 unsnapped objects. It's noticeable even without the AImod And I don't really care xD Not everything has to be snapped, and I placed EVERYTHING thinking about how it would flow, so will keep my spacing for now.
- 00:27:703 (3,4) - These circles are too much offscreen and (4) is hided by the lifebar None of those are offscreen - being offscreen in the editor doesn't mean it's offscreen while playing -, and I really don't mind having (4) a little overlapped by the bar (it's not unrakable or anything)
- 00:33:838 (4,6,1) - Offscreen too, even if it's less than the previous circles. But avoid object who are out the playfield, it's not fun to play, especially at the top border because of the lifebar. and If 50% of a circle is out of the playfield, it's unrankable. AGAIN, none of those are offscreen, and this is how (1) looks, NOT being overlapped by the bar.
- 00:41:828 (1) - This small jump is not appropriate, it is more confusing than anything else I don't agree, but I'll keep this in mind, and change it if more people complain
- 00:42:970 (3) - This one too. Flip horizontally (3) and (4) to fix Mmm, no, because if I did, the jump between (3) and (4) would make even less sense.
- 01:02:231 (4) - TOO much out from the playfield and more than 1/4 of the circle is hidden by the lifebar WAIT do you use a custom skin? That might be the problem, it's almost not overlapped with the default skin (the one I use). Maybe it would be a good idea to force the default lifebar...
- 01:52:454 (5,6) - Offscreen again >.< What I said before D:
- 02:10:717 (2) - Again Again
Download: Linkin Park - In The End (Roddie) [Naraku's Insane].osu