Linkin Park!!!
star.
star.
It's perfectly fine, naraku. ^^ We didn't need one anyway. xDnarakucrimson wrote:
I don't think I'll have the time to do a Storyboard, sorry man D:
Ok, here you go!JauiPlaY wrote:
[Naraku's Insane]
why different offset from other 3 diffs? Lol I don't know why this happened
00:59:221(3) - clap on the beginning of the slider.Alright, sounds fine.
01:08:352(3) - ^
01:13:346(3) - normal finish? No, this is fine with a clap.
01:42:881(4,5,6,7,8,1,2,3) - only whistle here? imo they need more clap. Wtf? No, never. Whistles give this the flow it needs.
02:03:141(3) - clap on the beginning of the slider. As before, ok. Good thing you didn't forget to mention this.
02:10:989(3) - same as 01:13:346(3). Err... Why would I? I did this in the end of the last kiai so for consistency alone, this is fine.
02:19:692(2,3,4) - the sound volume is too loud... No, it's not. I wanted to emphasize using, precisely, something loud.
02:43:233(1) - starts at 02:43:091? Well, I guess it won't hurt to apply this
03:06:347(1) - starts at 03:05:919? 03:06:076 sounds better to me.
Thanks for the mod, man!senaya wrote:
Hello.
[General]
offset seems to be late, i'm not pr0 but something around -10ms i guess. anyway, check again. Fixed. Thanks for checking out the timing.
[Naraku's insane]
00:22:139 (4,1,2,3,4) - are you following lyrics here? i don't see why you need (2) here.
00:29:130 (2,3,4) - make it a pattern like this http://puu.sh/2Xt9?
00:32:126 - nothing here, but there's a word swings there.
are you following lyrics before and then changing to harmonics to make a good-looking pattern?
01:44:607 (1,4) - claps at these? if yes, remove finish at (4)
02:10:717 (2) - why clap here? try without it.
02:19:563 (1,2,3,4) - i'd add some inheriting sections to play with volume of each circle here.
03:03:793 (1,2,3) - this looks like a smile D:
I'll leave this up to him.
[Hard]
00:34:266 (2) - change like this http://puu.sh/2XwE? Hmm... Good idea. Now it's changed.
02:09:575 (3,4) - why not make these two with claps like previous similar sliders and remove clap from 02:10:431 (1)? Nah.
03:06:076 (1) - make the end of it with 10% volume? I'll just adjust this to 15%.
[Normal]
this diff has some nazi-1-grid-off circles, like 00:35:122 (7,8,9) but i don't like to nazi,
so look through the diff yourself if you want and fix them only if you think it's needed. Fixed.
01:48:744 (4) - finish here and also finish at start of 01:49:315 (5)? Nah.
Loved this song at some point of my life. Nice to hear it again.
And as for Kurai's mod:senaya wrote:
[Naraku's insane]
00:22:139 (4,1,2,3,4) - are you following lyrics here? i don't see why you need (2) here. I don't see why not. The point here is giving continuity to the action, so that the absence of (2) doesn't break the flow.
00:29:130 (2,3,4) - make it a pattern like this http://puu.sh/2Xt9? I actually did that pattern based on the mini jump, which I like a lot, so I'll keep it for now
00:32:126 - nothing here, but there's a word swings there.
are you following lyrics before and then changing to harmonics to make a good-looking pattern? Yes, I amAlso, when "swings" ends, the slider takes the form of the trail of a swinging pendulum >w<
01:44:607 (1,4) - claps at these? if yes, remove finish at (4) Added the clap at (1), cince it sounds cool. However, I kept the finish at (4)
02:10:717 (2) - why clap here? try without it. Yes, it sounds better indeed
02:19:563 (1,2,3,4) - i'd add some inheriting sections to play with volume of each circle here. Sure! Sounds good
03:03:793 (1,2,3) - this looks like a smile D: LOLOLOL subliminal message
Will check that bar thingy with Roddie on ircKuraiPettan wrote:
Naraku's Insane
- This difficulty doesn't have the same preview point as the other difficultues, via notepad, change the preview point to 54241ms No need for the notepad~
- This difficulty has 408 unsnapped objects. It's noticeable even without the AImod And I don't really care xD Not everything has to be snapped, and I placed EVERYTHING thinking about how it would flow, so will keep my spacing for now.
- 00:27:703 (3,4) - These circles are too much offscreen and (4) is hided by the lifebar None of those are offscreen - being offscreen in the editor doesn't mean it's offscreen while playing -, and I really don't mind having (4) a little overlapped by the bar (it's not unrakable or anything)
- 00:33:838 (4,6,1) - Offscreen too, even if it's less than the previous circles. But avoid object who are out the playfield, it's not fun to play, especially at the top border because of the lifebar. and If 50% of a circle is out of the playfield, it's unrankable. AGAIN, none of those are offscreen, and this is how (1) looks, NOT being overlapped by the bar.
- 00:41:828 (1) - This small jump is not appropriate, it is more confusing than anything else I don't agree, but I'll keep this in mind, and change it if more people complain
- 00:42:970 (3) - This one too. Flip horizontally (3) and (4) to fix Mmm, no, because if I did, the jump between (3) and (4) would make even less sense.
- 01:02:231 (4) - TOO much out from the playfield and more than 1/4 of the circle is hidden by the lifebar WAIT do you use a custom skin? That might be the problem, it's almost not overlapped with the default skin (the one I use). Maybe it would be a good idea to force the default lifebar...
- 01:52:454 (5,6) - Offscreen again >.< What I said before D:
- 02:10:717 (2) - Again Again
Thanks for the mod, Kurai!KuraiPettan wrote:
Here is your mod
GeneralEasy
- Using black slider border is not a goo idea in the way that they can be hidden by the background like that :
^I put in a different color.
- Would not it be fluider with AR 3? Okay.
- 00:17:991 (1) - This slider doen't start on a good spot, it feels late, start it 1/2 earlier ? Uh... I'm sure it's fine.
- 03:06:351 (1) - Why don't you start this slider 1/2 earlier like the other difficulties ? Okay, okay. xD
Everything has to be correctly snapped, maybe you have misunderstood me.narakucrimson wrote:
KuraiPettan wrote:
Naraku's Insane
- This difficulty has 408 unsnapped objects. It's noticeable even without the AImod And I don't really care xD Not everything has to be snapped, and I placed EVERYTHING thinking about how it would flow, so will keep my spacing for now.
It was surely due to an offset change and the objects were not correctly replaced on their ticks.Rules wrote:
Your map must be perfectly timed. This means that your BPM and offset are spot-on, sliders end when they should, notes are generally following a recognizable rhythm (such as the lyrics or drums) which is comprehensible by a player, and that there are no unsnapped notes (you can check this by running AIMod (shortcut ctrl+shift+a) in the editor).
When I say a circle is offscreen, I mean that it is too close from one border. It's just that I reall hate when objects are too close from the lifebar or from a border. But maybe it's just me ;__;. And yes I use a custom lifeberbar. But I tought It was smaller than the default one, but I was wrong I will use the default lifebar now and I will surely not mod offscreen objects like that anymore even if I don't like them ...narakucrimson wrote:
KuraiPettan wrote:
- 00:27:703 (3,4) - These circles are too much offscreen and (4) is hidden by the lifebar None of those are offscreen - being offscreen in the editor doesn't mean it's offscreen while playing -, and I really don't mind having (4) a little overlapped by the bar (it's not unrakable or anything)
- 01:02:231 (4) - TOO much out from the playfield and more than 1/4 of the circle is hidden by the lifebar WAIT do you use a custom skin? That might be the problem, it's almost not overlapped with the default skin (the one I use). Maybe it would be a good idea to force the default lifebar...
Combo1 : 79,113,112and yes, slider border white please, because it looks kinda ugly without a custom gray hitcircle overlay ):
Combo2 : 169,24,24
Combo3 : 102,73,114
SliderBorder : 255,255,255
I did some more changes to improve flow and stuff. Remember that I also removed the forced white slider border, and chenged the combo colours to see if you like them.Bobo wrote:
-Insane-
00:54:243 (1) - Delete new combo? No, why would I remove it? xD It works perfectly with the change in the vocals!
00:57:953 (1) - Ehh this is kinda ugly.
01:07:083 (1) - ^ It does, and I redesigned it. However, I suggest not being so straight-forward (like saying "this is ugly"). Some people might not like that attitude.
01:54:021 - Add a note? Added a slider.
Thanks for the mod, Kei! (:Kei wrote:
Hi Roddie! Here's my mod.
- General
- Naraku's Insane doesn't have Tags. You should add Tags to that difficulty too. Wow. Alright, tags added back.
- [Easy]
- 00:19:147 (2) - For combos consistency, you should add a new combo here since you did this combo pattern for example at 00:27:137 (1). Alright. Added.
- 00:39:691 (3) - How about adding a new combo here? Fits with the vocals. Hm and.. if you do this, for combos consistency.. If I am not wrong.. you should add a new combo at 00:44:257 (4). ^
- 00:57:953 (3) - A new combo here would fit nice with the music and it would be consistent with your combos in my opinion(01:00:235 (1), 01:03:659 (1)..). Nah.
- 01:07:083 (4) - ^ Yup, again, for the same reason as above: new combo here and remove new combo of the next slider? ^
- 01:09:366 (4) - New combo here and remove new combo at 01:10:507 (1)? And again, same reason as above. Also, if you did this, maybe you can also add a new combo at 01:11:649 (4).. that would follow the combo pattern that I'm suggesting you. Nah.
- 01:31:051 (2) - And a gain, for combos consistency you should add a new combo here since you always added new combo for example at 01:21:921 (1,1), 00:35:697 (4,1,1). I don't really know how to explain this lol that's why I used examples, but I'm sure you'll understand what I'm trying to say xD ^
- 01:52:737 (3) - If you did what I told you about combos of the 1st Kiai you should add a new combo here for consistency :3 Nah.
- 02:00:726 (1) - Remove new combo here and add it to the next note (2) instead (for the same reason as above). ^
- 02:05:291 (1) - ^ ^
- 02:17:846 - How about dragging the end of the break here? Nah.
- 02:32:113 (4) - Same as I told you about 02:00:726 (1) but inverse. Add new combo here and remove nc of the next note. You should also add new combo at 02:33:825 (3) after doing that. ^
- 02:39:531 (1) - ^ inverse again lol. Remove new combo here and add new combo to the next slider to follow the combo pattern that I'm suggesting you. Okay.
- 02:48:091 (3) - Add new combo here and remove new combo of the next slider since you did this pattern at the start of the previous Kiais. Alright.
- 02:49:803 (3) - And again, to follow the combo pattern that I'm suggesting you add a new combo here, remove new combo of 02:51:515 (1), add it to 02:52:086 (2) instead, after that remove new combo at 02:53:227 (1) and then add new combo at 02:54:369 (2). I disagree. ._.
The difficulty is nice. Sorry for writting so many stuff about new combos. I feel the combos a bit weird and that's why I did this. I know that your combos follow the vocals most of time but I think that what I suggested you fits better with the music but they're only suggestions and what I personally think.
- [Normal]
- 00:32:843 (1,2,3,4,5,6,7,8,9) - This combo is quite long for a Normal difficulty. I think that you should add a new combo to (7) to make this combo more shorter. I rearranged something different. Oh if you do this, I think you should add a new combo at 00:44:257 (5), at 00:49:963 (5) and at 01:44:747 (7) too for consistency. I'm sure it's fine like that. Nah.
- 01:31:051 (6) - And again, for combos consistency, you should add a new combo here. Okay.
- 02:07:003 (7) - This may be confusing for unexperienced players since it has too many repeats. Maybe replace this with a long slider with less repeats and do the same with 02:09:857 (2)? I got that covered
- 02:47:521 (1) - Hm I don't find this placement friendly for unexperienced players too. How about moving this note somewhere else? I rearranged something different.
- 03:02:358 (1,2,3,4,5) - This pattern looks weird. Maybe you can try this if you like:
SPOILERAlright.![]()
You'll have to copy (1) and replace (5) with that slider because they doesn't have the same shape.
Nice difficulty too. You can also try the combo pattern that I suggested you in your Easy if you like how it fits.That's all I've found here. Perfect o.o
- [Hard]
Nothing to say~ and again you can try the combo pattern that I suggested you in your Easy if you like how it fits.
That's all RoddieOh and.. now that I see Naraku's difficulty.. that combo pattern that I suggested you to do in your difficulties.. is the one that Naraku already did at all the Kiai times of his difficulty lol I didn't know. Well anyway xD good luck! Well, that's something he follows with his combos. But me, it's different.
Thanks for the mod, man!Scorpiour wrote:
Hi there~~mod from queue
The best linkin-park song!!
General:Easy:
- Remove osb file if it is unnecessary
Okay.
Normal:
- actually i suppose the default soft-clap is not very suit for this song.....maybe u can find a clap heavier? Meh... What cah you do?
- 00:18:006 (1) - Reduce the sliderslide volumn? Maybe it's better to add a slient sliderslide in ur map I disagree.
- 00:28:278 (3) - NC from here? Nah.
- 00:55:670 (3) - ^ ^
- 01:13:931 (3) - stack with the end of (2)? If I do that, I'm pretty much sure that this wold throw a newbie off. ):
Hard:
- 02:24:123 - add a note here? Hm... Okay.
- 03:05:211 (5) - change clap to finish at end? What? I thought there was a finish there. This game... anyway, replaced.
Naraku's Insane:
- AR+1? Okay. ):
- 00:22:999 (3,4) - i'd like to change them to a slider:) Good Idea! Replaced them with a slider.
- 00:58:809 (2) - extend to next white line? No! D:
- 01:07:939 (2) - ^ ^
- 01:53:593 (2) - ^ ^
- 02:02:723 (2) - ^ ^
- 02:50:945 - add a note here? Nah. It doesn't sound fitting
- 03:00:075 - ^ ^
that's all~~~and GL
- HP-1 please for 02:26:977 - Hahaha. I'm sure he left that intentional. (: And I'm okay with it
- 00:23:570 (1) - the finish here heard off.... Nah, I'm sure he left it like that.
- 02:41:529 (2) - ctrl+r? i suppose the flow will be better ^
400,64,71649,2,0,B|272:0|208:200|96:88,1,330,4|801:41:323 (2) - I think its better a soft finish
168,120,160673,2,0,B|120:152|120:216,2,110,0|8|0
Thanks for the mod and star, bro.[Te][Amo] wrote:
Hi there Roddie
Here is My Mod
General:
- Unsnapped sliders ends on Naraku's Insane:
00:58:809 (2)
00:59:237 (3)
01:02:518 (1)
01:02:803 (2)
01:07:939 (2)
01:08:367 (3)
^Damn. All fixed.
Easy
00:28:278 (3) - Add finish Hm. Okay.
01:11:649 (2) - Make it more beautiful http://puu.sh/h2H7 Fixed.400,64,71649,2,0,B|272:0|208:200|96:88,1,330,4|801:41:323 (2) - I think its better a soft finish I disagree.
02:10:427 (4) - Change finish for whistle at the end ^
02:40:673 (2) - I think this way looks better http://puu.sh/h2IL http://puu.sh/h2Jd < put the note there if u do that Okay.168,120,160673,2,0,B|120:152|120:216,2,110,0|8|0
Normal
00:44:257 (5) - Move to x:152 y:240 whit distance snap ON Okay.
01:43:606 (1) - Add NC ? Nah...
02:10:998 (4) - Change finish for whistle I disagree.
Hard
00:34:555 (7) - Maybe add note whit clap I don't think so...
02:10:998 (5) - Change finish for whistle I disagree.
Naraku's Insane
00:23:142 (5) - Add clap at the begin Well, this is something that naraku put out. So, I won't change it.
00:41:831 (1) - Change finish for whistle at the begin ^
00:44:114 (2) - ^ ^
01:35:617 (4) - Change finish for whistle ^
02:08:145 (4) - What about a inverse slider http://puu.sh/h2Qp I'm not going to change this pattern he left out. So, no
Love the song and great mapset ! Hope it was helpful
Good Luck! And Star!
Thanks for the mod, man.-Bakari- wrote:
Eh.. I'm noob :<
GeneralThere's some unsnapped timing-points
00:46:527
00:46:679
01:41:315
01:41:468
02:20:124
02:20:276
02:24:404
02:29:122
Fine... I resnapped those timing points.hey.. maybe this colours.. :<
Combo1 : 45,45,45
Combo2 : 255,201,36
Combo3 : 251,183,68
I like the new combo color you suggested. Thanks (:
Easy
great diff <3
Normal
01:26:486 (2,3,4,5,6) - http://puu.sh/hdRc try this No.
01:33:334 (2,3,4,5,6) - ^ ^
Hard
00:25:282 (6) - new combo? Nah.
00:35:697 (4,5,1) - not sure about NC here.. It's fine. Trust me.
00:45:969 (3,4,5,6,7) - http://puu.sh/hdT0 try this Nah.
01:39:897 (5,6,1) - not sure about NC.. It's fine like that.
01:46:745 (4) - new combo? Nah.
02:35:822 (6) - ^ ^
Insane
Nice <3
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
eh.. >< you can ignore this short mod. i'm beginner :<
but i really love this map <3
Yasora-chan wrote:
hi~ mod because m4m with me (:
EasyUnsnapped green timing points:
- 00:46:679
- 01:41:468
- 02:20:276
- 02:24:404
- 02:29:122
Normal
- 00:32:843 (1) - this slider's border is overlap with slider on 00:30:561 (2). That look weird imo. I suggest to change to another shape Okay.
- 00:55:670 (3) - add new combo in here. In kiai time, usually adding new combo for give better effect. Okay, fine. also, remove new combo in 00:56:811 (1) Sure, and add new combo again in 00:57:953. Nope.
- 01:05:942 (1) - when I test this map, this slider is weird to look because in 01:07:654 (3), that slider isn't curve like this slider. I suggest to make same with (3), or (3) same with this. Nope. (:
- 01:08:795 (4) - add new combo for combo pattern. Alright.
- 01:40:182 (1) - spacing isn't consistent in here. please make consistent. Fixed.
- 01:47:030 (2) - add whistle in slider's beginning? Nah.
- 02:46:950 (2) - same think as 00:55:670 (3) No.
Unsnapped green timing points:
- 00:46:669
- 01:41:458
- 02:20:266
- 02:29:112
- 03:05:923
Hard
- 00:54:529 (5) - add new combo in here. same reason with 00:55:670 (3) in easy difficulty Nope.
- 01:36:187 (3) - delete the whistle in slider's reverse, too many whistle in there so that make weird to heard imo I disagree.
- 01:49:313 (5) - same think as 00:54:529 (5) No.
- 02:46:950 (2) - same as above No.
That's all
- Unsnapped green timing points same with Normal diff
- 00:24:854 (5) - add new combo? Okay.
- 00:58:809 (2) - remove the clap in slider's end. not fit add clap in blue tick in here. that make the sound is weird when the play No... Just no... You're not listening to drum set piece here, are you? ._.
- 01:25:915 (2) - (nazi) this circle isn't stacked properly Fixed.
- 01:53:593 (2) - remove the clap in slider's end. same reason with 00:58:809 (2) The same reason I say no to that.
- 02:02:723 (2) - same as above ^
- 02:09:571 (3) - ^ ^
- 02:35:822 (6) - add new combo for combo pattern Nah.
- 02:47:378 (6) - remove the clap? Nope.
- 02:50:802 (4) - same as above ^
- 02:57:222 (2) - sorry nazi again, but this circle isn't stacked properly
Sorry if my mod isn't helpful ><;;
anyway, good luck (:
Oh and naraku didn't find your mods to be useful, guys. However I did find them pretty useful myself. So, thanks.ouranhshc wrote:
Hard
00:36:267 (2) - new combo? I'll just replace the note on 00:35:982 with a slider and have it end on 00:36:267.
00:54:243 (1,2) - I'm sensing that a jump might go well here Hm. You're right.
01:29:054 (5) - perhaps something like this: http://puu.sh/iiUb I like the idea but I'll use sliders instead. (:
everything else is fine
Thanks for the mod. Sorry for the late reply.wcx19911123 wrote:
yo
[General]
why put a silenced applause.wav in song folder? I think the default one is better Nope. Leaving the applause silent is pretty fitting.
offset=16861(-4) is better to me Yea, you're right.
[Easy]
03:06:067 - spinner start at here? The spinner would appear too soon. And that's not something ideal on an Easy difficulty.
[Normal]
01:26:486 (2,3) - I suggest change this to slider , or 5 circles in a row makes it too hard to play as Normal diff Okay, you're right on that one. Rearranged.
01:33:334 (2,3) - ^ ^
01:37:329 (1,2,3,4,5) - make it a prefect pentagon? I'll leave it as it is really.
[Hard]
oh god the SV is too high.. So? A slider velocity of 2.50 is fine for this BPM. Plus this works very well.
HD-1 plz , it is too high as a Hard diff Very well.
02:10:427 (1,2,3,4,5) - move this right and down a bit plz , the spacing from previous slider is wrong when playing
this diff's pattern feel kinda mess to meI'll just create a 1/4 repeat slider on this. , I think symmetry pattern is good to fit this kind of songs o.o It depends on what mapping style.
[Naraku's Insane]
HD-1 or OD-1? now difficulty setting is kinda high imo Okay, I'll just decrease the HP Drain Rate by 1.
00:21:287 (1,2,3) - this sliders play kinda odd to me , I suggest short sldiers start at white/red beat line. try move 00:22:143 (4) - to 00:21:287 - , and move the 3 sldiers to 00:21:430 - ? Nah. I seem to like what he had done here.
00:22:999 (4,5) - if you want to follow vocal better , slider first and circle later naraku, wcx is right. It actually fits very well, man. naraku, I'll rearrange it for you.
01:49:883 (1,2,3,4) - this jumps seems too huge imo.. This seems alright to me.
02:49:803 (1) - move it up a bit? it is nearly out of the screen Hm... It looks okay to me to be honest. I'll leave it as it is.
02:51:230 (4) - ^ ^
nice diff
that's all
good luck
Thanks for the mod. Sorry for the late reply to you also.Kat25 wrote:
Hi! First time modding, hope I can help. And nice song, glad someone is mapping it
Anyway, to make it easier to search for this song, you should mention the language is English, and mention what genre it is (I guess either 'rock' or 'other' would be most accurate). I can't do that. BAT members can only categorize songs.
Easy
Easy was ok, I think. I found it a little boring, but I'm pretty sure that's just because I like harder songs. Boring?
Normal
00:19:444 - I think it might be good to have two notes here (on both 'one' and 'thing') Yea, you're right on that one. I'll add a note there.
Hard
It's...pretty hard. osu! says it's a five star difficulty, and it feels that hard too. Maybe make it easier or rename it (Hard+ maybe?). What? you're expecting my difficulty to be a walk in a park? Nah, man. What's wrong with a little challenge? I'll leave my difficulty as it is.
00:35:932 - Two notes would be better than three here, since the lyrics are two syllables ('the waves') Nah, I disagree.
Insane
Insane - is insane. I didn't notice any errors, but I was just watching it because it was too hard for me (well, it IS an insane difficulty).
Anyway, good work!
Thank you for the mod, Leo.Leorda wrote:
Hi there
[General]
* There is some unsnapped inherited timing points in each diff. You might want to check it and snap it Alright.
[Easy]
00:32:839 (1) - Make a slider like this to make a good blanket combo? http://osu.ppy.sh/ss/317926 Got that fixed and it looks much better now.
00:39:687 (1) - Remove new combo? I'm sure its fine like that because the new combo there is following the lyrics pretty well in my opinion.
00:54:525 (1,2) - Overlapped by spinner-osu. Sometimes, beginners are slowly to read object, so this may be hidden for them Yea, you're right. Arranged those two objects and the ones after.
01:53:303 (4) - Replace with slider? It seems empty for me if you keep it.... I'll leave it as it is for now. I'm sure its fine like that.
02:02:434 (3) - ^ ^
[Normal]
* AR +1? Yea, you're right.
[Hard]
01:42:889 (4) - Add clap at head slider? Nah.
01:44:601 (1) - Why clap? It's because it sounds like there should be a clap here. So, I added it in and that sounds just about right.
[Naraku's Insane]
00:27:703 (3,4) - This note is touch the HP Bar Doesn't look that bad really. I'll leave it as it is.
01:02:229 (4) - ^ ^
Good job, then
Thanks for the mod, Kenezz.Kenezz wrote:
Hey
Kenezz's SuperBakamod~
[Easy]
01:11:645 (2) - Nothing important and nazi, move the third control point 3~4 grids to the right to make the slider most curly.
Alright. Looks a lot better.
03:06:349 (1) - Change the start of this spinner like the others diffs, yeah is a easy diff but is 1/2 of distance and no 1/4. Very well. If you say so.
Omg that's all, very clean map u3u!!
Good Luck~
^Narufable wrote:
omg i was waiting for this beatmap and this day *-* yey >w< :,3 ♥
HI 5Roddie wrote:
I'll just leave this here as a reminder.
Roddie wrote:
This beatmap was submitted using in-game submission on Friday, May 18, 2012 at 11:56:00 PM
Artist: Linkin Park
Title: In The End
Tags: hybrid theory rap metal alternative narakucrimson hybrid579
BPM: 105.14
Filesize: 3915kb
Play Time: 03:06
Difficulties Available:Download: Linkin Park - In The End
- Easy (1.6 stars, 148 notes)
- Hard (4.87 stars, 363 notes)
- Naraku's Insane (4.99 stars, 408 notes)
- Normal (3.1 stars, 210 notes)
Information: Scores/Beatmap Listing
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Ready for modding.
Many thanks to narakucrimson for his guest difficulty.
Enjoy, peeps.
06/28-Accepted JauiPlaY's mod.
07/01-Accepted senaya's mod.
07/07-Accepted KuraiPettan's mod.
HP bar added. Many thanks to gonzvlo for letting me borrow it.
08/05-Accepted lovhin456's mod.
The "scorecolor" png file has been uploaded with a different color. Thanks, lovhin! (:
10/4-Accepted NatsumeRin's mod.
Accepted Bobo's mod.
The "score-ki", "score-kidanger" and "score-kidanger" png files are uploaded.
02/05-Added applause.mp3
02/06-Accepted Kei's mod.
"lp" removed from the tags.
02/12-Accepted Scorpiour's mod.
02/17-Accepted -Bakari-'s mod.
02/25-Accepted Yasora-chan's mod.
-Accepted ouranhshc's mod.
-scorebar-bg, colour, ki, kidanger and kidanger2 are removed.
05/15-Accepted wcx19911123's mod.
Accepted Kat25's mod.
05/17-Accepted Leorda's mod.
05/18-Accepted Kenezz's mod.