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Marika - Knowing (Short Ver.)

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Topic Starter
merchat7
This beatmap was submitted using in-game submission on 2012年6月2日 at 18:07:09

Artist: Marika
Title: Knowing (Short Ver.)
Source: Ore no Kanojo no Uraomote
Tags: Aries Nonoura Meis Clauson Angel Note hentai eroge game visual novel opening KayeSara DarknessAngel KuronumaSawako
BPM: 140
Filesize: 19338kb
Play Time: 01:30
Difficulties Available:
  1. D.N.Angel (4.97 stars, 224 notes)
  2. Easy (1.97 stars, 80 notes)
  3. Insane (4.99 stars, 240 notes)
  4. KS's Taiko (4.83 stars, 431 notes)
  5. Normal (3.96 stars, 109 notes)
  6. Sawa's Hard (4.83 stars, 215 notes)
Download: Marika - Knowing (Short Ver.)
Download: Marika - Knowing (Short Ver.) (no video)
Information: Scores/Beatmap Listing
---------------
10th Beatmap,
Lyrics, Romaji, Translations, Signboards
Credit to those for Japanese lyrics. Translation from http://www.youtube.com/watch?v=RZ0RFWKTkUQ

幸せですと言葉で何回言った記憶あるだろう?
shiawase desu to kotoba ade nankai itta kioku arudarou?
How many times did I say I was happy?

言葉にするともどかしい事ばっかりでずっと避けてた
kotoba ni suruto modokashii koto bakakari de zutto saketeta
I've always avoided telling someone these words because it's frustrating

ただいまってあなたに言う瞬間
tadaima atte anata ni iu shunkan
At the moment when I tell you "I'm home"

私は私へと戻れる気がして
watashi wa watashi e to modoreru kiga shite
I can return to my true self

強くなる必要なんてない
tsuyoku naru hitsuyou onante nai
It isn't necessary to be strong

ありのままで輝いてる
arinomama de kagayai teru
I've been shining as my normal self

生まれたときからずっとまっすぐ
umareta toki kara zutto massugu
Since the day I was born

変わりたいって願った時もうすでに変わってるんだよ
kawari taitte negatta toki mousudeni kawa tterundayo
When I wanted to change myself, I was already changed

教えてくれてありがとう 
oshiete kurete arigatou
Thank you for telling me

信じたい
shinjitai
I want to believe

Signboard:

He made me forget who I was up until that day

I feel I could face my true self for the first time

The girl who he loves hides her true self behind her public face

Thank you for everything, Uesugi-kun
What? Any complaints?

I've been your childhood friends for over ten years
Am I your destined soul mate? I'm blushing

You never told me about the remarriage
I've heard a bad rumor about you and women

You're him
I'm pleased to be a classmate of such a great student

I'm home

He'll fall in love twice this summer.
Ore no Kanojo no Uraomote [俺の彼女のウラオモテ] OP
Knowing by Marika [真里歌]

My favorite song from this month upcoming visual novel releases. Marika has a really nice voice for this song.

Special thanks to KuronumaSawako, DarknessAngel, KayeSara for guest diffs, those for Japanese lyric and everyone who modded this map!
those
幸せです と言葉で何回言った記憶あるだろう?
言葉にするともどかしい事ばっかりで ずっと避けてた。
ただいま って あなたに言う瞬間
私は私へと戻れる気がして
強くなる必要なんてない ありのままで輝いてる
生まれたときからずっと まっすぐ
変わりたいって願った時 もうすでに変わってるんだよ
教えてくれてありがとう 信じたい

You might want to recheck this since I did it by listening.
I'm making a mapset of my own, so I had to do lyrics anyway cuz I was going to storyboard. If you want to make your diff a guest diff for my mapset, you can do that too.

Best of luck!

While I'm at it, I might as well point this out:
[General]
I think you need a better quality picture.

[Insane]
01:09:408 (7,1) - spacing irregular for stream
LunarSakuya
Grammar check! xD

幸せです と言葉で何回言った記憶あるだろう?
shiawase desu to kotoba ade nankai itta kioku arudarou?
How many times did I say I was happy?

言葉にするともどかしい事ばっかりで ずっと避けてた。
kotoba ni suruto modokashii koto bakakari de zutto sake teta
I've always avoided talking to others because it was frustrating
Original: I've always avoided telling someone in word because it's frustrating
Reason: "Telling someone in word?" It was because "I've avoided" - past tense.
I've always avoided telling someone these words because it's frustrating. (Keeps the meaning of the japanese.)

ただいま って あなたに言う瞬間
tadaima atte anata ni iu shunkan
On the moment when I tell you "I'm home"
Original: At the moment when I tell you "I'm home" The original is correct. "on" is the wrong preposition. ;)
Reason: Sound more natural.


私は私へと戻れる気がして
watashi wa watashi e to modoreru kiga shite
I can return to my true self
Original: I can get back to my true self
Reason: Sound more natural.
Good

強くなる必要なんてない 
tsuyoku naru hitsuyou onante nai
It isn't necessary to be strong
Original: I don't have to be strong
Reason: Lead better to next sentence
Both are correct

ありのままで輝いてる
arinomama de kagayai teru
I've been shining on my normal self
Original: I've been shining by my natural self
Reason: A bit more natural.
I've been shining as my natural/normal self. "as" is the right word

生まれたときからずっと まっすぐ
umareta toki kara zutto massugu
Since the day I was born
Original: Since I was born
Reason: Fits better with lyric.
"umareta toki kara" literally means "Since the time I was born", "toki" means time, doesn't really matter though lol you can keep your translation

変わりたいって願った時 もうすでに変わってるんだよ
kawari taitte negatta toki mousudeni kawa tterundayo
When I wanted to change myself, I was already changed
Original: "When you hope to change yourself, you're already changed"
Reason: All sentences had been "I" so far and better wording.
Alright

教えてくれてありがとう 
oshiete kurete arigatou
Thank you for telling me
Good

信じたい
shinjitai
I want to believe
Good

Signboard: What's this? xD

He made me forget who I was up until that day <-- the top is yours right, Good
He reminded me and I lost the person I was up until that day
Reason: Sentence didn't make sense.

I feel I could face my true self for the first time
I thought I could face my true self for the first time
Reason: More natural flow.

The girl that he loves hides her true self behind her public face
The girl whom he loves has her true face below the surface of her public face
Reason: Sentence is overly complicated.
The girl who he loves hides her true face behind her public face. "who" refers to people, "that" refers to objects

Thank you for everything, Uesugi-kun
What? Any complaints?

I've been your childhood friends for over ten years
Am I your destined soul mate? I'm blushing

You never told me about the remarriage
I've heard a bad rumor about you and women
I've heard a bad rumor that you like women
Reason: How is liking women a bad thing?
The original is fine. Liking women shows that the guy is cheating or something. Both versions are okay i guess lol.

You're him
I'm pleased to be a classmate of such a great student

I'm home

He'll fall in love twice this summer. Good
He falls in love with her twice in this summer.
Reason: Better sentence, twice probably refer to the fact that the heroines have two personalities.
KuronumaSawako
I can make a hard?
Topic Starter
merchat7
@KuronumaSawako
Sure, but I'm going to be strict about certain things related to difficulty spread.

Criteria
  1. Maximum score must be between 1.6-2.2 mill.
  2. Hp & od must not be below 5 (hp 6 od 5 or od 6 hp 5 is recommended, but it's fine if you do 5/5 hp/od or 6/6 hp/od). Circle size must be 4. Ar 7 is recommended, but not necessary.
  3. Slider velocity 1.6 or 1.7.
  4. I'll probably be finish with Easy and karaoke for video in a couple of days, if you going to take longer then this, please notify me.
  5. Is rankable by my standards. I'm not that strict, and I'll mod your diff if anything bothers me no worries :P
Sorry if it seems extreme, but MATs/BATs are quite strict about difficulty spread these days.


@LunarSakuya
SPOILER

LunarSakuya wrote:

Grammar check! xD

I've always avoided telling someone these words because it's frustrating. (Keeps the meaning of the japanese.) Hmm, I"m not sure about "these words" since it isn't very clear what words she is talking about. Looking at previous line, maybe happy? Or next line, "I'm home?" What exactly are "these words." But yeah, I agree with changing this to keep the meaning of this sentence as accurate as possible to the Japanese sentence.

Original: At the moment when I tell you "I'm home" The original is correct. "on" is the wrong preposition. ;) You're right, maybe I"m too used to hearing people say "on."

I've been shining as my natural/normal self. "as" is the right word Ok, after thinking about it, it makes sense. "By myself" and "as myself" have completely different meanings and I'm sure what it should be interpreted as is "as myself." It just doesn't sound right in my head through :S

"umareta toki kara" literally means "Since the time I was born", "toki" means time, doesn't really matter though lol you can keep your translation Yep, this is fine.

Signboard: What's this? xD Hmm, better word may be Typeset, but I always think of stuff like this as signboard for some reason.

The girl who he loves hides her true face behind her public face. "who" refers to people, "that" refers to objects. Ok, I personally prefer using that through. From what I gather, you can use that if you want to.

The original is fine. Liking women shows that the guy is cheating or something. Both versions are okay i guess lol. lol, I think most people will think the same thing as I when they see this sentence so maybe better like this.
Big thanks for checking through the lyrics/translations/etc. I find it really helpful, so I gave you kudosu. I'll leave it to mats/bats to decide whether they will allow or deny the kudosu.
KuronumaSawako

merchat7 wrote:

@KuronumaSawako
Sure, but I'm going to be strict about certain things related to difficulty spread.

Criteria
  1. Maximum score must be between 1.6-2.2 mill.
  2. Hp & od must not be below 5 (hp 6 od 5 or od 6 hp 5 is recommended, but it's fine if you do 5/5 hp/od or 6/6 hp/od). Circle size must be 4. Ar 7 is recommended, but not necessary.
  3. Slider velocity 1.6 or 1.7.
  4. I'll probably be finish with Easy and karaoke for video in a couple of days, if you going to take longer then this, please notify me.
  5. Is rankable by my standards. I'm not that strict, and I'll mod your diff if anything bothers me no worries :P
Sorry if it seems extreme, but MATs/BATs are quite strict about difficulty spread these days.

Hmm...ok, I'm working on a new map now, so I can take a little bit, maybe around 1 week (I have homework from school and I have to study to to get good grades). If I take more than that PM me and I'll explain the reason for the delay.
DarknessAngel
surprise !
I heard this song about few weeks ago,it is really great !
Can I make Hard or Insane diff (or both xD) ?
Topic Starter
merchat7
You're just a bit late, I already accept a Hard from KuronumaSawako.

Hmm, you can make an extra Hard/Insane I guess. If you make an Insane, I prefer if you keep the score lower than my Insane.

That's my only requirement.
DarknessAngel

merchat7 wrote:

You're just a bit late, I already accept a Hard from KuronumaSawako.

Hmm, you can make an extra Hard/Insane I guess. If you make an Insane, I prefer if you keep the score lower than my Insane.

That's my only requirement.
np,I'll complete my diff in a week ~
KayeSara
Sorry for too late, anyway lol
I'll star when I get a kudous Orz



Download: Marika - Knowing (Short Ver.) (merchat7) [KS's Taiko].osu
Topic Starter
merchat7
Ty for taiko diff!

I'll be finish with the Easy today, but still need to wait for guest diffs, so will be a while before I get mods for it.
wmfchris
Taiko diff sounds nice and don't need much fix :3
KayeSara
>wmfchris
Thx for your modding :3
>merchat7
I fogot to remove the video code from my diff lol You'd better remove it :3
KuronumaSawako
Maybe will finish my diff tommorow
KuronumaSawako
My diff, tell me if is not good. Also if you don't find me in 4 or 7 days to fix the mods, you can fix without my permission.

Download: Marika - Knowing (Short Ver.) (merchat7) [Sawa's Hard].osu
DarknessAngel
I still need 2 ~ 4 days to complete my diff
If you don't want to wait,you can send the beatmap to Pending Maps.
Topic Starter
merchat7
Sorry for the delayed reply.

@KuronumaSawako
I find your placement pretty good and need very little polish, but I think whistle usage can be better. I'll do a check soon (will edit this post). I feel lazy to mod hitsound right now.

@DarknessAngel
Np, I'll wait for your diff, I'm not in a hurry.

Mod for Hard
After thinking a while, I think it's best if you use sc1 clap for the begin and end, this mean timing point spam to use the default whistle and the custom clap.
I notice there are some timing point which are unused or the way you did the hitsound is different from what I did in Insane, please check through it.
Lastly, -1 hp drain and -1 overall difficulty, quite high for a Hard atm.

00:01:801 (3) - Add clap at begin. Add a timing point here and change volume to 40-60% and sc 1. Be sure to add another timing point to change the hitsound back to default and 80% afterward. Also remove whistle from end.
00:02:444 (4) - Whistle at end, you can also add to begin if you want, if you do, then follow all whistle suggestion in italic, if not ignore all in italic
00:03:515 (3) - Same as 00:01:801
00:04:158 (1) - Whistle here
00:04:801 (4) - Clap at end, same as 00:01:801
00:05:658 (6) - Whistle at end
00:06:087 (1) - Whistle on repeat
00:06:730 (2) - Whistle here
00:06:944 (3) - Same as 00:01:801
00:07:587 (4) - Whistle here
00:07:801 (1) - Whistle at end
00:08:658 (3) - Remove whistle, add clap, same as 00:01:801.
00:10:372 (1) - Timing is off here, the piano is in 1/6, look at Normal for what you need to do with the slider.
00:12:087 (4) - Same as 00:01:801
00:13:801 (3) - ^
Basically, I'm telling you to keep consistency with Insane, with the exception that we use custom hit clap to cover a missing whistle sound. The same rhythm repeat at the end so apply this hitsound logic as well, I won't mention them again.
00:14:658 (5) - Place something like this seem better http://puu.sh/sIGl
00:41:122 (3) - Just do a hit circle instead on the white tick. Not too nice to play with this ar.
01:04:587 (1) - Intentional new combo?
01:15:301 (3) - I don't think this stack play well, The pause imo is at 01:14:658 (1) -because the singer is holding a note for a long while. Then she sing in 1/2s again so recommend stacking it out on 01:20:015 (6) -
01:15:944 (4,1) - I think you should change to slider instead to follow vocal. Main reason why I'm mentioning this is I always get 100 here.
01:20:872 (2,3) - Change arrangement so that you can stack this on

I checked the maximum combo and it's almost the same as Insane. This basically mean note density is around the same as Insane. I'm only complaining about this because due to lower ar (7 compare to 8 in Insane), the ar feel just a bit too slow. It feel like if there was 7.5 ar, this would fit the map. So I think perhaps remove the stream and try to use more 1/1 slider / repeating slider. You don't have to do this, I think this map is perfectly fine as is, but this is the reason why I feel the diff plays a little weird at some part for me (and when I test those part with ar 8, it plays great). I'm really busy today so that's all from me.

Actually map is fine to me, maybe I was tired when I modded this, consider removing the streams through as Insane barely have any.
DarknessAngel
Done

Download: Marika - Knowing (Short Ver.) (merchat7) [D.N.Angel].osu

I add some .wav in S:2,they don't effect different hitsounds in the other diffs

Download: S - 2.rar

by the way,about Hard diff
It is a relax Hard,I think HP 5 , OD 5 fit better
and the score between Sawa's diff and mine are only 8w
It is not the good diff spread,so I highly suggest you set HP & OD lower

uh...then

01:04:587 (1) - what is it going on ?

Topic Starter
merchat7
Thanks for diff, looks good to me. Only one thing, I think the soft-hitclap2 volume should be reduce a bit (using audio editing programs like audacity). Something like 1-2 decibels. I can do this for you if you agree, if not it's fine.

Also in regards to Hard, I agree with reducing difficulty setting and added to my mod. I also mention 01:04:587 (1) as well. Ty for checking Hard.

Just waiting on KuronumaSawako fixes on my mod and finishing Easy then this beatmap can go to pending. I want to finish another Insane so I can submit another beatmap and have full upload slots again so may take a while to finish Easy.

@Melophobia
Ty for star :D
DarknessAngel

merchat7 wrote:

Thanks for diff, looks good to me. Only one thing, I think the soft-hitclap2 volume should be reduce a bit (using audio editing programs like audacity). Something like 1-2 decibels. I can do this for you if you agree, if not it's fine.
yeah,please reduce the volume,ty ~ :D
KuronumaSawako
Topic Starter
merchat7
@DarknessAngel
K done, reduce by 1.5 dB so that the volume is around the same as the whistle

Update Hard.
Konei
I would reduce the max Combo in Easy!
There are some 21 Combos that are way to long, I think.
Topic Starter
merchat7
Easy is not done yet, was about to work on it now. Fast reply =p
Konei
@Merchat:


Sorry, didnt want to insult you :(
Yasora
hi there

General
  1. why good song again?! lol
  2. Anyway, clear in here .w.
Easy
  1. 00:36:515 (4) - new combo should in here imo, not in the next note. so the combo pattern will be consistent (1-2-3-1-2-3). don't forget to remove new combo in the next note
  2. 00:45:515 (1,3) - overlap slider like this isn't good for easy imo, that will be hard to read for newbie players. I know this pattern is good for you (and me too, honestly) but, this is still felt 'strange' for easy
Normal
  1. 00:16:158 (3) - add whistle in slider's beginning? more consistent imo, because you add whistle in (1) and (5) too
  2. 00:21:087 (1) - well, this new combo should in the next note, not in here imo
  3. 01:02:658 (1,2,3) - these pattern is a bit untidy imo.. change them like this? if you do this, you should fix spacing for (4) too
Hard
  1. 00:10:372 (1) - I think the slider's beginning should adding clap (S:C1) like before (example: 00:08:658 (3)). the sound is same if you heard closely. Decrease the volume into 40% too .w.
  2. 00:14:658 (5) - add new combo in here, then remove new combo in the next note. vocal is already beginning in here
  3. 00:24:087 (10) - add whistle in the slider's end?
  4. 00:24:944 (2) - straight the point way like (3)? I think that more better too look and more symmetry like this
  5. 00:51:944 (1,2,3) - hee, overlap pattern >< not good to look imo, change the (1)'s shape more better. maybe, you can look at this picture
  6. 00:54:515 (3) - this slider is looked weird. the curve is untidy. maybe, change it into this slider?
  7. 01:16:158 (1) - the new combo should added in next note (2), not in here. so, remove it and add in the (2)?
  8. 01:19:158 (4) - I think you forgot to add clap in the slider's end?
D.N.Angel
  1. 00:00:944 (1) - add whistle (Soft-default) in the slider's beginning? I think too silent in here for the first note. well, more better sound like other diff.
  2. 00:02:658 (1) - same as above
  3. 00:20:666 (x) - why not add a note in here? I think that will be better since in here is heard sound like a bit 'tak'
  4. 01:08:230 (1,3) - add clap for the drum sound? seems weird if not add clap in here imo
Insane
  1. 00:10:372 (1) - remove this new combo, then add in 00:10:944? well, if you do this, remove new combo in 00:11:444. that's better away imo
  2. 00:26:444 (6) - add whistle in slider's beginning?
  3. 00:52:372 (1) - add clap in slider's end for consistent hitsounding?
  4. 01:03:944 (4) - put this note in the center between (3) and (5)? like a trap in here because stack in (4) then jump into (5) ;_; maybe, stack it with (2) is ok too.
  5. 01:14:444 (1) - finish sound in the slider's beginning seems strength imo, because no cymbal sounder or anything support the finish sound in there. maybe, remove the finish more better to me. or if you don't want remove it, decrease the volume until 30%~40%?
That's all
Good luck :3
I forgot to skip normal diff = =
DarknessAngel

Yasora-chan wrote:

D.N.Angel
  1. 00:00:944 (1) - add whistle (Soft-default) in the slider's beginning? I think too silent in here for the first note. well, more better sound like other diff. ///k
  2. 00:02:658 (1) - same as above ///k
  3. 00:20:666 (x) - why not add a note in here? I think that will be better since in here is heard sound like a bit 'tak' //no fixed
  4. 01:08:230 (1,3) - add clap for the drum sound? seems weird if not add clap in here imo ///k
thanks MOD ~ :)

Download: Marika - Knowing (Short Ver.) (merchat7) [D.N.Angel].osu
Topic Starter
merchat7
Yasora-chan
SPOILER

Yasora-chan wrote:

hi there

General
  1. why good song again?! lol
  2. Anyway, clear in here .w.
Easy
  1. 00:36:515 (4) - new combo should in here imo, not in the next note. so the combo pattern will be consistent (1-2-3-1-2-3). don't forget to remove new combo in the next note For me this is fine since (4) is the last note of the vocal phase and I follow vocal for new combo most of the time. As for consistency, I look at the pattern this way 00:35:658 (3,4) & 00:37:372 (1,2) - Two 1/1 slider in one combo, two 1/1 slider in the other and I think this looks better with placement.
  2. 00:45:515 (1,3) - overlap slider like this isn't good for easy imo, that will be hard to read for newbie players. I know this pattern is good for you (and me too, honestly) but, this is still felt 'strange' for easy I'm not so sure, there's a considerably amount of time between (1) & (3) which mean by the time you have to hit (3), slider track of (1) would have already fade out. If more people mention this, I'll consider changing it.
Normal
  1. 00:16:158 (3) - add whistle in slider's beginning? more consistent imo, because you add whistle in (1) and (5) too I follow the guitar sound for whistle, but it's on the white tick here (00:16:372) so couldn't put. I put it in Insane, due to jump pattern, not nice to play a jump without hitsound imo. But I do tihnk it sound better so changed.
  2. 00:21:087 (1) - well, this new combo should in the next note, not in here imo Look at 00:18:087 (1,2,1,2) - and you should see why I do not want to do this.
  3. 01:02:658 (1,2,3) - these pattern is a bit untidy imo.. change them like this? if you do this, you should fix spacing for (4) too I prefer my current pattern and don't think it's untidy, but adjust a bit.
Insane
  1. 00:10:372 (1) - remove this new combo, then add in 00:10:944? well, if you do this, remove new combo in 00:11:444. that's better away imo New combo here because I follow piano here and not guitar like the others so this is fine for me.
  2. 00:26:444 (6) - add whistle in slider's beginning? Pretty much what I mention in Normal, notice I didn't do jump on this note to represent this.
  3. 00:52:372 (1) - add clap in slider's end for consistent hitsounding? Yep, it's a mistake, thanks for mentioning this.
  4. 01:03:944 (4) - put this note in the center between (3) and (5)? like a trap in here because stack in (4) then jump into (5) ;_; maybe, stack it with (2) is ok too. I want to emphasize the vocal here, I did space out this note before, but didn't like it very much so that's why it's like this now. I'll think about it if more people mention it.
  5. 01:14:444 (1) - finish sound in the slider's beginning seems strength imo, because no cymbal sounder or anything support the finish sound in there. maybe, remove the finish more better to me. or if you don't want remove it, decrease the volume until 30%~40%? This sound fine to me, I do not want to make it too soft or remove it due to the jump and this note definitely feel like it should be a jump. Even if there's no instrument, the way vocal sing this really feel like it need a finish here to me.
That's all
Good luck :3
I forgot to skip normal diff = = lol, well ty, change 2 things in Normal because you modded it.

ty for mod!

@Konei
Np
BrokenArrow
Taiko Mod :3

-770 offset? Try 944, won't change anything but looks better since the .mp3 starts here xD

00:47:872 (1) - kat

can't find anything more orz
nice map =w=
you don't have to give me kd for this..
Konei
Have played all diffs!

I love the map :D Please go ranked!
Topic Starter
merchat7
Ty for mod BrokenArrow, KayeSara will check it eventually.

Ty for compliment Konei :)
KayeSara
>BrokenArrow
I'd just keep the same offset lol Then no change about offset
kat-------fix
Thx for your mod <3

Download: Marika - Knowing (Short Ver.) (merchat7) [KS's Taiko].osu
-Hyde
Sorry ~

I can't find any errors. I am a noob S:

Good luck, go go ranked >-<
KuronumaSawako

Yasora-chan wrote:

hi there



Hard
  1. 00:10:372 (1) - I think the slider's beginning should adding clap (S:C1) like before (example: 00:08:658 (3)). the sound is same if you heard closely. Decrease the volume into 40% too .w.
  2. 00:14:658 (5) - add new combo in here, then remove new combo in the next note. vocal is already beginning in here
  3. 00:24:087 (10) - add whistle in the slider's end?
  4. 00:24:944 (2) - straight the point way like (3)? I think that more better too look and more symmetry like this
  5. 00:51:944 (1,2,3) - hee, overlap pattern >< not good to look imo, change the (1)'s shape more better. maybe, you can look at this picture
  6. 00:54:515 (3) - this slider is looked weird. the curve is untidy. maybe, change it into this slider?
  7. 01:16:158 (1) - the new combo should added in next note (2), not in here. so, remove it and add in the (2)?
  8. 01:19:158 (4) - I think you forgot to add clap in the slider's end?
Fixed all! Sorry for delay merchat, i'm busy with school in these days.

Download: Marika - Knowing (Short Ver.) (merchat7) [Sawa's Hard].osu
Jebok_old
  • Easy
    AR -1
    00:23:872 (3) - Sounds better without the clap in this slider.
    00:28:372 - It feels weird missing this beat here, I think you should place a circle here and make it the beginning of your combo.
    00:38:230 (2) - It feels cramped in the right bottom corner, so place this slider x:368 and y:32?
    00:47:230 - Use the space available, place it x:196 and y:60?

    Normal
    00:15:087 - Add a circle, make it your new combo. Place it horizontally opposite to (3)
    00:21:087 - No new combo
    00:21:515 - New combo here instead

    Sawa's Hard
    00:17:658 (1) - I think you could do a jump here from (5) to (1), x1.50 spacing?
    00:23:872 (9,10) - think you should place the circle before the slider, so switch them around. The pattern just seems to bluff otherwise.
    00:50:872 (6) - Unsnap
    01:09:515 (1) - Maybe a jump here? x1.50?
    01:24:944 - New combo
    01:25:801 - No nc
    01:26:872 - nc
    01:27:515 - No nc
    01:28:372 - nc
    01:29:230 - No nc
    P.s. I pretty much just used the combos from Normal.

    D.N.Angel
    Be a bit more careful with your spacing.
    00:32:872 (4) - Should be prev: x2.16.

    Insane:
    00:20:872 - No nc
    00:21:515 - nc
    00:26:230 - nc
    00:41:230 - ^
    00:47:015 - ^
    00:47:658 - no nc
    01:12:944 - Unsnap
Its quite good map overall :)
KuronumaSawako

Jebok wrote:




  • Sawa's Hard
    00:17:658 (1) - I think you could do a jump here from (5) to (1), x1.50 spacing? No
    00:23:872 (9,10) - think you should place the circle before the slider, so switch them around. The pattern just seems to bluff otherwise. No, i want to follow the previous pattern here.
    00:50:872 (6) - Unsnap ? really need to unsnap here?
    01:09:515 (1) - Maybe a jump here? x1.50? No
    01:24:944 - New combo Ok
    01:25:801 - No nc ^
    01:26:872 - nc ^
    01:27:515 - No nc [color=#0000]^[/color]
    01:28:372 - nc ^
    01:29:230 - No nc ^
Fixed only new combo issue.

Download: Marika - Knowing (Short Ver.) (merchat7) [Sawa's Hard].osu
Melophobia
from my modding queue

[General]
i'd suggest to mute every sliderslide, sounds noisy
overall, every volume is too high. -20% is enough imo (except D.N.Angel)

[Easy]
* spacing is too huge imo...
OD +1
00:11:872 (2) - hmm kinda random spinner imo, try to start this at 00:12:944 -
01:30:944 (1) - end this at 01:33:408 -

[Normal]
00:08:444 (2,1) - spacing
00:48:944 (1) - 2nd way point 1grid down
01:30:944 (1) - same as Easy

[Hard]
00:07:587 (4,1) - spacing
00:44:444 - add note
01:07:801 (3) - add finish
01:17:872 (1,2,3) - spacing
01:30:944 (1) - same as Easy

[D.N.Angel]
00:41:444 (5) - add clap at the end
01:30:944 (1) - same as Easy

[Insane]
00:10:372 (1,2,3) - please use larger spacing here it's really confusing
01:08:444 (2,3) - spacing
01:14:444 (1) - finish doesnt fit at all
01:30:944 (1) - same as Easy

good luck~
Miya
Hi merchat, it's time to mod from me :)

General
  1. Umm, your Easy diff has a different end time at kiai #1 from other diff. Fix it please, because it's not a guest diff.
  2. Hmm, found an echi part in your video. Maybe you want add a warning in your creator word.
Easy
  1. 00:15:301 (1) - I really suggest that this slider have to start at 00:15:087- since there's a strong accent at 'a' there than 'wa' vocal here. It's have a bad polaritiy to, because you suddenly change from whitle line to red line. I kept failing at this slider, even i have try 3 times. Orz. Really, this is anoy me.
  2. 00:21:515 (1) - I think this slider doesn't have a good ending spot. I think if you end this slider at 00:22:372- will be more better, because there'a strong accent of drum in that spot. And you suddenly following the vocal here, so it's not consistant from your previous guitar rythim. Besides, the whistle rythim become more good and consistant if you extend this slider.
  3. 00:10:372- I don't think it's good to lowering the volume here at it's repeat so suddenly, because it's sounds awkward and not consistant to your previous rythim.
  4. 00:25:372 (2) - How about adding a whistle at it's end? Nothing major problem, but i feel 'empty' at that spot. Whistle can fill that 'empty' spot.
  5. 01:08:658 (1) - Umm, new combo bug merchat. Please add a new combo to this slider.
  6. 01:16:372- I don't think it's good to lower your finish sound volume again at this slider start. At least make the volume same to finish sound at 01:14:658-
  7. 01:22:372 (1) - New combo bug found again.
Sawa's Hard
  1. 00:27:944- Very loud clap sound if you set it at 90%. The volume transistion become not good, because you suddenly raise to volume by large amount. I think to you should lower it to just 80%.
  2. 00:35:872 (4,1) - What a surprising jump. You never have a jump in your previous rythim and next rythim but this not at this one. It can suprising many player
  3. 00:42:087- Raise the volume of this finish sound please. It's sound awkward when you do a sudden large volume transisition.
  4. The new combo in this diff iseems random imo. I don't recommend you to follow vocal to put new combo. But you need set up a consistant pattern in a stanza. Let's say put every a new combo in every 2 stanza, etc.So, i recommend you to revise your new combo pattern in this diff.
Insane
  1. 00:26:444 (6) - Miss a whistle here at the start? Because it's not consistant with your whistle sound, so i think you forget to add a whistle here at the start.
  2. 01:14:444 (1) - I really don't recommend finish sound here at the start, because it sound's awkward and break your finish pattern.
D.N.Angel
  1. 00:16:801 (5) - How about adding a whistle here at the end? I think it will make the hitsound more consistant.
  2. 00:14:658 (1) - How about you change whistle here at the start into finish? You always start a new rythim with a finish in this map, but not at this one. It's not consistant imo, so you should change it into finish.
  3. 00:41:337 (4) - Having a whistle at the blue tick doesn't sounds good at this rythim. Consider to remove it and also the timing point.
Hmm, maybe that's all from me. The insane diff and the extra diff seems very good, but i think you should review your combo pattern in your hard diff. Well, a very good song, have a star from me :D
Ok, good luck~
Topic Starter
merchat7
Jebok
SPOILER

Jebok wrote:

  • Easy
    AR -1 Note density is quite high, I think ar 2 only fits for really slow song or Easy that is mapped with mainly 2/1 rhythms, I use quite a few 1/1 so I don't think this fit.
    00:23:872 (3) - Sounds better without the clap in this slider. Listen to the guitar, feel weird without to me.
    00:28:372 - It feels weird missing this beat here, I think you should place a circle here and make it the beginning of your combo. I did this just so no one will complain that I don't leave enough room for beginner to rest after a spinner. I also do not think it's that weird to play consider the focus on the 2nd and 4th white tick here (the spinner end on the 4th white tick and slider 2nd & 4th).
    00:38:230 (2) - It feels cramped in the right bottom corner, so place this slider x:368 and y:32? Didn't follow suggestion but changed place.
    00:47:230 - Use the space available, place it x:196 and y:60? Ok, thanks for this suggestion, follow it more or less.

    Normal
    00:15:087 - Add a circle, make it your new combo. Place it horizontally opposite to (3) I try this, but I don't like it. Look at how I do the whistle (following guitar) so I find it weird to have a hit circle without any hitsound after a spinner. I want that after the spinner, for the note that you have to hit afterward to be an accented note and the current slider is where I think it should be.
    00:21:087 - No new combo Look at 00:18:087 (1,2,1,2) - and you should understand why.
    00:21:515 - New combo here instead ^

    Insane:
    00:20:872 - No nc I don't follow stanza for combo. Here, I want a clear distinction between one combo following instrument and a new vocal phase.
    00:21:515 - nc ^
    00:26:230 - nc Looking at this section, I new combo only for when I follow instrument or after a whole vocal phase is finish. Here, I don't think the vocal phase is finish yet.
    00:41:230 - ^ I don't really see a reason except that the drums get louder here, but I really cannot agree with putting new combo here, I want all the drums to be in one combo.
    00:47:015 - ^ I didn't do new combo for previous combo, why did I new combo 00:47:658 (1)? First, I generally hate new comboing on a hit circle, I like it more on a slider so that's one of the reason. It's also to make more of an impact on the drums 00:48:301 (2,3), that marks the end of this section and the transition to the next. I also make pattern aesthetically pleasing with how I did the new combo here and think the combo may be too long if I don't add a new combo on 00:48:301. That's why no change for new combos here.
    00:47:658 - no nc ^
    01:12:944 - Unsnap What is unsnapped? I see nothing unsnapped here.
Its quite good map overall :) Ty! Sorry for no change on new combo in Insane, but I tried to explain each and everyone why I didn't do it.
Melophobia
SPOILER

Melophobia wrote:

from my modding queue

[General]
i'd suggest to mute every sliderslide, sounds noisy I think sliderslide sound nice and do not agree with silenting all sliderslide.
overall, every volume is too high. -20% is enough imo (except D.N.Angel) I find the hitsound volume fine, however I did map this with a slightly higher volume mp3, so some part may have a bit too high volume. I decide to change since I manage to find a nice mp3 without clipping at all (previous mp3 clipped by 2 dBs) with a reasonable volume (I think this is only 0.5dB lower than previous mp3 which is not a lot). Overall, the max I can agree with is 5-10%, but I would like more opinion first as I think it fine as is.

[Easy]
* spacing is too huge imo...I use 1.2x for Normal so I decide to do this for Easy too. And since looking at Easy > Normal > Hard slider velocity (1.1>1.4>1.7), I feel this is nicer for difficulty spread.
OD +1 Similarly here, od of E > N > H is 1 > 3 > 6. This is slightly inbalanced, but look at hp drain of Hard and hp drain of Normal and I think you should see, difficulty setting is quite balance right now.
00:11:872 (2) - hmm kinda random spinner imo, try to start this at 00:12:944 - I want to add spinner in the same places as Normal, but do not want it to be the same length and this was the best solution I could find. I kept relatively consistent with what i did here, so I feel if I change this, I would lose the consistency between the spinners (I think all spinner here are 5 white ticks long except for end) .
01:30:944 (1) - end this at 01:33:408 - I change to 1/8 and end it on the last note that piano is played instead. Changed for all of my diffs.

[Normal]
00:08:444 (2,1) - spacing Fixed, hopefully, new arrangement doesn't touch hp bar.
00:48:944 (1) - 2nd way point 1grid down Fixed
01:30:944 (1) - same as Easy Same as Easy

[Insane]
00:10:372 (1,2,3) - please use larger spacing here it's really confusing I prefer representing piano with anti jump, however, I have test this quite a bit and find that this spacing is what work best, atleast for me. I never get 100s on these notes. The only reason I can't ss this Insane is because of the streams lol
01:08:444 (2,3) - spacing I don't see a problem here, I just want to space out (3) - use to be stacked at end of (1) before - and I want jump on the first note of stream.
01:14:444 (1) - finish doesnt fit at all
This sound fine to me, I do not want to make it too soft or remove it due to the jump and this note definitely feel like it should be a jump. Even if there's no instrument, the way vocal sing this really feel like it need a finish here to me.
01:30:944 (1) - same as Easy Same as Easy

good luck~ ty
Miya
SPOILER

Miya wrote:

Hi merchat, it's time to mod from me :)

General
  1. Umm, your Easy diff has a different end time at kiai #1 from other diff. Fix it please, because it's not a guest diff. This should be fine, I just end kiai time at that place since there is no note there like the other diffs. I would like to change only if there is a really serious or noticable issue when this is not done and not just for consistency.
  2. Hmm, found an echi part in your video. Maybe you want add a warning in your creator word. I'll await more opinions
Easy
  1. 00:15:301 (1) - I really suggest that this slider have to start at 00:15:087- since there's a strong accent at 'a' there than 'wa' vocal here. It's have a bad polaritiy to, because you suddenly change from whitle line to red line. I kept failing at this slider, even i have try 3 times. Orz. Really, this is anoy me. Two reasons. 1. Too soon after spinner for Easy. 2. There is no guitar playing on the "a," but on the "wa," thus I consider "wa" to be more accented. I represented this in Insane as well ("a" is at the end of a slider while "wa" is at the begin) and with hitsounds.
  2. 00:21:515 (1) - I think this slider doesn't have a good ending spot. I think if you end this slider at 00:22:372- will be more better, because there'a strong accent of drum in that spot. And you suddenly following the vocal here, so it's not consistant from your previous guitar rythim. Besides, the whistle rythim become more good and consistant if you extend this slider.Well, I check almost all the notes here, I can hear a guitar sound on all of them so by doing this, this is the only slider not to be following a guitar sound. This is not the only reason of course, if I do this, this will be the only 3/2 sliders out of this entire section so I feel it's a bit inconsistent with how I map here. However, I do not completely disagree with your suggestion and I may change it if more people mention this.
  3. 00:10:372- I don't think it's good to lowering the volume here at it's repeat so suddenly, because it's sounds awkward and not consistant to your previous rythim. Well, I could argue this, listen to the piano the repeat and at the end. I think the piano at the end is more accented and louder than the one on the repeat so to represent this. But my actual reason is very simple, I just think this whistle is too loud.
  4. 00:25:372 (2) - How about adding a whistle at it's end? Nothing major problem, but i feel 'empty' at that spot. Whistle can fill that 'empty' spot. I did this before actually, but decide to remove it. My reason I guess is just so the lead up to spinner is nicer. When I add whistle, I feel like I need to continue mapping with hit circle & sliders to continuing following guitar sounds, but this doesn't bother me anymore so changed.
  5. 01:08:658 (1) - Umm, new combo bug merchat. Please add a new combo to this slider.Fixed
  6. 01:16:372- I don't think it's good to lower your finish sound volume again at this slider start. At least make the volume same to finish sound at 01:14:658- Same as Normal, but since I said to skip Normal; Listen to vocal here, I think the way vocal sing at 01:14:658 is much more intense than here and I want to represent this with a slight reduction to volume (I find 5% lower volume to be almost unnoticeable thus 10%)
  7. 01:22:372 (1) - New combo bug found again. Fixed
Insane
  1. 00:26:444 (6) - Miss a whistle here at the start? Because it's not consistant with your whistle sound, so i think you forget to add a whistle here at the start. The place where I want to put whistle is on the big white tick, but cannot. I only put it on 00:16:158 (4) - because I want to do a sort of jump pattern there, and I find it weird to have jump on notes without hitsound atleast for this part. Here, I don't really have any patterns I want to do so I snap this to normal spacing and no whistle on it.
  2. 01:14:444 (1) - I really don't recommend finish sound here at the start, because it sound's awkward and break your finish pattern. Practically everyone mention this, but I don't think I can ever agree with this. Like i mention above, hitsound plays a role for me on how a jump feels. No hitsound and big jump = weird for me. This is a 3.x jump and I think whistle doesn't do this jump justice. I just try a bunch of volume for the finish and feel this fits best. This is the only thing I think that I will definitely not change.
Hmm, maybe that's all from me. The insane diff and the extra diff seems very good, but i think you should review your combo pattern in your hard diff. Well, a very good song, have a star from me :D Ty, since there was a new combo mod from Jebok, I think this should be fixed.
Ok, good luck~

So many mods and I still have to check mods for another beatmap :/


Ty for stars and mods everyone!

Edit: KayeSara, DarknessAngel, KuronumaSawako, you may want to reduce 1/8 from the length of the last spinner to follow the music a little better.
DarknessAngel

Miya wrote:

D.N.Angel
  1. 00:16:801 (5) - How about adding a whistle here at the end? I think it will make the hitsound more consistant. //k
  2. 00:14:658 (1) - How about you change whistle here at the start into finish? You always start a new rythim with a finish in this map, but not at this one. It's not consistant imo, so you should change it into finish. //k
  3. 00:41:337 (4) - Having a whistle at the blue tick doesn't sounds good at this rythim. Consider to remove it and also the timing point.
    hmm...I think it is okay

Melophobia wrote:

[D.N.Angel]
00:41:444 (5) - add clap at the end
01:30:944 (1) - same as Easy

//all fixed
thank for your modding ~ :)

Download: Marika - Knowing (Short Ver.) (merchat7) [D.N.Angel].osu
Star Stream
From my queue

[General]
  1. plz put #1 kiai ends on 01:08:658 - to match with Easy diff
[Easy]
  1. 00:34:587 (1,2) - how about start combo from 00:35:220 - ?
  2. 01:04:801 (3,1) - hmm, feels awkward. i'd add a arrow 01:04:801 (3) - and start spinner from 01:06:087 -
  3. 01:12:515 (5) - 1 grid left to be symmetry with 01:11:230 (4) - ?
  4. 01:16:372 - volume up up plz
  5. 01:18:515 (3,1) - same as 01:04:801 (3,1) -
  6. 01:27:730 (2) - 1 grid down to be symmetry with 01:26:658 (1) - ?
[Normal]
  1. 00:21:087 (1,2) - switch NC to emphasize the downbeat?
  2. 00:26:230 (1) - i'd add circles on 00:26:230 - and 00:26:444 - and start spinner from 00:26:658 -
  3. 00:39:944 (1) - ^
  4. 00:51:515 (4) - move to (164,4) will be more symmetry with 00:50:658 (3) -
  5. 01:05:872 (1) - start this spinner from 01:06:087 - plz, looks early now
[Sawa]
  1. 00:01:801 (3) - 3 grid up the 2nd tick plz, it's looks hard a bit
  2. 00:03:515 (3) - ^
  3. 00:04:158 (1,2,3) - start combo from 00:04:372 (3) - to emphasize the downbeat?
  4. 00:09:730 (4,5,1) - NC 00:09:730 (4) - and remove NC 00:10:372 (1) - , like what you did before, and if you accept it, NC 00:11:230 (2) - as well
  5. 00:14:658 (5,1) - switch NC?
  6. 00:20:658 (1,2,3,4,5,6,7,8,9,10) - split this long combo?
  7. 00:24:944 (2) - stretch it, not using grid snap
  8. 00:33:087 (1) - ^
  9. 00:50:872 (6) - don't stack
  10. 00:50:872 (6,7) - delete 00:51:301 (7) - and add a arrow 00:50:872 (6) -
  11. 00:57:087 (1) - remove this useless NC, like this combo 01:09:515 (1,2,3,4,5,6,7,8) -
  12. 01:00:087 (1) - ^
  13. 01:30:087 - delete this green line?
[Insane]
  1. 00:09:944 (2) - stretch it
  2. 00:11:158 - delete this green line?
  3. 00:25:587 (4) - stretch it
  4. 01:08:444 (2) - replace with 3 circles?
  5. 01:27:944 (6) - ctrl+r will be enjoyable jump
[DNA]
  1. 00:59:872 (2,3) - ctrl+r 00:59:872 (2) - and 01:00:301 (3) - will be more soft jump
  2. 01:02:230 (5) - to match with 01:00:944 (1,3) - , copy/paste from 01:01:587 (3) - and ctrl+h,r?
  3. 01:08:765 - adding a note here will be more exciting
  4. 01:30:944 (1) - this spinner should ends on 01:33:462 -
Good luck~
Regou
Mod~

[Insane]
00:10:372 (1,2,3) - Make the spacing a lot larger please, so confusing!
00:31:801 (3) - Ctrl+R?
00:36:301 (6) - Overlap this on 00:35:658 (4) ?
00:41:444 (6) - 2 grid down?
01:03:944 (4) - Put this at the middle of 01:03:301 (3,5) ?
01:08:230 - Why suddenly slow down here? lol
01:09:515 (1) - 2~3 grid left

[D.N. Angel]
00:16:372 (4,5) - 這jump感覺不太好看...
00:27:730 (8) - 試試NC
00:49:158 (2) - 感覺這樣放怪怪的,試試最少7~8 grid left

[Sawa's Hard]
00:52:587 (2,3) - Ugly overlap

[Easy]
01:09:515 (1) - Remove NC
01:23:230 (1) - ^
DarknessAngel

Star Stream wrote:

[DNA]
  1. 00:59:872 (2,3) - ctrl+r 00:59:872 (2) - and 01:00:301 (3) - will be more soft jump //No,I like this pattern
  2. 01:02:230 (5) - to match with 01:00:944 (1,3) - , copy/paste from 01:01:587 (3) - and ctrl+h,r? //well,I move that slider to a better place :p
  3. 01:08:765 - adding a note here will be more exciting //no
  4. 01:30:944 (1) - this spinner should ends on 01:33:462 - //k
Good luck~

Regou wrote:

Mod~


[D.N. Angel]
00:16:372 (4,5) - 這jump感覺不太好看... //沒有這感覺,而且這jump挺順的
00:27:730 (8) - 試試NC //這樣破壞了我的pattern
00:49:158 (2) - 感覺這樣放怪怪的,試試最少7~8 grid left //我是挺喜歡這個的
Thank you for modding ~ :)

Download: Marika - Knowing (Short Ver.) (merchat7) [D.N.Angel].osu
Sonico Makaron
Hello :D

[General]
looks fine

[Easy]
Why Beat Snap Divisor 1/8? owo

[Normal]
looks fine

[Sawa's Hard]
Why Beat Snap Divisor 1/8? owo
01:07:801 (3) - add finish
01:11:230 (5) - add NC?
01:16:158 (1) - remove NC 01:16:372 (2) - and add NC
01:19:158 (4) - miss Clap end slider?

[D.N.Angel]
looks fine

[Insane]
HP+1?
00:41:230 (5) - add NC?

Good luck~
KuronumaSawako

Melophobia wrote:

SPOILER
[Hard]
00:07:587 (4,1) - spacing I don't see spacing problem here
00:44:444 - add note Don't needed to add a note here
01:07:801 (3) - add finish No
01:17:872 (1,2,3) - spacing Don't see spacing problem here but i made some change here
01:30:944 (1) - same as Easy Did the same as merchat

Miya wrote:

SPOILER
Sawa's Hard
  1. 00:27:944- Very loud clap sound if you set it at 90%. The volume transistion become not good, because you suddenly raise to volume by large amount. I think to you should lower it to just 80%. Ok fixed
  2. 00:35:872 (4,1) - What a surprising jump. You never have a jump in your previous rythim and next rythim but this not at this one. It can suprising many player Will keep this for now, i made this jump here intentionally to surprising players.
  3. 00:42:087- Raise the volume of this finish sound please. It's sound awkward when you do a sudden large volume transisition.
  4. The new combo in this diff iseems random imo. I don't recommend you to follow vocal to put new combo. But you need set up a consistant pattern in a stanza. Let's say put every a new combo in every 2 stanza, etc.So, i recommend you to revise your new combo pattern in this diff. Ok will take a look in it.

Star Stream wrote:

SPOILER
[Sawa]
  1. 00:01:801 (3) - 3 grid up the 2nd tick plz, it's looks hard a bit No
  2. 00:03:515 (3) - ^ ^
  3. 00:04:158 (1,2,3) - start combo from 00:04:372 (3) - to emphasize the downbeat? No it's weird
  4. 00:09:730 (4,5,1) - NC 00:09:730 (4) - and remove NC 00:10:372 (1) - , like what you did before, and if you accept it, NC 00:11:230 (2) - as well
  5. 00:14:658 (5,1) - switch NC? Yeah
  6. 00:20:658 (1,2,3,4,5,6,7,8,9,10) - split this long combo? Ok
  7. 00:24:944 (2) - stretch it, not using grid snap Fixed?
  8. 00:33:087 (1) - ^ ^
  9. 00:50:872 (6) - don't stack No.
  10. 00:50:872 (6,7) - delete 00:51:301 (7) - and add a arrow 00:50:872 (6) - No.
  11. 00:57:087 (1) - remove this useless NC, like this combo 01:09:515 (1,2,3,4,5,6,7,8) - ok
  12. 01:00:087 (1) - ^ ok
  13. 01:30:087 - delete this green line?

Regou wrote:

SPOILER
[Sawa's Hard]
00:52:587 (2,3) - Ugly overlap changed spacing here

AcceleratorRUS wrote:

SPOILER
[Sawa's Hard]
Why Beat Snap Divisor 1/8? owo
01:07:801 (3) - add finish Ok
01:11:230 (5) - add NC? No
01:16:158 (1) - remove NC 01:16:372 (2) - and add NC Already fixed
01:19:158 (4) - miss Clap end slider? Ow, fixed
I'm little tired, so will play pokemon ruby -__-

Download: Marika - Knowing (Short Ver.) (merchat7) [Sawa's Hard].osu
Topic Starter
merchat7
Star Stream
SPOILER

Star Stream wrote:

From my queue

[General]
  1. plz put #1 kiai ends on 01:08:658 - to match with Easy diff Don't agree with this, look at Insane, weird to me not to end kiai on the first note after spinner and in Easy, do not want to end kiai on no notes.
[Easy]
  1. 00:34:587 (1,2) - how about start combo from 00:35:220 - ? I don't follow stanza but vocal, and vocal restart on the short slider.
  2. 01:04:801 (3,1) - hmm, feels awkward. i'd add a arrow 01:04:801 (3) - and start spinner from 01:06:087 - Want to do something different from Normal. If I were to do your suggestion, I would start spinner the same place as in Normal and I think repeating slider is harder than long slider so Easy for this part will be harder than Normal.
  3. 01:12:515 (5) - 1 grid left to be symmetry with 01:11:230 (4) - ? K
  4. 01:16:372 - volume up up plz Already increased after readjusting volume of all of my diffs.
  5. 01:18:515 (3,1) - same as 01:04:801 (3,1) - Same reason.
  6. 01:27:730 (2) - 1 grid down to be symmetry with 01:26:658 (1) - ? K
[Normal]
  1. 00:21:087 (1,2) - switch NC to emphasize the downbeat? I follow vocal, same reason as Easy
  2. 00:26:230 (1) - i'd add circles on 00:26:230 - and 00:26:444 - and start spinner from 00:26:658 - Spinner is fine to me, I looked at Hard and saw that there was a spinner here so I wanted it to be longer than in Hard
  3. 00:39:944 (1) - ^ ^
  4. 00:51:515 (4) - move to (164,4) will be more symmetry with 00:50:658 (3) - Touches hp bar unfortunately
  5. 01:05:872 (1) - start this spinner from 01:06:087 - plz, looks early now Fine to me, there is no hitsound at begin of a spinner and I want as much time for player to spin due to this being a Normal.
[Insane]
  1. 00:09:944 (2) - stretch it I do not understand what you mean here
  2. 00:11:158 - delete this green line? Not useless, to silence the slider tick, there is no sound there in the music so it sound weird.
  3. 00:25:587 (4) - stretch it Same as 00:09:944
  4. 01:08:444 (2) - replace with 3 circles? I can't see how to replace this with 3 hit circles, the only sound I here during slider is a 1/6 sound and I do not think following it will be nice to play. If I misunderstood, please tell me what you mean.
  5. 01:27:944 (6) - ctrl+r will be enjoyable jump Hm? Doing this makes anti jump. Don't think I want to do this, if I misunderstood , tell me
Good luck~

Regou
SPOILER

Regou wrote:

Mod~

[Insane]
00:10:372 (1,2,3) - Make the spacing a lot larger please, so confusing! Did 1.2x as someone mention this, not a big difference, but I cannot agree with this being confusing.
00:31:801 (3) - Ctrl+R? Hm ok, may need to tweak some stuff after, but I like the feel of it.
00:36:301 (6) - Overlap this on 00:35:658 (4) ? Ok
00:41:444 (6) - 2 grid down? Move a grid right, this is intentionally move at current place and snapping to 1.8x feel like the note is placed too low.
01:03:944 (4) - Put this at the middle of 01:03:301 (3,5) ? I want to really focus the vocal here and not drums
01:08:230 - Why suddenly slow down here? lol For more of an impact that fact that these notes are not in kiai.
01:09:515 (1) - 2~3 grid left Adjust this

[Easy]
01:09:515 (1) - Remove NC This make sense, see no reason to remove just because it's a one note combo.
01:23:230 (1) - ^ ^

AcceleratorRUS
SPOILER

AcceleratorRUS wrote:

Hello :D

[General]
looks fine

[Easy]
Why Beat Snap Divisor 1/8? owo Change the last spinner to end 1/8 earlier, that's why

[Normal]
looks fine

[Insane]
HP+1? I don't have that many notes, some parts the hp drain is too annoying, already tested this by missing a couple of note and then not missing the rest and my life bar is struck at 50-60% for some parts.
00:41:230 (5) - add NC? Want the drum to be in the same combo

Good luck~

Ty for mods, sorry for delay, didn't feel like checking mods/mapping recently.

Edit: Also decide to reduce volume in my diff by 10% and adjust finish volume a little.
No_Gu
request from my queue

[easy]
00:12:515 (1) - whistle is enough
00:44:230 (3) - move this?...a little hard to read for beginners
01:08:658 (1) - move to center?

[normal]
00:10:372 (2) - this should be
00:28:372 (1) - maybe some XAT will say "too far after spinner"...
01:16:372 (1) - http://osu.ppy.sh/ss/321115

[hard]
00:42:087 (1) - move this father?...it's like a jump by 1/2

[D.N.A]
00:57:944 (2) - clap

[Insane]
00:10:372 (1,2) - change to slider?..It's not easy to catch these 1/3 notes after 1/2 jumps

nice map and song.☆
[CSGA]Ar3sgice
from my queue


Insane

  1. 00:10:658 (2,3) - why ..? I listened in 25% and think this should be on red lines, what is
  2. the problem o.o? If you feel empty you can add 3 notes on 00:10:801 (3,4,5)
  3. 00:24:730 (2) - move to (152,80) ..? I think jumping here plays better ...
  4. 00:45:087 (1,2) - less spacing between 1 and 2 ..? because it's the beginning of 1/2s, I
  5. thought it's 1/1 when playing.
  6. 01:07:372 (4,5) - how about this .. I think it plays better
  7. 01:12:515 (3) - move left?
  8. 01:16:801 (2) - this part is a bit crowded imo, how about this..?
  9. 01:25:587 (3) - blanket slider is pretty bad o.o
D.N.Angel

  1. 01:00:301 (3) - 这个我觉得带reverse比较好 改了的话拉近点吧
  2. 01:14:230 (3) - 位置不太好, 去掉reverse, 01:14:980 (2) 加个三连可能好点
Sawa's Hard

  1. 00:50:551 (4) - move to 00:50:765 ? feels better to me ..
  2. 01:09:087 (5,6,7) - reverse arrow+slider .. //??
  3. 01:20:230 (4) - same shape with 2..?
  4. 01:24:944 (4) - remove whistle on the head o.o
  5. 01:25:587 (5) - add whistle here
  6. 01:29:872 (2) - ^
Normal

  1. 01:16:372 (1) - second part looks not so round
Easy

  1. 00:18:730 (2) - end at 00:19:372 o.o
that's all 0.0

Good luck~

Topic Starter
merchat7
No_Gu
SPOILER

No_Gu wrote:

request from my queue

[easy]
00:12:515 (1) - whistle is enough The sound at end of spinner sound more cymbal like and not bell like so I think reduced volume finish fits better.
00:44:230 (3) - move this?...a little hard to read for beginners Don't see a way to change this, try a bunch of stuff, but didn't find something that I like, maybe you can give suggestion?
01:08:658 (1) - move to center? Center of play field? Hm, I don't really want to put in center since I've seen a few mod complaining about putting notes in easier diffs at the center due to spinner-osu covering, but that's not the reason. Placing like this just give me more rooms to work my pattern for me.

[normal]
00:10:372 (2) - this should be ??
00:28:372 (1) - maybe some XAT will say "too far after spinner"... You mean too soon? Well, not really fast song, not the easiest diff in this mapset and it's a Normal. Should be fine imo
01:16:372 (1) - http://osu.ppy.sh/ss/321115 Adjust these two sliders

[Insane]
00:10:372 (1,2) - change to slider?..It's not easy to catch these 1/3 notes after 1/2 jumps Hm the 1/2 jumps are slider (much easier to hit than hit circles) and listening to piano, slider seem weird. I want the player to hit each time the piano is played so slider doesn't really work. I tried some really short slider pattern before, but the hitsound at the slider end seemed weird and I dislike silencing sound except for slider ticks.

nice map and song.☆ ty

*[CSGA]Ar3sgice *at begin to prevent [] tags from working on CSGA
SPOILER

[CSGA]Ar3sgice wrote:

From my queue


Insane

  1. 00:10:658 (2,3) - why ..? I listened in 25% and think this should be on red lines, what is
  2. the problem o.o? If you feel empty you can add 3 notes on 00:10:801 (3,4,5) Hm? I want to follow piano here and I hear them in 1/3. I've reuse the same rhythm for the whole section here so i wanted some variety. I do not think 1/6 stream would play well so no notes on the other ticks here.
  3. 00:24:730 (2) - move to (152,80) ..? I think jumping here plays better ...Hm, a bit inconsistent with my mapping style as I'm accenting the guitar here (the slider), but I guess this works too (anti jump to emphasize guitar instead) and I agree that this need some sort of jump, it felt weird being distant snapped.
  4. 00:45:087 (1,2) - less spacing between 1 and 2 ..? because it's the beginning of 1/2s, I
  5. thought it's 1/1 when playing.Ok, understandable why you could mistaken this, so reduce a bit, but definitely want a jump on (2)
  6. 01:07:372 (4,5) - how about this .. I think it plays better Did something like your idea
  7. 01:12:515 (3) - move left? Fine to me, I've did this stacking pattern for all similar patterns so seem a bit inconsistent.
  8. 01:16:801 (2) - this part is a bit crowded imo, how about this..? (3) stack on (5) feel weird to me, I'll leave this for now
  9. 01:25:587 (3) - blanket slider is pretty bad o.o ? Not sure what you want me to do here, didn't really intend to blanket anything here, just copy 01:23:872 (2) - and adjusted it here. Orange for this reply as I'm not sure what you mean.
Normal

  1. 01:16:372 (1) - second part looks not so round Adjust a bit in earlier mod
Easy

  1. 00:18:730 (2) - end at 00:19:372 o.o Listen to guitar (at 100% speed, at 25%, you can hear maybe a guitar sound playing but this sound isn't the one I want to follow and it's not as prominent)
that's all 0.0

Good luck~ ty

Ty for stars and mods!
DarknessAngel

[CSGA]Ar3sgice wrote:

D.N.Angel

  1. 01:00:301 (3) - 这个我觉得带reverse比较好 改了的话拉近点吧 //這建議是不錯,但我還是想保有環繞note的流動
  2. 01:14:230 (3) - 位置不太好, 去掉reverse, 01:14:980 (2) 加个三连可能好点 //唔,先保留著

No_Gu wrote:

[D.N.A]
00:57:944 (2) - clap //...added
thank you for modding ~ >w</

Download: Marika - Knowing (Short Ver.) (merchat7) [D.N.Angel].osu
KuronumaSawako

No_Gu wrote:

[hard]
00:42:087 (1) - move this father?...it's like a jump by 1/2 No

[CSGA]Ar3sgice wrote:

Sawa's Hard

  1. 00:50:551 (4) - move to 00:50:765 ? feels better to me .. No, rhythm sounds strange if i do this.
  2. 01:09:087 (5,6,7) - reverse arrow+slider .. //?? No
  3. 01:20:230 (4) - same shape with 2..? No
  4. 01:24:944 (4) - remove whistle on the head o.o Ok
  5. 01:25:587 (5) - add whistle here ^
  6. 01:29:872 (2) - ^ No
Download: Marika - Knowing (Short Ver.) (merchat7) [Sawa's Hard].osu
Mystica
here comes my mod.

[Easy]
00:05:444 (2,4) - cancen the whistle
01:11:230 (4) - nazi mod.make it symmetrical
01:27:730 (2) - cancen the whistle
01:30:944 (1) - make this spinner end at white line (all diff

[Hard]
00:01:801 - add a green line immediately to get back the soft simple.cause slider sides volume cause different..
00:50:444 (3,4,5,6) - look througt you map this design seems not fit

[DN]
說實話我覺得風鈴和口哨並不是很適合這歌
00:35:230 (1) - 加個finish來增強感覺

[Insane]
00:10:372 (1,2,3) - I listen many times..feel that it's not 1/6...at least not very fit

other seems fine
star
Bobo_old
Hey there :3

[General]

Kiai isn't consistant on every diff, if you look closely at Normal and Easy you can see a slight difference.
01:37:801 - All the audio from here is unused, I suggest cutting this out.

[Easy]

00:28:372 - This is where the background effects start to kick in, new players would assume the slider starts here and click too early. I suggest placing a hitobject here.
00:57:944 (3) - Sliders with this sort of shape look out of place when you don't use hitobjects to compliment them, I suggest reshaping.
01:01:372 (3) - ^

[Normal]

00:22:801 (4,5) - How about moving these lower below (3) so that they aren't so far to the left?
00:25:587 (3) - It fits better if you finish this on the white tick, don't forget to move the spinner a tad forward.
00:39:301 (2) - ^
01:14:658 (3) - This slider looks a bit crumpled and doesn't fit well without other hitobjects to fit with it, like I said with the sliders in [Easy]. I suggest reshaping, and I wouldn't use red anchors.

[Sawa's Hard]

00:29:872 (2) - Looks a bit odd to me, being stacked with (1,3) like that. Try this ~ 00:33:730 (1,2,3,4) - Try this for the spacing! It flows better.
[HitObjects]
352,80,33730,1,0
432,144,33944,1,8
432,248,34158,1,0
360,320,34372,1,
00:37:372 (5) - Like I said several times before, I wouldn't use these sort of slider shapes without hitobjects to compliment them.
00:39:944 (4) - Arrange it to make a pretty little triangle with (3,4,5). 00:45:515 (2) - Again, looks weird without hitobject to compliment blah blah..
00:50:444 (3,4,5,6) - These sort of patterns can be decieving, I'd just delete (4).
00:51:087 (6) - Add a clap to keep the hitsound pattern.
00:55:051 (4) - Never ever start a stream or repeat slider on a blue tick, it can often result in players clicking too early or late as they expect hit objects to sit on a 1/1 or 1/2 tick.
00:59:230 - Why the sudden decrease in hitsound volume?

[D.N.Angel]

00:00:944 (1,2,1,2) - These first few moments feels rather undermapped in comparison to comboes that shortly follow.
00:27:944 (9) - I personally would just stack this with (8), the short jump really isn't needed.
00:54:944 (1,2,3,4,5) - I suggest an increase in the hitsound volume to make this stream stand out better.
01:29:658 (4) - I'd delete the slider repeat, the music quiets down at 01:29:872.

[Insane]

00:40:801 (3,4,5,6) - This would make a very nice diamond shape ;3
And well that's about all I can find for Insane, I'm not too fond of the spacing.

---------------------------------------------------

Very nice mapset, good luck getting ranked ~
DarknessAngel

Mystica wrote:

[DN]
說實話我覺得風鈴和口哨並不是很適合這歌 //我覺得挺適合
00:35:230 (1) - 加個finish來增強感覺 //恩

Bobo wrote:

[D.N.Angel]

00:00:944 (1,2,1,2) - These first few moments feels rather undermapped in comparison to comboes that shortly follow. //I don't think so
00:27:944 (9) - I personally would just stack this with (8), the short jump really isn't needed. //no,it needs
00:54:944 (1,2,3,4,5) - I suggest an increase in the hitsound volume to make this stream stand out better. I think it is fine
01:29:658 (4) - I'd delete the slider repeat, the music quiets down at 01:29:872. //well,it is to be consistant with the other diffs
Thank for modding ~ :)

Download: Marika - Knowing (Short Ver.) (merchat7) [D.N.Angel].osu
Topic Starter
merchat7
Mystica
SPOILER

Mystica wrote:

here comes my mod.

[Easy]
00:05:444 (2,4) - cancen the whistle Hm, this is consistent with my whistle pattern on all of my diffs, I follow the guitar and I think whistle sound really nice with it.
01:11:230 (4) - nazi mod.make it symmetrical Hm, guess I made it better
01:27:730 (2) - cancen the whistle Same reason as before
01:30:944 (1) - make this spinner end at white line (all diff Listen to piano, I'm sure that there is nothing on the white tick, but 1/8 earlier on the yellow tick.

[Insane]
00:10:372 (1,2,3) - I listen many times..feel that it's not 1/6...at least not very fit The piano is very prominent here, I think it's weird just continuing the same rhythm I did and also for variety in rhythm as I reuse the rhythm I think 5 times.

other seems fine
star

Bobo
SPOILER

Bobo wrote:

Hey there :3

[General]

Kiai isn't consistant on every diff, if you look closely at Normal and Easy you can see a slight difference. There is no note where I end the kiai time on the other diffs in Easy, so I just end it on the closest next note instead. Thinking about this, it can't really hurt to move Easy kiai time back, but I'm looking for a reason except for consistency reason on why to do this.
01:37:801 - All the audio from here is unused, I suggest cutting this out. I did a quick test of how much file size it would save and it just 0.18mb, around 8%, I don't think this is a very significant difference and I think you should only really do this for longer song as 8% become much larger when mp3 file is at 10mb for example and when more of the mp3 is unused.

[Easy]

00:28:372 - This is where the background effects start to kick in, new players would assume the slider starts here and click too early. I suggest placing a hitobject here. I did this just to not get complaint about not leaving enough recovery time for beginner to recover after a spinner, if there is no problem with this, I would extend the spinner by 1/1. Since it's a slider, I don't think this play really bad due to how forgiving a slider is on timing window.
00:57:944 (3) - Sliders with this sort of shape look out of place when you don't use hitobjects to compliment them, I suggest reshaping. I don't understand what you mean here, how can I compliment this slider shape? I chose this slider shape to emphasize "te nai" at the end to compensate for using a long slider. Just something I like to do when mapping easier diffs, just to follow the song a little better. I really see no problems here.
01:01:372 (3) - ^ ^

[Normal]

00:22:801 (4,5) - How about moving these lower below (3) so that they aren't so far to the left? Well look at where (3) is pointing, I want to line (4) up with end of (3) so if I had more space, I would probably move (4) a bit more down. Tried adjusting, but can't do much while keeping to this idea as the note are almost off grid.
00:25:587 (3) - It fits better if you finish this on the white tick, don't forget to move the spinner a tad forward. I don't see a problem with this, listening to vocal, I think of 2 long sliders and not 1 long and 1 short.
00:39:301 (2) - ^ ^
01:14:658 (3) - This slider looks a bit crumpled and doesn't fit well without other hitobjects to fit with it, like I said with the sliders in [Easy]. I suggest reshaping, and I wouldn't use red anchors. Same as in Easy, regarding red anchors, I use it here to slow down the slider and emphasize this note, using the same slider shape as everything else doesn't accent this note well at all imo.

[Insane]

00:40:801 (3,4,5,6) - This would make a very nice diamond shape ;3 Adjust this
And well that's about all I can find for Insane, I'm not too fond of the spacing. Hm, what do you dislike in particular about the spacing (except lot of inconsistency XD), does it play bad? Did some part become confusing to play due to the spacing? Did some spacing change seem really random? I didn't really check the spacing much so maybe some stuff were not intentional.

---------------------------------------------------

Very nice mapset, good luck getting ranked ~ ty, only one change, but I think I explained everything. The only thing I'm confuse about is regarding slider shape and maybe tell me what you dislike in particular about the spacing in Insane.

Ty for star Mystica and ty for mods both!
Yu-Izanagi-12
Hi from my Queue
I didn't really see any errors
it looks good to me
Good Luck :)
KuronumaSawako

Mystica wrote:

[Hard]
00:01:801 - add a green line immediately to get back the soft simple.cause slider sides volume cause different.. ? This is already added
00:50:444 (3,4,5,6) - look througt you map this design seems not fit This is intetional

Bobo wrote:

Hey there :3

[General]

[Sawa's Hard]

00:29:872 (2) - Looks a bit odd to me, being stacked with (1,3) like that. Try this ~ Nice! Fixed 00:33:730 (1,2,3,4) - Try this for the spacing! It flows better. Well, doens't fit with my style but i liked. Fixed
[HitObjects]
352,80,33730,1,0
432,144,33944,1,8
432,248,34158,1,0
360,320,34372,1,
00:37:372 (5) - Like I said several times before, I wouldn't use these sort of slider shapes without hitobjects to compliment them. But I use
00:39:944 (4) - Arrange it to make a pretty little triangle with (3,4,5). Okay00:45:515 (2) - Again, looks weird without hitobject to compliment blah blah..No, again :D
00:50:444 (3,4,5,6) - These sort of patterns can be decieving, I'd just delete (4). No, intentionally make this
00:51:087 (6) - Add a clap to keep the hitsound pattern. Okay
00:55:051 (4) - Never ever start a stream or repeat slider on a blue tick, it can often result in players clicking too early or late as they expect hit objects to sit on a 1/1 or 1/2 tick. No, no and no.
00:59:230 - Why the sudden decrease in hitsound volume? Fits with the music.
Download: Marika - Knowing (Short Ver.) (merchat7) [Sawa's Hard].osu
Shohei Ohtani


Akeno so moe >3333<~~

Insane:
k

ANGLE
01:06:515 - Add note with clap?~
01:29:658 (4) - Remove repeat

Hurd:
k

Normal:
k

Easy:
00:39:087 (1) - Seems a bit random for a spinner
01:05:444 (1) - ^
01:19:158 (1) - ^

This song is amazing and akeno is amazing and you should feel good about yourself.
Topic Starter
merchat7
lol, regarding mod. After a bit of testing, I decide to change most of the spinner begin as they do feel random. Hopefully they're better now and not feel too long as I extend the spinners by a considerable amount.

Ty for mod and star CDFA!


@Yu-Izanagi-12
ty
Abe Nana
From challenge queue

Shall we?

General



  • clear

Easy



  • KIAT time end to 01:08:230
    for make same to other diffs


    01:18:515 (1) - bit weird beat for me. spinner start to here 01:19:801. and 01:18:515 ~ 01:19:372 add note here =x=



    can't find any problem
    nice job

Normal



  • 00:15:087 - add note. it's a better nice for me
    00:39:944 (1) - spinner start to here 00:40:158 . and 00:39:944 - add note here with clap
    01:05:873 (1) - ^ to here 01:06:087
    01:19:587 (1) - ^ to here 01:19:801

Sawa's Hard



  • 00:50:872 (6) - do not stack to 00:50:444 (3,4,5) . it is a little hard for hard player, and HD mod

D.N.Angel



  • nice

Insane

Dark Fang
Hi~ Hi~
from challenge queue
Let's mod~

[General]

Clear~

[Easy]

SPOILER
00:43:372 - unused inherited point
Clear '3'

[Normal]

00:58:372 - add a note or try keep beat?
01:01:801 - ^
Clear too o3o

[Sawa's Hard]

Clear~ '^'

[D.N.Angel]

00:18:087 (2) - so far.. or it's not playable :P (IMO)
01:12:515 (4) - ^

I like it. smooth notes <3

[Insane]

00:31:372 (1,2,3) - D:.... can you unify jump pattern's Distance? '3' if you fix it, more playable <3
01:20:658 (1,2,3) - can't see or confusion this notes... can you fix it? it's not playable

[KS's Taiko]

00:01:372 - add a d note?
00:11:872 (2,1) - d k?
00:47:658 (1,2) - k d?
01:23:658 - same as 00:01:372 -
01:29:015 (2,1) - combo color missed... can't combo color or change pattern to k d? but i like d k kkk d <3


your maps is so good ~_~ i can't find problem
sry.. my mod is not helpful

Have a good time :D
Topic Starter
merchat7
Different format of replying to challenge queue mods

@-Chata-
Easy: Fix kiai, kept spinner length, I want it to be different from Normal and your suggestion will make it even shorter than normal.

Normal: No note added because
I try this, but I don't like it. Look at how I do the whistle (following guitar) so I find it weird to have a hit circle without any hitsound after a spinner. I want that after the spinner, for the note that you have to hit afterward to be an accented note and the current slider is where I think it should be.
Regarding first spinner, this is fine to me as I felt spinner was a little too short and because I didn't leave much recovery time after spinner, won't be nice to play for Normal players.
The second and third follow vocal, I almost never follow drums for spinner in easier diffs especially in cases like this (spinner will be shorter if I follow drum)

Insane: A note about spacing, I map with almost no considerable to keeping spacing consistent so I can't really agree with most, however I did polish some for a bit more consistency.
As for first two random spacing suggestion, spacing become even more random imo. I kept to 1.6x and 1.2x here and by following your suggestion, there is a new spacing (1.7x) so I can't agree with both.
00:28:372 (1,2,3,4) - I didn't understand this, if you want (1) & (3) to have same spacing, I do not want this as (1) has a finish, (3) doesn't, I represent this accordingly with the spacing. (2) & (4) have the same spacing so I guess you do not mean them.
00:45:087 (1,2) - Listen to vocal & instrument here, one pattern is follow instrument, the other is following vocal so I cannot agree with keeping the same spacing here as different part are accented and not in equal amounts.
00:54:515 (6) - Look at what notes this is stacked on in the editor and you should see why I put it there, but decide to keep spacing consistent.

Anything I didn't mention mean I fixed or tried to.

@Dark Fang
Normal: Vocal is more prominent there, so I choose this rhythm rather than following beat.

Insane: The spacing variation here is very small, just that 00:33:301 (3) - has different spacing and that's all. I did this as I want a certain look to the pattern here which is not achievable by keeping spacing consistent.
The other pattern, I tried this with default skin and the hit burst barely cover where you need to hit. Pattern like this are quite common I think and this is also my favorite pattern in the map. I haven't see any modder complain about it so far so keeping this.

Ty for mods
DarknessAngel

Dark Fang wrote:

[D.N.Angel]

00:18:087 (2) - so far.. or it's not playable :P (IMO)
01:12:515 (4) - ^

//no change because I like those part ><

I like it. smooth notes <3 \:D/
Thank for modding ~ :)
KuronumaSawako

-Chata- wrote:

Sawa's Hard



  • 00:50:872 (6) - do not stack to 00:50:444 (3,4,5) . it is a little hard for hard player, and HD modNo, i can pass this easily so won't change
shikyu
Hello, from challenge queue

[Easy]
00:15:301 (1) - remove this note, too early from last spinner. suggest to add a note at 00:15:944
00:18:730 (2) - move this to 00:18:515 it's pretty hard for easier diff if you put it on the red tick like that.
00:21:515 (1) - lenghten it to 00:22:372? vocal "i" end there

[Normal]
Nothing, clear for me

[Sawa's Hard]
01:03:515 (3) - make it same as slider (1)
01:06:087 - why use 50% volume? 70% is better
01:10:372 (3) - put it symmetrical like this? http://puu.sh/xHJc
01:12:944 - same as 01:06:087
01:17:872 (6) - since other sliders with same combo have curve shape, why don't you make this more curvy?

[KS's Taiko]
Maybe just me but I don't really like your pattern from 00:14:230 to 00:27:301, many spammed notes even those for make same pattern but it isn't work really well
00:29:444 (1,2,1) - ddk
00:36:301 (2,1) - d k
00:41:015 (2) - d
01:06:301 (1,2,1) - kdk
01:29:444 (1,2,3,1) - ddd k

[D.N. Angel]
good

[Insane]
nothing found

That's all, sorry if not really helpful
Topic Starter
merchat7
@shinyu
Easy: 00:15:301 - Song bpm is just 140, 1.5 white tick is fine imo.
00:18:730 - I follow guitar, maybe you can hear guitar on the white tick, but at 100% speed, the one on red tick is more noticeable. I use sliders a lot when I map easier diff and this is one such reason why I do this. For much forgiving timing window so when I do rhythm like this, beginner should be able to catch it.
00:21:515 - As mention, following guitar.

Hm I focus my mapping in Easy on following prominent sound and not really white ticks.

Ty for mod!
KayeSara
Sorry, no change about my Taiko
KuronumaSawako

shikyu wrote:

Nothing, clear for me

[Sawa's Hard]
01:03:515 (3) - make it same as slider (1) No, I think if I do this will be very strange, then not.
01:06:087 - why use 50% volume? 70% is better 50% is fine and follow instrumental so...
01:10:372 (3) - put it symmetrical like this? http://puu.sh/xHJc Fixed, i think :? I'm bad at symmetry.
01:12:944 - same as 01:06:087 Same as 01:06:087
01:17:872 (6) - since other sliders with same combo have curve shape, why don't you make this more curvy? Kay
Well, diff uploaded by puush, because i don't know how to add the diff in the new style :(

Sorry for delay, fixed some.

http://puu.sh/yl56
Kawayi Rika
Hi ~ merchat7 ~ :)

Mod time for my Queue ~



Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[General]


  1. Add 'opening,galgame' in tags.

[D.N. Angel]


  1. 01:12:301 (3) - Stack on 01:12:515 (4) - start point,flow much better.

[KS's Taiko]


  1. 01:30:944 (1) - Change end point same as other diff?

That's all ~ Really nice mapset and song ~

Call me back recheck ~ when you are ready ~
;)
DarknessAngel

Kawayi Rika wrote:

Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[D.N. Angel]


  1. 01:12:301 (3) - Stack on 01:12:515 (4) - start point,flow much better.
    //唔,改成這樣的話,我怕在連續跳躍時突然的1/1的急停會導致玩家按快了
    後來我發現01:12:301 (3,4)的間距過大,而且flow不是很好,所以我把01:12:515 (4)轉向,然後把角度略作調整
Thank for modding ~ :)

http://puu.sh/yqAi
Topic Starter
merchat7
opening is already in tag, but added galgame

thanks for mod!
DarknessAngel
It's time to shoot a star ~
KayeSara
>Kawayi Rika
k, fix
I can't attach my file lol?????? What??????

http://puu.sh/yvPu
Topic Starter
merchat7
Updated all, also change a few things in Insane

00:24:515 (1,2) - Adjust so that (1) has higher spacing and is stacked at end of 00:23:015 (7). Spacing always felt too close for me here.
00:39:730 (4) - Adjust placing of this note and the whole combo a bit.

And adjust finish volumes for my diffs

@DarknessAngel & KayeSara
Thanks for stars!
Kawayi Rika
OK ~ everything looks fine now ~

Good luck with rank ~


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