forum

bj.HaLo - Ende [Osu|Taiko]

posted
Total Posts
71
Topic Starter
galvenize
This beatmap was submitted using in-game submission on 28 November 2012 at 15:16:33

Artist: bj.HaLo
Title: Ende
Source: BMS
Tags: Trance Core BOF 2010 Kurosanyan
BPM: 200
Filesize: 4215kb
Play Time: 02:01
Difficulties Available:
  1. Advanced (4.55 stars, 230 notes)
  2. Another (4.86 stars, 632 notes)
  3. Beginner (2.66 stars, 123 notes)
  4. Hyper (5 stars, 361 notes)
  5. Kurosanyan's Taiko Oni (4.89 stars, 931 notes)
Download: bj.HaLo - Ende
Information: Scores/Beatmap Listing
---------------
taiko guest by kurosanyan.
KinomiCandy's Muzukashii: puu.sh/1obAp
KRZY
Testplayed and liked.

Gave a single suggestion, no need to kudosu.

gogogo
moneto_old
Testplayed. Amazing map as usual :D
Musty
testplayed. Awesome~ !

and i really LOVED it.
threenash
sdfqdgrehterjqetjqethvfbghngsfhjsgrjh
kriers
testplayed and I loved it
Mirage
just awesome
laport

kriers wrote:

testplayed and I loved it
Nilsso
Rank it, dont care if normal/easy is missing.
[CSGA]Ar3sgice
^.^
Impera_old
很好!
Impera_old
:)
Mara
I'm sorry, but this IS TOO TOUGH STUFF to me to mod. *sadface*
DoKito
General
  1. 01:23:894 - Inherited Point does nothing.
  2. Combo colours aren't the same. I prefer making every diff have the same combo colours.
[Beginner]
  1. 01:01:170 (3) - New Combo

[Normal]
  1. 00:15:565 (1) - Isn't snapped.
  2. 00:54:120 - Insert break time here?
  3. 01:25:470 (3) - New Combo, since there is a 'new' music part.
  4. 01:29:370 (2) - Add clap at slider end
  5. 01:54:420 (1) - Doesn't fit very well. Remove it or place it 1/2 earlier.

[Hyper]
  1. 00:43:920 (9) - This slider definitely doesn't start on that red tick. White tick right after it would be better. I prefer removing that slider completely and remove the reverse from that slider before and add two circles + 1/4 sliderreverse.
  2. 00:56:820 - Why did you drag the break up to here? D:
  3. 01:07:620 (1,2,3) - This antijump is a bit confusing. Not sure if keeping it is a good idea.
  4. 01:07:620 (1,2,3) - Why did you drag the break up to here?

[Another]
  1. Nothing found here.

Lovely 'Another'-Diff <3 Keep on mapping \:3/ You're one of my fav. mappers ;b
Topic Starter
galvenize
Usefull mod thanks, applied everything except the 00:43:920 (9) on [Hyper] which I'd rather keep.

About the inherited section that you mentioned in [General], it turns normal hitsounds to soft hitsounds.
DoKito

galvenize wrote:

About the inherited section that you mentioned in [General], it turns normal hitsounds to soft hitsounds.

Topic Starter
galvenize
wops .-.
Nashmun
Yop ! o/

Un petit mod taiko :


Kurosanyan's Taiko :

Rouge : Choses à changer absolument
Bleu : Ça serait vraiment très appréciable de faire ces modifications
Normal : Suggestion personnelle, mais je pleurerais pas si jamais elles ne sont pas appliquées

* 01:08:220 (12,1) - Si tu décide d'appuyer le break, fais le jusqu'au bout, sinon ça donne une impression bizarre. remplace par D K
* 01:08:595 (2) - Pour les même raisons que au dessus je supprimerais cette note, histoire de bien marquer le break, mais c'est pas obligatoire.
* 01:18:195-01:22:470 - Pas de break ! Meuble avec des kats en 1/1 par exemple. Sinon tu peux trouver un rythme sympa pour meubler (pas de 1/4, c'est quand même une période de "repos").
* 01:25:170 (1) - D ? Je pense que ça serait sympathique d'appuyer la fin du break comme l'a fait le batteur.
* 01:34:770 (1) - ^ Mêmes raison, le big don passe pas trop mal et appuie la batterie
* 01:44:220 (15,1) - Idem que sur 01:08:220 , tu appuie le break sur les premières notes, mais tu stoppe avant la fin de celui-ci, je pense que ce serait mieux de mettre le (15) en D et (1) en K.

C'est à peu près tout, sinon la taiko est vraiment pas mal (Juste les streams ddddddd interminables je suis pas super fan non plus)

Voilà, j'espère que ça aura été utile o/
ampzz
Just a kiai timing suggestion for general.

General
  1. Kiai time section one: 00:34:770 - 00:53:970
  2. Kiai time section two: 01:44:295 - 02:03:570
Included is a tiny mod for difficulty labelled: Another.

[Another]

  • 00:53:895 (11) - make into a slider ending on the white tick which matches the pulse sound. Example: http://puu.sh/p4TA
    01:17:970 - add a note here to match up with the reverberating sound.

In regards to 00:43:920 (9) on [Hyper] the slider matched up fine for me.

All I could suggest you to do but besides that another fantastic map-set as usual galv. \:D/
Musty
pas besoin de bubble, je te rankerai ça moi \o/
Nilsso
rankrank!
those
From .:Let those mod those maps:.

[General]
Source "BMS".
Not all diffs have countdown.

[Another]
  1. Is there a reason why combo colour 2 isn't 204,247,238?
  2. 00:41:220 (4) - Kickback covered by hitburst of 00:40:470 (7) - .
  3. 00:53:520 (6) - You've started all your streams with new combo, this one shouldn't be different.
  4. 01:12:720 (2,3,4) - Reverse these so that the square goes the other way.
  5. 01:49:170 (1) - Kickback covered by hitburst of 01:48:870 (3) -
  6. 01:44:370 - Kiai should start here to be consistent with other diffs.
  7. 01:45:570 (9) - NC here instead of 01:45:720 (1) -
[Hyper]
  1. Couldn't exactly make out the comboing pattern, so I'll try my best.
  2. 00:27:420 (6) - NC here instead of 00:28:170 (1) -
  3. 00:29:970 (4) - NC
  4. 00:36:570 (7) - NC
  5. 00:38:370 (13) - NC here instead of 00:38:970 (1) -
  6. 00:39:570 (5) - NC
  7. 00:49:170 (3) - NC here instead of 00:48:570 (1) -
[Normal]
  1. 00:32:220 (6,9) - Were the ends meant to stack?
  2. 01:13:170 (3) - NC here instead of 01:15:570 (1) -
  3. 01:31:170 (7) - NC
  4. 01:39:570 (5) - NC
  5. 01:46:770 (6) - NC
  6. 01:48:120 (8,9,10) - I think these should be on the 1/1. Remove (11).
  7. 01:58:770 (4) - NC
[Beginner]
-

[Kurosanyan's Taiko Oni]
[list][*]Why does enden.jpg say "enden"? Actually, why is it enden.jpg?
[*]01:03:570 (1) - Starting from here you can throw in more triples. Listen to the hihat.

Good luck :3
Kurosanyan

those wrote:

[Kurosanyan's Taiko Oni]
  1. Why does enden.jpg say "enden"? Actually, why is it enden.jpg? You're right, I should rename it enednednendendnendendenenddnende.jpg (who cares about the bg's name seriously D:)
  2. 01:03:570 (1) - Starting from here you can throw in more triples. Listen to the hihat. Gonna add 3 triplets on this part
those

Kurosanyan wrote:

You're right, I should rename it enednednendendnendendenenddnende.jpg (who cares about the bg's name seriously D:)
I'm not talking about the filename. Look at the image.
Kurosanyan

those wrote:

Kurosanyan wrote:

You're right, I should rename it enednednendendnendendenenddnende.jpg (who cares about the bg's name seriously D:)
I'm not talking about the filename. Look at the image.
SPOILER

.
.
.
Well, fix'd D:
Topic Starter
galvenize
Thanks.
ampzz
Just a few minor touch-ups to polish up the difficulty.

[Another]
  • 01:06:270 (2) - The end needs to be lifted up a bit to keep it within the game area.
    01:17:820 (4) - Suggestion to change this from a circle to half length slider (with a finish hitsound at the end) to match the synthesised sound more accurately.
    01:23:895 - Suggestion to add note here to blend the synthesiser into the piano.
Hitsound suggestions:
  • 00:05:970 (1) - Add finish.
    00:08:070 (4) - Add whistle.
    00:08:370 (1) - Add finish.
    00:10:170 (1,3) - Add whistles.
    00:10:770 (1) - Add finish at the start.
    00:14:970 (1) - Add finish to the start.
    00:13:170 (1,3,5) - Add whistles.
    00:15:270 (2) - Possibly add a whistle to this to kick off the audio segment.
    00:53:370 (5,1,3,5) - Add whistles here.
    00:53:895 (6) - Add finish to the end as it matches up in sync to the synthesiser end.
    00:57:570 (1,3,5,7,11,13,15) - Add whistles to these to match the piano strokes.
    00:58:770 (1) - Replace current start''s whistle with a clap or finish (your choice) to match the smash sound.
    02:01:170 (1,5,9,13,1,3,1,3) - Add whistles as the normal whistle sounds perfect for this audio segment.
Timing suggestion for audio tweak:
  • 01:23:670 (1) - Add a new timing point here; change from soft to normal and lower volume to 25%
    01:23:970 (1) - Add a new timing point to swap it back to 50% soft for this six combo leading into previously set audio point.
dNextGen
sick map
Kurosanyan
[Normal]
01:54:420 (2) - Put a new combo on this note so the previous spinner ends properly.
Topic Starter
galvenize

Kurosanyan wrote:

[Normal]
Please give me kudosu
ok
arien666
[General]
Disable 'LetterboxInBreaks' on every diffs :3



meow
Nilsso
RANKRANKRANKRANK
Frostmourne
All I want to point out there :?

Beginner
HP Drain +1 would be nice since you use 4 at Normal , 6 at Hyper and 8 at Another
01:43:170 (1) - this would be better if you extended this slider end at 01:43:770 and remove this current one 01:43:770 (2) -
from the previous sliders as you are following here 01:40:770 (2,3) - , I find this suggested slider above follow the same sound for me

Normal
00:22:620 (1) - add note or slider end at next 1/2 beat here would be nice , I think it plays more fun and better sound
01:50:820 (4,5,1) - emm.. maybe a bit hard to read ? , I am not sure much , but I think it's fine.

Hyper
fine

Another
my hidden record will be on this diff when it's ranked

I'm pleased to get the request from you with this map. Good luck for rank !

btw, why don't move to Pending map o_o?
Topic Starter
galvenize
I'll change that bit in beginner.

Should be in pending indeed, my mistake o.o
Niva
Hi galvenize~
Kanna showed me this map long time ago actually... I want to mod it :3 (checking osu! standard only though...)

[General]

-> Your higher difficulties really relies on jumps... imo the jumps are better to read with more than just two combocolors, perhaps try this combination of pale colors:

Combo1 : 64,234,213
Combo2 : 204,247,238
Combo3 : 240,192,104
Combo4 : 168,236,149

-> Add "trance core" (this song's genre in the BMS file) in tags? I'd like to see it personally~ orz the song's Hyper is too hard for a lv.10

[Beginner]

  1. 00:20:970 (2,3,4) - Hmm, I personally prefer if (2) can be moved a bit to the right, (3) a bit upward and (4) to the left (to make 1,2,3,4,1 forms a pentagon), flows better than U-shaped pattern imo (:
  2. 00:25:170 (1) - Finish on slider's start? Cymbals are quite obvious there...
  3. 00:36:570 (2,3) - (optional) Add a slight curve to the left so (3,1) won't overlap like maybe?
  4. 00:39:570 (1,2) - I don't think doing something like this for (1) will hurt, instead it flows cuter compared with a straight slider imo (:
  5. 00:50:370 (3) - Put the midpoint in ~x:23 y:303 and endpoint in ~x:-12 y:329 instead, to let it flow better with your next combo? (you still have a lot of space in the left though, plus it won't be offscreen xD)
  6. 01:07:170 (1) - Hmm, why don't you snap the inherit section to spinner's end instead? (50% and 30%, it's quite easy to tell the difference...)
  7. 01:11:970 (2,3) - (optional) For variation, maybe slightly curve (2) downward and (3) upward here?
  8. 01:23:970 (1) - I really think this slider could use some whistles... Perhaps try putting whistle on slider's start and end?
  9. 01:35:970 (3,4,5) - (optional) Hmm, because your previous (3,1) is curved slightly, I think it's good to curve these slightly in an arc also to continue the flow:
  10. 01:49:770 (1) - Regardless of the spacing's consistency I recommend to put this slightly higher (~y:72) - it'll avoid clustering but it's not hard to catch even for beginners~
  11. 01:56:370 (3) - Perhaps rotate this -28° selection centre? Less narrow angle looks better here imo...
  12. 02:01:170 (1) - Add note (with finish) here and start spinner 1/2 after? (also I think it would give a better impression if the ending part is made symmetrical... Just my thought though xD)
[Normal]

  1. 00:19:920 (3,1,2) - orz, this is so clustering imo... I'd rather use the space on the lower-left of the screen like this:
  2. 00:22:620 (1) - (optional) Rotate -18° selection centre? (3,1) feels more solid this way imo...
  3. 00:31:170 (4) - Uhm, idk why, I prefer to do an encircle like this here though:
  4. 00:37:920 (2) - (optional) Add another waypoint on ~x:358 y:305? Fits good as your linear -> bezier transition imo (:
  5. 00:41:070 (2,3) - Put (2) in ~x:140 y:270 and (3) in ~x:219 y:330 perhaps? The slight arc here gives a dramatic effect with the song :3
  6. 00:51:270 (8,9) - New combo on either (8) or (9), no need to use 11 combostreak here though...
  7. 00:52:770 (1) - Finish on spinner's end? You have it on Beginner...
  8. 01:02:970 (2) - Hmm, just personal preference, but as (1) is curved upward already I'd curve this slightly downward instead xD
  9. 01:05:370 (6) - (optional) Uhm, I don't really like how (5) and (6) almost overlaps... Something like this on (6) won't hurt imo xD
  10. 01:23:970 (1,2) - Same as Beginner, this part could use more whistle imo - put in (1)'s start + (2)'s repeat?
  11. 01:33:570 (1,2) - I know what you're aiming for here, but maybe try this for a neater circle? (:
    232,232,93570,6,0,B|223:279|257:320|308:316|346:284,1,150
    356,252,94170,2,0,B|365:205|331:164|280:168|242:200,1,150
  12. 01:46:170 (4,1) - Uhm... Where the claps go o.o...
  13. 01:55:770 (3,4,5) - Put these three in ~x:388 y:249? (yes there'll be a small jump here, but it'll also avoid clustering (because of stack's nature) plus it's not even hard to catch~)
  14. 02:01:170 (1) - Same as Beginner, add note here (with finish) and start spinner 1/2 after?
[Hyper]

  1. 00:22:920 (5,6) - Stack (5) under (3)'s start and put (6) in ~x:272 y:61? (yeah... imo this variation flows much better than your straightforward formation xD)
  2. 00:23:520 (7) - (optional) If you followed above suggestion, make this horizontal?
  3. 00:30:270 (2,3,4) - ...uhm, why don't you switch their order? A jump plays beautiful here imo~
  4. 00:31:920 (4,5) - CTRL+R? Personally I'd like to see (2,3,4,5) circulating...
  5. 00:38:970 (3,4,5,6) - (optional) ...create a pseudo-hexagon pattern like this perhaps?
  6. 00:42:570 (5,6,7,8) - Personally I think it's better to space them up a bit more (without dist.snap on), looks better in play mode~
  7. 00:53:520 (4) - Hmm, why don't you add a circle 1/4 after this slider? A finish like you did on previous diffs sounds good though (:
  8. 00:59:970 (1,2) - Uhm, I don't really like how (3)'s comboburst somehow blocks these... Perhaps try this? Flows fancy in play mode, really xD
  9. 01:14:370 (1,2,3,4) - In this pattern, perhaps put (2,3) lower (with distance snap on) to form a fan pattern?
  10. 01:16:170 (3,4) - (optional) Personal preference, I'd put these two slightly sparser ((3) a bit to the left and (4) a bit to the right) for a fancy variation (:
  11. 01:23:970 (2,3,1,2) - Same as previous diffs, about the whistles around here...
  12. 01:43:170 (1,2) - Hmm, use circle + slider instead of slider + circle? The big beat on the song lands on 01:43:320, it's not a good idea to put a slider end there imo...
  13. 01:49:170 (1) - (optional) Slight curve downward here flows really well to your next (3) imo~
  14. 01:53:970 (1) - Hmm, missing finish on slider's start here?
  15. 02:01:170 (1) - Same as previous diffs...
[Another]

-> (yes, I'm modding with the combo colors above here :3) - I recommend to use lead-in 500 only for this diff, as this diff starts earlier...

  1. 00:02:370 (1) - I prefer to move the whistle to (8) here, the piano are more recognizable there though...
  2. 00:13:770 (3,4) - Put these two closer to the center as well? (so (2,4,6) and (1,3,5) will be an arc~)
  3. 00:23:820 (7,8,9) - I prefer manual stacking like this here, stacking doesn't play really well imo (move your (7,8) downward not (8,9) upward) :
  4. 00:25:170 (1) - Finish on slider's start? It's a good place for one imo...
  5. 00:38:970 (6) - Minor stuff, move to ~x:216 y:231 so (3,4,5,6) will be equally spaced?
  6. 00:41:220 (4) - (optional) Basically same as the slider shape I suggest on Hyper, try this maybe? Flows fancy imo (:
  7. 00:42:720 (3) - Perhaps put this in ~x:334 y:170 so (1,3,5) will be an arc? Also flows good with this variation~
  8. 00:46:170 (1,2,3,4,5,6,7,8,1) - orz, you can just play with the "Create Polygon Circles" feature here xD
  9. 00:53:895 (6) - Finish on slider's end, to follow Beginner difficulty?
  10. 00:57:570 (1,2,3,4,5,6,7,8,...) - Hmm, why soft sampleset? Normal sampleset with 20% volume blends much better here though :3
  11. 01:05:970 (1,2,3,4) - (optional) CTRL+R one by one perhaps? Flows better with your next combo in the center imo (:
  12. 01:23:670 (1,2,3,4) - Same as 00:57:570 here, I prefer normal sampleset with 20% volume for these four...
  13. 01:37:770 (5,6) - Minor stuff, put (5) in ~x:304 y:156 and (6) in ~x:382 y:295 (slightly sparser)? Looks good, especially on your (4,5)~
  14. 01:43:170 (1,2,3,4,5,6,7,8) - (optional) Use an ascending diagonal line like this perhaps?
  15. 01:59:670 (5,6) - Perhaps put slightly higher (~y:31)? imo (4) to (5) flows better if (5) is placed slightly higher compared to (4)'s end...
Crazy map!! Great song as well >_<
Star, I hope this helps galvenize~
Topic Starter
galvenize
Thanks, made me do some work there.
threenash
zizi
those
Two things:

  1. Taiko and Another need some offset to make start at about two seconds. Try 1000ms.
  2. In [Another], I liked if 02:03:420 (1,2) - were switched. See if you can agree.
I can't bubble with 1 Taiko mod. Try to get some mods for that; I won't forget about it this time I promise :O
Kurosanyan

those wrote:

I can't bubble with 1 Taiko mod. Try to get some mods for that; I won't forget about it this time I promise :O
With Nashmun's mod and yours it makes 2. D:
Also I usually ask some taiko players to test and try to mod my maps everytime, but most of them just tell me stuff by irc without posting in the thread or can't find anything. But well, I don't remember how many people modded this one so yeah maybe I should find one or two more. :I
KinomiCandy
I was told that someone needed a muzukashii. Guess what I have.

A brand new car. http://puu.sh/1fc59
show more
Please sign in to reply.

New reply