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bj.HaLo - Ende [Osu|Taiko]

posted
Total Posts
71
Topic Starter
galvenize
This beatmap was submitted using in-game submission on 28 November 2012 at 15:16:33

Artist: bj.HaLo
Title: Ende
Source: BMS
Tags: Trance Core BOF 2010 Kurosanyan
BPM: 200
Filesize: 4215kb
Play Time: 02:01
Difficulties Available:
  1. Advanced (4.55 stars, 230 notes)
  2. Another (4.86 stars, 632 notes)
  3. Beginner (2.66 stars, 123 notes)
  4. Hyper (5 stars, 361 notes)
  5. Kurosanyan's Taiko Oni (4.89 stars, 931 notes)
Download: bj.HaLo - Ende
Information: Scores/Beatmap Listing
---------------
taiko guest by kurosanyan.
KinomiCandy's Muzukashii: puu.sh/1obAp
KRZY
Testplayed and liked.

Gave a single suggestion, no need to kudosu.

gogogo
moneto_old
Testplayed. Amazing map as usual :D
Musty
testplayed. Awesome~ !

and i really LOVED it.
threenash
sdfqdgrehterjqetjqethvfbghngsfhjsgrjh
kriers
testplayed and I loved it
Mirage
just awesome
laport

kriers wrote:

testplayed and I loved it
Nilsso
Rank it, dont care if normal/easy is missing.
[CSGA]Ar3sgice
^.^
Impera_old
很好!
Impera_old
:)
Mara
I'm sorry, but this IS TOO TOUGH STUFF to me to mod. *sadface*
DoKito
General
  1. 01:23:894 - Inherited Point does nothing.
  2. Combo colours aren't the same. I prefer making every diff have the same combo colours.
[Beginner]
  1. 01:01:170 (3) - New Combo

[Normal]
  1. 00:15:565 (1) - Isn't snapped.
  2. 00:54:120 - Insert break time here?
  3. 01:25:470 (3) - New Combo, since there is a 'new' music part.
  4. 01:29:370 (2) - Add clap at slider end
  5. 01:54:420 (1) - Doesn't fit very well. Remove it or place it 1/2 earlier.

[Hyper]
  1. 00:43:920 (9) - This slider definitely doesn't start on that red tick. White tick right after it would be better. I prefer removing that slider completely and remove the reverse from that slider before and add two circles + 1/4 sliderreverse.
  2. 00:56:820 - Why did you drag the break up to here? D:
  3. 01:07:620 (1,2,3) - This antijump is a bit confusing. Not sure if keeping it is a good idea.
  4. 01:07:620 (1,2,3) - Why did you drag the break up to here?

[Another]
  1. Nothing found here.

Lovely 'Another'-Diff <3 Keep on mapping \:3/ You're one of my fav. mappers ;b
Topic Starter
galvenize
Usefull mod thanks, applied everything except the 00:43:920 (9) on [Hyper] which I'd rather keep.

About the inherited section that you mentioned in [General], it turns normal hitsounds to soft hitsounds.
DoKito

galvenize wrote:

About the inherited section that you mentioned in [General], it turns normal hitsounds to soft hitsounds.

Topic Starter
galvenize
wops .-.
Nashmun
Yop ! o/

Un petit mod taiko :


Kurosanyan's Taiko :

Rouge : Choses à changer absolument
Bleu : Ça serait vraiment très appréciable de faire ces modifications
Normal : Suggestion personnelle, mais je pleurerais pas si jamais elles ne sont pas appliquées

* 01:08:220 (12,1) - Si tu décide d'appuyer le break, fais le jusqu'au bout, sinon ça donne une impression bizarre. remplace par D K
* 01:08:595 (2) - Pour les même raisons que au dessus je supprimerais cette note, histoire de bien marquer le break, mais c'est pas obligatoire.
* 01:18:195-01:22:470 - Pas de break ! Meuble avec des kats en 1/1 par exemple. Sinon tu peux trouver un rythme sympa pour meubler (pas de 1/4, c'est quand même une période de "repos").
* 01:25:170 (1) - D ? Je pense que ça serait sympathique d'appuyer la fin du break comme l'a fait le batteur.
* 01:34:770 (1) - ^ Mêmes raison, le big don passe pas trop mal et appuie la batterie
* 01:44:220 (15,1) - Idem que sur 01:08:220 , tu appuie le break sur les premières notes, mais tu stoppe avant la fin de celui-ci, je pense que ce serait mieux de mettre le (15) en D et (1) en K.

C'est à peu près tout, sinon la taiko est vraiment pas mal (Juste les streams ddddddd interminables je suis pas super fan non plus)

Voilà, j'espère que ça aura été utile o/
ampzz
Just a kiai timing suggestion for general.

General
  1. Kiai time section one: 00:34:770 - 00:53:970
  2. Kiai time section two: 01:44:295 - 02:03:570
Included is a tiny mod for difficulty labelled: Another.

[Another]

  • 00:53:895 (11) - make into a slider ending on the white tick which matches the pulse sound. Example: http://puu.sh/p4TA
    01:17:970 - add a note here to match up with the reverberating sound.

In regards to 00:43:920 (9) on [Hyper] the slider matched up fine for me.

All I could suggest you to do but besides that another fantastic map-set as usual galv. \:D/
Musty
pas besoin de bubble, je te rankerai ça moi \o/
Nilsso
rankrank!
those
From .:Let those mod those maps:.

[General]
Source "BMS".
Not all diffs have countdown.

[Another]
  1. Is there a reason why combo colour 2 isn't 204,247,238?
  2. 00:41:220 (4) - Kickback covered by hitburst of 00:40:470 (7) - .
  3. 00:53:520 (6) - You've started all your streams with new combo, this one shouldn't be different.
  4. 01:12:720 (2,3,4) - Reverse these so that the square goes the other way.
  5. 01:49:170 (1) - Kickback covered by hitburst of 01:48:870 (3) -
  6. 01:44:370 - Kiai should start here to be consistent with other diffs.
  7. 01:45:570 (9) - NC here instead of 01:45:720 (1) -
[Hyper]
  1. Couldn't exactly make out the comboing pattern, so I'll try my best.
  2. 00:27:420 (6) - NC here instead of 00:28:170 (1) -
  3. 00:29:970 (4) - NC
  4. 00:36:570 (7) - NC
  5. 00:38:370 (13) - NC here instead of 00:38:970 (1) -
  6. 00:39:570 (5) - NC
  7. 00:49:170 (3) - NC here instead of 00:48:570 (1) -
[Normal]
  1. 00:32:220 (6,9) - Were the ends meant to stack?
  2. 01:13:170 (3) - NC here instead of 01:15:570 (1) -
  3. 01:31:170 (7) - NC
  4. 01:39:570 (5) - NC
  5. 01:46:770 (6) - NC
  6. 01:48:120 (8,9,10) - I think these should be on the 1/1. Remove (11).
  7. 01:58:770 (4) - NC
[Beginner]
-

[Kurosanyan's Taiko Oni]
[list][*]Why does enden.jpg say "enden"? Actually, why is it enden.jpg?
[*]01:03:570 (1) - Starting from here you can throw in more triples. Listen to the hihat.

Good luck :3
Kurosanyan

those wrote:

[Kurosanyan's Taiko Oni]
  1. Why does enden.jpg say "enden"? Actually, why is it enden.jpg? You're right, I should rename it enednednendendnendendenenddnende.jpg (who cares about the bg's name seriously D:)
  2. 01:03:570 (1) - Starting from here you can throw in more triples. Listen to the hihat. Gonna add 3 triplets on this part
those

Kurosanyan wrote:

You're right, I should rename it enednednendendnendendenenddnende.jpg (who cares about the bg's name seriously D:)
I'm not talking about the filename. Look at the image.
Kurosanyan

those wrote:

Kurosanyan wrote:

You're right, I should rename it enednednendendnendendenenddnende.jpg (who cares about the bg's name seriously D:)
I'm not talking about the filename. Look at the image.
SPOILER

.
.
.
Well, fix'd D:
Topic Starter
galvenize
Thanks.
ampzz
Just a few minor touch-ups to polish up the difficulty.

[Another]
  • 01:06:270 (2) - The end needs to be lifted up a bit to keep it within the game area.
    01:17:820 (4) - Suggestion to change this from a circle to half length slider (with a finish hitsound at the end) to match the synthesised sound more accurately.
    01:23:895 - Suggestion to add note here to blend the synthesiser into the piano.
Hitsound suggestions:
  • 00:05:970 (1) - Add finish.
    00:08:070 (4) - Add whistle.
    00:08:370 (1) - Add finish.
    00:10:170 (1,3) - Add whistles.
    00:10:770 (1) - Add finish at the start.
    00:14:970 (1) - Add finish to the start.
    00:13:170 (1,3,5) - Add whistles.
    00:15:270 (2) - Possibly add a whistle to this to kick off the audio segment.
    00:53:370 (5,1,3,5) - Add whistles here.
    00:53:895 (6) - Add finish to the end as it matches up in sync to the synthesiser end.
    00:57:570 (1,3,5,7,11,13,15) - Add whistles to these to match the piano strokes.
    00:58:770 (1) - Replace current start''s whistle with a clap or finish (your choice) to match the smash sound.
    02:01:170 (1,5,9,13,1,3,1,3) - Add whistles as the normal whistle sounds perfect for this audio segment.
Timing suggestion for audio tweak:
  • 01:23:670 (1) - Add a new timing point here; change from soft to normal and lower volume to 25%
    01:23:970 (1) - Add a new timing point to swap it back to 50% soft for this six combo leading into previously set audio point.
dNextGen
sick map
Kurosanyan
[Normal]
01:54:420 (2) - Put a new combo on this note so the previous spinner ends properly.
Topic Starter
galvenize

Kurosanyan wrote:

[Normal]
Please give me kudosu
ok
arien666
[General]
Disable 'LetterboxInBreaks' on every diffs :3



meow
Nilsso
RANKRANKRANKRANK
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