rankrank!
those wrote:
[Kurosanyan's Taiko Oni]
- Why does enden.jpg say "enden"? Actually, why is it enden.jpg? You're right, I should rename it enednednendendnendendenenddnende.jpg (who cares about the bg's name seriously D:)
- 01:03:570 (1) - Starting from here you can throw in more triples. Listen to the hihat. Gonna add 3 triplets on this part
I'm not talking about the filename. Look at the image.Kurosanyan wrote:
You're right, I should rename it enednednendendnendendenenddnende.jpg (who cares about the bg's name seriously D:)
those wrote:
I'm not talking about the filename. Look at the image.Kurosanyan wrote:
You're right, I should rename it enednednendendnendendenenddnende.jpg (who cares about the bg's name seriously D:)
okKurosanyan wrote:
[Normal]
Please give me kudosu
Combo1 : 64,234,213
Combo2 : 204,247,238
Combo3 : 240,192,104
Combo4 : 168,236,149
232,232,93570,6,0,B|223:279|257:320|308:316|346:284,1,150
356,252,94170,2,0,B|365:205|331:164|280:168|242:200,1,150
With Nashmun's mod and yours it makes 2. D:those wrote:
I can't bubble with 1 Taiko mod. Try to get some mods for that; I won't forget about it this time I promise :O
Thankies. http://puu.sh/1fv1IFiya wrote:
Yo, I heard you need taiko modz
[Kinomi's Taiko Muzukashii]
00:12:570 (43,44,45,46,47) - Since you used this as a lead in phrase at 00:10:170 - it plays better imo if you remove 00:12:720 (44) Alright.
00:22:620 (93,94,95) - This triple is kinda a random to me, and I don't think, at a muzu level, players would be ready for it in such a repetitive musical pattern when you aren't already using them in that pattern so remove 00:22:695 (94)? Ops, fixed.
00:53:970 (253) - Big kat instead of small? Done.
01:17:970 - Kat here then start the spinner on 01:18:120? Nah.
01:44:370 (104) - Big kat? Sure.
02:03:570 - same as 01:17:970 but with a big kat or even big don because it is the last note of the climax of the song. Nah.
I think it might be a little bit hard for a muzu, it's mostly because of the bpm, but the map itself is nice and consistent without being overly repetitive. I was afraid someone would say that, it's actually my first time mapping muzukashii, lol.
Hope that helps somewhat
Fiya wrote:
[Kurosayan's Taiko Oni]
It's waaaaay too quiet on the hitsounds, even the louder parts felt soft to me. At least +20% on all imo, or just make it the same as Kinomi's muzu. Actually I think Kinomi's muzu has the same thing than mine but looks like galvenize or maybe some bug from osu! messed up with my map...
00:15:570 (1) - Big kat? Yup
00:18:720 (5,6,7) - kkd instead of kkk? Flows/sounds better here imo than a one color triple. Nah, sounds better with kkk imo. The flow looks fine when I play it too. Also it avoid making pattern too much repetitive.
00:23:520 (5,6,7) - ^ Same here since this pattern is repeated. Same here
01:17:970 - Move the volume change to here? 01:16:770 (10,11,12,13,14,15,16,17) - This line of notes sounds strange at lower volume. Well it's because of the map being mysteriously messed up.
01:23:670 (1,2,3,4,5) - kkddk instead of ddddk? Nope, it's a repeated sound so it should be only d. But I removed the pattern before, it was weird.
01:36:720 (17,18,19,20,21,1,2,3,4) - Feels really streange to have 3 of the same triplet right next to each other like this when you didn't do it on any other repetition. Maybe just change the second or third one to kdk or kdd? I didn't do it anywhere else because the music is unique on this part if you listen and compare it well. And I'll keep ddk ddk ddk for consitency and because it's the best way to fit to the music imo.
Well it really fits in with the music lmao, and again very consistent without being repetitive in a boring way. Yeah I always try to fit the more possible with the music and be consistent but because of this it's hard to make something not repetitive and boring. D:
Just one thing, I won't change my "Normal" to "Hard" or my "Beginner" to "Normal/Standard". It might be the standard for difficulties nowadays but it has never been in my book(at least for high bpm maps). If you take the difficulty spreading as a whole without taking notice to how they're called, it's quite alright. I really don't want my "Hard" to look that easy is what I mean.lolcubes wrote:
Hi.
[General][Another]
- Your offset should be located at 00:01:181 because that's where the music starts and you started mapping (your Another diff).
- After your offset change, the green lines became unsnapped. Generally it doesn't really matter, but in this case both the volume/hitsound changes and the kiai are unsnapped and this is unrankable. All fixed
- I wonder why didn't you start mapping diffs from the beginning like you did in Another?Another is my special diff!
[Hyper]
- I would really prefer if you used HPdrain 6 here. Usually anything above 6 doesn't work nicely on this BPM and if it's this long, creates an imbalance in the less dense parts on the timeline. It's still very challenging with 6. Downside is a loss of maximum score but that doesn't matter anymore. I'm fine with reducing it but not below 7
- 00:01:181 (1,2,3,4,5,6,7,8,1,2,3,4,5,6) - Not really gonna force you to change, but the stars are a bit uneven, might want to reshape the patterns maybe? Especially since we have that pattern maker which makes a star for you haha. Ye might as well do it
- 00:30:881 (1) - This new combo seems a little unnecessary to me since you didn't use it in the previous section (00:26:081 (4)).
- 00:32:231 (1) - I really don't like this. It interrupts the constant rhythm you were pumping until here. Also you miss a beat at 00:32:381 which is more important in my opinion. Just shorten it? Fine
- 00:53:906 (6) - Hm, how about changing the volume of the slider end to something in 60~70% range? That finish should be more expressed imo. alright
- 00:58:781 (1) - Add a finish to the start as well? ye
- 00:58:781 (1,2,3,4,5,6,1,2,1,2,1,2) - Some inconsistent comboing. Maybe if you just used 1-2-3-4 for everything, it seems to work as well. So, new combo on 5, remove from the 01:00:581 (1) and remove from 01:01:781 (1). Since HP drain definitely has to be changed because 8 is broken for a map like this, really short combos will mess with the drain and might make it too easy. 1-2-3-4 1-2-3-4 is a nice balanced comboing setup here and fits the music the best. all good
- 01:10:181 (1,2,3,4,1,2,1,2,1,2,3,4) - ^ would prefer if you did the same here. Just use a new combo every measure instead of every half a measure (except for 01:12:581 (1,2,3,4) because it's a drastic change which was already expressed with a new combo before). yup
- 01:25:181 - 01:28:781 - Really uneven comboing here. I suppose it's for the sake of the symmetry, but how about adjusting the symmetry to fit the right comboing instead? Or you can just use comboing like you used everything else, it won't make your symmetry look worse (in my opinion). Just a combo each measure is fine. Removed the combo at the slider.
- 01:35:381 (5,1,2,3) - This won't work. The new combo is random and the spacing change is completely random. Can you think of a different pattern for this? Jumpy is fine, however a pattern like this is just wrong in my eyes. I think I've done that elsewhere in the map. It's fine.
- 01:44:381 (1,2,3) - This is really really hard to read because of the previous notes which were located around here and left their hitbursts. This is critical because 01:44:681 (3) nearly cannot be recognized as a slider at all with all of those hitbursts here and that is unrankable. I think the best solution would be to remake the pattern 01:43:181 (1,2,3,4,5,6,7,8), to change the direction, order or even the pattern itself. Changed pattern
- 01:59:981 (1,2,3,4) - You could probably make the spacing more consistent, won't really hurt. It looks off like this and it felt a little strange to me. ok
Applied everything aside that one bit
- OD7 please. There is a reason for this (see below @normal diff).
- 00:30:281 (2) - Missing a clap?
- 00:33:881 (2) - ^
- 00:38:381 (1) - ^
- 00:39:581 (1,2,3,4,5) - Try playing this on default skin, you will notice that everything seems so cramped and that the short repeaters have really really poor visibility. You should definitely avoid placing objects behind hitbursts here because it just makes it look bad with no good reason. Especially 00:40:031 (3), this really needs to get moved.
- 00:57:581 (1) - Have you considered using a drrrrrrrrr slider instead? The way the spinner ends somehow bugs me for some reason haha. nah it's fine
- 00:58:781 (1) - Finish?
- 01:07:181 (3,4,1,2,3) - This all should be in the same combo. (look at 01:16:781 (1,2,3,4,5,6), fits the music nicely)
[Normal][Beginner]
- This is not a normal diff. If you use proper difficulty settings which fit this kind of mapping, you get a really nice hard diff. This should also be done because the Hyper feels like your average Insane and normal -> insane, yeah that doesn't work. Use the following difficulty settings please and rename to [Hard].
- While modding this, I will mod it as a Hard and having the above difficulty settings.
- Hitsounds: I see you are trying to use claps on every 2nd and 4th white tick where possible. This might not always be a good idea because that hitsound pattern gets interrupted very often. Maybe try removing claps where you are unable to use them for a measure? It would bring some consistency to your hitsounding and would sound nicer in my opinion.
- 00:58:781 (1) - Finish? ok
- 01:16:781 (1,2,3,4,5) - Why use soft hitsounds here? You used normal in the upper diffs and it sounded better because it follows the beat. changed
- 01:29:981 (3) - To keep consistency, this should be a new combo.
- 01:32:681 (4) - ^
- 01:40:781 (4) - ^ all ok
- 01:46:481 - From here onward, it seems you are missing quite a lot of claps. Recheck your clap patterns from this point until the end please. added
- 01:54:281 - Since this is a hard now, feel free to drop a note here.
I spoke to Kurosanyan a little, and it will take more time for me to mod his taiko properly. I wanted to post a full mod however I'd rather post this here now and post the taiko mod later in an edit.
- I recommend to use these difficulty settings and rename this diff to [Normal] or [Standard].
- Hitsounds: Eh, have you tried replacing your whistles with claps? Even if they don't follow the clap patterns in the music, I think it's still a better choice to create a rhythm with, rather than with whistles.
- 00:58:781 (1) - Finish? ye
- 01:43:181 (5) - This doesn't fit the music at all, because the beat focus is not on the white tick this slider ends on. Tried using a different object here? A single circle could create some tension, but it would break the flow a little, I don't really know what to suggest here, but I would be really happy if you found something more fitting than that slider. changed
- 02:01:331 (1) - Start it on a white tick please. No real reason to have it here and this also affects mania. Spinners started there in the 2 other diffs
lolcubes wrote:
[Kurosanyan's Taiko]
Use normal hitsounds at 70~80% volume, soft hitsounds are not allowed according to the taiko rules & guidelines.
They are allowed. It's a guideline, not a rule. I picked soft because imo the soft sounds of the default skin (even if I don't really care about it) fits nicely to the music. Anyway I'll fix it tonight because "lol it's a guideline I must fix".
Edit: Well actually it's better with normal hitsounds. But don't forget that soft hitsounds are not unrankable and that sometimes they fit (imo both normal and soft are ugly with default skin lol)
00:19:774 (15,16,17,18) - Not too fond of this. How about ddk k (the current pattern is d kdk)? I think it flows more naturally and still sounds really good (better to me actually).
Nope, it doesn't fit at all, I'll keep following the music and drums so I refuse to change this.
Also if you do this change maybe change 00:20:374 (1) to d? Would be slightly inconsistent but I think it sounds better and the previous couple of patterns would imply a kkd anyway.
You explained yourself why I should not fix it. I want to keep the consistency.
(I was actually supposed to post a full mod with suggestions, but I really had a hard time modding this cause the map is good. The kdk one is something I really want to see change though hehe)
I know that you don't like the map because there's a lot of katsu on downbeats but most of the people that played it said it was fitting for this song and even I who hate katsus think it fits. Well sorry but I won't change anything you said except for the 70% Normal hitsounds.
Thanks!lolcubes wrote:
Let's get this over with.
meiikyuu wrote:
grats
Frostmourne wrote:
again.. epic again
gratz for the rank galvenize !! really nice map : )