[Insane]
-- I would be lying if I didn't say that the slidertick hitsounds didn't make me go "what the hell" at first. It sounds good but it doesn't play well. I thought I was hitting notes and it actually made me get a few 100s/50s/misses. I'd highly, highly advise against this and you should definitely try to find another way if you can.
00:30:671 (1) - This slider isn't really following anything. I'd replace it with a hit circle at it's start-point and a 1/2-beat slider at 00:30:845 (2).
00:44:450 (1,2) - It'd make more sense if the combo started on (2) instead because of the transition in the vocals.
00:51:950 (5) - If you want a 1-beat slider here to follow that guitar, it needs to start on the downbeat instead. In fact, it fits the music better altogether. Get rid of (4) and (5), add a hit circle where (4) originally started, add a 1-beat slider starting at 00:51:775 (5). After that, add a hit circle at 00:52:298 (6).
01:27:705 (7,8) - This was another part that didn't make much sense to me, in terms of beat placement. I even had to look back and actually try to understand what it was following which usually indicates something is off. Anyways, the real problem is (7) ending on that downbeat. You should really be stressing that guitar, like you did in the previous pattern at 01:25:264 (3). Since it'd be easier to explain in a screenshot, here's a
timeline reference of how the beats should be placed starting at (7).
02:03:636 (1) - This combo doesn't make any sense. Remove it and add it at 02:04:333 (3) instead. It stretches it out quite a bit but if you wanted to you could also add a new combo at 02:02:241 (5).
02:05:031 (1) - Again, this combo doesn't represent what's happening in the music very well. Remove it and add it at 02:05:729 (7) instead.
02:25:962 (1) - Same as above. Remove it and add it at 02:26:659 (7).
02:27:357 (1) - lol, sorry for the nazi combos but it needs to be done. Remove this and add it at 02:28:055 (5).
02:29:450 (5,1) - Switch these combos to be consistent.
[Kurai's Hard]
00:14:101 (1) - Remove this combo for the sake of consistency.
00:26:136 (7) - Get rid of this repeat-slider. It's ending on a beat where you should be starting a slider. Make it a triplet and the last note be a 1/2-beat slider. While you're at it, remove the combo on the note after it and add it on the newly created slider.
00:33:113 (4,5) - Switch these notes around. The slider should be starting on that red-tick instead to follow the vocals accurately.
00:38:781 (1) -
SPOILERThis spinner is unsnapped because of the new timing section. If I were you, I'd totally want to snap it because I'm obsessive like that. If you want to bother, go into the .osu and change 256,192,38781,12,4,42016 to 256,192,38781,12,4,42008. This isn't necessary but it'd be nice.
On second thought, shorten that spinner to 00:40:962. It's really frustrating and anti-climatic ending a spinner on notes where you could be adding beats for the player to hit. I highly, highly recommend doing this.
00:42:531 (2,3) - Just like before, switch these notes around. The slider should be starting on that red-tick. After that, don't forget to add a hit circle at
00:43:403 (5) - Make this a half-beat slider instead to get rid of that unusual gap.
00:51:426 (3) - Add a hit circle here to keep the beat going or else it's an awkward transition from that slider to the triplet.
01:02:414 (1) - Remove this unnecessary combo.
01:09:914 (8,1) - The combo should be starting on (8) instead because of that heavy crash and ~*consistency*~.
01:11:310 (3,4,5,6,7,8) - Spread this pattern out. There's no reason for the notes to overlap each other.
01:55:874 (1) - Just like before, it's extremely anti-climatic ending a spinner right where the kiai starts. End it at 01:58:054 instead. Don't forget to map the parts where the spinner originally covered up too.
02:19:159 (1) - Remove this combo
02:40:612 (5) - I'd rather see the combo starting here instead of at 02:41:659 (1).
02:50:728 (5) - Just like before, remove this combo because of lolcombospam
[Normal]
-- fff, it's so high-end for the easiest difficulty. Oh well, it should suffice. Try making an easier map next time though ;_;
01:31:543 (3) - Shift this back two ticks to follow the gutar like you've done in the previous patterns.
[Wmf's Taiko]
00:59:450 (391,392,393,394,395,396) - This part is pretty awkward -- especially on the first play. I don't think the music really calls for a double -- besides, it's pretty inconsistent and comes out of nowhere for the most part.