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Rokugen Alice - Kinema Lolita

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Total Posts
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Topic Starter
Kite
This beatmap was submitted using in-game submission on Montag, 13. August 2012 at 18:46:29

Artist: Rokugen Alice
Title: Kinema Lolita
Tags: Harajuku Roriwitakinema comiket 79 c79 original Kurai wmfchris
BPM: 172
Filesize: 5881kb
Play Time: 02:42
Difficulties Available:
  1. Hard (4,8 stars, 322 notes)
  2. Insane (5 stars, 571 notes)
  3. Kurai's Hard (4,97 stars, 507 notes)
  4. Normal (2,97 stars, 160 notes)
  5. Wmf's Taiko (4,94 stars, 1185 notes)
Download: Rokugen Alice - Kinema Lolita
Information: Scores/Beatmap Listing
---------------
Hope you enjoy!
First track from the album Harajuku Lolita Kinema (原宿ロリヰタキネマ) by Rokugen Alice (六弦アリス)

Feel free to remove the custom slidertick hitsounds if you dislike them.

Special thanks to Kurai and wmfchris for their guest diffs!

Last full-submit 13th August
Furawa
\>w</ erai~~
Topic Starter
Kite
dont die on me kinema lolita
wmfchris
Topic Starter
Kite
arigatou gozaimasu!
Kurai
Topic Starter
Kite
<3
pending now :D
Jenny
Ich bin ein Berliner and currently too lazy to filter the chatlog for what I all mentioned so... please don't demand me to do so, I'm not in mood o3o
Topic Starter
Kite
pointed out that a lot of the mp3 was unmapped (>20%) so i cut it now its 19,8% unmapped.
Jenny
I wonder where ya kudos went at~
Loneight
Request from M4M.

Here are just suggestion ~OAO
If you do not like , you can skip it .

[Normal]

  1. Useless blue line:(although no effect)
    01:15:391 -
    01:23:475 -

  2. Useless green line:
    01:04:324 -
    01:23:859

  3. 00:09:558 (5) - NC
  4. 00:15:140 (5) - ^
  5. 01:07:116 (1) - ^
  6. 01:39:209 (4) - ^

[Kurai's Hard]

  1. Useless blue line:(although no effect)
    01:15:391 -
    01:23:475 -

  2. 00:16:186 (6) - NC
  3. 00:57:173 (4) - 3 grid up
  4. 01:33:626 (4) - remove NC
  5. 02:13:917 (4) - 3 grid up
  6. 02:52:812 (6) - NC

[Insane]

  1. Useless green line:
    01:23:859 -

  2. Useless blue line:(although no effect)
    01:15:391 -
    01:23:475 -

  3. This is so perfect that I can't find any suggestion, lol ...
good song and good luck ~
star~
and sorry to my poor English
Topic Starter
Kite
Thank you, fixed NC in Normal :3
Kurai
All fixed except "01:33:626 (4) - remove NC"

Download: Rokugen Alice - Kinema Lolita (Kite) [Kurai's Hard].osu
those
From .:Let those mod those maps:.

[General]
PreviewTime is not consistent across all difficulties. I would go with 41650.
Letters get cut off during gameplay in taikobg.jpg. Fix picture and full upload.

[Normal]
-

[Kurai's Hard]
00:40:953 - Inherited point here isn't needed
01:08:859 (4,5,6,7) - Consider using 1.30x spacing like you have been in this section.
01:09:905 (8) - NC
01:11:301 (1) - RNC
01:27:522 (2) - I moved it around a little so that the sliders don't touch:
238,175,87522,2,0,B|244:255|171:301,1,139.200002323151,8|8

[Insane]
-

[Wmf's Taiko]
01:48:801 (797) - D here.

Good luck :3
Topic Starter
Kite
Fixed previewtimes, but the taikobg seems fine for me.. nothing seems to be cut.
Thanks for the mod!
those
Topic Starter
Kite
Alright, got rid of it and restored old bg for taiko with SB after speaking with wmfchris.
Also added the 01:48:801 (797) - D
Kurai
kriers
[General]:

I don't like the transition between Combo colour 2 and 3. Swap 3 with 4 and the colours won't clash.

[Normal]
-

[Kurai's Hard]

00:05:367 (1,2,3) - weird spacing. Should keep either 0,6x or 0,7x
00:23:337 (3,1) - maintain 0,8x here?
02:56:301 (1) - place clap on beginning instead?
02:57:696 (5) - ^


[Insane]

00:23:512 (1) - that was kinda ugly. Make sure it curls nicely around (2)
00:27:000 (3) - same with this one
01:03:627 (9,10,1) - keep this 0,6x. Weird spacing change between 10,1
01:27:174 (5) - should curve it properly around (4)
Topic Starter
Kite
yay thank you kriers <3
Kurai
lolcubes
Taking on a really really really old request orz.

[General]
  1. Timing: It seems a little bit off to me, especially the red line at the first kiai, which when using the following offsets is not necessary at all:
    BPM 172 Offset 5372
    BPM 172 Offset 6776
    Finished kurai's diff with 2x100 and your diff with 4x100 with the above timings @OD9.
[Insane]
  1. Difficulty settings seem to be going haywire. While I don't agree with AR9 (I prefer AR8 for this, stuff isn't that fast and the song isn't aggressive enough), it's not bad and I guess people could prefer AR9 here, but OD6 is way too low. OD7 minimum please. Same with HPdrain, lots of stuff to hit and low spacing around so it's not that hard, so HP7 too please.
  2. Hitsounds: some custom soft finishes should probably get replaced by default soft finishes, it would sound much better. Here's a complete list:
    SPOILER
    00:23:512 (1) -
    01:23:860 (1) -
    01:29:441 (1) -
    I could list more but these are the main ones I was thinking about.
  3. 00:31:709 (1) - Try adding a finish at the start here, sounds really awesome, emphasizes the music better.
  4. 00:37:465 (3) - Try a soft default finish at the start here, adds more dynamics.
  5. 00:43:918 (4) - Try a whistle at the start, sounds nice (same goes for 00:55:081 (6) - and all similar parts). You actually did this at 02:11:825 (4) and it sounds quite nice.
  6. 01:11:302 (1,2) - Try using 90% volume for the first kickslider, the volume change is a bit too sudden.
  7. All difficulties: 01:14:353 - This seems a very strange spot to end the kiai, also a spinner end here doesn't make much sense to me. If you extend it by 1/4 it seems a bit better though.(kurai did this in his diff) As for the kiai, maybe end it at 01:12:696? It's already superawkward to have kiai going over spinners.
  8. 01:26:651 (3) - Use a default soft finish instead of a whistle here? Better impact and sounds better to me.
  9. 01:32:232 (1) - ^
  10. 01:43:744 (5,1) - I feel that this spacing is a little too big. Try reducing it a bit?
  11. 01:44:790 (1,2,3,4) - Maybe create a crescendo here so that each slider has 5% bigger volume than the previous one? It would fit nicely imo.
  12. 01:46:883 (3) - Add finish to the end? It sounds badass and fits nicely.
  13. 01:58:046 (1,2) - Okay, here I was "wtf?". I really don't like these hitsounds, they sound completely out of place to me. They don't fit the song if you ask me. Instead of such a beat, maybe try some other drum hitsound?Might need to rename the file.
  14. 02:20:982 (8) - Soft hitsound for this note? It actually sounds quite weird having it on normal.
  15. 02:42:000 (1,2,3,4,5,6,7,8,1) - Use whistles for the first note of the stream and the start of the slider? Sounds nice.
[Kurai's Hard]
  1. Some of the spacings are completely unreadable on the first go, unless you focus really hard. Moreover, this is a hard diff, you shouldn't really try to confuse people hehe. I'll give you a list as I go.
  2. 00:06:414 (4,5,6) - The kickslider 6 has unsnapped end because of a timing change which occurs right where it ends. It's only a few ms unsnapped but it still is and this can't be let go, I'm sorry ;x;. (timing needs fixing anyway)
    Anyway, I think that instead of all these you should map only 1 long slider, which starts at 4 and ends where 6 ends, with a small osuhax to prolong it a little so it's not unsnapped. If you decide to go for this, I can help you with the hax.
  3. 00:07:291 (2,3,4) - I don't think compressing streams like this is a good idea, can only add to the confusion when it comes to spacing. This affects all streams like this.
  4. 00:23:512 (1) - Add a finish here?
  5. 00:32:058 (1,2,3,1,2,3) - This seems confusing to me. Raise the spacing between the second 1 and 2 to what you use afterwards, it's a bit less confusing that way.
  6. 00:38:686 (5) - Soft default finish here? Sounds awesome.
  7. 01:09:905 (8) - This one should be a new combo, not the next one.
  8. 01:23:859 - This whole section is lacking some hitsounds imo, specifically finishes. You could add them at the end of 01:23:161 (5), start of 01:26:650 (1), 01:29:440 (4), and 01:32:231 (1). Without these it sounds a bit shallow.
  9. 01:41:999 (6) - I suggest to change this into 2 sliders instead, this repeater doesn't really seem intuitive to me. It didn't derp me while playing though, so it's up to you.
  10. 01:49:150 (1,2,3,1,2,3) - Same as 00:32:058 (1,2,3,1,2,3).
  11. 01:55:778 (5) - Finish?
  12. 03:05:719 - This pause seemed too weird. I strongly suggest to put rhythm notes atleast, so 03:06:068, 03:06:417, 03:06:766 and 03:07:115.
[Wmf's Taiko]
  1. Use default hitsounds, not custom.
  2. 01:46:194 (775,776,777,778,779,780,781,782,783) - I think you should change this part of the stream. The song changed it's atmosphere here, it's quite calmer and you still continue your stream from a really intense part. Just removing 776, 778, 780 and 782 this sounds less busy and better if you ask me.
[Normal]
  1. 01:46:883 (1) - The repeat arrow is hidden by a hitburst from the spinner. While you do see the arrow for a fraction of a second, that time is way too low for a normal diff. You will need to change this somehow.
  2. 01:55:779 (1) - Same thing about hitsounds, try using the one I provided I think it fits much better.
Guess that's it, I might have missed something but I'll do a recheck some other time anyway.
Topic Starter
Kite
pro mod, fixed all waiting on gdiffs
wmfchris
Use default hitsounds, not custom. Kite has removed for me...?
01:46:194 (775,776,777,778,779,780,781,782,783) - I think you should change this part of the stream. The song changed it's atmosphere here, it's quite calmer and you still continue your stream from a really intense part. Just removing 776, 778, 780 and 782 this sounds less busy and better if you ask meSounds reasonable, removed 776, 780 and 782
Download: Rokugen Alice - Kinema Lolita (Kite) [Wmf's Taiko].osu
Kurai
Okay, everything fixed, except for 00:06:414 (4,5,6), I want to keep a stream here. Thank you ~ !

Download: Rokugen Alice - Kinema Lolita (Kite) [Kurai's Hard].osu
lolcubes
[General]
  1. Storyboard: Isn't exactly opimized, using 3.0 load at times where it's not necessary at all. I guess it's not unrankable or anything but you should optimize it (I can help you with that), also during the optimization (the method that's usually used) you can also create a small "intro" with a nice fade in. Contact me if you want me to talk to you about this in more detail.
    I guess we fixed that, took a couple of mins.
[Insane]
  1. 00:40:962 (9) - AIMod reports this as broken, to fix it you will have to make your red points less clumped up. Just drag them around a bit, but don't let any of those points be "behind" other red points, cause that will cause it to report that error as well.
    Honestly, I see no reason why that slider shouldn't be allowed and everything is perfectly obvious, even with mmsliders, so the current version has my seal of approval, play with it if you want to get rid of the message though.
[Kurai's Hard]
  1. 00:06:776 (8) - I think you forgot a finish here (was here when it was a slider before).
  2. 01:51:426 - Is here supposed to be normal hitsound set? In the same part earlier in the song it was soft hitsound set.
  3. 02:43:926 (3,4) - Maybe change these as well since you changed other stuff?
[Wmf's Taiko]
  1. Lots of unsnapped objects here that need fixing.
This should be all. The difficulty gap between each diff is a bit steep, but it's consistent and the normal diff should be easy enough as the lowest diff.
Call me again once you fix your stuff and I may bubble this finally, or if you prefer finding someone else to do it, then I can just rank it instead.
Topic Starter
Kite
Okay! fixed all and thanks for the help with storyboard.
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