いっちばーんどや
done!!thanks!!Bobo wrote:
...I'm speechless. This is fucking amazing.
From #modreqs[0108]Good luck getting this app'd Val \:D/
00:00:636 (1,2) - I'd just stack them on that (1) slider.
00:01:065 (2) - Take the endpoint and drag it 2 grids left.
00:07:493 (4) - Stack this just underneath (2)? Kinda like..
00:09:636 (3) - Delete the slider points so it faces straight up, align it with the y axis then move the slider down so that it's y value is 176
00:10:922 (8) - Move the endpoint 2 grids left, it will stack with the startpoint of (3).
00:17:565 (6) - Copy (5) and vertical + horizontal flip. Then stack the endpoint with (4)'s startpoint.
00:28:708 (2) - Place it on the right side of (5) (the big slider)
00:38:458 - Add a note with clap
00:51:422 (5) - This looks really bland imo, change it to something more creative.
00:55:601 - I would use a SB strobe instead of a kiai burst, kiai bursts like this look inferior compared to your amazing SB.
00:55:601 (1) - I'd just remove the NC and stack it with the endpoint of (3)
01:15:744 (8,9,10,1) - Just stack all of these (use the endpoints of 8,9)
01:17:565 (6) - Add a repeat
01:24:636 (1) - Delete NC and stack with (1)? x:114 y:108
01:28:065 (1) - ^
01:31:494 (1) - Place in the center, stacked with (2)
01:36:422 (5,6,7,8) - Make a zig zag pattern
02:27:422 (1,2,3,4,5) - heuhuehue
02:36:636 (1) - Stack with (1) x:400 y:336
02:41:136 (7) - Stretch out the slider more
02:41:458 (8) - Delete this, give (7) a slider repeat.
Haha, the map is good. All of the mods are just suggestions to make it even better than perfect.Wishy22 wrote:
THIS MAP IS PERFECT HOW YOU GUYS DARE MOD IT YOU CAN'T MOD GOD.
Ok?
Combo2 : 255,255,128I think increasing the Hp by 1 will give a better challenge to players. HP5 looks too easy as it barely decreases.
some changed!!thanks!!Jacob wrote:
[General]
• sb\congratz.png has a storyboard code in it, but the file is not present in the folder.
• Generally, only 3 different slider speeds should be used.
[0108 style]
00:27:743 (6) - The bottom of this slider goes just slightly off the screen which is unrankable.
00:29:779 (1) - Delete NC. I don't find any significant change in the song that would require an NC.
00:33:208 (1) - ^
00:36:636 (1) - ^
00:54:315 (4) - Whistle at the head of the slider.
00:54:529 (5) - ^
01:24:636 (1) - Delete NC
01:28:065 (1) - ^
01:31:494 (1) - ^
01:42:422 (3) - Whistle at both the beginning and end of the slider.
02:33:208 (4) - Delete NC
02:36:636 (1) - ^
some changed!! thanks!!Byakugan249 wrote:
ooh 0108 strikes again! anyways let's see that I can find. was gonna mod this yesterday but i was too lazy![]()
General:
I see 2 osb files. delete the nanahosi 1 and do a full submission. idk what that's doing there. guessing that's a song.
0108 Style:
i suggest that you add a blue combo color to match Miku's hair, or replace the green combo color for a blue combo color. after all almost all of the BG is blue. here's the blue i suggest you use to replace the green combo colorCombo2 : 255,255,128no,because It is difficult to look at the same color.
I think increasing the Hp by 1 will give a better challenge to players. HP5 looks too easy as it barely decreases.
00:22:922 (1) - remove the NC because the vocals are still going. the next note should be a NC because of new lyrics.
00:46:172 (5) - i think that this slider can look a bit nicer than this.
01:13:494 (6) - hmm i think making this symmetrical would be nice but if you ignore this, make (8) a curved slider kind of like this. if you do this move combos 1-4 down a bit to avoid the slight overlap.
01:22:601 (5) - can you try to move this down a bit because it's touching the ho bar and the score. if you can't, ignore this.
01:57:422 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - ik you can do better than this because this looks too easy as it's stacked in 1 place and kind of boring. to make it challenging for players, I suggest that you do an anti jump for these notes, if you ignore this, then space out these notes to make it a bit interesting.
02:38:243 (7) - a NC here because it's following instrumental.
02:39:743 (1) - same as 00:22:922
02:48:636 (7) - same as 02:38:243 because of new lyrics.
02:48:851 (1) - remove the NC if you follow the suggestion above.
03:07:922 (2) - move this up because when i moved it up and tried to move it back down, it won't let me. i'm guessing it's because of the area.
03:09:208 (4) - since it's near the end, how about spacing this out to test the players reaction to the note? something like this
I really like how the eyes blinked at the end.
This is the best I can do. Star and GL
Who does not?^^DoKoLP wrote:
You know that i love you, val?
thanks!!Wishy22 wrote:
VAL-SAMA HAVE ALL MY KUDOSU!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! xdddddDDDDDDDDDDDDDDDDDD
@_@ShadowSoul wrote:
7 Kudos is all what i can give you <3
Awesome Map <3
But 280 makes way more sense than 140, due to the rhythm track being played so fast.ztrot wrote:
err why is the bpm still doubled
it's not doubled, 280 is the actual bpm. listen to the snaredrum. if it was 140, the snare drum woul appear 1 white section laterztrot wrote:
err why is the bpm still doubled
Are you f*cking serious? He called my taiko cute... whatTaiko wrote:
cute taiko
you can make CTB diffVerdisphena wrote:
tion
<3uljjang wrote:
i love this map <3
forever unrankable lolololval0108 wrote:
you can make CTB diffVerdisphena wrote:
tion
I think eldnl was not talking about the rankability of CTB diff itselff (he's a CTB player after all, so he already knows thatval0108 wrote:
It's rankable atm.eldnl wrote:
forever unrankable lololol
http://osu.ppy.sh/s/22115
/me cracks his neckval0108 wrote:
you can make CTB diffVerdisphena wrote:
tion
omg...impossible...orzVerdisphena wrote:
[attachment=0:93e5a]Hatsune Miku - Talent Shredder (val0108) [Verdi's CTB].osu[/attachment:93e5a]
Obvious Verdi map. They're always "impossible". D:val0108 wrote:
omg...impossible...orzVerdisphena wrote:
[attachment=0:f6d7b]Hatsune Miku - Talent Shredder (val0108) [Verdi's CTB].osu[/attachment:f6d7b]
This isn't hating dude ^^' Some are really fun but you just don't follow the rules :sVerdisphena wrote:
Why so many people hate my diffs ._.
sureSpectator wrote:
This map is awesome...
Can I make a Rankable CTB diff?
You need change the name of the Diff. at least ''Special CtB'' .. if i remember.. The ''name of the diff'' of a Special mode (Taiko, CtB) Need that for avoid confusions...Spectator wrote:
Done
Spectator's Fruit ShredderDaxMasterix wrote:
You need change the name of the Diff. at least ''Special CtB'' .. if i remember.. The ''name of the diff'' of a Special mode (Taiko, CtB) Need that for avoid confusions...Spectator wrote:
Done
inb4 -Spec's CtB-
okay,thanks.Lesjuh wrote:
Hey val, I sadly won't be able to map for the next 3 to 4 weeks because of my exams. It's very important that I work hard to pass so I hope you wouldn't mind waiting a little longer to get this approved for my diff.
Here is a preview of what I've got so far:
[attachment=0:5ebea]Hatsune Miku - Talent Shredder (val0108) [Lesjuh style].osu[/attachment:5ebea]
I'll finish it as soon as possible after my exams.
already Spectatorshinjiko-san wrote:
can I add a CTB diff please??
00:24:321 (8,9,10,1) - ここを重ねてるので配置が若干左上に行くから、近づけてるosuyo wrote:
すごいマップだ・・・
[0108 style]
00:24:214(7) ずれてる?
huhgpq123 wrote:
ㅋㅋㅋㅋㅋ시ㅣ발 어떤 ㅄ이 이걸? ㅋㅋㅋㅋ
I concur with the above statement.bbj0920 wrote:
huhgpq123 wrote:
ㅋㅋㅋㅋㅋ시ㅣ발 어떤 ㅄ이 이걸? ㅋㅋㅋㅋ
just stfu
Translate : gpq123 said lollollollollol wtf which f***er made this?
come on this is great map
'cause of lesjuh diffQert wrote:
This is an amazing map.
Y U NO GET RANKED