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BACK-ON - Flyaway (Tales of) remix

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Agka
Nice map.

[Hard]
00:13:77 (5) - Maybe a finish hitsound?

[Insane]
HOOOLY fuck it's hard.
00:42:91 (1) - any additional hitsound (finish/clap preference, or a pattern.) Also, kiai time.
//if it's a slider to the beggining of it.
00:43:34 (5) - ^
00:43:34 (5) - ^
00:44:19 (11) - ^
00:44:62 (3) - ^
00:44:62 (3) - ^
00:45:48 (11) - ^

repeat at 00:42:91 (1) to ending that hitsound pattern

00:49:77 (9) - make this become a jump somewhere (i'm not sure of this one)

Anyways, star.
Lokamp
Time for some mod-action!

Normal
[00:01:340] try this "rhythm chart" until 00:08:040:
normal-normal-finish, normal-finish, normal-whistle (I'm not sure about the final whistle, but decide: you're the boss!)
[00:12:050] alternate whistle sounds and clap sounds in this pink series (leave the final finish)
[00:41:190] (2, 3, 4) try to set soft sounds only here (I'm not quite sure of it...)

Hard
[00:01:340] use again the rhythm chart on normal as I said previously, but set THIS one for the pink series:
normal-normal-finish, normal-finish, clap-clap-whistle
[00:12:050] set sounds on this series as I said on Normal
[00:41:190] (3, 4, 5, 6, 7) again, try to set soft sounds here
[00:46:340] (1) set sound on this pink series like on 00:12:050

Insane
[00:01:340] it's the SAME situation seen on the other modes: apply the same rhythm chart! (follow this for the white series: normal-normal-finish, normal-finish, clap-clap-whistle)
[00:08:620] (1, 5, 8, 11) clap here (in the start for ALL pink spinners)
[00:10:340] (3, 7, 11, 14) finish (or clap?) the 14th, clap the others (the start of the slider)
[00:12:050] SAME situation seen on Nomal... set sounds like there for this white series
[00:41:190] (3, 4, 5, 6, 7) soft sounds here

A short, well-mapped song: good job!
My work end now with your 8th star; now it's up to you!
Mafiamaster
Normal~
  1. What I suggest for Normal is beats like 00:03:05 (1) shouldn't be touching. Therefore people know that, they should pause for a little bit.
    See also:
    00:39:05 (1)
    00:40:77 (1)
    00:41:94 (4)
    00:42:48 (1)
    This is all for making it more readable.
Hard~
  1. Redo break.
  2. 00:42:91 (1) - Extend 1/4 of a tick.
  3. Then move the other 2 sliders 1/4 of a tick forward.

Insane~

  1. 00:42:91 (1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5,6,7,8,9,10,11,12,13,14) - What is all of this.......
Sleep Powder
Nice Song~
[Normal]
00:08:62 (3) - This reminds me of the kitty slider in the Looongcat song beatmap
Nice sliders so far btw
...wait this seems short...
With the huge break...
00:31:55 (3) - Move this to the red tick?

[Hard]
00:08:62 (3,4,5) - Add a nice Clap hitsound pattern during these sliders?
00:49:77 (9) - Add a Finish hitsound to this

[Insane]
._. this beatmap might pwn me
-plays it-
:( Spacing too hard for me....the streams
-mods it-
00:07:66 (1) - New Combo please
After this is when the spacing becomes too hard for me to play lol
00:26:94 (1) - Remove this
00:37:55 (2) - Extend to white tick?
...omg spacing after this is even more deadly...than before. why? :(

Considering this is a short beatmap I guess its fine
anonymous_old
Insane is definitely passable. It's borderline approval but I think it can be ranked.
Sleep Powder
This map has been deleted on the request of its creator. It is no longer available.

Download: BACK-ON - Flyaway (Tales of) remix (blissfulyoshi) [animasks Crazy].osu
Topic Starter
blissfulyoshi
animask:
00:08:62 (3,4,5,6,7) - y are 7 not formin a straight line with the rest, it feels weird
00:09:48 (2,3,4,5,6) - same as before applies for 2
00:10:34 (2,3,4,5,6) - I would like all 3 of these sets to have the same placement
00:20:84 (1) - align with 8?
00:22:12 (6) - align with 5?
00:22:55 (1) - align with 6?
00:34:98 (5) - place the rest of the 5's in the pattern
00:45:69 (3) - this note feels weird if you finish the combo or you keep it where it is (I think it feels better where it is, so don't change it.)
Sleep Powder
Starrodkirby86
This map has been deleted on the request of its creator. It is no longer available.

Download: BACK-ON - Flyaway (Tales of) remix (blissfulyoshi) [Kirby's Easy].osu
Topic Starter
blissfulyoshi
Kirby:
Nothing I could find.

Then again, how much could I mod? Thanks for the map.

animask (I changed the difficulty name for you, hopefully you don't mind):
Can you change the slider tick rate to 1 to be consistent with the rest of the maps? (sry forgot to check earlier)

Also thanks for you map.
fufe
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
blissfulyoshi

fufe wrote:

Took a glance as per request. Looked alright.Nice and short but, I would consider ditching Hard since animask crazy is harder imo (yet less difficult starwise) =x
Hard is probably not be removed because it fills in the huge score difference between normal and animask's crazy.
K2J
This map has been deleted on the request of its creator. It is no longer available.
Zodiark1020
I like it, just one word so...
STAR
Metroid
Kirby's Easy
00:09:48 (2) - Can you make this symmetrical for just look?
00:18:409 - WAY TOO LONG OF A BREAK...
00:39:48 (1,1) - Can you make this 1 whole combo?

Normal
00:07:66 (5) - Notice how the spacing between the combos beforehand are and this guy which are both 2 ticks apart..They're different...
00:21:913 - LOOONG ASS BREAK..
00:31:66 (3) - out of spacing.
00:31:98 (1,1,1) - Can you make this 1 whole combo please?

animask's crazy
00:04:77 (1,1,1) - Make this 1 whole combo please.
00:06:48 (1,1,1,1) - Same as ^.
00:12:05 (1,1,1,1) - Same as ^.
00:13:77 (1,1) - Same as ^.
00:30:69 (3,4,5,6,7,8) - Spacing issue, It's not intuitive...
00:35:62 (1,2) - A little too large of a jump...
00:42:69 (1,1,2,3) - Crazy jump and the 1st 1 is a single combo which annoys me..
00:43:55 (1,2,3,1,2,3,1,2,3) - Not intuitive jumping combos...
00:46:34 (1,1,1,1,1,1,1,1) - Make this into a whole combo please.

Hard
00:12:05 (1,2,3,4,5,6,7,8,9) - I understand jumps can vary in spacing since they ignore spacing rules but I really don't like how this one jump is made...
00:22:307 - LONG ASS BREAK!
00:42:91 (1,1,1) - I'm fine with this even if it were only 1k spinners since they equally have the player spinning like a mid length spinner.

Insane
00:28:77 (1) - Don't have this as a single combo please.
00:42:91 (1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5,6,7,8,9,10,11,12,13,14) - I don't believe anyone can pass this and this is out of spacing....Even auto looks like it's having a hard time..
Topic Starter
blissfulyoshi
To clarify a few things for future modders,

Metroid wrote:

Hard
00:42:91 (1,1,1) - I'm fine with this even if it were only 1k spinners since they equally have the player spinning like a mid length spinner.
Auto does display 1k on the spinner in the current location, but if you had this spinner by itself without other notes near it, auto gets 2k on this exact same spinner. I think the next spinner covers up auto getting 2k.

Insane
00:42:91 (1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5,6,7,8,9,10,11,12,13,14) - I don't believe anyone can pass this and this is out of spacing....Even auto looks like it's having a hard time..
Me and a few people on #mod did test this beatmap to see if it was passable, and most of us did pass on the current and slightly harder difficulty settings. This last part did break combos but was passable.
Metroid

blissfulyoshi wrote:

To clarify a few things for future modders,

Metroid wrote:

Hard
00:42:91 (1,1,1) - I'm fine with this even if it were only 1k spinners since they equally have the player spinning like a mid length spinner.
Auto does display 1k on the spinner in the current location, but if you had this spinner by itself without other notes near it, auto gets 2k on this exact same spinner. I think the next spinner covers up auto getting 2k.
Yeah, that wasn't a suggestion, that was a comment....
WolfCoder
It's alright, I don't like the song but the difficulties feel right. I can't pass the hopscotch from hell on [Hard] but that's just me. So I can only tell you the first two difficulties are perfect and the map is alright- take this star.
Wizard Of Orz
Normal:
00:05:84 (4) - the end looks too close to 1 because of the slider overlapping on top of 1.
I would respace normal

Hard and normal and easyhas a break that takes up about 1/5 of your actual mapping time so it too long >.>

Insane is bullcrap. Kanonno does not approve of it
0_o
Kirby's Easy
00:09:48 (2) - Make this symmetrical?
00:45:48 (1,2,3) - Stacks like this I think are a tad too difficult for easy, maybe make it a repeat slider instead?

Crazy
00:12:05 (1,1,1,1,1,1) - This could probably be all one combo

Holy carp @ Insane :P

That's it, sorry if I'm not very detail oriented today :P *
Sleep Powder

Metroid wrote:

Kirby's Easy
00:09:48 (2) - Can you make this symmetrical for just look?
00:18:409 - WAY TOO LONG OF A BREAK...
00:39:48 (1,1) - Can you make this 1 whole combo?

Normal
00:07:66 (5) - Notice how the spacing between the combos beforehand are and this guy which are both 2 ticks apart..They're different...
00:21:913 - LOOONG ASS BREAK..
00:31:66 (3) - out of spacing.
00:31:98 (1,1,1) - Can you make this 1 whole combo please?

animask's crazy
00:04:77 (1,1,1) - Make this 1 whole combo please. I can do the new combo stuff.
00:06:48 (1,1,1,1) - Same as ^.
00:12:05 (1,1,1,1) - Same as ^.
00:13:77 (1,1) - Same as ^.
00:30:69 (3,4,5,6,7,8) - Spacing issue, It's not intuitive... it doesn't look that bad...
00:35:62 (1,2) - A little too large of a jump its crazy lol...and completely doable but I'll make it a bit shorter
00:42:69 (1,1,2,3) - Crazy jump and the 1st 1 is a single combo which annoys me... oh this part is my favorite though I'll make it shorter for the less experienced I guess
00:43:55 (1,2,3,1,2,3,1,2,3) - Not intuitive jumping combos... the huge jump before sort of makes it more intuitive lol
00:46:34 (1,1,1,1,1,1,1,1) - Make this into a whole combo please.
I have seen much harder jumps than this....ranked
Hard
00:12:05 (1,2,3,4,5,6,7,8,9) - I understand jumps can vary in spacing since they ignore spacing rules but I really don't like how this one jump is made...
00:22:307 - LONG ASS BREAK!
00:42:91 (1,1,1) - I'm fine with this even if it were only 1k spinners since they equally have the player spinning like a mid length spinner.

Insane my difficulty was supposed to be an easier difficulty of this so its between hard and insane difficulty-wise
00:28:77 (1) - Don't have this as a single combo please.
00:42:91 (1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5,6,7,8,9,10,11,12,13,14) - I don't believe anyone can pass this and this is out of spacing....Even auto looks like it's having a hard time..
I just modded your modding
the song is Flyaway...big jumps fit perfectly...


Download: BACK-ON - Flyaway (Tales of) remix (blissfulyoshi) [animasks Crazy].osu
Topic Starter
blissfulyoshi
Starrodkirby86

0_o wrote:

Kirby's Easy
00:45:48 (1,2,3) - Stacks like this I think are a tad too difficult for easy, maybe make it a repeat slider instead?
Symmmmmmmeeeeeetrrrrryyyyyyyyyy

And bah, easy players also need to have some stacking drilled into their little heads. :U

Download: BACK-ON - Flyaway (Tales of) remix (blissfulyoshi) [Kirby's Easy].osu
Shinde
IRC.
ztrot
This map has been deleted on the request of its creator. It is no longer available.
SteRRuM
Hi!~
[Kirby's Easy]
Looks good.
[Normal]
Fine.
[animask's Crazy]
Good...
[Hard]
Lol???
[Insane]
  1. 00:18:484 - Add a note,
  2. 00:49:77 (9) - Delete it and add a note here.
---------------------
Good one and .
tieff
[Kirby's Easy]
00:30:91 (3) - Remove finish?
00:31:98 (x) - Add note with clap?

[Normal]
00:05:84 (4) - Whistle on end?

[animask's Crazy]
Cool.

[Hard]
Cool.

[Insane]
00:29:19 (1) - Finish?

Great work, guys. Star.
Starrodkirby86
Yuukari-Banteki
This map has been deleted on the request of its creator. It is no longer available.
Doomsday
Blue = design/minor issues. you do not have to change these if you don't want to
Orange = moderate issues. it would be best if you change these, but you may be able to get away with not changing it
Red = major issues. you need to change these

timing looks good.

[KIRBY'S EASY]

seems fine. good job

[NORMAL]

00:21:80 (1,1) - these don't follow the song very well imo. the first 2 are fine, but not the last 2. i'd scrap these 4 sliders at this point and remap this bit.

[ANIMASK'S CRAZY]

its all good. pretty fun too :D

[HARD]

00:18:69 (1,2,3,1,2,3,4,1,2,3,4,1,2,3,4,5) - basically like 00:21:80 in Normal, even though this makes more sense, it still seems kinda random. maybe its just me.

[INSANE]

holy mother of all that is sacred...
might as well rename this impossible.

00:42:91 onwards - holy shit.....
i think it would be borderline even if it was going for approved, let alone ranked

nice map, but im not sure whether Insane is rankable, but it seems to have wethered 2 BAT stars (even if they are from new BAT's) so i guess it is fine. if so, god help those who try to fc it :)

star'd
Starrodkirby86
ztrot
This map has been deleted on the request of its creator. It is no longer available.

Download: BACK-ON - Flyaway (Tales of) remix (blissfulyoshi) [Ztrot's =3 mix].osu
Starrodkirby86
This thread needs more melons. I mean, hi!

Download: BACK-ON - Flyaway (Tales of) remix (blissfulyoshi) [Kirby's Easy].osu
KIA
[Kirby's Easy]
It's perfect 4 me. 8-)
[Normal]
00:18:94 (1,1,1) - I personally would set ends o' sliders earlier on white ticks.
00:42:51 (1,2,3) - A little confusing xD (But doesn't matter)
[animask's Crazy]
00:35:65 (1,2) - Spacing after prev combo confusing. May be shift (1) to right?
[Hard]
00:18:72 (1,...) - Spacing?
[Insane]
Good 8-)

Starrrr
Sir Minelli
Overall

Bpm is correct
Offset is not, work with: 1.800 (resnap all notes)

Why does Animaks's crazy has less hp drain than hard?
Easy / Normal have the same hp drain. I suggest decreasing Easy by 1


[Kirby's easy]

Now, to be honest i really liked this difficulty. People always say that Easy difficulties are boring, but Kirby made a wonderful job with this one. Good job Kirby. I actually enjoyed testing it. The only thing that worries me a bit is the last stack. It is a jump, and you shouldn't use them on easy difficulties, but for being the LAST combo, is not bad. Besides, the jump is short anyways.

-aesthetics-

00:03:52 (2) - make this slider look better?


[Normal]

00:20:65 (1) - end at red tick
00:21:83 (1) - start on white tick
00:23:55 (1) - start on white tick and end at white tick with finish sound. Then start the break.


-aesthetics-
00:39:94 (3) - align better with previous slider's end
00:42:94 (3) -click the red dot at the last part of this slider, and move it down one grid, so the slider design ends better. Looks ugly as it is.


[Hard]


00:12:10 (1,2,3,4,5,6,7,8,9) - - Spacing variations on the same pattern is a nono.
Assign new combos or space all the beats with the same value.
00:18:74 (1,2,3,1,2,3,4,1,2,3,4,1,2,3,4,5) - I don't quite feel that these patterns follow the rhythm of the song. Please make these recognizable for the players, arrange them accordingly to follow the lyrics / drums / beat
00:31:70 (7) - I think this slider here is overdoing it. Yes, i know it follows a certain sound, but i think you are losing "hard" here and going maybe for "insane"
I don't usually mod hit sounds, but here are some ideas though:
00:42:95 (1,1,1) - Try adding hit sounds? I used: whistle / whistle / finish, and it sounded cool. Your call~
00:36:74 (6,7,8,5,6,4,5,6) - Add whistle to these beats here?
00:41:67 (5,6,7) - Here too (The first is the slider's end)
00:42:53 (1,2) - Maybe claps?


-aesthetics-
00:23:24 (4) - align with slider's end
00:47:22 (3,5,7,9) - New combo this beats here so you give some color and tag fun maybe?


[Animask's Crazy]

00:11:01 (7) - new combo
00:37:37 (7) - new combo / 00:37:58 (1) - undo new combo / 00:38:44 (1) - undo new combo
00:39:08 (11) - new combo / 00:39:30 (1) - undo new combo / 00:40:15 (1) - undo new combo
00:40:58 (10) - new combo
00:57:94 (3) - A bit hidden by the previous beat score (2)



[Insane]

This difficulty here is just too hard.
I don't know what you were thinking here. At the beginning i thought it was a joke really...
If i was a BAT, i would go suck some blood and then i would totally NUKE this.
My suggestion? Delete this and keep Animaks's Crazy as your hardest.
I bet i'm not the only one who actually thinks the same.
Sleep Powder
[deleted user]
Just wondering if someone has a video of their gameplay for this song? :)
eee
I'm late on this post, aren't I, sorry 'bout that

eeemod GO!!!

first things first:
Nazi Modz = SPOILERS enter at ur own risk

[Kirby]
fix breaks?

[Normal]
00:31:15 (2) - 1 grid up

[Hard]
fix breaks?

[animask]
00:35:87 (2) - new combo, I got caught at said jump -__-

[Insane]
I think all maps have to have the same BPM everywhere, even if it's just doubled, guess you'll have to ask around, you know
other wise, nothing wrong here, I think, it's just VERY VERY insane

starred
ztrot
just got bored so i fixed up most of the stuff on it just for fun yoshi tell me what you think? ;o

EDIT: NOW WITH MORE Justice!!!!
LMAO

Download: BACK-ON - Flyaway (Tales of) remix (blissfulyoshi) [Ztrot's =3 mix].osu
Starrodkirby86
[animask's Crazy]:
01:00:10 (1) - Spinner placement on timeline intentional?

[Ztrot's =3 mix]:
00:30:72 (1,2,3) - Various problems on this little combination. It has no good flow or rhythm in it, and it should be straightened with the other repeating sliders.
00:41:97 (5) - Move 1 left on Grid Level 3...
00:46:37 (1,2,3,4,5,6,7,8,9) - Oh come on, you can make it more fun than just that. :p

00:56:01 (1,2,3,4) - It felt odd for me to switch back to a 1/2 pattern after I was so used to going with the previous ones. In addition, the music still plays that same pattern, so it almost tripped me up.
01:00:08 (1) - I feel like you should end this spinner at 1:03:085. Up to you.

Here comes my verdict-o:

ztrot's difficulty is pretty solid. There were some abuse of a certain jump-tastic technique, but this can make the perfect practice map on it. :P It's not that bad for a map. If it's added, it certainly won't hurt.

However...

This map already has 5 difficulties. I don't know what you are going to do about that. In addition, ztrot's difficulty is actually pretty easy. In my opinion, animask's difficulty is actually harder to FC. What's the problem? ztrot's gives a higher overall score first of all, so all the players would pretty flock over there and milk that up for ranking since [Insane] isn't going to be so fun to do.

ztrot either needs to make his difficulty harder by some way or animask needs his difficulty harder so ztrot's is actually easier. You can also make ztrot's easier or whatever.

Hope my criticism helps.
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