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BACK-ON - Flyaway (Tales of) remix

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Wizard Of Orz
Normal:
00:05:84 (4) - the end looks too close to 1 because of the slider overlapping on top of 1.
I would respace normal

Hard and normal and easyhas a break that takes up about 1/5 of your actual mapping time so it too long >.>

Insane is bullcrap. Kanonno does not approve of it
0_o
Kirby's Easy
00:09:48 (2) - Make this symmetrical?
00:45:48 (1,2,3) - Stacks like this I think are a tad too difficult for easy, maybe make it a repeat slider instead?

Crazy
00:12:05 (1,1,1,1,1,1) - This could probably be all one combo

Holy carp @ Insane :P

That's it, sorry if I'm not very detail oriented today :P *
Sleep Powder

Metroid wrote:

Kirby's Easy
00:09:48 (2) - Can you make this symmetrical for just look?
00:18:409 - WAY TOO LONG OF A BREAK...
00:39:48 (1,1) - Can you make this 1 whole combo?

Normal
00:07:66 (5) - Notice how the spacing between the combos beforehand are and this guy which are both 2 ticks apart..They're different...
00:21:913 - LOOONG ASS BREAK..
00:31:66 (3) - out of spacing.
00:31:98 (1,1,1) - Can you make this 1 whole combo please?

animask's crazy
00:04:77 (1,1,1) - Make this 1 whole combo please. I can do the new combo stuff.
00:06:48 (1,1,1,1) - Same as ^.
00:12:05 (1,1,1,1) - Same as ^.
00:13:77 (1,1) - Same as ^.
00:30:69 (3,4,5,6,7,8) - Spacing issue, It's not intuitive... it doesn't look that bad...
00:35:62 (1,2) - A little too large of a jump its crazy lol...and completely doable but I'll make it a bit shorter
00:42:69 (1,1,2,3) - Crazy jump and the 1st 1 is a single combo which annoys me... oh this part is my favorite though I'll make it shorter for the less experienced I guess
00:43:55 (1,2,3,1,2,3,1,2,3) - Not intuitive jumping combos... the huge jump before sort of makes it more intuitive lol
00:46:34 (1,1,1,1,1,1,1,1) - Make this into a whole combo please.
I have seen much harder jumps than this....ranked
Hard
00:12:05 (1,2,3,4,5,6,7,8,9) - I understand jumps can vary in spacing since they ignore spacing rules but I really don't like how this one jump is made...
00:22:307 - LONG ASS BREAK!
00:42:91 (1,1,1) - I'm fine with this even if it were only 1k spinners since they equally have the player spinning like a mid length spinner.

Insane my difficulty was supposed to be an easier difficulty of this so its between hard and insane difficulty-wise
00:28:77 (1) - Don't have this as a single combo please.
00:42:91 (1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5,6,7,8,9,10,11,12,13,14) - I don't believe anyone can pass this and this is out of spacing....Even auto looks like it's having a hard time..
I just modded your modding
the song is Flyaway...big jumps fit perfectly...


Download: BACK-ON - Flyaway (Tales of) remix (blissfulyoshi) [animasks Crazy].osu
Topic Starter
blissfulyoshi
Starrodkirby86

0_o wrote:

Kirby's Easy
00:45:48 (1,2,3) - Stacks like this I think are a tad too difficult for easy, maybe make it a repeat slider instead?
Symmmmmmmeeeeeetrrrrryyyyyyyyyy

And bah, easy players also need to have some stacking drilled into their little heads. :U

Download: BACK-ON - Flyaway (Tales of) remix (blissfulyoshi) [Kirby's Easy].osu
Shinde
IRC.
ztrot
This map has been deleted on the request of its creator. It is no longer available.
SteRRuM
Hi!~
[Kirby's Easy]
Looks good.
[Normal]
Fine.
[animask's Crazy]
Good...
[Hard]
Lol???
[Insane]
  1. 00:18:484 - Add a note,
  2. 00:49:77 (9) - Delete it and add a note here.
---------------------
Good one and .
tieff
[Kirby's Easy]
00:30:91 (3) - Remove finish?
00:31:98 (x) - Add note with clap?

[Normal]
00:05:84 (4) - Whistle on end?

[animask's Crazy]
Cool.

[Hard]
Cool.

[Insane]
00:29:19 (1) - Finish?

Great work, guys. Star.
Starrodkirby86
Yuukari-Banteki
This map has been deleted on the request of its creator. It is no longer available.
Doomsday
Blue = design/minor issues. you do not have to change these if you don't want to
Orange = moderate issues. it would be best if you change these, but you may be able to get away with not changing it
Red = major issues. you need to change these

timing looks good.

[KIRBY'S EASY]

seems fine. good job

[NORMAL]

00:21:80 (1,1) - these don't follow the song very well imo. the first 2 are fine, but not the last 2. i'd scrap these 4 sliders at this point and remap this bit.

[ANIMASK'S CRAZY]

its all good. pretty fun too :D

[HARD]

00:18:69 (1,2,3,1,2,3,4,1,2,3,4,1,2,3,4,5) - basically like 00:21:80 in Normal, even though this makes more sense, it still seems kinda random. maybe its just me.

[INSANE]

holy mother of all that is sacred...
might as well rename this impossible.

00:42:91 onwards - holy shit.....
i think it would be borderline even if it was going for approved, let alone ranked

nice map, but im not sure whether Insane is rankable, but it seems to have wethered 2 BAT stars (even if they are from new BAT's) so i guess it is fine. if so, god help those who try to fc it :)

star'd
Starrodkirby86
ztrot
This map has been deleted on the request of its creator. It is no longer available.

Download: BACK-ON - Flyaway (Tales of) remix (blissfulyoshi) [Ztrot's =3 mix].osu
Starrodkirby86
This thread needs more melons. I mean, hi!

Download: BACK-ON - Flyaway (Tales of) remix (blissfulyoshi) [Kirby's Easy].osu
KIA
[Kirby's Easy]
It's perfect 4 me. 8-)
[Normal]
00:18:94 (1,1,1) - I personally would set ends o' sliders earlier on white ticks.
00:42:51 (1,2,3) - A little confusing xD (But doesn't matter)
[animask's Crazy]
00:35:65 (1,2) - Spacing after prev combo confusing. May be shift (1) to right?
[Hard]
00:18:72 (1,...) - Spacing?
[Insane]
Good 8-)

Starrrr
Sir Minelli
Overall

Bpm is correct
Offset is not, work with: 1.800 (resnap all notes)

Why does Animaks's crazy has less hp drain than hard?
Easy / Normal have the same hp drain. I suggest decreasing Easy by 1


[Kirby's easy]

Now, to be honest i really liked this difficulty. People always say that Easy difficulties are boring, but Kirby made a wonderful job with this one. Good job Kirby. I actually enjoyed testing it. The only thing that worries me a bit is the last stack. It is a jump, and you shouldn't use them on easy difficulties, but for being the LAST combo, is not bad. Besides, the jump is short anyways.

-aesthetics-

00:03:52 (2) - make this slider look better?


[Normal]

00:20:65 (1) - end at red tick
00:21:83 (1) - start on white tick
00:23:55 (1) - start on white tick and end at white tick with finish sound. Then start the break.


-aesthetics-
00:39:94 (3) - align better with previous slider's end
00:42:94 (3) -click the red dot at the last part of this slider, and move it down one grid, so the slider design ends better. Looks ugly as it is.


[Hard]


00:12:10 (1,2,3,4,5,6,7,8,9) - - Spacing variations on the same pattern is a nono.
Assign new combos or space all the beats with the same value.
00:18:74 (1,2,3,1,2,3,4,1,2,3,4,1,2,3,4,5) - I don't quite feel that these patterns follow the rhythm of the song. Please make these recognizable for the players, arrange them accordingly to follow the lyrics / drums / beat
00:31:70 (7) - I think this slider here is overdoing it. Yes, i know it follows a certain sound, but i think you are losing "hard" here and going maybe for "insane"
I don't usually mod hit sounds, but here are some ideas though:
00:42:95 (1,1,1) - Try adding hit sounds? I used: whistle / whistle / finish, and it sounded cool. Your call~
00:36:74 (6,7,8,5,6,4,5,6) - Add whistle to these beats here?
00:41:67 (5,6,7) - Here too (The first is the slider's end)
00:42:53 (1,2) - Maybe claps?


-aesthetics-
00:23:24 (4) - align with slider's end
00:47:22 (3,5,7,9) - New combo this beats here so you give some color and tag fun maybe?


[Animask's Crazy]

00:11:01 (7) - new combo
00:37:37 (7) - new combo / 00:37:58 (1) - undo new combo / 00:38:44 (1) - undo new combo
00:39:08 (11) - new combo / 00:39:30 (1) - undo new combo / 00:40:15 (1) - undo new combo
00:40:58 (10) - new combo
00:57:94 (3) - A bit hidden by the previous beat score (2)



[Insane]

This difficulty here is just too hard.
I don't know what you were thinking here. At the beginning i thought it was a joke really...
If i was a BAT, i would go suck some blood and then i would totally NUKE this.
My suggestion? Delete this and keep Animaks's Crazy as your hardest.
I bet i'm not the only one who actually thinks the same.
Sleep Powder
[deleted user]
Just wondering if someone has a video of their gameplay for this song? :)
eee
I'm late on this post, aren't I, sorry 'bout that

eeemod GO!!!

first things first:
Nazi Modz = SPOILERS enter at ur own risk

[Kirby]
fix breaks?

[Normal]
00:31:15 (2) - 1 grid up

[Hard]
fix breaks?

[animask]
00:35:87 (2) - new combo, I got caught at said jump -__-

[Insane]
I think all maps have to have the same BPM everywhere, even if it's just doubled, guess you'll have to ask around, you know
other wise, nothing wrong here, I think, it's just VERY VERY insane

starred
ztrot
just got bored so i fixed up most of the stuff on it just for fun yoshi tell me what you think? ;o

EDIT: NOW WITH MORE Justice!!!!
LMAO

Download: BACK-ON - Flyaway (Tales of) remix (blissfulyoshi) [Ztrot's =3 mix].osu
Starrodkirby86
[animask's Crazy]:
01:00:10 (1) - Spinner placement on timeline intentional?

[Ztrot's =3 mix]:
00:30:72 (1,2,3) - Various problems on this little combination. It has no good flow or rhythm in it, and it should be straightened with the other repeating sliders.
00:41:97 (5) - Move 1 left on Grid Level 3...
00:46:37 (1,2,3,4,5,6,7,8,9) - Oh come on, you can make it more fun than just that. :p

00:56:01 (1,2,3,4) - It felt odd for me to switch back to a 1/2 pattern after I was so used to going with the previous ones. In addition, the music still plays that same pattern, so it almost tripped me up.
01:00:08 (1) - I feel like you should end this spinner at 1:03:085. Up to you.

Here comes my verdict-o:

ztrot's difficulty is pretty solid. There were some abuse of a certain jump-tastic technique, but this can make the perfect practice map on it. :P It's not that bad for a map. If it's added, it certainly won't hurt.

However...

This map already has 5 difficulties. I don't know what you are going to do about that. In addition, ztrot's difficulty is actually pretty easy. In my opinion, animask's difficulty is actually harder to FC. What's the problem? ztrot's gives a higher overall score first of all, so all the players would pretty flock over there and milk that up for ranking since [Insane] isn't going to be so fun to do.

ztrot either needs to make his difficulty harder by some way or animask needs his difficulty harder so ztrot's is actually easier. You can also make ztrot's easier or whatever.

Hope my criticism helps.
ztrot

Starrodkirby86 wrote:

[animask's Crazy]:
01:00:10 (1) - Spinner placement on timeline intentional?

[Ztrot's =3 mix]:
00:30:72 (1,2,3) - Various problems on this little combination. It has no good flow or rhythm in it, and it should be straightened with the other repeating sliders.
00:41:97 (5) - Move 1 left on Grid Level 3...
00:46:37 (1,2,3,4,5,6,7,8,9) - Oh come on, you can make it more fun than just that. :p

00:56:01 (1,2,3,4) - It felt odd for me to switch back to a 1/2 pattern after I was so used to going with the previous ones. In addition, the music still plays that same pattern, so it almost tripped me up.
01:00:08 (1) - I feel like you should end this spinner at 1:03:085. Up to you.

Here comes my verdict-o:

ztrot's difficulty is pretty solid. There were some abuse of a certain jump-tastic technique, but this can make the perfect practice map on it. :P It's not that bad for a map. If it's added, it certainly won't hurt.

However...

This map already has 5 difficulties. I don't know what you are going to do about that. In addition, ztrot's difficulty is actually pretty easy. In my opinion, animask's difficulty is actually harder to FC. What's the problem? ztrot's gives a higher overall score first of all, so all the players would pretty flock over there and milk that up for ranking since [Insane] isn't going to be so fun to do.

ztrot either needs to make his difficulty harder by some way or animask needs his difficulty harder so ztrot's is actually easier. You can also make ztrot's easier or whatever.

Hope my criticism helps.
Good Sir i have here my end result i hope you like it :P

Download: BACK-ON - Flyaway (Tales of) remix (blissfulyoshi) [Ztrot's FlyAway!!].osu
Topic Starter
blissfulyoshi
Since there a higher scoring diff and insane is highly disliked. Insane is removed. For those who liked the map or want to try it, here it is.

Download: BACK-ON - Flyaway (Tales of) remix (blissfulyoshi) [Insane].osu
Ekaru
This map has been deleted on the request of its creator. It is no longer available.
mosluv
Since I'm picky as hell and HATE black bars in the background: http://image-fast.com/image/bcc6ac40d844/TotWRM2oppic.jpg
Don't have to use it if you don't want to.

Easy:
00:01:37 (1,2) - Switch these. Put (2) where (1) is on the timeline and (1) right after (2).
00:04:80 (x) - Add note?
00:07:37 (x) - ^
00:14:22 (1) - Move right to white tick and shorten by 1/2.
00:35:65 (x) - Add note?

Normal:
The sliders throw me off so badly here. Probably just me u.u!

Hard:
00:10:15 (6) - This just doesn't sound right starting on an offbeat.
00:18:72 (1) to 00:24:94 (5) - Doesn't sound good o.o! Can't hear it following anything from the music.

Fly:
Ends abruptly. Change the ending a bit.

Love this song :3!
Starrodkirby86
This map has been deleted on the request of its creator. It is no longer available.

Download: BACK-ON - Flyaway (Tales of) remix (blissfulyoshi) [Kirby's Easy].osu
mrtn
try offset 1809

[kirby's easy]
all fine :)

[normal]
no probs

[hard]
all is technically OK, although you might like to look at the spinners at the end. They barely reach auto+2000 and im pretty sure the middle one doesn't reach it at all.

[animask's crazy]
00:04:80 (1,1,1,1,2) - spacing is confusing (the final 1 to the 2 is very different from the rest)
00:06:51 (1,1,1,1,1,2) - ^
00:14:65 (1) - remove new combo
00:35:65 (1,2) - jump feels out of place
01:00:08 (1) - i don't like the end of the spinner. maybe make it soft?

[ztrot's flyaway]
almost all jumps at 1/2 beats feel out of place. especially:
00:02:55 (4,5)
00:04:26 (4,5)
00:05:97 (4,5)
00:07:69 (4,5)
00:18:51 (9,1)
00:40:47 (6,1)
00:49:79 (9,1)
00:53:65 (3,4)
00:54:08 (6,7)
00:54:51 (9,1)
00:54:94 (3,4)
00:55:37 (6,7)
01:00:30 (1,2)
01:00:51 (2,1)
01:00:72 (1,2,3,4)
other than those major spacing issues no probs with this difficulty.


map is pretty good. starred
Topic Starter
blissfulyoshi

mrtn wrote:

[hard]
all is technically OK, although you might like to look at the spinners at the end. They barely reach auto+2000 and im pretty sure the middle one doesn't reach it at all.
From previous post and for future clarification

00:42:91 (1,1,1) - ...
Auto does display 1k on the spinner in the current location, but if you had this spinner by itself without other notes near it, auto gets 2k on this exact same spinner. I think the next spinner covers up auto getting 2k.
ztrot
not sure i agree with you but i lower some jumps down

Download: BACK-ON - Flyaway (Tales of) remix (blissfulyoshi) [Ztrot's FlyAway!!].osu
XepherX3
Ztrot i went over ur map and changed it so at least i would be able to play it 8-)

still pretty hard tough

Download: BACK-ON - Flyaway (Tales of) remix (blissfulyoshi) [Ztrot's FlyAway!!].osu
Sleep Powder
Zerostarry
[Hard]
00:12:52 (2,3) - Slightly offscreen.
00:13:80 (5,6) - ^
00:21:59 (2) - This snaps to 1/6, not 1/8
00:30:95 (3,6) I dont suggest using sliders in streams

[Animask]
00:07:38 (1) - Remove new combo
00:49:80 (1) - Place the green section on this note earlier.

Capitalize the "R" in the song title.
Yuukari-Banteki
[Kirby]
00:12:09 (1,2,3,4,5) - try alternating your hitsounds


[Normal]
00:20:66 (1) - align the vector of the start of this with the vector of the end of the previous note
00:31:80 (3) - note sounds 1/4 earlier


[Hard]
looks good


[animask]
looks good


[ztrot]
00:59:66 (1,2,3,1,2,1,2,3,4,1,2,3) - this last bit is hellishly hard to read
ztrot
plz feed me kudos for this i liked it the old way D:

Download: BACK-ON - Flyaway (Tales of) remix (blissfulyoshi) [Ztrot's FlyAway!!].osu
Starrodkirby86
Yuukari-Banteki
[Kirby]
looks good


[Normal]
looks good


[ztrot]
have a bubble
orioncomet
This map has been deleted on the request of its creator. It is no longer available.
Starrodkirby86
RemmyX25
First off, get rid of the .osb file and full submit. you don't need it.

Easy:
Already told Starrod to finish mapping it

Normal:
Not to nazi mod, but 00:18:95 (1,1,1,1) - these sliders look terrible and sloppy
00:42:95 (3) - ^
Also, can't this be mapped to the end? you've only got 20 seconds left of it. :\

Hard:
00:42:95 (1,1,1) - Spinner spam, IMO. The second one doesn't even reach 2000 bonus, and the others BARELY reach it.
Again, map could definitely be finished.

animask's crazy:
Actually i like this. I'm not fond of these sliders, 00:49:80 (1,1,1,1) however. I think the 2x bpm is a bad idea.

ztrot's flyaway:
actually i didnt see any problems.

I want to see a lot of improvement before i rebubble this.
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