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Metroid wrote:
Hard
00:42:91 (1,1,1) - I'm fine with this even if it were only 1k spinners since they equally have the player spinning like a mid length spinner.
Auto does display 1k on the spinner in the current location, but if you had this spinner by itself without other notes near it, auto gets 2k on this exact same spinner. I think the next spinner covers up auto getting 2k.
Insane
00:42:91 (1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5,6,7,8,9,10,11,12,13,14) - I don't believe anyone can pass this and this is out of spacing....Even auto looks like it's having a hard time..
Me and a few people on #mod did test this beatmap to see if it was passable, and most of us did pass on the current and slightly harder difficulty settings. This last part did break combos but was passable.
Yeah, that wasn't a suggestion, that was a comment....blissfulyoshi wrote:
To clarify a few things for future modders,Metroid wrote:
Hard
00:42:91 (1,1,1) - I'm fine with this even if it were only 1k spinners since they equally have the player spinning like a mid length spinner.
Auto does display 1k on the spinner in the current location, but if you had this spinner by itself without other notes near it, auto gets 2k on this exact same spinner. I think the next spinner covers up auto getting 2k.
I just modded your moddingMetroid wrote:
Kirby's Easy
00:09:48 (2) - Can you make this symmetrical for just look?
00:18:409 - WAY TOO LONG OF A BREAK...
00:39:48 (1,1) - Can you make this 1 whole combo?
Normal
00:07:66 (5) - Notice how the spacing between the combos beforehand are and this guy which are both 2 ticks apart..They're different...
00:21:913 - LOOONG ASS BREAK..
00:31:66 (3) - out of spacing.
00:31:98 (1,1,1) - Can you make this 1 whole combo please?
animask's crazy
00:04:77 (1,1,1) - Make this 1 whole combo please. I can do the new combo stuff.
00:06:48 (1,1,1,1) - Same as ^.
00:12:05 (1,1,1,1) - Same as ^.
00:13:77 (1,1) - Same as ^.
00:30:69 (3,4,5,6,7,8) - Spacing issue, It's not intuitive... it doesn't look that bad...
00:35:62 (1,2) - A little too large of a jump its crazy lol...and completely doable but I'll make it a bit shorter
00:42:69 (1,1,2,3) - Crazy jump and the 1st 1 is a single combo which annoys me... oh this part is my favorite though I'll make it shorter for the less experienced I guess
00:43:55 (1,2,3,1,2,3,1,2,3) - Not intuitive jumping combos... the huge jump before sort of makes it more intuitive lol
00:46:34 (1,1,1,1,1,1,1,1) - Make this into a whole combo please.
I have seen much harder jumps than this....ranked
Hard
00:12:05 (1,2,3,4,5,6,7,8,9) - I understand jumps can vary in spacing since they ignore spacing rules but I really don't like how this one jump is made...
00:22:307 - LONG ASS BREAK!
00:42:91 (1,1,1) - I'm fine with this even if it were only 1k spinners since they equally have the player spinning like a mid length spinner.
Insane my difficulty was supposed to be an easier difficulty of this so its between hard and insane difficulty-wise
00:28:77 (1) - Don't have this as a single combo please.
00:42:91 (1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5,6,7,8,9,10,11,12,13,14) - I don't believe anyone can pass this and this is out of spacing....Even auto looks like it's having a hard time..
Symmmmmmmeeeeeetrrrrryyyyyyyyyy0_o wrote:
Kirby's Easy
00:45:48 (1,2,3) - Stacks like this I think are a tad too difficult for easy, maybe make it a repeat slider instead?
Good Sir i have here my end result i hope you like itStarrodkirby86 wrote:
[animask's Crazy]:
01:00:10 (1) - Spinner placement on timeline intentional?
[Ztrot's =3 mix]:
00:30:72 (1,2,3) - Various problems on this little combination. It has no good flow or rhythm in it, and it should be straightened with the other repeating sliders.
00:41:97 (5) - Move 1 left on Grid Level 3...
00:46:37 (1,2,3,4,5,6,7,8,9) - Oh come on, you can make it more fun than just that. :p
00:56:01 (1,2,3,4) - It felt odd for me to switch back to a 1/2 pattern after I was so used to going with the previous ones. In addition, the music still plays that same pattern, so it almost tripped me up.
01:00:08 (1) - I feel like you should end this spinner at 1:03:085. Up to you.
Here comes my verdict-o:
ztrot's difficulty is pretty solid. There were some abuse of a certain jump-tastic technique, but this can make the perfect practice map on it. It's not that bad for a map. If it's added, it certainly won't hurt.
However...
This map already has 5 difficulties. I don't know what you are going to do about that. In addition, ztrot's difficulty is actually pretty easy. In my opinion, animask's difficulty is actually harder to FC. What's the problem? ztrot's gives a higher overall score first of all, so all the players would pretty flock over there and milk that up for ranking since [Insane] isn't going to be so fun to do.
ztrot either needs to make his difficulty harder by some way or animask needs his difficulty harder so ztrot's is actually easier. You can also make ztrot's easier or whatever.
Hope my criticism helps.
From previous post and for future clarificationmrtn wrote:
[hard]
all is technically OK, although you might like to look at the spinners at the end. They barely reach auto+2000 and im pretty sure the middle one doesn't reach it at all.
00:42:91 (1,1,1) - ...
Auto does display 1k on the spinner in the current location, but if you had this spinner by itself without other notes near it, auto gets 2k on this exact same spinner. I think the next spinner covers up auto getting 2k.