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Yousei Teikoku - The Creator

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Total Posts
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Topic Starter
meiikyuu
This beatmap was submitted using in-game submission on Thursday, January 24, 2013 at 1:08:44 PM

Artist: Yousei Teikoku
Title: The Creator
Source: Mirai Nikki
Tags: saten saten-san lunarsakuya
BPM: 280
Filesize: 7908kb
Play Time: 03:39
Difficulties Available:
  1. Level 1 (1.16 stars, 136 notes)
  2. Level 3 (3.21 stars, 226 notes)
  3. Level 6 (4.95 stars, 443 notes)
  4. Nyaten (4.96 stars, 1001 notes)
  5. Origin (4.9 stars, 694 notes)
  6. Saten (5 stars, 898 notes)
Download: Yousei Teikoku - The Creator
Information: Scores/Beatmap Listing
---------------
Update 2/10/14: we got #2 on top 2013 maps. thanks for your support everyone

SPOILER
Level 1 = complete
Level 3 = complete by LunarSakuya
Level 6 =complete
Origin - complete

(Saten)
Saten = complete
Nyaten = complete

- bg and skin parts made by me

- 104 faves before rank
dkun
ohi ~

Hard
00:25:601 (1) - This is a bit weird to read first time off.
00:26:886 (4) - This note feels off beat.
01:32:244 (4) - Stack at the end of 3, perhaps?
01:34:601 (1,2,1,2) - alternate the second 1,2, as in put 1 over the last combo's 2
01:58:601 (3) - New combo here, rather than 1?
Topic Starter
meiikyuu

dkun wrote:

ohi ~

Hard
00:25:601 (1) - This is a bit weird to read first time off.
00:26:886 (4) - This note feels off beat.
01:32:244 (4) - Stack at the end of 3, perhaps?
01:34:601 (1,2,1,2) - alternate the second 1,2, as in put 1 over the last combo's 2
01:58:601 (3) - New combo here, rather than 1?
thanks a lot, it helped ~
Bakario
This is really 280 bpm?? you are sure sure sure? D:
Topic Starter
meiikyuu

Bakario wrote:

This is really 280 bpm?? you are sure sure sure? D:
yes im pretty sure its correct..?

i slowed down the sliders and such too
Makar
I think you should use 140 BPM with high SV for the harder difficulties

Also, offset should be ~2050ms (+20)
Topic Starter
meiikyuu

Makar8000 wrote:

I think you should use 140 BPM with high SV for the harder difficulties

Also, offset should be ~2050ms (+20)
thanks , i changed the offset ~ ^^

As for the bpm change, your probably right.. but idk if there is a way to keep all the notes looking the same (unless increasing the sv can fix it easily)
Makar

meiikyuu wrote:

Makar8000 wrote:

I think you should use 140 BPM with high SV for the harder difficulties

Also, offset should be ~2050ms (+20)
thanks , i changed the offset ~ ^^

As for the bpm change, your probably right.. but idk if there is a way to keep all the notes looking the same (unless increasing the sv can fix it easily)
You could double the current SV and it should be fine.
star~
Bakario
offset 2053 asd
Bakario
doble post,hi

http://puu.sh/ec9L

here's the mp3
Topic Starter
meiikyuu

Bakario wrote:

doble post,hi

http://puu.sh/ec9L

here's the mp3
changed it ^^ thanks
Saten
00:52:868 - put the previewtime here?

the offset seems wrong. Did you forget to full submit? otherwise try Bakario offset suggestion

-----
working on my diff if you still wants it~~
Topic Starter
meiikyuu

Saten-san wrote:

00:52:868 - put the previewtime here?

the offset seems wrong. Did you forget to full submit? otherwise try Bakario offset suggestion

-----
working on my diff if you still wants it~~
yeah sorry, i only did the regular upload ~ ill do full submission later tonight (i recently changed the mp3 too so that might've messed up the offset). and thanks alot, im still looking forward to your diff. ^^

Edit: updated map , should be fine now
Topic Starter
meiikyuu

Bakario wrote:

offset 2053 asd
that was correct, but when i changed the mp3, the offset seemed to be 2083 now ~
Mythol
Hello meiikyuu~ :3

BPM - 280.13 maybe? (280 feels slightly off later in the song, starting around 01:53:031)

02:08:880 (1,2) - timing is off on these sliders
EDIT:scratch that^ (only if you switch it to the bpm I suggested)

SPOILER
17:34 <Mythol> : meiikyuuuuuuuuuuuuuuuuuuuuuuu
17:34 <meiikyuu> : mytholl ~
17:35 <Mythol> : 03:15:582 (8) -
17:35 <Mythol> : you need to fix this troll spacing
17:35 <Mythol> : lolll
17:35 <meiikyuu> : wuhh
17:35 <meiikyuu> : lol k
17:35 <meiikyuu> : u mean the slider shouuld be further away?
17:35 <Mythol> : 7 and 8
17:35 <Mythol> : are troll spacing
17:35 <Mythol> : lol
17:36 <meiikyuu> : o
17:36 <Mythol> : http://puu.sh/eGA0
17:36 <Mythol> : try that?
17:36 <meiikyuu> : ok ^^ ty
17:36 <Mythol> : 03:17:511 (3,4,5) -
17:36 <Mythol> : these too lol
17:37 <Mythol> : oh wells
17:37 <Mythol> : I'll just mod it later
17:37 <Mythol> : is it complete?
17:37 <meiikyuu> : this level yeah ~
17:37 <Mythol> : o.o
17:37 <meiikyuu> : updating noww
17:37 <Mythol> : wait
17:37 <Mythol> : I'll just post on your thread now
17:37 <Mythol> : lol
17:38 <Mythol> : maybe I can find more
17:38 <meiikyuu> : ok ^^ thanks a lott
17:39 <meiikyuu> : if u updated it like just now, can u check what the offest says?
17:39 <Mythol> : 2083
17:39 <meiikyuu> : ok good.. :3

cool map! :D
Cygnus
Hi there. Here's your mod. <3
But before anything else, please change your map to WIP. Since you are not done yet.
GENERAL
  1. Change your BPM to 140. Don't try to manipulate it. 280 BPM is Seriously stupid.
LEVEL 6
  1. Overall Diff should be 5. You might want to change your diff name too.

  2. Too loud hit sound. Please reduce by 10-15%.

  3. 00:14:940 - Inconsistent spacing. Please move this a little bit away from the previous slider.

  4. 01:00:368 - New combo.

  5. 01:21:338 - Move the 3rd point of this slider at x:224 y:104.

  6. 01:31:654 - Remove new combo.

  7. 01:32:511 - ^

  8. 01:33:368 - ^

  9. 01:38:082 - New combo.

  10. 01:39:582 - Remove new combo. Add new combo at 01:39:797.

  11. 01:43:654 - Remove new combo. Add new combo at 01:44:940.

  12. 01:48:368 - Inconsistent spacing. Please make the spacing for this combo equal.

  13. 02:14:082 - New combo.
[/quote]
Saten
MY diff~♪ For approval

And the correct BPM is actually 280


Please add these hitsounds as well:
http://puu.sh/ePDy
http://puu.sh/ePDz

Edit: don't forget to change the offset I mentioned :3

Download: Yousei Teikoku - The Creator (meiikyuu) [Saten].osu
Verdisphena
-33 to offset PLEASE
Saten
You mean -23 right? o.o (2037ms)

sounds better to me

Download: Yousei Teikoku - The Creator (meiikyuu) [Saten].osu
Topic Starter
meiikyuu
ok i changed it ~

saten, thats an updated attachment right? xd
nvm, everythings updated now
Topic Starter
meiikyuu

Philippines wrote:

Hi there. Here's your mod. <3
But before anything else, please change your map to WIP. Since you are not done yet.
GENERAL
  1. Change your BPM to 140. Don't try to manipulate it. 280 BPM is Seriously stupid.
LEVEL 6
  1. Overall Diff should be 5. You might want to change your diff name too.

  2. Too loud hit sound. Please reduce by 10-15%.

  3. 00:14:940 - Inconsistent spacing. Please move this a little bit away from the previous slider.

  4. 01:00:368 - New combo.

  5. 01:21:338 - Move the 3rd point of this slider at x:224 y:104.

  6. 01:31:654 - Remove new combo.

  7. 01:32:511 - ^

  8. 01:33:368 - ^

  9. 01:38:082 - New combo.

  10. 01:39:582 - Remove new combo. Add new combo at 01:39:797.

  11. 01:43:654 - Remove new combo. Add new combo at 01:44:940.

  12. 01:48:368 - Inconsistent spacing. Please make the spacing for this combo equal.

  13. 02:14:082 - New combo.
[/quote]

done ^^ thanks ~
KirisameTempest
level 6
01:50:729 (8) - slider feels wierd
only thing i really thought was wrong/didnt feel right :P
good job keep it up
Mitsuneko
My mod. Sorry I took so long ^^;

[Level 6]

00:10:229- Remove NC
00:10:658-^
00:11:515-^
00:13:229-^
00:17:301-^
00:17:515-NC
00:19:229- ^
00:20:729-^
00:20:944- Remove NC
00:25:658-^
00:26:086-NC
00:41:515- Remove NC
00:43:444- NC
00:44:515- Remove NC
00:45:586- NC
00:46:015- Remove NC
00:47:086-^
00:47:944-NC
00:49:229- Remove NC
00:49:872- NC
00:58:444- Remove NC
01:03:801-^
01:05:515-^
01:08:944-^
01:09:801-NC
01:31:229-^
01:31:658-Remove NC
01:32:944-^
01:33:694- Delete Slider, add circle instead.Sounds better imo
01:35:515- Remove NC
01:37:229- ^
01:38:086-NC
01:41:515- ^
01:43:229-Remove NC
01:46:658-^
01:49:229(1)-Remove NC
01:50:729-NC
01:53:086- NC
01:53:515-Remove NC
01:55:229-NC
01:56:301-^
01:58:658-^
01:59:301-Remove NC
02:01:658- NC
02:02:944- Remove NC
02:05:086-NC
02:05:515- Remove NC
02:08:944- Remove NC
02:09:801- NC
02:14:944-^
02:42:586- Remove NC
02:43:658- ^
02:43:872- NC
02:45:801- Remove NC
02:46:229- NC
02:47:515- Remove NC
02:48:372- NC
02:49:229- Remove NC
02:50:086- ^
03:02:944- NC
03:06:586- Remove NC
03:08:515- NC
03:26:086- Add finish.


Nice map. I would have modded it earlier but when I was modding yours before, my computer crashed, and I was too mad to start over again :| But the mod is done now! Ignore anything you want.
Topic Starter
meiikyuu

nekonomitsu wrote:

My mod. Sorry I took so long ^^;

SPOILER
[Level 6]

00:10:229- Remove NC
00:10:658-^
00:11:515-^
00:13:229-^
00:17:301-^
00:17:515-NC
00:19:229- ^
00:20:729-^
00:20:944- Remove NC
00:25:658-^
00:26:086-NC
00:41:515- Remove NC
00:43:444- NC
00:44:515- Remove NC
00:45:586- NC
00:46:015- Remove NC
00:47:086-^
00:47:944-NC
00:49:229- Remove NC
00:49:872- NC
00:58:444- Remove NC
01:03:801-^
01:05:515-^
01:08:944-^
01:09:801-NC
01:31:229-^
01:31:658-Remove NC
01:32:944-^
01:33:694- Delete Slider, add circle instead.Sounds better imo
01:35:515- Remove NC
01:37:229- ^
01:38:086-NC
01:41:515- ^
01:43:229-Remove NC
01:46:658-^
01:49:229(1)-Remove NC
01:50:729-NC
01:53:086- NC
01:53:515-Remove NC
01:55:229-NC
01:56:301-^
01:58:658-^
01:59:301-Remove NC
02:01:658- NC
02:02:944- Remove NC
02:05:086-NC
02:05:515- Remove NC
02:08:944- Remove NC
02:09:801- NC
02:14:944-^
02:42:586- Remove NC
02:43:658- ^
02:43:872- NC
02:45:801- Remove NC
02:46:229- NC
02:47:515- Remove NC
02:48:372- NC
02:49:229- Remove NC
02:50:086- ^
03:02:944- NC
03:06:586- Remove NC
03:08:515- NC
03:26:086- Add finish.
Nice map. I would have modded it earlier but when I was modding yours before, my computer crashed, and I was too mad to start over again :| But the mod is done now! Ignore anything you want.
its okay! ^_^ thank u very much for the mod!
Gasaiyuno-chan
I want collab!
Topic Starter
meiikyuu
that would be nice but dont think theres any more room for that.. :o thank you though
Aoko
Youseiiiiiiiiiiiiiiiiiiiiiiii!!!!!!!!!! >~< Good luck with this map. ♥♥ Good job Meiikyuu :D
Topic Starter
meiikyuu
thank youu <3
Aoko

meiikyuu wrote:

thank youu <3
^~^
I still think there is space for collab.
I think a Normal and Hard Difficulty would be good though.
Enough with the Insanes! :'(
Topic Starter
meiikyuu
lol theres only going to be one insane (excluding saten's diff.) in the end. "Origin" diff. is staying and "creator" diff. is leaving most likely :)
Wishy
[Saten]

Change hit-colors 1 and 5 to something brighter. As you know your insane maps make most players just delete the background for a better visibility, these hit-colors make those hits using them very hard to see with a plain black background. And as you know, your maps are sometimes really tricky, which added to the previous point makes this quite a pain to play. Linked this to two friends, and both had to put a grey background, of course I did the same.

02:39:908 (1) - The pause after this spinner feels really weird, like I wasn't expecting it at all. Thought it was because I never played the map, but after several plays I still find that break just unfitting, I'd suggest mapping it.

03:01:979 (4) - Stack with 03:01:872 (3) - I'd say. This breaks the consequent symmetric pattern you created, plus 03:01:979 (4) - is damn hard to see under that slider. If you don't want stacking you could just place it below or something. No need to make it like I say though, all I feel is that it breaks the symmetry coming after.

That's all I pointed out to be honest, there are many other points I'd say changing, like those sliders repeating over them-selves for a few times but that's just how you map and that's why your maps are unique as they are. Hope this gets ranked since it's really damn fun.

Gonna edit this post if I find anything else.
Saten
sorry for the delay


also, please add this one (and full-submit)
normal-slidertick2.wav

Download: Yousei Teikoku - The Creator (meiikyuu) [Saten].osu
Scorpiour
Hi there~~mod from queue
and mod Origin diff only as u request :)

[Genenral]
  1. consider to uncheck Letterbox During Breaks ?
  2. Are you sure the bpm is 280 but not 140? generally it's not allowed to double the bpm without special reasons.
  3. Just a remind : the maximum size of sb item is 800x600, and if it is pure-colour image, recommended size is 640x480
[Origin]
  1. 00:07:229 (1) - i suppose two sliders here likes the beginning is better :)
  2. 00:10:444 (3) - i'd like to choose a note and then slider instead for vocal.
  3. 00:59:515 (5,6) - a slider maybe better?
  4. 01:13:444 (4,5,6,7,8) - change here to a pure stream ? :)
  5. 01:32:408 - add a note here?
  6. 01:55:658 (3,4) - i'd like to apart them to follow the prev jump~
  7. 02:09:801 (5) - consider to change the beat here?
  8. 02:17:515 (1) - invisible reverse arrow :<
that's all and gl :)
Topic Starter
meiikyuu

Scorpiour wrote:

Hi there~~mod from queue
and mod Origin diff only as u request :)

[Genenral]
  1. consider to uncheck Letterbox During Breaks ?
  2. Are you sure the bpm is 280 but not 140? generally it's not allowed to double the bpm without special reasons.
  3. Just a remind : the maximum size of sb item is 800x600, and if it is pure-colour image, recommended size is 640x480
[Origin]
  1. 00:07:229 (1) - i suppose two sliders here likes the beginning is better :) fixed
  2. 00:10:444 (3) - i'd like to choose a note and then slider instead for vocal. fixed
  3. 00:59:515 (5,6) - a slider maybe better? fixed
  4. 01:13:444 (4,5,6,7,8) - change here to a pure stream ? :) fixed
  5. 01:32:408 - add a note here? fixed
  6. 01:55:658 (3,4) - i'd like to apart them to follow the prev jump~ i just reversed slider 4
  7. 02:09:801 (5) - consider to change the beat here? im fine with how it is~
  8. 02:17:515 (1) - invisible reverse arrow :< fixed ><
that's all and gl :)
thanks a lot, it was helpful :)
K a Y e
Level 3
Umm.. Just my opinion about the breaks,

For me, the breaks are too long ><
Feels a bit boring when the break extends to the end.
You gotta put notes before it ends..before the spinner!
But the spinner works well for me~
Just a suggestion! Still, I won't force you to do this xD
Topic Starter
meiikyuu

K a Y e wrote:

Level 3
Umm.. Just my opinion about the breaks,

For me, the breaks are too long ><
Feels a bit boring when the break extends to the end.
You gotta put notes before it ends..before the spinner!
But the spinner works well for me~
Just a suggestion! Still, I won't force you to do this xD
lol im not even close to done with level 3
K a Y e

meiikyuu wrote:

K a Y e wrote:

Level 3
Umm.. Just my opinion about the breaks,

For me, the breaks are too long ><
Feels a bit boring when the break extends to the end.
You gotta put notes before it ends..before the spinner!
But the spinner works well for me~
Just a suggestion! Still, I won't force you to do this xD
lol im not even close to done with level 3
Gomen! Gomen! xD
spboxer3
from Spinboxer's mod queue~

:idea: general


  • Settings
    (For the setting/general issue.)
  1. Different red timing sections in: [Saten]
  2. Different Source: [Saten]
  3. unused photo in sb file:
    sb\black bg.png
    sb\blank.jpg
    sb\creatorbg copy.jpg
    sb\red bg.png

Level 3



  • mapping
    (These are about your pattern.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:51:801 (1,1) - Too far spacing for the center in easiest diff. It's too hard to new player.
  2. 01:47:944 (1) - needless NC.

Level 6


  • Settings
    (For the setting. like Song Setup/timing or break time~)
  1. let break start at 00:29:515 - ?
mapping
(These are about your pattern.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:14:086 (5) - NC. Because It's too stream for Normal diff. It's for Novice's diff. and NC can Increase HP for player. so I think you
  2. need add NC for this way.
  3. 00:17:515 (6) - ^
  4. 00:18:801 (1) - remove NC and add NC for this way: 00:19:229 - Reason:^
  5. 00:20:944 (6) - NC
  6. 00:43:444 (2,3) - It's still not stack now. use DS x0.0 and unable grid to check this.
  7. 00:55:229 (6,3) - How do you think stack those :P? (suggest)
  8. 01:00:372 (3) - awkward slider~you can make the layout better~
  9. 01:23:729 - add some object to here? It's heard like need add something
  10. 01:44:515 (1) - needless NC.
  11. 02:15:801 (1) - parallel it. It's looks like a bit depart off. (used ctrl +H to check it)
  12. 02:43:229 (7,1) - It's still not stack now~
  13. 02:55:229 (7) - NC. Reason: same as 00:14:086 (5) -
  14. 03:00:372 (1) - reNC and add NC to 03:02:086 (3) -
  15. 03:03:265 (1) - reNC.
  16. 03:06:694 (1) - reNC and add NC to 03:08:944 (6) -
  17. 03:10:658 (1) - ^ add to 03:12:372 (4) -
  18. 03:12:372 (4,5,1,2,1,2,3) - It's inconsistent NC for the this pattern. ↓

Saten


  • Settings
    (For the setting. like Song Setup/timing or break time~)
  1. Offset: 2086.78265930899 -> 2087
mapping
(These are about your pattern.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 02:35:836 (2,1) - stack for the slider end? (suggest)
  2. It's have too many unsnap object. remember resnap all notes and check the slider.

Origin


  • Settings
    (For the setting. like Song Setup/timing or break time~)
  1. Overlapping timing sections :
    00:02:087
mapping
(These are about your pattern.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 01:05:515 (1,2) - stack those? (slider end)
  2. 01:32:408 (3,1) - you need make it stack~ It's looks like a bit depart off
  3. 02:18:158 (2) - Unsnapped slider (end).
  4. 02:18:372 (1) - Unsnapped slider (end).
  5. 02:18:586 (2) - Unsnapped slider (end).
  6. 02:29:515 (1,2) - stack it.~ It's looks like a bit depart off

red is unrankable issue. bule is need to discuss. Black is just suggest.

good luck~
Saten
fixed, didn't find any unsnapped objects though

Download: Yousei Teikoku - The Creator (meiikyuu) [Saten].osu
Topic Starter
meiikyuu
thanks :D
Star Stream
just passing by

in saten's
invisible slider arrows
00:23:729 (4) -
02:03:586 (1) -
02:29:515 (1) -
03:14:729 (1) -
Banana
Hi~ Banana here from my queue~

general

your all diff.s' kiai section should be the same, you may check it over for the level for app. have more kiai
i don't know do you deliberately make the level 3 and level 6 have a different beginning and ending time point, though it is recommended to make all diff.s' to be the same

level 3

00:23:408 (2) - you make some of your sliders start at red ticks, and this map's vocal supposed to be bpm140, so newbies are forced to distinguish a blue tick on bpm140, seems to be too hard? thus i suggest you to make all notes start from white tick. try to follow the drum and make the rhythm near the vocal, just like you did in the latter part of this diff
----------for example: you can make sliders 00:24:372 to be this
--------------------------00:36:372 (1,2) - same rhythm here, and you may use this element many time XD
02:05:515 (1) - 3/2 repeat slider here would be better

level 6

00:17:515 (1) - this stream here seems to be not suit the music, make it begin at 00:18:158 (4) can keep the pattern and goes well
00:45:586 (9) - at here, i suggest you make every sentence's frist two notes to be slider, in order to keep a consistancy to 00:43:444 (2,3)
00:54:694 - follow the vocal here?
01:28:872 (4) - repeat more than once is not good to me, may be split it to two sliders?
03:05:515 (1,5) - it is a bit strange to follow the vocal and the drum at the same sentance..

origin

00:22:229 (4,5) - slider arrows here are not clear, make them to this?
00:42:479 - add a 1/2 slider here?
00:47:515 (5,6) - music here is different form it at (4), so i think it is not suit to use another slider here, may be change it to two stacked circle?
01:30:801 (8) - spacing here is somewhat confusing..
02:26:729 (1,2,3) - i think these sliders are not suit at here

this level plays fun XD

level for APP.. (i can't pass it ;_;)

02:41:301 - make this spinner end here and use clap
03:08:301 (4) - maybe two circles? you use three sliders to follow vocal and here is not vocal, so it is a bit strange to me
sorry for can't find more :?
Luvdic
Hello

[General:]

There are unused files in your song's folder, check them out and remove them and do a full submit

[Saten:]

Use AR10? I could play it better with AR10 to be honest. inb4 drama and people throwing food to me :(

00:08:515 (1,2,3,4,5,6) - There are no beats in 1/3th in the music, all the beats are in 1/2th if anything you should map them to 1/4th, and you shouldn't use the wrong snap.
00:23:729 (4) - Previous combo burst covers the repeat
00:28:872 (1,2,3,4) - With the way that you have overmapped this diff so far, I really expected streams in 1/4th here too
00:56:729 (1,2,3,4,5) - This is waaaaaaaaaaaay too overmapped and unfitting, I recommend taking the notes in 1/4th out
01:35:729 (2) - This slider is pretty much invisible with the combo burst from previous objects...
02:03:586 (1) - Covered repeat
02:52:229 (2) - Move it to 02:52:122 -
02:53:086 (5) - Start it at 02:52:979 - and end it at 02:53:301 -
02:54:372 (7) - I highly suggest you to remove it
02:55:658 (4) - Same as 02:53:086 (5) -
02:56:515 (6) - Same as 02:53:086 (5) -
03:14:729 (1) - Covered repeat

[Origin:]

01:30:801 (8) - Move it farther away from previous object

[Level 3:]

One of your combo color doesnt exactly match the combo colour of your other diffs;

00:55:229 (4) - Extend so it ends at 00:55:872 - and then delete 00:56:086 (5) -
00:59:944 - Add note
01:30:801 (4) - Delete, it's not really necessary imo
02:11:086 (2) - Start at 02:10:979
02:32:944 (1,2,3,1,2) - Try something more like this: http://osu.ppy.sh/ss/318005 Of course, you can position the way you want, what's important here are the objects placement in the timeline, what I mean is that you can even try something like this http://puu.sh/v4oF . Also, you should do this everytime you see this same rhyme such as 02:58:658 (1,2,3) -
Topic Starter
meiikyuu

Banana wrote:

Hi~ Banana here from my queue~

general

your all diff.s' kiai section should be the same, you may check it over for the level for app. have more kiai
i don't know do you deliberately make the level 3 and level 6 have a different beginning and ending time point, though it is recommended to make all diff.s' to be the same saten is a guest diff. (:

level 3

00:23:408 (2) - you make some of your sliders start at red ticks, and this map's vocal supposed to be bpm140, so newbies are forced to distinguish a blue tick on bpm140, seems to be too hard? thus i suggest you to make all notes start from white tick. try to follow the drum and make the rhythm near the vocal, just like you did in the latter part of this diff okay ill lessen the red ticks
----------for example: you can make sliders 00:24:372 to be this
--------------------------00:36:372 (1,2) - same rhythm here, and you may use this element many time XD fixed
02:05:515 (1) - 3/2 repeat slider here would be better

level 6

00:17:515 (1) - this stream here seems to be not suit the music, make it begin at 00:18:158 (4) can keep the pattern and goes well fixed ^^
00:45:586 (9) - at here, i suggest you make every sentence's frist two notes to be slider, in order to keep a consistancy to 00:43:444 (2,3) fixed
00:54:694 - follow the vocal here? sorry im keeping ><
01:28:872 (4) - repeat more than once is not good to me, may be split it to two sliders? fixed
03:05:515 (1,5) - it is a bit strange to follow the vocal and the drum at the same sentance..

origin

00:22:229 (4,5) - slider arrows here are not clear, make them to this? fixed
00:42:479 - add a 1/2 slider here? ok ill try for now
00:47:515 (5,6) - music here is different form it at (4), so i think it is not suit to use another slider here, may be change it to two stacked circle? fixed, i put 2 cricles but not stacked
01:30:801 (8) - spacing here is somewhat confusing.. fixed
02:26:729 (1,2,3) - i think these sliders are not suit at here fixed

this level plays fun XD thanks ♥

level for APP.. (i can't pass it ;_;) ;_;
~waiting for saten-san to fix :3

02:41:301 - make this spinner end here and use clap
03:08:301 (4) - maybe two circles? you use three sliders to follow vocal and here is not vocal, so it is a bit strange to me
sorry for can't find more :?
香蕉♥, 谢谢 8D ~
Topic Starter
meiikyuu

ErufenRito wrote:

Hello

[General:]

There are unused files in your song's folder, check them out and remove them and do a full submit ok
Edit: yes i know the SB folder is not needed, but i'll have to deal with it later because someone needs it

[Saten:] (saten-san will fix , so wait~)

Use AR10? I could play it better with AR10 to be honest. inb4 drama and people throwing food to me :( pls no ;_;

00:08:515 (1,2,3,4,5,6) - There are no beats in 1/3th in the music, all the beats are in 1/2th if anything you should map them to 1/4th, and you shouldn't use the wrong snap.
00:23:729 (4) - Previous combo burst covers the repeat
00:28:872 (1,2,3,4) - With the way that you have overmapped this diff so far, I really expected streams in 1/4th here too
00:56:729 (1,2,3,4,5) - This is waaaaaaaaaaaay too overmapped and unfitting, I recommend taking the notes in 1/4th out
01:35:729 (2) - This slider is pretty much invisible with the combo burst from previous objects...
02:03:586 (1) - Covered repeat
02:52:229 (2) - Move it to 02:52:122 -
02:53:086 (5) - Start it at 02:52:979 - and end it at 02:53:301 -
02:54:372 (7) - I highly suggest you to remove it
02:55:658 (4) - Same as 02:53:086 (5) -
02:56:515 (6) - Same as 02:53:086 (5) -
03:14:729 (1) - Covered repeat

[Origin:]

01:30:801 (8) - Move it farther away from previous object fixed

[Level 3:]

One of your combo color doesnt exactly match the combo colour of your other diffs; o_o..

00:55:229 (4) - Extend so it ends at 00:55:872 - and then delete 00:56:086 (5) - fixed
00:59:944 - Add note fixed
01:30:801 (4) - Delete, it's not really necessary imo ok i guess
02:11:086 (2) - Start at 02:10:979 sorry, trying to reduce notes on red ticks
02:32:944 (1,2,3,1,2) - Try something more like this: http://osu.ppy.sh/ss/318005 Of course, you can position the way you want, what's important here are the objects placement in the timeline, what I mean is that you can even try something like this http://puu.sh/v4oF . Also, you should do this everytime you see this same rhyme such as 02:58:658 (1,2,3) -
kk


thanks! :)
rickyboi
SATEN DIFF YESSS \o/
Leorda
Hi there

[Level 3]
00:18:372 - Add note here?
00:53:515 (1) - Overlapped by hitbursts and spinner-osu. Sometimes beginners are slowly to read an object, so this possible hidden for them
01:29:515 (3) - Snap the repeating slider to white tick and add note at 01:30:586
01:59:515 (1) - Same issue as 00:53:515 (1)
02:38:836 (1) - While this BPM is high, you need to extend this for easier diff


[Level 6]
00:29:086 (3) - Add 1 repeating slider?
00:40:229 (4) - Snap the repating slider to previous red tick for following vocal? Since previous slider is following vocal....
01:26:086 (5) - New combo?


[Origin]
00:11:944 (5) - Add finish at tail slider
00:13:872 (1) - Remove finish at tail slider
01:37:658 (3) - The tail slider is almost offscreen
01:58:444 (7) - Move 1 grid up for curve pattern (Nazi)
03:05:836 (2) - The tail slider is almost offscreen
03:19:229 (5) - Add finish at head slider


[Saten]
01:05:354 (6,7,8,1) - This object seems unreadable, because it overlapped by hitbursts (see at gameplay) http://osu.ppy.sh/ss/318448
02:25:658 (1,2,3,4,5,6,7,8,1) - These big stacks makes ugly while gameplay, spread this out?


Good luck~
riffy
well~ hi!

[General]
i want consistency in kiai times~

[Saten]
too crazy~ sorry :<

[Level 3]
00:38:086 (3,1) - stack them?
00:49:872 (1) - 3 repeats can confuse beginners
even for normal diff dob't use 1/1 for that high bpm this is madness!
01:42:801 (2) - x132 y192
01:43:658 (3) - move in the middle of screen
01:47:086 (4) - 1/2 longer

~~~

too crazy for me
gl~
YTYuyu
Alright let's see what I can find. Mod requested on my queue.

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. Just putting this for fun :P

[General]
the combo colors must be the same for 1 mapset. Saten has 5 combo colors while the others have 4 combo colors.

[Level 3]
since the diff is named "Level 3" how about OD3? as it stands it'd be too easy for beginners to hit the notes.
00:08:944 (1) - delete the 3rd point of the slider. IMO it looks ugly during gameplay.
00:10:658 (3) - ^
00:29:515 (1) - make this a curved slider to flow nicely to the next slider. if you do this, make it symmetrical and the next slider as well.
00:32:944 (1) - add a default finish to match the cymbals?
00:36:372 (1) - hmm make it symmetrical. it'd look nicer if you do this. this is just my personal opinion so you can ignore this if you don't like it.
00:53:515 (1) - oh dear this might throw off players, especially me because the spinner-osu and the hitburst makes it hard to see for players. move it where it can be slightly visible for players to see.
00:58:658 (3,4) - keep the spacing consistent. players might not make it in time to this note due to the sudden jump and the High BPM.
01:51:801 (2,3) - personally i don't like this pattern because it lacks in flow and creativity. i suggest doing something like this as it flows a lot smoother then the current one.
02:51:801 (4) - make this a NC because of new lyrics.
this diff can improve with more finishes. i heard a lot of cymbals in the song and no finishes are there, also there's a few spacing errors. go back to the map and fix the spacing errors.

[Level 6]
maybe OD6 since the diff name is level 6?
00:23:086 (3,4,5) - oh my try to do something else. keep the pattern, but change the sliders. i don't like overlaps like this at all. overlaps like this makes me feel uncomfortable and it causes me to mess up a lot.
00:25:658 (1) - *nazi* align this to (8) so that it'd make a blanket for this note sort of.
00:29:086 (3) - make this a NC because it follows the fiddle.
00:43:872 (3) - make it look like (1). in other words it should be similar to (7,8) at 00:24:801.
00:47:944 (2) - i find this overlap bad because the hitburst is slightly covering it. move it up to avoid this and to make it fully visible for players to see.
00:49:229 (7,8) - maybe Ctrl+R to challenge players?
00:53:515 (1) - you can make this curved slider nicer. i suggest doing this because it blankets each other, and it flows a lot smoother to the next note.
01:26:086 (5) - make this a NC since you did it at the previous combo.
02:00:372 (3) - try to make this slider symmetrical. as it stands i felt uncomfortable when i reached this because it isn't symmetrical.
the map is solid, but i don't like the overlaps. there's some that are good and there's others that look bad during gameplay.

[Saten]
This isn't the Saten ik. the Saten ik is crazy in mapping, so increase the OD by 1 or 2 to give a nice challenge for players.
00:20:086 (5,6) - i understand that there's a grid change on the jump, but extend it a bit more to make it fun and challenging for players.
00:27:586 (3) - since the combo's DS is at 2.0 for the 3 sliders, move it here to make it flow a lot smoother.
01:13:443 (1,2,3,4,5,6,7) - how about doing this? since this is going for app, the current pattern is too easy for players to clear, so doing this gives a nice challenge for players.
02:01:229 (1,2,3,4) - try doing something like this as it flows a lot smoother than the current one. if you ignore this, then you can do something similar to this.
02:18:586 (1,2,3,4,5,6,7) - same as 01:13:443 but do this.
02:29:515 (1) - this is unrankable because the hitburst is covering the repeat arrow.
03:02:086 (1,2,3,4) - try this? it's fun and challenging for players because of the jumps. personally i like to see jumps in app diffs or maps because i think it puts a nice challenge for players, especially me :P.
03:05:515 (1,2) - ik you can make these wave sliders a lot smoother. personally i don't like the look of this wave slider at all.
03:09:801 (1,2,3,4) - try doing something like this because players might mess up if the sliders are stacked at the same spot. doing this makes it visible and fun for players to see.
there's patterns that look too easy, but this is just my personal opinion.

[Origin]
00:07:229 (1,2) - change this to 4 circles like the previous combo.
00:19:444 (2) - this wave slider can look a lot smoother. as it stands it looks ugly and the flow looks bad during gameplay.
01:37:658 (3) - hmm move this up a bit. some parts of the slider arent showing which is unrankable. if you move it up, you won't put it back to it's original spot.
01:44:301 (4) - same as 00:19:444 but a curved slider
01:52:658 (7) - stack this on (3). it plays weird if the notes arent stacked perfectly during gameplay IMO.
02:37:229 (5) - make this a curved slider like (6). it plays weird and the flow looks bad during gameplay.
03:05:836 (2) - same as 01:44:301.
03:06:693 (4) - ^
this could be better, but i like this diff the most

I guess that's it. GL :D
Saten
srsly xD
I was just finished with the mods on the previous page


done

Download: Yousei Teikoku - The Creator (meiikyuu) [Saten].osu
Topic Starter
meiikyuu
@ Leorda, -Bakari-, and Byakugan249 - thanks a lot for the mod ^^ changed a lot of things


and ty saten-san (:
TTTTTTTTTTTT
[*]General

-consistency in kiai time (suggestion)
- consistency in combo color (essential)

[*]LV3

First 00:46:658 - I think it would be better to make this slider end at 00:47:194
Then 00:47:944 (1) (2) (3) (4) - move 1/2 left like shown below

Next 00:49:015 - +1 repeat

00:51:801 - Extend to 00:53:515,It feel empty if you don't add a note at the beginning of the kiai time.
Then add finish hitsound at here

00:54:372 - add a new combo
02:42:372 - ^
02:51:801 - ^

[*]LV6

00:51:694 - move to 00:51:801
00:55:229 - Make this slider like 00:58:658

[*]Origin

00:02:087 - This green timing is unnecessary you can use red timing to change custom hitsound type
01:34:511 - del the circle

Good luck!
Topic Starter
meiikyuu

TTTTTTTTTTTT wrote:

[*]General

-consistency in kiai time (suggestion)
- consistency in combo color (essential) if you're referring to the app map..then i think its fine, theres no rule for this i believe

[*]LV3

First 00:46:658 - I think it would be better to make this slider end at 00:47:194
Then 00:47:944 (1) (2) (3) (4) - move 1/2 left like shown below
[attachment=0:b9490]1.jpg[/attachment:b9490]
Next 00:49:015 - +1 repeat

00:51:801 - Extend to 00:53:515,It feel empty if you don't add a note at the beginning of the kiai time.
Then add finish hitsound at here

00:54:372 - add a new combo
02:42:372 - ^
02:51:801 - ^

[*]LV6

00:51:694 - move to 00:51:801
00:55:229 - Make this slider like 00:58:658

[*]Origin

00:02:087 - This green timing is unnecessary you can use red timing to change custom hitsound type
01:34:511 - del the circle

Good luck!
thanks! ^^
Shohei Ohtani
11 Favorites. I'm hoping I don't have to mod much :D

Satin:
00:20:301 (6) - This might be a bad idea, as people can complain about it being hidden

Origin:
01:44:301 (4) - N-N-Not moe slider!
03:06:693 (4) - ^

LUVUL 6:
01:03:801 (1) - Not that moe
02:15:801 (1) - ^. Use more sliderpoints and make it more of an U shape

LUVUL 3:
k

Saten's diff was the magical place in space and time that wasn't BS but was still fast.
Topic Starter
meiikyuu
SPOILER

CDFA wrote:

11 Favorites. I'm hoping I don't have to mod much :D

Satin:
00:20:301 (6) - This might be a bad idea, as people can complain about it being hidden

Origin:
01:44:301 (4) - N-N-Not moe slider!
03:06:693 (4) - ^

LUVUL 6:
01:03:801 (1) - Not that moe
02:15:801 (1) - ^. Use more sliderpoints and make it more of an U shape

LUVUL 3:
k

Saten's diff was the magical place in space and time that wasn't BS but was still fast.

thank you for the star! :3
Mystica
here comes my mod.

[General]
diff spread not well..Consider to add a Normal/Easy diff

[Level 3]
00:22:658 (1,2) - see the next part,it's better that you not put the slider at red line.leave two beats fits more,also it's a little difficult for noob
also somes parts
01:10:122 (2) - make it a little away from (1)
02:41:729 - add a note here?

[level 6]
00:23:086 (3,4) - crazy jump
03:08:301 (8) - put it away

[Origin]
00:42:479 - add a note here?

last two diff a little crazy yeh.(get a little lazy to mod last two diff
Good map.
Topic Starter
meiikyuu
SPOILER

Mystica wrote:

here comes my mod.

[General]
diff spread not well..Consider to add a Normal/Easy diff

[Level 3]
00:22:658 (1,2) - see the next part,it's better that you not put the slider at red line.leave two beats fits more,also it's a little difficult for noob
also somes parts
01:10:122 (2) - make it a little away from (1)
02:41:729 - add a note here?

[level 6]
00:23:086 (3,4) - crazy jump
03:08:301 (8) - put it away

[Origin]
00:42:479 - add a note here?

last two diff a little crazy yeh.(get a little lazy to mod last two diff
Good map.
lol its ok , thank you :)!
Kryptogram
Hi meiikyuu !

General

  1. There is an unnused image files:

    sb\black bg.png
    sb\blank.jpg
    sb\creatorbg copy.jpg
    sb\red bg.png

  2. I think i'ts better name Level 3 and Level 6, Normal and Hard. They're maybe confusing

Level 3
  1. Just one thing Use More Hitsounds !!

Level 6

  1. 01:32:194 (5) - Add a note here, flows whit the music
  2. 01:47:944 (4) - Remove NC
  3. 02:15:801 (1) - Make this slider more round http://puu.sh/wf6k Code if u like it:

    328,48,135801,6,0,B|416:96|424:192|400:296|256:360|120:304|88:192|104:96|184:48,1,660

  4. 02:40:015 (x) - Add a little break ?
  5. 02:51:801 (1) - 02:56:944 (3) - I think that for that part you can use some clap's and finish's:

    SPOILER
    02:51:801 (1) - Add clap at the end and finish at the begin
    02:52:658 (2) - ^
    02:53:515 (3) - Add clap in the reverse arrow and finish at the begin
    02:54:801 (5) - Add clap
    02:55:229 (1) - Add clap at the end and finish at the begin
    02:56:944 (3) - Add finish at the begin
Origin and Saten are ok , good map :)

Good Luck !
Doodley
From my modding queue.

General
Combo color 2 is really ugly and stands out amongst the rest.
Volumes are inconsistent.
Combo colors are inconsistent. This was brought up in an earlier mod, and I believe it is a rule to not have certain inconsistent map aesthetics unless permitted by an MAT or something. I don't know. It's kind of dumb to have them different anyway.
Kaia is inconsistent.

Level 3
The hitsound volume is too quiet.
This difficulty lacks hitsounds of any kind. Which is boring as hell. Unless they do have hitsounds, but I can't hear them at all because the hitsound volume is too low.
This is easily the weakest difficulty in the set and has particularly poor looking patterns and timing patterns.
Don't use so many 1/1 sliders.
00:08:944 - Ugly slider. Reminds me of a sub sandwich bun.
00:10:658 - ^
00:28:229 - Remove new combo.
01:36:372 - Slider end too close to the rankings box on the left in-game? I'm not sure if this is a problem. Just pointing it out.
01:47:086 - Any reason for this slider to be jagged?
01:48:372 - Remove slider. Replace with...
^ 01:48:586 - New note with new combo. Possibly stacked on top of (2).
01:51:372 (1, 2, 3) - This pattern is sort of dumb, and while not confusing, is dumb looking underneath the preceding pattern. Move it around a bit.
01:59:944 - New note.
02:00:372 - This slider isn't symmetrical...
02:14:086 (3, 4) - I think you should curve the end of this (3) slider upwards and move (4) accordingly.
02:29:515 - Also curve this slider more, possibly making it more centered as a result.
02:48:158 (1, 2, 3) - Slider ends and slider starts so closely separated on the timeline is a bad idea for the easier difficulty. This is done a few times throughout the map, but not three times in a row. I think you should remove (2) and replace it with a new note at 02:48:801.

Level 6
00:22:229 - This slider is super ugly...it doesn't really match the song given that was your intention.
00:36:801 (3, 4) - (3) overlaps (4) too much.
00:58:122 (6) - I don't think this slider should be touching (5).
00:42:801 - New note.
00:43:015 - New note.
00:53:515 - Make this slider a bit less...boomerang-ish.
00:56:944 - Spacing is kind of dumb here. I think you should ctrl+r this.
02:05:515 (1, 2) - Don't stack this, it tripped me up when playing. But that might just be me.
02:15:801 Although it might be tough, you should try and turn this into a blanket (360 degrees) slider. It looks kind of weird, like a pouch.

Origin and Saten
I can't do much about Origin and Saten because they're both difficulties I can't play, but from the looks of it they're both pretty well done. I especially enjoy the patterns in Saten and how they rotate.

That's all I've got.
Chloe
Hello ~ Mod request from Chloe's Modding Queue


  • [General]
  1. 请把Song Setup里SB选项那页面中的Letterbox during breaks的勾取消,所有难度。
  2. 00:53:086 Preview Point设这里。
  3. 第一个Kiai Time offset 53086 第二个118229
  4. 3分钟附近不再设一个Kiai Time吗?
  5. Level 3&6感觉不到音效。
  6. 扫了下别人的MOD,好像有提到建议你使用AR10。没错,刚打这图我就是这么觉得的,如果你有勇气并且对自己搞基能力有自信的话,把Saten难度改为AR10。

  • [Level 3]
  1. 00:23:408 (2) - 不要用红线 用00:23:515这里的白线 并且Slider的长度请和上一根一样
  2. 01:30:586 (4) - 放到Slider条尾
  3. 01:47:944 (5) - .... 这边我改了一些 你有兴趣的话可以看一下 我排的密度比你高一些 你可以选择性删掉一些
  4. 01:54:372 (3) - 尾巴缩减到前一根白线 起始点不变 换成直线Slider

    老实说我对这种曲子还放EASY难度感到非常不可思议 如果你会控星 REMAP成NORMAL是个比较好的选择



  • [Level 6]
  1. OD-1
  2. 01:43:872 (6) - 节奏太乱 加长1/2

    总体来说还不错




  • [Origin]
  1. 00:03:801 (1,2,3,4) - 没有排齐 请善用CTRL DS 复制 反转等技巧
  2. Fine.



3diffMOD完成 Origin有点偷懒 抱歉中饭都没吃 肚子太饿了@_@ 如果想要一个recheck可以游戏内PM我 Saten我还要再研究研究

Yeah That's all I found ^^ Bye~



Reiji-RJ
Hello!

General

  1. At first, why doubled BPM? I think, you should use correct 140 BPM and doubled SV. And I know map where double BPM was fixed: link. So, fixed it please, there is no point to use doubled BPM.
  2. As you have Hard and Insane diff and just one diff for newbies (Normal) your map has very bad diff spread. I really suggest you to make Easy diff and increase difficulty settings in Normal a little for better diff spread.
  3. I see SB folder, but there is no SB in the map, why? D: Make an SB or delete this files?
  4. All your diffs have different colors (different codes). Make it consistent, please.
Level 3

HP and OD +1 if you will make an Easy

  1. 00:08:944 (1) - make it more beautiful please.
  2. 00:10:658 (3) - ^
  3. 00:22:658 (1,2) - I understand this rhythm, but it's quite difficult (blue tick with 140 bpm), so, try to do this:
  4. 00:28:229 (1) - remove new combo, it's useless D:
  5. 00:36:372 (1,2) - make ^ this rhythm (as before)
  6. 00:38:515 (4,5) - again, just make reverse slider:
  7. 00:59:944 (4,1) - spacing, move them closer.
  8. 01:08:944 (1) - reduce it to 01:09:586 - and make a reverse slider from 01:09:801 - :
  9. 01:45:372 (2) - extend to 01:45:908 - ? Like here 01:41:944 (1) -
  10. 01:47:086 (4) - reduce to 01:47:408 - ?
  11. 02:38:836 (1) - start spinner from 02:38:944 - and extend to 02:41:515 -
  12. 03:11:515 (6) - (nazi) move left 1 grid
  13. 03:17:515 (1,2) - make reverse slider and remove nc

    Why not to map till the end?
    Also, there are almost no hitsounds, whyyy D:
    Put some normal-finishes on downbeats (like 00:08:944 (1) - and 00:12:372 (1) - and 00:15:801 (1) - and 00:22:658 (1) - and so on)
Level 6

  1. 00:23:729 (5) - reduce it to 00:23:944 - and move closer to 00:23:408 (4) - .
  2. 00:24:158 - and then add here a note
  3. 00:25:444 - and here a note, please
  4. 00:28:229 (8,9) - move it a little closer, this jump is sudden
  5. 00:38:515 (7,8) - quite ugly, rearrange them :<
  6. 01:47:944 (1) - remove nc, it's useless
  7. 02:15:801 (1) - to make it more symmetrical move the last fillowpoint 2 grids down and five left

    Again, use more normal-finishes. And why not map till end? :<
Origin

  1. 00:05:515 (2,3) - I don't like how they look like :<
  2. 00:43:444 (1) - maybe make just a circle? Because jump between 00:43:444 (1,2) - is quite sudden D:
  3. 00:58:122 (2) - this slider is hidden by the hitburst, rearrange, please
  4. 01:31:979 (1) - remove new combo
  5. 02:01:872 (4) - make parallel slider to 02:01:229 (1,2,3) -
  6. 02:26:729 (1) - delete new combo
Saten

  1. 00:10:015 (2) - this slider is hidden D: please, rearrange it
  2. 00:20:086 (5,6) - they are too fast and stacked to notice them, maybe make something like here 00:21:372 (3,4,5,6) - ?
  3. 00:58:015 (2) - hidden slider >:O
  4. 03:13:872 (1) - the reverse of this slider is hidden..

    I like your style, your maps are always accurate and beautiful, but this one is quite... 'overmapped' I guess D:
    There are too many hard-to-read 1/2 (for this BPM) sliders with enormous jumps and AR9, gah >_< (oh, it's just my opinion, I couldn't play such a hard maps xD).
Good luck!
Topic Starter
meiikyuu
@Teaxu: tyvm for the code <3

@stickmeister
SPOILER

stickmeister wrote:

From my modding queue.

General
Combo color 2 is really ugly and stands out amongst the rest.
Volumes are inconsistent.
Combo colors are inconsistent. This was brought up in an earlier mod, and I believe it is a rule to not have certain inconsistent map aesthetics unless permitted by an MAT or something. I don't know. It's kind of dumb to have them different anyway.
Kaia is inconsistent.

Level 3
The hitsound volume is too quiet.
This difficulty lacks hitsounds of any kind. Which is boring as hell. Unless they do have hitsounds, but I can't hear them at all because the hitsound volume is too low.
This is easily the weakest difficulty in the set and has particularly poor looking patterns and timing patterns.
Don't use so many 1/1 sliders.
00:08:944 - Ugly slider. Reminds me of a sub sandwich bun.
00:10:658 - ^
00:28:229 - Remove new combo.
01:36:372 - Slider end too close to the rankings box on the left in-game? I'm not sure if this is a problem. Just pointing it out.
01:47:086 - Any reason for this slider to be jagged?
01:48:372 - Remove slider. Replace with...
^ 01:48:586 - New note with new combo. Possibly stacked on top of (2).
01:51:372 (1, 2, 3) - This pattern is sort of dumb, and while not confusing, is dumb looking underneath the preceding pattern. Move it around a bit.
01:59:944 - New note.
02:00:372 - This slider isn't symmetrical...
02:14:086 (3, 4) - I think you should curve the end of this (3) slider upwards and move (4) accordingly.
02:29:515 - Also curve this slider more, possibly making it more centered as a result.
02:48:158 (1, 2, 3) - Slider ends and slider starts so closely separated on the timeline is a bad idea for the easier difficulty. This is done a few times throughout the map, but not three times in a row. I think you should remove (2) and replace it with a new note at 02:48:801.

Level 6
00:22:229 - This slider is super ugly...it doesn't really match the song given that was your intention.
00:36:801 (3, 4) - (3) overlaps (4) too much.
00:58:122 (6) - I don't think this slider should be touching (5).
00:42:801 - New note.
00:43:015 - New note.
00:53:515 - Make this slider a bit less...boomerang-ish.
00:56:944 - Spacing is kind of dumb here. I think you should ctrl+r this.
02:05:515 (1, 2) - Don't stack this, it tripped me up when playing. But that might just be me.
02:15:801 Although it might be tough, you should try and turn this into a blanket (360 degrees) slider. It looks kind of weird, like a pouch.

Origin and Saten
I can't do much about Origin and Saten because they're both difficulties I can't play, but from the looks of it they're both pretty well done. I especially enjoy the patterns in Saten and how they rotate.

That's all I've got.
thx for the mod :) fixed a bunch of things ~ i will check the combocolors again but not saten . About the kiai, since saten is a guest diff, the kiai can be different ~

Edit: fixed combo colors
Topic Starter
meiikyuu
SPOILER

Chloe wrote:

Hello ~ Mod request from Chloe's Modding Queue


  • [General]
  1. 请把Song Setup里SB选项那页面中的Letterbox during breaks的勾取消,所有难度。
  2. 00:53:086 Preview Point设这里。
  3. 第一个Kiai Time offset 53086 第二个118229
  4. 3分钟附近不再设一个Kiai Time吗?
  5. Level 3&6感觉不到音效。
  6. 扫了下别人的MOD,好像有提到建议你使用AR10。没错,刚打这图我就是这么觉得的,如果你有勇气并且对自己搞基能力有自信的话,把Saten难度改为AR10。不知道..>< well, i will think about it

  • [Level 3]
  1. 00:23:408 (2) - 不要用红线 用00:23:515这里的白线 并且Slider的长度请和上一根一样
  2. 01:30:586 (4) - 放到Slider条尾
  3. 01:47:944 (5) - .... 这边我改了一些 你有兴趣的话可以看一下 我排的密度比你高一些 你可以选择性删掉一些
    [attachment=2:9f8b1]1.png[/attachment:9f8b1][attachment=0:9f8b1]2.png[/attachment:9f8b1]
  4. 01:54:372 (3) - 尾巴缩减到前一根白线 起始点不变 换成直线Slider

    老实说我对这种曲子还放EASY难度感到非常不可思议 如果你会控星 REMAP成NORMAL是个比较好的选择



  • [Level 6]
  1. OD-1
  2. 01:43:872 (6) - 节奏太乱 加长1/2
    [attachment=1:9f8b1]22.png[/attachment:9f8b1]

    总体来说还不错




  • [Origin]
  1. 00:03:801 (1,2,3,4) - 没有排齐 请善用CTRL DS 复制 反转等技巧
  2. Fine.



3diffMOD完成 Origin有点偷懒 抱歉中饭都没吃 肚子太饿了@_@ 如果想要一个recheck可以游戏内PM我 Saten我还要再研究研究 lol ok np

Yeah That's all I found ^^ Bye~

谢谢 ^^
--------------------------------------------------------------

@ Reiki-RJ:
tyvm for the mod :) it was helpful. and btw no, 280 bpm is correct ~ . (and is also appropriate for the saten diff lol)
Jebok_old
Hi there! Mod's in the spoilerbox! 8-)

SPOILER
  • Level 3
    This is a bit too hard for the easiest difficulty, any chance of making an easier diff?
    00:17:515 (5) - Make identical to (1)
    00:19:229 (1) - Rotate by 11 and then distance snap.
    00:38:836 (5) - Snap with (4)
    00:50:944 (3) - x:48 and y:108
    00:51:372 (4) - x:144 and y:108
    00:58:658 (3) - Rotate by -21 and then snap with (2)
    00:59:944 (4) - x:296 and y:124
    01:29:515 (3) - Make shape identical to (1)
    01:30:586 (4) - Snap with the beginning of (3)
    02:00:372 (2) - Rotate by -2.
    02:03:801 (4) - Snap with the beginning of (3)
    02:07:229 - No new combo
    02:14:086 (3) - Rotate by 4
    02:34:658 (1) - x:172 and y:112
    02:42:372 - No new combo
    03:17:836 (2) - Snap with (1)

    Level 6
    Overall difficulty -1
    00:16:229 (3) - Straighten up.
    00:20:086 (2,3) - Don't overlap them, space them so that there is a 2 or 3 grid gap.
    00:28:551 (9) - Snap with the end of (8)
    00:28:658 - Put a spinner from here to 00:29:515 instead of the one combo slider.
    00:53:515 (1) - Make a different shape? This one doesn't look so good
    01:32:194 (5) - Snap with the beginning of (6), its too unexpected for your mid diff
    01:55:872 (4,5,6) - This:

    02:40:015 - Add a spinner till 02:41:515.
    03:12:694 (2) - I am being nazi, but Rotate by -1.

    Origin
    00:04:229 (3) - y MUST be the same as for (2) if its to be symmetrical.
    00:04:444 (4) - y MUST be the same as for (1)
    01:22:872 - New combo
    01:23:086 - No new combo
    01:28:551 - Listen to it 25% playback rate. Its not a new combo.
    01:28:765 - New combo here instead
    01:44:944 - New combo here
    01:47:944 - No nc
    01:48:372 - New combo here instead. New combos are most suitable at tall white ticks, thats why.

    Saten
    00:02:515 - y MUST be the same as for (2)
    00:04:238 - ^
    03:27:051 (4) - Should be the same slope as (3).
Topic Starter
meiikyuu
SPOILER

Jebok wrote:

Hi there! Mod's in the spoilerbox! 8-)

[spoilerbox]
  • Level 3
    This is a bit too hard for the easiest difficulty, any chance of making an easier diff?
    00:17:515 (5) - Make identical to (1)
    00:19:229 (1) - Rotate by 11 and then distance snap.
    00:38:836 (5) - Snap with (4)
    00:50:944 (3) - x:48 and y:108
    00:51:372 (4) - x:144 and y:108
    00:58:658 (3) - Rotate by -21 and then snap with (2)
    00:59:944 (4) - x:296 and y:124
    01:29:515 (3) - Make shape identical to (1)
    01:30:586 (4) - Snap with the beginning of (3)
    02:00:372 (2) - Rotate by -2.
    02:03:801 (4) - Snap with the beginning of (3)
    02:07:229 - No new combo
    02:14:086 (3) - Rotate by 4
    02:34:658 (1) - x:172 and y:112
    02:42:372 - No new combo
    03:17:836 (2) - Snap with (1)
    fixed all
    Level 6
    Overall difficulty -1
    00:16:229 (3) - Straighten up.
    00:20:086 (2,3) - Don't overlap them, space them so that there is a 2 or 3 grid gap.
    00:28:551 (9) - Snap with the end of (8)
    00:28:658 - Put a spinner from here to 00:29:515 instead of the one combo slider.
    00:53:515 (1) - Make a different shape? This one doesn't look so good
    01:32:194 (5) - Snap with the beginning of (6), its too unexpected for your mid diff
    01:55:872 (4,5,6) - This:

    02:40:015 - Add a spinner till 02:41:515.
    03:12:694 (2) - I am being nazi, but Rotate by -1.

    Origin
    00:04:229 (3) - y MUST be the same as for (2) if its to be symmetrical. wow good catch
    00:04:444 (4) - y MUST be the same as for (1)
    01:22:872 - New combo
    01:23:086 - No new combo
    01:28:551 - Listen to it 25% playback rate. Its not a new combo.
    01:28:765 - New combo here instead
    01:44:944 - New combo here
    01:47:944 - No nc
    01:48:372 - New combo here instead. New combos are most suitable at tall white ticks, thats why.

    Saten
    00:02:515 - y MUST be the same as for (2)
    00:04:238 - ^
    03:27:051 (4) - Should be the same slope as (3).
[/spoilerbox]

thx a lot :) and for the star!
Saten
some changes

whythehelldidppydisableattachments

SPOILER
osu file format v9

[General]
AudioFilename: 02. The Creator.mp3
AudioLeadIn: 0
PreviewTime: 107886
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 1

[Editor]
Bookmarks: 43186,87329,145615,161472
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:The Creator
Artist:Yousei Teikoku
Creator:meiikyuu
Version:Saten
Source:Mirai Nikki
Tags:saten-san

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.1
SliderTickRate:2

[Events]
//Background and Video events
0,0,"creatorbg2.png"
//Break Periods
2,74286,86772
2,139429,145058
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
2087,214.285714285714,4,2,0,70,1,0
8943,-66.6666666666667,4,1,2,70,0,0
53515,-66.6666666666667,4,1,2,70,0,1
70443,-62.5,4,1,2,70,0,1
70658,-66.6666666666667,4,1,2,70,0,1
74086,-66.6666666666667,4,1,2,70,0,0
118658,-66.6666666666667,4,1,2,70,0,1
139229,-66.6666666666667,4,1,2,70,0,0
171801,-100,4,1,2,70,0,0
178229,-66.6666666666667,4,1,2,70,0,0
178658,-66.6666666666667,4,1,2,70,0,1
184979,-66.6666666666667,4,1,2,70,0,0
185515,-66.6666666666667,4,1,2,70,0,1
206086,-66.6666666666667,4,1,2,70,0,0
219801,-100,4,2,0,70,0,0
221515,-66.6666666666667,4,2,0,50,0,0
222372,-66.6666666666667,4,2,0,30,0,0
223229,-66.6666666666667,4,2,0,20,0,0
224086,-66.6666666666667,4,2,0,10,0,0
224943,-66.6666666666667,4,2,0,5,0,0


[Colours]
Combo1 : 255,255,100
Combo2 : 128,255,128
Combo3 : 255,0,0
Combo4 : 0,128,192
Combo5 : 173,91,255

[HitObjects]
12,192,2087,1,6
84,108,2301,1,0
192,104,2515,1,2
256,192,2729,1,0
500,192,3801,5,2
428,276,4015,1,0
320,280,4229,1,2
256,192,4444,1,0
256,192,5086,5,2
36,192,5515,2,0,B|36:304,1,110,6|0
132,248,5944,2,0,B|132:136,1,110,2|0
476,192,7229,6,0,B|476:304,1,110,2|0
380,248,7658,2,0,B|380:136,1,110,2|0
72,40,8515,5,0
72,60,8586,1,0
72,80,8658,1,0
72,100,8729,1,0
72,120,8801,1,0
72,140,8872,1,0
72,160,8944,6,0,B|104:192|152:188,1,82.4999975413085
220,152,9158,1,8
280,96,9265,1,0
232,27,9372,2,0,B|151:7,1,82.4999975413085
220,152,9586,2,0,B|300:172,1,82.4999975413085,8|0
384,172,9801,6,0,B|448:120,1,82.4999975413085
344,44,10015,2,8,B|280:96,1,82.4999975413085
220,152,10229,1,0
240,240,10336,1,0
312,292,10444,6,0,B|360:284|392:260|400:216|384:172,1,164.999995082617,8|0
128,171,10872,1,8
280,96,11086,2,0,B|332:160,1,82.4999975413085
232,288,11301,2,0,B|180:224,1,82.4999975413085,8|0
320,24,11515,6,0,B|372:88,1,82.4999975413085
272,216,11729,2,0,B|220:152,1,82.4999975413085,8|0
280,96,11944,2,0,B|382:222,1,164.999995082617,0|8
127,224,12372,6,0,B|76:224|48:200|36:160|52:112,1,164.999995082617,4|8
459,111,12801,1,0
460,192,12908,1,0
384,224,13015,2,0,B|308:192,1,82.4999975413085,8|0
128,160,13229,2,0,B|204:192,1,82.4999975413085
384,224,13444,2,0,B|396:144,1,82.4999975413085,8|0
128,160,13658,2,0,B|116:240,1,82.4999975413085
172,300,13872,6,0,B|224:300|260:272|272:232|256:192,1,164.999995082617,8|0
255,191,14301,1,8
84,64,14515,2,0,B|44:136,1,82.4999975413085
84,320,14729,2,0,B|44:248,1,82.4999975413085,8|0
104,192,14944,2,0,B|180:160,1,82.4999975413085
408,192,15158,2,0,B|332:160,1,82.4999975413085,8|0
256,192,15372,5,0
256,212,15426,1,0
256,232,15479,1,0
256,252,15533,1,0
256,272,15586,1,8
256,292,15640,1,0
256,312,15694,1,0
256,332,15747,1,0
256,352,15801,6,0,B|292:380|344:372|372:336|368:288,1,164.999995082617,4|8
143,288,16229,1,0
64,268,16336,1,0
28,192,16444,1,8
56,112,16551,2,0,B|88:76|128:68|168:76|200:112,1,164.999995082617
128,152,16872,2,0,B|160:188|200:196|240:188|272:152,1,164.999995082617,8|0
168,36,17301,1,8
56,112,17515,6,0,B|32:152|28:192|40:228|64:268,1,164.999995082617,0|8
272,151,17944,1,0
240,76,18051,1,0
168,36,18158,2,0,B|84:36,1,82.4999975413085,8|0
85,36,18479,5,0
56,112,18586,2,0,B|40:156|52:196|88:224|140:220,1,164.999995082617,8|0
220,216,18908,1,0
272,151,19015,6,0,B|308:128|352:124|388:148|408:192,1,164.999995082617,8|4
256,344,19444,1,8
152,128,19658,2,0,B|204:64,1,82.4999975413085
324,88,19872,2,0,B|272:152,1,82.4999975413085,8|0
100,192,20086,2,0,B|152:128,1,82.4999975413085
272,152,20301,2,0,B|220:216,1,82.4999975413085,8|0
160,268,20515,1,0
76,272,20622,1,0
20,212,20729,6,0,B|0:176|8:132|40:96|88:88,1,164.999995082617,8|0
256,344,21158,1,8
424,88,21372,2,0,B|384:160,1,82.4999975413085
276,152,21586,2,0,B|316:80,1,82.4999975413085,8|0
384,160,21801,2,0,B|343:231,1,82.4999975413085
235,223,22015,2,0,B|275:151,1,82.4999975413085,8|0
343,231,22229,5,0
332,248,22283,1,0
320,264,22336,1,0
308,280,22390,1,0
296,296,22444,1,8
284,312,22497,1,0
272,328,22551,1,0
260,344,22604,1,0
248,360,22658,6,0,B|208:380|160:360|144:320|152:272,1,164.999995082617,4|0
296,192,23086,2,0,B|336:212|384:192|400:152|392:104,1,164.999995082617,8|0
308,112,23408,2,0,B|268:92|220:112|204:152|212:200,1,164.999995082617
296,192,23729,2,0,B|311:233|360:252|399:233|426:193,2,164.999995082617,0|4|0
232,136,24265,1,0
208,56,24372,6,0,B|260:20|312:20|360:56,1,164.999995082617,4|0
304,328,24801,2,0,B|252:364|200:364|152:328,1,164.999995082617,8|0
151,327,25122,1,0
360,56,25336,1,0
360,56,25444,2,0,B|312:20|260:20|208:56,1,164.999995082617
300,192,25872,1,8
136,192,26086,6,0,B|92:184|64:144|68:100|96:60,1,164.999995082617,4|0
256,28,26515,2,0,B|256:192,1,164.999995082617,8|0
324,240,26836,2,0,B|364:248|408:232|428:192|420:140,1,164.999995082617
340,120,27158,6,0,B|256:120,1,82.4999975413085
172,264,27372,2,0,B|256:264,1,82.4999975413085
176,120,27586,2,0,B|92:120,1,82.4999975413085
48,276,27801,6,0,B|64:316|88:348|136:360|180:360,1,164.999995082617,4|0
368,304,28229,1,8
256,140,28444,1,0
256,140,28551,2,0,B|244:104|204:80|156:84|116:108,1,164.999995082617,8|0
0,192,28872,6,0,B|164:192,1,164.999995082617
232,192,29194,1,0
300,192,29301,1,0
368,192,29408,1,0
436,192,29515,6,0,B|496:132,1,82.4999975413085,4|0
400,40,29729,2,0,B|316:40,1,82.4999975413085,8|0
172,124,29944,2,0,B|256:124,1,82.4999975413085
256,248,30158,2,0,B|180:216,1,82.4999975413085,8|0
60,192,30372,2,0,B|8:260,1,82.4999975413085
116,324,30586,2,0,B|200:324,1,82.4999975413085,8|0
280,320,30801,5,0
348,272,30908,1,0
372,192,31015,2,0,B|372:148|336:120|336:120|316:80|336:40,2,164.999995082617,8|0|8
124,192,31658,6,0,B|68:128,1,82.4999975413085
188,16,31872,2,0,B|268:44,1,82.4999975413085,8|0
356,180,32086,2,0,B|288:224,1,82.4999975413085
124,192,32301,2,0,B|68:128,1,82.4999975413085,8|0
188,16,32515,6,0,B|228:20|252:64|252:64|288:80|332:72,2,164.999995082617,0|8|4
68,128,33158,1,8
256,256,33372,2,0,B|184:296,1,82.4999975413085
104,316,33586,1,8
40,264,33694,2,0,B|36:224|52:184|92:156|140:160,1,164.999995082617
124,240,34015,2,0,B|171:243|211:215|227:175|223:135,2,164.999995082617,8|0|8
8,20,34658,5,0
256,28,34872,2,0,B|256:112,1,82.4999975413085,8|0
348,192,35086,2,0,B|348:108,1,82.4999975413085
184,72,35301,2,0,B|100:72,1,82.4999975413085,8|0
156,228,35515,2,0,B|240:228,1,82.4999975413085
316,256,35729,1,8
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312,192,95086,1,0
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32,40,96801,5,0
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284,276,118979,2,0,B|228:284|192:260|172:224|176:184,1,164.999995082617
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224,76,123372,1,0
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164,132,124122,1,0
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160,72,128836,1,0
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256,296,203408,1,4
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256,296,204801,2,0,B|216:316|176:304|176:304|140:328|96:312,1,164.999995082617,12|0
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148,312,206515,2,0,B|196:292|220:264|220:216|192:180,1,164.999995082617,0|8
128,232,206836,2,0,B|60:280,1,82.4999975413085
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256,28,207372,5,0
256,276,207586,1,8
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412,104,211229,1,4
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256,364,212729,5,8
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192,316,212944,2,0,B|172:276|180:228|212:196|256:192,1,164.999995082617,4|8
472,192,213372,5,0
304,56,213586,2,0,B|236:100,1,82.4999975413085,8|0
136,236,213801,2,0,B|220:240,1,82.4999975413085
368,168,214015,2,0,B|204:168,1,164.999995082617,8|0
120,164,214336,1,0
60,108,214444,1,8
64,24,214551,1,0
148,20,214658,6,0,B|216:64,1,82.4999975413085,4|0
368,168,214872,2,0,B|288:192,1,82.4999975413085,8|0
128,320,215086,2,0,B|208:336,1,82.4999975413085
408,288,215301,2,0,B|324:276,1,82.4999975413085,8|0
248,256,215515,5,0
196,192,215622,1,0
208,112,215729,1,8
280,72,215836,1,0
360,84,215944,2,0,B|400:92|400:140|456:172|500:140,1,164.999995082617,0|8
508,56,216265,1,0
436,12,216372,6,0,B|316:128,1,164.999995082617,4|8
256,332,216801,1,0
176,352,216908,1,0
104,312,217015,2,0,B|76:232,1,82.4999975413085,8|0
188,112,217229,2,0,B|216:192,1,82.4999975413085
380,200,217444,2,0,B|352:120,1,82.4999975413085,8|0
208,40,217658,2,0,B|128:64,1,82.4999975413085
28,192,217872,2,0,B|100:232,1,82.4999975413085,0|0
264,236,218086,6,0,B|304:216|328:184|332:136|316:96,2,164.999995082617,4|8|0
180,232,218622,1,0
132,168,218729,1,8
136,84,218836,1,0
208,40,218944,6,0,B|292:40,1,82.4999975413085
444,104,219158,2,0,B|360:104,1,82.4999975413085,8|0
208,176,219372,2,0,B|292:176,1,82.4999975413085
444,240,219586,1,8
432,256,219658,1,8
412,276,219729,1,8
396,296,219801,6,0,B|284:296,1,110,4|0
176,296,220229,1,0
132,196,220444,6,0,B|120:132|180:108|180:108|188:44|256:44,1,220,2|2
256,156,221086,1,0
256,268,221301,1,2
256,192,221515,12,0,225801
eikkaleyd
Hi~ from my queue~

[General]
KIAI TIME should be the same as Saten's,
And MUST end at the same time... Uh..


[Saten]
00:02:515 (3) - One grid down
00:04:229 (3) - One grid up
00:43:229 - 00:51:586 what the.... awesome part >.>
01:09:372 (3) - maybe CTRL+R this and the same with (4)
01:28:229 (2) - CTRL+R
01:56:729 (4) - Not quite fit this place, I prefer stack it on (3)
02:30:801 (5) - Why not put it here @_@ http://osu.ppy.sh/ss/334879
03:33:801 (3) - Should be straight as (4)

Hell, always making awesome diff, saten-san.

[Origin]
00:05:944 (3) - overlap, move it
00:42:479 (x) - add a 1/2 slider here
00:50:944 (7) - overlap too
01:57:586 (3,4) - Select these two at the same time,3 move to x236 y204. It'll make (3,4) look more like (1,2)
01:58:551 (8) - x164 y72
02:11:944 (5) - NC
02:29:836 (2) - make it shorter and put it on 02:29:944, because Other sliders are all 1/1 in this combo
03:08:086 (6) - NC?

[Level 6]
00:25:122 (3) - make it longer to 00:25:444 ?
00:38:836 (8) - overlap, looks bad
00:42:801 (x) - add a 1/1 slider here
01:08:086 (5) - make it the same shape as 3,4, also, I prefer CTRL+R it
01:32:301 (6) - why not stacked well?
01:34:229 (x) - same, add a 1/1 slider here
01:43:872 (x) - maybe add a circle here
02:57:801 (x) - add a 1/1 slider

*Sigh* That's all I can find, Level 3 diff looks quite fine to me.
>< I love this song too. Good luck to you!

EDIT: forgot to shoot a star XD
Topic Starter
meiikyuu
SPOILER

eikkaleyd wrote:

Hi~ from my queue~

[General]
KIAI TIME should be the same as Saten's,
And MUST end at the same time... Uh..


[Saten]
00:02:515 (3) - One grid down
00:04:229 (3) - One grid up
00:43:229 - 00:51:586 what the.... awesome part >.>
01:09:372 (3) - maybe CTRL+R this and the same with (4)
01:28:229 (2) - CTRL+R
01:56:729 (4) - Not quite fit this place, I prefer stack it on (3)
02:30:801 (5) - Why not put it here @_@ http://osu.ppy.sh/ss/334879
03:33:801 (3) - Should be straight as (4)

Hell, always making awesome diff, saten-san.

[Origin]
00:05:944 (3) - overlap, move it
00:42:479 (x) - add a 1/2 slider here
00:50:944 (7) - overlap too
01:57:586 (3,4) - Select these two at the same time,3 move to x236 y204. It'll make (3,4) look more like (1,2)
01:58:551 (8) - x164 y72
02:11:944 (5) - NC
02:29:836 (2) - make it shorter and put it on 02:29:944, because Other sliders are all 1/1 in this combo
03:08:086 (6) - NC?

[Level 6]
00:25:122 (3) - make it longer to 00:25:444 ?
00:38:836 (8) - overlap, looks bad
00:42:801 (x) - add a 1/1 slider here
01:08:086 (5) - make it the same shape as 3,4, also, I prefer CTRL+R it
01:32:301 (6) - why not stacked well?
01:34:229 (x) - same, add a 1/1 slider here
01:43:872 (x) - maybe add a circle here
02:57:801 (x) - add a 1/1 slider

*Sigh* That's all I can find, Level 3 diff looks quite fine to me.
>< I love this song too. Good luck to you!

EDIT: forgot to shoot a star XD

tyvm for the star!
Saten
Aoko
Star \o\ /o/ \o/ |o| \o/ /o/ \o\
Topic Starter
meiikyuu
o_o ty!
-Nothing-To-Do-Here-
Hello from E.E's modding queue!
Map from FavouritesA \:D/
@Suggestion@
[Level 6]
00:12:372 (1) - something like this?

00:23:729 (5) - ?

00:51:801 (1) - add circle after this
01:23:729 (3,4) - think sound better without first circle
01:45:694 (3) - ?
01:56:944 (1) - add circle after this

[Origin]
03:02:515 (5) - add circle after this?
03:04:658 (6,7) - ?

[Saten]
Perfect.

Take my star!
Good luck!
Chewin
Hi, from my queue and sorry for the late ç_ç
To be correct with my queue's rule I will skip a diff sorry

[General]
Inconsistency in combo colour. I'd use the same colour for the saten's diff too.
What about to add:
Kiai #3: Starts on 02:58:658, ends on 03:04:979
Kiai #4: Starts on 03:05:515, ends on 03:26:086
In the Origin diff like saten's one?
Offset 2080 is better imho.

[Level 3]
I think this SV is too high for the easiest diff of the mapset :\ I suggest you to decrease it a bit
00:36:372 (1) - Finish on this slider's head would sound very well, since there is one in the music too. So, what about to add it?
00:51:801 (1) - ^
01:37:658 (4) - 2 grid right to improve the blanket
01:41:944 (1) - Reduce by 1/2. This 01:41:944 (1,2) is very hard for beginners since this is the easiest diff
01:56:944 (1) - Finish
02:38:836 (1) - This spinner should start at 02:38:944 and end to 02:41:515 removing this circle: 02:41:944 (1). It fits better
02:51:801 (1) - Whitle on this slider's end
02:52:658 (2) - ^
02:52:658 (2) - on repeat
02:55:229 (1) - ^ slider's end
02:56:086 (2) - ^ on repeat
02:57:372 (3,5) - Whistles and remove from 02:57:801 (4)
03:10:658 (4) - I'd use NC here

[Level 6]
00:12:372 (1) - Reduce this slider by 1/1 and add a circle at 00:12:801 (2), it fits much better the music:

00:14:944 (5) - I'd remove 2 repeats here and add a circle at 00:15:372 (6). Since this should be a "Normal" it's better:

00:29:086 (1) - Add finish on this slider's end
00:42:801 (1) - You should to remove NC here for consistency
00:48:801 (6) - Add NC
01:35:515 (1) - Why NC here? Remove it

[Saten]
280bpm streams god lol
00:26:836 (3) - Why don't you make this slider symmetric with 00:26:086 (1) since the slider 00:26:515 (2) is placed on the center? http://osu.ppy.sh/ss/368963
00:37:122 (4) - This slider touches HP bar. I suggest you to move it
00:43:229 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,1,2,1,2,1,2) - OMG. These circles are very hard ouch but awesome
01:13:444 (1,2,3,4,5,6,7) - This circle isn't symmetric, ust use this code: http://osu.ppy.sh/ss/368969
168,48,73444,5,12
92,84,73551,1,0
92,168,73658,1,8
168,208,73765,1,8
240,168,73872,1,8
240,84,73979,1,8
168,48,74086,1,4
02:03:586 (1) - Move to x:220 y:208 to make a blanket
02:04:444 (2) - I don't think it's a good idea to overlap this slider with 02:03:586 (1)
02:08:408 (2) - ^ but this is unreadable at the first try.
02:47:944 (3,1) - too huge.
03:13:015 (1) - Overlap with 03:12:051 (5)?
03:18:158 (1) - Useless NC, remove it.
03:41:515 (1) - lol this spinner. Just end it at 03:44:086 with 5% volume
Meh map o.o

Good luck o/
Topic Starter
meiikyuu

EvilElvis wrote:

Hello from E.E's modding queue!
Map from FavouritesA \:D/
@Suggestion@
[Level 6]
00:12:372 (1) - something like this? ahh its a good suggestion, i could possibly fix, but i want to keep the slider shape xD

00:23:729 (5) - ? no change?..

00:51:801 (1) - add circle after this no change, i don't want it to start too soon after the spinner
01:23:729 (3,4) - think sound better without first circle yea i had that at first xD i will think about it again then
01:45:694 (3) - ? ok i added a note to fix that space
01:56:944 (1) - add circle after this same as the first mod xD

[Origin]
03:02:515 (5) - add circle after this? no change sry, jump might be too large (or i just don't know where to put it lol)
03:04:658 (6,7) - ? fixed

[Saten]
Perfect.

Take my star! thanks a lot!
Good luck!
tyvm ^^

Chewin wrote:

Hi, from my queue and sorry for the late ç_ç np
To be correct with my queue's rule I will skip a diff sorry

[General]
Inconsistency in combo colour. I'd use the same colour for the saten's diff too. it's fine
What about to add:
Kiai #3: Starts on 02:58:658, ends on 03:04:979
Kiai #4: Starts on 03:05:515, ends on 03:26:086
In the Origin diff like saten's one? k i fixed for all diffs
Offset 2080 is better imho.hm...

[Level 3]
I think this SV is too high for the easiest diff of the mapset :\ I suggest you to decrease it a bit ok i think i will follow this, but its going to be in progress then. but i wonder if its okay for normal diff.
00:36:372 (1) - Finish on this slider's head would sound very well, since there is one in the music too. So, what about to add it?
00:51:801 (1) - ^
01:37:658 (4) - 2 grid right to improve the blanket
01:41:944 (1) - Reduce by 1/2. This 01:41:944 (1,2) is very hard for beginners since this is the easiest diff
01:56:944 (1) - Finish
02:38:836 (1) - This spinner should start at 02:38:944 and end to 02:41:515 removing this circle: 02:41:944 (1). It fits better
02:51:801 (1) - Whitle on this slider's end
02:52:658 (2) - ^
02:52:658 (2) - on repeat
02:55:229 (1) - ^ slider's end
02:56:086 (2) - ^ on repeat
02:57:372 (3,5) - Whistles and remove from 02:57:801 (4)
03:10:658 (4) - I'd use NC here
working on this diff. atm~~

[Level 6]
00:12:372 (1) - Reduce this slider by 1/1 and add a circle at 00:12:801 (2), it fits much better the music: ok fixed

00:14:944 (5) - I'd remove 2 repeats here and add a circle at 00:15:372 (6). Since this should be a "Normal" it's better: lol it's a hard diff.

00:29:086 (1) - Add finish on this slider's end fixed
00:42:801 (1) - You should to remove NC here for consistency fixed
00:48:801 (6) - Add NC fixed
01:35:515 (1) - Why NC here? Remove it fixed

[Saten]
280bpm streams god lol
00:26:836 (3) - Why don't you make this slider symmetric with 00:26:086 (1) since the slider 00:26:515 (2) is placed on the center? http://osu.ppy.sh/ss/368963
00:37:122 (4) - This slider touches HP bar. I suggest you to move it
00:43:229 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,1,2,1,2,1,2) - OMG. These circles are very hard ouch but awesome
01:13:444 (1,2,3,4,5,6,7) - This circle isn't symmetric, ust use this code: http://osu.ppy.sh/ss/368969
168,48,73444,5,12
92,84,73551,1,0
92,168,73658,1,8
168,208,73765,1,8
240,168,73872,1,8
240,84,73979,1,8
168,48,74086,1,4
02:03:586 (1) - Move to x:220 y:208 to make a blanket
02:04:444 (2) - I don't think it's a good idea to overlap this slider with 02:03:586 (1)
02:08:408 (2) - ^ but this is unreadable at the first try.
02:47:944 (3,1) - too huge.
03:13:015 (1) - Overlap with 03:12:051 (5)?
03:18:158 (1) - Useless NC, remove it.
03:41:515 (1) - lol this spinner. Just end it at 03:44:086 with 5% volume
Meh map o.o D:

Good luck o/ thank u xD
Saten
LunarSakuya
Frostmourne
Hi Hi M4M here :3

Level 1
01:03:801 (1) - finish here for consistency with 02:10:658 (3) - :3
01:10:658 (1) - finish here ?
01:27:801 (1) - ^
it's the start and end of the song , I feel it better with that louder sound :P
01:56:944 (3) - finish for consistency with 00:51:372 (4) -
02:10:658 (3) - I feel it fit more than before if you shorten this slider 1/2 (will end at 02:11:301) so it will follow vocal and end with finish correctly :D
02:12:372 (1) - if you did above ^ you should move this slider to x:256 y:164
02:12:372 (1) - ^ same
02:15:801 (1) - ^
02:37:229 (4) - new combo here ? it follows guitar sound very nicely :D , if you choose to do , you should remove new combo here 02:38:944 (3) -
03:16:658 (4) - feel odd while playing,shorten this slider 1/2 back
03:17:944 (5) - same as above ^ shorten slider 1/2 back and move to 03:17:515
these are intended to follow vocal as well , you can pass if you don't want to :P

Level 3
03:12:372 (5) - new combo here since you used it in kiai 1 and 2

Level 6
00:45:372 (9) - I feel it is not intuitive here , feel it should be on the 00:45:586 (10) - 's head and new combo should start 00:45:586 (10) - here
00:46:015 (11) - remove new combo here if you new combo from above ^
01:54:801 (2) - move this slider forward 1 beat (it will start at 01:55:015 (3) - ) and add single note here 01:54:801 (2) - instead and remove this repeat 01:55:336 (4) - and move 1/2 forward , I find it better here with vocal

Origin
03:26:944 (6) - I think you should remove this note and make 1/2 slider at 03:26:729 (5) - instead and add repeat into it, will look like this :D
I think it plays and sounds better too
03:35:515 (4) - maybe start this slider 1/2 beat back ? and extend it 1/2 either so it will end at the same point but start at 03:35:408 (4) -
I think it sounds better than the current and flow better for me while playing :o

Saten
This is Crazy Dx
01:08:515 (1,2,3,4) - these are unexpected note for me , I suggest you delete 01:08:622 (2,4) - , I feel it should be 1 beat note like this 01:07:658 (2,3,4,5) - :lol:
01:56:515 (3,4) - from vocal , this jump will do emphasize more than you used (louder vocal should be larger jump xD)
02:16:015 (4) - it's running good , why don't add note here :o? , feel very empty here o_oa
02:51:801 (1,2) - from first sight, it's hard to read that it is 1 beat not 1/2. (the previous has been running for 1/2 beat throughout , I recommend you add note at 02:52:122 (2) - it gives time to prepare and prevent hitting early 02:52:229 (3) -
03:03:586 (1,2,3) - something like this is hard to look from under 03:03:051 (2) - 's hitburst , I think you can make it more clearly by move 2 and 3 out from under slider so it will notice that it's stream here 8-)

So crazy xD
Good Luck :3
Topic Starter
meiikyuu

Frostmourne wrote:

Hi Hi M4M here :3

Level 1
01:03:801 (1) - finish here for consistency with 02:10:658 (3) - :3 ok ^^
01:10:658 (1) - finish here ? ok
01:27:801 (1) - ^ ok
it's the start and end of the song , I feel it better with that louder sound :P
01:56:944 (3) - finish for consistency with 00:51:372 (4) - ok
02:10:658 (3) - I feel it fit more than before if you shorten this slider 1/2 (will end at 02:11:301) so it will follow vocal and end with finish correctly :D ok
02:12:372 (1) - if you did above ^ you should move this slider to x:256 y:164 kk
02:12:372 (1) - ^ same
02:15:801 (1) - ^
02:37:229 (4) - new combo here ? it follows guitar sound very nicely :D , if you choose to do , you should remove new combo here 02:38:944 (3) - ok
03:16:658 (4) - feel odd while playing,shorten this slider 1/2 back i understand for this one, but i don't want to add another note for that part, therefore destroying the slight symmetry xD ><
03:17:944 (5) - same as above ^ shorten slider 1/2 back and move to 03:17:515
these are intended to follow vocal as well , you can pass if you don't want to :P i see lol, sry i was kind of paying attention to instruments here

Level 3
03:12:372 (5) - new combo here since you used it in kiai 1 and 2 ok

Level 6
00:45:372 (9) - I feel it is not intuitive here , feel it should be on the 00:45:586 (10) - 's head and new combo should start 00:45:586 (10) - here hm..alright ill try it
00:46:015 (11) - remove new combo here if you new combo from above ^ ok
01:54:801 (2) - move this slider forward 1 beat (it will start at 01:55:015 (3) - ) and add single note here 01:54:801 (2) - instead and remove this repeat 01:55:336 (4) - and move 1/2 forward , I find it better here with vocal ok then ><

Origin
03:26:944 (6) - I think you should remove this note and make 1/2 slider at 03:26:729 (5) - instead and add repeat into it, will look like this :D
I think it plays and sounds better too ehh..ok ill try it
03:35:515 (4) - maybe start this slider 1/2 beat back ? and extend it 1/2 either so it will end at the same point but start at 03:35:408 (4) -
I think it sounds better than the current and flow better for me while playing :o im trying to keep the pattern the same with parts like this 00:09:801 (1,2,3,1) - at the beginning

Saten
This is Crazy Dx
01:08:515 (1,2,3,4) - these are unexpected note for me , I suggest you delete 01:08:622 (2,4) - , I feel it should be 1 beat note like this 01:07:658 (2,3,4,5) - :lol:
01:56:515 (3,4) - from vocal , this jump will do emphasize more than you used (louder vocal should be larger jump xD)
02:16:015 (4) - it's running good , why don't add note here :o? , feel very empty here o_oa
02:51:801 (1,2) - from first sight, it's hard to read that it is 1 beat not 1/2. (the previous has been running for 1/2 beat throughout , I recommend you add note at 02:52:122 (2) - it gives time to prepare and prevent hitting early 02:52:229 (3) -
03:03:586 (1,2,3) - something like this is hard to look from under 03:03:051 (2) - 's hitburst , I think you can make it more clearly by move 2 and 3 out from under slider so it will notice that it's stream here 8-)

So crazy xD
Good Luck :3
fixed most ~ ^^ tyvm!
Saten
Changes~ sorry for the delay
thanks
http://puu.sh/QD6n



Something even more crazy
http://puu.sh/QD7A

You probably want to remove it before you rank it and put it in the description, unless you can approve both :P
Frostmourne

Saten wrote:

Changes~ sorry for the delay
thanks
http://puu.sh/QD6n



Something even more crazy
http://puu.sh/QD7A

You probably want to remove it before you rank it and put it in the description, unless you can approve both :P
hey , approve it \:D/
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