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Topic Starter
meiikyuu
lol theres only going to be one insane (excluding saten's diff.) in the end. "Origin" diff. is staying and "creator" diff. is leaving most likely :)
Wishy
[Saten]

Change hit-colors 1 and 5 to something brighter. As you know your insane maps make most players just delete the background for a better visibility, these hit-colors make those hits using them very hard to see with a plain black background. And as you know, your maps are sometimes really tricky, which added to the previous point makes this quite a pain to play. Linked this to two friends, and both had to put a grey background, of course I did the same.

02:39:908 (1) - The pause after this spinner feels really weird, like I wasn't expecting it at all. Thought it was because I never played the map, but after several plays I still find that break just unfitting, I'd suggest mapping it.

03:01:979 (4) - Stack with 03:01:872 (3) - I'd say. This breaks the consequent symmetric pattern you created, plus 03:01:979 (4) - is damn hard to see under that slider. If you don't want stacking you could just place it below or something. No need to make it like I say though, all I feel is that it breaks the symmetry coming after.

That's all I pointed out to be honest, there are many other points I'd say changing, like those sliders repeating over them-selves for a few times but that's just how you map and that's why your maps are unique as they are. Hope this gets ranked since it's really damn fun.

Gonna edit this post if I find anything else.
Saten
sorry for the delay


also, please add this one (and full-submit)
normal-slidertick2.wav

Download: Yousei Teikoku - The Creator (meiikyuu) [Saten].osu
Scorpiour
Hi there~~mod from queue
and mod Origin diff only as u request :)

[Genenral]
  1. consider to uncheck Letterbox During Breaks ?
  2. Are you sure the bpm is 280 but not 140? generally it's not allowed to double the bpm without special reasons.
  3. Just a remind : the maximum size of sb item is 800x600, and if it is pure-colour image, recommended size is 640x480
[Origin]
  1. 00:07:229 (1) - i suppose two sliders here likes the beginning is better :)
  2. 00:10:444 (3) - i'd like to choose a note and then slider instead for vocal.
  3. 00:59:515 (5,6) - a slider maybe better?
  4. 01:13:444 (4,5,6,7,8) - change here to a pure stream ? :)
  5. 01:32:408 - add a note here?
  6. 01:55:658 (3,4) - i'd like to apart them to follow the prev jump~
  7. 02:09:801 (5) - consider to change the beat here?
  8. 02:17:515 (1) - invisible reverse arrow :<
that's all and gl :)
Topic Starter
meiikyuu

Scorpiour wrote:

Hi there~~mod from queue
and mod Origin diff only as u request :)

[Genenral]
  1. consider to uncheck Letterbox During Breaks ?
  2. Are you sure the bpm is 280 but not 140? generally it's not allowed to double the bpm without special reasons.
  3. Just a remind : the maximum size of sb item is 800x600, and if it is pure-colour image, recommended size is 640x480
[Origin]
  1. 00:07:229 (1) - i suppose two sliders here likes the beginning is better :) fixed
  2. 00:10:444 (3) - i'd like to choose a note and then slider instead for vocal. fixed
  3. 00:59:515 (5,6) - a slider maybe better? fixed
  4. 01:13:444 (4,5,6,7,8) - change here to a pure stream ? :) fixed
  5. 01:32:408 - add a note here? fixed
  6. 01:55:658 (3,4) - i'd like to apart them to follow the prev jump~ i just reversed slider 4
  7. 02:09:801 (5) - consider to change the beat here? im fine with how it is~
  8. 02:17:515 (1) - invisible reverse arrow :< fixed ><
that's all and gl :)
thanks a lot, it was helpful :)
K a Y e
Level 3
Umm.. Just my opinion about the breaks,

For me, the breaks are too long ><
Feels a bit boring when the break extends to the end.
You gotta put notes before it ends..before the spinner!
But the spinner works well for me~
Just a suggestion! Still, I won't force you to do this xD
Topic Starter
meiikyuu

K a Y e wrote:

Level 3
Umm.. Just my opinion about the breaks,

For me, the breaks are too long ><
Feels a bit boring when the break extends to the end.
You gotta put notes before it ends..before the spinner!
But the spinner works well for me~
Just a suggestion! Still, I won't force you to do this xD
lol im not even close to done with level 3
K a Y e

meiikyuu wrote:

K a Y e wrote:

Level 3
Umm.. Just my opinion about the breaks,

For me, the breaks are too long ><
Feels a bit boring when the break extends to the end.
You gotta put notes before it ends..before the spinner!
But the spinner works well for me~
Just a suggestion! Still, I won't force you to do this xD
lol im not even close to done with level 3
Gomen! Gomen! xD
spboxer3
from Spinboxer's mod queue~

:idea: general


  • Settings
    (For the setting/general issue.)
  1. Different red timing sections in: [Saten]
  2. Different Source: [Saten]
  3. unused photo in sb file:
    sb\black bg.png
    sb\blank.jpg
    sb\creatorbg copy.jpg
    sb\red bg.png

Level 3



  • mapping
    (These are about your pattern.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:51:801 (1,1) - Too far spacing for the center in easiest diff. It's too hard to new player.
  2. 01:47:944 (1) - needless NC.

Level 6


  • Settings
    (For the setting. like Song Setup/timing or break time~)
  1. let break start at 00:29:515 - ?
mapping
(These are about your pattern.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:14:086 (5) - NC. Because It's too stream for Normal diff. It's for Novice's diff. and NC can Increase HP for player. so I think you
  2. need add NC for this way.
  3. 00:17:515 (6) - ^
  4. 00:18:801 (1) - remove NC and add NC for this way: 00:19:229 - Reason:^
  5. 00:20:944 (6) - NC
  6. 00:43:444 (2,3) - It's still not stack now. use DS x0.0 and unable grid to check this.
  7. 00:55:229 (6,3) - How do you think stack those :P? (suggest)
  8. 01:00:372 (3) - awkward slider~you can make the layout better~
  9. 01:23:729 - add some object to here? It's heard like need add something
  10. 01:44:515 (1) - needless NC.
  11. 02:15:801 (1) - parallel it. It's looks like a bit depart off. (used ctrl +H to check it)
  12. 02:43:229 (7,1) - It's still not stack now~
  13. 02:55:229 (7) - NC. Reason: same as 00:14:086 (5) -
  14. 03:00:372 (1) - reNC and add NC to 03:02:086 (3) -
  15. 03:03:265 (1) - reNC.
  16. 03:06:694 (1) - reNC and add NC to 03:08:944 (6) -
  17. 03:10:658 (1) - ^ add to 03:12:372 (4) -
  18. 03:12:372 (4,5,1,2,1,2,3) - It's inconsistent NC for the this pattern. ↓

Saten


  • Settings
    (For the setting. like Song Setup/timing or break time~)
  1. Offset: 2086.78265930899 -> 2087
mapping
(These are about your pattern.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 02:35:836 (2,1) - stack for the slider end? (suggest)
  2. It's have too many unsnap object. remember resnap all notes and check the slider.

Origin


  • Settings
    (For the setting. like Song Setup/timing or break time~)
  1. Overlapping timing sections :
    00:02:087
mapping
(These are about your pattern.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 01:05:515 (1,2) - stack those? (slider end)
  2. 01:32:408 (3,1) - you need make it stack~ It's looks like a bit depart off
  3. 02:18:158 (2) - Unsnapped slider (end).
  4. 02:18:372 (1) - Unsnapped slider (end).
  5. 02:18:586 (2) - Unsnapped slider (end).
  6. 02:29:515 (1,2) - stack it.~ It's looks like a bit depart off

red is unrankable issue. bule is need to discuss. Black is just suggest.

good luck~
Saten
fixed, didn't find any unsnapped objects though

Download: Yousei Teikoku - The Creator (meiikyuu) [Saten].osu
Topic Starter
meiikyuu
thanks :D
Star Stream
just passing by

in saten's
invisible slider arrows
00:23:729 (4) -
02:03:586 (1) -
02:29:515 (1) -
03:14:729 (1) -
Banana
Hi~ Banana here from my queue~

general

your all diff.s' kiai section should be the same, you may check it over for the level for app. have more kiai
i don't know do you deliberately make the level 3 and level 6 have a different beginning and ending time point, though it is recommended to make all diff.s' to be the same

level 3

00:23:408 (2) - you make some of your sliders start at red ticks, and this map's vocal supposed to be bpm140, so newbies are forced to distinguish a blue tick on bpm140, seems to be too hard? thus i suggest you to make all notes start from white tick. try to follow the drum and make the rhythm near the vocal, just like you did in the latter part of this diff
----------for example: you can make sliders 00:24:372 to be this
--------------------------00:36:372 (1,2) - same rhythm here, and you may use this element many time XD
02:05:515 (1) - 3/2 repeat slider here would be better

level 6

00:17:515 (1) - this stream here seems to be not suit the music, make it begin at 00:18:158 (4) can keep the pattern and goes well
00:45:586 (9) - at here, i suggest you make every sentence's frist two notes to be slider, in order to keep a consistancy to 00:43:444 (2,3)
00:54:694 - follow the vocal here?
01:28:872 (4) - repeat more than once is not good to me, may be split it to two sliders?
03:05:515 (1,5) - it is a bit strange to follow the vocal and the drum at the same sentance..

origin

00:22:229 (4,5) - slider arrows here are not clear, make them to this?
00:42:479 - add a 1/2 slider here?
00:47:515 (5,6) - music here is different form it at (4), so i think it is not suit to use another slider here, may be change it to two stacked circle?
01:30:801 (8) - spacing here is somewhat confusing..
02:26:729 (1,2,3) - i think these sliders are not suit at here

this level plays fun XD

level for APP.. (i can't pass it ;_;)

02:41:301 - make this spinner end here and use clap
03:08:301 (4) - maybe two circles? you use three sliders to follow vocal and here is not vocal, so it is a bit strange to me
sorry for can't find more :?
Luvdic
Hello

[General:]

There are unused files in your song's folder, check them out and remove them and do a full submit

[Saten:]

Use AR10? I could play it better with AR10 to be honest. inb4 drama and people throwing food to me :(

00:08:515 (1,2,3,4,5,6) - There are no beats in 1/3th in the music, all the beats are in 1/2th if anything you should map them to 1/4th, and you shouldn't use the wrong snap.
00:23:729 (4) - Previous combo burst covers the repeat
00:28:872 (1,2,3,4) - With the way that you have overmapped this diff so far, I really expected streams in 1/4th here too
00:56:729 (1,2,3,4,5) - This is waaaaaaaaaaaay too overmapped and unfitting, I recommend taking the notes in 1/4th out
01:35:729 (2) - This slider is pretty much invisible with the combo burst from previous objects...
02:03:586 (1) - Covered repeat
02:52:229 (2) - Move it to 02:52:122 -
02:53:086 (5) - Start it at 02:52:979 - and end it at 02:53:301 -
02:54:372 (7) - I highly suggest you to remove it
02:55:658 (4) - Same as 02:53:086 (5) -
02:56:515 (6) - Same as 02:53:086 (5) -
03:14:729 (1) - Covered repeat

[Origin:]

01:30:801 (8) - Move it farther away from previous object

[Level 3:]

One of your combo color doesnt exactly match the combo colour of your other diffs;

00:55:229 (4) - Extend so it ends at 00:55:872 - and then delete 00:56:086 (5) -
00:59:944 - Add note
01:30:801 (4) - Delete, it's not really necessary imo
02:11:086 (2) - Start at 02:10:979
02:32:944 (1,2,3,1,2) - Try something more like this: http://osu.ppy.sh/ss/318005 Of course, you can position the way you want, what's important here are the objects placement in the timeline, what I mean is that you can even try something like this http://puu.sh/v4oF . Also, you should do this everytime you see this same rhyme such as 02:58:658 (1,2,3) -
Topic Starter
meiikyuu

Banana wrote:

Hi~ Banana here from my queue~

general

your all diff.s' kiai section should be the same, you may check it over for the level for app. have more kiai
i don't know do you deliberately make the level 3 and level 6 have a different beginning and ending time point, though it is recommended to make all diff.s' to be the same saten is a guest diff. (:

level 3

00:23:408 (2) - you make some of your sliders start at red ticks, and this map's vocal supposed to be bpm140, so newbies are forced to distinguish a blue tick on bpm140, seems to be too hard? thus i suggest you to make all notes start from white tick. try to follow the drum and make the rhythm near the vocal, just like you did in the latter part of this diff okay ill lessen the red ticks
----------for example: you can make sliders 00:24:372 to be this
--------------------------00:36:372 (1,2) - same rhythm here, and you may use this element many time XD fixed
02:05:515 (1) - 3/2 repeat slider here would be better

level 6

00:17:515 (1) - this stream here seems to be not suit the music, make it begin at 00:18:158 (4) can keep the pattern and goes well fixed ^^
00:45:586 (9) - at here, i suggest you make every sentence's frist two notes to be slider, in order to keep a consistancy to 00:43:444 (2,3) fixed
00:54:694 - follow the vocal here? sorry im keeping ><
01:28:872 (4) - repeat more than once is not good to me, may be split it to two sliders? fixed
03:05:515 (1,5) - it is a bit strange to follow the vocal and the drum at the same sentance..

origin

00:22:229 (4,5) - slider arrows here are not clear, make them to this? fixed
00:42:479 - add a 1/2 slider here? ok ill try for now
00:47:515 (5,6) - music here is different form it at (4), so i think it is not suit to use another slider here, may be change it to two stacked circle? fixed, i put 2 cricles but not stacked
01:30:801 (8) - spacing here is somewhat confusing.. fixed
02:26:729 (1,2,3) - i think these sliders are not suit at here fixed

this level plays fun XD thanks ♥

level for APP.. (i can't pass it ;_;) ;_;
~waiting for saten-san to fix :3

02:41:301 - make this spinner end here and use clap
03:08:301 (4) - maybe two circles? you use three sliders to follow vocal and here is not vocal, so it is a bit strange to me
sorry for can't find more :?
香蕉♥, 谢谢 8D ~
Topic Starter
meiikyuu

ErufenRito wrote:

Hello

[General:]

There are unused files in your song's folder, check them out and remove them and do a full submit ok
Edit: yes i know the SB folder is not needed, but i'll have to deal with it later because someone needs it

[Saten:] (saten-san will fix , so wait~)

Use AR10? I could play it better with AR10 to be honest. inb4 drama and people throwing food to me :( pls no ;_;

00:08:515 (1,2,3,4,5,6) - There are no beats in 1/3th in the music, all the beats are in 1/2th if anything you should map them to 1/4th, and you shouldn't use the wrong snap.
00:23:729 (4) - Previous combo burst covers the repeat
00:28:872 (1,2,3,4) - With the way that you have overmapped this diff so far, I really expected streams in 1/4th here too
00:56:729 (1,2,3,4,5) - This is waaaaaaaaaaaay too overmapped and unfitting, I recommend taking the notes in 1/4th out
01:35:729 (2) - This slider is pretty much invisible with the combo burst from previous objects...
02:03:586 (1) - Covered repeat
02:52:229 (2) - Move it to 02:52:122 -
02:53:086 (5) - Start it at 02:52:979 - and end it at 02:53:301 -
02:54:372 (7) - I highly suggest you to remove it
02:55:658 (4) - Same as 02:53:086 (5) -
02:56:515 (6) - Same as 02:53:086 (5) -
03:14:729 (1) - Covered repeat

[Origin:]

01:30:801 (8) - Move it farther away from previous object fixed

[Level 3:]

One of your combo color doesnt exactly match the combo colour of your other diffs; o_o..

00:55:229 (4) - Extend so it ends at 00:55:872 - and then delete 00:56:086 (5) - fixed
00:59:944 - Add note fixed
01:30:801 (4) - Delete, it's not really necessary imo ok i guess
02:11:086 (2) - Start at 02:10:979 sorry, trying to reduce notes on red ticks
02:32:944 (1,2,3,1,2) - Try something more like this: http://osu.ppy.sh/ss/318005 Of course, you can position the way you want, what's important here are the objects placement in the timeline, what I mean is that you can even try something like this http://puu.sh/v4oF . Also, you should do this everytime you see this same rhyme such as 02:58:658 (1,2,3) -
kk


thanks! :)
rickyboi
SATEN DIFF YESSS \o/
Leorda
Hi there

[Level 3]
00:18:372 - Add note here?
00:53:515 (1) - Overlapped by hitbursts and spinner-osu. Sometimes beginners are slowly to read an object, so this possible hidden for them
01:29:515 (3) - Snap the repeating slider to white tick and add note at 01:30:586
01:59:515 (1) - Same issue as 00:53:515 (1)
02:38:836 (1) - While this BPM is high, you need to extend this for easier diff


[Level 6]
00:29:086 (3) - Add 1 repeating slider?
00:40:229 (4) - Snap the repating slider to previous red tick for following vocal? Since previous slider is following vocal....
01:26:086 (5) - New combo?


[Origin]
00:11:944 (5) - Add finish at tail slider
00:13:872 (1) - Remove finish at tail slider
01:37:658 (3) - The tail slider is almost offscreen
01:58:444 (7) - Move 1 grid up for curve pattern (Nazi)
03:05:836 (2) - The tail slider is almost offscreen
03:19:229 (5) - Add finish at head slider


[Saten]
01:05:354 (6,7,8,1) - This object seems unreadable, because it overlapped by hitbursts (see at gameplay) http://osu.ppy.sh/ss/318448
02:25:658 (1,2,3,4,5,6,7,8,1) - These big stacks makes ugly while gameplay, spread this out?


Good luck~
riffy
well~ hi!

[General]
i want consistency in kiai times~

[Saten]
too crazy~ sorry :<

[Level 3]
00:38:086 (3,1) - stack them?
00:49:872 (1) - 3 repeats can confuse beginners
even for normal diff dob't use 1/1 for that high bpm this is madness!
01:42:801 (2) - x132 y192
01:43:658 (3) - move in the middle of screen
01:47:086 (4) - 1/2 longer

~~~

too crazy for me
gl~
YTYuyu
Alright let's see what I can find. Mod requested on my queue.

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. Just putting this for fun :P

[General]
the combo colors must be the same for 1 mapset. Saten has 5 combo colors while the others have 4 combo colors.

[Level 3]
since the diff is named "Level 3" how about OD3? as it stands it'd be too easy for beginners to hit the notes.
00:08:944 (1) - delete the 3rd point of the slider. IMO it looks ugly during gameplay.
00:10:658 (3) - ^
00:29:515 (1) - make this a curved slider to flow nicely to the next slider. if you do this, make it symmetrical and the next slider as well.
00:32:944 (1) - add a default finish to match the cymbals?
00:36:372 (1) - hmm make it symmetrical. it'd look nicer if you do this. this is just my personal opinion so you can ignore this if you don't like it.
00:53:515 (1) - oh dear this might throw off players, especially me because the spinner-osu and the hitburst makes it hard to see for players. move it where it can be slightly visible for players to see.
00:58:658 (3,4) - keep the spacing consistent. players might not make it in time to this note due to the sudden jump and the High BPM.
01:51:801 (2,3) - personally i don't like this pattern because it lacks in flow and creativity. i suggest doing something like this as it flows a lot smoother then the current one.
02:51:801 (4) - make this a NC because of new lyrics.
this diff can improve with more finishes. i heard a lot of cymbals in the song and no finishes are there, also there's a few spacing errors. go back to the map and fix the spacing errors.

[Level 6]
maybe OD6 since the diff name is level 6?
00:23:086 (3,4,5) - oh my try to do something else. keep the pattern, but change the sliders. i don't like overlaps like this at all. overlaps like this makes me feel uncomfortable and it causes me to mess up a lot.
00:25:658 (1) - *nazi* align this to (8) so that it'd make a blanket for this note sort of.
00:29:086 (3) - make this a NC because it follows the fiddle.
00:43:872 (3) - make it look like (1). in other words it should be similar to (7,8) at 00:24:801.
00:47:944 (2) - i find this overlap bad because the hitburst is slightly covering it. move it up to avoid this and to make it fully visible for players to see.
00:49:229 (7,8) - maybe Ctrl+R to challenge players?
00:53:515 (1) - you can make this curved slider nicer. i suggest doing this because it blankets each other, and it flows a lot smoother to the next note.
01:26:086 (5) - make this a NC since you did it at the previous combo.
02:00:372 (3) - try to make this slider symmetrical. as it stands i felt uncomfortable when i reached this because it isn't symmetrical.
the map is solid, but i don't like the overlaps. there's some that are good and there's others that look bad during gameplay.

[Saten]
This isn't the Saten ik. the Saten ik is crazy in mapping, so increase the OD by 1 or 2 to give a nice challenge for players.
00:20:086 (5,6) - i understand that there's a grid change on the jump, but extend it a bit more to make it fun and challenging for players.
00:27:586 (3) - since the combo's DS is at 2.0 for the 3 sliders, move it here to make it flow a lot smoother.
01:13:443 (1,2,3,4,5,6,7) - how about doing this? since this is going for app, the current pattern is too easy for players to clear, so doing this gives a nice challenge for players.
02:01:229 (1,2,3,4) - try doing something like this as it flows a lot smoother than the current one. if you ignore this, then you can do something similar to this.
02:18:586 (1,2,3,4,5,6,7) - same as 01:13:443 but do this.
02:29:515 (1) - this is unrankable because the hitburst is covering the repeat arrow.
03:02:086 (1,2,3,4) - try this? it's fun and challenging for players because of the jumps. personally i like to see jumps in app diffs or maps because i think it puts a nice challenge for players, especially me :P.
03:05:515 (1,2) - ik you can make these wave sliders a lot smoother. personally i don't like the look of this wave slider at all.
03:09:801 (1,2,3,4) - try doing something like this because players might mess up if the sliders are stacked at the same spot. doing this makes it visible and fun for players to see.
there's patterns that look too easy, but this is just my personal opinion.

[Origin]
00:07:229 (1,2) - change this to 4 circles like the previous combo.
00:19:444 (2) - this wave slider can look a lot smoother. as it stands it looks ugly and the flow looks bad during gameplay.
01:37:658 (3) - hmm move this up a bit. some parts of the slider arent showing which is unrankable. if you move it up, you won't put it back to it's original spot.
01:44:301 (4) - same as 00:19:444 but a curved slider
01:52:658 (7) - stack this on (3). it plays weird if the notes arent stacked perfectly during gameplay IMO.
02:37:229 (5) - make this a curved slider like (6). it plays weird and the flow looks bad during gameplay.
03:05:836 (2) - same as 01:44:301.
03:06:693 (4) - ^
this could be better, but i like this diff the most

I guess that's it. GL :D
Saten
srsly xD
I was just finished with the mods on the previous page


done

Download: Yousei Teikoku - The Creator (meiikyuu) [Saten].osu
Topic Starter
meiikyuu
@ Leorda, -Bakari-, and Byakugan249 - thanks a lot for the mod ^^ changed a lot of things


and ty saten-san (:
TTTTTTTTTTTT
[*]General

-consistency in kiai time (suggestion)
- consistency in combo color (essential)

[*]LV3

First 00:46:658 - I think it would be better to make this slider end at 00:47:194
Then 00:47:944 (1) (2) (3) (4) - move 1/2 left like shown below

Next 00:49:015 - +1 repeat

00:51:801 - Extend to 00:53:515,It feel empty if you don't add a note at the beginning of the kiai time.
Then add finish hitsound at here

00:54:372 - add a new combo
02:42:372 - ^
02:51:801 - ^

[*]LV6

00:51:694 - move to 00:51:801
00:55:229 - Make this slider like 00:58:658

[*]Origin

00:02:087 - This green timing is unnecessary you can use red timing to change custom hitsound type
01:34:511 - del the circle

Good luck!
Topic Starter
meiikyuu

TTTTTTTTTTTT wrote:

[*]General

-consistency in kiai time (suggestion)
- consistency in combo color (essential) if you're referring to the app map..then i think its fine, theres no rule for this i believe

[*]LV3

First 00:46:658 - I think it would be better to make this slider end at 00:47:194
Then 00:47:944 (1) (2) (3) (4) - move 1/2 left like shown below
[attachment=0:b9490]1.jpg[/attachment:b9490]
Next 00:49:015 - +1 repeat

00:51:801 - Extend to 00:53:515,It feel empty if you don't add a note at the beginning of the kiai time.
Then add finish hitsound at here

00:54:372 - add a new combo
02:42:372 - ^
02:51:801 - ^

[*]LV6

00:51:694 - move to 00:51:801
00:55:229 - Make this slider like 00:58:658

[*]Origin

00:02:087 - This green timing is unnecessary you can use red timing to change custom hitsound type
01:34:511 - del the circle

Good luck!
thanks! ^^
Shohei Ohtani
11 Favorites. I'm hoping I don't have to mod much :D

Satin:
00:20:301 (6) - This might be a bad idea, as people can complain about it being hidden

Origin:
01:44:301 (4) - N-N-Not moe slider!
03:06:693 (4) - ^

LUVUL 6:
01:03:801 (1) - Not that moe
02:15:801 (1) - ^. Use more sliderpoints and make it more of an U shape

LUVUL 3:
k

Saten's diff was the magical place in space and time that wasn't BS but was still fast.
Topic Starter
meiikyuu
SPOILER

CDFA wrote:

11 Favorites. I'm hoping I don't have to mod much :D

Satin:
00:20:301 (6) - This might be a bad idea, as people can complain about it being hidden

Origin:
01:44:301 (4) - N-N-Not moe slider!
03:06:693 (4) - ^

LUVUL 6:
01:03:801 (1) - Not that moe
02:15:801 (1) - ^. Use more sliderpoints and make it more of an U shape

LUVUL 3:
k

Saten's diff was the magical place in space and time that wasn't BS but was still fast.

thank you for the star! :3
Mystica
here comes my mod.

[General]
diff spread not well..Consider to add a Normal/Easy diff

[Level 3]
00:22:658 (1,2) - see the next part,it's better that you not put the slider at red line.leave two beats fits more,also it's a little difficult for noob
also somes parts
01:10:122 (2) - make it a little away from (1)
02:41:729 - add a note here?

[level 6]
00:23:086 (3,4) - crazy jump
03:08:301 (8) - put it away

[Origin]
00:42:479 - add a note here?

last two diff a little crazy yeh.(get a little lazy to mod last two diff
Good map.
Topic Starter
meiikyuu
SPOILER

Mystica wrote:

here comes my mod.

[General]
diff spread not well..Consider to add a Normal/Easy diff

[Level 3]
00:22:658 (1,2) - see the next part,it's better that you not put the slider at red line.leave two beats fits more,also it's a little difficult for noob
also somes parts
01:10:122 (2) - make it a little away from (1)
02:41:729 - add a note here?

[level 6]
00:23:086 (3,4) - crazy jump
03:08:301 (8) - put it away

[Origin]
00:42:479 - add a note here?

last two diff a little crazy yeh.(get a little lazy to mod last two diff
Good map.
lol its ok , thank you :)!
Kryptogram
Hi meiikyuu !

General

  1. There is an unnused image files:

    sb\black bg.png
    sb\blank.jpg
    sb\creatorbg copy.jpg
    sb\red bg.png

  2. I think i'ts better name Level 3 and Level 6, Normal and Hard. They're maybe confusing

Level 3
  1. Just one thing Use More Hitsounds !!

Level 6

  1. 01:32:194 (5) - Add a note here, flows whit the music
  2. 01:47:944 (4) - Remove NC
  3. 02:15:801 (1) - Make this slider more round http://puu.sh/wf6k Code if u like it:

    328,48,135801,6,0,B|416:96|424:192|400:296|256:360|120:304|88:192|104:96|184:48,1,660

  4. 02:40:015 (x) - Add a little break ?
  5. 02:51:801 (1) - 02:56:944 (3) - I think that for that part you can use some clap's and finish's:

    SPOILER
    02:51:801 (1) - Add clap at the end and finish at the begin
    02:52:658 (2) - ^
    02:53:515 (3) - Add clap in the reverse arrow and finish at the begin
    02:54:801 (5) - Add clap
    02:55:229 (1) - Add clap at the end and finish at the begin
    02:56:944 (3) - Add finish at the begin
Origin and Saten are ok , good map :)

Good Luck !
Doodley
From my modding queue.

General
Combo color 2 is really ugly and stands out amongst the rest.
Volumes are inconsistent.
Combo colors are inconsistent. This was brought up in an earlier mod, and I believe it is a rule to not have certain inconsistent map aesthetics unless permitted by an MAT or something. I don't know. It's kind of dumb to have them different anyway.
Kaia is inconsistent.

Level 3
The hitsound volume is too quiet.
This difficulty lacks hitsounds of any kind. Which is boring as hell. Unless they do have hitsounds, but I can't hear them at all because the hitsound volume is too low.
This is easily the weakest difficulty in the set and has particularly poor looking patterns and timing patterns.
Don't use so many 1/1 sliders.
00:08:944 - Ugly slider. Reminds me of a sub sandwich bun.
00:10:658 - ^
00:28:229 - Remove new combo.
01:36:372 - Slider end too close to the rankings box on the left in-game? I'm not sure if this is a problem. Just pointing it out.
01:47:086 - Any reason for this slider to be jagged?
01:48:372 - Remove slider. Replace with...
^ 01:48:586 - New note with new combo. Possibly stacked on top of (2).
01:51:372 (1, 2, 3) - This pattern is sort of dumb, and while not confusing, is dumb looking underneath the preceding pattern. Move it around a bit.
01:59:944 - New note.
02:00:372 - This slider isn't symmetrical...
02:14:086 (3, 4) - I think you should curve the end of this (3) slider upwards and move (4) accordingly.
02:29:515 - Also curve this slider more, possibly making it more centered as a result.
02:48:158 (1, 2, 3) - Slider ends and slider starts so closely separated on the timeline is a bad idea for the easier difficulty. This is done a few times throughout the map, but not three times in a row. I think you should remove (2) and replace it with a new note at 02:48:801.

Level 6
00:22:229 - This slider is super ugly...it doesn't really match the song given that was your intention.
00:36:801 (3, 4) - (3) overlaps (4) too much.
00:58:122 (6) - I don't think this slider should be touching (5).
00:42:801 - New note.
00:43:015 - New note.
00:53:515 - Make this slider a bit less...boomerang-ish.
00:56:944 - Spacing is kind of dumb here. I think you should ctrl+r this.
02:05:515 (1, 2) - Don't stack this, it tripped me up when playing. But that might just be me.
02:15:801 Although it might be tough, you should try and turn this into a blanket (360 degrees) slider. It looks kind of weird, like a pouch.

Origin and Saten
I can't do much about Origin and Saten because they're both difficulties I can't play, but from the looks of it they're both pretty well done. I especially enjoy the patterns in Saten and how they rotate.

That's all I've got.
Chloe
Hello ~ Mod request from Chloe's Modding Queue


  • [General]
  1. 请把Song Setup里SB选项那页面中的Letterbox during breaks的勾取消,所有难度。
  2. 00:53:086 Preview Point设这里。
  3. 第一个Kiai Time offset 53086 第二个118229
  4. 3分钟附近不再设一个Kiai Time吗?
  5. Level 3&6感觉不到音效。
  6. 扫了下别人的MOD,好像有提到建议你使用AR10。没错,刚打这图我就是这么觉得的,如果你有勇气并且对自己搞基能力有自信的话,把Saten难度改为AR10。

  • [Level 3]
  1. 00:23:408 (2) - 不要用红线 用00:23:515这里的白线 并且Slider的长度请和上一根一样
  2. 01:30:586 (4) - 放到Slider条尾
  3. 01:47:944 (5) - .... 这边我改了一些 你有兴趣的话可以看一下 我排的密度比你高一些 你可以选择性删掉一些
  4. 01:54:372 (3) - 尾巴缩减到前一根白线 起始点不变 换成直线Slider

    老实说我对这种曲子还放EASY难度感到非常不可思议 如果你会控星 REMAP成NORMAL是个比较好的选择



  • [Level 6]
  1. OD-1
  2. 01:43:872 (6) - 节奏太乱 加长1/2

    总体来说还不错




  • [Origin]
  1. 00:03:801 (1,2,3,4) - 没有排齐 请善用CTRL DS 复制 反转等技巧
  2. Fine.



3diffMOD完成 Origin有点偷懒 抱歉中饭都没吃 肚子太饿了@_@ 如果想要一个recheck可以游戏内PM我 Saten我还要再研究研究

Yeah That's all I found ^^ Bye~



Reiji-RJ
Hello!

General

  1. At first, why doubled BPM? I think, you should use correct 140 BPM and doubled SV. And I know map where double BPM was fixed: link. So, fixed it please, there is no point to use doubled BPM.
  2. As you have Hard and Insane diff and just one diff for newbies (Normal) your map has very bad diff spread. I really suggest you to make Easy diff and increase difficulty settings in Normal a little for better diff spread.
  3. I see SB folder, but there is no SB in the map, why? D: Make an SB or delete this files?
  4. All your diffs have different colors (different codes). Make it consistent, please.
Level 3

HP and OD +1 if you will make an Easy

  1. 00:08:944 (1) - make it more beautiful please.
  2. 00:10:658 (3) - ^
  3. 00:22:658 (1,2) - I understand this rhythm, but it's quite difficult (blue tick with 140 bpm), so, try to do this:
  4. 00:28:229 (1) - remove new combo, it's useless D:
  5. 00:36:372 (1,2) - make ^ this rhythm (as before)
  6. 00:38:515 (4,5) - again, just make reverse slider:
  7. 00:59:944 (4,1) - spacing, move them closer.
  8. 01:08:944 (1) - reduce it to 01:09:586 - and make a reverse slider from 01:09:801 - :
  9. 01:45:372 (2) - extend to 01:45:908 - ? Like here 01:41:944 (1) -
  10. 01:47:086 (4) - reduce to 01:47:408 - ?
  11. 02:38:836 (1) - start spinner from 02:38:944 - and extend to 02:41:515 -
  12. 03:11:515 (6) - (nazi) move left 1 grid
  13. 03:17:515 (1,2) - make reverse slider and remove nc

    Why not to map till the end?
    Also, there are almost no hitsounds, whyyy D:
    Put some normal-finishes on downbeats (like 00:08:944 (1) - and 00:12:372 (1) - and 00:15:801 (1) - and 00:22:658 (1) - and so on)
Level 6

  1. 00:23:729 (5) - reduce it to 00:23:944 - and move closer to 00:23:408 (4) - .
  2. 00:24:158 - and then add here a note
  3. 00:25:444 - and here a note, please
  4. 00:28:229 (8,9) - move it a little closer, this jump is sudden
  5. 00:38:515 (7,8) - quite ugly, rearrange them :<
  6. 01:47:944 (1) - remove nc, it's useless
  7. 02:15:801 (1) - to make it more symmetrical move the last fillowpoint 2 grids down and five left

    Again, use more normal-finishes. And why not map till end? :<
Origin

  1. 00:05:515 (2,3) - I don't like how they look like :<
  2. 00:43:444 (1) - maybe make just a circle? Because jump between 00:43:444 (1,2) - is quite sudden D:
  3. 00:58:122 (2) - this slider is hidden by the hitburst, rearrange, please
  4. 01:31:979 (1) - remove new combo
  5. 02:01:872 (4) - make parallel slider to 02:01:229 (1,2,3) -
  6. 02:26:729 (1) - delete new combo
Saten

  1. 00:10:015 (2) - this slider is hidden D: please, rearrange it
  2. 00:20:086 (5,6) - they are too fast and stacked to notice them, maybe make something like here 00:21:372 (3,4,5,6) - ?
  3. 00:58:015 (2) - hidden slider >:O
  4. 03:13:872 (1) - the reverse of this slider is hidden..

    I like your style, your maps are always accurate and beautiful, but this one is quite... 'overmapped' I guess D:
    There are too many hard-to-read 1/2 (for this BPM) sliders with enormous jumps and AR9, gah >_< (oh, it's just my opinion, I couldn't play such a hard maps xD).
Good luck!
Topic Starter
meiikyuu
@Teaxu: tyvm for the code <3

@stickmeister
SPOILER

stickmeister wrote:

From my modding queue.

General
Combo color 2 is really ugly and stands out amongst the rest.
Volumes are inconsistent.
Combo colors are inconsistent. This was brought up in an earlier mod, and I believe it is a rule to not have certain inconsistent map aesthetics unless permitted by an MAT or something. I don't know. It's kind of dumb to have them different anyway.
Kaia is inconsistent.

Level 3
The hitsound volume is too quiet.
This difficulty lacks hitsounds of any kind. Which is boring as hell. Unless they do have hitsounds, but I can't hear them at all because the hitsound volume is too low.
This is easily the weakest difficulty in the set and has particularly poor looking patterns and timing patterns.
Don't use so many 1/1 sliders.
00:08:944 - Ugly slider. Reminds me of a sub sandwich bun.
00:10:658 - ^
00:28:229 - Remove new combo.
01:36:372 - Slider end too close to the rankings box on the left in-game? I'm not sure if this is a problem. Just pointing it out.
01:47:086 - Any reason for this slider to be jagged?
01:48:372 - Remove slider. Replace with...
^ 01:48:586 - New note with new combo. Possibly stacked on top of (2).
01:51:372 (1, 2, 3) - This pattern is sort of dumb, and while not confusing, is dumb looking underneath the preceding pattern. Move it around a bit.
01:59:944 - New note.
02:00:372 - This slider isn't symmetrical...
02:14:086 (3, 4) - I think you should curve the end of this (3) slider upwards and move (4) accordingly.
02:29:515 - Also curve this slider more, possibly making it more centered as a result.
02:48:158 (1, 2, 3) - Slider ends and slider starts so closely separated on the timeline is a bad idea for the easier difficulty. This is done a few times throughout the map, but not three times in a row. I think you should remove (2) and replace it with a new note at 02:48:801.

Level 6
00:22:229 - This slider is super ugly...it doesn't really match the song given that was your intention.
00:36:801 (3, 4) - (3) overlaps (4) too much.
00:58:122 (6) - I don't think this slider should be touching (5).
00:42:801 - New note.
00:43:015 - New note.
00:53:515 - Make this slider a bit less...boomerang-ish.
00:56:944 - Spacing is kind of dumb here. I think you should ctrl+r this.
02:05:515 (1, 2) - Don't stack this, it tripped me up when playing. But that might just be me.
02:15:801 Although it might be tough, you should try and turn this into a blanket (360 degrees) slider. It looks kind of weird, like a pouch.

Origin and Saten
I can't do much about Origin and Saten because they're both difficulties I can't play, but from the looks of it they're both pretty well done. I especially enjoy the patterns in Saten and how they rotate.

That's all I've got.
thx for the mod :) fixed a bunch of things ~ i will check the combocolors again but not saten . About the kiai, since saten is a guest diff, the kiai can be different ~

Edit: fixed combo colors
Topic Starter
meiikyuu
SPOILER

Chloe wrote:

Hello ~ Mod request from Chloe's Modding Queue


  • [General]
  1. 请把Song Setup里SB选项那页面中的Letterbox during breaks的勾取消,所有难度。
  2. 00:53:086 Preview Point设这里。
  3. 第一个Kiai Time offset 53086 第二个118229
  4. 3分钟附近不再设一个Kiai Time吗?
  5. Level 3&6感觉不到音效。
  6. 扫了下别人的MOD,好像有提到建议你使用AR10。没错,刚打这图我就是这么觉得的,如果你有勇气并且对自己搞基能力有自信的话,把Saten难度改为AR10。不知道..>< well, i will think about it

  • [Level 3]
  1. 00:23:408 (2) - 不要用红线 用00:23:515这里的白线 并且Slider的长度请和上一根一样
  2. 01:30:586 (4) - 放到Slider条尾
  3. 01:47:944 (5) - .... 这边我改了一些 你有兴趣的话可以看一下 我排的密度比你高一些 你可以选择性删掉一些
    [attachment=2:9f8b1]1.png[/attachment:9f8b1][attachment=0:9f8b1]2.png[/attachment:9f8b1]
  4. 01:54:372 (3) - 尾巴缩减到前一根白线 起始点不变 换成直线Slider

    老实说我对这种曲子还放EASY难度感到非常不可思议 如果你会控星 REMAP成NORMAL是个比较好的选择



  • [Level 6]
  1. OD-1
  2. 01:43:872 (6) - 节奏太乱 加长1/2
    [attachment=1:9f8b1]22.png[/attachment:9f8b1]

    总体来说还不错




  • [Origin]
  1. 00:03:801 (1,2,3,4) - 没有排齐 请善用CTRL DS 复制 反转等技巧
  2. Fine.



3diffMOD完成 Origin有点偷懒 抱歉中饭都没吃 肚子太饿了@_@ 如果想要一个recheck可以游戏内PM我 Saten我还要再研究研究 lol ok np

Yeah That's all I found ^^ Bye~

谢谢 ^^
--------------------------------------------------------------

@ Reiki-RJ:
tyvm for the mod :) it was helpful. and btw no, 280 bpm is correct ~ . (and is also appropriate for the saten diff lol)
Jebok_old
Hi there! Mod's in the spoilerbox! 8-)

SPOILER
  • Level 3
    This is a bit too hard for the easiest difficulty, any chance of making an easier diff?
    00:17:515 (5) - Make identical to (1)
    00:19:229 (1) - Rotate by 11 and then distance snap.
    00:38:836 (5) - Snap with (4)
    00:50:944 (3) - x:48 and y:108
    00:51:372 (4) - x:144 and y:108
    00:58:658 (3) - Rotate by -21 and then snap with (2)
    00:59:944 (4) - x:296 and y:124
    01:29:515 (3) - Make shape identical to (1)
    01:30:586 (4) - Snap with the beginning of (3)
    02:00:372 (2) - Rotate by -2.
    02:03:801 (4) - Snap with the beginning of (3)
    02:07:229 - No new combo
    02:14:086 (3) - Rotate by 4
    02:34:658 (1) - x:172 and y:112
    02:42:372 - No new combo
    03:17:836 (2) - Snap with (1)

    Level 6
    Overall difficulty -1
    00:16:229 (3) - Straighten up.
    00:20:086 (2,3) - Don't overlap them, space them so that there is a 2 or 3 grid gap.
    00:28:551 (9) - Snap with the end of (8)
    00:28:658 - Put a spinner from here to 00:29:515 instead of the one combo slider.
    00:53:515 (1) - Make a different shape? This one doesn't look so good
    01:32:194 (5) - Snap with the beginning of (6), its too unexpected for your mid diff
    01:55:872 (4,5,6) - This:

    02:40:015 - Add a spinner till 02:41:515.
    03:12:694 (2) - I am being nazi, but Rotate by -1.

    Origin
    00:04:229 (3) - y MUST be the same as for (2) if its to be symmetrical.
    00:04:444 (4) - y MUST be the same as for (1)
    01:22:872 - New combo
    01:23:086 - No new combo
    01:28:551 - Listen to it 25% playback rate. Its not a new combo.
    01:28:765 - New combo here instead
    01:44:944 - New combo here
    01:47:944 - No nc
    01:48:372 - New combo here instead. New combos are most suitable at tall white ticks, thats why.

    Saten
    00:02:515 - y MUST be the same as for (2)
    00:04:238 - ^
    03:27:051 (4) - Should be the same slope as (3).
Topic Starter
meiikyuu
SPOILER

Jebok wrote:

Hi there! Mod's in the spoilerbox! 8-)

[spoilerbox]
  • Level 3
    This is a bit too hard for the easiest difficulty, any chance of making an easier diff?
    00:17:515 (5) - Make identical to (1)
    00:19:229 (1) - Rotate by 11 and then distance snap.
    00:38:836 (5) - Snap with (4)
    00:50:944 (3) - x:48 and y:108
    00:51:372 (4) - x:144 and y:108
    00:58:658 (3) - Rotate by -21 and then snap with (2)
    00:59:944 (4) - x:296 and y:124
    01:29:515 (3) - Make shape identical to (1)
    01:30:586 (4) - Snap with the beginning of (3)
    02:00:372 (2) - Rotate by -2.
    02:03:801 (4) - Snap with the beginning of (3)
    02:07:229 - No new combo
    02:14:086 (3) - Rotate by 4
    02:34:658 (1) - x:172 and y:112
    02:42:372 - No new combo
    03:17:836 (2) - Snap with (1)
    fixed all
    Level 6
    Overall difficulty -1
    00:16:229 (3) - Straighten up.
    00:20:086 (2,3) - Don't overlap them, space them so that there is a 2 or 3 grid gap.
    00:28:551 (9) - Snap with the end of (8)
    00:28:658 - Put a spinner from here to 00:29:515 instead of the one combo slider.
    00:53:515 (1) - Make a different shape? This one doesn't look so good
    01:32:194 (5) - Snap with the beginning of (6), its too unexpected for your mid diff
    01:55:872 (4,5,6) - This:

    02:40:015 - Add a spinner till 02:41:515.
    03:12:694 (2) - I am being nazi, but Rotate by -1.

    Origin
    00:04:229 (3) - y MUST be the same as for (2) if its to be symmetrical. wow good catch
    00:04:444 (4) - y MUST be the same as for (1)
    01:22:872 - New combo
    01:23:086 - No new combo
    01:28:551 - Listen to it 25% playback rate. Its not a new combo.
    01:28:765 - New combo here instead
    01:44:944 - New combo here
    01:47:944 - No nc
    01:48:372 - New combo here instead. New combos are most suitable at tall white ticks, thats why.

    Saten
    00:02:515 - y MUST be the same as for (2)
    00:04:238 - ^
    03:27:051 (4) - Should be the same slope as (3).
[/spoilerbox]

thx a lot :) and for the star!
Saten
some changes

whythehelldidppydisableattachments

SPOILER
osu file format v9

[General]
AudioFilename: 02. The Creator.mp3
AudioLeadIn: 0
PreviewTime: 107886
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 1

[Editor]
Bookmarks: 43186,87329,145615,161472
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:The Creator
Artist:Yousei Teikoku
Creator:meiikyuu
Version:Saten
Source:Mirai Nikki
Tags:saten-san

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.1
SliderTickRate:2

[Events]
//Background and Video events
0,0,"creatorbg2.png"
//Break Periods
2,74286,86772
2,139429,145058
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
2087,214.285714285714,4,2,0,70,1,0
8943,-66.6666666666667,4,1,2,70,0,0
53515,-66.6666666666667,4,1,2,70,0,1
70443,-62.5,4,1,2,70,0,1
70658,-66.6666666666667,4,1,2,70,0,1
74086,-66.6666666666667,4,1,2,70,0,0
118658,-66.6666666666667,4,1,2,70,0,1
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180,304,93372,2,0,B|104:156,1,164.999995082617
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312,192,95086,1,0
396,196,95194,1,0
460,140,95301,1,8
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388,28,95515,6,0,B|308:12,1,82.4999975413085
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368,352,95944,2,0,B|288:336,1,82.4999975413085
192,200,96158,2,0,B|312:88,2,164.999995082617,8|0|8
32,40,96801,5,0
8,120,96908,1,0
40,196,97015,1,8
116,232,97122,1,0
192,200,97229,2,0,B|216:120,1,82.4999975413085
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280,280,97658,2,0,B|120:324,1,164.999995082617,0|8
256,24,98086,6,0,B|420:24,2,164.999995082617,4|8|0
200,84,98622,1,0
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360,184,98944,6,0,B|432:140,1,82.4999975413085
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256,356,99372,2,0,B|336:340,1,82.4999975413085
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416,168,100122,1,0
360,228,100229,6,0,B|288:268,1,82.4999975413085
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208,252,100658,2,0,B|168:324,1,82.4999975413085
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96,72,101086,5,0
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156,60,101247,1,0
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216,48,101408,1,0
236,44,101461,1,0
256,40,101515,6,0,B|296:56|320:92|328:136|316:180,1,164.999995082617,4|0
44,380,101944,2,0,B|44:216,1,164.999995082617
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228,336,102586,1,8
152,308,102694,1,0
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392,192,103229,6,0,B|392:356,1,164.999995082617,4|0
120,356,103658,2,0,B|120:191,1,164.999995082617
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196,212,104301,2,0,B|320:100,1,164.999995082617
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364,348,104944,6,0,B|200:348,1,164.999995082617,4|0
256,20,105372,2,0,B|340:20,1,82.4999975413085
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100,164,106015,2,0,B|76:244,1,82.4999975413085
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112,288,108372,6,0,B|176:136,1,164.999995082617,0|4
400,288,108801,2,0,B|336:136,1,164.999995082617
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432,80,109658,2,0,B|448:124|436:168|408:204|368:212,1,164.999995082617,4|0
84,160,110086,2,0,B|48:188|36:228|44:272|76:304,1,164.999995082617,4|0
428,160,110515,2,0,B|464:188|476:228|468:272|436:304,1,164.999995082617,0|4
188,280,110944,5,4
324,104,111158,1,0
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256,376,112229,1,4
256,8,112444,1,0
92,192,112658,6,0,B|104:232|152:240|152:240|160:284|208:300,1,164.999995082617,0|4
420,192,113086,2,0,B|408:232|360:240|360:240|352:284|304:300,1,164.999995082617
256,56,113515,2,0,B|256:220,1,164.999995082617,0|4
28,320,113944,2,0,B|8:284|20:240|48:200|92:192,1,164.999995082617,4|0
484,320,114372,2,0,B|504:284|492:240|464:200|420:192,1,164.999995082617,4|0
180,256,114801,5,0
332,128,115015,1,4
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256,28,115658,1,0
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256,192,118336,1,0
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256,192,118551,1,0
256,192,118658,6,0,B|312:184|348:208|368:244|364:284,1,164.999995082617,4|8
284,276,118979,2,0,B|228:284|192:260|172:224|176:184,1,164.999995082617
216,112,119301,1,8
300,112,119408,1,0
340,184,119515,6,0,B|176:184,1,164.999995082617,0|8
204,260,119836,2,0,B|368:260,1,164.999995082617
448,228,120158,1,8
452,144,120265,1,0
380,100,120372,6,0,B|300:112,1,82.4999975413085,4|0
204,260,120586,2,0,B|284:248,1,82.4999975413085,8|0
452,144,120801,2,0,B|372:156,1,82.4999975413085
124,328,121015,2,0,B|204:316,1,82.4999975413085,8|0
256,160,121229,6,0,B|220:84,1,82.4999975413085
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256,352,121658,2,0,B|336:328,1,82.4999975413085
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112,272,122408,2,0,B|148:252|172:216|180:172|164:128,1,164.999995082617
96,192,122729,6,0,B|252:244,1,164.999995082617,8|0
332,228,123051,1,0
356,148,123158,1,8
308,80,123265,1,0
224,76,123372,1,0
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164,132,124122,1,0
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188,212,124444,2,0,B|104:208,1,82.4999975413085,8|0
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256,336,125086,2,0,B|180:304,1,82.4999975413085
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180,296,125836,2,0,B|207:268|256:256|299:268|331:291,1,164.999995082617,4|0
256,336,126158,6,0,B|256:172,2,164.999995082617,8|4|0
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256,172,127551,2,0,B|256:336,1,164.999995082617,4|0
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256,337,128408,2,0,B|256:172,1,164.999995082617,4|0
240,92,128729,1,8
160,72,128836,1,0
92,120,128944,6,0,B|52:192,1,82.4999975413085,4|0
216,244,129158,2,0,B|256:172,1,82.4999975413085,8|0
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84,40,129801,6,0,B|8:72,1,82.4999975413085
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428,40,130229,2,0,B|504:72,1,82.4999975413085
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92,168,130658,6,0,B|68:208|68:248|88:288|124:312,1,164.999995082617,4|8
156,236,130979,2,0,B|180:196|180:156|160:116|124:92,1,164.999995082617,4|0
92,168,131301,2,0,B|132:192|172:192|212:172|236:136,1,164.999995082617,12|4
244,52,131622,1,0
168,24,131729,1,8
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36,196,132158,1,8
36,224,132229,1,0
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36,280,132372,6,0,B|104:328,1,82.4999975413085,4|0
256,272,132586,2,0,B|188:224,1,82.4999975413085,8|0
188,60,132801,2,0,B|256:108,1,82.4999975413085,0|0
100,164,133015,2,0,B|36:112,1,82.4999975413085,8|0
188,60,133229,6,0,B|272:60,1,82.4999975413085
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208,156,133658,2,0,B|140:104,1,82.4999975413085
304,140,133872,2,0,B|368:192,1,82.4999975413085,8|0
332,268,134086,5,4
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256,192,134944,6,0,B|209:176|191:139|187:99|199:54,1,164.999995082617,0|8
256,192,135265,2,0,B|302:176|320:139|324:99|312:54,1,164.999995082617
256,112,135586,2,0,B|256:276,1,164.999995082617,8|4
256,277,136229,5,4
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256,112,136765,1,0
256,112,136872,1,4
400,192,137086,6,0,B|400:276,1,82.4999975413085,8|0
256,277,137301,2,0,B|256:192,1,82.4999975413085,8|0
340,84,137515,6,0,B|488:160,1,164.999995082617,4|0
256,360,137944,2,0,B|116:272,1,164.999995082617,4|0
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340,204,138586,5,4
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256,344,146944,6,0,B|336:332,1,82.4999975413085
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200,40,147801,6,0,B|160:28|112:36|72:68|56:116|64:168|88:204|124:224|172:232,1,329.999990165234
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156,112,148658,6,0,B|76:136,1,82.4999975413085
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256,184,149086,2,0,B|240:104,1,82.4999975413085
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256,300,149515,6,0,B|312:296|340:280|364:248|376:200|364:160|344:128|300:104|240:104,1,329.999990165234,4|0
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320,192,150372,1,0
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304,36,150801,1,0
496,192,151015,6,0,B|476:272,1,82.4999975413085,8|0
316,272,151229,2,0,B|336:191,1,82.4999975413085,0|0
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336,192,151872,6,0,B|316:272,1,82.4999975413085,8|0
156,272,152086,2,0,B|176:191,1,82.4999975413085,0|0
256,192,152301,6,0,B|236:272,1,82.4999975413085,8|0
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176,192,152729,6,0,B|156:272,1,82.4999975413085,8|0
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116,112,153265,2,0,B|75:272,1,164.999995082617,4|0
156,272,153586,1,8
512,112,153801,6,0,B|476:272,1,164.999995082617,4|0
396,272,154122,2,0,B|436:111,1,164.999995082617,4|0
356,112,154444,1,8
132,364,154658,6,0,B|256:256,1,164.999995082617,4|0
380,364,154979,2,0,B|256:256,1,164.999995082617,4|0
256,340,155301,1,8
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380,20,155836,2,0,B|256:128,1,164.999995082617,4|0
256,44,156158,1,8
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256,44,157015,1,8
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324,116,157658,2,0,B|380:176,1,82.4999975413085
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48,48,158301,1,8
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248,88,159694,1,8
256,32,159801,1,4
256,192,159908,12,4,161086
256,196,161515,6,0,B|324:240|416:216,1,164.999995082617,0|4
440,52,161944,1,0
276,36,162158,1,0
200,68,162265,1,0
152,136,162372,2,0,B|144:300,1,164.999995082617,0|4
308,324,162801,5,4
432,216,163015,1,0
440,52,163229,2,0,B|396:32|352:44|320:72|312:116,1,164.999995082617,4|0
344,192,163551,1,0
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120,68,164086,5,0
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72,200,165586,5,0
72,120,165694,1,0
132,60,165801,2,0,B|168:40|220:40|252:80|256:120,1,164.999995082617,0|4
380,324,166229,2,0,B|344:344|292:344|260:304|256:264,1,164.999995082617
272,180,166551,1,0
348,152,166658,6,0,B|432:152,1,82.4999975413085
408,232,166872,2,0,B|324:232,1,82.4999975413085,4|0
81,152,167086,2,0,B|164:152,1,82.4999975413085
186,232,167301,2,0,B|104:232,1,82.4999975413085
24,208,167515,5,4
256,48,167729,1,0
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24,208,168158,5,4
256,48,168372,1,0
488,208,168586,1,0
452,284,168694,1,0
376,316,168801,2,0,B|324:320|296:296|280:256|284:208,1,164.999995082617,0|4
136,68,169229,6,0,B|188:64|216:88|232:128|228:176,1,164.999995082617,4|0
144,320,169658,1,4
24,208,169872,1,0
56,48,170086,5,0
56,48,170194,1,0
456,48,170408,1,0
456,48,170515,1,0
112,64,170729,5,0
112,64,170836,1,0
400,64,171051,5,0
400,64,171158,1,0
168,84,171372,5,0
344,84,171586,1,0
256,192,171801,6,0,B|280:240|340:256,1,110,4|0
448,228,172229,1,8
476,120,172444,1,0
396,44,172658,2,0,B|288:28,1,110
348,120,173086,2,0,B|240:132,1,110,8|0
144,188,173515,2,0,B|132:244|160:296|220:320,2,165,4|0|0
240,132,174372,1,0
256,352,174801,5,8
364,332,175015,1,0
416,236,175229,2,0,B|432:128,1,110,4|0
332,84,175658,2,0,B|316:192,1,110,8|0
208,196,176086,2,0,B|224:88,1,110
124,44,176515,2,0,B|108:152,1,110,8|0
124,260,176944,5,4
256,356,177265,1,0
388,260,177586,1,0
356,156,177801,2,0,B|256:108,1,110
256,224,178229,6,0,B|184:268,1,82.4999975413085,8|0
88,136,178444,2,0,B|144:72,1,82.4999975413085,8|8
304,40,178658,6,0,B|344:28|380:44|380:44|424:24|464:48,1,164.999995082617,4|0
460,336,178979,2,0,B|420:360|376:340|376:340|340:356|300:344,1,164.999995082617,4|0
256,272,179301,5,8
292,200,179408,1,8
364,240,179515,2,0,B|352:285|307:302|307:302|293:338|256:358,1,164.999995082617,4|0
148,142,179836,2,0,B|159:97|205:80|205:80|219:43|256:24,1,164.999995082617,4|0
332,60,180158,5,8
372,132,180265,1,8
336,208,180372,2,0,B|309:240|271:248|271:248|246:290|200:293,1,164.999995082617,4|0
176,176,180694,2,0,B|200:143|239:136|239:136|264:94|310:91,1,164.999995082617,4|0
316,192,181015,5,8
256,276,181122,1,8
184,312,181229,2,0,B|164:272|176:232|208:200|256:192,1,164.999995082617,4|0
328,312,181551,2,0,B|348:272|336:232|304:200|256:192,1,164.999995082617,4|0
256,276,181872,5,8
328,312,181979,1,8
412,320,182086,2,0,B|480:268,1,82.4999975413085,4|0
100,320,182301,2,0,B|32:268,1,82.4999975413085
336,228,182515,2,0,B|376:156,1,82.4999975413085
176,228,182729,2,0,B|136:156,1,82.4999975413085,8|0
244,176,182944,5,0
304,120,183051,1,0
292,40,183158,1,8
212,20,183265,1,0
148,72,183372,1,0
164,152,183479,1,0
244,176,183586,6,0,B|328:176,1,82.4999975413085,8|0
326,176,183747,1,0
326,176,183801,1,4
100,320,184122,5,4
236,88,184444,1,8
320,92,184551,1,0
388,140,184658,1,4
392,224,184765,1,0
344,292,184872,1,0
264,308,184979,1,0
188,276,185086,5,0
176,252,185158,1,0
164,228,185229,1,0
152,204,185301,1,0
140,180,185372,1,0
128,156,185444,1,0
116,132,185515,6,0,B|156:96|192:124|224:148|272:124,1,164.999995082617,4|8
356,48,185836,2,0,B|316:12|280:40|248:64|200:40,1,164.999995082617,0|8
68,44,186158,2,0,B|8:100,1,82.4999975413085,8|0
84,244,186372,2,0,B|164:228,1,82.4999975413085
324,188,186586,2,0,B|272:124,1,82.4999975413085,8|0
256,288,186801,2,0,B|328:328,1,82.4999975413085
464,236,187015,2,0,B|472:152,1,82.4999975413085,8|0
324,80,187229,6,0,B|284:56|244:76|244:76|208:60|164:76,1,164.999995082617,4|8
280,144,187551,2,0,B|320:168|360:148|360:148|396:164|440:148,1,164.999995082617
392,80,187872,2,0,B|348:80|308:116|288:152|296:200|312:236|356:260,1,247.499992623925,8|0
400,192,188301,2,0,B|236:192,1,164.999995082617,8|0
152,184,188622,1,0
108,112,188729,1,8
144,40,188836,1,0
224,24,188944,6,0,B|308:32,1,82.4999975413085,4|0
288,360,189158,2,0,B|204:352,1,82.4999975413085,8|0
208,104,189372,2,0,B|292:112,1,82.4999975413085,0|0
304,280,189586,2,0,B|220:272,1,82.4999975413085,8|0
352,168,189801,6,0,B|435:176,1,82.4999975413085,0|0
160,168,190015,2,0,B|77:176,1,82.4999975413085,8|0
364,332,190229,2,0,B|447:340,1,82.4999975413085,0|0
148,332,190444,2,0,B|65:340,1,82.4999975413085,8|0
76,176,190658,6,0,B|60:136|68:88|116:64|160:72,1,164.999995082617,4|8
436,176,190979,2,0,B|452:136|444:88|396:64|352:72,1,164.999995082617
256,160,191301,2,0,B|256:324,1,164.999995082617,8|0
332,352,191622,5,0
376,284,191729,1,8
332,212,191836,1,0
256,244,191944,1,8
180,276,192051,1,0
136,204,192158,1,8
180,136,192265,1,0
256,160,192372,6,0,B|256:324,1,164.999995082617,4|8
328,284,192694,2,0,B|185:201,1,164.999995082617,4|0
184,284,193015,6,0,B|326:201,2,164.999995082617,8|4|8
256,325,193551,2,0,B|256:160,1,164.999995082617,4|0
185,201,193872,6,0,B|327:283,2,164.999995082617,8|4|8
256,160,194408,2,0,B|256:324,1,164.999995082617,4|0
328,200,194729,6,0,B|185:283,2,164.999995082617,8|4|8
256,160,195265,2,0,B|256:325,1,164.999995082617,4|0
328,284,195586,6,0,B|186:202,2,164.999995082617,8|4|8
384,224,196122,1,0
392,140,196229,2,0,B|312:120,1,82.4999975413085
100,96,196444,2,0,B|180:116,1,82.4999975413085,8|0
256,264,196658,2,0,B|176:244,1,82.4999975413085
20,300,196872,6,0,B|100:320,1,82.4999975413085,8|0
256,264,197086,2,0,B|176:244,1,82.4999975413085
100,96,197301,2,0,B|180:116,1,82.4999975413085,8|0
256,264,197515,6,0,B|220:292|176:284|140:256|124:212,1,164.999995082617,4|8
256,264,197836,2,0,B|292:292|336:284|372:256|388:212,1,164.999995082617,4|0
408,132,198158,5,8
356,68,198265,1,0
276,44,198372,2,0,B|192:44,2,82.4999975413085,4|0|8
348,192,198694,2,0,B|432:192,2,82.4999975413085,8|4|0
264,192,199015,5,8
244,172,199086,1,8
224,152,199158,1,8
204,132,199229,6,0,B|196:88|220:52|260:36|312:48,1,164.999995082617,4|8
256,288,199658,1,0
200,47,199872,2,0,B|252:36|292:52|316:88|308:132,1,164.999995082617,8|0
256,196,200194,1,0
172,208,200301,1,8
108,156,200408,1,0
124,76,200515,6,0,B|200:48,1,82.4999975413085
332,168,200729,2,0,B|256:196,1,82.4999975413085,8|0
196,132,200944,6,0,B|272:104,1,82.4999975413085,4|0
404,224,201158,2,0,B|328:252,1,82.4999975413085,8|0
256,196,201372,6,0,B|332:168,1,82.4999975413085
464,288,201586,2,0,B|388:316,1,82.4999975413085,8|0
304,336,201801,6,0,B|264:320|240:280|244:236|256:196,1,164.999995082617,0|8
208,56,202122,2,0,B|248:72|272:112|268:156|256:196,1,164.999995082617
184,240,202444,1,8
100,248,202551,1,0
40,192,202658,5,4
436,28,203086,1,12
256,296,203408,1,4
76,28,203729,1,8
256,144,203944,2,0,B|256:228,1,82.4999975413085,8|0
96,268,204158,2,0,B|96:184,1,82.4999975413085,8|0
256,144,204372,6,0,B|296:124|336:136|336:136|372:112|416:128,1,164.999995082617,4|0
256,296,204801,2,0,B|216:316|176:304|176:304|140:328|96:312,1,164.999995082617,12|0
28,268,205122,2,0,B|0:228|8:184|44:152|88:144,1,164.999995082617,12|0
164,168,205444,1,4
240,204,205551,1,0
320,180,205658,1,8
404,184,205765,1,8
472,228,205872,1,8
444,304,205979,1,8
364,312,206086,6,0,B|316:292|292:264|292:216|320:180,1,164.999995082617,4|8
148,312,206515,2,0,B|196:292|220:264|220:216|192:180,1,164.999995082617,0|8
128,232,206836,2,0,B|60:280,1,82.4999975413085
211,345,207051,2,0,B|256:276,1,82.4999975413085,0|8
256,28,207372,5,0
256,276,207586,1,8
132,60,207801,1,0
380,60,208015,1,8
333,304,208229,6,0,B|256:276,1,82.4999975413085
178,79,208444,2,0,B|256:108,1,82.4999975413085,8|0
256,276,208658,2,0,B|179:305,1,82.4999975413085
256,108,208872,2,0,B|334:80,1,82.4999975413085,8|0
339,192,209086,2,0,B|175:192,1,164.999995082617,0|8
32,356,209515,1,4
8,192,209729,6,0,B|20:112,1,82.4999975413085
176,56,209944,2,0,B|200:136,1,82.4999975413085
256,292,210158,2,0,B|320:240,1,82.4999975413085,8|0
412,104,210372,2,0,B|328:84,1,82.4999975413085
224,208,210586,2,0,B|188:236|172:276|180:320|204:356,2,164.999995082617,8|4|8
412,104,211229,1,4
408,320,211444,5,8
224,208,211658,2,0,B|204:128,1,82.4999975413085
348,52,211872,2,0,B|412:104,1,82.4999975413085,8|0
408,320,212086,2,0,B|336:280,1,82.4999975413085
252,136,212301,2,0,B|292:120|336:120|372:144|384:192,1,164.999995082617,8|0
256,364,212729,5,8
240,352,212783,1,0
224,340,212836,1,0
208,328,212890,1,0
192,316,212944,2,0,B|172:276|180:228|212:196|256:192,1,164.999995082617,4|8
472,192,213372,5,0
304,56,213586,2,0,B|236:100,1,82.4999975413085,8|0
136,236,213801,2,0,B|220:240,1,82.4999975413085
368,168,214015,2,0,B|204:168,1,164.999995082617,8|0
120,164,214336,1,0
60,108,214444,1,8
64,24,214551,1,0
148,20,214658,6,0,B|216:64,1,82.4999975413085,4|0
368,168,214872,2,0,B|288:192,1,82.4999975413085,8|0
128,320,215086,2,0,B|208:336,1,82.4999975413085
408,288,215301,2,0,B|324:276,1,82.4999975413085,8|0
248,256,215515,5,0
196,192,215622,1,0
208,112,215729,1,8
280,72,215836,1,0
360,84,215944,2,0,B|400:92|400:140|456:172|500:140,1,164.999995082617,0|8
508,56,216265,1,0
436,12,216372,6,0,B|316:128,1,164.999995082617,4|8
256,332,216801,1,0
176,352,216908,1,0
104,312,217015,2,0,B|76:232,1,82.4999975413085,8|0
188,112,217229,2,0,B|216:192,1,82.4999975413085
380,200,217444,2,0,B|352:120,1,82.4999975413085,8|0
208,40,217658,2,0,B|128:64,1,82.4999975413085
28,192,217872,2,0,B|100:232,1,82.4999975413085,0|0
264,236,218086,6,0,B|304:216|328:184|332:136|316:96,2,164.999995082617,4|8|0
180,232,218622,1,0
132,168,218729,1,8
136,84,218836,1,0
208,40,218944,6,0,B|292:40,1,82.4999975413085
444,104,219158,2,0,B|360:104,1,82.4999975413085,8|0
208,176,219372,2,0,B|292:176,1,82.4999975413085
444,240,219586,1,8
432,256,219658,1,8
412,276,219729,1,8
396,296,219801,6,0,B|284:296,1,110,4|0
176,296,220229,1,0
132,196,220444,6,0,B|120:132|180:108|180:108|188:44|256:44,1,220,2|2
256,156,221086,1,0
256,268,221301,1,2
256,192,221515,12,0,225801
eikkaleyd
Hi~ from my queue~

[General]
KIAI TIME should be the same as Saten's,
And MUST end at the same time... Uh..


[Saten]
00:02:515 (3) - One grid down
00:04:229 (3) - One grid up
00:43:229 - 00:51:586 what the.... awesome part >.>
01:09:372 (3) - maybe CTRL+R this and the same with (4)
01:28:229 (2) - CTRL+R
01:56:729 (4) - Not quite fit this place, I prefer stack it on (3)
02:30:801 (5) - Why not put it here @_@ http://osu.ppy.sh/ss/334879
03:33:801 (3) - Should be straight as (4)

Hell, always making awesome diff, saten-san.

[Origin]
00:05:944 (3) - overlap, move it
00:42:479 (x) - add a 1/2 slider here
00:50:944 (7) - overlap too
01:57:586 (3,4) - Select these two at the same time,3 move to x236 y204. It'll make (3,4) look more like (1,2)
01:58:551 (8) - x164 y72
02:11:944 (5) - NC
02:29:836 (2) - make it shorter and put it on 02:29:944, because Other sliders are all 1/1 in this combo
03:08:086 (6) - NC?

[Level 6]
00:25:122 (3) - make it longer to 00:25:444 ?
00:38:836 (8) - overlap, looks bad
00:42:801 (x) - add a 1/1 slider here
01:08:086 (5) - make it the same shape as 3,4, also, I prefer CTRL+R it
01:32:301 (6) - why not stacked well?
01:34:229 (x) - same, add a 1/1 slider here
01:43:872 (x) - maybe add a circle here
02:57:801 (x) - add a 1/1 slider

*Sigh* That's all I can find, Level 3 diff looks quite fine to me.
>< I love this song too. Good luck to you!

EDIT: forgot to shoot a star XD
Topic Starter
meiikyuu
SPOILER

eikkaleyd wrote:

Hi~ from my queue~

[General]
KIAI TIME should be the same as Saten's,
And MUST end at the same time... Uh..


[Saten]
00:02:515 (3) - One grid down
00:04:229 (3) - One grid up
00:43:229 - 00:51:586 what the.... awesome part >.>
01:09:372 (3) - maybe CTRL+R this and the same with (4)
01:28:229 (2) - CTRL+R
01:56:729 (4) - Not quite fit this place, I prefer stack it on (3)
02:30:801 (5) - Why not put it here @_@ http://osu.ppy.sh/ss/334879
03:33:801 (3) - Should be straight as (4)

Hell, always making awesome diff, saten-san.

[Origin]
00:05:944 (3) - overlap, move it
00:42:479 (x) - add a 1/2 slider here
00:50:944 (7) - overlap too
01:57:586 (3,4) - Select these two at the same time,3 move to x236 y204. It'll make (3,4) look more like (1,2)
01:58:551 (8) - x164 y72
02:11:944 (5) - NC
02:29:836 (2) - make it shorter and put it on 02:29:944, because Other sliders are all 1/1 in this combo
03:08:086 (6) - NC?

[Level 6]
00:25:122 (3) - make it longer to 00:25:444 ?
00:38:836 (8) - overlap, looks bad
00:42:801 (x) - add a 1/1 slider here
01:08:086 (5) - make it the same shape as 3,4, also, I prefer CTRL+R it
01:32:301 (6) - why not stacked well?
01:34:229 (x) - same, add a 1/1 slider here
01:43:872 (x) - maybe add a circle here
02:57:801 (x) - add a 1/1 slider

*Sigh* That's all I can find, Level 3 diff looks quite fine to me.
>< I love this song too. Good luck to you!

EDIT: forgot to shoot a star XD

tyvm for the star!
Saten
Aoko
Star \o\ /o/ \o/ |o| \o/ /o/ \o\
Topic Starter
meiikyuu
o_o ty!
-Nothing-To-Do-Here-
Hello from E.E's modding queue!
Map from FavouritesA \:D/
@Suggestion@
[Level 6]
00:12:372 (1) - something like this?

00:23:729 (5) - ?

00:51:801 (1) - add circle after this
01:23:729 (3,4) - think sound better without first circle
01:45:694 (3) - ?
01:56:944 (1) - add circle after this

[Origin]
03:02:515 (5) - add circle after this?
03:04:658 (6,7) - ?

[Saten]
Perfect.

Take my star!
Good luck!
Chewin
Hi, from my queue and sorry for the late ç_ç
To be correct with my queue's rule I will skip a diff sorry

[General]
Inconsistency in combo colour. I'd use the same colour for the saten's diff too.
What about to add:
Kiai #3: Starts on 02:58:658, ends on 03:04:979
Kiai #4: Starts on 03:05:515, ends on 03:26:086
In the Origin diff like saten's one?
Offset 2080 is better imho.

[Level 3]
I think this SV is too high for the easiest diff of the mapset :\ I suggest you to decrease it a bit
00:36:372 (1) - Finish on this slider's head would sound very well, since there is one in the music too. So, what about to add it?
00:51:801 (1) - ^
01:37:658 (4) - 2 grid right to improve the blanket
01:41:944 (1) - Reduce by 1/2. This 01:41:944 (1,2) is very hard for beginners since this is the easiest diff
01:56:944 (1) - Finish
02:38:836 (1) - This spinner should start at 02:38:944 and end to 02:41:515 removing this circle: 02:41:944 (1). It fits better
02:51:801 (1) - Whitle on this slider's end
02:52:658 (2) - ^
02:52:658 (2) - on repeat
02:55:229 (1) - ^ slider's end
02:56:086 (2) - ^ on repeat
02:57:372 (3,5) - Whistles and remove from 02:57:801 (4)
03:10:658 (4) - I'd use NC here

[Level 6]
00:12:372 (1) - Reduce this slider by 1/1 and add a circle at 00:12:801 (2), it fits much better the music:

00:14:944 (5) - I'd remove 2 repeats here and add a circle at 00:15:372 (6). Since this should be a "Normal" it's better:

00:29:086 (1) - Add finish on this slider's end
00:42:801 (1) - You should to remove NC here for consistency
00:48:801 (6) - Add NC
01:35:515 (1) - Why NC here? Remove it

[Saten]
280bpm streams god lol
00:26:836 (3) - Why don't you make this slider symmetric with 00:26:086 (1) since the slider 00:26:515 (2) is placed on the center? http://osu.ppy.sh/ss/368963
00:37:122 (4) - This slider touches HP bar. I suggest you to move it
00:43:229 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,1,2,1,2,1,2) - OMG. These circles are very hard ouch but awesome
01:13:444 (1,2,3,4,5,6,7) - This circle isn't symmetric, ust use this code: http://osu.ppy.sh/ss/368969
168,48,73444,5,12
92,84,73551,1,0
92,168,73658,1,8
168,208,73765,1,8
240,168,73872,1,8
240,84,73979,1,8
168,48,74086,1,4
02:03:586 (1) - Move to x:220 y:208 to make a blanket
02:04:444 (2) - I don't think it's a good idea to overlap this slider with 02:03:586 (1)
02:08:408 (2) - ^ but this is unreadable at the first try.
02:47:944 (3,1) - too huge.
03:13:015 (1) - Overlap with 03:12:051 (5)?
03:18:158 (1) - Useless NC, remove it.
03:41:515 (1) - lol this spinner. Just end it at 03:44:086 with 5% volume
Meh map o.o

Good luck o/
Topic Starter
meiikyuu

EvilElvis wrote:

Hello from E.E's modding queue!
Map from FavouritesA \:D/
@Suggestion@
[Level 6]
00:12:372 (1) - something like this? ahh its a good suggestion, i could possibly fix, but i want to keep the slider shape xD

00:23:729 (5) - ? no change?..

00:51:801 (1) - add circle after this no change, i don't want it to start too soon after the spinner
01:23:729 (3,4) - think sound better without first circle yea i had that at first xD i will think about it again then
01:45:694 (3) - ? ok i added a note to fix that space
01:56:944 (1) - add circle after this same as the first mod xD

[Origin]
03:02:515 (5) - add circle after this? no change sry, jump might be too large (or i just don't know where to put it lol)
03:04:658 (6,7) - ? fixed

[Saten]
Perfect.

Take my star! thanks a lot!
Good luck!
tyvm ^^

Chewin wrote:

Hi, from my queue and sorry for the late ç_ç np
To be correct with my queue's rule I will skip a diff sorry

[General]
Inconsistency in combo colour. I'd use the same colour for the saten's diff too. it's fine
What about to add:
Kiai #3: Starts on 02:58:658, ends on 03:04:979
Kiai #4: Starts on 03:05:515, ends on 03:26:086
In the Origin diff like saten's one? k i fixed for all diffs
Offset 2080 is better imho.hm...

[Level 3]
I think this SV is too high for the easiest diff of the mapset :\ I suggest you to decrease it a bit ok i think i will follow this, but its going to be in progress then. but i wonder if its okay for normal diff.
00:36:372 (1) - Finish on this slider's head would sound very well, since there is one in the music too. So, what about to add it?
00:51:801 (1) - ^
01:37:658 (4) - 2 grid right to improve the blanket
01:41:944 (1) - Reduce by 1/2. This 01:41:944 (1,2) is very hard for beginners since this is the easiest diff
01:56:944 (1) - Finish
02:38:836 (1) - This spinner should start at 02:38:944 and end to 02:41:515 removing this circle: 02:41:944 (1). It fits better
02:51:801 (1) - Whitle on this slider's end
02:52:658 (2) - ^
02:52:658 (2) - on repeat
02:55:229 (1) - ^ slider's end
02:56:086 (2) - ^ on repeat
02:57:372 (3,5) - Whistles and remove from 02:57:801 (4)
03:10:658 (4) - I'd use NC here
working on this diff. atm~~

[Level 6]
00:12:372 (1) - Reduce this slider by 1/1 and add a circle at 00:12:801 (2), it fits much better the music: ok fixed

00:14:944 (5) - I'd remove 2 repeats here and add a circle at 00:15:372 (6). Since this should be a "Normal" it's better: lol it's a hard diff.

00:29:086 (1) - Add finish on this slider's end fixed
00:42:801 (1) - You should to remove NC here for consistency fixed
00:48:801 (6) - Add NC fixed
01:35:515 (1) - Why NC here? Remove it fixed

[Saten]
280bpm streams god lol
00:26:836 (3) - Why don't you make this slider symmetric with 00:26:086 (1) since the slider 00:26:515 (2) is placed on the center? http://osu.ppy.sh/ss/368963
00:37:122 (4) - This slider touches HP bar. I suggest you to move it
00:43:229 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,1,2,1,2,1,2) - OMG. These circles are very hard ouch but awesome
01:13:444 (1,2,3,4,5,6,7) - This circle isn't symmetric, ust use this code: http://osu.ppy.sh/ss/368969
168,48,73444,5,12
92,84,73551,1,0
92,168,73658,1,8
168,208,73765,1,8
240,168,73872,1,8
240,84,73979,1,8
168,48,74086,1,4
02:03:586 (1) - Move to x:220 y:208 to make a blanket
02:04:444 (2) - I don't think it's a good idea to overlap this slider with 02:03:586 (1)
02:08:408 (2) - ^ but this is unreadable at the first try.
02:47:944 (3,1) - too huge.
03:13:015 (1) - Overlap with 03:12:051 (5)?
03:18:158 (1) - Useless NC, remove it.
03:41:515 (1) - lol this spinner. Just end it at 03:44:086 with 5% volume
Meh map o.o D:

Good luck o/ thank u xD
Saten
LunarSakuya
Frostmourne
Hi Hi M4M here :3

Level 1
01:03:801 (1) - finish here for consistency with 02:10:658 (3) - :3
01:10:658 (1) - finish here ?
01:27:801 (1) - ^
it's the start and end of the song , I feel it better with that louder sound :P
01:56:944 (3) - finish for consistency with 00:51:372 (4) -
02:10:658 (3) - I feel it fit more than before if you shorten this slider 1/2 (will end at 02:11:301) so it will follow vocal and end with finish correctly :D
02:12:372 (1) - if you did above ^ you should move this slider to x:256 y:164
02:12:372 (1) - ^ same
02:15:801 (1) - ^
02:37:229 (4) - new combo here ? it follows guitar sound very nicely :D , if you choose to do , you should remove new combo here 02:38:944 (3) -
03:16:658 (4) - feel odd while playing,shorten this slider 1/2 back
03:17:944 (5) - same as above ^ shorten slider 1/2 back and move to 03:17:515
these are intended to follow vocal as well , you can pass if you don't want to :P

Level 3
03:12:372 (5) - new combo here since you used it in kiai 1 and 2

Level 6
00:45:372 (9) - I feel it is not intuitive here , feel it should be on the 00:45:586 (10) - 's head and new combo should start 00:45:586 (10) - here
00:46:015 (11) - remove new combo here if you new combo from above ^
01:54:801 (2) - move this slider forward 1 beat (it will start at 01:55:015 (3) - ) and add single note here 01:54:801 (2) - instead and remove this repeat 01:55:336 (4) - and move 1/2 forward , I find it better here with vocal

Origin
03:26:944 (6) - I think you should remove this note and make 1/2 slider at 03:26:729 (5) - instead and add repeat into it, will look like this :D
I think it plays and sounds better too
03:35:515 (4) - maybe start this slider 1/2 beat back ? and extend it 1/2 either so it will end at the same point but start at 03:35:408 (4) -
I think it sounds better than the current and flow better for me while playing :o

Saten
This is Crazy Dx
01:08:515 (1,2,3,4) - these are unexpected note for me , I suggest you delete 01:08:622 (2,4) - , I feel it should be 1 beat note like this 01:07:658 (2,3,4,5) - :lol:
01:56:515 (3,4) - from vocal , this jump will do emphasize more than you used (louder vocal should be larger jump xD)
02:16:015 (4) - it's running good , why don't add note here :o? , feel very empty here o_oa
02:51:801 (1,2) - from first sight, it's hard to read that it is 1 beat not 1/2. (the previous has been running for 1/2 beat throughout , I recommend you add note at 02:52:122 (2) - it gives time to prepare and prevent hitting early 02:52:229 (3) -
03:03:586 (1,2,3) - something like this is hard to look from under 03:03:051 (2) - 's hitburst , I think you can make it more clearly by move 2 and 3 out from under slider so it will notice that it's stream here 8-)

So crazy xD
Good Luck :3
Topic Starter
meiikyuu

Frostmourne wrote:

Hi Hi M4M here :3

Level 1
01:03:801 (1) - finish here for consistency with 02:10:658 (3) - :3 ok ^^
01:10:658 (1) - finish here ? ok
01:27:801 (1) - ^ ok
it's the start and end of the song , I feel it better with that louder sound :P
01:56:944 (3) - finish for consistency with 00:51:372 (4) - ok
02:10:658 (3) - I feel it fit more than before if you shorten this slider 1/2 (will end at 02:11:301) so it will follow vocal and end with finish correctly :D ok
02:12:372 (1) - if you did above ^ you should move this slider to x:256 y:164 kk
02:12:372 (1) - ^ same
02:15:801 (1) - ^
02:37:229 (4) - new combo here ? it follows guitar sound very nicely :D , if you choose to do , you should remove new combo here 02:38:944 (3) - ok
03:16:658 (4) - feel odd while playing,shorten this slider 1/2 back i understand for this one, but i don't want to add another note for that part, therefore destroying the slight symmetry xD ><
03:17:944 (5) - same as above ^ shorten slider 1/2 back and move to 03:17:515
these are intended to follow vocal as well , you can pass if you don't want to :P i see lol, sry i was kind of paying attention to instruments here

Level 3
03:12:372 (5) - new combo here since you used it in kiai 1 and 2 ok

Level 6
00:45:372 (9) - I feel it is not intuitive here , feel it should be on the 00:45:586 (10) - 's head and new combo should start 00:45:586 (10) - here hm..alright ill try it
00:46:015 (11) - remove new combo here if you new combo from above ^ ok
01:54:801 (2) - move this slider forward 1 beat (it will start at 01:55:015 (3) - ) and add single note here 01:54:801 (2) - instead and remove this repeat 01:55:336 (4) - and move 1/2 forward , I find it better here with vocal ok then ><

Origin
03:26:944 (6) - I think you should remove this note and make 1/2 slider at 03:26:729 (5) - instead and add repeat into it, will look like this :D
I think it plays and sounds better too ehh..ok ill try it
03:35:515 (4) - maybe start this slider 1/2 beat back ? and extend it 1/2 either so it will end at the same point but start at 03:35:408 (4) -
I think it sounds better than the current and flow better for me while playing :o im trying to keep the pattern the same with parts like this 00:09:801 (1,2,3,1) - at the beginning

Saten
This is Crazy Dx
01:08:515 (1,2,3,4) - these are unexpected note for me , I suggest you delete 01:08:622 (2,4) - , I feel it should be 1 beat note like this 01:07:658 (2,3,4,5) - :lol:
01:56:515 (3,4) - from vocal , this jump will do emphasize more than you used (louder vocal should be larger jump xD)
02:16:015 (4) - it's running good , why don't add note here :o? , feel very empty here o_oa
02:51:801 (1,2) - from first sight, it's hard to read that it is 1 beat not 1/2. (the previous has been running for 1/2 beat throughout , I recommend you add note at 02:52:122 (2) - it gives time to prepare and prevent hitting early 02:52:229 (3) -
03:03:586 (1,2,3) - something like this is hard to look from under 03:03:051 (2) - 's hitburst , I think you can make it more clearly by move 2 and 3 out from under slider so it will notice that it's stream here 8-)

So crazy xD
Good Luck :3
fixed most ~ ^^ tyvm!
Saten
Changes~ sorry for the delay
thanks
http://puu.sh/QD6n



Something even more crazy
http://puu.sh/QD7A

You probably want to remove it before you rank it and put it in the description, unless you can approve both :P
Frostmourne

Saten wrote:

Changes~ sorry for the delay
thanks
http://puu.sh/QD6n



Something even more crazy
http://puu.sh/QD7A

You probably want to remove it before you rank it and put it in the description, unless you can approve both :P
hey , approve it \:D/
Saten

Frostmourne wrote:

Saten wrote:

Changes~ sorry for the delay
thanks
http://puu.sh/QD6n



Something even more crazy
http://puu.sh/QD7A

You probably want to remove it before you rank it and put it in the description, unless you can approve both :P
hey , approve it \:D/
:3

also please add Saten-san to the tags or rename Saten to Saten-san
whichever works~
but right now you wont find me here
Topic Starter
meiikyuu
oh i see, alright ty

edit: lmao holy crap, so fast, this new diff

lol this might be something for the descrip. but ill keep it submitted for now
zeroclover
my hands was broke because nyanten and saten diff = =

i think i just give some suggestion, not a mod

03:42:158 - u should finish your map until here , its for your easy, normal ,hard

Nyanten

some note 80% overlap, hard to see it when playing :
02:05:086 (2) -
02:29:836 (2,3) -

other overlap sliders is fun,and its readable, but there were some overlap notes that very hard to read
try fix it

Saten

some stacked notes at the end slider are confusing...
i know its for anti jump, but... i always confuse..

~~
this map so challenging
2 stars
Topic Starter
meiikyuu

zeroclover wrote:

my hands was broke because nyanten and saten diff = =

i think i just give some suggestion, not a mod

03:42:158 - u should finish your map until here , its for your easy, normal ,hard actually, i will lol, ill start when i talk with lunarsakuya

Nyanten

some note 80% overlap, hard to see it when playing :
02:05:086 (2) -
02:29:836 (2,3) -

other overlap sliders is fun,and its readable, but there were some overlap notes that very hard to read
try fix it

Saten

some stacked notes at the end slider are confusing...
i know its for anti jump, but... i always confuse..

~~
this map so challenging
2 stars
ty, remapping some parts in level 6 ~

and ty for the stars <33
riffy
sorry for 7 hours delay. busy irl :<

i'll skip diffs for approval because i don't accept this kind of requests via queue

[General]
i'm sure that tick rate for all diffs is 1

[Origin]
AR 8 because 2 diffs with AR 9 is not ok for me :/
00:35:944 (5) - it's better to use 1/2 slider here fits with vocals, imo

seems clear

[Lvl 6]
nothing to say

[Lvl 3]
AR - 1 feels more balanced here, imo

[Lvl 1]
nice diff

~~~~~~~~~~~~~~~~~~

doesn't worth kd, obv.
Topic Starter
meiikyuu

-Bakari- wrote:

sorry for 7 hours delay. busy irl :< its fine

i'll skip diffs for approval because i don't accept this kind of requests via queue

[General]
i'm sure that tick rate for all diffs is 1 not sure if it needs to be the same for all diffs., even in guest diffs. xD ill ask around

[Origin]
AR 8 because 2 diffs with AR 9 is not ok for me :/ i think 9 is appropriate because bpm and sv is fast
00:35:944 (5) - it's better to use 1/2 slider here fits with vocals, imo i see what u mean, but this is following instruments xD

seems clear

[Lvl 6]
nothing to say

[Lvl 3]
AR - 1 feels more balanced here, imo waiting for lunarsakuya

[Lvl 1]
nice diff

~~~~~~~~~~~~~~~~~~

doesn't worth kd, obv.
its alright, thank u for checking it though. and sorry for the reds >< i can give u kd depending on whether or not LunarSakuya change AR on level 3
Saten
Changes in Nyaten
http://puu.sh/Xry1


And some other changes in Saten
http://puu.sh/Xryo
Topic Starter
meiikyuu
ty, updated
Licnect
From Queue's M4M

First~! :arrow: Sorry for my poor English :o

Lv1:
03:27:801 & 03:29:515 & 03:31:229 & 03:32:944 & 03:34:658 & 03:36:372 & 03:38:086 This timing point add finish I think is better

Lv3:
01:06:801 -(4) left 1 grid ?
02:02:086 - NC?
02:26:086 -(1) this slider is not good :o
03:27:801 & 03:29:515 & 03:31:229 & 03:32:944 & 03:34:658 & 03:36:372 & 03:38:086 This timing point add finish I think is better

Lv6:
looks good
but 03:27:801 & 03:29:515 & 03:31:229 & 03:32:944 & 03:34:658 & 03:36:372 & 03:38:086 This timing point add finish I think is better

[Nyaten]:
03:41:515 - I think this spin is too long?
you use ar10 in this diff
i think is good. but some slider resist sight
maybe ameliorate the slider is better




[Origin]:
01:13:336 -i changed note and place. you can reference it
02:05:086 -(4.5.6.7) Note shape is distortion ?
02:40:658 - add break time?
02:45:801 -(1.4) left 2 grid?
03:04:658 -(1~8) Spacing?

[Saten]:
00:02:087 & 00:03:801 -(1.2.3.4) Spacing?
01:28:229 -(2) remove finish?
02:32:994 -(1) remove NC?
02:45:586 -(1.2.3) Spacing?
03:41:515 - I think this spin is too long?

Nice map star~ ;)
Saten
Changes~
Thanks

http://puu.sh/XL84
Laurier
mod4mod time

Level 1
same pattern as 00:08:944 (1) and 00:12:372 (1)
00:25:658 (3) - NC and remove next note
00:29:086 (3) - NC
00:50:086 (1,2,3,4) - Don't stack them It's hard to beginners
01:46:658 (3) - I think 1/2 slider is better..
02:07:229 (3) - make a curve ?

Level 3

02:02:086 (5) - NC

good diff

Level 6

00:22:229 (1) - Slider end move x460y212
00:44:515 (5,6) - this spacing is not good imo try this? http://puu.sh/XQcH
00:56:944 (3) - slider end stack on 00:55:229 (6)?
01:00:372 (3) - ^ stack on same point
01:08:086 (5) - make curve
01:41:086 (8) - 7th and 9th way point is really needed?
01:50:301 (6) - move to center of Y
01:50:944 (1) - ^ and you can move some notes
02:14:729 (3) - move to x36
02:30:158 (2) - move to center of Y
03:22:872 (2) - move to x292 y112
03:25:658 (4) - you can make way point on x128y124
03:35:944 (4) - stack on 03:34:658 (1)

Nyaten
nya

volume +10%?

00:13:122 (1) - stack on 00:12:158 (5)'s reverse and 00:13:444 (2) fix spacing
01:27:801 (1) - *nazi*please fix spacing

Saten
02:10:444 (4) - This position feels strange ...maybe move this ? http://puu.sh/Y8n1 or http://puu.sh/Y8p7

Origin
00:35:944 (5) - add waypint at first http://puu.sh/Y8uJ
01:44:301 (4) - strange form
02:50:086 (1) - use soft hit sound
03:41:515 (1) - NC

That's all
Saten
Thanks Laurier

All Fixed~
http://puu.sh/Y9CJ
Tom69_old
Why is my tablet broken. I want to play Nyaten sooooo badly! :(
Topic Starter
meiikyuu

Licnect wrote:

From Queue's M4M

First~! :arrow: Sorry for my poor English :o

Lv1:
03:27:801 & 03:29:515 & 03:31:229 & 03:32:944 & 03:34:658 & 03:36:372 & 03:38:086 This timing point add finish I think is better
ok fixed some stuff
Lv3:
01:06:801 -(4) left 1 grid ? fixed
02:02:086 - NC? oops, forgot it
02:26:086 -(1) this slider is not good :o ok
03:27:801 & 03:29:515 & 03:31:229 & 03:32:944 & 03:34:658 & 03:36:372 & 03:38:086 This timing point add finish I think is better changed some

Lv6:
looks good
but 03:27:801 & 03:29:515 & 03:31:229 & 03:32:944 & 03:34:658 & 03:36:372 & 03:38:086 This timing point add finish I think is better ^

[Origin]:
01:13:336 -i changed note and place. you can reference it hm..i like the pattern as it is, i just fixed up the stream here
02:05:086 -(4.5.6.7) Note shape is distortion ? yes its supposed to be like that lol
02:40:658 - add break time? ok
02:45:801 -(1.4) left 2 grid? no b/c it stacks with 02:46:658 (4) -
03:04:658 -(1~8) Spacing? hm..

Nice map star~ ;) ty <3
thanks!
Saten
You forgot to update mine~
Topic Starter
meiikyuu

Laurier wrote:

mod4mod time

Level 1
(missing something here? o.o) same pattern as 00:08:944 (1) and 00:12:372 (1)
00:25:658 (3) - NC and remove next note fixed
00:29:086 (3) - NC fixed
00:50:086 (1,2,3,4) - Don't stack them It's hard to beginners fixed
01:46:658 (3) - I think 1/2 slider is better.. hm her voice stops at the end of the current slider i believe
02:07:229 (3) - make a curve ? fixed

Level 3

02:02:086 (5) - NC fixed in previous mod ~

good diff

Level 6

00:22:229 (1) - Slider end move x460y212 fixed
00:44:515 (5,6) - this spacing is not good imo try this? http://puu.sh/XQcH 00:44:086 (3,4,5) -
00:56:944 (3) - slider end stack on 00:55:229 (6)? 00:44:086 (3,4,5) -
01:00:372 (3) - ^ stack on same point if u mean stack on 00:55:229 (6) again then i dont think its a big deal xd, b/c they are far away
01:08:086 (5) - make curve fixed
01:41:086 (8) - 7th and 9th way point is really needed? oops
01:50:301 (6) - move to center of Y fixed
01:50:944 (1) - ^ and you can move some notes fixed
02:14:729 (3) - move to x36 fixed
02:30:158 (2) - move to center of Y fixed, nice catch
03:22:872 (2) - move to x292 y112 fixed
03:25:658 (4) - you can make way point on x128y124 ok ill try for now..
03:35:944 (4) - stack on 03:34:658 (1) im hoping to keep this slider curved perfectly with 03:36:372 (1) -

Origin
00:35:944 (5) - add waypint at first http://puu.sh/Y8uJ fixed
01:44:301 (4) - strange form ive liked it that way, but i made a bit better i suppose?
02:50:086 (1) - use soft hit sound fixed
03:41:515 (1) - NC fixed

That's all
thanks ! updated with saten diffs ~
Tom69_old
Tablet arrived~~

Replay for those who want: http://puu.sh/YI46
jonathanlfj
Hi from my queue
srry for the delay orz

Black is suggestion
Blue is highly recommended
Red is unrankable

[General]
delete the .osb file if you dont plan on making a storyboard
that slider multiplier on level 1&3 look very funny...if you'd like change it to a whole number and resnap all notes

[Level 1]
AR+1?
00:15:801 (1) - add finish to slider head
00:19:229 (1) - ^
00:56:944 (1) - ^
01:00:372 (1) - ^
01:07:229 (1) - ^
for every kiai use finish on every 4th long white tick, like the 3 suggestions above + the finishes you already have.
01:27:801 (1,2) - make these parallel?
01:46:658 (3) - i see what you are trying to do here, but this doesnt fit the flow of easy imo, so extend it to the white ticks?
01:56:515 (2,3) - move these out of stack like 00:50:944 (2,3)
02:26:086 (1) - add finish to slider head
03:16:658 (4) - make this perfectly straight

[Level 3]
same hitsound suggestions as lv 1, wont spam this time
00:35:944 (5) - raise this so it blankets 00:36:801 (1) better
01:46:229 (3) - add finish to slider tail
01:56:086 (4) - stack this perfectly with 01:53:944 (2)
02:26:086 (1) - make this more symmetrical?
03:35:944 (4,1) - this is like the only stack in this diff, at the end too...some newbies may go wtf here so consider moving it out of stack

[Level 6]
00:19:229 (1) - add finish to slider head
00:50:944 (5,6) - try adjusting so there two gets centered
01:10:872 (1) - make this spinner end at 01:12:319, silence it, and add a spinner at 01:12:372 till 01:14:086. fits the music better imo
01:34:229 (8) - add a note
02:58:658 (3,4,5,6) - add finish to slider head
03:40:444 (4) - one grid right
03:42:158 (4) - one grid left

[Nyaten]
AR10, deemed unplayable for me
Everything looks good here...although i cant test it orz

[Origin]
00:48:801 (3,4,1) - center these
01:07:444 (5) - NC
02:08:086 (4) - add finish to slider head
02:18:372 (1) - take off NC
02:45:801 (1) - move to center (and adjust 02:46:658 (4) accordingly)
03:15:801 (5) - NC

[Saten]
02:16:015 (4) - feel like a note is missing here...add a note here?
03:22:872 (2) - ^
next level stuff here

Epic stuff indeed. Hope to see this ranked (approved for real) soon
Saten
Added dem notes
Thanks~


http://puu.sh/10zRk
Topic Starter
meiikyuu

jonathanlfj wrote:

Hi from my queue
srry for the delay orz

Black is suggestion
Blue is highly recommended
Red is unrankable

[General]
delete the .osb file if you dont plan on making a storyboard
that slider multiplier on level 1&3 look very funny...if you'd like change it to a whole number and resnap all notes

[Level 1]
AR+1? fixed
00:15:801 (1) - add finish to slider head fixed
00:19:229 (1) - ^ fixed
00:56:944 (1) - ^ fixed
01:00:372 (1) - ^ fixed
01:07:229 (1) - ^ fixed
for every kiai use finish on every 4th long white tick, like the 3 suggestions above + the finishes you already have. okay
01:27:801 (1,2) - make these parallel? i want to keep spacing, and also i think the sliders would kind of overlap if i did that
01:46:658 (3) - i see what you are trying to do here, but this doesnt fit the flow of easy imo, so extend it to the white ticks? ok i tried for now
01:56:515 (2,3) - move these out of stack like 00:50:944 (2,3) fixed
02:26:086 (1) - add finish to slider head fixed
03:16:658 (4) - make this perfectly straight fixed

[Level 6]
00:19:229 (1) - add finish to slider head okay
00:50:944 (5,6) - try adjusting so there two gets centered okay
01:10:872 (1) - make this spinner end at 01:12:319, silence it, and add a spinner at 01:12:372 till 01:14:086. fits the music better imo okay
01:34:229 (8) - add a note okay
02:58:658 (3,4,5,6) - add finish to slider head kk
03:40:444 (4) - one grid right fixed
03:42:158 (4) - one grid left fixed

[Origin]
00:48:801 (3,4,1) - center these hm..im not too worried about these
01:07:444 (5) - NC fixed
02:08:086 (4) - add finish to slider head fixed
02:18:372 (1) - take off NC fixed
02:45:801 (1) - move to center (and adjust 02:46:658 (4) accordingly) fixed
03:15:801 (5) - NC fixed
[/spoilerbox]

Epic stuff indeed. Hope to see this ranked (approved for real) soon <3
thanks for the helpful mod :)
LunarSakuya

jonathanlfj wrote:

[Level 3]
same hitsound suggestions as lv 1, wont spam this time
00:35:944 (5) - raise this so it blankets 00:36:801 (1) better
01:46:229 (3) - add finish to slider tail
01:56:086 (4) - stack this perfectly with 01:53:944 (2)
02:26:086 (1) - make this more symmetrical?
03:35:944 (4,1) - this is like the only stack in this diff, at the end too...some newbies may go wtf here so consider moving it out of stack
Fixed all thxs jon
http://puu.sh/Y9In
Chewin
Hi miikyuu, mod request from my modding queue here :3

[General]

I'd use the same combo colours to all diffs

[Level 1]

00:38:086 (3) - Finish here would would emphasize the cymbals in the song
00:39:801 (1) - ^
00:41:515 (2) - ^
00:47:086 (3) - ^
01:31:229 (1) - ^
01:38:086 (3) - ^
02:10:658 (3) - ^ on repeat too
02:35:944 (3) - I'd move this slider 2/2 later using new combo and removing it from 02:37:229 (1):

03:16:658 (4) - New combo
03:39:801 (1) - This spinner should end on 03:41:301 because it's following the vocal
Fine map, some suggestions about hitsonds

[Level 3]

Add the same finishes I suggested you above if you liked it :3
00:49:229 (4) - New combo?
01:05:515 (3) - Reduce this slider by 1/2 to fit the vocal like you did for 01:04:658 (2)
01:10:658 (5) - New combo
01:38:086 (5) - ^
01:56:086 (4) - ^
02:03:801 (3) - Same of 01:05:515 (3)
02:08:944 (1) - Mh I don't like this slider's shape D: What about to make something like this? I think it'd flow better
SPOILER


276,204,128944,6,0,B|360:220|372:300|372:300|440:344|492:320|496:268,2,280.000002384186,4|0|4
404,160,131086,2,0,B|348:104|268:104,1,140.000001192093
168,80,131944,1,0
02:15:801 (5) - New combo and.. you could improve this slider, it's ugly like it is now imho.
SPOILER


332,148,135801,6,0,B|300:88|204:88|172:148,2,192.500001639128,4|0|0
03:22:658 (5) - New combo
03:35:944 (4) - x:440 y:240 to have a better blanket
03:41:515 (1,2) - These 2 circles should be moved 1/4 earlier to fit the vocal

[Level 6]

I think this AR is too low. Increase it by 1
About hitsounds the same of Level 1 diff ;3
00:15:586 (1) - You are following the vocal's rhythm so remove new combo here and add it on 00:14:729 (4)
00:43:229 (1,2) - ^
01:23:836 Since the 01:23:944 (5) should be snapped 1/4 earlier to fit the vocal sound what about to add a circle to make a triple here?
01:52:872 (5) - New combo
02:31:229 (3) - Improve this curve to have a better blanket here (in the code I have fixed the next slider too):
SPOILER



124,316,151229,2,0,B|68:248|124:144|224:176,1,220
256,260,151872,1,8
305,171,152086,2,0,B|388:144|444:248|388:316,2,220,0|8|4
02:46:229 (1,2,3,4,5) - Make this pattern symmetric:
SPOILER


328,220,166229,5,0
340,120,166444,1,0
256,68,166658,1,0
172,120,166872,1,4
184,220,167086,1,0
251,288,167301,2,0,B|303:328|371:316,2,110,0|4|0
02:53:515 (3,4,5) - I don't like this pattern because the asymmetric slider 02:53:515 (3) breaks the map's flow. I can suggest you something like this:
SPOILER


128,108,173515,2,0,B|144:152|116:192|116:192|140:228|128:280,2,176,4|10|0
48,144,174586,2,0,B|24:188|48:244,1,88
36,328,175015,1,0
02:58:229 (1) - This spacing is enough confusing, you should move it further from 02:56:944 (3)'s end

[Saten]

02:09:801 (1,2,3,4) - This pattern with these jumps is really confusing to play. At least I got this problem test playing the map.
03:01:229 (3,4) - If you see these 2 sliders in test mode the (4) isn't overlapped as it should with (3)'s end
03:03:747 (2) - You can avoid this circle, really. Remove it
03:07:872 (3) - Reduce this slider by 1/2? It should end on the long white tick 03:08:086
Crazy map s:

[Origin]

00:37:658 (5) - Remove a repeat from here
01:44:301 (4) - Make this blanket more flowing, it's ugly
02:34:658 (1) - You should use this rhythm instead, you actual one doesn't fit the song:

02:36:372 (1) - Reduce this slider by 1/2 and add a circle on 02:36:694 to fill the empty. The rhythm flows better
03:05:836 (2) - Same of 01:44:301 (4)
03:19:229 (5) - New combo

[Nyaten]

BPM 280 AR 10? No, just no. It's impossible. Reduce it till 9 :\
00:27:586 (3) - Unreadable slider.
00:32:086 (3) - New combo to make it rankable
00:56:944 (1,2,3,4,5,6,7,8) - Why so huge jumps çç
00:58:658 (1,2,3,4,5,6,7,8) - ^
Overmapped ._.

That's it, good luck (:
Saten

Chewin wrote:

[Saten]

02:09:801 (1,2,3,4) - This pattern with these jumps is really confusing to play. At least I got this problem test playing the map.
03:01:229 (3,4) - If you see these 2 sliders in test mode the (4) isn't overlapped as it should with (3)'s end Yeah I know, did something different
03:03:747 (2) - You can avoid this circle, really. Remove it sure
03:07:872 (3) - Reduce this slider by 1/2? It should end on the long white tick 03:08:086 but I hear a solid beat on the red tick, and re-arranging that part will be hell D:
Crazy map s:

[Nyaten]

BPM 280 AR 10? No, just no. It's impossible. Reduce it till 9 :\ AR 9 doesn't fit this imo, and this isn't impossible D:
00:27:586 (3) - Unreadable slider. I don't think it's unreadable as I didn't make a complete overlap
00:32:086 (3) - New combo to make it rankable sure ok
00:56:944 (1,2,3,4,5,6,7,8) - Why so huge jumps çç because I like these
00:58:658 (1,2,3,4,5,6,7,8) - ^ ^
Overmapped ._.
It's not overmapped D: I just put notes on every possible beat in the song
Thanks for mod though~

http://puu.sh/11n4j
Topic Starter
meiikyuu

Chewin wrote:

Hi miikyuu, mod request from my modding queue here :3

[General]

I'd use the same combo colours to all diffs saten and nyaten are guest diffs. so it should be fine as it is (its up for saten to decide)

[Level 1]

00:38:086 (3) - Finish here would would emphasize the cymbals in the song fixed
00:39:801 (1) - ^ ^
00:41:515 (2) - ^ ^
00:47:086 (3) - ^ ^
01:31:229 (1) - ^ ^
01:38:086 (3) - ^ ^
02:10:658 (3) - ^ on repeat too ^
02:35:944 (3) - I'd move this slider 2/2 later using new combo and removing it from 02:37:229 (1): fixed

03:16:658 (4) - New combo fixed
03:39:801 (1) - This spinner should end on 03:41:301 because it's following the vocal oh, im following the background chorus part xD
Fine map, some suggestions about hitsonds

[Level 6]

I think this AR is too low. Increase it by 1 okay o.o..
About hitsounds the same of Level 1 diff ;3 ok~
00:15:586 (1) - You are following the vocal's rhythm so remove new combo here and add it on 00:14:729 (4) kk
00:43:229 (1,2) - ^ ill think about this
01:23:836 Since the 01:23:944 (5) should be snapped 1/4 earlier to fit the vocal sound what about to add a circle to make a triple here? hm im not entirely sure, 01:23:836 - sounds a bit silent so i didnt rly consider a triplet there ><
01:52:872 (5) - New combo fixed
02:31:229 (3) - Improve this curve to have a better blanket here (in the code I have fixed the next slider too): thanks a lot for the code ><!
SPOILER



124,316,151229,2,0,B|68:248|124:144|224:176,1,220
256,260,151872,1,8
305,171,152086,2,0,B|388:144|444:248|388:316,2,220,0|8|4
02:46:229 (1,2,3,4,5) - Make this pattern symmetric: fixed ^^
SPOILER


328,220,166229,5,0
340,120,166444,1,0
256,68,166658,1,0
172,120,166872,1,4
184,220,167086,1,0
251,288,167301,2,0,B|303:328|371:316,2,110,0|4|0
02:53:515 (3,4,5) - I don't like this pattern because the asymmetric slider 02:53:515 (3) breaks the map's flow. I can suggest you something like this: fixed
SPOILER


128,108,173515,2,0,B|144:152|116:192|116:192|140:228|128:280,2,176,4|10|0
48,144,174586,2,0,B|24:188|48:244,1,88
36,328,175015,1,0
02:58:229 (1) - This spacing is enough confusing, you should move it further from 02:56:944 (3)'s end never rly had trouble here, but i guess ill get more opinions on this

[Origin]

00:37:658 (5) - Remove a repeat from here okay
01:44:301 (4) - Make this blanket more flowing, it's ugly that shapes kind of there on purpose
02:34:658 (1) - You should use this rhythm instead, you actual one doesn't fit the song: i like it , thanks

02:36:372 (1) - Reduce this slider by 1/2 and add a circle on 02:36:694 to fill the empty. The rhythm flows better ok ill try..
03:05:836 (2) - Same of 01:44:301 (4) im going to keep this one actually b/c if i change all patterns like above, the max. score would go above 20 mil lol
03:19:229 (5) - New combo fixed

That's it, good luck (:
thanks a lot ~
LunarSakuya

Chewin wrote:

Hi miikyuu, mod request from my modding queue here :3

[Level 3]

Add the same finishes I suggested you above if you liked it :3
00:49:229 (4) - New combo? okay
01:05:515 (3) - Reduce this slider by 1/2 to fit the vocal like you did for 01:04:658 (2) fine
01:10:658 (5) - New combo fixed
01:38:086 (5) - ^ ^
01:56:086 (4) - ^ ^
02:03:801 (3) - Same of 01:05:515 (3) keep since i sort of want to keep a symmetrical appearance with next red combo
02:08:944 (1) - Mh I don't like this slider's shape D: What about to make something like this? I think it'd flow better :)
SPOILER


276,204,128944,6,0,B|360:220|372:300|372:300|440:344|492:320|496:268,2,280.000002384186,4|0|4
404,160,131086,2,0,B|348:104|268:104,1,140.000001192093
168,80,131944,1,0
02:15:801 (5) - New combo and.. you could improve this slider, it's ugly like it is now imho. ok fixed
SPOILER


332,148,135801,6,0,B|300:88|204:88|172:148,2,192.500001639128,4|0|0
03:22:658 (5) - New combo okay
03:35:944 (4) - x:440 y:240 to have a better blanket
03:41:515 (1,2) - These 2 circles should be moved 1/4 earlier to fit the vocal hm, seems fine
thanks, update sent through ingame chat
spboxer3
給跪 居然是看的懂中文的... 我之前還mod過...所以這算是recheck嗎lol

※ Notice

red is unrankable issue.
blue is recommended to fix.
Black is just suggestion.

general


  • Settings
    (For the setting/general issue.)
  1. fine~

Level 1


  • Settings
    (For the setting. like Song Setup/timing or break time~)
  1. duplicated timeline:
    02:58:658 -
mapping
(These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:22:658 (1) - arc (curve) issue, it's not a good shape, make it more smooth

  2. 00:24:372 (2) - ^

  3. 03:36:372 (1,2) - not a symmetrical pattern. you can used "Flip Horizontal" to check it
雖然看起來是沒有問題的mapset 但是妳用了許多的直線note排法 e.g:00:55:229 (2,3,1) - 01:00:372 (1,2,3) - etc. 會導致map看起來比較死板 而且有些pattern有圖形的弧度問題 e.g:01:31:229 (1,2) - 你應該是想把這個pattern排成直線的 這些小細節需要自己注意一下...

Level 3


  • Settings
    (For the setting. like Song Setup/timing or break time~)
  1. duplicated timeline:
    02:58:658 -
Hitsound
(For my listened. Just some suggest for the hitsound.)
  1. 03:42:158 - use 30% vol to make it blend ((well~ the mute slider end it's unrankable :/
mapping
(These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:28:551 (4) - It's a fit rhythm~ but it's too hard in "Normal" style. perhaps move it to 00:28:658 - it's a better solution

  2. 02:08:944 (1) - move to x344,y244? try to make symmetrical spacing for 02:08:515 (4) -

Level 6



  • Overlaps
    (Some overlaps of notes/sliders in this diff don't look good. Here is a list of beats that overlap each other could space them farther apart. yep. It's just suggest and nazi. you can ignore this par)
  1. 00:19:872 (2,4,5) -
Hitsound
(For my listened. Just some suggest for the hitsound.)
  1. 01:12:372 (1) - you should add finish at this spinner (( level 1,level 3 has added finish at this spinner. why don't you add it too?

  2. 03:42:158 - same as Level 3
mapping
(These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:22:229 (1) - last node move to x456,y220? it's make more pretty shape.

  2. 01:44:515 (1) - unfit NC imo. It isn't on the phase also haven't slider velocity change.

  3. 02:15:801 (1) - Umm... not symmetrical slider shape? ok~I will give you this code
    code
    184,49,135801,6,0,B|97:96|89:192|121:303|256:358|390:303|422:192|414:96|327:49,1,660

Saten



  • mapping
    (These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:20:301 (6,4) - those should be stack. but don't forget change 00:22:015 (6) - too
  2. 01:05:194 (1,2,3,4) - [confuse rhythm] It's too cover by 01:04:658 (1) - and you used 1/6 rhythm (note) here. maybe use 1/6 slider will be fine.

  3. 02:38:944 (1,2,3,4,5,6,7,8,9) - a kinda awkward stream shape for me. ((looks it's crooked shape.

  4. 03:41:515 (1) - spinner it's too long~ perhaps end at 03:42:801 - will be better.

overmapped... ;w;

Origin



  • Hitsound
    (For my listened. Just some suggest for the hitsound.)
  1. 02:38:944 (1) - finish ((end for the sentence
  2. 03:42:158 - same as Level 3
mapping
(These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:05:515 (2,3) - (?) I just confuse about this... the voice it's start at 00:05:461 - and end at 00:05:676 - the drum start at 00:05:515 - and end 00:05:729 - those are bundle. you should choose one and use it.

  2. 01:25:444 (5) - looks awkward slider shape. you can make the layout better~

  3. 01:53:301 (8,1,2,1,2,1,2,1,2,1,2) - 說實話這個pattern讓我有些無法理解 因為 就斷句而言01:54:372 - 才是斷句的地方 可是你卻在01:53:515 - 就開始使用對稱跳 而且跨小節使用 而且 01:55:658 (3,4) - 使用slider的時機比較微妙 就會變成10個散拍(note)的pattern. 然而一般來說我們再下節奏是4個一拍的 所以建議對稱跳從01:54:372 - 開始放就好了


Nyaten



  • mapping
    (These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 03:41:515 (1) - spinner it's too long~ perhaps end at 03:42:801 - will be better. ((same as Saten
still overmapped lol'd

well~ good luck
Saten

spboxer3 wrote:

Saten



  • mapping
    (These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:20:301 (6,4) - those should be stack. but don't forget change 00:22:015 (6) - too
  2. 01:05:194 (1,2,3,4) - [confuse rhythm] It's too cover by 01:04:658 (1) - and you used 1/6 rhythm (note) here. maybe use 1/6 slider will be fine. I moved it somewhere else to avoid confusion

  3. 02:38:944 (1,2,3,4,5,6,7,8,9) - a kinda awkward stream shape for me. ((looks it's crooked shape. It's U shaped, i don't know how to make it better ;w;

  4. 03:41:515 (1) - spinner it's too long~ perhaps end at 03:42:801 - will be better. Ended is at 03:44:086

overmapped... ;w;

Nyaten



  • mapping
    (These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 03:41:515 (1) - spinner it's too long~ perhaps end at 03:42:801 - will be better. ((same as Saten as Nyaten
still overmapped lol'd
it's not overmapped in general terms
also, this is 280bpm ;w;
imagine it in half time and it wouldn't be "overmapped"
I've put alot of thoughts in this


Thanks for the mod btw~

02:38:944 (1,2,3,4,5,6,7,8,9) -also if you can find a better shape on this, I would be grateful

nya nya

http://puu.sh/12dga
gammagon
gogogo rank
Topic Starter
meiikyuu

spboxer3 wrote:

給跪 居然是看的懂中文的... 我之前還mod過...所以這算是recheck嗎lol lol

※ Notice

red is unrankable issue.
blue is recommended to fix.
Black is just suggestion.

general


  • Settings
    (For the setting/general issue.)
  1. fine~

Level 1


  • Settings
    (For the setting. like Song Setup/timing or break time~)
  1. duplicated timeline:
    02:58:658 -
    fixed
mapping
(These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:22:658 (1) - arc (curve) issue, it's not a good shape, make it more smooth flattened them out

  2. 00:24:372 (2) - ^ fixed

  3. 03:36:372 (1,2) - not a symmetrical pattern. you can used "Flip Horizontal" to check it fixed i think
雖然看起來是沒有問題的mapset 但是妳用了許多的直線note排法 e.g:00:55:229 (2,3,1) - 01:00:372 (1,2,3) - etc. 會導致map看起來比較死板 而且有些pattern有圖形的弧度問題 e.g:01:31:229 (1,2) - 你應該是想把這個pattern排成直線的 這些小細節需要自己注意一下...

Level 6



  • Overlaps
    (Some overlaps of notes/sliders in this diff don't look good. Here is a list of beats that overlap each other could space them farther apart. yep. It's just suggest and nazi. you can ignore this par)
  1. 00:19:872 (2,4,5) - ok made spacing neater
Hitsound
(For my listened. Just some suggest for the hitsound.)
  1. 01:12:372 (1) - you should add finish at this spinner (( level 1,level 3 has added finish at this spinner. why don't you add it too? oops i forgot xD

  2. 03:42:158 - same as Level 3 fixed
mapping
(These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:22:229 (1) - last node move to x456,y220? it's make more pretty shape. sure

  2. 01:44:515 (1) - unfit NC imo. It isn't on the phase also haven't slider velocity change. deleted

  3. 02:15:801 (1) - Umm... not symmetrical slider shape? ok~I will give you this code fixed thanks!!
    code
    184,49,135801,6,0,B|97:96|89:192|121:303|256:358|390:303|422:192|414:96|327:49,1,660

Origin



  • Hitsound
    (For my listened. Just some suggest for the hitsound.)
  1. 02:38:944 (1) - finish ((end for the sentence okay
  2. 03:42:158 - same as Level 3okay
mapping
(These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:05:515 (2,3) - (?) I just confuse about this... the voice it's start at 00:05:461 - and end at 00:05:676 - the drum start at 00:05:515 - and end 00:05:729 - those are bundle. you should choose one and use it. It's supposed to follow vocals, but I don't think anybody will notice the subtle difference when playing..?

  2. 01:25:444 (5) - looks awkward slider shape. you can make the layout better~ okay

  3. 01:53:301 (8,1,2,1,2,1,2,1,2,1,2) - 說實話這個pattern讓我有些無法理解 因為 就斷句而言01:54:372 - 才是斷句的地方 可是你卻在01:53:515 - 就開始使用對稱跳 而且跨小節使用 而且 01:55:658 (3,4) - 使用slider的時機比較微妙 就會變成10個散拍(note)的pattern. 然而一般來說我們再下節奏是4個一拍的 所以建議對稱跳從01:54:372 - 開始放就好了okay fixed, please check if it's okay


well~ good luck
Thank you!! :D
also updated Saten's diffs~
LunarSakuya
sry double post
LunarSakuya

spboxer3 wrote:

Level 3


  • Settings
    (For the setting. like Song Setup/timing or break time~)
  1. duplicated timeline:
    02:58:658 -
    Fixed
Hitsound
(For my listened. Just some suggest for the hitsound.)
  1. 03:42:158 - use 30% vol to make it blend ((well~ the mute slider end it's unrankable :/Fixed
mapping
(These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:28:551 (4) - It's a fit rhythm~ but it's too hard in "Normal" style. perhaps move it to 00:28:658 - it's a better solution Fixed, made a longer slider

  2. 02:08:944 (1) - move to x344,y244? try to make symmetrical spacing for 02:08:515 (4) - Fixed
Thank you
update sent through chat
Rizumu Tenshi
I and Saten were talking about some stuff in Saten and Nyaten diffs, but however, wanted to take a look at Origin, and while I was looking through the map...
00:05:515 (2,3) - Unsnapped slider ends! They're on a blue tick! That's what I found at the first part, and that's the thing I wanted to point out.
Sorry but I'm only familiar with Saten and Nyaten diffs...orz :( Anyway, good luck there. ;) If only I had kudos...
Saten
Fixed a spacing error thing on [Saten] BT mentioned in-game

http://puu.sh/14y8P
Topic Starter
meiikyuu

Baka Tenshi wrote:

I and Saten were talking about some stuff in Saten and Nyaten diffs, but however, wanted to take a look at Origin, and while I was looking through the map...
00:05:515 (2,3) - Unsnapped slider ends! They're on a blue tick! That's what I found at the first part, and that's the thing I wanted to point out.
Sorry but I'm only familiar with Saten and Nyaten diffs...orz :( Anyway, good luck there. ;) If only I had kudos...
ty very much ~~
Metro
amazing map!
Topic Starter
meiikyuu
updated
Saten
because idunno

enjoy +60SP (gave them few days ago)

[Nyaten]
Hi

[Saten]
yo

[Origin]
00:04:015 (2,4) - remove these whistles?
00:05:944 (3) - whistle on head
00:07:229 (1,2) - whistle on the heads
00:23:944 (5) - finish on end
00:27:801 (1) - finish on head
00:28:872 - feels pretty empty here
00:39:801 (1) - finish on head
00:41:515 (1) - finish
00:41:944 (3) - this slider feels more like a 1/1
00:56:944 (1) - finish on head
01:03:801 (1) - ^
01:06:801 (4) - finish on end
01:13:122 (3) - finish on head
01:24:372 (1) - ^
01:29:086 (2) - finish on end
01:31:229 (1) - finish on head
01:32:944 (2) - ^
01:44:944 (1) - ^
01:46:658 (5) - ^
02:00:372 (7) - finish on start
02:02:086 (5) - finish on head
02:08:944 (1) - ^
02:12:372 (5) - ^
02:14:086 (3) - ^
02:18:158 (2) - finish on tail
02:36:372 (1) - finish on head
02:38:301 (2) - remove finish
02:39:801 - remove this break?
03:15:801 (1) - finish on head
03:25:122 (3) - ^

[Level 6]
00:24:372 (1) - Finish on head
01:01:229 (4) - finish on start
01:02:944 (6) - ^
01:10:979 (1) - not sure if you should mute this spinner end
01:21:801 (3,4) - try not having them so close?
01:30:801 (1) - why NC?
01:32:944 (5) - finish on head
01:41:086 (8) - finish on tail
01:46:658 (1) - finish on head
02:07:229 (4) - finish on start
02:13:658 (5) - finish on tail
02:17:515 (1) - finish
02:35:515 (6) - why finish on repeat and end?
02:59:515 (4,5,6) - finish on start on these sliders
03:07:229 (7) - finish on head
03:14:944 (7) - same as before, why on the repeat and end?
03:20:944 (8) - finish on head
03:23:086 (3) - finish on repeat
03:24:801 (3) - ^
03:40:229 (3) - whistle
03:41:944 (3,4) - swap whistles

[Level 3]
00:24:372 (3) - finish on start
00:27:801 (3) - ^
00:38:086 (3) - ^
00:41:515 (3) - ^
01:05:515 (3) - ^
01:08:944 (3) - ^
01:10:658 (1) - ^
01:27:372 (6) - put the 2nd & 3rd slider point closer to the slider center? http://osu.ppy.sh/ss/443495
03:07:229 (3) - finish on start
03:17:515 (2) - ^
03:20:944 (3) - ^
03:40:229 (2) - whistle on start
03:41:515 (1,2) - ^

[Level 1]
Increase the AR by one? feels much better imo
00:25:658 (1) - finish on tail
00:27:801 (3) - finish on head
01:02:086 (3) - finish on start
01:03:801 (1) - finish on end
01:08:515 (2) - finish on tail
01:28:658 (2) - finish on end
01:32:944 (2) - finish on head
01:34:658 (1) - finish on start
01:43:229 (2) - ^
01:44:944 (1) - ^
01:46:658 (3) - ^
02:07:229 (3) - finish on all three points (I know you have on the last one, but it's easier to say this way lol)
02:12:372 (1) - finish on start
02:15:801 (1) - finish
02:27:801 (1) - finish on end
02:32:944 (1,2) - finish on end
02:38:515 (3) - remove finish, I see no reason for it here~
02:58:658 (1) - finish on end
03:12:372 (1) - ^
03:14:086 (3) - finish on all three points
03:29:515 (1) - finish on start


Mostly hitsound-mod

I'll give cookies to those who mod my diffs~
Topic Starter
meiikyuu
SPOILER

Saten wrote:

because idunno

enjoy +60SP (gave them few days ago) well u r simply the best

[Origin]
00:04:015 (2,4) - remove these whistles? fixed
00:05:944 (3) - whistle on head fixed
00:07:229 (1,2) - whistle on the heads fixed
00:23:944 (5) - finish on end fixed
00:27:801 (1) - finish on head fixed
00:28:872 - feels pretty empty hmm..keep here for now, im following voices here
00:39:801 (1) - finish on head fixed
00:41:515 (1) - finish fixed
00:41:944 (3) - this slider feels more like a 1/1 fixed
00:56:944 (1) - finish on head fixed
01:03:801 (1) - ^ ...its fine i think
01:06:801 (4) - finish on end fixed
01:13:122 (3) - finish on head nah
01:24:372 (1) - ^ fixed
01:29:086 (2) - finish on end fixed
01:31:229 (1) - finish on head fixed
01:32:944 (2) - ^ fixed
01:44:944 (1) - ^ fixed
01:46:658 (5) - ^ fixed
02:00:372 (7) - finish on start fixed
02:02:086 (5) - finish on head fixed
02:08:944 (1) - ^ fixed
02:12:372 (5) - ^ fixed
02:14:086 (3) - ^
02:18:158 (2) - finish on tail
02:36:372 (1) - finish on head
02:38:301 (2) - remove finish
02:39:801 - remove this break?
03:15:801 (1) - finish on head
03:25:122 (3) - ^

[Level 6]
00:24:372 (1) - Finish on head
01:01:229 (4) - finish on start
01:02:944 (6) - ^
01:10:979 (1) - not sure if you should mute this spinner end
01:21:801 (3,4) - try not having them so close?
01:30:801 (1) - why NC? its like this part 00:25:658 (1) - . those 2 little violin notes that come
01:32:944 (5) - finish on head
01:41:086 (8) - finish on tail
01:46:658 (1) - finish on head
02:07:229 (4) - finish on start
02:13:658 (5) - finish on tail
02:17:515 (1) - finish
02:35:515 (6) - why finish on repeat and end?
02:59:515 (4,5,6) - finish on start on these sliders
03:07:229 (7) - finish on head
03:14:944 (7) - same as before, why on the repeat and end?
03:20:944 (8) - finish on head
03:23:086 (3) - finish on repeat
03:24:801 (3) - ^
03:40:229 (3) - whistle
03:41:944 (3,4) - swap whistles

[Level 3]
00:24:372 (3) - finish on start
00:27:801 (3) - ^
00:38:086 (3) - ^
00:41:515 (3) - ^
01:05:515 (3) - ^
01:08:944 (3) - ^
01:10:658 (1) - ^
01:27:372 (6) - put the 2nd & 3rd slider point closer to the slider center? http://osu.ppy.sh/ss/443495
03:07:229 (3) - finish on start
03:17:515 (2) - ^
03:20:944 (3) - ^
03:40:229 (2) - whistle on start
03:41:515 (1,2) - ^

[Level 1]
Increase the AR by one? feels much better imo
00:25:658 (1) - finish on tail
00:27:801 (3) - finish on head
01:02:086 (3) - finish on start
01:03:801 (1) - finish on end
01:08:515 (2) - finish on tail
01:28:658 (2) - finish on end
01:32:944 (2) - finish on head
01:34:658 (1) - finish on start
01:43:229 (2) - ^
01:44:944 (1) - ^
01:46:658 (3) - ^
02:07:229 (3) - finish on all three points (I know you have on the last one, but it's easier to say this way lol)
02:12:372 (1) - finish on start
02:15:801 (1) - finish
02:27:801 (1) - finish on end
02:32:944 (1,2) - finish on end
02:38:515 (3) - remove finish, I see no reason for it here~
02:58:658 (1) - finish on end
03:12:372 (1) - ^
03:14:086 (3) - finish on all three points
03:29:515 (1) - finish on start


Mostly hitsound-mod

I'll give cookies to those who mod my diffs~

ok didnt reply to all as u can see but i pretty much fixed all except like 1 or 2 things

tytyty
Stefan
Let me spam with Stars too.
Saten
One question meii

Why arent you using the preview on the chorus instead?
Have been wondering that for quite some time now lol

Somewhere 1/1 2/1 before it start would be nice otherwise~
Topic Starter
meiikyuu

Stefan wrote:

Let me spam with Stars too.
orz i cant thank u enough.. ;_;
i owe u more graphics haha

Saten wrote:

One question meii

Why arent you using the preview on the chorus instead?
Have been wondering that for quite some time now lol

Somewhere 1/1 2/1 before it start would be nice otherwise~
yeah i know ppl usually put preview points at the main part of the song, but i just somehow like how the part starts/sounds, etc :o and i probably got used to it ><;;
however if you think it's better off in the main part/chorus..then i might change after all lol
Saten
I get what you mean :3
Just like this one p/1747031

You don't have to change it just because I say it :P
Topic Starter
meiikyuu
ahh ok xD
Nemis
RANK THIS
Makar
y u pending for so long
Bass
This map could be fully ranked I think...
YTYuyu
lol 2 bubbles and 1 rank is all it takes :P i guess i need to read the rules more often ><

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. I'll give you my opinion, advice, or if i'm curious about something.

[General]
CLEAR~!

[Level 1]
before i get to the map, increase the spacing to 0.8 and fix the spacing. the overlaps and blankets make the diff look bad during gameplay.
00:22:658 (1) - unstack this. beginners might find something like this hard since the bpm is high and the hitburst is covering the slider in this part.
00:25:658 (1) - replace this for a circle at the downbeat(big white tick). it'll be consistent with the blue pattern in this part since there's a gap in the middle of it.
01:00:372 (1) - add a finish at the end because there are cymbals at that part and it'll emphasize that part in the cymbals during gameplay.
01:38:086 (3) - make this a NC. it'll be consistent with the previous pattern at the 1st verse since that note is a NC.
01:46:658 (3) - i can hear the cymbals here, so add a finish at the beginning to emphasize it.
01:56:944 (3) - and here. same reason as 01:38:086 about the consistency.
02:32:944 (1,2) - same as 01:56:944, but at the end.
03:00:372 (3) - same as 01:56:944.
03:20:944 (3) - same as above, but to go along with the vocals for this.

[Level 3]
00:12:372 (1,2,3,4) - the flow in this pattern doesn't fit with the song IMO. i suggest making these curved slider so that it'll flow smoother with the song during gameplay. you can use the code below if you want.
SPOILER
332,156,12372,6,0,B|360:128|360:92,2,70.0000005960464,4|8|0
248,80,13229,2,0,B|192:44|108:40,1,140.000001192093
44,128,14086,2,0,B|24:168|44:208,2,70.0000005960464,0|8|0
152,164,14944,2,0,B|208:204|240:272,1,140.000001192093
00:27:801 (3) - i can hear the cymbals at the beginning of this slider, so add a finish at the beginning for emphasis, also make this slider look like (2) for a smoother transition during gameplay.
01:29:944 (3) -
01:31:658 (5) - NC here. this is where the lyrics change in this part of the song.
01:41:944 (1) - if you can make this slider look like the previous once, the transition would look smoother during gameplay IMO.
02:58:658 (1,2,3,4) - can you come up with another pattern without making the slider overlap each other? this might bother other players when they play this during gameplay IMO.
03:00:372 (3,4) - this is the only pattern in which 1/4 of the circle is being covered and that breaks the flow in this part of the song.
03:10:658 (3) - add a finish at the beginning. you can hear the cymbals in this part of the song.
03:15:801 (1) - try to make these parallel by adjusting (1) so that the gap between (3,1) is evened out.
03:20:944 (3) - same as 03:10:658.
03:22:658 (1) - can you make this wave slider look smoother? something like this should flow smoother to the map during gameplay IMO.
03:32:944 (1,2,3,4) - can you re-arrange this pattern into a diamond? same reason as above about the flow, and it should look like this.
SPOILER
248,236,212944,6,0,B|176:200|176:200|116:212,2,140.000001192093,4|0|0
304,140,214229,1,0
360,236,214658,2,0,B|432:200|432:200|492:212,2,140.000001192093,0|0|0
304,336,215944,1,0

[Level 6]
00:40:229 (4) - this repeat slider breaks the flow in the whole song. in the previous patterns, there were 1/1 slider and that made the flow continue, but this one breaks it and the mood of the song as well once the ball hits the repeat slider. reduce this slider by 1/2, in which the repeat slider end at the red tick and add a circle so that the flow will continue during gameplay.
01:08:944 (8) - maybe a finish at the beginning for emphasis in the instrumental?
01:28:551 (3) - how about aligning this note like this so that the shape shows that it's a plus sign? i also think that doing this looks creative and flows a bit better during gameplay.
01:32:944 (5) - i can hear the cymbals here, so add a finish at the beginning of this slider.
01:37:658 (8) - oh my so many points o_o. you can make a v-shaped slider by just using 5 points like this.
01:46:229 (5) - for this one, you need 4 points to make a smoother curved slider, or you can make a straight slider so that the gap looks parallel during gameplay.
01:52:872 (5) - NC here. this is where the lyrics "technically" change in the song. it's at the end of (4), but i think it'd be better here since the lyrics change at the next note and it's this one.
02:07:229 (4) - same as 01:32:944.
02:09:801 (3) - maybe like this for a smoother transition to the next note?
02:17:515 (1) - same as 01:32:944, but on the spinner.
02:35:515 (6) - remove the finish at the repeat. there are no cymbals played in this part of the song.
02:59:515 (4,5) - same as above, but add the finish at the beginning since there are cymbals being played in this part.
03:03:265 (5) - same as 02:09:801.

[Saten]
01:29:944 (2) - remove the finish at the beginning. i'm not hearing any cymbals in this part of the song.
02:59:301 (1,2) - move these notes here so that it gets blanketed by the arc of (3). i think doing this makes the flow smoother during gameplay IMO.

[Origin]
00:05:515 (2) - NC here. the vocals loop again in this part.
00:07:658 (2) - stack the end together so that it'd be consistent with the 1st combo.
00:17:301 (5) - nazi* go 1 grid right at the end point so that the gap looks parallel during gameplay[i]
00:19:444 (2) - [i]ik you can do a better wave slider than this. right now the flow plays awkwardly during gameplay.
01:08:944 (1,2,3) - stack these notes perfectly. during gameplay, the transition plays oddly in this part IMO.
01:26:944 (3) - [i]move this slider back 1/2 and add a circ;le so that it'd be consistent with the previous combos in this part of the song.

01:44:301 (4) - make this slider flow smoother. the flow as it stands plays oddly and it made me feel uncomfortable during gameplay IMO.
01:48:586 (2,3) - move this up a bit because that overlap on the red (3) bothers me and it might bother other people during gameplay.
02:01:872 (4) - straighten this slider like the last 3 for a smoother transition during gameplay. the flow plays oddly during gameplay IMO.
02:02:086 (5) - same as 00:05:515, but the lyrics change in this part of the song
02:12:372 (5,6) - make these 2 sliders the same because the transition plays oddly and unfitting for other players during gameplay IMO
02:27:372 (5) - space out this note to not only avoid the overlap, but to make the transition smoother during gameplay
02:27:586 (6) - you can align this to (4) if you follow the suggestion above. same reason as above
03:00:158 (3) - stack this at the end of the previous slider so that it'd be consistent with the previous pattern during gameplay
03:05:836 (2) - same as 01:44:301
03:10:658 (6) - make this slider look like (5) for a smoother transition during gameplay
03:14:408 (2) - same as 03:00:158

[Nyaten]
everything seems fine, but i'm a 50/50 on this diff.

and that's all.
Saten
Thanks, fixed both

http://puu.sh/1c19K
Topic Starter
meiikyuu

Byakugan249 wrote:

lol 2 bubbles and 1 rank is all it takes :P i guess i need to read the rules more often >< wait wut

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. I'll give you my opinion, advice, or if i'm curious about something.

[General]
CLEAR~!

[Level 1]
before i get to the map, increase the spacing to 0.8 and fix the spacing. the overlaps and blankets make the diff look bad during gameplay.
00:22:658 (1) - unstack this. beginners might find something like this hard since the bpm is high and the hitburst is covering the slider in this part. fixed
00:25:658 (1) - replace this for a circle at the downbeat(big white tick). it'll be consistent with the blue pattern in this part since there's a gap in the middle of it. hm..no ty sry ;;
01:00:372 (1) - add a finish at the end because there are cymbals at that part and it'll emphasize that part in the cymbals during gameplay. fixed
01:38:086 (3) - make this a NC. it'll be consistent with the previous pattern at the 1st verse since that note is a NC. fixed
01:46:658 (3) - i can hear the cymbals here, so add a finish at the beginning to emphasize it. fixed
01:56:944 (3) - and here. same reason as 01:38:086 about the consistency. fixed
02:32:944 (1,2) - same as 01:56:944, but at the end. fixed
03:00:372 (3) - same as 01:56:944. fixed
03:20:944 (3) - same as above, but to go along with the vocals for this. fixed

[Level 3]
00:12:372 (1,2,3,4) - the flow in this pattern doesn't fit with the song IMO. i suggest making these curved slider so that it'll flow smoother with the song during gameplay. you can use the code below if you want. fixed ty for code
SPOILER
332,156,12372,6,0,B|360:128|360:92,2,70.0000005960464,4|8|0
248,80,13229,2,0,B|192:44|108:40,1,140.000001192093
44,128,14086,2,0,B|24:168|44:208,2,70.0000005960464,0|8|0
152,164,14944,2,0,B|208:204|240:272,1,140.000001192093
00:27:801 (3) - i can hear the cymbals at the beginning of this slider, so add a finish at the beginning for emphasis, also make this slider look like (2) for a smoother transition during gameplay. added the finish but kept the slider b/c she want it to flow with 4
01:29:944 (3) -
01:31:658 (5) - NC here. this is where the lyrics change in this part of the song. fixed
01:41:944 (1) - if you can make this slider look like the previous once, the transition would look smoother during gameplay IMO. changed that previous slider instead
02:58:658 (1,2,3,4) - can you come up with another pattern without making the slider overlap each other? this might bother other players when they play this during gameplay IMO. think its fine, it's still pretty clear to look at
03:00:372 (3,4) - this is the only pattern in which 1/4 of the circle is being covered and that breaks the flow in this part of the song. still looks readable though, but will check it through again..
03:10:658 (3) - add a finish at the beginning. you can hear the cymbals in this part of the song. fixed
03:15:801 (1) - try to make these parallel by adjusting (1) so that the gap between (3,1) is evened out. its fine
03:20:944 (3) - same as 03:10:658. ^
03:22:658 (1) - can you make this wave slider look smoother? something like this should flow smoother to the map during gameplay IMO. fixed
03:32:944 (1,2,3,4) - can you re-arrange this pattern into a diamond? same reason as above about the flow, and it should look like this. understood but will like to keep for now, ty for code
SPOILER
248,236,212944,6,0,B|176:200|176:200|116:212,2,140.000001192093,4|0|0
304,140,214229,1,0
360,236,214658,2,0,B|432:200|432:200|492:212,2,140.000001192093,0|0|0
304,336,215944,1,0

[Level 6]
00:40:229 (4) - this repeat slider breaks the flow in the whole song. in the previous patterns, there were 1/1 slider and that made the flow continue, but this one breaks it and the mood of the song as well once the ball hits the repeat slider. reduce this slider by 1/2, in which the repeat slider end at the red tick and add a circle so that the flow will continue during gameplay. id like to keep it , sry
01:08:944 (8) - maybe a finish at the beginning for emphasis in the instrumental? sure, fixed
01:28:551 (3) - how about aligning this note like this so that the shape shows that it's a plus sign? i also think that doing this looks creative and flows a bit better during gameplay. i think i want to keep spacing there..
01:32:944 (5) - i can hear the cymbals here, so add a finish at the beginning of this slider. fixed
01:37:658 (8) - oh my so many points o_o. you can make a v-shaped slider by just using 5 points like this. fixed
01:46:229 (5) - for this one, you need 4 points to make a smoother curved slider, or you can make a straight slider so that the gap looks parallel during gameplay. fixed
01:52:872 (5) - NC here. this is where the lyrics "technically" change in the song. it's at the end of (4), but i think it'd be better here since the lyrics change at the next note and it's this one. fixed
02:07:229 (4) - same as 01:32:944. fixed
02:09:801 (3) - maybe like this for a smoother transition to the next note? fixed
02:17:515 (1) - same as 01:32:944, but on the spinner. sure
02:35:515 (6) - remove the finish at the repeat. there are no cymbals played in this part of the song. fixed
02:59:515 (4,5) - same as above, but add the finish at the beginning since there are cymbals being played in this part. fixed
03:03:265 (5) - same as 02:09:801. no because i need 6 to make a clear curve around it xD

[Origin]
00:05:515 (2) - NC here. the vocals loop again in this part. fixed
00:07:658 (2) - stack the end together so that it'd be consistent with the 1st combo. no change
00:17:301 (5) - nazi* go 1 grid right at the end point so that the gap looks parallel during gameplay[i] fixed
00:19:444 (2) - [i]ik you can do a better wave slider than this. right now the flow plays awkwardly during gameplay. ok fixed i guess
01:08:944 (1,2,3) - stack these notes perfectly. during gameplay, the transition plays oddly in this part IMO. fixed
01:26:944 (3) - [i]move this slider back 1/2 and add a circ;le so that it'd be consistent with the previous combos in this part of the song.
im fine with how it is
01:44:301 (4) - make this slider flow smoother. the flow as it stands plays oddly and it made me feel uncomfortable during gameplay IMO. not here in particular, idk how to explain, its a wierder shape to empasize the 2 violin notes that appear
01:48:586 (2,3) - move this up a bit because that overlap on the red (3) bothers me and it might bother other people during gameplay. its fine lol
02:01:872 (4) - straighten this slider like the last 3 for a smoother transition during gameplay. the flow plays oddly during gameplay IMO. fixed
02:02:086 (5) - same as 00:05:515, but the lyrics change in this part of the song fixed
02:12:372 (5,6) - make these 2 sliders the same because the transition plays oddly and unfitting for other players during gameplay IMO fixed
02:27:372 (5) - space out this note to not only avoid the overlap, but to make the transition smoother during gameplay i just remapped that section
02:27:586 (6) - you can align this to (4) if you follow the suggestion above. same reason as above ^
03:00:158 (3) - stack this at the end of the previous slider so that it'd be consistent with the previous pattern during gameplay im good
03:05:836 (2) - same as 01:44:301 fixed
03:10:658 (6) - make this slider look like (5) for a smoother transition during gameplay fixed
03:14:408 (2) - same as 03:00:158 no change


and that's all.
thanks a lot.. *-*
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