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Hibino Maki, Aoba Ringo & Isuzu Asuka - Let's GO

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BeatofIke
Very cute map. Will mod soon as you requested from my queue. Please be patient. :D
meiikyuu
updated meiikyuu's hard . thanks everyone for the mods! ^^
MoonShade
Here is the rest:

Hard
00:17:510 - weird place to start after a break. It would make more sense to start again at 00:21:820
00:43:285 - why is there a gap? this doesn't make sense at all. Please map this part like you did with 00:31:647. See also 01:41:216, 01:52:079
00:51:130 (2) - you should copy-paste and flip the previous (1) slider for it, so it looks nicer
00:56:130 (1) - add finish?
01:07:165 (2) - 1 grid down
01:08:372 (4,5,6,7) - just to mention it, you could perfection this pattern by putting (5) and (7) at the same height, with the same spacing to (6). Means put (7) 1 grid up. I know it's nazi but why don't make things perfect if you can ^^
01:20:441 (5,6) - just my opinion here, cause it somehow feels like these should be better put apart from eachother: http://puu.sh/hUpf
01:44:579 (1,2,3,4,5) - just another thougt: you could easily center this whole pattern to (3) is in the horizontal middle of the screen, and then copy, paste and flip (1,2) for (4,5), just think that this would make your work easier.
That's all, I liked it :3

Collab
00:56:130 (1) - add finish?
01:19:406 (3) - and again, why not just ctr+j (1)? Quick and save.
02:05:096 (1) - add finish?
02:41:647 (1) - I would space this slider ~0.50 away from the previous kickslider, first you did so with all the circles and the kickslider before and then you can also see the approach circle better
I don't find the style allways attractive but that's not the point here. I think it hasn't got much real errors in it and can be played by a skilled player :)

I'll star you cause you two put effort in making that map and are clearly trying to improve it.
Topic Starter
Mythol

MoonShade wrote:

Here is the rest:

Collab
00:56:130 (1) - add finish? okay.
01:19:406 (3) - and again, why not just ctr+j (1)? Quick and save. okay.
02:05:096 (1) - add finish?
02:41:647 (1) - I would space this slider ~0.50 away from the previous kickslider, first you did so with all the circles and the kickslider before and then you can also see the approach circle better okay.
I don't find the style allways attractive but that's not the point here. I think it hasn't got much real errors in it and can be played by a skilled player :)

I'll star you cause you two put effort in making that map and are clearly trying to improve it. Thanks for star! \o/
Thanks for modding!
LunarSakuya
What is up

General
  • Why are there duplicates of each BG? You should delete them if you're not using them.
    Kiai times should be consistent but since it's Collab I guess it's okay??
Normal
00:00:958 (1) - Add Finish at beginning
00:02:165 (2) - Add Whistles to both ends
00:03:716 (1) - Add Whistle at beginning
00:05:096 (1) - Add Whistle at end
(The beginning of the song seems a bit quiet? Consider putting whistles on a some of these, so I'll stop mentioning them in this diff lol)
00:35:785 (1) - Watch out for large distances in the easier diffs, may confuse new people

01:52:337 (2) - Move forward to red tick and shorten slider
01:55:441 (4) - Add clap
01:55:441 (4) - Remove combo

02:04:061 (2) - Replace by copy and pasting the slider before it, and adjust of course
02:13:372 (4) - NC
02:26:475 (4) - Move to the left a little so the slider before it makes a nicer blanket lol

meiikyuu's Hard
00:09:234 (8) - Put NC here instead of on the note after it
00:11:992 - ADD NOOOOTTTEEE with Finish
00:17:377 - Consider starting here instead, feels better imo
00:21:475 (2,3,4) - Try and make a perfect triangle
00:27:682 (2) - Not so hot about this, I'm sure you can make a better pattern with this combo
00:34:061 (4) - NC here instead of the slider after it
00:35:096 (3) - Move this up a little so it's easier to read: http://puu.sh/hXUK (well something like that)
00:40:785 (4) - NC?
00:49:061 (5) - Add whistle at beginning
00:51:130 (2) - Replace by copy & pasting (1), Ctrl + H, Ctrl +J, and adjust

01:00:096 (3) - Move this up a bit more so (2) can blanket it better
01:01:303 (5) - NC
01:02:682 (1) - Remove NC, up to you if you wanna put it on the next note
01:08:372 (4) - Whistle instead of clap?
01:12:337 (5) - NC
01:13:199 (1) - Remove NC
01:33:889 (2,3,4,5,6) - Make a diamond or something if possible
01:45:441 (6) - Continue with distance snap, looks awkward
01:48:544 (7) - NC
01:49:234 (1) - Remove NC

02:04:234 (5) - NC?
02:46:992 (2) - With distance snap, pull this down a bit more so its more exposed
02:53:889 (8) - Add Whistle
02:55:268 (2) - Make this perfectly stacked under (1)

03:04:234 (5) - Ctrl + R
03:08:544 (1) - Move this so that it doesnt cover(2)

Collab
00:17:337 (11) - NC?
00:24:234 (6) - Replace by copy & pasting the slider after it, and adjust
00:35:182 (5,6) - I feel like these hitsounds stand out too much
00:51:820 (5) - NC to signify big distance change
01:08:716 (1,2,3,4) - Took me a couple tries to get this or it could be that I suck

02:18:199 (7,8) - Add claps
02:23:544 (9) - Make audio "Normal" at the end?


Good luck :D
Topic Starter
Mythol

LunarSakuya wrote:

What is up

General
  • Why are there duplicates of each BG? You should delete them if you're not using them. I changed from png to jpg. You need to delete and redownload.
    Kiai times should be consistent but since it's Collab I guess it's okay??they are consistent.


Normal
00:00:958 (1) - Add Finish at beginning okay.
00:02:165 (2) - Add Whistles to both ends no
00:03:716 (1) - Add Whistle at beginning ^
00:05:096 (1) - Add Whistle at end ^
(The beginning of the song seems a bit quiet? Consider putting whistles on a some of these, so I'll stop mentioning them in this diff lol) Changed to normal hitsounds with 60% vol.
00:35:785 (1) - Watch out for large distances in the easier diffs, may confuse new people Too many complaints, so fixed.

01:52:337 (2) - Move forward to red tick and shorten slider no
01:55:441 (4) - Add clap no
01:55:441 (4) - Remove combo there is no nc..

02:04:061 (2) - Replace by copy and pasting the slider before it, and adjust of course okay.
02:13:372 (4) - NC okay.
02:26:475 (4) - Move to the left a little so the slider before it makes a nicer blanket lol its fine.

Collab
00:17:337 (11) - NC? no.
00:24:234 (6) - Replace by copy & pasting the slider after it, and adjust nope.
00:35:182 (5,6) - I feel like these hitsounds stand out too much changed.
00:51:820 (5) - NC to signify big distance change okay.
01:08:716 (1,2,3,4) - Took me a couple tries to get this or it could be that I suck I hate to say, but... :(

02:18:199 (7,8) - Add claps
02:23:544 (9) - Make audio "Normal" at the end?


Good luck :D
Thanks! :3
Btw, when there's no reply on mods regarding mochi's parts, they have been ignored.
Makar
Here you go~

Download: images.zip
Sprite,Foreground,BottomRight,"mytholtxt33.png",640,480
MX,0,441,81130,640,640
F,0,441,785,0,1
F,0,80958,81130,1,0
Sprite,Foreground,BottomRight,"mochitxt3.png",640,480
MX,0,91992,149751,640,640
F,0,91992,92337,0,1
F,0,149579,149751,1,0
Sprite,Foreground,BottomRight,"mytholtxt33.png",640,480
MX,0,149923,166647,640,640
F,0,149923,150268,0,1
F,0,166475,166647,1,0
Sprite,Foreground,BottomRight,"mochitxt3.png",640,480
MX,0,171303,194234,640,640
F,0,171303,171647,0,1
F,0,194061,194234,1,0

Oh, and I still plan to mod this after Lin =w=
mochi

Makar8000 wrote:

Here you go~

[attachment=0:6ebcf]images.zip[/attachment:6ebcf]
Sprite,Foreground,BottomRight,"mytholtxt33.png",640,480
MX,0,441,81130,640,640
F,0,441,785,0,1
F,0,80958,81130,1,0
Sprite,Foreground,BottomRight,"mochitxt3.png",640,480
MX,0,91992,149751,640,640
F,0,91992,92337,0,1
F,0,149579,149751,1,0
Sprite,Foreground,BottomRight,"mytholtxt33.png",640,480
MX,0,149923,166647,640,640
F,0,149923,150268,0,1
F,0,166475,166647,1,0
Sprite,Foreground,BottomRight,"mochitxt3.png",640,480
MX,0,171303,194234,640,640
F,0,171303,171647,0,1
F,0,194061,194234,1,0

Oh, and I still plan to mod this after Lin =w=
The SB load doesn't change even if I remove the SB elements while they're inactive.
Makar

mochi wrote:

Makar8000 wrote:

Here you go~

[attachment=0:a4c7a]images.zip[/attachment:a4c7a]
Sprite,Foreground,BottomRight,"mytholtxt33.png",640,480
MX,0,441,81130,640,640
F,0,441,785,0,1
F,0,80958,81130,1,0
Sprite,Foreground,BottomRight,"mochitxt3.png",640,480
MX,0,91992,149751,640,640
F,0,91992,92337,0,1
F,0,149579,149751,1,0
Sprite,Foreground,BottomRight,"mytholtxt33.png",640,480
MX,0,149923,166647,640,640
F,0,149923,150268,0,1
F,0,166475,166647,1,0
Sprite,Foreground,BottomRight,"mochitxt3.png",640,480
MX,0,171303,194234,640,640
F,0,171303,171647,0,1
F,0,194061,194234,1,0

Oh, and I still plan to mod this after Lin =w=
The SB load doesn't change even if I remove the SB elements while they're inactive.
The "SB load" that is calculated in the editor is not accurate, and either way it's better to have it optimized =w=
Scorpiour
Hi there~~mod from queue

General:
  1. Kill .osb if it is unnecessary (empty now)
  2. Disalbe CountDown in all diffs
  3. Uncheck Letterbox during breaks unless u need the effect
  4. Please fix SliderMultiplier in Easy and Normal diff to 0.8 & 1.0 manually in osu file.
StoryBoard(Collab):
  1. Under "mochitxt3.png"
    1. F,0,149751,166475,0
      F,0,166475,171303,0
      can be combined to one row:
      F,0,149751,171303,0
    2. F,0,91992,,0 is unnecessary, remove it.
Normal:
  1. The position of ur whistles is really mess...highly recommend to put them more consitent.
  2. 00:04:751 (2) - this whistle heard off...remove it, or move this note to prev red line and then move (3) to prev red line....recommend the later way.
  3. 00:33:372 (3) - move to prev red line and stack with (2), and then add a slider between 00:33:544 - 00:33:889.
  4. 00:58:889 (1,2) - the rhythm is weird here, i suppose it's could be
    [attachment=0:97d50]7.jpg[/attachment:97d50]
  5. 01:09:923 - ^
  6. 01:20:096 (2) - add a repeat
  7. 02:07:854 (1) - same as 00:58:889
  8. 02:18:888 (1) - ^
meiikyuu's Hard:
  1. 00:11:992 - drag ur break start here
  2. 00:20:096 (5) - NC?
  3. 00:34:406 (1,2) - (Nazi)Not stack well
  4. 00:39:406 (7) - move a tick later and stack with next (1) to make a triplet from red-line is much better
  5. 00:42:753 - add a spinner here if u don't know how to map it :)
  6. 00:51:647 - add a note here?
  7. 00:54:406 - ^
  8. 01:48:544 (7) - Move next NC to here
  9. 01:58:889 (8) - remove finish
  10. 02:33:027 (3) - NC?
  11. 02:45:958 - add a repeat slider from here to 02:46:303 - ?
  12. 02:55:268 (2) - ctrl+r?
Collab:
  1. 00:02:682 (8,9) - remove (9) and add a repeat to (8)?
  2. 00:14:061 (7) - change to a note?
  3. 00:24:923 (2,3,4) - Bad pattern for confusing, highly recommend to change it.
  4. 00:43:199 (4) - move to right to (3,5) - 400:160
  5. 00:58:716 - add a note here to make a stream is better i suppose
  6. 01:03:199 (3,4) - bad pattern
  7. 01:15:096 (2,3,4,5) - bad pattern
  8. 03:06:992 (1) - Ctrl+r
that's all and GL :)
Topic Starter
Mythol

Scorpiour wrote:

Hi there~~mod from queue

General:
  1. Kill .osb if it is unnecessary (empty now)
  2. Disalbe CountDown in all diffs okay.
  3. Uncheck Letterbox during breaks unless u need the effect okay.
  4. Please fix SliderMultiplier in Easy and Normal diff to 0.8 & 1.0 manually in osu file.okay.
StoryBoard(Collab):
  1. Under "mochitxt3.png"
    1. F,0,149751,166475,0
      F,0,166475,171303,0
      can be combined to one row:
      F,0,149751,171303,0
    2. F,0,91992,,0 is unnecessary, remove it.
Normal:
  1. The position of ur whistles is really mess...highly recommend to put them more consitent.
  2. 00:04:751 (2) - this whistle heard off...remove it, or move this note to prev red line and then move (3) to prev red line....recommend the later way. removed whistle.
  3. 00:33:372 (3) - move to prev red line and stack with (2), and then add a slider between 00:33:544 - 00:33:889. okay.
  4. 00:58:889 (1,2) - the rhythm is weird here, i suppose it's could be
    [attachment=0:7850a]7.jpg[/attachment:7850a] image fail. x.x
  5. 01:09:923 - ^ ^
  6. 01:20:096 (2) - add a repeat no.
  7. 02:07:854 (1) - same as 00:58:889 same.
  8. 02:18:888 (1) - ^ ^
Collab:
  1. 00:02:682 (8,9) - remove (9) and add a repeat to (8)? no.
  2. 00:14:061 (7) - change to a note? no.
  3. 00:24:923 (2,3,4) - Bad pattern for confusing, highly recommend to change it. no one had problems with it.
  4. 00:43:199 (4) - move to right to (3,5) - 400:160 okay.
  5. 00:58:716 - add a note here to make a stream is better i suppose what? theres already a note there.
  6. 01:03:199 (3,4) - bad pattern I like it :3
  7. 01:15:096 (2,3,4,5) - bad pattern ^
  8. 03:06:992 (1) - Ctrl+r


that's all and GL :)
Thanks for modding!
Aurele
Hi, From my Modding Queue ~ ♥

[neko's Easy]

00:32:682 : Try to change your slider like that : http://puu.sh/idKv
00:59:579 : One tick up. '-' (If you use Grid Size 4)
01:01:647 : ^
02:13:372 (3,4 & 5) : http://puu.sh/idUz

[meiikyuu's Hard]

00:02:165 (3) : http://puu.sh/iexP
00:08:199 : New combo
01:12:337 : ^
01:13:199 : ^

You don't have any break here (00:42:337), but you have one there (01:40:268) and there (01:51:303)?
Mitsuneko
Updated~
BeatofIke
Request from my modding queue. Sorry for the long wait.

[General]
None

[Normal]
-Change slider Multiplier from 0.999999999999999 to 1.
SliderMultiplier:1

[meiikyuu's Hard]
-00:42:165-00:44:579: Insert break time.
-02:59:061 (5,6) - I think you should stack circle 5 with slider 6's end or maybe move slider 6 at grid x:448 y:84.
-03:05:785 (8) - New Combo
-03:06:130 (1) - Remove Combo

[Collab]
-00:14:579 (1,2,3,4,5,6) - This stream doesn't go to any sound.
-00:17:510 (1,2,3,4,5) - ^
-00:18:199 (1,2,3,4,5) - ^
-00:34:923 (4,5,6) - This is touching the HP bar.
-00:36:303 (5,6,7) - ^
-01:39:579 (4,5,6,7,8,9) - Same as 00:14:579.
- There are more ghost streams to list. That's basically what I found wrong with this difficulty, otherwise the map is okay. Insanes and collabs tend to be a bit overmapped anyways. Not a type of mapping style I would aim for in my mapping style.
-Reduce Approach Rate to 8? It's up to you though.

Good Map Overall.
Topic Starter
Mythol

BeatofIke wrote:

Request from my modding queue. Sorry for the long wait.

[General]
None

[Normal]
-Change slider Multiplier from 0.999999999999999 to 1. Already mentioned.
SliderMultiplier:1

[Collab]
-00:14:579 (1,2,3,4,5,6) - This stream doesn't go to any sound.
-00:17:510 (1,2,3,4,5) - ^
-00:18:199 (1,2,3,4,5) - ^
-00:34:923 (4,5,6) - This is touching the HP bar.
-00:36:303 (5,6,7) - ^
-01:39:579 (4,5,6,7,8,9) - Same as 00:14:579.
- There are more ghost streams to list. That's basically what I found wrong with this difficulty, otherwise the map is okay. Insanes and collabs tend to be a bit overmapped anyways. Not a type of mapping style I would aim for in my mapping style.
-Reduce Approach Rate to 8? It's up to you though.

Good Map Overall.
No changes~
Thanks for modding.
mochi
Fixed up SB.

Also rejected all the suggestions for my parts in the collab, k thanks.
jossieP
hi /o/

General

- By concistant, use a different BG image on [neko's Easy] and [Normal], I though you cand find other cute BG :3
- What ugly custom clap >_< dont fit to this pretty song.

Timing

- Is a bit late, use offset: -428 (-7 on current), dont forget to resnap all notes, green timelines and preview time. Check the mod first then change the offset please.

[neko's Easy]

- open note pad and look at this line
SliderMultiplier:0.799999999999999
change it to
SliderMultiplier:0.8
I know is not a intentional error, but it must be fixed.
- Nice sliders, but you need some practice with symmetrical sliders, I can tell you a nice and easy way to use it.

00:03:716 (1) - symmetry is not perfect. End of slider should be on x:156; y:296. use a hit circle as refference.
356,296,3716,6,0,B|316:360|256:316|256:316|196:364|156:296,1,240,0|2
(code is on current offset).
00:07:854 (2) - no whistle on end of slider
00:24:054 (2) - missing clap on start of slider
00:26:123 (1) - ↑
00:27:503 (2) - ↑
00:32:675 (5) - nice slider, but as first pointed try to use a reflected hitcircle for a perfect symmetry
312,116,32675,2,0,B|272:92|256:36|256:36|240:92|200:116,1,200,0|8
00:34:054 (1) -
156,228,34054,6,0,B|192:288|256:296|320:288|356:228,1,240,0|8
00:38:192 (4) - no whistle on end of slider, you have non whistle pattern.
00:58:882 (1) - overlap on previous spinner hitburst
01:00:261 (4) - clap on end of slider.
01:13:365 (3) - looks that you are trying to make something nice >_< let me help you
312,208,73365,2,8,B|188:248|116:120|236:40|356:120|284:248|160:208,1,399.999999999999,8|8
but is unrankable I think.
01:16:813 (2) - please move this to right and down with distance snap, so the player can see the follow points on a better way.
01:49:916 (2) - simmilar as up, move to a place where the player can see the follow points on a better way please.
01:59:572 (1) - symmetry
184,268,119572,6,0,B|216:260|256:356|256:356|296:260|328:268,1,240,8|8
02:00:951 (2) -
320,184,120951,2,0,B|276:197|256:97|256:97|232:197|184:181,1,240,0|8
02:35:434 (1,2,3) - as an [Easy] difficulty, please dont stack objects, newbies cant get why there is appearing 2 or moar aproach circles on the same location, that is a nice pattern though but on an [Easy] diff is not recomendable to use it.
02:38:192 (1,2) - player cant see follow points
02:54:751 (1,2) - nice blanket, but you know, this is an [Easy] diff and this may get so confused to newbies.
03:02:337 (2,1) - bad overlap


[Normal]

- some stacks are not suitable, since you have some 1/2 starting on red ticks and some 1/1. Try to use stacks on [Normal] diffs on a common snapping.
- lazy hitsounds uh

00:07:682 (4) - whistle
00:08:199 (5) - whistle at start and end of slider
00:09:234 (1) - whistle at start of slider
00:10:096 (2) - whistle
00:20:268 (1) - whistle at start of slider
00:20:958 (2) - ↑
00:30:958 (2,1) - 1/1 stack and 00:31:992 (2,3) - 1/2 stack, the player may think that the second also is 1/1.
00:50:613 (1) - whistle at end of slider
00:51:992 (3) - whistle on second repeat
00:53:372 (1) - whistle at end of slider
00:54:751 (3) - whistle at second repeat
01:36:130 (3,1) - overlap >_<
01:55:441 (4) - start is covered by 01:54:061 (2) hitburst
02:27:165 (1) - simmilar as up, also the stack is not perfect


[meiikyuu's Hard]

- facepalm, please remove all whistles, or use it on a better way.

00:04:751 (5) - unnecesary :v
00:17:510 (1,2) - no whistles or make a nice whistle pattern on incoming objects
00:27:682 (2) - totally covered by 00:26:992 (5).
00:39:579 - wow totally sudden and awkward sv change D: dont use it please, there is no down speed on song.
00:42:337 - add break?
01:01:303 (5) - whistle
01:01:647 (7) - no whistle on slider body
01:31:992 - soundset change on a high rhythm part of song >:
01:48:544 - oh speed down again D;
02:08:372 (2) - no whistle on slider body
02:18:544 - you are following the vocals, you missed one vocal here.
02:20:096 (3) - no whistle you have no whistle pattern near.
02:24:407 (3) - no whistle on end of slider
02:26:131 (1,2,3) - whistle
02:27:682 (6) - whistle on start of slider
02:28:372 (1,2,3) - whistle
02:46:475 - yes a sustentable speed down >v<
02:51:992 (1) - no whistle on start of slider
02:58:027 (2) - whistle on start of slider =_=
02:59:234 (6) - move direction of this slider to other place looks like a bad backtrack with previous circle.
03:00:613 (4) - whistle on end of slider.
03:03:544 (4) - no whistle on slider body

ok here is my proposal, I can set the hitsounds instead you.

[Collab]

- I dont like collabs :v you should know that, but please, decrease the AR is so painful at this BPM
mochi

ikari_kyon wrote:

- What ugly custom clap >_< dont fit to this pretty song.
you're ugly
Topic Starter
Mythol

ikari_kyon wrote:

hi /o/

General

- By concistant, use a different BG image on [neko's Easy] and [Normal], I though you cand find other cute BG :3 I'll ask neko.
- What ugly custom clap >_< dont fit to this pretty song.

Timing

- Is a bit late, use offset: -428 (-7 on current), dont forget to resnap all notes, green timelines and preview time. Check the mod first then change the offset please. Timing is fine.

[Normal]

- some stacks are not suitable, since you have some 1/2 starting on red ticks and some 1/1. Try to use stacks on [Normal] diffs on a common snapping.
- lazy hitsounds uh im bad at hitsounds ><

00:07:682 (4) - whistle
00:08:199 (5) - whistle at start and end of slider
00:09:234 (1) - whistle at start of slider
00:10:096 (2) - whistle
00:20:268 (1) - whistle at start of slider
00:20:958 (2) - ↑
00:30:958 (2,1) - 1/1 stack and 00:31:992 (2,3) - 1/2 stack, the player may think that the second also is 1/1.
00:50:613 (1) - whistle at end of slider
00:51:992 (3) - whistle on second repeat
00:53:372 (1) - whistle at end of slider
00:54:751 (3) - whistle at second repeat
01:36:130 (3,1) - overlap >_<
01:55:441 (4) - start is covered by 01:54:061 (2) hitburst its fine.
02:27:165 (1) - simmilar as up, also the stack is not perfect no idea what you mean. wrong note?

[Collab]

- I dont like collabs :v you should know that, but please, decrease the AR is so painful at this BPM AR is fine.
Thanks for modding :)
jossieP

mochi wrote:

I'm ugly
Topic Starter
Mythol

ikari_kyon wrote:

mochi wrote:

I'm ugly
Ily<3
mochi
Please accept my star ( My heart ) >///<

Good luck ~ ;)
Xakyrie
you guys are trolls... >_>
Mitsuneko
Ask me what?
Lol..here~
I suck at making symmetrical sliders XD

Edit: I found a BG for my diff~

Oh and @ ikari_kyon,that last overlap was intentional.
KayeSara
Support moe song :3
Topic Starter
Mythol
Support moe KayeSara \o/
Topic Starter
Mythol
Updated meiikyuu's Hard~
Mitsuneko
Fixed~

edit: Did something about the Timing Points,but I can't do anything about the Slider Multiplier >_<
Topic Starter
Mythol
Fixed and updated.
Melophobia
Hi

General
Title should be "Let's GO".
"☆ミ" means nothing, no need to romanize. i guess. current one looks odd

Artist:
Nakatsugawa Ui
Hinata Ibuki
Koumoto Madoka

http://puu.sh/iQrG

these are just character name,
so i'm not sure if they are suitable for the artist


Easy
00:10:261 (1) - finish
00:35:778 (2) - finish to the beginning
00:38:192 (4) - finish to the end
00:58:882 (1) - finish
01:09:916 (1) - ^
01:15:434 (1,2) - try this
http://puu.sh/iQup
01:51:296 (1) - finish
02:07:847 (1) - finish to the beginning
02:07:847 (1) - finish
02:46:468 (1) - ^
02:57:503 (1) - finish to the beginning


Normal
00:38:889 (4) - finish to the end
00:50:613 (1) - finish to the beginning
01:43:027 - sounds better if here's a note with a finish, although it seems very hard to add..
01:58:199 (3,1) - spacing
02:00:958 (3,1) - ^
02:07:854 (1) - finish to the beginning

Hard

ikari_kyon wrote:

- What ugly custom clap >_< dont fit to this pretty song.
http://puu.sh/iQxl
00:11:992 (5) - finish
01:20:613 (6) - finish to the end
01:39:579 (2,3,4) - keep spacing
02:40:958 (1) - finish
02:54:751 (1,2) - stack

Collab

00:00:441 (1,2) - shouldnt these notes be soft sound?
00:00:958 (3) - finish to the beginning instead of clap
00:06:475 (3) - ^
00:13:027 (4) - clap to the beginning
00:14:579 (1,2,3,4,5,6,7) - no clap?
00:34:923 (4) - clap to the end instead of finish
01:09:923 (1) - finish to the beginning
02:46:130 (3) - finish to the end

good luck
inaba-tan
may i make taiko diff ?
Topic Starter
Mythol

Melophobia wrote:

Hi

General
Title should be "Let's GO". Will change soon.
"☆ミ" means nothing, no need to romanize. i guess. current one looks odd

Artist:
Nakatsugawa Ui
Hinata Ibuki
Koumoto Madoka

http://puu.sh/iQrG

these are just character name,
so i'm not sure if they are suitable for the artist Trying to find the artists.. ><

Normal
00:38:889 (4) - finish to the end
00:50:613 (1) - finish to the beginning
01:43:027 - sounds better if here's a note with a finish, although it seems very hard to add.. < too hard to add.
01:58:199 (3,1) - spacing
02:00:958 (3,1) - ^
02:07:854 (1) - finish to the beginning

Collab

00:00:441 (1,2) - shouldnt these notes be soft sound?
00:00:958 (3) - finish to the beginning instead of clap
00:06:475 (3) - ^
00:13:027 (4) - clap to the beginning
00:14:579 (1,2,3,4,5,6,7) - no clap?
00:34:923 (4) - clap to the end instead of finish
01:09:923 (1) - finish to the beginning
02:46:130 (3) - finish to the end

good luck
Changed everything except one.
Thanks for modding. :)

inaba-tan wrote:

may i make taiko diff ?
I'll get back to you in a few days.
Melophobia
sorry for making useless post >_>

viewtopic.php?f=56&t=24443

please read this thread before full submission so that you make no mistake.

also, the artist, which i tell you, is character name therefore you should add name of voice actor to tags, i think

hibino maki aoba ringo isuzu asuka

of course no kds for this one :3
Topic Starter
Mythol

Melophobia wrote:

sorry for making useless post >_>

viewtopic.php?f=56&t=24443

please read this thread before full submission so that you make no mistake.

also, the artist, which i tell you, is character name therefore you should add name of voice actor to tags, i think

hibino maki aoba ringo isuzu asuka

of course no kds for this one :3
Thank you !!!!!!! :D
Artist + Title changed so re-download~

EDIT: Sorry this deserves kd, you have no idea how long I've been looking for the singers.
YTYuyu
oh it'd look better if you can add the people who play as Ui, Hinata and Madoka as the singers and the characters on the tags. i find it odd that the characters' names are the singers.
Topic Starter
Mythol

Byakugan249 wrote:

oh it'd look better if you can add the people who play as Ui, Hinata and Madoka as the singers and the characters on the tags. i find it odd that the characters' names are the singers.
Yes I agree, but I'm too lazy atm. later~ :D
Mitsuneko
Here you go~
Makar

[General]

  1. 'Tis fine.

[neko's Easy]

  1. Don't be afraid to use a more complicated timing pattern in an easy. Sometimes just starting on white ticks is harder than it would be to start on red ticks.
  2. 00:00:951 (1) - Finish+Whistle at the start.
  3. For your whistle pattern at the start, you should follow the chimes in the background. :3
  4. 00:03:709 (1) - (nazi) this isn't symmetrical :< Remove whistle at the end please and put one at the start (to follow the chimes).
  5. 00:05:434 (3) - Delete this note, then:
  6. 00:06:123 - Add a note with a whistle.
  7. 00:06:468 (1) - End on the previous red tick to follow chimes and vocals.
  8. 00:07:847 (2) - Start on the previous red tick to match ^ and end at 00:08:192.
  9. 00:08:537 (1) - Move this to start a beat earlier.
  10. Be sure to fix spacing and blankets after doing those ^.
  11. 00:23:365 - Yeah... I don't know what clap pattern you are trying to follow in this section so...
  12. 00:24:054 (2) - Clap at the end.
  13. 00:29:916 (2) - Remove this, add a slider at 00:29:744 that is 1.5 beats long (so it ends on the second white tick) then add a note at 00:30:606. Be sure to fix hitsounds~
  14. 00:31:296 (4) - New combo.
  15. 00:32:675 (2) - Start this on the red tick, extend the slider so it still ends on the redtick (this slider isn't symmetrical anyway), then remove the clap at the end.
  16. 00:35:778 (2) - Clap at start.
  17. 00:38:192 (4) - Finish at the end.
  18. 00:41:985 - Add a note. In order for this to look good you are going to have to adjust your pattern in this combo.
  19. 00:50:606 (1) - Finish at start?
  20. 00:51:985 (3) - Remove clap at the end, add a soft whistle.
  21. 00:53:020 - Add a note with a soft whistle.
  22. 00:53:365 (4) - New combo, and maybe finish at the start.
  23. 00:55:434 - Add a note here, make it end on the big white tick (so 2 beats long). Start the spinner at 00:56:468 instead and end at 00:58:020.
  24. 00:58:882 - Back to a random clap pattern I suppose...
  25. 00:58:882 (1) - Remove clap.
  26. 00:59:227 (2) - Add clap.
  27. 00:59:572 (3) - Remove clap.
  28. 01:00:261 (4) - Don't stack this on (1) please. Back and forth patterns are harder to read, so its not noob-friendly. Remove the clap at the end.
  29. 01:01:296 (5) - (nazi) This blanket could be better...
  30. 01:01:640 (1) - Add a clap at the repeat, remove the one at the end.
  31. 01:03:020 (2) - ^
  32. 01:04:399 (1) - Remove clap at the end
  33. 01:05:778 (2) - ^
  34. 01:07:158 (1) - Change to a slider that is 1.5 beats long (ends on 01:07:675).
  35. 01:07:847 (2) - Move to 01:08:020
  36. 01:08:537 (3) - Move to 01:08:365 but extend it so it still ends at the same place. Add a clap at the end.
  37. 01:09:572 (4) - Add a clap
  38. 01:09:916 (1) - Remove clap, add finish.
  39. 01:12:675 (1) - Remove clap.
  40. 01:13:020 (2) - Add a clap.
  41. 01:13:365 (3) - Remove clap at the start, and please make this loop symmetrical. :/
  42. 01:15:434 (1,2) - Do the same thing here with the timing that I suggested at the start of the song so its consistent.
  43. 01:33:365 (2) - Start on the redtick.
  44. 01:37:503 (1) - Finish.
  45. 01:38:882 (4) - Start on the previous red tick, add a finish, then extend this slider so it still ends at the same spot. Remove the clap at the end.
  46. 01:39:916 (5) - Finish at the end instead of clap.
  47. 01:43:365 (1) - Clap.
  48. 01:44:054 (2) - Clap.
  49. 01:44:744 (3) - Clap at start.
  50. 01:45:778 (1) - Remove clap at the end.
  51. 01:47:158 (2) - ^
  52. 01:48:537 (1) - Finish at start.
  53. 01:49:916 (2) - Start on the red tick before, add a finish at the start, and extend the slider so it ends at the same spot.
  54. 01:54:744 - Add a note with a clap.
  55. 01:56:123 (3) - Change this to a 1/1 slider with a clap at the start and end.
  56. 01:59:227 - Add a note with a clap.
  57. 01:59:572 (1) - Finish at the start, remove the clap at the start and end.
  58. 02:00:951 (2) - Remove the clap at the start and end.
  59. 02:02:330 (1) - Finish.
  60. 02:03:020 (2) - Change to a slider at ends at 02:03:537 and add a finish at the end.
  61. 02:07:503 - Add a note with a finish?
  62. 02:10:606 (1) - Remove clap at the end.
  63. 02:11:985 (2) - Remove clap at the end.
  64. 02:13:365 (3) - Finish + NC.
  65. 02:14:054 (2) - Remove clap.
  66. 02:16:123 (4) - Remove the redpoints, you shouldn't use sliders like this in an easy. Add a new combo.
  67. 02:17:158 (1) - Remove this spinner and map there, the spinner doesn't fit (at least remove the clap at the end and add a finish).
  68. 02:20:261 (2) - Remove clap.
  69. 02:20:261 (2,3) - Spacing.
  70. 02:20:606 (3) - Add a clap.
  71. 02:20:951 (4) - Remove clap.
  72. 02:21:296 (5) - Add a clap.
  73. 02:21:640 (1) - Remove clap.
  74. 02:22:330 (2) - (nazi) You could blanket this better...
  75. 02:24:399 (1,2,3) - Same thing here that I suggest before in the start and at the end of the previous Kiai.
  76. 02:27:158 (1) - Finish.
  77. 02:38:192 (1) - Remove clap at the end.
  78. 02:40:951 (1) - This spinner is too long, start it at 02:43:709 (end at 02:45:606) and map here. Here are some suggestions:
  79. 02:40:951 - Add a slider with a new combo, end it at 02:41:468. Add a finish at the start and end.
  80. 02:41:985 - Add a note.
  81. 02:42:330 - Add a slider, end it at 02:42:847. Add a finish at the start and end.
  82. 02:43:365 - Add a note.
  83. 02:46:468 - Add a timing point to use softhitsounds here.
  84. 02:48:192 (1) - Remove new combo, add a clap at the repeat.
  85. 02:49:227 (1) - Remove clap, add a finish.
  86. 02:49:916 (2) - Add a clap.
  87. 02:50:606 (3) - Remove clap at the start, add one at the end.
  88. 02:51:296 - Add a timing point here to switch back to normal hitsounds.
  89. 02:51:985 (1) - Finish at the start, remove clap at the end.
  90. 02:53:020 (2) - Add a clap at the start, remove the one at the end.
  91. 02:53:709 (3) - Clap.
  92. 02:54:054 (4) - Remove clap, change this to a 1/1 slider with a clap at the end.
  93. 02:54:744 (1) - Finish at start, End this at 02:55:291. Remove clap at the end.
  94. 02:55:778 (2) - Start this on 02:55:951, remove clap at the end.
  95. 02:56:813 (3) - Clap.
  96. 02:57:158 (4) - ^
  97. 02:57:503 (1) - Remove clap at the start, add a finish instead. Add a clap at the end.
  98. 02:58:882 (2) - Remove clap at the start, add one at the end.
  99. 03:02:330 (2) - Clap at the start.
  100. 03:03:020 (1) - Finish at the start.
  101. 03:03:020 (1,2,3,4,5) - Same thing here that I suggested before at the end of the previous Kiai's
orz sorry @_@

[Normal]

  1. Not bad o: Most of these are nazi suggestions~
  2. 00:43:027 (2) - Finish at the end.
  3. 00:45:441 (2) - Blanket (1) o.ob.
  4. 00:47:854 (1) - Blanket (4) in the previous combo.
  5. 00:54:751 (3) - Shorten this so there is only one repeat and add a note at 00:55:785?
  6. 01:00:096 (2) - Oh God please fix this slider orz http://puu.sh/j1wv.
  7. 01:05:613 (2) - Move this back so it isn't touching (1).
  8. 01:46:475 (2) - Try to get this to blanket (3) better?
  9. 01:54:751 (3) - Clap at the start?
  10. 01:55:441 (4) - Clap at the end? You might might also want to add a note (or extend the slider to have another repeat) and add a clap to it.
  11. 01:57:510 (2) - Clap at the start.
  12. 01:59:579 (1) - Finish at the start.
  13. 02:02:337 (1) - ^
  14. 02:07:854 (1) - ^
  15. 02:10:419 - Do the same thing I suggested in the previous Kiai to this one (or just copy paste everything again lolol).
  16. 02:46:475 - Add a timing point here to switch to soft hitsounds.
  17. 02:47:682 (1) - Remove new combo.
  18. 02:58:889 (1) - Move this over to the left instead of doing a blanket since its it partially covered by a previous slider :<
  19. 02:53:372 (1) - Remove new combo.
  20. 02:56:130 (1) - ^
  21. 02:58:889 (1) - ^
  22. 03:01:647 (1) - ^
  23. 03:07:854 (1,2) - Swap new combo.
  24. 03:09:923 (1) - Remove new combo.
  25. 03:12:165 (1) - ^

[Collab]

  1. The intro (00:00:441-00:10:613) seems overmapped but I guess its fine.
  2. 00:15:441 (5,6) - Inconsistent spacing in the stream.
  3. Imo Mythol should try to follow mochi's hitsound pattern, its a lot better lol.
  4. You should still fix the storyboard so that you make new instances of the images each time you actually need them.

I was told to wait on the hard so ill look at it later~
Topic Starter
Mythol
Mark you are so beautiful :D

Makar8000 wrote:

[General]

  1. 'Tis fine.

[Normal]

  1. Not bad o: Most of these are nazi suggestions~
  2. 00:43:027 (2) - Finish at the end.
  3. 00:45:441 (2) - Blanket (1) o.ob.
  4. 00:47:854 (1) - Blanket (4) in the previous combo.
  5. 00:54:751 (3) - Shorten this so there is only one repeat and add a note at 00:55:785? Did everything except this.
  6. 01:00:096 (2) - Oh God please fix this slider orz http://puu.sh/j1wv.
  7. 01:05:613 (2) - Move this back so it isn't touching (1).
  8. 01:46:475 (2) - Try to get this to blanket (3) better?
  9. 01:54:751 (3) - Clap at the start?
  10. 01:55:441 (4) - Clap at the end? You might might also want to add a note (or extend the slider to have another repeat) and add a clap to it.
  11. 01:57:510 (2) - Clap at the start.
  12. 01:59:579 (1) - Finish at the start.
  13. 02:02:337 (1) - ^
  14. 02:07:854 (1) - ^
  15. 02:10:419 - Do the same thing I suggested in the previous Kiai to this one (or just copy paste everything again lolol).
  16. 02:46:475 - Add a timing point here to switch to soft hitsounds.
  17. 02:47:682 (1) - Remove new combo.
  18. 02:58:889 (1) - Move this over to the left instead of doing a blanket since its it partially covered by a previous slider :<
  19. 02:53:372 (1) - Remove new combo.
  20. 02:56:130 (1) - ^
  21. 02:58:889 (1) - ^
  22. 03:01:647 (1) - ^
  23. 03:07:854 (1,2) - Swap new combo.
  24. 03:09:923 (1) - Remove new combo.
  25. 03:12:165 (1) - ^

[Collab]

  1. The intro (00:00:441-00:10:613) seems overmapped but I guess its fine.
  2. 00:15:441 (5,6) - Inconsistent spacing in the stream. No clue how this .......
  3. Imo Mythol should try to follow mochi's hitsound pattern, its a lot better lol. Nope. Mine are waaaaay better. :D
  4. You should still fix the storyboard so that you make new instances of the images each time you actually need them.

I was told to wait on the hard so ill look at it later~
tytytytytytyty :)

EDIT: Re-download again, another artist change.. T_T
Leorda
Hi

General
* Remove the countdown and Letterbox in Breaks for all diff for consistency on each diff
* Inconsistent kiai time, you might want to check them


neko's Easy
* Snap the red timing points at 00:00:421 for consistency on each diff

00:53:365 (4) - New combo for your combo pattern
01:13:365 (3) - This slider is quite ugly I guess. Try making a better loop, the tutorial for making better loop is here
02:13:365 (3) - New combo for your combo pattern


Normal
00:10:441 (1) - Why new combo?
00:58:889 (1) - Why finish at end slider?
01:01:647 (1) - Make a same slider as 01:02:854 (2)? (Nazi)
01:59:579 (1,2,3) - These pattern is doesn't follow to vocal. Consider to make a timing pattern like this one http://puu.sh/j78P
02:16:130 (2) - I think it's better if you using a wave slider for this


meiikyuu's Hard
00:00:958 (1) - Unsnapped end slider
00:00:958 (1) - ^
00:27:682 (2) - Never place a circle under slidetrack, it's hidden if you do this
00:58:889 (1) - New combo for preventing of spinner bug
01:47:337 (3,4,5,6) - Is this large spacing is intentional?
01:48:544 (7) - New combo
01:49:234 (1) - Remove new combo
02:08:372 (2) - Remove the whistle at sliderbody
02:20:613 (4) - Unsnapped end slider
02:27:682 (6) - ^
02:28:027 (7) - ^
03:00:613 (4) - Why finish at end slider?


Ganbatteh
inaba-tan
Topic Starter
Mythol

Leorda wrote:

Hi

General
* Remove the countdown and Letterbox in Breaks for all diff for consistency on each diff Done.. T_T
* Inconsistent kiai time, you might want to check them Sorry about this... I don't know what neko is doing T_T

Normal
00:10:441 (1) - Why new combo?
00:58:889 (1) - Why finish at end slider?
01:01:647 (1) - Make a same slider as 01:02:854 (2)? (Nazi) Its fine.
01:59:579 (1,2,3) - These pattern is doesn't follow to vocal. Consider to make a timing pattern like this one http://puu.sh/j78P I'd like to keep it simple, and its also consistent with similar situations.
02:16:130 (2) - I think it's better if you using a wave slider for this

Ganbatteh
Thanks for mod~

inaba-tan wrote:

finish x3
So fasttt :P
meiikyuu
Mitsuneko
Well..I fixed things.
A lot of things...
Hope I don't disappoint again

edit: OK,it worked this time,no BS
mochi

Leorda wrote:

General
* Remove the countdown and Letterbox in Breaks for all diff for consistency on each diff
* Inconsistent kiai time, you might want to check them
MYTHOL! i told you to fix this like 10 times now orz
Topic Starter
Mythol

mochi wrote:

Leorda wrote:

General
* Remove the countdown and Letterbox in Breaks for all diff for consistency on each diff
* Inconsistent kiai time, you might want to check them
MYTHOL! i told you to fix this like 10 times now orz
Blame neko for not redownloading >.>
I already yelled at him/her already so w.e~
biwako
mod from queue~

[General]
[inaba's Taiko] has different timing, Countdown and LetterboxInBreaks
add "inaba-tan" tag to Hard diff
add mochi's previous name to tag?

[neko's Easy]
00:24:061 (2) - spacing
00:29:751 (2) - ^
00:37:165 (1) - ^
01:38:716 (4) - ^
03:09:751 (3) - ^

[Normal]
00:30:958 (2) - spacing
01:56:820 (1) - ^

[meiikyuu's Hard]
00:00:958 (1) - Unsnapped slider (end).
00:01:475 (2) - Unsnapped slider (end).
02:20:613 (4) - Unsnapped slider (end).
02:27:682 (6) - Unsnapped slider (end).
02:28:027 (7) - Unsnapped slider (end).
00:10:785 (1,2) - add whistle
00:58:889 - add finish
01:09:923 - ^
02:07:854 - ^
02:18:889 - ^
02:29:923 (1) - ^
02:57:510 - ^
02:32:337 (2) - bit hard to read reverse arrow by 02:31:647 (6) -

[inaba's Taiko]
01:03:010 (1) - Unsnapped circle.
01:15:079 (1) - Unsnapped circle.

[Collab]
00:11:992 - add finish
00:58:889 - add finish
01:19:406 (3,4,5) - add whistle instead of clap
01:20:268 - remove clap
01:20:613 - add clap
02:29:923 - add finish
02:33:372 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9) - http://osu.ppy.sh/ss/256980 this part is sound like above so follow this rhythm?
02:46:475 - add finish
also, This diff max score should be under 18m if you don't want this diff to APP
Topic Starter
Mythol

biwako wrote:

mod from queue~

[General]
[inaba's Taiko] has different timing, Countdown and LetterboxInBreaks
add "inaba-tan" tag to Hard diff
add mochi's previous name to tag?

fixed all except timing, I'll let him do that.

[Normal]
00:30:958 (2) - spacing
01:56:820 (1) - ^

fixed all.

[Collab]
00:11:992 - add finish
00:58:889 - add finish
01:19:406 (3,4,5) - add whistle instead of clap
01:20:268 - remove clap
01:20:613 - add clap
02:29:923 - add finish
02:33:372 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9) - http://osu.ppy.sh/ss/256980 this part is sound like above so follow this rhythm?
02:46:475 - add finish
fixed all.
also, This diff max score should be under 18m if you don't want this diff to APP
Score should be fine.
Thanks for modding :D
Low
From my queue.

[General]

Fine.

[neko's Easy]

I don't really get the clap pattern on this difficulty. It seems like they're just randomly placed.
00:58:889 - Add NC to this circle. This is mandatory because it comes directly after a spinner.
01:54:751 - ^
02:07:510 - ^
02:46:475 - ^

[Normal]

Nice.

[meiikyuu's Hard]

00:33:544 (1,2,3,4,1,2,3) - A lot of this pattern gets mostly covered up by hitbursts. 03:07:337 (6) - Gets covered completely by hitbursts.
[Collab]

Overmap :D
Fenya
Hi :)

General:
The offset of the 4 standard diff, have offset "-421" and the offset of Taiko diff is "940" ... That can't be, all diff must have the same offset.

neko's Easy:
At first there are many errors of spacing
00:05:785 (3) - spacing
00:25:441 (4) - ^
00:59:579 (3) - 2 grid up?
01:44:751 (3) - 2 grid down?
02:20:268 (3) - Move to http://puu.sh/jkTG
02:20:613 (4) - Move to http://puu.sh/jkTM

Normal:
The hit sound whistle in some parts may sound annoying to the ear... imo
00:03:716 (1,3) - (Personal Opinion)It would be more beautiful if you let them so: http://puu.sh/jkYP ?
00:04:751 (2) - spacing
00:43:027 (2) - 3rd slidertick unnecessary

meiikyuu's Hard:
00:05:613 (8) - 1 grid down
00:08:889 (7) - 1 grid right
00:19:234 (3) - 1 grid up?
00:55:441 (2) - Move to http://puu.sh/jl6c
00:55:613 (3) - Move to http://puu.sh/jl6n
00:55:785 (4) - Move to http://puu.sh/jl6q
00:55:958 (5) - Move to http://puu.sh/jl6x
01:40:096 (4) - Remove wishtle
01:40:268 (x) - Add note and add clap
01:57:510 (3,4) - 1 grid up?
02:59:923 (1,2,3) - Not have the same distance, move (3) to http://puu.sh/jlbz

Collab:
Good diff :3
00:03:716 (2) - 1 grid down?
00:08:372 (4,5) - 1 grid up?
00:41:303 (2) - move to: http://puu.sh/jlfN
00:43:372 (5) - 1 grid left
00:52:682 (3) - Move to http://puu.sh/jlhO
00:52:854 (4) - Move to http://puu.sh/jlhR
00:53:027 (5) - Move to http://puu.sh/jli7
00:53:199 (6) - Move to http://puu.sh/jlia
01:04:061 (4,5,6) - 1 grid down
01:13:544 (2) - ^
01:40:010 (9) - 1 grid up
03:02:337 (6) - 1 grid down?
03:14:061 (T) - What is the purpose the kiai here? if not, delete it.

Well, I'm not good at this, I did everything I could >_<
I hope you serve something~
Sorry for my bad English, good luck :)
Topic Starter
Mythol

Fenya wrote:

Hi :)

General:
The offset of the 4 standard diff, have offset "-421" and the offset of Taiko diff is "940" ... That can't be, all diff must have the same offset. Will talk to inaba~

Normal:
The hit sound whistle in some parts may sound annoying to the ear... imo
00:03:716 (1,3) - (Personal Opinion)It would be more beautiful if you let them so: http://puu.sh/jkYP ? okay.
00:04:751 (2) - spacing ignored for symmetry.
00:43:027 (2) - 3rd slidertick unnecessary nope.

Collab:
Good diff :3
00:03:716 (2) - 1 grid down?
00:08:372 (4,5) - 1 grid up?
00:41:303 (2) - move to: http://puu.sh/jlfN
00:43:372 (5) - 1 grid left
00:52:682 (3) - Move to http://puu.sh/jlhO
00:52:854 (4) - Move to http://puu.sh/jlhR
00:53:027 (5) - Move to http://puu.sh/jli7
00:53:199 (6) - Move to http://puu.sh/jlia
01:04:061 (4,5,6) - 1 grid down
01:13:544 (2) - ^
01:40:010 (9) - 1 grid up
03:02:337 (6) - 1 grid down?
03:14:061 (T) - What is the purpose the kiai here? if not, delete it. Final kiai fountain to end the song.

Sorry, but I ignored everything, since it looks like pure nazi modding.
Used most out of boredom. Ignored everything relating to the star jump. You have good eyes.....
Well, I'm not good at this, I did everything I could >_<
I hope you serve something~
Sorry for my bad English, good luck :)
Thanks for modding.
inaba-tan
Mitsuneko
Thanks for the mods.
KayeSara
The rhythm is really similar to This One
You may also like it lolololololololololololololololollolololol
S h i a
Sorry for a bit late.
mod request via my queue~

[overall]
You got a useless and strange name .osb file in songs folder. better remove it

As your request I just mod Hard and Easy :P

[meiikyuu's Hard]

00:00:982 (T) - Useless inherited points.
00:04:923 (6) - Add clap at slider head?
00:40:785 (4) - new combo?
00:41:303 (5) - overlapped with 00:40:785 (4) - try making a better spacing with it?
00:47:510 (1) - remove new combo
00:47:854 (1) - and new combo here.
01:01:303 (5) - new combo
01:40:096 (4) - using a spinner here would be better for me. not a weird break time.
01:50:958 (7) - yep. same here as before.
02:10:785 (3) - remove this?
02:32:337 (2) - :( try this. 02:42:854 (1) - add a spinner here? and end at 02:45:613
That's all for hard. suggest you spend more time to making sliders. :P

[neko's Easy]

00:05:096 (2,3,4) - remove them and make 00:03:716 (1) - like this? 00:23:372 (1) - move it to 00:23:027? and add a note at 00:23:716
01:10:613 (2) - a bit off to the vocal so suggest move it to 01:10:441 (2) . or make this part like this? 01:30:613 (1,2) - try this? 01:48:544 (1) - nazi but yeah. 1 grid up :P
01:58:199 (2) - move to 01:58:027 ?
02:11:992 (2) - move to 02:11:820 ?
that's all~ nice sliders <3

Goodluck :D
mochi

Fenya wrote:

Collab:
Good diff :3
00:03:716 (2) - 1 grid down?
00:08:372 (4,5) - 1 grid up?
00:41:303 (2) - move to: http://puu.sh/jlfN
00:43:372 (5) - 1 grid left
00:52:682 (3) - Move to http://puu.sh/jlhO
00:52:854 (4) - Move to http://puu.sh/jlhR
00:53:027 (5) - Move to http://puu.sh/jli7
00:53:199 (6) - Move to http://puu.sh/jlia
01:04:061 (4,5,6) - 1 grid down
01:13:544 (2) - ^
01:40:010 (9) - 1 grid up
03:02:337 (6) - 1 grid down?
03:14:061 (T) - What is the purpose the kiai here? if not, delete it.

Sorry, but I ignored everything, since it looks like pure nazi modding.

Well, I'm not good at this, I did everything I could >_<
I hope you serve something~
Sorry for my bad English, good luck :)
Thanks for modding.
meiikyuu
Mitsuneko
Thanks for the mods~
I'd appreciate a hit sound mod, since I know my hit sound placing is atrocious XD

S h i a wrote:

that's all~ nice sliders <3
Thank you~ I'm trying something new :P
Xakyrie
aaaaallright I've been modding this behind the scenes for the past couple of weeks or since it was made ._., so I've finally found some free time to give this a proper mod. Since I've been getting harassed by these two guys to finish it ;w;

General
  1. all the diffs are inconsistent with when the map ends, for example:
    1. neko's Easy ends at 3:11
    2. Normal ends at 3:13
    3. inaba's Taiko ends at 3:29
    4. meiikyuu's Hard ends at 3:14
    5. Collab ends at 3:13
    get this straight. I'd like to see some consistency. It seems like the guest diffs are the ones that are not in sync with the ones you made. I bolded inaba's timing because I think it's best to work up to here instead of deleting poor inaba-tan's work. It sounds better ending here too, instead of suddenly and abruptly like with the majority of diffs.
  2. taiko bg? ;w; *stares at inaba* If you want, I can get someone around to making one for you if you wish. inaba is using meiikyuu's background right now, which breaks the fact that all diffs have different bgs.
  3. adjust combo colours? Try to find a better combination of colours? That red... orz.
  4. consistency is key to make this mapset work. I'm hearing mochi's ass slap hitsounds in his part in the collab, and as well in meiikyuu's hard. Discuss?

besides that, down to the actual modding now. -w-

neko's Easy
song setup
  1. display letterbox during break.
  2. to start, I'm going to let you know that I'll be nitpicking this diff because easys rely on good symmetry and creativity in order to be fun, while still retaining flow, so bear with me and please don't be offended by this long mod.

note arrangement
  1. 00:02:337 (2) - make this similar to (1), it just looks strange having a straight slider and curved slider.
  2. 00:03:716 (1) - you'll need to increase the size of this shape so the repeat lands on the big white tick, because right now the end doesn't really end on a good sound...hard to follow for beginners.
  3. 00:10:441 (1) - maybe move the spinner back to the previous white tick, and then extend the end to where you have it now.
  4. 00:26:130 (1,2) - add a note in-between, it sounds empty and doesn't flow with the previous section.
  5. 00:34:061 (1,2) - ^ makes it hard to read without one there...
  6. 00:37:165 (1,2,3,4) - you could fix this by removing the repeat and adding two notes on the other side of the slider, and then make the pattern symmetrical? weird breaks in-between should be eliminated as best as possible.
  7. 00:41:992 (5) - stack it under the end of (1), properly.
  8. 00:56:475 (1) - try mapping this out. short burst spinners for easier difficulties (even if this isn't uber short, it's still not really needed) aren't good.
    00:58:889 (1) - starting a note on here after a spinner isn't really good, but this is just a suggestion because the spinner ends quite some time (not directly) after, though I still recommend you fix this.
  9. 00:59:579 (3) - turn this into a slider?
  10. 01:01:647 (1,2) - I suggest this new pattern:
  11. 01:04:406 (1,2) - orz something like this?:
  12. 01:13:372 (3) - fix this so the path is clear, as in, make sure the hole in the loop is visible. Readjust this.
  13. 01:30:613 (1) - needs to be moved over 2 ticks ; the next red tick point. don't forget to fix spacing.
  14. 01:38:716 (4,5) - I'll give you the code for this fix.
    208,196,98716,2,0,B|232:140|232:140|296:164|376:144,1,200,0|0
    340,72,99923,2,8,B|296:80|260:68,1,80,0|4
  15. 01:40:613 (1) - please map this, the spinner doesn't really fit D:
  16. 01:43:372 (1,2,3) - the timing of this was seemingly hard to pick up even when I tested it. Either:
    1. Move the whole combo back 4 ticks or
    2. use this pattern to start:
  17. 02:03:027 (2) - move back 4 ticks and place a note where the slider used to end. fix spacing.
  18. 02:04:406 (1) - spinner needs to be extended two ticks, to the next red tick; spacing fix accordingly if need be.
  19. 02:29:923 - 02:35:441 - needs to be mapped, short breaks are a nono, plus it's placed in a really awkward spot. If you were to break, you'd need to double it for it to even begin to fit properly.
  20. 02:53:027 (2,3,4) - fix blanketing on both (2) [in respects to (1)] and (4) [in respects to (3)].
  21. 02:58:889 (2) - this needs to be moved back two ticks or to the previous red tick, then fix the rest of this combo by extending the slider to where it originally ended and fixing around spacing.
  22. 03:03:889 - note please ;w;
  23. 03:05:785 (1) - map this instead of just using spinners wherever they don't fit.

hitsounding
  1. 00:08:544 (1) - finish on beginning or end?
  2. 00:10:441 (1) - finish on here?
  3. 00:24:061 (2) - clap on end.
  4. 00:26:130 (1) - remove clap at the beginning?
  5. 00:30:958 (4) - clap.
  6. 00:51:992 (3,4,1) - this section with the change in hitsounds and volume--AMAZING. consider using this elsewhere, for example, this again in the same part of the song further on.
  7. 00:53:372 (1) - clap on repeat not necessary.
  8. 01:17:854 (3) - clap please.
  9. 01:18:199 (1) - finish not necessary? up to you.
  10. 01:33:199 (2) - finish at beginning.
  11. 01:37:510 (1) - remove clap.
  12. 01:37:854 (2) - clap.
  13. 01:38:199 (3) - remove clap.
  14. 01:39:923 (5) - clap at beginning.
  15. 01:59:579 (1,2) - claps on both ends.
  16. 02:04:061 (3) - clap.
  17. 02:07:854 (2) - finish on beginning.
  18. 02:08:889 (3) - clap off beginning?
  19. 02:24:406 (1) - ^
  20. 02:25:613 (2) - ^
  21. 02:40:613 (3) - clap?
  22. 02:47:165 (2) - remove clap.
  23. 02:48:199 (4) - ^
  24. 02:49:923 (2) - ^

volume points
  1. 00:00:958 (1) - no use for this one, you could just put these settings on the offset.
  2. 00:42:337 (1) - wanna lower the volume a tad maybe ._.
  3. 00:50:613 (1) - pick up volume again here.
  4. 00:51:992 (3,4,1) - like I had mentioned before, use this again! It sounds lovely~
  5. 01:33:199 (2) - continue to use soft hitsounds here but lift the volume a bit.
  6. 01:40:613 (1) - when you remap this (if you follow the advice), use softer sounds in this section.
  7. 01:51:303 (1) - after this, use a lower volume.
  8. 01:59:579 (1) - volume picks up again here.
  9. 02:57:510 (1) - no re-kiai here? It was like that with all other sections...I'll point this out to Mythol.

new combos
  1. 01:07:165 (3) - new combo.
  2. 01:09:923 (7) - new combo.
  3. O_Ob

comments

a lot of spinner spam and inconsistent patterns... would've loved to see more symmetry, but the flow is nice and the sliders are generally very good :3 This is looking better =v= ~

Normal
song setup
  1. AR -1?
  2. enable letterbox during breaks.

note arrangement
  1. 00:03:716 (1,2,3) - space this properly, fix symmetry while removing (2).
  2. 00:06:303 (1) - remove; fix spacing.
  3. 00:18:889 (2) - I don't think this works. Maybe something like this?
  4. 00:20:268 (1,2,3,4,5) - something like this maybe?
  5. 00:31:992 (2,3,4) - this doesn't play well for a normal, try removing (3), extending (2) two ticks or to the next white tick, and changing (4) to a note.
  6. 00:35:785 (1,2) - it was overlap free... UNTIL NOW
  7. 00:41:647 (2) - maybe move the end of the slider (repeat end) counterclockwise a bit to add to the flow?
  8. 00:45:441 (2) - fix? :v I see a blanket, but the end just looks horrible. Also, this should be moved because it doesn't fit the music.
  9. 00:47:854 (1,2,3,4) - dat shape; remove repeat off (2) and move it forwards four ticks or to the next big white tick. add a note in the now prevalent space and fix spacing. You could also:
    1. repeat the (3) slider and remove the note while fixing spacing or
    2. keep it the way it is now; the long (1) slider with a note (2), short slider (3) and note (4) while fixing spacing.
  10. 00:51:992 (3) - these kind of repeats usually play bad, and in this case it's a half and half. consider removing one repeat and adding a note.
  11. 00:54:751 (3) - ^
  12. 00:59:837 - note?
  13. 01:00:096 (2) - maybe a bit more curvy?
  14. 01:02:596 - maybe a note D: ?
  15. 01:05:613 (2) - the placement of this looks sort of strange... consider making a different shape, rotating it or moving it. This is also because it's not the same shape and length as the previous slider of (1).
  16. 01:07:165 (2) - make it more even?
  17. 01:08:372 (3) - Mythol, if you need help fixing sliders like this, just poke me irc TAT
  18. 01:10:958 (3) - remove and fix this combo up after removal if need be, such as spacing.
  19. 01:13:027 (2) - ^
  20. 01:13:889 (4) - this kinda sticks out when you're using curved and straight sliders only for a long time, especially in this combo alone. maybe try a shape like this?
  21. 01:16:475 (2) - nope.avi
  22. 01:33:199 (2) - could sound better ending on the previous red tick?
  23. 01:41:303 (2) - not sure if this should be there... ._.
  24. 01:43:027 - a note might fit here; it sounds bland without anything there.
  25. 01:46:475 (2) - @_@
  26. 01:48:544 (1,2,3,1,2) - I sense someone else lurking around here... =v=
  27. 02:17:337 (3) - okay this really needs to be fixed...
  28. 02:19:923 (3) - to prevent all this spam, for future reference, remove all these unless I say so.
  29. 02:22:854 (4) - refer to previous given shape. I should also mention I sense some copy/paste action happening, you lazy ass D:

hitsounding
  1. 00:06:475 (2) - finish on beginning.
  2. 00:11:992 (1) - whistles from here out sound really bad... try something else, the whistles really, really sound bad @_@
  3. that's all I can really give seeing as I got this:

volume points
  1. 00:06:475 (2) - before this, it should be softer. Might want to increase overall volume here, it's kinda quiet. Add a green timing point here and increase volume.
  2. 00:45:096 (1) - >increase ; should be decreasing man ._.
  3. 00:50:613 (1) - increase volume again back to normal here.
  4. 01:31:992 (1) - I would love to hear this louder.
  5. 01:54:061 (2) - I would suggest volume decrease here.
  6. 01:59:579 (1) - volume picks up again here.
  7. OVERALL - I would suggest more use of soft hitsounds in some areas like for example, how you used them near the end. Also, I would like to hear an increase in overall volume by at least 5-10%.

new combos
  1. 00:29:923 (1) - remove new combo.
  2. 00:35:785 (1) - ^
  3. 00:41:303 (1) - ^
  4. 01:06:820 (1) - ^
  5. 01:07:165 (2) - new combo.
  6. 01:19:751 (1) - remove new combo.
  7. 01:53:716 (1) - ^
  8. 01:54:061 (2) - new combo.
  9. 02:15:785 (1,2) - remove new combo, new combo.
  10. 02:28:716 (1) - remove new combo.
  11. 02:56:130 (1) - remove new combo.

comments

some of the sliders need major fixing, and there's a lack of consistency... there are some parts that flow and look amazing, while others look rushed. After you fix these things, we can go over it again if you wish. :P

meiikyuu's Hard
song setup
  1. enable letterbox.
  2. slider velocity seems a bit unreasonable for a hard but I'm not going to ask you to resnap everything because eh, it's not a big deal.

note arrangement
  1. 00:06:475 (2,3,4) - stack end of (2) and beginning of (4).
  2. 00:30:268 (7) - when there's only one part with overlap, it just looks bad... move it so it's not overlapping o:
  3. 00:37:337 (4) - nazi: move this down a bit, away from (3).
  4. 00:39:234 (5,6,7,1,2,3,4,5) - spacing here is a bit strange... can you fix it D: ?
  5. 00:51:820 (3) - same shape as (1) and (2)? ;w;
  6. 00:54:579 (3) - move the end a bit so it's spaced evenly like (1) and (2) are with each other.
  7. 01:08:372 (4,5,6,7) - might want to flip this around horizontally so it flows better.
  8. 01:11:130 (3,4,5,6,7) - spacing needs to be fixed here.
  9. 01:09:923 (1,2,3) - you could make a cool pattern or something :< like this?
  10. 01:13:199 (1) - stack on previous (4)?
  11. 01:14:406 (4,5,1,2,3) - spacing here, fix it please D:
  12. 01:15:958 (4) - fix blanket?
  13. 01:20:613 (6) - use a red point in the middle to make it a perfect wave slider ._.
  14. 01:36:820 (5) - 3 red points on a slider usually don't work, fix the shape.
  15. 01:40:268 (5) - remove and start the spinner here; don't forget to extend the slider because the whole thing moves up xD
  16. 01:40:268 - 01:43:027 - fill in this gap with a jump :3
  17. 01:43:716 (3,4) - flip these around for flow?
  18. 01:46:820 (2) - this slider doesn't fit the music, maybe switch up this combo a bit?
  19. 01:48:544 (1,2,3) - the slider velocity decrease here isn't necessary, so fix the sliders after removing the timing point.
  20. 01:51:303 (1) - take this out and map it maybe? the spinner doesn't really fit here.
  21. 02:02:854 (2,3) - spacing here could potentially be a jump instead of decreased spacing >A<
  22. 02:03:889 (4,5,6,7,8,9) - you could fix the spacing between (4) and (5) and then keep the spacing consistent within this pattern.
  23. 02:10:958 (4) - this slider doesn't really work well, try something else?
  24. 02:12:510 (8) - stack with whatever you plan on doing with (4).
  25. 02:15:268 (8,1) - dat spacing ._.
  26. 02:18:889 (1,2,3) - rearrange them maybe like I had pointed out previously D: ?
  27. 02:23:545 (8,1) - dis spacing; must I point out that I see a cheater? you copy/paster... =3=
  28. 02:24:924 (4) - blanket ag-- okay yeah copy/paste, so follow my previous suggestions and then just copy/paste it back? x.x
  29. 02:29:923 (1,2,3,4,5,6,1,2) - from curved to straight... you started off with a patten, perhaps you could create something cool with all these sliders?
  30. 02:35:268 (1) - why so many points orz
  31. 02:35:785 (2,3,4,5) - curve, curve, overcurve, straight. orz
  32. 02:36:820 (5,1,2) - sounds like you could add a closely spaced stream in-between, would look nice if you used it properly.
  33. 02:39:579 (1,2,3,4) - the sound doesn't stop, so why should the repeat sliders? extend all by one repeat and fix spacing. should look like this:
  34. 02:40:958 - 02:46:475 - not sure if the break is necessary... in my opinion it shouldn't be there but it's up to you. you could totally do something epic there D:
  35. 02:59:061 (5,6) - fix this, it doesn't look good ><
  36. 03:01:992 (9,1) - fix spacing.

hitsounding
  1. this definitely needs some work.
    1. I've been asked personally to mod the hitsounds, so please hold on for this D:

volume points
  1. just refer to previous mods, it's virtually the same thing.
  2. 00:00:958 (1) - two timing points here are the same, remove one.
  3. 00:06:475 (2) - increase volume on your already allotted timing point.
  4. 00:23:027 (1) - only time you use N hitsounds... maybe you should think about not using it, it's only for one section, or use it somewhere else too.
  5. 01:34:923 (1) - increase volume and change hitsounds maybe?
  6. 01:48:544 (1) - this definitely must go.
  7. 01:49:751 (4) - this is also rendered useless, so remove it too.
  8. 02:29:923 (1) - increase volume here since you're using soft hitsounds again.
  9. you seem to be better with the volume points than the others =u=

new combos
  1. 00:09:234 (1,2) - new combo, remove new combo.
  2. 00:10:785 (1) - remove new combo.
  3. 00:11:992 (5) - new combo.
  4. 00:20:096 (5) - ^
  5. 00:21:303 (1) - remove new combo.
  6. 00:21:820 (3) - new combo.
  7. 00:26:992 (6,1) - new combo, remove new combo.
  8. 00:29:751 (6) - new combo.
  9. 00:30:958 (1) - remove new combo.
  10. 00:31:647 (2) - new combo.
  11. 00:33:544 (1) - remove new combo.
  12. 00:34:061 (4,1) - new combo, remove new combo.
  13. 00:35:441 (5) - new combo.
  14. 00:36:130 (1) - remove new combo.
  15. 00:36:820 (3) - new combo.
  16. 00:38:027 (1) - remove new combo.
  17. 00:42:337 (9) - new combo.
  18. 00:43:889 (1) - remove new combo.
  19. 00:44:579 (1) - ^
  20. 00:45:096 (4) - new combo.
  21. 01:01:303 (5) - ^
  22. 01:02:854 (1) - remove new combo.
  23. 01:12:682 (7,1) - new combo, remove new combo.
  24. 01:17:165 (1) - remove new combo.
  25. 01:18:544 (5) - new combo.
  26. 01:38:716 (5,1) - new combo, remove new combo.
  27. 01:46:475 (1) - remove new combo.
  28. 01:49:751 (4) - new combo.
  29. 02:09:751 (1,2) - remove new combo, new combo.
  30. 02:26:131 (1) - remove new combo.
  31. 02:27:510 (5) - new combo.
  32. 02:31:303 (5) - ^
  33. 02:32:337 (2) - remove new combo.
  34. 02:36:820 (5,1) - new combo, remove new combo.
  35. 03:04:234 (5) - new combo.
  36. 03:07:682 (1) - remove new combo.

comments

a lot of hitsound, spacing and new combo issues, but it flows generally well c: good job on the diff meii~ :oops:


inaba's Taiko
TOO LAZY TO MOD
...it's good anyways =v= ~

wwwwww


Collab
song setup

note arrangement

hitsounding

volume points

new combos

comments

told to hold off on this for now.~

good luck have fun \:D/
Topic Starter
Mythol
JESUS MOTHER CRAB CAKES~
Xakyrie
>crab cakes

o.oc

mad (○'ω'○)?

I'MFREEI'MFREEI'MFREE "ヽ(´▽`)ノ"
LKs
From 【All requests posted here will be modded】 queue

General

  1. Double check your Tags and make sure them are perfectly the same
  2. -4ms on offest (-425)
neko's Easy

00:24:061 (2) - clap on the end
00:30:958 (4) - clap
00:35:785 (2) - move clap to the reverse point
01:09:923 (1) - NC
01:30:613 (1) - maybe stretch this to(make this end at) 01:31:303
01:55:264 (2) - note2 should start at this point
01:58:023 (2) - ^

Normal

well, this seems (overall) fine but still need some hitsounding work imo

meiikyuu's Hard

00:07:682 (1) - this isn't recommended, the spacing is confusing. consider NC or fix the wrong spacing
00:39:492 (8) - add something?
00:51:820 (1) - NC
rhythm could be more flexible

Collab

00:14:579 (1,2,3,4,5,6,7) - I don't think there needs a stream, it's unfit with no doubt. And as any rate you should use NC set to make this part more easily to read

For instance, where is the right place to have a stream:

02:20:096 (1,2,3,4,5,6,7,8,9) - NO
02:34:061 (1,2,3,4,5,6,7,8,9) - YES

GL
Makar

xcherry wrote:

taiko bg? ;w; *stares at inaba* If you want, I can get someone around to making one for you if you wish. inaba is using meiikyuu's background right now, which breaks the fact that all diffs have different bgs.


\:D/
Topic Starter
Mythol
Updated, re-download please~
Thanks to all the modders and nice bg :D
meiikyuu
cherryyyy D':
Cristian
Taiko mod as requested.

General
• Stack Leniency to 7
• Sampleset by default

Map
• 00:03:025 (1) - delete
• 00:04:749 (1) - ^
• 00:05:503 (1) - Katsu
• 00:45:439 (1) - Don
• 00:45:783 (1) - Katsu
• 00:45:956 (2) - ^
• 00:46:818 - Add a note as Katsu
• 00:49:577 - ^
• 00:56:301 (1) - Katsu
• 00:56:473 (2) - ^
• 00:56:818 (3) - ^
• 00:56:990 (4) - ^
• 00:57:335 (5) - ^
• 00:58:025 (8) - ^
• 02:27:680 (5) - ^
• 03:12:508 (3) - ^

o/
wmfchris
Taiko mod// ono's queue

[General]
try to compress your sb a bit =w=?

[Taiko]
Snap all timeline, especially start and ending of kiai time, on the beat accurately.
I think making a bit louder is better? like S:85%

00:21:818 - you may want to use K---K K?
01:09:577 - how about D d K?
01:30:094 - the melody simply goes up so try sth like ddkdkkk
01:30:783 - same as 0:21
02:38:887 - this stream does not fit the music very well and is exceptionally hard comparing with the rest of the diff... If you really want to stream this sentence, try ddddkdddkdkkkkddkdkkddddk
02:41:473 - use k like 02:42:335 -
02:43:887 - add some finishes in this sentence
03:28:025 - ^
03:29:232 - use spinner instead because there's no more vocal and drums

pretty good triplet usage~
Makar

wmfchris wrote:

[General]
try to compress your sb a bit =w=?
Using the SB I gave previously would make it a lot more compressed, js =w=
inaba-tan
BG thx !
inaba-tan
Weez
My computer got messed up and lost many maps, this being one of them :(
Sorry for taking a LOOONG to mod this, I'm off tomorrow so I'll mod it then for sure!!!!!!!
Kawayi Rika
Hi ~ Mythol ~ :)

Mod time for my Queue ~

Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[General]


  1. Don't forgot Remove OSB file and full submit.

[Collab]


  1. 00:11:473 - Maybe add a note,have vocal to here.

[meiikyuu's Hard]


  1. 00:34:059 (4,1,2) - Try rerfect stack end point.
  2. 00:40:783 (4) - Add new combo.

[Normal]


  1. 01:02:680 - Add a note to here,sound much better.

That's all ~ pretty nice mapset ~
Good luck ~
meiikyuu
Laurier
sorry for late mod

nc=new combo

Easy
00:41:990 (5) - nazi stack on 00:40:266 (1) end
00:53:370 (1)~ try this rhythm? http://puu.sh/kJau
01:07:163 (3) - nc
01:09:921 (7) - ^
01:56:818 (1,2) - 1grid left.((2)stack on 01:56:128 (4))

Normal
AR-1?
00:20:956 (2) - It's a ok but my opinion,it is too hard for new players. Because change to 2 sliders?
00:33:197 (3) - don't stack this. stack on slider end is too hard for new players.
00:47:852 (5) - nc
01:43:025 (5) - dont stack this
02:08:887 - add note?

inaba's taiko
相変わらず難しい


Hard
00:09:232 (8) - nc and next note remove nc
00:39:232 (10,11,12) - this stream is looks bad a little. try this? http://puu.sh/kJfm
01:46:818 (6) - try this http://puu.sh/kJfE
02:55:266 (2) - nazi stack on (1)end

collab
AR9? I think AR 8 is better...
00:15:094 (1,1,1) - remove nc
Mitsuneko
Thanks for the mods~
Here you go
meiikyuu
Topic Starter
Mythol

Kawayi Rika wrote:

Hi ~ Mythol ~ :)

Mod time for my Queue ~

Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[General]


  1. Don't forgot Remove OSB file and full submit.

[Collab]


  1. 00:11:473 - Maybe add a note,have vocal to here.
okay.

[meiikyuu's Hard]


  1. 00:34:059 (4,1,2) - Try rerfect stack end point.
  2. 00:40:783 (4) - Add new combo.

[Normal]


  1. 01:02:680 - Add a note to here,sound much better.
sorry no.

That's all ~ pretty nice mapset ~
Good luck ~
Thanks for modding.

Laurier wrote:

sorry for late mod

nc=new combo

Easy
00:41:990 (5) - nazi stack on 00:40:266 (1) end
00:53:370 (1)~ try this rhythm? http://puu.sh/kJau
01:07:163 (3) - nc
01:09:921 (7) - ^
01:56:818 (1,2) - 1grid left.((2)stack on 01:56:128 (4))

Normal
AR-1?
00:20:956 (2) - It's a ok but my opinion,it is too hard for new players. Because change to 2 sliders? no.
00:33:197 (3) - don't stack this. stack on slider end is too hard for new players.
00:47:852 (5) - nc
01:43:025 (5) - dont stack this
02:08:887 - add note?

inaba's taiko
相変わらず難しい


Hard
00:09:232 (8) - nc and next note remove nc
00:39:232 (10,11,12) - this stream is looks bad a little. try this? http://puu.sh/kJfm
01:46:818 (6) - try this http://puu.sh/kJfE
02:55:266 (2) - nazi stack on (1)end

collab
AR9? I think AR 8 is better... no.
00:15:094 (1,1,1) - remove nc ok.
Thanks for modding and star! :D
Roddie
General
  1. As we discussed in game, the source for it is incorrect. It's actually Hoshizora e Kakaru Hashi. Not Hoshizora he Kakaru Hashi
Timing Points
  1. 02:07:852 (inaba's Taiko)-This timing point where the 2nd kiai time starts is not snapped properly on the white tick. Fix that.
  2. 02:29:921 (inaba's Taiko)-This timing point where the 2nd kiai time ends is not snapped properly on the white tick. Fix that.
  3. 02:51:990 (neko's Easy, Normal, meiikyuu's Hard and Collab)-This timing point where the 3rd kiai time begins, it's kind of premature to start it off here. :/ See where the 3rd kiai time starts off in inana's Taiko which is on 02:57:508? I strongly suggesting using that time length. It's better there.
  4. 02:57:508 (Normal and inaba's Taiko)-This timing point where the 3rd kiai time starts is not snapped properly on the white tick. Fix that.
  5. 03:14:059 (inaba's Taiko)-This timing point where the 3rd kiai time ends is not snapped properly on the white tick. Fix that.
neko's Easy
  1. 00:03:714 (1)-A whistle on the beginning would sound great really. A perhaps add a finish on the end? It sure does sound like it.
  2. 00:28:542 (1, 2)-Here's a mapping pattern that I think is better and easier in my opinion. Remove the repeat on the 1st slider, bring slider 2 on 00:29:232 and then add a repeat on slider 2. Should be something like this. o: The spacing pattern and slider shape is up to you. Oh and perhaps add a finish on the beginning of slider 1 and add a finish on the repeat of slider 2? (:
  3. 00:34:059 (1)-Sounds like there should be a finish on the beginning. Consider adding one in.
  4. 00:37:163 (1)-Fix the spacing on this by using the distance snap.
  5. 00:39:232 (5)-I think you forgot to add a clap here.
  6. 00:41:990 (5)-^
  7. 00:42:335 (1)-I thought there was suppose to be a finish here? ): It sure does sound like it.
  8. 00:58:887 (1)-^ ):
  9. 01:04:404 (1)-Consider adding a finish on the beginning.
  10. 01:09:921 (1)-^
  11. 01:18:197 (1)-Would sound great if there was a finish here.
  12. 01:43:025 (1, 3)-On slider 1, a clap on the beginning doesn't sound right. Replace it with a finish. It sounds better. Also, a clap on the end doesn't sound right too. Remove it. As for slider 3, both claps on the beginning and end doesn't sound right. ): Remove them.
  13. 01:45:439 (1, 3, 4)-On sliders 1 and 3, I was expecting claps on the beginning and end points. Guess not. :/ It would sound great if you do. As for slider 4, a clap on the end would sound nice.
  14. 01:51:301 (1)-Care to explain why there isn't a finish here? ):
  15. 02:07:508 (1)-To be honest, a clap here sounds better than a finish.
  16. 02:18:887 (1)-It would be best if you added a finish here.
  17. 02:24:404 (1)-Consider adding a finish on the beginning.
  18. 02:30:266 (1, 2, 3, 4, 5, 6, 7)-Slider 1 is a bit far from the center of the spinner. Try to keep it close so a beginner will be able to read that after clearing through a spinner. Oh and about objects 1, 2, 3, 4, 5, 6, and 7. Try to put in more effort with the hitsounds. ):
  19. 02:46:473 (1)-Perhaps a finish here would sound great?
  20. 02:54:059 (4)-Forgot to add a clap on the end.
  21. 03:08:542 (1)-A finish here sounds fitting.
Normal
  1. 00:53:025 (4)-A clap here would sound fitting?
  2. 00:55:783 (4)-^
  3. 01:18:197 (1)-Would sound great if there was a finish here.
  4. 01:34:749 (1)-While using the distance snap, move this note one grid to the left. It's a minor fixing with the spacing
  5. 01:43:025 (5)-A finish here sounds fitting?
  6. 01:51:301 (1)-A finish on the beginning would sound great.
  7. 01:59:577 to 02:04:749-There are objects that do need claps. Please put them in.
  8. 02:15:783 (3)-A clap here would sound great?
  9. 02:24:404 (1)-Consider adding a finish on the beginning.
  10. 03:04:749 (4)-A whistle would sound alright here?
  11. 03:07:852 (6)-A finish sounds fitting on the end in my opinion.
inaba's Taiko

A bit overmapped but that's okay I guess.

meiikyuu's Hard

Here's the chatlog about this difficulty.

Chatlog
19:11 <Roddie> : mind if we can do irc modding?
19:11 <Roddie> : on map?
19:11 *Roddie is editing (Hibino Maki, Aoba Ringo & Isuzu Asuka - Let's GO)[http://osu.ppy.sh/s/43834]
19:11 <Roddie> : on your diff? o:
19:11 <meiikyuu> : yes sure ^^ giv me a sec
19:12 <Roddie> : alright, let me know when you're ready
19:12 <meiikyuu> : ok rdy
19:13 <Roddie> : 00:05:439 (7, 8)-
19:13 <Roddie> : did you leave the spacing like this spaced out on purpose?
19:13 <meiikyuu> : yeahh.. do u think i should fit them with the rest of the combo>
19:15 <Roddie> : yea
19:15 <meiikyuu> : ok
19:17 <Roddie> : lovely
19:17 <Roddie> : osu crashed on me
19:18 <Roddie> : alright, now that i'm back, lets continue
19:18 <Roddie> : 00:17:508 (2, 3)-
19:18 <meiikyuu> : lol np
19:18 <Roddie> : can you make these sliders have a sharper curve? ):
19:18 <meiikyuu> : o
19:18 <Roddie> : they just don't look right
19:18 <meiikyuu> : lol ok
19:18 <meiikyuu> : and brb one min
19:22 <meiikyuu> : ok
19:23 <Roddie> : 00:23:025 (1)-
19:23 <Roddie> : perhaps add a finish here?
19:24 <meiikyuu> : done
19:25 <Roddie> : 00:42:335 (1)-
19:25 <Roddie> : here as well?
19:27 <Roddie> : also
19:27 <Roddie> : 00:46:301 (3)-
19:27 <Roddie> : I see that you were using a finish on the slider body :3
19:27 <Roddie> : wait...
19:27 <Roddie> : nevermind~
19:27 <Roddie> : it actually fits o.o
19:27 <meiikyuu> : xD
19:28 <Roddie> : 01:04:404 (1)
19:29 <Roddie> : consider adding a finish here.
19:29 <meiikyuu> : ok
19:30 <Roddie> : 01:15:956 (4)-
19:30 <Roddie> : try this have this go in to a proper curve
19:30 <Roddie> : like this
19:30 <Roddie> : http://puu.sh/kOmU
19:33 <Roddie> : 01:20:611 (6)-
19:34 <Roddie> : care to explain why there isn't a finish on the end? ):
19:34 <Roddie> : 01:37:508 (1)-
19:35 <Roddie> : A finish here sounds alright?
19:35 <meiikyuu> : oh sure
19:36 <Roddie> : 02:05:094 (1)-
19:36 <Roddie> : this spinner before the 2nd kiai time has a finish here
19:36 <Roddie> : while the previous one doesn't
19:36 <Roddie> : before the 1st kiai time
19:36 <Roddie> : so... add that finish there just to keep consistent
19:37 <meiikyuu> : k :)
19:37 <Roddie> : 02:13:370 (1)-
19:37 <Roddie> : a finish would be alright here?
19:37 <meiikyuu> : k
19:38 <Roddie> : 02:39:577 (1, 2, 3, 4)-
19:38 <Roddie> : I like what you did there
19:39 <meiikyuu> : thanks ^^
19:39 <Roddie> : but it would be better if you use the distance snap and place those sliders behind another
19:39 <Roddie> : know what I mean?
19:39 <Roddie> : oops
19:40 <Roddie> : another or each other
19:40 <Roddie> : w/e works
19:40 <meiikyuu> : i see, ill try it out
19:40 <Roddie> : like this for example
19:40 <Roddie> : http://puu.sh/kOrz
19:41 <Roddie> : it's a bit easier to read that way
19:43 <meiikyuu> : hmm does straight line not work ? ;_;
19:43 <Roddie> : hm?
19:43 <Roddie> : you mean the anchor?
19:44 <Roddie> : or the spacing pattern?
19:44 <meiikyuu> : like what i have now generally
19:44 <Roddie> : okay?
19:45 <Roddie> : can you show me an image?
19:45 <Roddie> : i'm not really sure what you mean ._.
19:45 <meiikyuu> : k one sec
19:45 <meiikyuu> : http://puu.sh/kOtP
19:47 <Roddie> : it's the same formation you have now
19:47 <Roddie> : okay
19:48 <Roddie> : i'm sorry but I still don't understand ._.
19:48 <meiikyuu> : lol im just asking if its alright if i keep it the way it is
19:48 <meiikyuu> : but if you rlly feel i should change it ill do it
19:48 <Roddie> : oh
19:48 <Roddie> : well that's up to you
19:49 <Roddie> : i'm just suggesting a pattern that might be better for you
19:49 <Roddie> : but if not, then it's alright
19:49 <meiikyuu> : oh okay, ty
19:49 <Roddie> : alright then
19:50 <Roddie> : 02:40:956 (1)-
19:50 <Roddie> : sounds like there should be a finish here
19:50 <Roddie> : consider adding one in
19:50 <meiikyuu> : done :)
19:52 <Roddie> : oh damn...
19:53 <Roddie> : there are quite a lot of errors i just spotted ):
19:53 <Roddie> : 00:00:956 (1)-
19:53 <Roddie> : this slider end point is not snapped properly
19:53 <Roddie> : ._.
19:54 <Roddie> : on the white tick
19:54 <Roddie> : 00:01:473 (2)-
19:54 <Roddie> : pretty much the same thing but snap the end point on the red tick
19:55 <Roddie> : 02:20:611 (4)-
19:55 <Roddie> : Same thing here
19:55 <meiikyuu> : woah
19:55 <Roddie> : 02:28:025 (3)-
19:56 <Roddie> : snap the end point properly on the white tick
19:56 <Roddie> : and finally
19:56 <Roddie> : 02:27:680 (2)-
19:56 <Roddie> : the same thing here
19:56 <Roddie> : and that's it
19:56 <Roddie> : almost over looked them xD
19:56 <Roddie> : that would have been a very serious problem ):
19:57 <meiikyuu> : tyvm lol
19:58 <Roddie> : alright and that's about it
19:58 <Roddie> : you're all set on your difficulty

Collab

Here's a chatlog about this difficulty also.

Chatlog
18:11 <Roddie> : let's get started
18:12 <Mythol> : k
18:12 <Roddie> : there is quite a problem with collab
18:12 <Roddie> : it's a bit overmapped
18:13 <Roddie> : and to be quite honest, most of the rhythm patterns you put in don't make sense to me :/
18:13 <Mythol> : first map ._.
18:13 <Roddie> : i noticed
18:13 <Roddie> : well, here's a couple of things I can tell you
18:14 <Roddie> : 1st, do you think this map would be fun for everybody else?
18:14 <Roddie> : that is overmapped like this?
18:14 <Mythol> : yeah
18:14 <Roddie> : really?
18:15 <Roddie> : well, i don't find this fun to play on :/
18:15 <Roddie> : in fact, it's a bit frustrating
18:15 <Mythol> : its fun for me ._.
18:15 <Roddie> : for you
18:16 <Mythol> : so my parts are overmapped?
18:16 <Mythol> : because I know alot of mochi's are, but he wants to keep it like that
18:16 <Roddie> : in the beginning, yes ):
18:16 <Mythol> : well I can fix them if its that bad o.o
18:17 <Roddie> : look, the way i say overmapped is that you put in to many notes after another and it really doesn't follow the
18:17 <Roddie> : rhythm of the song
18:17 <Roddie> : i have seen a lot of maps that do that
18:17 <Roddie> : it disappoints me really ):
18:17 <Roddie> : and i'm sure other players would feel the same way
18:18 <Roddie> : not everything in mapping can really really hard without a good reason
18:18 <Roddie> : you know?
18:18 <Mythol> : yeah
18:18 <Roddie> : look, just see this out
18:19 <Roddie> : a map that goes with the flow of the song can lead to much success :)
18:20 <Mythol> : im not disagreeing with you :P
18:20 <Mythol> : i just need to know which parts you think are overmapped so I can change
18:20 <Roddie> : oh sorry, i got carried away
18:20 <Mythol> : lol np~
18:20 <Roddie> : it's just that, maps that I see overmapped
18:21 <Roddie> : that's something I really like to talk about with the mapper
18:21 <Roddie> : anyway
18:22 <Roddie> : 00:14:577 (1, 2, 3, 4, 5, 6)-
18:22 <Roddie> : does this really make sense?
18:23 <Mythol> : I'll change xD
18:25 <Roddie> : okay
18:25 <Roddie> : just remember
18:25 <Roddie> : follow the flow of the song
18:26 <Roddie> : 00:35:439 (6, 7)-
18:26 <Roddie> : i suggest you remove the 6th note
18:27 <Mythol> : there is no 6th note =/
18:27 <Roddie> : oh oops
18:27 <Roddie> : i edit out myself
18:27 <Roddie> : sry
18:27 <Roddie> : 00:35:439 (1, 2)-
18:28 <Roddie> : I suggest you delete the 1st note
18:28 <Mythol> : done
18:28 <Roddie> : and use a distance snap on the next note after so you can space it out and put a new combo there
18:28 <Roddie> : that should follow the vocals nicely (:
18:28 <Roddie> : know what I mean?
18:29 <Mythol> : yeah
18:29 <Mythol> : bye bye pattern :(
18:29 <Roddie> : hey, i'm trying to help your map play better
18:29 <Mythol> : lol
18:29 <Roddie> : don't feel disappointed
18:29 <Roddie> : i'm trying to do the best I can
18:30 <Roddie> : so your map doesn't play a bad ):
18:31 <Roddie> : no offense
18:31 <Mythol> : nahh keep going please :D
18:31 <Roddie> : 00:42:335 (1)-
18:31 <Roddie> : forgot to add a finish here?
18:31 <Mythol> : added
18:32 <Roddie> : 00:58:887 (1)-
18:32 <Roddie> : Perhaps put a new combo here since the first chorus begins?
18:33 <Mythol> : ok
18:34 <Roddie> : 01:00:094 (1, 2, 3, 4)-
18:34 <Mythol> : overmap right ._.
18:34 <Roddie> : a note triplet on 1, 2, and 3 is really not necesarry and it's not fitting too ):
18:34 <Mythol> : replaced with slider
18:35 <Roddie> : okay
18:35 <Roddie> : and space the 4th note out
18:35 <Roddie> : 01:00:439-
18:36 <Mythol> : k
18:36 <Roddie> : 01:08:197 (5, 6, 7)-
18:36 <Roddie> : pretty much the same thing here
18:37 <Roddie> : the 6th and 7th notes after the 5th slider's end point
18:37 <Mythol> : yeah
18:37 <Mythol> : i removed 6 to fix..
18:37 <Mythol> : removed clap on 7 too
18:38 <Roddie> : 01:14:577-
18:38 <Roddie> : a new combo here is not necessary
18:38 <Roddie> : 01:15:266-
18:38 <Mythol> : NC there
18:38 <Mythol> : yup
18:38 <Roddie> : this object here however, does need a new combo
18:38 <Roddie> : okay~
18:41 <Roddie> : 01:18:197 (1, 2, 3, 4, 5)-
18:41 <Roddie> : ._.
18:42 <Mythol> : on it~
18:42 <Roddie> : 01:39:577 (4, 5, 6, 7, 8, 9)-
18:43 <Roddie> : i know this is mochi's part
18:43 <Roddie> : but this doesn't make sense :/
18:43 <Roddie> : not following the flow of the song very well ._.
18:43 <Mythol> : he loves his streams :P
18:43 <Roddie> : is he here?
18:44 <Mythol> : no
18:44 <Roddie> : let me see...
18:44 <Roddie> : damn it :/
18:44 <Mythol> : but he wont remove
18:44 <Mythol> : ALOT of other ppl complained about the streams
18:44 <Mythol> : he has no intention of changing them :P
18:44 <Roddie> : then that's his own fault?
18:44 <Roddie> : *sigh*
18:44 <Mythol> : =/
18:45 <Roddie> : fine, but we'll see if a lot of modders do complain about it
18:45 <Roddie> : you'll see
18:46 <Mythol> : x.x
18:46 <Roddie> : you know, i thought he would gain a bit more experience on the maps he just got ranked
18:46 <Roddie> : but it doesn't show ):
18:46 <Roddie> : anyway
18:46 <Roddie> : 01:59:577-
18:47 <Roddie> : i do believe that this does need a new combo
18:47 <Mythol> : I'll change for now, and tell him about it when he gets on
18:48 <Roddie> : 02:07:852-
18:48 <Roddie> : same thing here because the 2nd chorus starts
18:48 <Mythol> : 02:08:714 (1) - remove this nc
18:48 <Mythol> : and add 02:09:059 (3) - ?
18:48 <Roddie> : oh very good
18:48 <Roddie> : i was going to mention that :)
18:49 <Roddie> : 02:20:094 (1, 2, 3, 4, 5, 6, 7, 8)-
18:49 <Roddie> : i know he loves using streams
18:49 <Roddie> : but i just don't think putting a stream here makes sense :/
18:50 <Mythol> : I'll tell him..
18:50 <Roddie> : okay~
18:50 <Roddie> : 02:22:852 (1, 2, 3, 4, 5, 6, 7, 8,)-
18:51 <Roddie> : same thing here.
18:51 <Mythol> : k
18:51 <Roddie> : oh look, now i'm in your part :D
18:52 <Mythol> : D:
18:52 <Roddie> : 02:34:059 (1, 2, 3, 4, 5, 6, 7, 8)-
18:52 <Roddie> : this is okay
18:52 <Roddie> : this follows the song pretty well
18:52 <Roddie> : (:
18:52 <Mythol> : \o/
18:53 <Roddie> : 02:38:887-
18:53 <Roddie> : whoa
18:53 <Roddie> : that's a quite a stream
18:53 <Roddie> : and it's fitting
18:53 <Roddie> : :D
18:54 <Mythol> : xD
18:54 <Roddie> : 02:57:508-
18:54 <Roddie> : okay, i'll be posting about the timing points after this
18:54 <Roddie> : but right know, put a new combo here
18:55 <Mythol> : okay.
18:55 <Roddie> : well, after i finish with irc modding
18:55 <Roddie> : you'll see
18:55 <Roddie> : lol
18:55 <Mythol> : mhmm
18:55 <Roddie> : and that's it
18:55 <Roddie> : you're done
18:56 <Mythol> : yayy \:D/
18:56 <Roddie> : there are some finishes that were needed that I probably missed
18:56 <Roddie> : so, watch out for those, alright?
18:56 <Mythol> : ok

And that's about it

Good luck to you, man!
Mitsuneko
Thanks Roddie~
Updated

edit: Changed the kiai~
Here you are
meiikyuu
Nitojgrem
Hi there, req from my queue ~

And sorry for being late... I was ill x_x
Btw. ... Roddie, you damn'd ninja :< You were just one day faster than me (I started yesterday...). I don't want to remove the points which Roddie already has mentioned. I'll mark them in red.
The mod only consists suggestions so feel free to follow them or not. (Oh and I warn you... it consists sometimes mostly nazimodding :<)

Generell
- Why does the last Kiai Time starts at 02:51:990? IMO 02:57:508 - is more fitting... Don't anger with me if someone have asked or mentioned this already >.< (Ok... in Taiko it is like I've suggested... inconsestent Kiai D=!)

neko's Easy
00:25:439 (4) - One grid up
00:37:163 (1) - Ermmm unconsistent spacing... I think this should'nt be in an Easy or better, I personally think that these notes are more fitting when the spacing is constant and their a little bit more at the edge. I've made an examle for how it could look in the spoilerbox.
00:32:508 (2) - Add Whistle
00:34:059 (1) - SP: Add Finish
00:41:645 (4) - One grid down
00:42:335 (1) - Add Whistle (Here has Roddie mentioned a Finish... and I a Whistle >.<)
00:47:163 (4) - ^ (And because of that 00:47:852 (1) - too)
01:30:783 (1) - EP: Add Clap and 01:31:645 (2) - Add Finish?
01:37:852 (2,3) - Both on grid up
01:34:749 (1) - Spacing...
01:41:473 (3) - Add Whistle
01:42:680 - Add Note?
01:51:301 (1) - Add Finish
(02:04:577 (1) - ^)
(02:43:714 (1) - ^)
03:03:025 (1) - Spacing ... I don't know, IMO it fits better with the right spacing here.
Solid, lovly Easy with just this .. err forget it >.< It's just nazimodding...

Normal
OD+1~2
00:21:818 (3) - One grid left
00:31:990 (2) - I would suggest a Whistle after the repeat on the slider, because I like it. But sadly it is a reversed one and beore the reverse arrow it doesn't fit :<
00:33:197 (3) - Why don't follow constant spacing? I would like if it follows the spacing, but it's your decision.
00:49:921 (3) - One grid right (and maybe one down)
01:38:714 (2) - One grid left (OwO... I've broken the 3er series...)
01:41:473 (3) - But here I can suggest a Whistle :>
01:43:025 (5) - I would like if it follows the spacing, but it's your decision. (Same as above)
01:46:128 (1) - Spacing D: ...
01:52:508 (3) - And here I can suggest a Whistle too :>
That's all here ~ (Orz... again nazimodding ._.")

meiikyuu's Hard
00:32:163 (3,4) - Add Whistle? :>
00:43:025 (3) - ^
01:40:266 (1) - ^
01:51:301 (1) - ^ + Finish
02:51:990 (1) - Idk, I don't like this note. Why not something like that? http://puu.sh/l173
That's al-... not a lot ;w; But I've enjoyed playing this diff.

inaba's Taiko
If I would know how to mod Taiko I would probably mod it, but I don't know so... CAKE!


Collab
I have my queue rules so I won't mod this. But I didn't see here anything either (by an overlook).


~w~ Short mod... and mostly nazi-modding, but I hope it'll help anyways =D
GL and HF then ~ :D
Topic Starter
Mythol
Thanks for modding guys. :D
Gamu
hi- :)

request from my queue

Black → Suggestion.

Blue → If possible, change. no need to change if you don't like.

Red → Please change the absolute.
[General]

●fine~

[neko's Easy]

02:39:576 (2) - spacing
03:09:059 (2) - ^
●00:03:714 (1) - Add finish (start)
00:41:645 (4) - Move (x:320 y:108)
02:20:266 (3,4,5,6,1) - Use the slider?
●02:25:611 (2) - Add finish (start)
●02:32:335 (5) - Add clap (end)
●02:54:059 (4) - Remove clap (start) and Add clap (end)
●Overall, I think I need a lot of MOD.

[Normal]

00:33:197 (3) - spacing
01:43:025 (5) - ^
01:52:335 (2) - ^
●00:03:714 (1) - Add finish (start)
00:14:749 (1) - Move (x:352 y:312)
00:41:645 (4) - ^ (x:256 y:256)
●01:54:059 (1) - Add finish (start)
02:46:473 (1) - whistle → finish change
●Placement a little more cleanly

[meiikyuu's Hard]

●HP+1 and OD+1 ?
●00:10:439 (6) - Add a new combo
●00:11:990 (1) - Remove a new combo
●00:38:025 (6) - Add a new combo
●01:02:852 (6) - ^
●01:45:956 (1,2,3,4,5,1) - Difficult to understand. different rhythm please
●02:26:128 (6) - Add a new combo
02:49:232 (3) - whistle → finish change
02:50:439 (6) - Add finish
●03:06:990 (5) - Add a new combo
●Should fix a cut of the combo. I think so

[Collab]

●AR9...I think I do not fit. AR8 change?
●I think this is a good map

good luck~ :D
meiikyuu
Topic Starter
Mythol

-Gamu- wrote:

hi- :)

request from my queue

Black → Suggestion.

Blue → If possible, change. no need to change if you don't like.

Red → Please change the absolute.
[General]

●fine~

[Normal]

00:33:197 (3) - spacing
01:43:025 (5) - ^
01:52:335 (2) - ^
●00:03:714 (1) - Add finish (start)
00:14:749 (1) - Move (x:352 y:312)
00:41:645 (4) - ^ (x:256 y:256)
●01:54:059 (1) - Add finish (start)
02:46:473 (1) - whistle → finish change
●Placement a little more cleanly

[Collab]

●AR9...I think I do not fit. AR8 change?
●I think this is a good map

good luck~ :D
Fixed all except AR9 change in collab. Thanks for modding :)
Ch1ka
Hi, Mythol. Mod request from my queue.

[General]
Nothing found.

[neko's Easy]
01:42:680 - Add a note here?
02:08:887 (3) - Clap on the beginning of slider?
02:14:749 (3) - Remove clap from reverse?
02:24:059 - Add a note with clap here?
02:54:059 (4) - Remove clap from the beginning and add on the end of slider?
02:57:421 - Useless timing section?
03:04:749 (4) - Add clap?
03:05:094 (5) - Remove clap?
03:05:439 (6) - Add clap?
03:14:145 - Useless timing section.

[Normal]
00:05:094 (3) - Asymmetrical relatively 00:03:714 (1).
00:51:990 (3) - Add whistle on the end of slider?
01:09:835 - Useless timing section?
03:14:145 (7) - ^

[meiikyuu's Hard]
00:00:980 - Useless timing section.
02:20:611 (4) - Unsnapped slider (end). You must fix it.

[Collab]
Seems fine.

[inaba's Taiko]
Cool taiko.

That's all. Pretty solid map.
GL and bye.
Mitsuneko
Here you are.
Mitsuneko
Hey Mythol. Just stopped by to say I'm going to give you a star.
So here you go ^^
Topic Starter
Mythol
Thanks :3
DerekMcD
~neko~

00:02:335 (2) - Drag the 2nd point few grids right.
00:03:714 (1) - Use this code... or you could fix this slider a little bit...
388,296,3714,6,0,B|328:356|256:272|256:272|183:360|105:290,2,320,6|0|4

~Normal~

00:05:094 (3) - Look at the line, straighten it. + Fix this slider just like (1) [00:03:714].

~meiikyuu~

00:18:197 (3) - To x:337 y:105.
01:47:680 (4) or 01:47:852 (5) - Spacing?
02:21:473 (2) - ^
02:26:128 (1) - ^ and don't forget (4) [02:27:163] so you can put it behind this note.
02:58:542 (3) - To x:372 y:336.

That's all I can think of.
Good luck.
Mitsuneko
Didn't really fix the first thing, but Mythol can you put the code in for me?
When I put codes they don't appear :<
Topic Starter
Mythol
Fixed slider, thanks for code.
HakuNoKaemi
[General]
  1. I hate negative Offsets, they're so strange...song starting before playing nngh... use 956(Use current time on next big white tick)?
[neko's Easy]
  1. many Many MANY symmetry issues like 00:03:714. Please correct them, they usually don't even change your map placement, but make it so much better to see (so correcting them don't make you edit most map and isn't so hard). Use Ctrl+H and Ctr+J to control all type of simmetry
  2. You are following the drum and voice, and that could be a bit confusive some times
  3. 00:02:335 (2) - It sound off, move to 00:02:163 (2) -
  4. 01:50:611 (3,4) - Jump not for easies
  5. 02:04:404 (1) - Start from 02:04:577 (1) - (same end)
  6. 02:14:059 (2) - Move to 02:13:887 (2) - you wanted to follow that note, right?
  7. 02:22:335 (2) - There are other before that i didn'w said... anyway, make it start from 02:22:163 (2) (same end)
  8. 02:27:163 (1) - taking a note so early after a spinner is maybe really hard for newbies, make it end on 02:29:577
  9. 02:49:921 (2) - Move to 02:49:835 (2) -
  10. 02:50:094 (x) - Add note (you can use a slider starting from ^ and ending there)
  11. 02:51:990 (1) - Drum end 1/2 before, Voice 1/2 after... watcha followin'? (if drum, make 02:52:852 (2,3,4) - start 1/2 before, same end for 4)
[Normal]
  1. Use tick rate 2 can be a better idea, only a few red ticks doesn't stay that good, but you'll got some more slider following music better
  2. There are pretty many many time a note like 00:24:404 (3) can be substituted by 2 notes like
  3. You seem to be afraid of red ticks notes in Normal levels
  4. 00:03:714 (1,2,3,1) - Well, i do thinkn like this is better (follow more voice...)
  5. 00:20:266 (1) - Blanket 00:18:887 (2) - end
[Taiko]
  • Well I can't mod Taikos so good, but I have a suggestion to remove Taikos Spinner unreliabilty :
  1. 03:29:232 (1) - Make it end in 03:30:094, it make sense and make the spinner that is played perfectly end at a more correct point(as now this spinner count 3 hits
[meikyu's Hard]
  1. You generally obtain a better flow with curves in softer song, strange shapes in happy songs and shaped squary in harder songs, this is soft and happy...
  2. 00:19:404 (4) - Flow better musically and graphically as a blanket or a curve
  3. 00:23:370 (3,4,5) - Make it curve gradually
  4. 00:26:990 (1,2,3,4,5) - Flow better as a curve
    03:03:542 (4) - You did something like this some times... why don't make them blanketed?
    03:13:369 (3) - It's too short for that shape
Should mod the rest

[Collab]
  1. make the names come up with beats, or let the 1st be there before starting... it'll provide a better effect
  2. The part after 02:46:128 is worth mapping, as you did map it in other difficulties, max draining time is 240 seconds, having 997 combos will make people angry to not reach 1000 combo for 3 notes too lol. and I don't think you will pass 20mil with 5 more seconds of map
  3. Mythol
    1. 'll give you an important hint: try to not just map in 1/2, but put some stops, and decorate all with some slowdowns... try to make slider have sense: I did expect the slider being/starting/ending before/after. An example for the first combo, remember to put a 0.5x SVM section in 3 and 4
    2. (the second half of your part got that problem less)
  4. mochi
    1. I don't think NCing in a crazy manner like that is effectively good
    2. Try to review some jumps, as most of them aren't easily readable
    3. Well, try to avoid overmapping too much... I know overmapping in the right way is good though... an example of non readable overmap is 01:43:714 (4,5,6,7,8,9), as the word she say start from (6) and in (5) there's no sustained voice. delete (5) and make 01:44:232 (9) Slider start from the ex-8 now-7. The are other notes-on-nothing like 02:16:732 (4), that are actually difficult to be in streams. Some streams are better as single sliders too as 02:20:611 (7,8,9), as example is better being a single slider starting from (7)
Mitsuneko
Here
meiikyuu
Kiddo-Kun
Lovely to see another Canadian!

General:

• According to VNDB and Wikipedia, the source should be Hoshizora e Kakaru Hashi. Easy and Hard have a different source.
• There are inconsistent letter boxing, please make sure the letter boxing on each difficulty matches each other. By the way, letter boxing adds a nice effect to this map, so I suggest turning it on.
• Since this visual novel is referred to as Hoshikaka at times, I suggest adding it to the tags.

Easy:

Looks like you have some important inherited sections that are un-snapped:
  • 00:50:613
    01:59:579
If you don't re-snap them properly, the note will sound off with the previous hitsound settings.

• 00:03:714 (1,2) - (2) may be too hard to hit for beginners because the transition from white tick to red tick is rather sudden, move (2) so that it hits on 00:07:163 - instead.
• 00:09:749 (2) - ^ Same here, please move it so that it hits on 00:09:921 -. And all over the map, some the transitions from 1/1 to 1/2 is rough and does not feel like it belongs in an Easy Difficulty. Go through the map and make sure everything runs smoothly.
• 00:26:128 (1) - A clap on this slider's start would work rather well. The note sounds pretty bland without it.
• 00:41:990 (5) - You should really make this note a little more visible, it's a tad hard for an easy difficulty. I suggest rearranging the patten like this.
• 00:57:335 (2,3) - To make this less frustrating to hit, change this to a long slider that reaches from 00:57:335 to 00:58:025.
• 01:13:370 (3) - I would re-shape this slider. First off, it's too much for an Easy difficulty, and also, the start overlaps it's track.
• 02:02:680 (2) - Please make this slider symmetrical on the axis. It really does look awful and stands out if it isn't.
• 02:20:266 (3,4,5,6,1,2) - This one pattern is a real mess, it's very confusing for an Easy difficulty. Please clean it up.
• 02:40:956 (1,2,3,4) - It would be much easier and fitting if you changed the pattern so that it's like this.

This difficulty still needs a lot of work. I only pointed out the really major things that bugged me, if I didn't you'd probably have a huge list on your hands. I don't mean to come off as an ass, I just really want to see this map improve. Also, this seems a lot like a Normal in my opinion.

Normal:

This entire difficulty sounds very bland due to it's lack of claps.

• 00:20:956 (2) - This kick slider will confuse many normal players. They don't expect the last repeat and it comes up pretty fast. Remove the last repeat and fix spacing.
• 00:34:749 (2) - This slider start overlapping it's track is very ugly and should never be done. Re-shape this please.
• 00:36:128 (4) - ^
• 01:16:645 (2) - ^ and all through the map.
• 03:07:680 (5,6) - These two are in a position at is pretty hard to read and looks pretty ugly. I would change it's location like this:
(Re-arrangement needed after this.)

inaba's Taiko:

• Volume should be at 100% throughout the entire map.
• 02:57:421 - Kiai sparks are note allowed in Taiko diffs.
• 03:29:232 (1) - This spinner is way too short and plays awfully. Map through it.

meiikyuu's Hard:

• 00:34:059 (1,2,3) - This is rather confusing and plays pretty badly. Re-arrange this please.
• 00:39:577 - Very unnecessary and inconsistent slow down. Use normal speed please.
• 00:45:094 (1,2,3,4,5,6,7) - I love the hitsounding here. Just saying >w<
• 01:00:611 (4) - I don't like this kick slider, it really ruins the flow of the game play and it trips many players up. I would change it to something like this.
• 02:20:611 (4) - This slider end is un-snapped.
• 02:22:680 (5) - Stacking on top of a slider works better, so I would stack this note on top of (6)
• 02:58:025 (2) - This slider isn't straight and it looks awful. Please straighten it.

Collab:

AR 9 does not really fit. AR 8 is fast enough.

• 00:02:163 (7) - Add in a new combo to match your combo pattern.
• 00:24:921 (2,3,4) - Avoid doing this please. It comes about being really confusing the first time around.

I guess that's all I can pick out.
This map needs some work.
Verdisphena
InsaneCollab

HP +1?

00:00:956 ~ 00:06:473 - The claps on this part doesn't fit imo
00:00:956 (3,4,5,6,1,2,3) - Make this http://puu.sh/nNIY sounds and fits better
00:03:370 (1,2,3,4,5,1,2,3,4,5,6,7) - Same as above, make something similar ^
00:04:232 (4) - 2 or 3 grids down, the start of the slider is touching the end of this slider 00:03:714 -
00:06:990 (5) - This slider is hard to see due the hitburst http://osu.ppy.sh/ss/282200
00:11:301 (4) - Don't stack this note
00:11:990 (1,2,3,4,5,6,7,8) - This looks very bad ._.
00:37:335 (4,5,6,7) - Make a better square, also new combo in (4)
00:51:473 (4) - Move this slider some grids to the right

Hard

00:04:749 (5) - New combo?
00:20:611 (2,3) - Don't make this, is very confusing
00:34:059 (1,2,3) - Try to make a perfect stack with the end of the sliders?
00:38:542 (7) - Spacing?
00:41:818 (6,7,8) - Spacing again

Good luck
Mitsuneko
Here you go. I enjoy constructive critism, thanks for modding ^^
meiikyuu
HakuNoKaemi
Uhm

[neko's Easy]
  1. To Kiddo-kun who undid some of my mods:
    Using red ticks that follow music IS better than white ticks that doesn't do so. In the cases I said, the voice AND the drums demanded Red ticks, which are by the way more intuitive that white in those point. Remember osu! shall be more dependent on music than ever. Your criticism ISN'T Constructive.
  2. There aren't problem I can see anymore there, good work. Plus yeah, Kiddo-kun, using 1/2 in easies in part that it have sense means he's doing a good work.
  3. Undo:
    • 00:03:714 (1,2) - (2) may be too hard to hit for beginners because the transition from white tick to red tick is rather sudden, move (2) so that it hits on 00:07:163 - instead.
    • 00:09:749 (2) - ^ Same here, please move it so that it hits on 00:09:921 -. And all over the map, some the transitions from 1/1 to 1/2 is rough and does not feel like it belongs in an Easy Difficulty. Go through the map and make sure everything runs smoothly.
    That's what I ask for
[Normal]
  1. There are part that could have be more graphically fine, but that come with time (remember using Ctrl+H and Ctrl+J to check symmetry)
  2. 01:04:404 (1) - Make this 1/2 longer plus... avoid the overlaps
  3. 01:07:163 (1) - You can follow music with this slider(Make sure the slider seem to tremble at the 2nd red tick)
    01:15:439 (1) - It repeat nowhere like that.. plus like sound better
[meiikyuu's Hard]
  1. You really want to use all that spacing changes ? try to avoid non hinted jumps. especiall
  2. 00:04:232 (4,5,6,7,8) - Rather not-so-intuitive. you can use a jump between (4) and (6) only deleting (5) ( there aren't hearable hints
  3. 00:30:956 (5) - Rather badlooking overlap, blanket
  4. 00:36:818 (1) - ^
    00:46:301 (3,4,5,6) - Correct the curve ( make (3) blanket more too)
[Collab]
  1. Could receive some graphical mods as some pattern can be refined much. (well-ordering, avoiding bad overlaps and so)
  2. Could make use of tick rate 2
  3. mythol
    1. 00:36:818 (1) - delete and move NC to 00:36:990 (5) - ( play better )
    2. 00:59:749 (4) - It feel better not stacked because of 00:58:887 (1,2)
    3. 01:08:542 (6) - You can delete this note ( play better )
    4. 01:09:232 (4,5,6,7,8,9,10,11) - I can't seem to guess this stream as it's overmapped and long, if you make it shorter (01:09:232 (4,5,6,7,8) is an example
    5. You can use slowdowns in some part like 00:00:956 (3,4,5) - you can make them slower with a x0.5 section, remove one repeat on (3) and (5) (try at least ;D)
    6. 02:34:145 (2) - That's not in the synth neither drums
  4. mochi
    1. I don't think NCing in a crazy manner like that is effectively good
    2. Try to review some jumps, as most of them aren't easily readable
    3. overmap is 01:43:714 (4,5,6,7,8,9), as the word she say start from (6) and in (5) there's no sustained voice. delete (5) and make 01:44:232 (9) Slider start from the ex-8 now-7. The are other notes-on-nothing like 02:16:732 (4), that are actually difficult to be in streams. Some streams are better as single sliders too as 02:20:611 (7,8,9), as example is better being a single slider starting from (7)
    4. I saw no mods there ._.
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