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Hibino Maki, Aoba Ringo & Isuzu Asuka - Let's GO

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Makar

wmfchris wrote:

[General]
try to compress your sb a bit =w=?
Using the SB I gave previously would make it a lot more compressed, js =w=
inaba-tan
BG thx !
inaba-tan
Weez
My computer got messed up and lost many maps, this being one of them :(
Sorry for taking a LOOONG to mod this, I'm off tomorrow so I'll mod it then for sure!!!!!!!
Kawayi Rika
Hi ~ Mythol ~ :)

Mod time for my Queue ~

Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[General]


  1. Don't forgot Remove OSB file and full submit.

[Collab]


  1. 00:11:473 - Maybe add a note,have vocal to here.

[meiikyuu's Hard]


  1. 00:34:059 (4,1,2) - Try rerfect stack end point.
  2. 00:40:783 (4) - Add new combo.

[Normal]


  1. 01:02:680 - Add a note to here,sound much better.

That's all ~ pretty nice mapset ~
Good luck ~
meiikyuu
Laurier
sorry for late mod

nc=new combo

Easy
00:41:990 (5) - nazi stack on 00:40:266 (1) end
00:53:370 (1)~ try this rhythm? http://puu.sh/kJau
01:07:163 (3) - nc
01:09:921 (7) - ^
01:56:818 (1,2) - 1grid left.((2)stack on 01:56:128 (4))

Normal
AR-1?
00:20:956 (2) - It's a ok but my opinion,it is too hard for new players. Because change to 2 sliders?
00:33:197 (3) - don't stack this. stack on slider end is too hard for new players.
00:47:852 (5) - nc
01:43:025 (5) - dont stack this
02:08:887 - add note?

inaba's taiko
相変わらず難しい


Hard
00:09:232 (8) - nc and next note remove nc
00:39:232 (10,11,12) - this stream is looks bad a little. try this? http://puu.sh/kJfm
01:46:818 (6) - try this http://puu.sh/kJfE
02:55:266 (2) - nazi stack on (1)end

collab
AR9? I think AR 8 is better...
00:15:094 (1,1,1) - remove nc
Mitsuneko
Thanks for the mods~
Here you go
meiikyuu
Topic Starter
Mythol

Kawayi Rika wrote:

Hi ~ Mythol ~ :)

Mod time for my Queue ~

Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[General]


  1. Don't forgot Remove OSB file and full submit.

[Collab]


  1. 00:11:473 - Maybe add a note,have vocal to here.
okay.

[meiikyuu's Hard]


  1. 00:34:059 (4,1,2) - Try rerfect stack end point.
  2. 00:40:783 (4) - Add new combo.

[Normal]


  1. 01:02:680 - Add a note to here,sound much better.
sorry no.

That's all ~ pretty nice mapset ~
Good luck ~
Thanks for modding.

Laurier wrote:

sorry for late mod

nc=new combo

Easy
00:41:990 (5) - nazi stack on 00:40:266 (1) end
00:53:370 (1)~ try this rhythm? http://puu.sh/kJau
01:07:163 (3) - nc
01:09:921 (7) - ^
01:56:818 (1,2) - 1grid left.((2)stack on 01:56:128 (4))

Normal
AR-1?
00:20:956 (2) - It's a ok but my opinion,it is too hard for new players. Because change to 2 sliders? no.
00:33:197 (3) - don't stack this. stack on slider end is too hard for new players.
00:47:852 (5) - nc
01:43:025 (5) - dont stack this
02:08:887 - add note?

inaba's taiko
相変わらず難しい


Hard
00:09:232 (8) - nc and next note remove nc
00:39:232 (10,11,12) - this stream is looks bad a little. try this? http://puu.sh/kJfm
01:46:818 (6) - try this http://puu.sh/kJfE
02:55:266 (2) - nazi stack on (1)end

collab
AR9? I think AR 8 is better... no.
00:15:094 (1,1,1) - remove nc ok.
Thanks for modding and star! :D
Roddie
General
  1. As we discussed in game, the source for it is incorrect. It's actually Hoshizora e Kakaru Hashi. Not Hoshizora he Kakaru Hashi
Timing Points
  1. 02:07:852 (inaba's Taiko)-This timing point where the 2nd kiai time starts is not snapped properly on the white tick. Fix that.
  2. 02:29:921 (inaba's Taiko)-This timing point where the 2nd kiai time ends is not snapped properly on the white tick. Fix that.
  3. 02:51:990 (neko's Easy, Normal, meiikyuu's Hard and Collab)-This timing point where the 3rd kiai time begins, it's kind of premature to start it off here. :/ See where the 3rd kiai time starts off in inana's Taiko which is on 02:57:508? I strongly suggesting using that time length. It's better there.
  4. 02:57:508 (Normal and inaba's Taiko)-This timing point where the 3rd kiai time starts is not snapped properly on the white tick. Fix that.
  5. 03:14:059 (inaba's Taiko)-This timing point where the 3rd kiai time ends is not snapped properly on the white tick. Fix that.
neko's Easy
  1. 00:03:714 (1)-A whistle on the beginning would sound great really. A perhaps add a finish on the end? It sure does sound like it.
  2. 00:28:542 (1, 2)-Here's a mapping pattern that I think is better and easier in my opinion. Remove the repeat on the 1st slider, bring slider 2 on 00:29:232 and then add a repeat on slider 2. Should be something like this. o: The spacing pattern and slider shape is up to you. Oh and perhaps add a finish on the beginning of slider 1 and add a finish on the repeat of slider 2? (:
  3. 00:34:059 (1)-Sounds like there should be a finish on the beginning. Consider adding one in.
  4. 00:37:163 (1)-Fix the spacing on this by using the distance snap.
  5. 00:39:232 (5)-I think you forgot to add a clap here.
  6. 00:41:990 (5)-^
  7. 00:42:335 (1)-I thought there was suppose to be a finish here? ): It sure does sound like it.
  8. 00:58:887 (1)-^ ):
  9. 01:04:404 (1)-Consider adding a finish on the beginning.
  10. 01:09:921 (1)-^
  11. 01:18:197 (1)-Would sound great if there was a finish here.
  12. 01:43:025 (1, 3)-On slider 1, a clap on the beginning doesn't sound right. Replace it with a finish. It sounds better. Also, a clap on the end doesn't sound right too. Remove it. As for slider 3, both claps on the beginning and end doesn't sound right. ): Remove them.
  13. 01:45:439 (1, 3, 4)-On sliders 1 and 3, I was expecting claps on the beginning and end points. Guess not. :/ It would sound great if you do. As for slider 4, a clap on the end would sound nice.
  14. 01:51:301 (1)-Care to explain why there isn't a finish here? ):
  15. 02:07:508 (1)-To be honest, a clap here sounds better than a finish.
  16. 02:18:887 (1)-It would be best if you added a finish here.
  17. 02:24:404 (1)-Consider adding a finish on the beginning.
  18. 02:30:266 (1, 2, 3, 4, 5, 6, 7)-Slider 1 is a bit far from the center of the spinner. Try to keep it close so a beginner will be able to read that after clearing through a spinner. Oh and about objects 1, 2, 3, 4, 5, 6, and 7. Try to put in more effort with the hitsounds. ):
  19. 02:46:473 (1)-Perhaps a finish here would sound great?
  20. 02:54:059 (4)-Forgot to add a clap on the end.
  21. 03:08:542 (1)-A finish here sounds fitting.
Normal
  1. 00:53:025 (4)-A clap here would sound fitting?
  2. 00:55:783 (4)-^
  3. 01:18:197 (1)-Would sound great if there was a finish here.
  4. 01:34:749 (1)-While using the distance snap, move this note one grid to the left. It's a minor fixing with the spacing
  5. 01:43:025 (5)-A finish here sounds fitting?
  6. 01:51:301 (1)-A finish on the beginning would sound great.
  7. 01:59:577 to 02:04:749-There are objects that do need claps. Please put them in.
  8. 02:15:783 (3)-A clap here would sound great?
  9. 02:24:404 (1)-Consider adding a finish on the beginning.
  10. 03:04:749 (4)-A whistle would sound alright here?
  11. 03:07:852 (6)-A finish sounds fitting on the end in my opinion.
inaba's Taiko

A bit overmapped but that's okay I guess.

meiikyuu's Hard

Here's the chatlog about this difficulty.

Chatlog
19:11 <Roddie> : mind if we can do irc modding?
19:11 <Roddie> : on map?
19:11 *Roddie is editing (Hibino Maki, Aoba Ringo & Isuzu Asuka - Let's GO)[http://osu.ppy.sh/s/43834]
19:11 <Roddie> : on your diff? o:
19:11 <meiikyuu> : yes sure ^^ giv me a sec
19:12 <Roddie> : alright, let me know when you're ready
19:12 <meiikyuu> : ok rdy
19:13 <Roddie> : 00:05:439 (7, 8)-
19:13 <Roddie> : did you leave the spacing like this spaced out on purpose?
19:13 <meiikyuu> : yeahh.. do u think i should fit them with the rest of the combo>
19:15 <Roddie> : yea
19:15 <meiikyuu> : ok
19:17 <Roddie> : lovely
19:17 <Roddie> : osu crashed on me
19:18 <Roddie> : alright, now that i'm back, lets continue
19:18 <Roddie> : 00:17:508 (2, 3)-
19:18 <meiikyuu> : lol np
19:18 <Roddie> : can you make these sliders have a sharper curve? ):
19:18 <meiikyuu> : o
19:18 <Roddie> : they just don't look right
19:18 <meiikyuu> : lol ok
19:18 <meiikyuu> : and brb one min
19:22 <meiikyuu> : ok
19:23 <Roddie> : 00:23:025 (1)-
19:23 <Roddie> : perhaps add a finish here?
19:24 <meiikyuu> : done
19:25 <Roddie> : 00:42:335 (1)-
19:25 <Roddie> : here as well?
19:27 <Roddie> : also
19:27 <Roddie> : 00:46:301 (3)-
19:27 <Roddie> : I see that you were using a finish on the slider body :3
19:27 <Roddie> : wait...
19:27 <Roddie> : nevermind~
19:27 <Roddie> : it actually fits o.o
19:27 <meiikyuu> : xD
19:28 <Roddie> : 01:04:404 (1)
19:29 <Roddie> : consider adding a finish here.
19:29 <meiikyuu> : ok
19:30 <Roddie> : 01:15:956 (4)-
19:30 <Roddie> : try this have this go in to a proper curve
19:30 <Roddie> : like this
19:30 <Roddie> : http://puu.sh/kOmU
19:33 <Roddie> : 01:20:611 (6)-
19:34 <Roddie> : care to explain why there isn't a finish on the end? ):
19:34 <Roddie> : 01:37:508 (1)-
19:35 <Roddie> : A finish here sounds alright?
19:35 <meiikyuu> : oh sure
19:36 <Roddie> : 02:05:094 (1)-
19:36 <Roddie> : this spinner before the 2nd kiai time has a finish here
19:36 <Roddie> : while the previous one doesn't
19:36 <Roddie> : before the 1st kiai time
19:36 <Roddie> : so... add that finish there just to keep consistent
19:37 <meiikyuu> : k :)
19:37 <Roddie> : 02:13:370 (1)-
19:37 <Roddie> : a finish would be alright here?
19:37 <meiikyuu> : k
19:38 <Roddie> : 02:39:577 (1, 2, 3, 4)-
19:38 <Roddie> : I like what you did there
19:39 <meiikyuu> : thanks ^^
19:39 <Roddie> : but it would be better if you use the distance snap and place those sliders behind another
19:39 <Roddie> : know what I mean?
19:39 <Roddie> : oops
19:40 <Roddie> : another or each other
19:40 <Roddie> : w/e works
19:40 <meiikyuu> : i see, ill try it out
19:40 <Roddie> : like this for example
19:40 <Roddie> : http://puu.sh/kOrz
19:41 <Roddie> : it's a bit easier to read that way
19:43 <meiikyuu> : hmm does straight line not work ? ;_;
19:43 <Roddie> : hm?
19:43 <Roddie> : you mean the anchor?
19:44 <Roddie> : or the spacing pattern?
19:44 <meiikyuu> : like what i have now generally
19:44 <Roddie> : okay?
19:45 <Roddie> : can you show me an image?
19:45 <Roddie> : i'm not really sure what you mean ._.
19:45 <meiikyuu> : k one sec
19:45 <meiikyuu> : http://puu.sh/kOtP
19:47 <Roddie> : it's the same formation you have now
19:47 <Roddie> : okay
19:48 <Roddie> : i'm sorry but I still don't understand ._.
19:48 <meiikyuu> : lol im just asking if its alright if i keep it the way it is
19:48 <meiikyuu> : but if you rlly feel i should change it ill do it
19:48 <Roddie> : oh
19:48 <Roddie> : well that's up to you
19:49 <Roddie> : i'm just suggesting a pattern that might be better for you
19:49 <Roddie> : but if not, then it's alright
19:49 <meiikyuu> : oh okay, ty
19:49 <Roddie> : alright then
19:50 <Roddie> : 02:40:956 (1)-
19:50 <Roddie> : sounds like there should be a finish here
19:50 <Roddie> : consider adding one in
19:50 <meiikyuu> : done :)
19:52 <Roddie> : oh damn...
19:53 <Roddie> : there are quite a lot of errors i just spotted ):
19:53 <Roddie> : 00:00:956 (1)-
19:53 <Roddie> : this slider end point is not snapped properly
19:53 <Roddie> : ._.
19:54 <Roddie> : on the white tick
19:54 <Roddie> : 00:01:473 (2)-
19:54 <Roddie> : pretty much the same thing but snap the end point on the red tick
19:55 <Roddie> : 02:20:611 (4)-
19:55 <Roddie> : Same thing here
19:55 <meiikyuu> : woah
19:55 <Roddie> : 02:28:025 (3)-
19:56 <Roddie> : snap the end point properly on the white tick
19:56 <Roddie> : and finally
19:56 <Roddie> : 02:27:680 (2)-
19:56 <Roddie> : the same thing here
19:56 <Roddie> : and that's it
19:56 <Roddie> : almost over looked them xD
19:56 <Roddie> : that would have been a very serious problem ):
19:57 <meiikyuu> : tyvm lol
19:58 <Roddie> : alright and that's about it
19:58 <Roddie> : you're all set on your difficulty

Collab

Here's a chatlog about this difficulty also.

Chatlog
18:11 <Roddie> : let's get started
18:12 <Mythol> : k
18:12 <Roddie> : there is quite a problem with collab
18:12 <Roddie> : it's a bit overmapped
18:13 <Roddie> : and to be quite honest, most of the rhythm patterns you put in don't make sense to me :/
18:13 <Mythol> : first map ._.
18:13 <Roddie> : i noticed
18:13 <Roddie> : well, here's a couple of things I can tell you
18:14 <Roddie> : 1st, do you think this map would be fun for everybody else?
18:14 <Roddie> : that is overmapped like this?
18:14 <Mythol> : yeah
18:14 <Roddie> : really?
18:15 <Roddie> : well, i don't find this fun to play on :/
18:15 <Roddie> : in fact, it's a bit frustrating
18:15 <Mythol> : its fun for me ._.
18:15 <Roddie> : for you
18:16 <Mythol> : so my parts are overmapped?
18:16 <Mythol> : because I know alot of mochi's are, but he wants to keep it like that
18:16 <Roddie> : in the beginning, yes ):
18:16 <Mythol> : well I can fix them if its that bad o.o
18:17 <Roddie> : look, the way i say overmapped is that you put in to many notes after another and it really doesn't follow the
18:17 <Roddie> : rhythm of the song
18:17 <Roddie> : i have seen a lot of maps that do that
18:17 <Roddie> : it disappoints me really ):
18:17 <Roddie> : and i'm sure other players would feel the same way
18:18 <Roddie> : not everything in mapping can really really hard without a good reason
18:18 <Roddie> : you know?
18:18 <Mythol> : yeah
18:18 <Roddie> : look, just see this out
18:19 <Roddie> : a map that goes with the flow of the song can lead to much success :)
18:20 <Mythol> : im not disagreeing with you :P
18:20 <Mythol> : i just need to know which parts you think are overmapped so I can change
18:20 <Roddie> : oh sorry, i got carried away
18:20 <Mythol> : lol np~
18:20 <Roddie> : it's just that, maps that I see overmapped
18:21 <Roddie> : that's something I really like to talk about with the mapper
18:21 <Roddie> : anyway
18:22 <Roddie> : 00:14:577 (1, 2, 3, 4, 5, 6)-
18:22 <Roddie> : does this really make sense?
18:23 <Mythol> : I'll change xD
18:25 <Roddie> : okay
18:25 <Roddie> : just remember
18:25 <Roddie> : follow the flow of the song
18:26 <Roddie> : 00:35:439 (6, 7)-
18:26 <Roddie> : i suggest you remove the 6th note
18:27 <Mythol> : there is no 6th note =/
18:27 <Roddie> : oh oops
18:27 <Roddie> : i edit out myself
18:27 <Roddie> : sry
18:27 <Roddie> : 00:35:439 (1, 2)-
18:28 <Roddie> : I suggest you delete the 1st note
18:28 <Mythol> : done
18:28 <Roddie> : and use a distance snap on the next note after so you can space it out and put a new combo there
18:28 <Roddie> : that should follow the vocals nicely (:
18:28 <Roddie> : know what I mean?
18:29 <Mythol> : yeah
18:29 <Mythol> : bye bye pattern :(
18:29 <Roddie> : hey, i'm trying to help your map play better
18:29 <Mythol> : lol
18:29 <Roddie> : don't feel disappointed
18:29 <Roddie> : i'm trying to do the best I can
18:30 <Roddie> : so your map doesn't play a bad ):
18:31 <Roddie> : no offense
18:31 <Mythol> : nahh keep going please :D
18:31 <Roddie> : 00:42:335 (1)-
18:31 <Roddie> : forgot to add a finish here?
18:31 <Mythol> : added
18:32 <Roddie> : 00:58:887 (1)-
18:32 <Roddie> : Perhaps put a new combo here since the first chorus begins?
18:33 <Mythol> : ok
18:34 <Roddie> : 01:00:094 (1, 2, 3, 4)-
18:34 <Mythol> : overmap right ._.
18:34 <Roddie> : a note triplet on 1, 2, and 3 is really not necesarry and it's not fitting too ):
18:34 <Mythol> : replaced with slider
18:35 <Roddie> : okay
18:35 <Roddie> : and space the 4th note out
18:35 <Roddie> : 01:00:439-
18:36 <Mythol> : k
18:36 <Roddie> : 01:08:197 (5, 6, 7)-
18:36 <Roddie> : pretty much the same thing here
18:37 <Roddie> : the 6th and 7th notes after the 5th slider's end point
18:37 <Mythol> : yeah
18:37 <Mythol> : i removed 6 to fix..
18:37 <Mythol> : removed clap on 7 too
18:38 <Roddie> : 01:14:577-
18:38 <Roddie> : a new combo here is not necessary
18:38 <Roddie> : 01:15:266-
18:38 <Mythol> : NC there
18:38 <Mythol> : yup
18:38 <Roddie> : this object here however, does need a new combo
18:38 <Roddie> : okay~
18:41 <Roddie> : 01:18:197 (1, 2, 3, 4, 5)-
18:41 <Roddie> : ._.
18:42 <Mythol> : on it~
18:42 <Roddie> : 01:39:577 (4, 5, 6, 7, 8, 9)-
18:43 <Roddie> : i know this is mochi's part
18:43 <Roddie> : but this doesn't make sense :/
18:43 <Roddie> : not following the flow of the song very well ._.
18:43 <Mythol> : he loves his streams :P
18:43 <Roddie> : is he here?
18:44 <Mythol> : no
18:44 <Roddie> : let me see...
18:44 <Roddie> : damn it :/
18:44 <Mythol> : but he wont remove
18:44 <Mythol> : ALOT of other ppl complained about the streams
18:44 <Mythol> : he has no intention of changing them :P
18:44 <Roddie> : then that's his own fault?
18:44 <Roddie> : *sigh*
18:44 <Mythol> : =/
18:45 <Roddie> : fine, but we'll see if a lot of modders do complain about it
18:45 <Roddie> : you'll see
18:46 <Mythol> : x.x
18:46 <Roddie> : you know, i thought he would gain a bit more experience on the maps he just got ranked
18:46 <Roddie> : but it doesn't show ):
18:46 <Roddie> : anyway
18:46 <Roddie> : 01:59:577-
18:47 <Roddie> : i do believe that this does need a new combo
18:47 <Mythol> : I'll change for now, and tell him about it when he gets on
18:48 <Roddie> : 02:07:852-
18:48 <Roddie> : same thing here because the 2nd chorus starts
18:48 <Mythol> : 02:08:714 (1) - remove this nc
18:48 <Mythol> : and add 02:09:059 (3) - ?
18:48 <Roddie> : oh very good
18:48 <Roddie> : i was going to mention that :)
18:49 <Roddie> : 02:20:094 (1, 2, 3, 4, 5, 6, 7, 8)-
18:49 <Roddie> : i know he loves using streams
18:49 <Roddie> : but i just don't think putting a stream here makes sense :/
18:50 <Mythol> : I'll tell him..
18:50 <Roddie> : okay~
18:50 <Roddie> : 02:22:852 (1, 2, 3, 4, 5, 6, 7, 8,)-
18:51 <Roddie> : same thing here.
18:51 <Mythol> : k
18:51 <Roddie> : oh look, now i'm in your part :D
18:52 <Mythol> : D:
18:52 <Roddie> : 02:34:059 (1, 2, 3, 4, 5, 6, 7, 8)-
18:52 <Roddie> : this is okay
18:52 <Roddie> : this follows the song pretty well
18:52 <Roddie> : (:
18:52 <Mythol> : \o/
18:53 <Roddie> : 02:38:887-
18:53 <Roddie> : whoa
18:53 <Roddie> : that's a quite a stream
18:53 <Roddie> : and it's fitting
18:53 <Roddie> : :D
18:54 <Mythol> : xD
18:54 <Roddie> : 02:57:508-
18:54 <Roddie> : okay, i'll be posting about the timing points after this
18:54 <Roddie> : but right know, put a new combo here
18:55 <Mythol> : okay.
18:55 <Roddie> : well, after i finish with irc modding
18:55 <Roddie> : you'll see
18:55 <Roddie> : lol
18:55 <Mythol> : mhmm
18:55 <Roddie> : and that's it
18:55 <Roddie> : you're done
18:56 <Mythol> : yayy \:D/
18:56 <Roddie> : there are some finishes that were needed that I probably missed
18:56 <Roddie> : so, watch out for those, alright?
18:56 <Mythol> : ok

And that's about it

Good luck to you, man!
Mitsuneko
Thanks Roddie~
Updated

edit: Changed the kiai~
Here you are
meiikyuu
Nitojgrem
Hi there, req from my queue ~

And sorry for being late... I was ill x_x
Btw. ... Roddie, you damn'd ninja :< You were just one day faster than me (I started yesterday...). I don't want to remove the points which Roddie already has mentioned. I'll mark them in red.
The mod only consists suggestions so feel free to follow them or not. (Oh and I warn you... it consists sometimes mostly nazimodding :<)

Generell
- Why does the last Kiai Time starts at 02:51:990? IMO 02:57:508 - is more fitting... Don't anger with me if someone have asked or mentioned this already >.< (Ok... in Taiko it is like I've suggested... inconsestent Kiai D=!)

neko's Easy
00:25:439 (4) - One grid up
00:37:163 (1) - Ermmm unconsistent spacing... I think this should'nt be in an Easy or better, I personally think that these notes are more fitting when the spacing is constant and their a little bit more at the edge. I've made an examle for how it could look in the spoilerbox.
00:32:508 (2) - Add Whistle
00:34:059 (1) - SP: Add Finish
00:41:645 (4) - One grid down
00:42:335 (1) - Add Whistle (Here has Roddie mentioned a Finish... and I a Whistle >.<)
00:47:163 (4) - ^ (And because of that 00:47:852 (1) - too)
01:30:783 (1) - EP: Add Clap and 01:31:645 (2) - Add Finish?
01:37:852 (2,3) - Both on grid up
01:34:749 (1) - Spacing...
01:41:473 (3) - Add Whistle
01:42:680 - Add Note?
01:51:301 (1) - Add Finish
(02:04:577 (1) - ^)
(02:43:714 (1) - ^)
03:03:025 (1) - Spacing ... I don't know, IMO it fits better with the right spacing here.
Solid, lovly Easy with just this .. err forget it >.< It's just nazimodding...

Normal
OD+1~2
00:21:818 (3) - One grid left
00:31:990 (2) - I would suggest a Whistle after the repeat on the slider, because I like it. But sadly it is a reversed one and beore the reverse arrow it doesn't fit :<
00:33:197 (3) - Why don't follow constant spacing? I would like if it follows the spacing, but it's your decision.
00:49:921 (3) - One grid right (and maybe one down)
01:38:714 (2) - One grid left (OwO... I've broken the 3er series...)
01:41:473 (3) - But here I can suggest a Whistle :>
01:43:025 (5) - I would like if it follows the spacing, but it's your decision. (Same as above)
01:46:128 (1) - Spacing D: ...
01:52:508 (3) - And here I can suggest a Whistle too :>
That's all here ~ (Orz... again nazimodding ._.")

meiikyuu's Hard
00:32:163 (3,4) - Add Whistle? :>
00:43:025 (3) - ^
01:40:266 (1) - ^
01:51:301 (1) - ^ + Finish
02:51:990 (1) - Idk, I don't like this note. Why not something like that? http://puu.sh/l173
That's al-... not a lot ;w; But I've enjoyed playing this diff.

inaba's Taiko
If I would know how to mod Taiko I would probably mod it, but I don't know so... CAKE!


Collab
I have my queue rules so I won't mod this. But I didn't see here anything either (by an overlook).


~w~ Short mod... and mostly nazi-modding, but I hope it'll help anyways =D
GL and HF then ~ :D
Topic Starter
Mythol
Thanks for modding guys. :D
Gamu
hi- :)

request from my queue

Black → Suggestion.

Blue → If possible, change. no need to change if you don't like.

Red → Please change the absolute.
[General]

●fine~

[neko's Easy]

02:39:576 (2) - spacing
03:09:059 (2) - ^
●00:03:714 (1) - Add finish (start)
00:41:645 (4) - Move (x:320 y:108)
02:20:266 (3,4,5,6,1) - Use the slider?
●02:25:611 (2) - Add finish (start)
●02:32:335 (5) - Add clap (end)
●02:54:059 (4) - Remove clap (start) and Add clap (end)
●Overall, I think I need a lot of MOD.

[Normal]

00:33:197 (3) - spacing
01:43:025 (5) - ^
01:52:335 (2) - ^
●00:03:714 (1) - Add finish (start)
00:14:749 (1) - Move (x:352 y:312)
00:41:645 (4) - ^ (x:256 y:256)
●01:54:059 (1) - Add finish (start)
02:46:473 (1) - whistle → finish change
●Placement a little more cleanly

[meiikyuu's Hard]

●HP+1 and OD+1 ?
●00:10:439 (6) - Add a new combo
●00:11:990 (1) - Remove a new combo
●00:38:025 (6) - Add a new combo
●01:02:852 (6) - ^
●01:45:956 (1,2,3,4,5,1) - Difficult to understand. different rhythm please
●02:26:128 (6) - Add a new combo
02:49:232 (3) - whistle → finish change
02:50:439 (6) - Add finish
●03:06:990 (5) - Add a new combo
●Should fix a cut of the combo. I think so

[Collab]

●AR9...I think I do not fit. AR8 change?
●I think this is a good map

good luck~ :D
meiikyuu
Topic Starter
Mythol

-Gamu- wrote:

hi- :)

request from my queue

Black → Suggestion.

Blue → If possible, change. no need to change if you don't like.

Red → Please change the absolute.
[General]

●fine~

[Normal]

00:33:197 (3) - spacing
01:43:025 (5) - ^
01:52:335 (2) - ^
●00:03:714 (1) - Add finish (start)
00:14:749 (1) - Move (x:352 y:312)
00:41:645 (4) - ^ (x:256 y:256)
●01:54:059 (1) - Add finish (start)
02:46:473 (1) - whistle → finish change
●Placement a little more cleanly

[Collab]

●AR9...I think I do not fit. AR8 change?
●I think this is a good map

good luck~ :D
Fixed all except AR9 change in collab. Thanks for modding :)
Ch1ka
Hi, Mythol. Mod request from my queue.

[General]
Nothing found.

[neko's Easy]
01:42:680 - Add a note here?
02:08:887 (3) - Clap on the beginning of slider?
02:14:749 (3) - Remove clap from reverse?
02:24:059 - Add a note with clap here?
02:54:059 (4) - Remove clap from the beginning and add on the end of slider?
02:57:421 - Useless timing section?
03:04:749 (4) - Add clap?
03:05:094 (5) - Remove clap?
03:05:439 (6) - Add clap?
03:14:145 - Useless timing section.

[Normal]
00:05:094 (3) - Asymmetrical relatively 00:03:714 (1).
00:51:990 (3) - Add whistle on the end of slider?
01:09:835 - Useless timing section?
03:14:145 (7) - ^

[meiikyuu's Hard]
00:00:980 - Useless timing section.
02:20:611 (4) - Unsnapped slider (end). You must fix it.

[Collab]
Seems fine.

[inaba's Taiko]
Cool taiko.

That's all. Pretty solid map.
GL and bye.
Mitsuneko
Here you are.
Mitsuneko
Hey Mythol. Just stopped by to say I'm going to give you a star.
So here you go ^^
Topic Starter
Mythol
Thanks :3
DerekMcD
~neko~

00:02:335 (2) - Drag the 2nd point few grids right.
00:03:714 (1) - Use this code... or you could fix this slider a little bit...
388,296,3714,6,0,B|328:356|256:272|256:272|183:360|105:290,2,320,6|0|4

~Normal~

00:05:094 (3) - Look at the line, straighten it. + Fix this slider just like (1) [00:03:714].

~meiikyuu~

00:18:197 (3) - To x:337 y:105.
01:47:680 (4) or 01:47:852 (5) - Spacing?
02:21:473 (2) - ^
02:26:128 (1) - ^ and don't forget (4) [02:27:163] so you can put it behind this note.
02:58:542 (3) - To x:372 y:336.

That's all I can think of.
Good luck.
Mitsuneko
Didn't really fix the first thing, but Mythol can you put the code in for me?
When I put codes they don't appear :<
Topic Starter
Mythol
Fixed slider, thanks for code.
HakuNoKaemi
[General]
  1. I hate negative Offsets, they're so strange...song starting before playing nngh... use 956(Use current time on next big white tick)?
[neko's Easy]
  1. many Many MANY symmetry issues like 00:03:714. Please correct them, they usually don't even change your map placement, but make it so much better to see (so correcting them don't make you edit most map and isn't so hard). Use Ctrl+H and Ctr+J to control all type of simmetry
  2. You are following the drum and voice, and that could be a bit confusive some times
  3. 00:02:335 (2) - It sound off, move to 00:02:163 (2) -
  4. 01:50:611 (3,4) - Jump not for easies
  5. 02:04:404 (1) - Start from 02:04:577 (1) - (same end)
  6. 02:14:059 (2) - Move to 02:13:887 (2) - you wanted to follow that note, right?
  7. 02:22:335 (2) - There are other before that i didn'w said... anyway, make it start from 02:22:163 (2) (same end)
  8. 02:27:163 (1) - taking a note so early after a spinner is maybe really hard for newbies, make it end on 02:29:577
  9. 02:49:921 (2) - Move to 02:49:835 (2) -
  10. 02:50:094 (x) - Add note (you can use a slider starting from ^ and ending there)
  11. 02:51:990 (1) - Drum end 1/2 before, Voice 1/2 after... watcha followin'? (if drum, make 02:52:852 (2,3,4) - start 1/2 before, same end for 4)
[Normal]
  1. Use tick rate 2 can be a better idea, only a few red ticks doesn't stay that good, but you'll got some more slider following music better
  2. There are pretty many many time a note like 00:24:404 (3) can be substituted by 2 notes like
  3. You seem to be afraid of red ticks notes in Normal levels
  4. 00:03:714 (1,2,3,1) - Well, i do thinkn like this is better (follow more voice...)
  5. 00:20:266 (1) - Blanket 00:18:887 (2) - end
[Taiko]
  • Well I can't mod Taikos so good, but I have a suggestion to remove Taikos Spinner unreliabilty :
  1. 03:29:232 (1) - Make it end in 03:30:094, it make sense and make the spinner that is played perfectly end at a more correct point(as now this spinner count 3 hits
[meikyu's Hard]
  1. You generally obtain a better flow with curves in softer song, strange shapes in happy songs and shaped squary in harder songs, this is soft and happy...
  2. 00:19:404 (4) - Flow better musically and graphically as a blanket or a curve
  3. 00:23:370 (3,4,5) - Make it curve gradually
  4. 00:26:990 (1,2,3,4,5) - Flow better as a curve
    03:03:542 (4) - You did something like this some times... why don't make them blanketed?
    03:13:369 (3) - It's too short for that shape
Should mod the rest

[Collab]
  1. make the names come up with beats, or let the 1st be there before starting... it'll provide a better effect
  2. The part after 02:46:128 is worth mapping, as you did map it in other difficulties, max draining time is 240 seconds, having 997 combos will make people angry to not reach 1000 combo for 3 notes too lol. and I don't think you will pass 20mil with 5 more seconds of map
  3. Mythol
    1. 'll give you an important hint: try to not just map in 1/2, but put some stops, and decorate all with some slowdowns... try to make slider have sense: I did expect the slider being/starting/ending before/after. An example for the first combo, remember to put a 0.5x SVM section in 3 and 4
    2. (the second half of your part got that problem less)
  4. mochi
    1. I don't think NCing in a crazy manner like that is effectively good
    2. Try to review some jumps, as most of them aren't easily readable
    3. Well, try to avoid overmapping too much... I know overmapping in the right way is good though... an example of non readable overmap is 01:43:714 (4,5,6,7,8,9), as the word she say start from (6) and in (5) there's no sustained voice. delete (5) and make 01:44:232 (9) Slider start from the ex-8 now-7. The are other notes-on-nothing like 02:16:732 (4), that are actually difficult to be in streams. Some streams are better as single sliders too as 02:20:611 (7,8,9), as example is better being a single slider starting from (7)
Mitsuneko
Here
meiikyuu
Kiddo-Kun
Lovely to see another Canadian!

General:

• According to VNDB and Wikipedia, the source should be Hoshizora e Kakaru Hashi. Easy and Hard have a different source.
• There are inconsistent letter boxing, please make sure the letter boxing on each difficulty matches each other. By the way, letter boxing adds a nice effect to this map, so I suggest turning it on.
• Since this visual novel is referred to as Hoshikaka at times, I suggest adding it to the tags.

Easy:

Looks like you have some important inherited sections that are un-snapped:
  • 00:50:613
    01:59:579
If you don't re-snap them properly, the note will sound off with the previous hitsound settings.

• 00:03:714 (1,2) - (2) may be too hard to hit for beginners because the transition from white tick to red tick is rather sudden, move (2) so that it hits on 00:07:163 - instead.
• 00:09:749 (2) - ^ Same here, please move it so that it hits on 00:09:921 -. And all over the map, some the transitions from 1/1 to 1/2 is rough and does not feel like it belongs in an Easy Difficulty. Go through the map and make sure everything runs smoothly.
• 00:26:128 (1) - A clap on this slider's start would work rather well. The note sounds pretty bland without it.
• 00:41:990 (5) - You should really make this note a little more visible, it's a tad hard for an easy difficulty. I suggest rearranging the patten like this.
• 00:57:335 (2,3) - To make this less frustrating to hit, change this to a long slider that reaches from 00:57:335 to 00:58:025.
• 01:13:370 (3) - I would re-shape this slider. First off, it's too much for an Easy difficulty, and also, the start overlaps it's track.
• 02:02:680 (2) - Please make this slider symmetrical on the axis. It really does look awful and stands out if it isn't.
• 02:20:266 (3,4,5,6,1,2) - This one pattern is a real mess, it's very confusing for an Easy difficulty. Please clean it up.
• 02:40:956 (1,2,3,4) - It would be much easier and fitting if you changed the pattern so that it's like this.

This difficulty still needs a lot of work. I only pointed out the really major things that bugged me, if I didn't you'd probably have a huge list on your hands. I don't mean to come off as an ass, I just really want to see this map improve. Also, this seems a lot like a Normal in my opinion.

Normal:

This entire difficulty sounds very bland due to it's lack of claps.

• 00:20:956 (2) - This kick slider will confuse many normal players. They don't expect the last repeat and it comes up pretty fast. Remove the last repeat and fix spacing.
• 00:34:749 (2) - This slider start overlapping it's track is very ugly and should never be done. Re-shape this please.
• 00:36:128 (4) - ^
• 01:16:645 (2) - ^ and all through the map.
• 03:07:680 (5,6) - These two are in a position at is pretty hard to read and looks pretty ugly. I would change it's location like this:
(Re-arrangement needed after this.)

inaba's Taiko:

• Volume should be at 100% throughout the entire map.
• 02:57:421 - Kiai sparks are note allowed in Taiko diffs.
• 03:29:232 (1) - This spinner is way too short and plays awfully. Map through it.

meiikyuu's Hard:

• 00:34:059 (1,2,3) - This is rather confusing and plays pretty badly. Re-arrange this please.
• 00:39:577 - Very unnecessary and inconsistent slow down. Use normal speed please.
• 00:45:094 (1,2,3,4,5,6,7) - I love the hitsounding here. Just saying >w<
• 01:00:611 (4) - I don't like this kick slider, it really ruins the flow of the game play and it trips many players up. I would change it to something like this.
• 02:20:611 (4) - This slider end is un-snapped.
• 02:22:680 (5) - Stacking on top of a slider works better, so I would stack this note on top of (6)
• 02:58:025 (2) - This slider isn't straight and it looks awful. Please straighten it.

Collab:

AR 9 does not really fit. AR 8 is fast enough.

• 00:02:163 (7) - Add in a new combo to match your combo pattern.
• 00:24:921 (2,3,4) - Avoid doing this please. It comes about being really confusing the first time around.

I guess that's all I can pick out.
This map needs some work.
Verdisphena
InsaneCollab

HP +1?

00:00:956 ~ 00:06:473 - The claps on this part doesn't fit imo
00:00:956 (3,4,5,6,1,2,3) - Make this http://puu.sh/nNIY sounds and fits better
00:03:370 (1,2,3,4,5,1,2,3,4,5,6,7) - Same as above, make something similar ^
00:04:232 (4) - 2 or 3 grids down, the start of the slider is touching the end of this slider 00:03:714 -
00:06:990 (5) - This slider is hard to see due the hitburst http://osu.ppy.sh/ss/282200
00:11:301 (4) - Don't stack this note
00:11:990 (1,2,3,4,5,6,7,8) - This looks very bad ._.
00:37:335 (4,5,6,7) - Make a better square, also new combo in (4)
00:51:473 (4) - Move this slider some grids to the right

Hard

00:04:749 (5) - New combo?
00:20:611 (2,3) - Don't make this, is very confusing
00:34:059 (1,2,3) - Try to make a perfect stack with the end of the sliders?
00:38:542 (7) - Spacing?
00:41:818 (6,7,8) - Spacing again

Good luck
Mitsuneko
Here you go. I enjoy constructive critism, thanks for modding ^^
meiikyuu
HakuNoKaemi
Uhm

[neko's Easy]
  1. To Kiddo-kun who undid some of my mods:
    Using red ticks that follow music IS better than white ticks that doesn't do so. In the cases I said, the voice AND the drums demanded Red ticks, which are by the way more intuitive that white in those point. Remember osu! shall be more dependent on music than ever. Your criticism ISN'T Constructive.
  2. There aren't problem I can see anymore there, good work. Plus yeah, Kiddo-kun, using 1/2 in easies in part that it have sense means he's doing a good work.
  3. Undo:
    • 00:03:714 (1,2) - (2) may be too hard to hit for beginners because the transition from white tick to red tick is rather sudden, move (2) so that it hits on 00:07:163 - instead.
    • 00:09:749 (2) - ^ Same here, please move it so that it hits on 00:09:921 -. And all over the map, some the transitions from 1/1 to 1/2 is rough and does not feel like it belongs in an Easy Difficulty. Go through the map and make sure everything runs smoothly.
    That's what I ask for
[Normal]
  1. There are part that could have be more graphically fine, but that come with time (remember using Ctrl+H and Ctrl+J to check symmetry)
  2. 01:04:404 (1) - Make this 1/2 longer plus... avoid the overlaps
  3. 01:07:163 (1) - You can follow music with this slider(Make sure the slider seem to tremble at the 2nd red tick)
    01:15:439 (1) - It repeat nowhere like that.. plus like sound better
[meiikyuu's Hard]
  1. You really want to use all that spacing changes ? try to avoid non hinted jumps. especiall
  2. 00:04:232 (4,5,6,7,8) - Rather not-so-intuitive. you can use a jump between (4) and (6) only deleting (5) ( there aren't hearable hints
  3. 00:30:956 (5) - Rather badlooking overlap, blanket
  4. 00:36:818 (1) - ^
    00:46:301 (3,4,5,6) - Correct the curve ( make (3) blanket more too)
[Collab]
  1. Could receive some graphical mods as some pattern can be refined much. (well-ordering, avoiding bad overlaps and so)
  2. Could make use of tick rate 2
  3. mythol
    1. 00:36:818 (1) - delete and move NC to 00:36:990 (5) - ( play better )
    2. 00:59:749 (4) - It feel better not stacked because of 00:58:887 (1,2)
    3. 01:08:542 (6) - You can delete this note ( play better )
    4. 01:09:232 (4,5,6,7,8,9,10,11) - I can't seem to guess this stream as it's overmapped and long, if you make it shorter (01:09:232 (4,5,6,7,8) is an example
    5. You can use slowdowns in some part like 00:00:956 (3,4,5) - you can make them slower with a x0.5 section, remove one repeat on (3) and (5) (try at least ;D)
    6. 02:34:145 (2) - That's not in the synth neither drums
  4. mochi
    1. I don't think NCing in a crazy manner like that is effectively good
    2. Try to review some jumps, as most of them aren't easily readable
    3. overmap is 01:43:714 (4,5,6,7,8,9), as the word she say start from (6) and in (5) there's no sustained voice. delete (5) and make 01:44:232 (9) Slider start from the ex-8 now-7. The are other notes-on-nothing like 02:16:732 (4), that are actually difficult to be in streams. Some streams are better as single sliders too as 02:20:611 (7,8,9), as example is better being a single slider starting from (7)
    4. I saw no mods there ._.
Card N'FoRcE
Having a look at Easy because i got interested in the matter.
You know why Easy "needs work"? Because too much stuff is on the white ticks when it should be on red ticks to be intuitive and flowing, i have some examples:

- neko's Easy:
  • 00:07:163 (2) - no, it just sounds bad, very bad. It's way more intuitive at 00:06:990
    00:09:921 (2) - same as above, more intuitive at 00:09:749
    00:40:266 (1) - extending this up to 00:40:783 and replacing the clap with a finish at the end of the slider would flow nicely and would be more consistent with the map. You'll have to remove 00:40:956 (2) if you do so and probably rearrange the pattern in some way.
    00:46:473 (2) - move to 00:46:301 (and fix spacing)
    00:47:852 (1) - remove a repetition, add a beat at 00:49:059 and 00:49:577
    00:55:439 (3) - make it 1/2 shorter
    00:50:611 (1) - make 1/2 longer; 00:51:128 (2) - delete; 00:51:473 - add a beat; 00:51:990 (3) - move at 00:51:818
    00:59:577 (3) - delete; 00:59:577 - add a beat; 01:00:266 (4) - move 1/2 before
    01:03:025 (2) - move 1/2 before
    01:04:404 (1) - make it 1/2 shorter
    01:58:197 (2) - sounds bad, it should start 1/2 earlier but you can't just move it because you still need a note at 01:58:887
    02:00:956 (2) - kinda similiar to above
    and so on... the song is the same after the first chorus so the same things apply.
I don't want to sound as a bad guy, but really, that's the reason. You can see that there are 1/2 everywhere in that list and they work very well.
bossandy
  • Hi hi~ request from my queue~
     
  1. Red : I think you must to fix.
  2. Blue : Need to discuss.
  3. Black : Just suggest or nazi.
     
    [ General ]
     
  4. Delete .osb file in the folder ( Full Submit )
     
    [ neko's Easy ]
     
  5. 00:10:266 (1) - I think this spinner start at 00:10:439, to follow the music
  6. 00:41:990 (5) - left 1 grid
  7. 02:37:852 (5) - Spacing issue
     
    [ Normal ]
     
  8. Nice diff ^_^
     
    [ meiikyuu's Hard ]
     
  9. 01:15:352 (2) - Delete this note to follow the vocal?
  10. 01:45:956 (1,2,3,4,5,1) - I am very worried about this parttern
  11. You must careful about your spacing , You change it too many times
     
    [ Collab ]
     
  12. 02:39:232 (1) - Remove NC
  13. 02:39:921 (1) - ^
  14. 02:40:611 (1) - ^
  15. 02:40:956 (5) - NC
     
      --------------------------------------------------------
I think if you use soft-hitsounds on kiai time , it will more good feel when playing >_<
Good Luck :3
Mitsuneko
I never really like the white ticks in the first place though. I thought it was just something I had to use.
But anyways, I fixed plenty of things I thought shouldn't be in white ticks and that whistle trick, since it's pretty.
Here you go
meiikyuu
HakuNoKaemi
Ended my recheck, still the Collab can be much refined, but it meet the 1st map standards a bit. mochi 1st part in the collab is too much overmapped, really.
ertyukjh010


Hello, 星空へ架かる橋><

[General]

Source Inconsistent
Hoshizora e Kakaru Hashi
Hoshizora e Kakaru Hashi
Hoshizora e Kakaru Hashi
Hoshizora he Kakaru Hashi
Hoshizora e Kakaru Hashi

[neko's Easy]

00:08:542 (1) - Neatly surround http://osu.ppy.sh/ss/295500
00:30:956 (4) - Remove Clap
00:33:714 (3) - Clap
00:34:059 (1) - Clap at end
00:36:473 (2) - ^
00:53:370 (1) - Wrong distance
01:37:163 (3) - Clap
01:43:025 (1) - Finish at beginner
01:47:852 (4) - Move to X:272 Y:120
01:59:577 (1) - Remove a Clap at beginner
02:07:508 (1) - Remove this note. Because the note very close for time after spinner, Too fast for new player. It should put it away from the two 1/1
02:51:301 - Unless green line

[Normal]

00:21:645 () - add note here ?
00:52:680 (3) - instead clap at end. It's followed your rule.
00:55:439 (3) - ^
02:57:508 - Unless green line

[meiikyuu's Hard]

01:49:749 - Unless green line
02:18:887 - Unless green line

[Collab]

00:25:094 (3,4) - Don't Stack pls. I can't read it.
Okay. But It had many stack at slider end. It hard to read and I don't suggest it.

Confusion of the hit sound of EZ, Normal, Hard. Try to followed it and add more clap.
That all :)
Mitsuneko
This...
meiikyuu
Aleks719
General
Inconsistency in LetterboxInBreaks: [meiikyuu's Hard]
Inconsistency in Kiai Times in osu!diffs
Audio Lead-In is too long, 1000-1500ms is pretty enough
you can add "A Bridge to the Starry Skies" to the tags as Engish version of sourse
Also, i didn't find this track as opening/eding of this anime. would be glad to see sources or links.

Collab
00:24:921 (2,3,4) - hard to read, really

inaba's Taiko
Don't see any mustakes, but sometimes rhythm confused me. Suggest to ask one-two taiko mods for checking

Normal
not bad, but some sliders look kinda random.
00:20:266 (1) - whistle on the start sounds bad, cuz it should be 1/2 before (on red tick). But no notes there, so remove whistle or change pattern (i mean make slider longer or anything)
00:43:025 (2) - add slider body whistle + whistle to the end
01:52:508 (3) - whistle in the end instead of clap please
01:58:197 (3) - add clap to the end
03:07:680 (5,6) - add whistle to the 5, to the start and reverse of 6

neko's Easy
00:32:508 (2) - add slider body whistle
00:53:370 (1,2,3,1,2) - this part sounds empty, i mean hitsounds
02:07:852 (1) - nc bug, add nc
03:06:990 (2,3) - add whistles to the end of 2 and to 3
03:08:542 (1) - remove clap
Topic Starter
Mythol

Aleks719 wrote:

General
Inconsistency in LetterboxInBreaks: [meiikyuu's Hard] fixed
Inconsistency in Kiai Times in osu!diffs fixed
Audio Lead-In is too long, 1000-1500ms is pretty enough fixed
you can add "A Bridge to the Starry Skies" to the tags as Engish version of sourse fixed
Also, i didn't find this track as opening/eding of this anime. would be glad to see sources or links. http://www.youtube.com/watch?v=nhNt6xfOdiE
is this ok?
Collab
00:24:921 (2,3,4) - hard to read, really fixed

inaba's Taiko
Don't see any mustakes, but sometimes rhythm confused me. Suggest to ask one-two taiko mods for checking

Normal
not bad, but some sliders look kinda random.
00:20:266 (1) - whistle on the start sounds bad, cuz it should be 1/2 before (on red tick). But no notes there, so remove whistle or change pattern (i mean make slider longer or anything)
00:43:025 (2) - add slider body whistle + whistle to the end
01:52:508 (3) - whistle in the end instead of clap please
01:58:197 (3) - add clap to the end
03:07:680 (5,6) - add whistle to the 5, to the start and reverse of 6
all fixed
I will find some more taiko mods..
Ty for mod!! :)
those
Taiko request by Mythol P:

00:10:266 (1) - From the beginning to this time, you need to remap. Having mapped to the vocals in this section is really bad. You want a k at every second and fourth beat of the measure, and sufficient break between sets of notes here. Here's a quick fix:
SPOILER
256,192,956,1,4
256,192,1301,1,8
256,192,1473,1,0
256,192,1818,1,0
256,192,1990,1,8
256,192,2163,1,0
256,192,2508,1,0
256,192,2680,1,8
256,192,2852,1,0
256,192,3025,1,0
256,192,3197,1,8
256,192,3370,1,8
256,192,3542,1,0
256,192,3714,1,0
256,192,4059,1,8
256,192,4232,1,0
256,192,4577,1,0
256,192,4749,1,8
256,192,4921,1,0
256,192,5266,1,0
256,192,5439,1,8
256,192,5611,1,0
256,192,5783,1,8
256,192,5870,1,8
256,192,5956,1,0
256,192,6042,1,0
256,192,6128,1,8
256,192,6301,1,0
256,192,6387,1,8
256,192,6473,1,0
256,192,6818,1,8
256,192,6990,1,0
256,192,7335,1,0
256,192,7508,1,8
256,192,7680,1,0
256,192,8025,1,0
256,192,8197,1,8
256,192,8370,1,0
256,192,8542,1,8
256,192,8714,1,0
256,192,8887,1,8
256,192,9059,1,8
256,192,9232,1,0
256,192,9404,1,0
256,192,9577,1,8
256,192,9749,1,8
256,192,9835,1,0
256,192,9921,1,0
256,192,10094,1,0
These suggestions are because you mapped too much to vocals, making space appear too often. These are strongly recommended. Also, there should be a finish before a 1/4 break in many of the sections; do as you see fit, I guess.
00:29:577 - Add d
00:32:680 - Add k
00:33:370 - Add K
00:35:439 - Add d
00:40:611 - Add d
00:45:611 - Add d
00:45:783 (1) - Make k
00:45:956 (2) - Make k
00:46:128 - Add d
00:47:335 - Add d
00:48:370 - Add d
01:23:370 - Add d
01:25:266 - Add d
01:28:542 - Add d
01:28:887 - Add d
01:38:542 - Add d
01:55:094 - Add d
01:55:439 - Add d
01:56:645 - Add k
01:56:732 - Add k
01:57:335 - Add d
02:28:111 - Add d
02:28:197 - Add d
02:28:542 (1) - Remove
02:32:508 (1) - Make D
02:35:266 (2) - Make K
02:38:025 (1) - Make D
02:41:473 (1) - Make D
02:42:852 (1) - Make D
02:52:680 - Add d

That's about it to make up for the empty spaces. I'll have to come here again and work on rhythming after these are added.
Mitsuneko

Aleks719 wrote:

neko's Easy
00:32:508 (2) - add slider body whistle Fixed.
00:53:370 (1,2,3,1,2) - this part sounds empty, i mean hitsounds I wasn't exactly sure how to fix it but I tried something. So, fixed.
02:07:852 (1) - nc bug, add nc Fixed.
03:06:990 (2,3) - add whistles to the end of 2 and to 3 Fixed.
03:08:542 (1) - remove clap Fixed.
Sorry for being late, but here you go.
those
From .:Let those mod those maps:.
Remember to tell me which mods you applied and which you rejected, along with the reason for rejecting them!

[General]
  1. Is there any source that tells you "GO" is capitalized in the title? If so, post it here please. Otherwise, I'd rename it "Let's Go" (and you can leave out the silly shooting star at the end).
  2. Your tags are inconsistent, please make sure all the tags are the same and perform a full submit.
  3. nekonomitsu has had a name change, make sure this goes in the tags properly.
  4. You've mentioned that Taiko is getting taken out, so just remove everything related to the Taiko (background image, tags, etc.) and full submit.
  5. It appears meiikyuu's Hard does not have a re-Kiai at 02:57:508; was this intentional? I'm just wondering since neko's Easy has it.
  6. What is your reasoning behind five combo colours and not 4, which should match most 4/4 music closer?
[SB]
  1. Remind me again, are these characters in the anime, and if so, what are their names?
  2. mochitxt3.png appears to be made to be placed on the left side of the canvas, when being compared to mytholtxtx33.png - the text is placed further on one side of the character so that the text is more centralized in regards to the map.
  3. In my opinion, your fade ins should start a whole 1/1 earlier, and your fade out should last 1/2 longer.
[neko's Easy]
  1. 00:03:714 (1) - This slider feels like it's just for art; it's not mapped to anything except a straight 1/1. Consider something like this: http://puu.sh/v4Yt.
  2. 00:08:542 (1) - Having a slider this length feels awkward immediately after 00:07:680 (3) - . This is because you hear a syllable sung at 00:08:887 - and the slider is not yet over, which you don't have at (3) at all. I'd turn this into a slider + circle.
  3. 00:35:783 (2) - It seems you're missing a clap from the head of the slider.
  4. 00:38:542 - Since your claps are so dense, it would be beneficial to create normal-slidertick.wav in the sound of a clap to manipulate this slider tick here.
  5. 00:41:301 (2,3,4) - Curve these? It's to balance or match the previous combo.
  6. 00:49:921 (4) - If you feel the vocals drag out similar to 00:47:163 (4) - , make this a slider.
  7. 00:52:860 - You have an inherited point that is supposed to be snapped to this time.
  8. 00:53:370 (1) - I can't find the reason for this slider shape. One, the anchor is not at 00:53:714 - so it's not being mapped to the music, and two, it's not parallel to 00:51:818 (3) - , so it's not complimenting another object. Consider fixing this in one way or another.
  9. 01:00:094 (4) - Same with this one. Anchor should be at 01:00:439 - , and I would concave the curve upwards so it doesn't make the next objects look like you're just going around in a circle.
  10. 01:49:749 (2,3,4) - I would curve this slider and position the circles not at 90 degrees, since that gives off a very linear feel that isn't appropriate since the music sounds more free, rather than strict.
  11. 01:59:577 (1) - This is a poor representation of the music: the way you have it tells the player that both sides of the anchor have the same music since you have it symmetrical, when in fact, the anchor should be at 02:00:094 - to follow music the closest. I'd just use something like this: http://puu.sh/v5g7
    188,252,119577,6,0,B|244:264|288:320|288:320|316:248,1,200,4|0
    Or, if this doesn't fit your liking, you can also represent this part of the vocals with a slider like 02:00:783 (2) - .
  12. 02:19:749 (3) - Spacing is noticeably different for (2,3,4). Although it's a small difference for most, it's a large enough difference for those who pay attention.
  13. 02:31:990 (4) - I'd throw in a new combo here; the musical passage starts to change starting here.
[Normal]
  1. Seeing how you have so many more sliders than circles, I would use 4/4/4/4 difficulty settings.
  2. 00:00:956 (1) - Not symmetrical; I feel it's unintentional since (2) goes right down the middle. Don't worry, easy fix; match the end nodes horizontally and adjust centre node, or use this:
    176,112,956,2,0,B|208:60|256:44|308:60|336:112,1,200,4|0
  3. 01:01:645 (1) - Looks creative, came out kinda ugly at the very end. I'd remove the node at x:384 y:312 and adjust the other one to flow with 01:02:852 (2) - a bit more (I just feel the wave after an anchor that bends the slider in such an angle doesn't look very appealing).
  4. 01:07:163 (1) - What are these anchors mapping the slider to? If it was up to me, I'd have one anchor at 01:07:680 -, cutting the first part into a curve and the second part into a straight slider, and that's it.
  5. 01:09:577 - Expected object here; either place circle or make (3) a slider that fits with 01:08:370 (2) - and 01:09:921 (1) - .
  6. 01:37:508 (1,2) - These look like art more than anything, but compare this to what I said about 01:59:577 (1) in neko's Easy about misrepresentation. I don't feel the ends of the sliders should appear to have the same length.
  7. 02:07:852 (1) - Your use of the clap hitsounds is a bit awkward in this chorus. I'd recommend you stick to clap2 and 4 and let the whistles do the improvising.
  8. 02:48:542 (4) - From here until 03:05:783 (1) - you've got full on 1/1 spam, whereas your other choruses include unique 1/2 rhythms that make certain parts of the chorus stand out. Right now, play is really dull here, and considering it's the last chorus it should be the most exciting.
  9. 02:50:611 (3) - To grab the full effect of this curve representing that ascending pitched "woosh" sound (which I think you're trying to represent), I'd start this slider at 02:50:439 - .
[meiikyuu's Hard]
  1. You've changed the stacking leniency from 7; have you done anything in particular that would affect your stacking? If not, replace it on 7, since that is default.
  2. 00:04:232 (4) - Stick to 1.00x spacing to follow 00:00:956 (1,2) - ?
  3. 00:17:508 (2) - The way you have this just so that (3) can be on time with the music and symmetrical at the same time is bad. (1,2) should be a single slider since (2) doesn't map to anything.
  4. 00:30:266 (2,3,4,5) - Based on 00:23:370 (3,4,5) - and 00:24:577 (2,3,4) - and their orientations, I think the formation should be more like something like this: http://puu.sh/v6hP
  5. 00:32:335 (4) - Expected this to be circle then a slider at 00:32:508 - to emphasize the highest note in the melody.
  6. 00:43:025 (3) - It also doesn't feel right (even though this is set a a better time) to have this same slider representing a different melody. If you're going to use a specific slider shape (that's not a simple curve or anything) to match a part in a song and you want to use it again, make sure it's either the same or very, very different.
  7. 01:06:301 - Too much of a break; this is Kiai time, and there's a rhythm you can be mapping to.
  8. 01:09:577 - I suggest you map the last "hai", too.
  9. 01:15:352 (2) - There doesn't seem like there should be a triple here. In fact, I feel this section should be mapped with this rhythming (the (6) is your (6)): http://puu.sh/v6oM
  10. 01:33:197 (2) - This seems to be mapping what 01:31:990 (1) - is doing, but the duration is actually longer. I would use a x0.75 sv change, make the slider last until 01:33:542 - , and add a circle at 01:33:714 - . This rhythm here: http://puu.sh/v6qb
  11. 01:36:818 (5) - Can't exactly make out what this slider end is snapped to. I think you meant to end it at 01:37:163 - .
  12. 02:02:852 (2,3,4) - These should have more similar spacing.
  13. 02:08:370 (2) - A whistle for the body without a sound for the head sounds a bit awkward. In addition, there are numerous parts in this chorus that have too much of a break. Even if you're deciding to map to vocals, you should have filler objects that are put in a way that they easily "work in the background" or compliment other objects easily.
  14. 02:18:542 - Again, the last "hai".
  15. 02:31:990 (3) - Based on 02:29:921 (1,2,3,4) - following the rhythm, I feel this should kickback once, and have a slider going from 02:32:508 - to 02:32:852 - . After that, you'd continue the 1/2 sliders instead of using the 1/1 sliders you have now. It's a solo section that can be emphasized a lot, so you shouldn't have any breaks here. Look at the Collab; all the 1/2 are mapped. I wouldn't recommend 1/4 in this section of this diff though.
  16. 02:57:163 - Again, the last "hai".
  17. 03:02:335 - Emptiness starting here. You can map two sliders to follow the descending synthesizer tune, and I'd remove 03:02:939 (2) - . See my suggestion for 01:15:352 (2).
[Collab]
  1. 00:02:680 (2,3,1,2) - It doesn't make a lot of sense why you chose to start a rotational pattern starting here; it's not a beginning of anything in the music.
  2. 00:17:508 (1,2,3,4,5,1,2,3,4,5) - These streams are unnecessary; you really shouldn't map to nothing.
  3. 00:20:956 (1) - This stream is actually 9-stream, but if you're choosing to tone it down already, then that's fine too.
  4. 00:35:439 - I'd throw in an object here since you have 00:36:818 (1) - .
  5. 00:54:577 (6) - This comboing should be consistent with the previous phrase. If you don't remove NC here, add NC at 00:52:680 (3) - or 00:52:335 (2) - instead of 00:51:818 (1) - .
  6. 01:03:197 (3,4) - This was confusing. It wasn't as confusing as 01:01:990 (4,5) - because right now 01:03:370 (4) - is being covered by the hitburst of 01:02:163 (5) - , making it harder to read.
  7. 01:09:232 (4) - This stream is an overmap. You should map to the 1/2 here.
  8. 01:34:921 (1,2,1,2,1,2,1,2) - Reasoning behind these NC? Recall Chase the Light!.
  9. 01:39:577 (4) - This is overmapped, and 01:43:714 (4) - and 02:10:266 (1) - and 02:20:094 (1) - and at least three others. Check each 1/4 stream you have by temporarily removing the circles and listening to see if there's actually anything to be mapped to other than 1/2.
  10. 02:40:956 (1) - I feel you can fit in more stuff like 02:42:335 (3,4,5) - to one, flow more, and two, not to have that harsh whistle which you can't really do much about.
Call me back for a recheck, best of luck :3
meiikyuu
suzutsukikanade
eh...title maybe should "Let's GO*me"?
http://www.youtube.com/watch?v=KxVctVuJ ... re=related
Melophobia

suzutsukikanade wrote:

eh...title maybe should "Let's GO*me"?
http://www.youtube.com/watch?v=KxVctVuJ ... re=related
nah
Mitsuneko
Thank you, those.
inaba-tan
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