part of my kudosu policy.
1xstar this time.
Good luck anyway.
1xstar this time.
Good luck anyway.
Thanks for your mods.Byakugan249 wrote:
OMG is this really Hoshizora e kakaru Hashi?Oh i found this through #modreqs mochi says its from a game from that anime or something xD
General:
hmm perhaps reduce the dimensions for the Hard and collab to 800x600 like the normal diff to reduce the filesize? We'll see.
i think it'd look better if you can set the lead in to 2000? it's at 1996 atm We actually changed this to 2000 before, not sure how it came back to this.
Normal:
00:06:992(3) - I think it'd look nice if you can make this a curved slider so that it'd form a blanket around (4). okay.
00:07:682(4) - remove the clap because it looks like that the clap is just put there IMO. Removed.
00:17:510(1,1,2) - add a whistle at the beginning to keep consistency.okay.
00:23:027(1) - i think it'd sound nice if you can add a finish here? why not.
00:26:130(4) - same as 00:17:510 okay.
00:34:061(7) - make this a NC because of vocals. okay.
00:34:751(1) - remove the NC if you follow the suggestion above. ^
00:37:510(4) - same as 00:17:510 okay.
00:50:613-00:54:751 - why a break here? please add notes. when i saw this i was a bit puzzled. Prob out of laziness, but added now.
00:58:889(1) - add a finish at the beginning because the singer is raising her voice loud enough.okay.
01:00:096(2) - this wave slider can look a lot smoother. you're right.
01:04:406(1) - this curve slider looks ugly. make it nicer. okay.
01:08:372(3) - same as 01:00:096 okay.
01:09:923(1) - same as 00:17:510 okay.
01:20:613 - add a 1/1 slider because it looks like u stopped near the end of the 1st kiai. if you ignore this then add 2 circles at 01:20:613 and 01:20:958 to make it a bit challenging and add a finish at 01:20:958. if you make a slider then at the end, if you add a 2nd circle then at the 2nd circle. Added the slider, with the finish at 01:20:958
01:39:923(3) - i don't see a reason why a clap is here. remove it since this part is whistles. okay.
01:47:510(3) - add a whistle to keep consistency. okay.
01:50:958(3) - ^ okay.
01:59:579-02:03:716 - same as 00:50:613-00:54:751 Added.
02:13:372(1) - same as 01:04:406. Changed.
02:17:337(3) - same as 01:00:096 Same? They're completely different sliders, and I think it looks fine.
02:18:889(1) - add a finish here. same reason as 00:58:889 okay.
02:29:579 - same as 01:20:613 okay.
02:29:973- why did u stop here? i was expecting more from this diff. oh well start adding notes at 02:46:475 because that's where the vocals start and since you have a 3rd kiai, i don't want that kiai to go to waste at all. If I get more comments regarding this, I will do it.
meikyuu's Hard: These will have to wait until she gets back, in around 3 days.
00:35:441(5,6,1,2) - it'd look nice if you can make these curved sliders to not only form a blanket around (4) at 00:35:268 but to form another blanket around (3) at 00:36:820
00:42:337 - i think it'd look a lot better if you can add a spinner and end it till 00:44:234
00:47:165(9) - *nazi* this isn't aligned to (7) properly. it looks like you're going for a triangle pattern. so align (9) to (7)
00:51:130(2,3) - these sliders can look symmetrical to (1).
01:07:165(2,3) - how about making these curved sliders like this? it flows a lot nicer IMO
01:32:337-01:33:199 - add circles between here to follow vocals.
01:40:268 - add a spinner and end it till 01:42:682 because it feels empty when there's nothing. if you ignore this then add a break here
01:57:165(2) - remove the finish here. it doesn't sound nice at all when it's here.
02:39:579(6) - make this a NC because the instrumental changes.
02:59:923(7) - make this a NC because the lyrics change. it's following "futari"
03:01:130(1) - remove the NC if you follow the suggestion above.
03:11:820(2) - make this a curved slider. that slight turn at the end make it ugly IMO
Collab:
Aww it's Ui ♥♥♥
about the characters, i think it'd look a lot better if mythol's character is Ui(girl in the BG) and mochi is Hinata(Girl with the purple hair on the normal diff) or vice versa since the song's source is "Hoshizora e Kakaru Hashi" maybe.
00:41:820(5,6) - maybe move these notes here because going around in a circle looks boring. doing this makes it challenging and fun IMO Made a slight variation of this.
this diff has got to be the best diff out of all the other diffs in this mapset. you and mochi did a really good job on this
This is the best i can do. for now i'm gonna keep the star mainly because of the normal and hard diff. GL
Thanks Armin. :3Armin wrote:
part of my kudosu policy.
1xstar this time.
Good luck anyway.
MoonShade wrote:
I will just quickly post my suggestions for the Normal diff, cause it overlapps with Byakugan249's mod. Will post my mod for the other diffs later, and only kudosu me once.
Normal
00:10:441 (1,2,3,4,5) - put them in one line, so move (3) 1 grid down, (4,5) 2 grids. okay.
00:14:751 (1,2,3) - What about this? http://puu.sh/hc7p okay..
00:20:268 (2,3) - line them up? http://puu.sh/hc8u okay.
00:21:820 (4) - add finish okay.
00:22:337 (6) - add finish ^
00:23:027 (1) - ^ From byaku's mod.
00:26:130 - add whistle also at 00:37:510 etc. ^
00:28:544 - maybe you should add a finish okay.
00:31:303 - add finish(!) okay.
00:31:992 (4) - think this would fit the rythm better, try it: http://puu.sh/hcbj I agree.
If you do so, I highly suggest a finish at 00:32:510 Sure.
You could use this pattern at other places as well, like for 00:40:268 (2) or 01:51:647
00:37:510 (4) - http://puu.sh/hcno okay.
00:39:579 - why are there no whistles like with 00:28:544? Try to make parts of the map, which are the same, also sound the same. You could use whistles, or you could add finish sounds here. okay.
00:42:337 - Finish okay.
00:43:544 - whistle okay.
00:44:234 - add whistle ^
00:42:682 (1,2,3) - this is the same part like 00:31:303 (3,4,5,6,7) so make them sound equal They are not the same part.
00:45:096 - add finish okay.
00:46:820 - whistle ^
00:47:165 - clap ^
00:47:510 (4) - move 1 grid right ...
00:47:510 - clap okay
00:49:579 - whistle okay
00:55:958 - start spinner here. also you could add a finish to that spinner okay.
00:58:889 - finish byaku's mod.
01:00:096 (2) - looks bad shaped, try this: http://puu.sh/hcp1 ^
01:00:096 (2,1) - I don't like how these sliders overlap, maybe reshape 01:01:647 (1) for that matter okay.
01:01:647 (1,2) - these 2 sliders are too close together Good find.
01:01:647 - finish okay.
01:02:854 (2,3,1) - bad overlapping: http://puu.sh/hcpY okay.
01:04:406 - finish okay.
01:05:613 - finish ^
01:06:303 - finish ^
01:06:820 (1) - clap? ^
01:07:165 - finish ^
01:07:165 - whistle ^
01:08:027 - whistle ^
01:08:372 - finish ^
01:08:889 - whistle ^
01:09:234 - finish ^
- repeat those hitsounds suggestions for the rest of the chrous and map and try to make same parts somehow consistent
01:09:923 (1,2) - put them in a line okay.
01:11:992 (4,1) - ^ okay.
01:17:510 (3) - reshape that slider okay.
01:18:199 (1) - could be consideres as a covered circle, since that is the easiest diff, so maybe do this: http://puu.sh/hcrj okay.
01:30:785 (1,2,3) - I suggest to place these: http://puu.sh/hcrT okay.
01:44:406 (2,3) - move 2 grids up okay.
01:54:751 (3) - copy & flip 01:54:061 (2) 01:54:061 (2) -
01:55:441 (4) - move it correctly, under the end point ot (2). Could be considered covered by the hitburst, so maybe think of placing this elsewhere. Stacked at the end of (2).
- chorus is c&p, so the same suggestions here, bla
Will change to that artist soon, I wasn't sure if it was nomico anyways. Thanks for clearing that up, and I can't wait for your mod. :3KuronumaSawako wrote:
Just thinking...Artist would be Aoba Ringo, Nakamura Eriko and Shimizu Ai? I think artist is not nomico...because i I have the impression of hearing their voice heard here.
I'll mod the rest tomorrow okay?
KuronumaSawako wrote:
Just thinking...Artist would be Aoba Ringo, Nakamura Eriko and Shimizu Ai? I think artist is not nomico...because i I have the impression of hearing their voice heard here.
I'll mod the rest tomorrow okay?
Will change to that artist soon, I wasn't sure if it was nomico anyways. Thanks for clearing that up, and I can't wait for your mod. :3Don't change, but it is so that I seemed to have heard their voice. No need to replace the artist Okay?
Thanks for mod, kd was already given for previous post that didn't end up helping much, so not going to kd here.KuronumaSawako wrote:
Hi! Mod requested in my queue.
Cute musicBG is fine.[General]
- [attachment=2:ea125]AIBAT1.jpg[/attachment:ea125]
[Normal]
Added a slider.
- 00:55:441(x): Add a note here?
^
- 00:55:785(x): ^
- 00:59:923(x): ^. If you did this: Would like to do this, but it increases star difficulty. >< One of the things I had to remove to lower the diff.
↓Spacing suggestion[attachment=1:ea125]screenshot059.jpg[/attachment:ea125]Prefer clap.
- 01:01:303 (3): Del clap and add a whistle here, to match "woo-hoo!" of the music.
Not understanding this. There's also no (4)
- 01:04:061 (4,1): Spacing enter (4) and (1).
no.
- 01:20:613 (3): Add a whistle in start of this slider to match "let's go!" of the music.
Nice Normal.
- 02:04:406 (x): Make something like this? Added a slider.
SPOILER[attachment=0:ea125]screenshot065.jpg[/attachment:ea125][meikyuu's Hard]
These will have to wait until she gets back.
- 00:04:923 (5): This slider for me is a little...strange, replace for this?
- 00:09:234 (8,1,2): Don't make this in a map, is ugly x(
Desinstack?
- 00:10:096 (3,4,5): Remove clap in these three notes. Also, add whistle in (5) since you have already added whistle in (1) and (2)...also add whistle in 00:11:303 (2).
- 00:11:647 (4): Del clap and add whistle in this note to match "let's go!".
- 00:19:406 (4): Ugly slider...
Make another? Like this?
- 00:21:475(x): Add a note?
- 00:25:268 (4,5): Same as in 00:09:234.
- 00:32:337 (5): Make something like this?
- 00:49:061 (5,6): Spacing between these two.
- 01:38:199 (3,4,5): ^ three.
Good diff
- 01:40:268 (x): Make a break here.
I'll don't mod Collab because break my "Don't post if you map have 3 minutes or more." But the draining time is 2:58. D:
Good map
Thanks for ModdingKei wrote:
Hello! Here's my mod, just as you requested. Woohoo! :3 Fast reply go!:
- General
No need.
- Nothing really. I'll only point out here that all the difficulties have different Kiai Times. They're inconsistent. You have to fix this. I'm not sure which Kiai sections you'll keep or not, just make sure that all the difficulties have the same Kiai Times. Changed.
- It would be nice if you add an Easy diff since your Normal feels a bit challenging for beginners, and for being the most easiest diff of your mapset.
- [Normal]
I will finish it. T_T
- 00:02:165 (2) - Spacing. This note is way too closer to (1). Fix this with Distance Snap. okay.
- 00:03:716 (1,2,3) - This pattern is not symmetrical at all. To make it perfectly simmetrical, you have to copy (1) replacing (3), press ctrl+H and after that ctrl+R. Doing this, the slider (1) and (3) will have the same shape, and the pattern will be perfectly symmetrical. fixed.
- 00:07:682 (4,5) - This doesn't fit with the vocals. I suggest you to try this. It sounds and fits better: no change.
- 00:11:992 (1) - Spacing again. Nothing wrong with it.
- 00:18:889 (1) - This new combo doesn't fit with the music at all, and it neither follow your previous combo pattern. I think you should remove new combo here and add it at 00:20:268 (2) instead. okay.
- 00:21:820 (3) - A new combo here would fit nice with the music. Also, if you do this, don't forget to add a new combo at 00:10:441 (3) too for consistency. okay
- 00:23:027 (1) - And without doubt, spacing again lol. Do not desactivate Distance Snap in Normal and Easy difficulties. A change of spacing would be confusing for beginners and not-so experienced players. Also, take in mind that this is the most easiest difficulty of your mapset.. Sometimes.. a little jump in a Normal is ok, but it is not when your mapset doesn't have an [Easy]. okay.
- 00:24:406 (1) - This new combo doesn't fit here with the vocals. You should add a new combo at the next slider rather than here. Removed NC, but added somewhere else.
- 00:26:130 (3) - And for consistency again, you have to add a new combo here. No need because of ^
- 00:29:923 (1) - This slider looks really weird. You should make it look like your other sliders.. perhaps like this..?: okay.
- 00:31:303 (3) - I find this combo long and unnecesary. I think it would be better if you add a new combo here. okay.
- 00:35:785 (1) - Good pattern but you didn't used distance snap here. This is another jump. Fix this with distance snap. no.
- 00:37:165 (3) - For consitency again, you'll have to add a new combo here. okay.
- 00:41:303 (3) - ^ ^
- 00:43:027 (2) - This slider has too many repeats for a Normal difficulty in my opinion. I think that the player will think that the slider has 2 repeats like the previous one, and this would end being confusing. You can replace this slider with a long one without repeats or something. Long slider.
- 00:49:923 (3) - I don't find this stacking friendly for beginners. Perhaps move this note somewhere else? okay.
- 00:50:613 (1) - Spacing again. It's not illegal for normals to have jumps.
- 00:51:992 (3) - Just the same as I told you about 00:43:027 (2). It's fine.
- 00:54:751 (3) - ^ ^
- 01:04:406 (1,2) - This pattern looks weird. A curved and a stright slider doesn't look good. You should make (2) curved too.. like this: okay.
- 01:09:923 (1) - Spacing.. okay.
- 01:55:441 (4) - Confusing. The player will think that this slider has 1 repeat like your previous ones. Changed to 1 repeat.
- 01:58:199 (3) - ^ But here.. He'll think that this one has 2.. You should replace 01:55:441 (4) with a long slider or something to avoid this kind of problems.
- 02:00:958 (3,1) - ^ Again. ^
- 02:11:819 (2,3,4) - A new combo at (4) would fit good with the music. Also, rather than this pattern, you should try this by copying the shape of (2) and replacing (4) with it, and also by moving (3) to the vertical axis: Looks good.
- 02:15:785 (1) - Spacing again.. I'm not gonna point out any more spacing problems. Find them by yourself with distance snap activated. Fixed.
- 02:27:165 (4) - Perhaps add a new combo here? Sounds nice to me. okay.
This difficulty needs work. It can be improved a lot. Fix all spacing problems with distance snap, and try to make some creative patterns. I see that you like to make various slider shapes and all that stuff, but make good looking patterns with them. Do not place sliders with different and random shapes everywhere because that doesn't look good and 'artistic'.. rather than that, it ends up looking messy. Oh and also, you should finish this difficulty for consistency, since the other 2 diffs end at 03:14.
- [meiikyuu's Hard] Once again, these will have to wait.
- 00:01:992 (x) - How about adding a note here? It feel this part weird without a note here.
- 00:04:751 (x) - ^
- 00:09:234 (8) - You should add a new combo here and remove the new combo at 00:09:579 (1). It fits better in my opinion.
- 00:10:785 (1) - This is a reall big jump for a Hard difficulty. I think you should reduce it.
- 00:11:992 (x) - Perhaps add a note here? It sounds better to me. At least, if you don't do this, drag the start of the Break here.
- 00:18:199 (4) - A bit sudden and big jump for a Hard. It would be better if you remove it.
- 00:20:096 (5) - A new combo here fits nice with the music.
- 00:24:406 (1) - It would be better if you remove nc here and add it to the next note instead. Fits way better with the vocals in my opinion.
- 00:39:579 - I honestly don't understand this decrease of slider velocity. The song doesn't change in anything.. I find this unnecessary, plus the song already has a part that decrease the s.v next to this one at 00:44:579. That's why I see this pointless.
- 00:59:406 (1) - Unnecessary new combo. You should remove it. Also, if you do this you should add a new combo at 01:01:303 (5).
- 01:12:337 (5) - For consistency, add a new combo here and remove new combo at 01:13:199 (1).
- 02:35:268 (1) - This slider doesn't look good. Maybe improve it a bit? Perhaps something like this:
- 02:59:923 (7) - I suggest you to add a new combo here. Fits nice with the music and all.
- 03:00:613 (3,4,1) - This rhythm doesn't fit with the vocals at all. I think that this sounds better:
- 03:05:785 (8) - Nc here instead of being at the next note sounds better in my opinion.
- 03:06:992 (5) - For combos consistency, you should add a nc here and remove nc at 03:07:682 (1).
- 03:12:510 (4) - ^ nc here and remove nc at the next note.
This difficulty can be improved a lot too, but it is a good difficulty, it only needs more mods and work to improve. You used in certain parts some stacking pattern that I find confusing but well, nothing, maybe it's just me, that's why I didn't mention that in the mod. Oh abd you may need help with hitsounds. They aren't placed in a regular way, they doesn't seem to be following something in special.
- [Collab]
- 00:02:682 (1) - I think that if you remove nc here and add it at 00:03:372 (10) instead fits better with the vocals. okay.
Well nothing else in special to say. I dislike modding collabs. I feel some parts a bit overmapped.. like 01:09:234 (4,5,6,7,8,9,10,11,1). no.
Overall, a good difficulty.
Sorry for the long mod >.< but it is for the good of your mapset. I hope this was helpful. Good luck!
Thanks for modding.Yucali wrote:
Hi there :3
There's my mod, as requested in my queue~ Here I go!
Normal~
Why there's a part with kiai that is not mapped? If the map finish at 02:29:923 I think you should remove it, but I noticed that the Hard diff and the Collab are about 3 minutes long, so I suggest to finish this map too :3 Will do.
00:06:992 (3) - Move this slider 3 grid down (grid level 4) than fix 00:07:682 (4) below. okay.
01:04:061 (3)[/b] - I think this part is quite...antiaestetic, try to change it, maybe with a curved slider! It's fine.
♣
Despite the normal hitsounds sounds quite good in the map I suggest you to take a look for some nice whistle (if you like I can post some) If it's not too much trouble.
meiikyuu's Hard~ Soon!
00:07:682 (4) - Again, as in the normal diff, those slider above the other one looks really ugly in my opinion >_<
00:18:716 - Add a note?
00:24:406 (1) - Maybe you should remove it
00:30:268 (7) - Change this slider like here? Obviously if you do, don't forget to fix the other notes nearby
00:38:889 (3) - I suggest to add the triplet here and delete the one at 00:39:234 (5,6,7) - (mean something like this here)
01:20:096 (3,4,5) - Try to put the notes like this example here I think it's nice to see this way instead of stack one above the onthers :3
01:40:268 - Add a mini-break?
01:40:268 - Add a clap and remove the clap here 02:10:785 (3)
02:59:234 (6) - Try to change this slider, don't look good as it is now >_<
♣
Here it is, I think this map needs more mods, but it's also enjoyable the way it is, so keep up!
Collab~
AR -1? AR 9 is fine.
01:01:992 (4) - & 01:02:165 (5) - I suggest to change it, This is my mapping style.
02:20:096 (1,2,3,4,5,6,7,8)[/b] - and 02:22:854 (1,2,3,4,5,6,7,8) - Why add those streams? >_< I think that they don't fit with the song. Talked over with mochi, he thinks its fine. I know he adds waaay too many streams, but that's just his style.
♣
Above all, great collab, I love it!
That's all, I hope it will help you :3
No changes. Thanks for modding.---Assault[K]--- wrote:
From my modding queue
Very nice song :3
[normal]
OD +1
02:30:228 dont this break, add notes at least not so long
03:14:389 is this end of song? theres still time for more notes
Generally nothing else good map here
[hard]
HP Drain +1
00:09:563 (1) Remove new combo
00:10:076 (3) new combo here
02:42:542 add another spinner? or extend spinner
03:14:389 same as normal
[Collab]
HP +1
AR -1
00:25:081 (3) this note is confusing because ar is fast
01:51:111 (2) i thought this is slider mistaken (3) as note
02:38:886 ~02:41:004 5 new combo in 3second?
03:14:136 same as other 2 difficulty
end of mod kd if helpful.
Thank you!nekonomitsu wrote:
Here's my diff.
It's cute map ^_^
Thanks for the mod, but no more nazi mods like this from now please.suirenn05 wrote:
hello~Mythol:D MOD></
neko's Easy
✩00:59:234(2)-2grid outer?
✩01:01:303(5)-Delete to the circle.
✩01:09:923(1)-How about putting in a circle? http://osu.ppy.sh/ss/247105
✩01:37:854(2)-1grid right
✩02:10:268(4)-1grid down?
✩02:40:613(3)-How about putting in a circle? http://osu.ppy.sh/ss/247107
✩02:59:923(3)-2grid down
Normal Used some..
✩00:17:165(4)-How about putting in a circle? http://puu.sh/hz5l
✩00:24:406(3)-1grid left
✩00:29:579(2)-1grid down
✩00:33:372(3)-4grid down
✩00:41:303(1)-How about putting in a circle? http://osu.ppy.sh/ss/247112
✩01:10:613(2)-1grid outer
✩01:30:785(1)-1grid right
✩02:00:613(2)-^
✩02:13:027(3)-2grid down
✩02:21:674(1)-1grid outer
✩02:47:165(2)-1grid down
✩02:58:889(1)-1grid left
✩03:01:674(1)-1grid right?
✩03:04:406(3)-1grid down
✩03:05:785(1)-1grid outer
✩03:08:889(2)-1grid right
✩03:09:923(1)-2grid left?
✩03:11:303(1)-2grid down
I am sorry to be poor at Mod TAT
Nice MAP<3 hehe:)
suirenn05 wrote:
hello~Mythol:D MOD></
neko's Easy
✩00:59:234(2)-2grid outer? Ok
✩01:01:303(5)-Delete to the circle. No. I'll leave it there
✩01:09:923(1)-How about putting in a circle? http://osu.ppy.sh/ss/247105 There already is a circle there o.o
✩01:37:854(2)-1grid right Ok
✩02:10:268(4)-1grid down? Ok
✩02:40:613(3)-How about putting in a circle? http://osu.ppy.sh/ss/247107 Again, there's a circle there.
✩02:59:923(3)-2grid down Nope :T
Hello~ I`m Newbie guy~
Collab diff~
00:07:682 (1) - : add whistle
00:16:130 (7) - : move x:460 y:280
00:16:647 (8) - : move 332, 48
00:24:923 (2,3,4) - : so hard;;
00:26:647 (4) - : delete clap
00:52:854 (8,10) - : ^
01:01:992 (4,5) - : so hard
01:03:199 (3,4) - : ^
01:03:889 (3,6) - : delete clap
01:08:199 (5) - : ^
01:15:096 (2,3,4,5) - : so hard
01:19:234 (2) - : delete clap
01:20:096 (5) - : ^
02:32:165 (6) - : delete whistle
02:34:751 (9) - : delete clap
02:37:337 (1) - : ^
02:38:027 (3) - : ^
02:40:958 (5) - : so many whistle plz fix..
Hard
00:05:441 (7) - delete clap
00:08:544 (6) - : ^
00:09:751 (2) - : ^
00:10:268 (4) - : ^
00:17:337 (1,2,3,4) - : change!! it's not insane
00:19:234 (3) - : delete clap
00:22:165 (3) - : ^
00:33:544 (1,2,3,4,1,2) - : change
00:55:785 (4) - : delete clap
00:58:889 (1) - : cancel new combo
01:01:992 (6) - : delete whistle
01:03:372 (4) - : delete clap
01:09:061 (6) - : ^
01:40:268 - : spin or break time
01:45:096 (4) - : delete clap
02:04:406 (6,8) - : ^
02:09:406 (4) - : ^
02:26:476 (2,4) - :^
02:34:923 (6) - : ^
02:37:854 (4) - : ^ and whistle
Thanks!W h i t e wrote:
Hello~ I`m Newbie guy~
Collab diff~
00:07:682 (1) - : add whistle okay.
00:16:130 (7) - : move x:460 y:280 okay.
00:16:647 (8) - : move 332, 48 okay.
00:24:923 (2,3,4) - : so hard;; thats good!
00:26:647 (4) - : delete clap okay.
00:52:854 (8,10) - : ^ okay.
01:01:992 (4,5) - : so hard good.
01:03:199 (3,4) - : ^ ^
01:03:889 (3,6) - : delete clap no
01:08:199 (5) - : ^ there is no clap.
01:15:096 (2,3,4,5) - : so hard
01:19:234 (2) - : delete clap okay.
01:20:096 (5) - : ^ okay.
02:32:165 (6) - : delete whistle okay.
02:34:751 (9) - : delete clap okay.
02:37:337 (1) - : ^ okay.
02:38:027 (3) - : ^ okay.
02:40:958 (5) - : so many whistle plz fix.. okay.
hu!! thx!
Thanks for modding.winber1 wrote:
sorry for being a little late.
long mod, a lot of suggestions.
Collab
00:04:579 (5,1) - would look better if combo 5 and 1 were perfectly parallel okay.
00:05:182 (2) - i would delete this note. it doesn't fit imo. also i feel that its more interesting if you didn't have the stream and just space the next notely evenly imo. okay.
00:05:958 (6) - here you could consider replacing this slider with a small triplet stream. okay.
00:11:647 (5) - some reason i really want to add a new combo here, but that's up to you no
00:16:647 (8,9,10) - http://puu.sh/hNyO this sounds better to me (add a finish to the end of combo 10). Slight change.
00:31:992 (3) - i read this perfectly fine, but you could still consider adding a new combo to emphasize the change in spacing. okay.
01:59:579 (7) - new combo?
02:45:958 (4) - a new combo would fit to match your previous ones. it would also be nice if 02:45:958 (1,2,3) - was symmetrical about the y-axis. it looks a little weird by itself like that. okay.
03:13:372 (2) - would have more impact if there were a note and slider imo. http://puu.sh/hNAn i kinda just put them in a random spot but yea, this rhythm feels better to me.
Normal
00:00:958 - needs to be soft hitsounds imo. okay.
00:00:958 (1) - sounds better if it ended on 00:01:475. yes i know u have to remaked the sliderhttp://puu.sh/hNF7 its fine.
00:03:716 (1,2,1) - something similar to above? ^
00:34:751 (2,1) - i wouldn't make a jump here^
01:10:613 (2,3) - don't put this jump here. Woops spacing fail.
01:12:682 (1,2) - ^ ^
01:15:441 (1,2) - ^ ^
01:19:751 (1,2) - this stack is usually confusing for beginners. keep it you wish, but i am just saying. moved.
02:19:579 - same thing here with all the jumps. sorry fixed T_T
Easy is going over my 10 minute limit, but nothing looks really weird in that diff
hope this helps~~
Thanks for modding!MoonShade wrote:
Here is the rest:
Collab
00:56:130 (1) - add finish? okay.
01:19:406 (3) - and again, why not just ctr+j (1)? Quick and save. okay.
02:05:096 (1) - add finish?
02:41:647 (1) - I would space this slider ~0.50 away from the previous kickslider, first you did so with all the circles and the kickslider before and then you can also see the approach circle better okay.
I don't find the style allways attractive but that's not the point here. I think it hasn't got much real errors in it and can be played by a skilled player
I'll star you cause you two put effort in making that map and are clearly trying to improve it. Thanks for star! \o/
Thanks! :3LunarSakuya wrote:
What is up
General
- Why are there duplicates of each BG? You should delete them if you're not using them. I changed from png to jpg. You need to delete and redownload.
Kiai times should be consistent but since it's Collab I guess it's okay??they are consistent.
Normal
00:00:958 (1) - Add Finish at beginning okay.
00:02:165 (2) - Add Whistles to both ends no
00:03:716 (1) - Add Whistle at beginning ^
00:05:096 (1) - Add Whistle at end ^
(The beginning of the song seems a bit quiet? Consider putting whistles on a some of these, so I'll stop mentioning them in this diff lol) Changed to normal hitsounds with 60% vol.
00:35:785 (1) - Watch out for large distances in the easier diffs, may confuse new people Too many complaints, so fixed.
01:52:337 (2) - Move forward to red tick and shorten slider no
01:55:441 (4) - Add clap no
01:55:441 (4) - Remove combo there is no nc..
02:04:061 (2) - Replace by copy and pasting the slider before it, and adjust of course okay.
02:13:372 (4) - NC okay.
02:26:475 (4) - Move to the left a little so the slider before it makes a nicer blanket lol its fine.
Collab
00:17:337 (11) - NC? no.
00:24:234 (6) - Replace by copy & pasting the slider after it, and adjust nope.
00:35:182 (5,6) - I feel like these hitsounds stand out too much changed.
00:51:820 (5) - NC to signify big distance change okay.
01:08:716 (1,2,3,4) - Took me a couple tries to get this or it could be that I suck I hate to say, but...
02:18:199 (7,8) - Add claps
02:23:544 (9) - Make audio "Normal" at the end?
Good luck
Sprite,Foreground,BottomRight,"mytholtxt33.png",640,480
MX,0,441,81130,640,640
F,0,441,785,0,1
F,0,80958,81130,1,0
Sprite,Foreground,BottomRight,"mochitxt3.png",640,480
MX,0,91992,149751,640,640
F,0,91992,92337,0,1
F,0,149579,149751,1,0
Sprite,Foreground,BottomRight,"mytholtxt33.png",640,480
MX,0,149923,166647,640,640
F,0,149923,150268,0,1
F,0,166475,166647,1,0
Sprite,Foreground,BottomRight,"mochitxt3.png",640,480
MX,0,171303,194234,640,640
F,0,171303,171647,0,1
F,0,194061,194234,1,0
The SB load doesn't change even if I remove the SB elements while they're inactive.Makar8000 wrote:
Here you go~
[attachment=0:6ebcf]images.zip[/attachment:6ebcf]Sprite,Foreground,BottomRight,"mytholtxt33.png",640,480
MX,0,441,81130,640,640
F,0,441,785,0,1
F,0,80958,81130,1,0
Sprite,Foreground,BottomRight,"mochitxt3.png",640,480
MX,0,91992,149751,640,640
F,0,91992,92337,0,1
F,0,149579,149751,1,0
Sprite,Foreground,BottomRight,"mytholtxt33.png",640,480
MX,0,149923,166647,640,640
F,0,149923,150268,0,1
F,0,166475,166647,1,0
Sprite,Foreground,BottomRight,"mochitxt3.png",640,480
MX,0,171303,194234,640,640
F,0,171303,171647,0,1
F,0,194061,194234,1,0
Oh, and I still plan to mod this after Lin =w=
The "SB load" that is calculated in the editor is not accurate, and either way it's better to have it optimized =w=mochi wrote:
The SB load doesn't change even if I remove the SB elements while they're inactive.Makar8000 wrote:
Here you go~
[attachment=0:a4c7a]images.zip[/attachment:a4c7a]Sprite,Foreground,BottomRight,"mytholtxt33.png",640,480
MX,0,441,81130,640,640
F,0,441,785,0,1
F,0,80958,81130,1,0
Sprite,Foreground,BottomRight,"mochitxt3.png",640,480
MX,0,91992,149751,640,640
F,0,91992,92337,0,1
F,0,149579,149751,1,0
Sprite,Foreground,BottomRight,"mytholtxt33.png",640,480
MX,0,149923,166647,640,640
F,0,149923,150268,0,1
F,0,166475,166647,1,0
Sprite,Foreground,BottomRight,"mochitxt3.png",640,480
MX,0,171303,194234,640,640
F,0,171303,171647,0,1
F,0,194061,194234,1,0
Oh, and I still plan to mod this after Lin =w=
Thanks for modding!Scorpiour wrote:
Hi there~~mod from queue
General:StoryBoard(Collab):
- Kill .osb if it is unnecessary (empty now)
- Disalbe CountDown in all diffs okay.
- Uncheck Letterbox during breaks unless u need the effect okay.
- Please fix SliderMultiplier in Easy and Normal diff to 0.8 & 1.0 manually in osu file.okay.
Normal:
- Under "mochitxt3.png"
- F,0,149751,166475,0
F,0,166475,171303,0
can be combined to one row:
F,0,149751,171303,0- F,0,91992,,0 is unnecessary, remove it.
Collab:
- The position of ur whistles is really mess...highly recommend to put them more consitent.
- 00:04:751 (2) - this whistle heard off...remove it, or move this note to prev red line and then move (3) to prev red line....recommend the later way. removed whistle.
- 00:33:372 (3) - move to prev red line and stack with (2), and then add a slider between 00:33:544 - 00:33:889. okay.
- 00:58:889 (1,2) - the rhythm is weird here, i suppose it's could be
[attachment=0:7850a]7.jpg[/attachment:7850a] image fail. x.x- 01:09:923 - ^ ^
- 01:20:096 (2) - add a repeat no.
- 02:07:854 (1) - same as 00:58:889 same.
- 02:18:888 (1) - ^ ^
- 00:02:682 (8,9) - remove (9) and add a repeat to (8)? no.
- 00:14:061 (7) - change to a note? no.
- 00:24:923 (2,3,4) - Bad pattern for confusing, highly recommend to change it. no one had problems with it.
- 00:43:199 (4) - move to right to (3,5) - 400:160 okay.
- 00:58:716 - add a note here to make a stream is better i suppose what? theres already a note there.
- 01:03:199 (3,4) - bad pattern I like it :3
- 01:15:096 (2,3,4,5) - bad pattern ^
- 03:06:992 (1) - Ctrl+r
that's all and GL
SliderMultiplier:1
No changes~BeatofIke wrote:
Request from my modding queue. Sorry for the long wait.
[General]
None
[Normal]
-Change slider Multiplier from 0.999999999999999 to 1. Already mentioned.SliderMultiplier:1
[Collab]
-00:14:579 (1,2,3,4,5,6) - This stream doesn't go to any sound.
-00:17:510 (1,2,3,4,5) - ^
-00:18:199 (1,2,3,4,5) - ^
-00:34:923 (4,5,6) - This is touching the HP bar.
-00:36:303 (5,6,7) - ^
-01:39:579 (4,5,6,7,8,9) - Same as 00:14:579.
- There are more ghost streams to list. That's basically what I found wrong with this difficulty, otherwise the map is okay. Insanes and collabs tend to be a bit overmapped anyways. Not a type of mapping style I would aim for in my mapping style.
-Reduce Approach Rate to 8? It's up to you though.
Good Map Overall.
SliderMultiplier:0.799999999999999change it to
SliderMultiplier:0.8I know is not a intentional error, but it must be fixed.
356,296,3716,6,0,B|316:360|256:316|256:316|196:364|156:296,1,240,0|2(code is on current offset).
312,116,32675,2,0,B|272:92|256:36|256:36|240:92|200:116,1,200,0|800:34:054 (1) -
156,228,34054,6,0,B|192:288|256:296|320:288|356:228,1,240,0|800:38:192 (4) - no whistle on end of slider, you have non whistle pattern.
312,208,73365,2,8,B|188:248|116:120|236:40|356:120|284:248|160:208,1,399.999999999999,8|8but is unrankable I think.
184,268,119572,6,0,B|216:260|256:356|256:356|296:260|328:268,1,240,8|802:00:951 (2) -
320,184,120951,2,0,B|276:197|256:97|256:97|232:197|184:181,1,240,0|802:35:434 (1,2,3) - as an [Easy] difficulty, please dont stack objects, newbies cant get why there is appearing 2 or moar aproach circles on the same location, that is a nice pattern though but on an [Easy] diff is not recomendable to use it.
you're uglyikari_kyon wrote:
- What ugly custom clap >_< dont fit to this pretty song.
Thanks for moddingikari_kyon wrote:
hi /o/
General
- By concistant, use a different BG image on [neko's Easy] and [Normal], I though you cand find other cute BG :3 I'll ask neko.
- What ugly custom clap >_< dont fit to this pretty song.
Timing
- Is a bit late, use offset: -428 (-7 on current), dont forget to resnap all notes, green timelines and preview time. Check the mod first then change the offset please. Timing is fine.
[Normal]
- some stacks are not suitable, since you have some 1/2 starting on red ticks and some 1/1. Try to use stacks on [Normal] diffs on a common snapping.
- lazy hitsounds uh im bad at hitsounds ><
00:07:682 (4) - whistle
00:08:199 (5) - whistle at start and end of slider
00:09:234 (1) - whistle at start of slider
00:10:096 (2) - whistle
00:20:268 (1) - whistle at start of slider
00:20:958 (2) - ↑
00:30:958 (2,1) - 1/1 stack and 00:31:992 (2,3) - 1/2 stack, the player may think that the second also is 1/1.
00:50:613 (1) - whistle at end of slider
00:51:992 (3) - whistle on second repeat
00:53:372 (1) - whistle at end of slider
00:54:751 (3) - whistle at second repeat
01:36:130 (3,1) - overlap >_<
01:55:441 (4) - start is covered by 01:54:061 (2) hitburst its fine.
02:27:165 (1) - simmilar as up, also the stack is not perfect no idea what you mean. wrong note?
[Collab]
- I dont like collabs :v you should know that, but please, decrease the AR is so painful at this BPM AR is fine.
mochi wrote:
I'm ugly
Ily<3ikari_kyon wrote:
mochi wrote:
I'm ugly
http://puu.sh/iQxlikari_kyon wrote:
- What ugly custom clap >_< dont fit to this pretty song.
Changed everything except one.Melophobia wrote:
Hi
General
Title should be "Let's GO". Will change soon.
"☆ミ" means nothing, no need to romanize. i guess. current one looks odd
Artist:
Nakatsugawa Ui
Hinata Ibuki
Koumoto Madoka
http://puu.sh/iQrG
these are just character name,
so i'm not sure if they are suitable for the artist Trying to find the artists.. ><
Normal
00:38:889 (4) - finish to the end
00:50:613 (1) - finish to the beginning
01:43:027 - sounds better if here's a note with a finish, although it seems very hard to add.. < too hard to add.
01:58:199 (3,1) - spacing
02:00:958 (3,1) - ^
02:07:854 (1) - finish to the beginning
Collab
00:00:441 (1,2) - shouldnt these notes be soft sound?
00:00:958 (3) - finish to the beginning instead of clap
00:06:475 (3) - ^
00:13:027 (4) - clap to the beginning
00:14:579 (1,2,3,4,5,6,7) - no clap?
00:34:923 (4) - clap to the end instead of finish
01:09:923 (1) - finish to the beginning
02:46:130 (3) - finish to the end
good luck
I'll get back to you in a few days.inaba-tan wrote:
may i make taiko diff ?
hibino maki aoba ringo isuzu asuka
Thank you !!!!!!!Melophobia wrote:
sorry for making useless post >_>
viewtopic.php?f=56&t=24443
please read this thread before full submission so that you make no mistake.
also, the artist, which i tell you, is character name therefore you should add name of voice actor to tags, i thinkhibino maki aoba ringo isuzu asuka
of course no kds for this one :3
Yes I agree, but I'm too lazy atm. later~Byakugan249 wrote:
oh it'd look better if you can add the people who play as Ui, Hinata and Madoka as the singers and the characters on the tags. i find it odd that the characters' names are the singers.
tytytytytytytyMakar8000 wrote:
[General]
- 'Tis fine.
[Normal]
- Not bad o: Most of these are nazi suggestions~
- 00:43:027 (2) - Finish at the end.
- 00:45:441 (2) - Blanket (1) o.ob.
- 00:47:854 (1) - Blanket (4) in the previous combo.
- 00:54:751 (3) - Shorten this so there is only one repeat and add a note at 00:55:785? Did everything except this.
- 01:00:096 (2) - Oh God please fix this slider orz http://puu.sh/j1wv.
- 01:05:613 (2) - Move this back so it isn't touching (1).
- 01:46:475 (2) - Try to get this to blanket (3) better?
- 01:54:751 (3) - Clap at the start?
- 01:55:441 (4) - Clap at the end? You might might also want to add a note (or extend the slider to have another repeat) and add a clap to it.
- 01:57:510 (2) - Clap at the start.
- 01:59:579 (1) - Finish at the start.
- 02:02:337 (1) - ^
- 02:07:854 (1) - ^
- 02:10:419 - Do the same thing I suggested in the previous Kiai to this one (or just copy paste everything again lolol).
- 02:46:475 - Add a timing point here to switch to soft hitsounds.
- 02:47:682 (1) - Remove new combo.
- 02:58:889 (1) - Move this over to the left instead of doing a blanket since its it partially covered by a previous slider :<
- 02:53:372 (1) - Remove new combo.
- 02:56:130 (1) - ^
- 02:58:889 (1) - ^
- 03:01:647 (1) - ^
- 03:07:854 (1,2) - Swap new combo.
- 03:09:923 (1) - Remove new combo.
- 03:12:165 (1) - ^
[Collab]
- The intro (00:00:441-00:10:613) seems overmapped but I guess its fine.
- 00:15:441 (5,6) - Inconsistent spacing in the stream. No clue how this .......
- Imo Mythol should try to follow mochi's hitsound pattern, its a lot better lol. Nope. Mine are waaaaay better.
- You should still fix the storyboard so that you make new instances of the images each time you actually need them.
I was told to wait on the hard so ill look at it later~
Thanks for mod~Leorda wrote:
Hi
General
* Remove the countdown and Letterbox in Breaks for all diff for consistency on each diff Done.. T_T
* Inconsistent kiai time, you might want to check them Sorry about this... I don't know what neko is doing T_T
Normal
00:10:441 (1) - Why new combo?
00:58:889 (1) - Why finish at end slider?
01:01:647 (1) - Make a same slider as 01:02:854 (2)? (Nazi) Its fine.
01:59:579 (1,2,3) - These pattern is doesn't follow to vocal. Consider to make a timing pattern like this one http://puu.sh/j78P I'd like to keep it simple, and its also consistent with similar situations.
02:16:130 (2) - I think it's better if you using a wave slider for this
Ganbatteh
So fastttinaba-tan wrote:
finish x3
MYTHOL! i told you to fix this like 10 times now orzLeorda wrote:
General
* Remove the countdown and Letterbox in Breaks for all diff for consistency on each diff
* Inconsistent kiai time, you might want to check them
Blame neko for not redownloading >.>mochi wrote:
MYTHOL! i told you to fix this like 10 times now orzLeorda wrote:
General
* Remove the countdown and Letterbox in Breaks for all diff for consistency on each diff
* Inconsistent kiai time, you might want to check them
Score should be fine.biwako wrote:
mod from queue~
[General]
[inaba's Taiko] has different timing, Countdown and LetterboxInBreaks
add "inaba-tan" tag to Hard diff
add mochi's previous name to tag?
fixed all except timing, I'll let him do that.
[Normal]
00:30:958 (2) - spacing
01:56:820 (1) - ^
fixed all.
[Collab]
00:11:992 - add finish
00:58:889 - add finish
01:19:406 (3,4,5) - add whistle instead of clap
01:20:268 - remove clap
01:20:613 - add clap
02:29:923 - add finish
02:33:372 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9) - http://osu.ppy.sh/ss/256980 this part is sound like above so follow this rhythm?
02:46:475 - add finish
fixed all.
also, This diff max score should be under 18m if you don't want this diff to APP
Thanks for modding.Fenya wrote:
Hi
General:
The offset of the 4 standard diff, have offset "-421" and the offset of Taiko diff is "940" ... That can't be, all diff must have the same offset. Will talk to inaba~
Normal:
The hit sound whistle in some parts may sound annoying to the ear... imo
00:03:716 (1,3) - (Personal Opinion)It would be more beautiful if you let them so: http://puu.sh/jkYP ? okay.
00:04:751 (2) - spacing ignored for symmetry.
00:43:027 (2) - 3rd slidertick unnecessary nope.
Collab:
Good diff :3
00:03:716 (2) - 1 grid down?
00:08:372 (4,5) - 1 grid up?
00:41:303 (2) - move to: http://puu.sh/jlfN
00:43:372 (5) - 1 grid left
00:52:682 (3) - Move to http://puu.sh/jlhO
00:52:854 (4) - Move to http://puu.sh/jlhR
00:53:027 (5) - Move to http://puu.sh/jli7
00:53:199 (6) - Move to http://puu.sh/jlia
01:04:061 (4,5,6) - 1 grid down
01:13:544 (2) - ^
01:40:010 (9) - 1 grid up
03:02:337 (6) - 1 grid down?
03:14:061 (T) - What is the purpose the kiai here? if not, delete it. Final kiai fountain to end the song.Sorry, but I ignored everything, since it looks like pure nazi modding.
Used most out of boredom. Ignored everything relating to the star jump. You have good eyes.....
Well, I'm not good at this, I did everything I could >_<
I hope you serve something~
Sorry for my bad English, good luck
Thanks for modding.Fenya wrote:
Collab:
Good diff :3
00:03:716 (2) - 1 grid down?
00:08:372 (4,5) - 1 grid up?
00:41:303 (2) - move to: http://puu.sh/jlfN
00:43:372 (5) - 1 grid left
00:52:682 (3) - Move to http://puu.sh/jlhO
00:52:854 (4) - Move to http://puu.sh/jlhR
00:53:027 (5) - Move to http://puu.sh/jli7
00:53:199 (6) - Move to http://puu.sh/jlia
01:04:061 (4,5,6) - 1 grid down
01:13:544 (2) - ^
01:40:010 (9) - 1 grid up
03:02:337 (6) - 1 grid down?
03:14:061 (T) - What is the purpose the kiai here? if not, delete it.
Sorry, but I ignored everything, since it looks like pure nazi modding.
Well, I'm not good at this, I did everything I could >_<
I hope you serve something~
Sorry for my bad English, good luck
Thank you~ I'm trying something newS h i a wrote:
that's all~ nice sliders <3
208,196,98716,2,0,B|232:140|232:140|296:164|376:144,1,200,0|0
340,72,99923,2,8,B|296:80|260:68,1,80,0|4
xcherry wrote:
taiko bg? ;w; *stares at inaba* If you want, I can get someone around to making one for you if you wish. inaba is using meiikyuu's background right now, which breaks the fact that all diffs have different bgs.
Using the SB I gave previously would make it a lot more compressed, js =w=wmfchris wrote:
[General]
try to compress your sb a bit =w=?