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Hibino Maki, Aoba Ringo & Isuzu Asuka - Let's GO

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Topic Starter
Mythol
This beatmap was submitted using in-game submission on May-16-12 at 7:04:31 PM

Artist: Hibino Maki, Aoba Ringo & Isuzu Asuka
Title: Let's GO
Source: Hoshizora e Kakaru Hashi
Tags: A Bridge to the Starry Skies hoshikaka feng nakatsugawa ui hinata ibuki koumoto madoka nomico mochi meiikyuu nekonomitsu inaba-tan qilliam
BPM: 174
Filesize: 6576kb
Play Time: 03:13
Difficulties Available:
  1. Collab (5 stars, 729 notes)
  2. inaba's Taiko (4.83 stars, 1267 notes)
  3. meiikyuu's Hard (4.85 stars, 458 notes)
  4. neko's Easy (2.46 stars, 204 notes)
  5. Normal (3.57 stars, 230 notes)
Download: Hibino Maki, Aoba Ringo & Isuzu Asuka - Let's GO
Information: Scores/Beatmap Listing
---------------
1st Beatmap.
All pictures used made by meiikyuu.

neko's Easy.

meiikyuu's Hard.

Collab with mochi.
SB by mochi.
Armin
part of my kudosu policy.

1xstar this time.


Good luck anyway.
YTYuyu
OMG is this really Hoshizora e kakaru Hashi? :o Oh i found this through #modreqs

General:
hmm perhaps reduce the dimensions for the Hard and collab to 800x600 like the normal diff to reduce the filesize?
i think it'd look better if you can set the lead in to 2000? it's at 1996 atm

Normal:
00:06:992(3) - I think it'd look nice if you can make this a curved slider so that it'd form a blanket around (4).
00:07:682(4) - remove the clap because it looks like that the clap is just put there IMO.
00:17:510(1,1,2) - add a whistle at the beginning to keep consistency.
00:23:027(1) - i think it'd sound nice if you can add a finish here?
00:26:130(4) - same as 00:17:510
00:34:061(7) - make this a NC because of vocals.
00:34:751(1) - remove the NC if you follow the suggestion above.
00:37:510(4) - same as 00:17:510
00:50:613-00:54:751 - why a break here? please add notes. when i saw this i was a bit puzzled.
00:58:889(1) - add a finish at the beginning because the singer is raising her voice loud enough.
01:00:096(2) - this wave slider can look a lot smoother.
01:04:406(1) - this curve slider looks ugly. make it nicer.
01:08:372(3) - same as 01:00:096
01:09:923(1) - same as 00:17:510
01:20:613 - add a 1/1 slider because it looks like u stopped near the end of the 1st kiai. if you ignore this then add 2 circles at 01:20:613 and 01:20:958 to make it a bit challenging and add a finish at 01:20:958. if you make a slider then at the end, if you add a 2nd circle then at the 2nd circle.
01:39:923(3) - i don't see a reason why a clap is here. remove it since this part is whistles.
01:47:510(3) - add a whistle to keep consistency.
01:50:958(3) - ^
01:59:579-02:03:716 - same as 00:50:613-00:54:751
02:13:372(1) - same as 01:04:406.
02:17:337(3) - same as 01:00:096
02:18:889(1) - add a finish here. same reason as 00:58:889
02:29:579 - same as 01:20:613
02:29:973- why did u stop here? i was expecting more from this diff. oh well start adding notes at 02:46:475 because that's where the vocals start and since you have a 3rd kiai, i don't want that kiai to go to waste at all.

meikyuu's Hard:
00:35:441(5,6,1,2) - it'd look nice if you can make these curved sliders to not only form a blanket around (4) at 00:35:268 but to form another blanket around (3) at 00:36:820
00:42:337 - i think it'd look a lot better if you can add a spinner and end it till 00:44:234
00:47:165(9) - *nazi* this isn't aligned to (7) properly. it looks like you're going for a triangle pattern. so align (9) to (7)
00:51:130(2,3) - these sliders can look symmetrical to (1).
01:07:165(2,3) - how about making these curved sliders like this? it flows a lot nicer IMO
01:32:337-01:33:199 - add circles between here to follow vocals.
01:40:268 - add a spinner and end it till 01:42:682 because it feels empty when there's nothing. if you ignore this then add a break here
01:57:165(2) - remove the finish here. it doesn't sound nice at all when it's here.
02:39:579(6) - make this a NC because the instrumental changes.
02:59:923(7) - make this a NC because the lyrics change. it's following "futari"
03:01:130(1) - remove the NC if you follow the suggestion above.
03:11:820(2) - make this a curved slider. that slight turn at the end make it ugly IMO

Collab:
Aww it's Ui ♥♥♥
about the characters, i think it'd look a lot better if mythol's character is Ui(girl in the BG) and mochi is Hinata(Girl with the purple hair on the normal diff) or vice versa since the song's source is "Hoshizora e Kakaru Hashi"
00:41:820(5,6) - maybe move these notes here because going around in a circle looks boring. doing this makes it challenging and fun IMO
this diff has got to be the best diff out of all the other diffs in this mapset. you and mochi did a really good job on this :D

This is the best i can do. for now i'm gonna keep the star mainly because of the normal and hard diff. GL :D
Topic Starter
Mythol

Byakugan249 wrote:

OMG is this really Hoshizora e kakaru Hashi? :o Oh i found this through #modreqs mochi says its from a game from that anime or something xD

General:
hmm perhaps reduce the dimensions for the Hard and collab to 800x600 like the normal diff to reduce the filesize? We'll see.
i think it'd look better if you can set the lead in to 2000? it's at 1996 atm We actually changed this to 2000 before, not sure how it came back to this.

Normal:
00:06:992(3) - I think it'd look nice if you can make this a curved slider so that it'd form a blanket around (4). okay.
00:07:682(4) - remove the clap because it looks like that the clap is just put there IMO. Removed.
00:17:510(1,1,2) - add a whistle at the beginning to keep consistency.okay.
00:23:027(1) - i think it'd sound nice if you can add a finish here? why not.
00:26:130(4) - same as 00:17:510 okay.
00:34:061(7) - make this a NC because of vocals. okay.
00:34:751(1) - remove the NC if you follow the suggestion above. ^
00:37:510(4) - same as 00:17:510 okay.
00:50:613-00:54:751 - why a break here? please add notes. when i saw this i was a bit puzzled. Prob out of laziness, but added now.
00:58:889(1) - add a finish at the beginning because the singer is raising her voice loud enough.okay.
01:00:096(2) - this wave slider can look a lot smoother. you're right.
01:04:406(1) - this curve slider looks ugly. make it nicer. okay.
01:08:372(3) - same as 01:00:096 okay.
01:09:923(1) - same as 00:17:510 okay.
01:20:613 - add a 1/1 slider because it looks like u stopped near the end of the 1st kiai. if you ignore this then add 2 circles at 01:20:613 and 01:20:958 to make it a bit challenging and add a finish at 01:20:958. if you make a slider then at the end, if you add a 2nd circle then at the 2nd circle. Added the slider, with the finish at 01:20:958
01:39:923(3) - i don't see a reason why a clap is here. remove it since this part is whistles. okay.
01:47:510(3) - add a whistle to keep consistency. okay.
01:50:958(3) - ^ okay.
01:59:579-02:03:716 - same as 00:50:613-00:54:751 Added.
02:13:372(1) - same as 01:04:406. Changed.
02:17:337(3) - same as 01:00:096 Same? They're completely different sliders, and I think it looks fine.
02:18:889(1) - add a finish here. same reason as 00:58:889 okay.
02:29:579 - same as 01:20:613 okay.
02:29:973- why did u stop here? i was expecting more from this diff. oh well start adding notes at 02:46:475 because that's where the vocals start and since you have a 3rd kiai, i don't want that kiai to go to waste at all. If I get more comments regarding this, I will do it.

meikyuu's Hard: These will have to wait until she gets back, in around 3 days.
00:35:441(5,6,1,2) - it'd look nice if you can make these curved sliders to not only form a blanket around (4) at 00:35:268 but to form another blanket around (3) at 00:36:820
00:42:337 - i think it'd look a lot better if you can add a spinner and end it till 00:44:234
00:47:165(9) - *nazi* this isn't aligned to (7) properly. it looks like you're going for a triangle pattern. so align (9) to (7)
00:51:130(2,3) - these sliders can look symmetrical to (1).
01:07:165(2,3) - how about making these curved sliders like this? it flows a lot nicer IMO
01:32:337-01:33:199 - add circles between here to follow vocals.
01:40:268 - add a spinner and end it till 01:42:682 because it feels empty when there's nothing. if you ignore this then add a break here
01:57:165(2) - remove the finish here. it doesn't sound nice at all when it's here.
02:39:579(6) - make this a NC because the instrumental changes.
02:59:923(7) - make this a NC because the lyrics change. it's following "futari"
03:01:130(1) - remove the NC if you follow the suggestion above.
03:11:820(2) - make this a curved slider. that slight turn at the end make it ugly IMO

Collab:
Aww it's Ui ♥♥♥
about the characters, i think it'd look a lot better if mythol's character is Ui(girl in the BG) and mochi is Hinata(Girl with the purple hair on the normal diff) or vice versa since the song's source is "Hoshizora e Kakaru Hashi" maybe.
00:41:820(5,6) - maybe move these notes here because going around in a circle looks boring. doing this makes it challenging and fun IMO Made a slight variation of this.
this diff has got to be the best diff out of all the other diffs in this mapset. you and mochi did a really good job on this :D

This is the best i can do. for now i'm gonna keep the star mainly because of the normal and hard diff. GL :D
Thanks for your mods. :)
EDIT : Forgot to change lead-in time to 2000 for other diffs, will apply with next update/mod.

Armin wrote:

part of my kudosu policy.

1xstar this time.


Good luck anyway.
Thanks Armin. :3
KuronumaSawako
Just thinking...Artist would be Aoba Ringo, Nakamura Eriko and Shimizu Ai? I think artist is not nomico...because i I have the impression of hearing their voice heard here.
I'll mod the rest tomorrow okay?
MoonShade
I will just quickly post my suggestions for the Normal diff, cause it overlapps with Byakugan249's mod. Will post my mod for the other diffs later, and only kudosu me once.

Normal
00:10:441 (1,2,3,4,5) - put them in one line, so move (3) 1 grid down, (4,5) 2 grids.
00:14:751 (1,2,3) - What about this? http://puu.sh/hc7p
00:20:268 (2,3) - line them up? http://puu.sh/hc8u
00:21:820 (4) - add finish
00:22:337 (6) - add finish
00:23:027 (1) - ^
00:26:130 - add whistle also at 00:37:510 etc.
00:28:544 - maybe you should add a finish
00:31:303 - add finish(!)
00:31:992 (4) - think this would fit the rythm better, try it: http://puu.sh/hcbj
If you do so, I highly suggest a finish at 00:32:510
You could use this pattern at other places as well, like for 00:40:268 (2) or 01:51:647
00:37:510 (4) - http://puu.sh/hcno
00:39:579 - why are there no whistles like with 00:28:544? Try to make parts of the map, which are the same, also sound the same. You could use whistles, or you could add finish sounds here.
00:42:337 - Finish
00:43:544 - whistle
00:44:234 - add whistle
00:42:682 (1,2,3) - this is the same part like 00:31:303 (3,4,5,6,7) so make them sound equal
00:45:096 - add finish
00:46:820 - whistle
00:47:165 - clap
00:47:510 (4) - move 1 grid right
00:47:510 - clap
00:49:579 - whistle
00:55:958 - start spinner here. also you could add a finish to that spinner
00:58:889 - finish
01:00:096 (2) - looks bad shaped, try this: http://puu.sh/hcp1
01:00:096 (2,1) - I don't like how these sliders overlap, maybe reshape 01:01:647 (1) for that matter
01:01:647 (1,2) - these 2 sliders are too close together
01:01:647 - finish
01:02:854 (2,3,1) - bad overlapping: http://puu.sh/hcpY
01:04:406 - finish
01:05:613 - finish
01:06:303 - finish
01:06:820 (1) - clap?
01:07:165 - finish
01:07:165 - whistle
01:08:027 - whistle
01:08:372 - finish
01:08:889 - whistle
01:09:234 - finish
- repeat those hitsounds suggestions for the rest of the chrous and map and try to make same parts somehow consistent
01:09:923 (1,2) - put them in a line
01:11:992 (4,1) - ^
01:17:510 (3) - reshape that slider
01:18:199 (1) - could be consideres as a covered circle, since that is the easiest diff, so maybe do this: http://puu.sh/hcrj
01:30:785 (1,2,3) - I suggest to place these: http://puu.sh/hcrT
01:44:406 (2,3) - move 2 grids up
01:54:751 (3) - copy & flip 01:54:061 (2)
01:55:441 (4) - move it correctly, under the end point ot (2).
- chorus is c&p, so the same suggestions here, bla
Topic Starter
Mythol

MoonShade wrote:

I will just quickly post my suggestions for the Normal diff, cause it overlapps with Byakugan249's mod. Will post my mod for the other diffs later, and only kudosu me once.

Normal
00:10:441 (1,2,3,4,5) - put them in one line, so move (3) 1 grid down, (4,5) 2 grids. okay.
00:14:751 (1,2,3) - What about this? http://puu.sh/hc7p okay..
00:20:268 (2,3) - line them up? http://puu.sh/hc8u okay.
00:21:820 (4) - add finish okay.
00:22:337 (6) - add finish ^
00:23:027 (1) - ^ From byaku's mod.
00:26:130 - add whistle also at 00:37:510 etc. ^
00:28:544 - maybe you should add a finish okay.
00:31:303 - add finish(!) okay.
00:31:992 (4) - think this would fit the rythm better, try it: http://puu.sh/hcbj I agree.
If you do so, I highly suggest a finish at 00:32:510 Sure.
You could use this pattern at other places as well, like for 00:40:268 (2) or 01:51:647
00:37:510 (4) - http://puu.sh/hcno okay.
00:39:579 - why are there no whistles like with 00:28:544? Try to make parts of the map, which are the same, also sound the same. You could use whistles, or you could add finish sounds here. okay.
00:42:337 - Finish okay.
00:43:544 - whistle okay.
00:44:234 - add whistle ^
00:42:682 (1,2,3) - this is the same part like 00:31:303 (3,4,5,6,7) so make them sound equal They are not the same part.
00:45:096 - add finish okay.
00:46:820 - whistle ^
00:47:165 - clap ^
00:47:510 (4) - move 1 grid right ...
00:47:510 - clap okay
00:49:579 - whistle okay
00:55:958 - start spinner here. also you could add a finish to that spinner okay.
00:58:889 - finish byaku's mod.
01:00:096 (2) - looks bad shaped, try this: http://puu.sh/hcp1 ^
01:00:096 (2,1) - I don't like how these sliders overlap, maybe reshape 01:01:647 (1) for that matter okay.
01:01:647 (1,2) - these 2 sliders are too close together Good find.
01:01:647 - finish okay.
01:02:854 (2,3,1) - bad overlapping: http://puu.sh/hcpY okay.
01:04:406 - finish okay.
01:05:613 - finish ^
01:06:303 - finish ^
01:06:820 (1) - clap? ^
01:07:165 - finish ^
01:07:165 - whistle ^
01:08:027 - whistle ^
01:08:372 - finish ^
01:08:889 - whistle ^
01:09:234 - finish ^
- repeat those hitsounds suggestions for the rest of the chrous and map and try to make same parts somehow consistent
01:09:923 (1,2) - put them in a line okay.
01:11:992 (4,1) - ^ okay.
01:17:510 (3) - reshape that slider okay.
01:18:199 (1) - could be consideres as a covered circle, since that is the easiest diff, so maybe do this: http://puu.sh/hcrj okay.
01:30:785 (1,2,3) - I suggest to place these: http://puu.sh/hcrT okay.
01:44:406 (2,3) - move 2 grids up okay.
01:54:751 (3) - copy & flip 01:54:061 (2) 01:54:061 (2) -
01:55:441 (4) - move it correctly, under the end point ot (2). Could be considered covered by the hitburst, so maybe think of placing this elsewhere. Stacked at the end of (2).
- chorus is c&p, so the same suggestions here, bla


This took a while.. thank you for the great mod. :)

KuronumaSawako wrote:

Just thinking...Artist would be Aoba Ringo, Nakamura Eriko and Shimizu Ai? I think artist is not nomico...because i I have the impression of hearing their voice heard here.
I'll mod the rest tomorrow okay?
Will change to that artist soon, I wasn't sure if it was nomico anyways. Thanks for clearing that up, and I can't wait for your mod. :3
KuronumaSawako

KuronumaSawako wrote:

Just thinking...Artist would be Aoba Ringo, Nakamura Eriko and Shimizu Ai? I think artist is not nomico...because i I have the impression of hearing their voice heard here.
I'll mod the rest tomorrow okay?
Will change to that artist soon, I wasn't sure if it was nomico anyways. Thanks for clearing that up, and I can't wait for your mod. :3
Don't change, but it is so that I seemed to have heard their voice. No need to replace the artist Okay?
Topic Starter
Mythol
okay..
KuronumaSawako
Hi! Mod requested in my queue.

Cute music :D

[General]


[Normal]


  1. 00:55:441(x): Add a note here?
  1. 00:55:785(x): ^
  1. 00:59:923(x): ^. If you did this:



  1. 01:01:303 (3): Del clap and add a whistle here, to match "woo-hoo!" of the music.
  1. 01:04:061 (4,1): Spacing enter (4) and (1).
  1. 01:20:613 (3): Add a whistle in start of this slider to match "let's go!" of the music.
  1. 02:04:406 (x): Make something like this?
Nice Normal. :D

[meikyuu's Hard]


  1. 00:04:923 (5): This slider for me is a little...strange, replace for this?
  1. 00:09:234 (8,1,2): Don't make this in a map, is ugly x(
    Desinstack?
  1. 00:10:096 (3,4,5): Remove clap in these three notes. Also, add whistle in (5) since you have already added whistle in (1) and (2)...also add whistle in 00:11:303 (2).
  1. 00:11:647 (4): Del clap and add whistle in this note to match "let's go!".
  1. 00:19:406 (4): Ugly slider... :o Make another? Like this?
  1. 00:21:475(x): Add a note?
  1. 00:25:268 (4,5): Same as in 00:09:234.
  1. 00:32:337 (5): Make something like this?
  1. 00:49:061 (5,6): Spacing between these two.
  1. 01:38:199 (3,4,5): ^ three.
  1. 01:40:268 (x): Make a break here.
Good diff

I'll don't mod Collab because break my "Don't post if you map have 3 minutes or more."

Good map :D


Topic Starter
Mythol

KuronumaSawako wrote:

Hi! Mod requested in my queue.

Cute music :D

[General]

  1. [attachment=2:ea125]AIBAT1.jpg[/attachment:ea125]
BG is fine.

[Normal]


  1. 00:55:441(x): Add a note here?
Added a slider.
  1. 00:55:785(x): ^
^
  1. 00:59:923(x): ^. If you did this: Would like to do this, but it increases star difficulty. >< One of the things I had to remove to lower the diff.



    Spacing suggestion
    [attachment=1:ea125]screenshot059.jpg[/attachment:ea125]
  1. 01:01:303 (3): Del clap and add a whistle here, to match "woo-hoo!" of the music.
Prefer clap.
  1. 01:04:061 (4,1): Spacing enter (4) and (1).
Not understanding this. There's also no (4)
  1. 01:20:613 (3): Add a whistle in start of this slider to match "let's go!" of the music.
no.
  1. 02:04:406 (x): Make something like this? Added a slider.
    SPOILER
    [attachment=0:ea125]screenshot065.jpg[/attachment:ea125]
Nice Normal. :D

[meikyuu's Hard]

These will have to wait until she gets back.

  1. 00:04:923 (5): This slider for me is a little...strange, replace for this?
  1. 00:09:234 (8,1,2): Don't make this in a map, is ugly x(
    Desinstack?
  1. 00:10:096 (3,4,5): Remove clap in these three notes. Also, add whistle in (5) since you have already added whistle in (1) and (2)...also add whistle in 00:11:303 (2).
  1. 00:11:647 (4): Del clap and add whistle in this note to match "let's go!".
  1. 00:19:406 (4): Ugly slider... :o Make another? Like this?
  1. 00:21:475(x): Add a note?
  1. 00:25:268 (4,5): Same as in 00:09:234.
  1. 00:32:337 (5): Make something like this?
  1. 00:49:061 (5,6): Spacing between these two.
  1. 01:38:199 (3,4,5): ^ three.
  1. 01:40:268 (x): Make a break here.
Good diff

I'll don't mod Collab because break my "Don't post if you map have 3 minutes or more." But the draining time is 2:58. D:

Good map :D
Thanks for mod, kd was already given for previous post that didn't end up helping much, so not going to kd here.
Kei
Hello! Here's my mod, just as you requested. Woohoo! :3 Fast reply go!:

  • General
  1. Nothing really. I'll only point out here that all the difficulties have different Kiai Times. They're inconsistent. You have to fix this. I'm not sure which Kiai sections you'll keep or not, just make sure that all the difficulties have the same Kiai Times.

  2. It would be nice if you add an Easy diff since your Normal feels a bit challenging for beginners, and for being the most easiest diff of your mapset.
  • [Normal]
  1. 00:02:165 (2) - Spacing. This note is way too closer to (1). Fix this with Distance Snap.
  2. 00:03:716 (1,2,3) - This pattern is not symmetrical at all. To make it perfectly simmetrical, you have to copy (1) replacing (3), press ctrl+H and after that ctrl+R. Doing this, the slider (1) and (3) will have the same shape, and the pattern will be perfectly symmetrical.
  3. 00:07:682 (4,5) - This doesn't fit with the vocals. I suggest you to try this. It sounds and fits better:
  4. 00:11:992 (1) - Spacing again.
  5. 00:18:889 (1) - This new combo doesn't fit with the music at all, and it neither follow your previous combo pattern. I think you should remove new combo here and add it at 00:20:268 (2) instead.
  6. 00:21:820 (3) - A new combo here would fit nice with the music. Also, if you do this, don't forget to add a new combo at 00:10:441 (3) too for consistency.
  7. 00:23:027 (1) - And without doubt, spacing again lol. Do not desactivate Distance Snap in Normal and Easy difficulties. A change of spacing would be confusing for beginners and not-so experienced players. Also, take in mind that this is the most easiest difficulty of your mapset.. Sometimes.. a little jump in a Normal is ok, but it is not when your mapset doesn't have an [Easy].
  8. 00:24:406 (1) - This new combo doesn't fit here with the vocals. You should add a new combo at the next slider rather than here.
  9. 00:26:130 (3) - And for consistency again, you have to add a new combo here.
  10. 00:29:923 (1) - This slider looks really weird. You should make it look like your other sliders.. perhaps like this..?:
  11. 00:31:303 (3) - I find this combo long and unnecesary. I think it would be better if you add a new combo here.
  12. 00:35:785 (1) - Good pattern but you didn't used distance snap here. This is another jump. Fix this with distance snap.
  13. 00:37:165 (3) - For consitency again, you'll have to add a new combo here.
  14. 00:41:303 (3) - ^
  15. 00:43:027 (2) - This slider has too many repeats for a Normal difficulty in my opinion. I think that the player will think that the slider has 2 repeats like the previous one, and this would end being confusing. You can replace this slider with a long one without repeats or something.
  16. 00:49:923 (3) - I don't find this stacking friendly for beginners. Perhaps move this note somewhere else?
  17. 00:50:613 (1) - Spacing again.
  18. 00:51:992 (3) - Just the same as I told you about 00:43:027 (2).
  19. 00:54:751 (3) - ^
  20. 01:04:406 (1,2) - This pattern looks weird. A curved and a stright slider doesn't look good. You should make (2) curved too.. like this:
  21. 01:09:923 (1) - Spacing..
  22. 01:55:441 (4) - Confusing. The player will think that this slider has 1 repeat like your previous ones.
  23. 01:58:199 (3) - ^ But here.. He'll think that this one has 2.. You should replace 01:55:441 (4) with a long slider or something to avoid this kind of problems.
  24. 02:00:958 (3,1) - ^ Again.
  25. 02:11:819 (2,3,4) - A new combo at (4) would fit good with the music. Also, rather than this pattern, you should try this by copying the shape of (2) and replacing (4) with it, and also by moving (3) to the vertical axis:
  26. 02:15:785 (1) - Spacing again.. I'm not gonna point out any more spacing problems. Find them by yourself with distance snap activated.
  27. 02:27:165 (4) - Perhaps add a new combo here? Sounds nice to me.

    This difficulty needs work. It can be improved a lot. Fix all spacing problems with distance snap, and try to make some creative patterns. I see that you like to make various slider shapes and all that stuff, but make good looking patterns with them. Do not place sliders with different and random shapes everywhere because that doesn't look good and 'artistic'.. rather than that, it ends up looking messy. Oh and also, you should finish this difficulty for consistency, since the other 2 diffs end at 03:14.
  • [meiikyuu's Hard]
  1. 00:01:992 (x) - How about adding a note here? It feel this part weird without a note here.
  2. 00:04:751 (x) - ^
  3. 00:09:234 (8) - You should add a new combo here and remove the new combo at 00:09:579 (1). It fits better in my opinion.
  4. 00:10:785 (1) - This is a reall big jump for a Hard difficulty. I think you should reduce it.
  5. 00:11:992 (x) - Perhaps add a note here? It sounds better to me. At least, if you don't do this, drag the start of the Break here.
  6. 00:18:199 (4) - A bit sudden and big jump for a Hard. It would be better if you remove it.
  7. 00:20:096 (5) - A new combo here fits nice with the music.
  8. 00:24:406 (1) - It would be better if you remove nc here and add it to the next note instead. Fits way better with the vocals in my opinion.
  9. 00:39:579 - I honestly don't understand this decrease of slider velocity. The song doesn't change in anything.. I find this unnecessary, plus the song already has a part that decrease the s.v next to this one at 00:44:579. That's why I see this pointless.
  10. 00:59:406 (1) - Unnecessary new combo. You should remove it. Also, if you do this you should add a new combo at 01:01:303 (5).
  11. 01:12:337 (5) - For consistency, add a new combo here and remove new combo at 01:13:199 (1).
  12. 02:35:268 (1) - This slider doesn't look good. Maybe improve it a bit? Perhaps something like this:
  13. 02:59:923 (7) - I suggest you to add a new combo here. Fits nice with the music and all.
  14. 03:00:613 (3,4,1) - This rhythm doesn't fit with the vocals at all. I think that this sounds better:
  15. 03:05:785 (8) - Nc here instead of being at the next note sounds better in my opinion.
  16. 03:06:992 (5) - For combos consistency, you should add a nc here and remove nc at 03:07:682 (1).
  17. 03:12:510 (4) - ^ nc here and remove nc at the next note.

    This difficulty can be improved a lot too, but it is a good difficulty, it only needs more mods and work to improve. You used in certain parts some stacking pattern that I find confusing but well, nothing, maybe it's just me, that's why I didn't mention that in the mod. Oh abd you may need help with hitsounds. They aren't placed in a regular way, they doesn't seem to be following something in special.
  • [Collab]
  1. 00:02:682 (1) - I think that if you remove nc here and add it at 00:03:372 (10) instead fits better with the vocals.

    Well nothing else in special to say. I dislike modding collabs. I feel some parts a bit overmapped.. like 01:09:234 (4,5,6,7,8,9,10,11,1). Overall, a good difficulty.
Sorry for the long mod >.< but it is for the good of your mapset. I hope this was helpful. Good luck!
Yucali
Hi there :3
There's my mod, as requested in my queue~ Here I go!



Normal~


Why there's a part with kiai that is not mapped? If the map finish at 02:29:923 I think you should remove it, but I noticed that the Hard diff and the Collab are about 3 minutes long, so I suggest to finish this map too :3

00:06:992 (3) - Move this slider 3 grid down (grid level 4) than fix 00:07:682 (4) below

01:04:061 (3)
- I think this part is quite...antiaestetic, try to change it, maybe with a curved slider!



Despite the normal hitsounds sounds quite good in the map I suggest you to take a look for some nice whistle (if you like I can post some)




meiikyuu's Hard~

00:07:682 (4) - Again, as in the normal diff, those slider above the other one looks really ugly in my opinion >_<

00:18:716 - Add a note?

00:24:406 (1) - Maybe you should remove it

00:30:268 (7) - Change this slider like here? Obviously if you do, don't forget to fix the other notes nearby

00:38:889 (3) - I suggest to add the triplet here and delete the one at 00:39:234 (5,6,7) - (mean something like this here)

01:20:096 (3,4,5) - Try to put the notes like this example here I think it's nice to see this way instead of stack one above the onthers :3

01:40:268 - Add a mini-break?

01:40:268 - Add a clap and remove the clap here 02:10:785 (3)

02:59:234 (6) - Try to change this slider, don't look good as it is now >_<



Here it is, I think this map needs more mods, but it's also enjoyable the way it is, so keep up!




Collab~

AR -1?

01:01:992 (4) - & 01:02:165 (5) - I suggest to change it,

02:20:096 (1,2,3,4,5,6,7,8)
- and 02:22:854 (1,2,3,4,5,6,7,8) - Why add those streams? >_< I think that they don't fit with the song.



Above all, great collab, I love it!


That's all, I hope it will help you :3
Topic Starter
Mythol

Kei wrote:

Hello! Here's my mod, just as you requested. Woohoo! :3 Fast reply go!:

  • General
  1. Nothing really. I'll only point out here that all the difficulties have different Kiai Times. They're inconsistent. You have to fix this. I'm not sure which Kiai sections you'll keep or not, just make sure that all the difficulties have the same Kiai Times. Changed.

  2. It would be nice if you add an Easy diff since your Normal feels a bit challenging for beginners, and for being the most easiest diff of your mapset.
No need.

  • [Normal]
  1. 00:02:165 (2) - Spacing. This note is way too closer to (1). Fix this with Distance Snap. okay.
  2. 00:03:716 (1,2,3) - This pattern is not symmetrical at all. To make it perfectly simmetrical, you have to copy (1) replacing (3), press ctrl+H and after that ctrl+R. Doing this, the slider (1) and (3) will have the same shape, and the pattern will be perfectly symmetrical. fixed.
  3. 00:07:682 (4,5) - This doesn't fit with the vocals. I suggest you to try this. It sounds and fits better: no change.
  4. 00:11:992 (1) - Spacing again. Nothing wrong with it.
  5. 00:18:889 (1) - This new combo doesn't fit with the music at all, and it neither follow your previous combo pattern. I think you should remove new combo here and add it at 00:20:268 (2) instead. okay.
  6. 00:21:820 (3) - A new combo here would fit nice with the music. Also, if you do this, don't forget to add a new combo at 00:10:441 (3) too for consistency. okay
  7. 00:23:027 (1) - And without doubt, spacing again lol. Do not desactivate Distance Snap in Normal and Easy difficulties. A change of spacing would be confusing for beginners and not-so experienced players. Also, take in mind that this is the most easiest difficulty of your mapset.. Sometimes.. a little jump in a Normal is ok, but it is not when your mapset doesn't have an [Easy]. okay.
  8. 00:24:406 (1) - This new combo doesn't fit here with the vocals. You should add a new combo at the next slider rather than here. Removed NC, but added somewhere else.
  9. 00:26:130 (3) - And for consistency again, you have to add a new combo here. No need because of ^
  10. 00:29:923 (1) - This slider looks really weird. You should make it look like your other sliders.. perhaps like this..?: okay.
  11. 00:31:303 (3) - I find this combo long and unnecesary. I think it would be better if you add a new combo here. okay.
  12. 00:35:785 (1) - Good pattern but you didn't used distance snap here. This is another jump. Fix this with distance snap. no.
  13. 00:37:165 (3) - For consitency again, you'll have to add a new combo here. okay.
  14. 00:41:303 (3) - ^ ^
  15. 00:43:027 (2) - This slider has too many repeats for a Normal difficulty in my opinion. I think that the player will think that the slider has 2 repeats like the previous one, and this would end being confusing. You can replace this slider with a long one without repeats or something. Long slider.
  16. 00:49:923 (3) - I don't find this stacking friendly for beginners. Perhaps move this note somewhere else? okay.
  17. 00:50:613 (1) - Spacing again. It's not illegal for normals to have jumps.
  18. 00:51:992 (3) - Just the same as I told you about 00:43:027 (2). It's fine.
  19. 00:54:751 (3) - ^ ^
  20. 01:04:406 (1,2) - This pattern looks weird. A curved and a stright slider doesn't look good. You should make (2) curved too.. like this: okay.
  21. 01:09:923 (1) - Spacing.. okay.
  22. 01:55:441 (4) - Confusing. The player will think that this slider has 1 repeat like your previous ones. Changed to 1 repeat.
  23. 01:58:199 (3) - ^ But here.. He'll think that this one has 2.. You should replace 01:55:441 (4) with a long slider or something to avoid this kind of problems.
  24. 02:00:958 (3,1) - ^ Again. ^
  25. 02:11:819 (2,3,4) - A new combo at (4) would fit good with the music. Also, rather than this pattern, you should try this by copying the shape of (2) and replacing (4) with it, and also by moving (3) to the vertical axis: Looks good.
  26. 02:15:785 (1) - Spacing again.. I'm not gonna point out any more spacing problems. Find them by yourself with distance snap activated. Fixed.
  27. 02:27:165 (4) - Perhaps add a new combo here? Sounds nice to me. okay.

    This difficulty needs work. It can be improved a lot. Fix all spacing problems with distance snap, and try to make some creative patterns. I see that you like to make various slider shapes and all that stuff, but make good looking patterns with them. Do not place sliders with different and random shapes everywhere because that doesn't look good and 'artistic'.. rather than that, it ends up looking messy. Oh and also, you should finish this difficulty for consistency, since the other 2 diffs end at 03:14.
I will finish it. T_T

  • [meiikyuu's Hard] Once again, these will have to wait.
  1. 00:01:992 (x) - How about adding a note here? It feel this part weird without a note here.
  2. 00:04:751 (x) - ^
  3. 00:09:234 (8) - You should add a new combo here and remove the new combo at 00:09:579 (1). It fits better in my opinion.
  4. 00:10:785 (1) - This is a reall big jump for a Hard difficulty. I think you should reduce it.
  5. 00:11:992 (x) - Perhaps add a note here? It sounds better to me. At least, if you don't do this, drag the start of the Break here.
  6. 00:18:199 (4) - A bit sudden and big jump for a Hard. It would be better if you remove it.
  7. 00:20:096 (5) - A new combo here fits nice with the music.
  8. 00:24:406 (1) - It would be better if you remove nc here and add it to the next note instead. Fits way better with the vocals in my opinion.
  9. 00:39:579 - I honestly don't understand this decrease of slider velocity. The song doesn't change in anything.. I find this unnecessary, plus the song already has a part that decrease the s.v next to this one at 00:44:579. That's why I see this pointless.
  10. 00:59:406 (1) - Unnecessary new combo. You should remove it. Also, if you do this you should add a new combo at 01:01:303 (5).
  11. 01:12:337 (5) - For consistency, add a new combo here and remove new combo at 01:13:199 (1).
  12. 02:35:268 (1) - This slider doesn't look good. Maybe improve it a bit? Perhaps something like this:
  13. 02:59:923 (7) - I suggest you to add a new combo here. Fits nice with the music and all.
  14. 03:00:613 (3,4,1) - This rhythm doesn't fit with the vocals at all. I think that this sounds better:
  15. 03:05:785 (8) - Nc here instead of being at the next note sounds better in my opinion.
  16. 03:06:992 (5) - For combos consistency, you should add a nc here and remove nc at 03:07:682 (1).
  17. 03:12:510 (4) - ^ nc here and remove nc at the next note.

    This difficulty can be improved a lot too, but it is a good difficulty, it only needs more mods and work to improve. You used in certain parts some stacking pattern that I find confusing but well, nothing, maybe it's just me, that's why I didn't mention that in the mod. Oh abd you may need help with hitsounds. They aren't placed in a regular way, they doesn't seem to be following something in special.
  • [Collab]
  1. 00:02:682 (1) - I think that if you remove nc here and add it at 00:03:372 (10) instead fits better with the vocals. okay.

    Well nothing else in special to say. I dislike modding collabs. I feel some parts a bit overmapped.. like 01:09:234 (4,5,6,7,8,9,10,11,1). no.
    Overall, a good difficulty.


Sorry for the long mod >.< but it is for the good of your mapset. I hope this was helpful. Good luck!
Thanks for Modding :D

Yucali wrote:

Hi there :3
There's my mod, as requested in my queue~ Here I go!



Normal~


Why there's a part with kiai that is not mapped? If the map finish at 02:29:923 I think you should remove it, but I noticed that the Hard diff and the Collab are about 3 minutes long, so I suggest to finish this map too :3 Will do.

00:06:992 (3) - Move this slider 3 grid down (grid level 4) than fix 00:07:682 (4) below. okay.

01:04:061 (3)[/b] - I think this part is quite...antiaestetic, try to change it, maybe with a curved slider! It's fine.



Despite the normal hitsounds sounds quite good in the map I suggest you to take a look for some nice whistle (if you like I can post some) If it's not too much trouble.




meiikyuu's Hard~ Soon!

00:07:682 (4) - Again, as in the normal diff, those slider above the other one looks really ugly in my opinion >_<

00:18:716 - Add a note?

00:24:406 (1) - Maybe you should remove it

00:30:268 (7) - Change this slider like here? Obviously if you do, don't forget to fix the other notes nearby

00:38:889 (3) - I suggest to add the triplet here and delete the one at 00:39:234 (5,6,7) - (mean something like this here)

01:20:096 (3,4,5) - Try to put the notes like this example here I think it's nice to see this way instead of stack one above the onthers :3

01:40:268 - Add a mini-break?

01:40:268 - Add a clap and remove the clap here 02:10:785 (3)

02:59:234 (6) - Try to change this slider, don't look good as it is now >_<



Here it is, I think this map needs more mods, but it's also enjoyable the way it is, so keep up!




Collab~

AR -1? AR 9 is fine.

01:01:992 (4) - & 01:02:165 (5) - I suggest to change it, This is my mapping style.

02:20:096 (1,2,3,4,5,6,7,8)[/b] - and 02:22:854 (1,2,3,4,5,6,7,8) - Why add those streams? >_< I think that they don't fit with the song. Talked over with mochi, he thinks its fine. I know he adds waaay too many streams, but that's just his style. :)



Above all, great collab, I love it!


That's all, I hope it will help you :3
Thanks for modding.

Future modders, please give me 3 hours from this post to finish mapping the last minute on my normal.
Thanks~
Yucali
Here for you :3

[from Natteke's UserPage]

Clap Packs:

Snare Packs:


Cymbal Pack:

Percussion Pack:
Topic Starter
Mythol

Yucali wrote:

Here for you :3

[from Natteke's UserPage]

Clap Packs:

Snare Packs:


Cymbal Pack:

Percussion Pack:
Thanks for these, I'll take a look :3
And btw, the normal is complete~
---Assault[K]---
From my modding queue
Very nice song :3

[normal]
OD +1
02:30:228 dont this break, add notes at least not so long
03:14:389 is this end of song? theres still time for more notes
Generally nothing else good map here
[hard]
HP Drain +1
00:09:563 (1) Remove new combo
00:10:076 (3) new combo here
02:42:542 add another spinner? or extend spinner
03:14:389 same as normal
[Collab]
HP +1
AR -1
00:25:081 (3) this note is confusing because ar is fast
01:51:111 (2) i thought this is slider mistaken (3) as note
02:38:886 ~02:41:004 5 new combo in 3second?
03:14:136 same as other 2 difficulty

end of mod kd if helpful. :)
Topic Starter
Mythol

---Assault[K]--- wrote:

From my modding queue
Very nice song :3

[normal]
OD +1
02:30:228 dont this break, add notes at least not so long
03:14:389 is this end of song? theres still time for more notes
Generally nothing else good map here
[hard]
HP Drain +1
00:09:563 (1) Remove new combo
00:10:076 (3) new combo here
02:42:542 add another spinner? or extend spinner
03:14:389 same as normal
[Collab]
HP +1
AR -1
00:25:081 (3) this note is confusing because ar is fast
01:51:111 (2) i thought this is slider mistaken (3) as note
02:38:886 ~02:41:004 5 new combo in 3second?
03:14:136 same as other 2 difficulty

end of mod kd if helpful. :)
No changes. Thanks for modding.
Also, all your times are off by a few ms... you should make sure to check these before posting mods.
Weez
Reading the map description it says your gonna add an easy diff, if so let me know when you do and i'll mod the map then.
Mitsuneko
Here's my diff :D .
It's cute map ^_^
Topic Starter
Mythol

nekonomitsu wrote:

Here's my diff :D .
It's cute map ^_^
Thank you! :D
-s u i r e n-
hello~Mythol:D MOD></


neko's Easy
00:59:234(2)-2grid outer?
01:01:303(5)-Delete to the circle.
01:09:923(1)-How about putting in a circle? http://osu.ppy.sh/ss/247105
01:37:854(2)-1grid right
02:10:268(4)-1grid down?
02:40:613(3)-How about putting in a circle? http://osu.ppy.sh/ss/247107
02:59:923(3)-2grid down



Normal
00:17:165(4)-How about putting in a circle? http://puu.sh/hz5l
00:24:406(3)-1grid left
00:29:579(2)-1grid down
00:33:372(3)-4grid down
00:41:303(1)-How about putting in a circle? http://osu.ppy.sh/ss/247112
01:10:613(2)-1grid outer
01:30:785(1)-1grid right
02:00:613(2)-^
02:13:027(3)-2grid down
02:21:674(1)-1grid outer
02:47:165(2)-1grid down
02:58:889(1)-1grid left
03:01:674(1)-1grid right?
03:04:406(3)-1grid down
03:05:785(1)-1grid outer
03:08:889(2)-1grid right
03:09:923(1)-2grid left?
03:11:303(1)-2grid down




I am sorry to be poor at Mod TAT

Nice MAP<3 hehe:)
Topic Starter
Mythol

suirenn05 wrote:

hello~Mythol:D MOD></


neko's Easy
00:59:234(2)-2grid outer?
01:01:303(5)-Delete to the circle.
01:09:923(1)-How about putting in a circle? http://osu.ppy.sh/ss/247105
01:37:854(2)-1grid right
02:10:268(4)-1grid down?
02:40:613(3)-How about putting in a circle? http://osu.ppy.sh/ss/247107
02:59:923(3)-2grid down



Normal Used some..
00:17:165(4)-How about putting in a circle? http://puu.sh/hz5l
00:24:406(3)-1grid left
00:29:579(2)-1grid down
00:33:372(3)-4grid down
00:41:303(1)-How about putting in a circle? http://osu.ppy.sh/ss/247112
01:10:613(2)-1grid outer
01:30:785(1)-1grid right
02:00:613(2)-^
02:13:027(3)-2grid down
02:21:674(1)-1grid outer
02:47:165(2)-1grid down
02:58:889(1)-1grid left
03:01:674(1)-1grid right?
03:04:406(3)-1grid down
03:05:785(1)-1grid outer
03:08:889(2)-1grid right
03:09:923(1)-2grid left?
03:11:303(1)-2grid down




I am sorry to be poor at Mod TAT

Nice MAP<3 hehe:)
Thanks for the mod, but no more nazi mods like this from now please.
Mitsuneko

suirenn05 wrote:

hello~Mythol:D MOD></


neko's Easy
00:59:234(2)-2grid outer? Ok
01:01:303(5)-Delete to the circle. No. I'll leave it there
01:09:923(1)-How about putting in a circle? http://osu.ppy.sh/ss/247105 There already is a circle there o.o
01:37:854(2)-1grid right Ok
02:10:268(4)-1grid down? Ok
02:40:613(3)-How about putting in a circle? http://osu.ppy.sh/ss/247107 Again, there's a circle there.
02:59:923(3)-2grid down Nope :T

Updated
Beige
Hello~ I`m Newbie guy~

Collab diff~

00:07:682 (1) - : add whistle

00:16:130 (7) - : move x:460 y:280

00:16:647 (8) - : move 332, 48

00:24:923 (2,3,4) - : so hard;;

00:26:647 (4) - : delete clap

00:52:854 (8,10) - : ^

01:01:992 (4,5) - : so hard

01:03:199 (3,4) - : ^

01:03:889 (3,6) - : delete clap

01:08:199 (5) - : ^

01:15:096 (2,3,4,5) - : so hard

01:19:234 (2) - : delete clap

01:20:096 (5) - : ^

02:32:165 (6) - : delete whistle

02:34:751 (9) - : delete clap

02:37:337 (1) - : ^

02:38:027 (3) - : ^

02:40:958 (5) - : so many whistle plz fix..
Hard

00:05:441 (7) - delete clap

00:08:544 (6) - : ^

00:09:751 (2) - : ^

00:10:268 (4) - : ^

00:17:337 (1,2,3,4) - : change!! it's not insane

00:19:234 (3) - : delete clap

00:22:165 (3) - : ^

00:33:544 (1,2,3,4,1,2) - : change

00:55:785 (4) - : delete clap

00:58:889 (1) - : cancel new combo

01:01:992 (6) - : delete whistle

01:03:372 (4) - : delete clap

01:09:061 (6) - : ^

01:40:268 - : spin or break time

01:45:096 (4) - : delete clap

02:04:406 (6,8) - : ^

02:09:406 (4) - : ^

02:26:476 (2,4) - :^

02:34:923 (6) - : ^

02:37:854 (4) - : ^ and whistle

hu!! thx!
Topic Starter
Mythol

W h i t e wrote:

Hello~ I`m Newbie guy~

Collab diff~

00:07:682 (1) - : add whistle okay.

00:16:130 (7) - : move x:460 y:280 okay.

00:16:647 (8) - : move 332, 48 okay.

00:24:923 (2,3,4) - : so hard;; thats good! :)

00:26:647 (4) - : delete clap okay.

00:52:854 (8,10) - : ^ okay.

01:01:992 (4,5) - : so hard good.

01:03:199 (3,4) - : ^ ^

01:03:889 (3,6) - : delete clap no

01:08:199 (5) - : ^ there is no clap.

01:15:096 (2,3,4,5) - : so hard

01:19:234 (2) - : delete clap okay.

01:20:096 (5) - : ^ okay.

02:32:165 (6) - : delete whistle okay.

02:34:751 (9) - : delete clap okay.

02:37:337 (1) - : ^ okay.

02:38:027 (3) - : ^ okay.

02:40:958 (5) - : so many whistle plz fix.. okay.



hu!! thx!
Thanks!
winber1
sorry for being a little late.

long mod, a lot of suggestions.

Collab

00:04:579 (5,1) - would look better if combo 5 and 1 were perfectly parallel
00:05:182 (2) - i would delete this note. it doesn't fit imo. also i feel that its more interesting if you didn't have the stream and just space the next notely evenly imo.
00:05:958 (6) - here you could consider replacing this slider with a small triplet stream.
00:11:647 (5) - some reason i really want to add a new combo here, but that's up to you
00:16:647 (8,9,10) - http://puu.sh/hNyO this sounds better to me (add a finish to the end of combo 10).
00:31:992 (3) - i read this perfectly fine, but you could still consider adding a new combo to emphasize the change in spacing.
01:59:579 (7) - new combo?
02:45:958 (4) - a new combo would fit to match your previous ones. it would also be nice if 02:45:958 (1,2,3) - was symmetrical about the y-axis. it looks a little weird by itself like that.
03:13:372 (2) - would have more impact if there were a note and slider imo. http://puu.sh/hNAn i kinda just put them in a random spot but yea, this rhythm feels better to me.

meikyuu's

00:05:268 (6,7,8) - if you want to make a jump here, i suggest adding a new combo on combo 6 and moving it closer to combo 5 http://puu.sh/hNAO
00:06:992 (3,4) - they are a little closer.
00:17:854 (2,3,4) - doesn't really fit imo. http://puu.sh/hNBd is better (i also changed the slider shapes cuz it just looks weird to me.)
00:25:613 (5) - unstacking this flows better imo.
00:28:544 (1,2,3,4,5) - jumps are a little big imo but ok. Also, move combo3 00:28:889 (3) - to the left a bit so that the shape makes a more perfect triangle.
00:32:337 (5) - a little weird. a note at 00:32:510 - needs to be mapped imo. you could consider adding a note at 00:32:337 - and then a slider at 00:32:510 -
00:55:268 (1,2,3,4,5) - this star.... asklfasljkgna could you make it more perfect? D:
00:59:406 (1) - remove combo
01:01:647 (7) - add combo
01:02:682 (1) - remove combo
01:06:992 (1) - up one grid.
01:39:579 (2,3,4) - space equally i dont see a point in doing this.
01:40:268 - add break. or map it.
01:45:268 (5,6) - i wouldn't add a small spacing increasing like this.
01:46:820 (2) - this feels reall weird. the rhythm needs to be like this http://puu.sh/hNCL
02:01:647 (6,7,8) - not really necessary, but if you are going to keep this, consider adding a new combo on combo 6
02:10:268 (2,3,4) - quite off from the vocals :/
02:31:992 (1) - remove combo
02:32:337 (2) - remove one repeat
02:33:027 (3) - new combo

Normal

00:00:958 - needs to be soft hitsounds imo.
00:00:958 (1) - sounds better if it ended on 00:01:475. yes i know u have to remaked the slider :( http://puu.sh/hNF7
00:03:716 (1,2,1) - something similar to above?
00:34:751 (2,1) - i wouldn't make a jump here :(
01:10:613 (2,3) - don't put this jump here.
01:12:682 (1,2) - ^
01:15:441 (1,2) - ^
01:19:751 (1,2) - this stack is usually confusing for beginners. keep it you wish, but i am just saying.
02:19:579 - same thing here with all the jumps.

Easy is going over my 10 minute limit, but nothing looks really weird in that diff

hope this helps~~
Topic Starter
Mythol

winber1 wrote:

sorry for being a little late.

long mod, a lot of suggestions.

Collab

00:04:579 (5,1) - would look better if combo 5 and 1 were perfectly parallel okay.
00:05:182 (2) - i would delete this note. it doesn't fit imo. also i feel that its more interesting if you didn't have the stream and just space the next notely evenly imo. okay.
00:05:958 (6) - here you could consider replacing this slider with a small triplet stream. okay.
00:11:647 (5) - some reason i really want to add a new combo here, but that's up to you no
00:16:647 (8,9,10) - http://puu.sh/hNyO this sounds better to me (add a finish to the end of combo 10). Slight change.
00:31:992 (3) - i read this perfectly fine, but you could still consider adding a new combo to emphasize the change in spacing. okay.
01:59:579 (7) - new combo?
02:45:958 (4) - a new combo would fit to match your previous ones. it would also be nice if 02:45:958 (1,2,3) - was symmetrical about the y-axis. it looks a little weird by itself like that. okay.
03:13:372 (2) - would have more impact if there were a note and slider imo. http://puu.sh/hNAn i kinda just put them in a random spot but yea, this rhythm feels better to me.

Normal

00:00:958 - needs to be soft hitsounds imo. okay.
00:00:958 (1) - sounds better if it ended on 00:01:475. yes i know u have to remaked the slider :( http://puu.sh/hNF7 its fine.
00:03:716 (1,2,1) - something similar to above? ^
00:34:751 (2,1) - i wouldn't make a jump here :( ^
01:10:613 (2,3) - don't put this jump here. Woops spacing fail.
01:12:682 (1,2) - ^ ^
01:15:441 (1,2) - ^ ^
01:19:751 (1,2) - this stack is usually confusing for beginners. keep it you wish, but i am just saying. moved.
02:19:579 - same thing here with all the jumps. sorry fixed T_T

Easy is going over my 10 minute limit, but nothing looks really weird in that diff

hope this helps~~
Thanks for modding. :)
BeatofIke
Very cute map. Will mod soon as you requested from my queue. Please be patient. :D
meiikyuu
updated meiikyuu's hard . thanks everyone for the mods! ^^
MoonShade
Here is the rest:

Hard
00:17:510 - weird place to start after a break. It would make more sense to start again at 00:21:820
00:43:285 - why is there a gap? this doesn't make sense at all. Please map this part like you did with 00:31:647. See also 01:41:216, 01:52:079
00:51:130 (2) - you should copy-paste and flip the previous (1) slider for it, so it looks nicer
00:56:130 (1) - add finish?
01:07:165 (2) - 1 grid down
01:08:372 (4,5,6,7) - just to mention it, you could perfection this pattern by putting (5) and (7) at the same height, with the same spacing to (6). Means put (7) 1 grid up. I know it's nazi but why don't make things perfect if you can ^^
01:20:441 (5,6) - just my opinion here, cause it somehow feels like these should be better put apart from eachother: http://puu.sh/hUpf
01:44:579 (1,2,3,4,5) - just another thougt: you could easily center this whole pattern to (3) is in the horizontal middle of the screen, and then copy, paste and flip (1,2) for (4,5), just think that this would make your work easier.
That's all, I liked it :3

Collab
00:56:130 (1) - add finish?
01:19:406 (3) - and again, why not just ctr+j (1)? Quick and save.
02:05:096 (1) - add finish?
02:41:647 (1) - I would space this slider ~0.50 away from the previous kickslider, first you did so with all the circles and the kickslider before and then you can also see the approach circle better
I don't find the style allways attractive but that's not the point here. I think it hasn't got much real errors in it and can be played by a skilled player :)

I'll star you cause you two put effort in making that map and are clearly trying to improve it.
Topic Starter
Mythol

MoonShade wrote:

Here is the rest:

Collab
00:56:130 (1) - add finish? okay.
01:19:406 (3) - and again, why not just ctr+j (1)? Quick and save. okay.
02:05:096 (1) - add finish?
02:41:647 (1) - I would space this slider ~0.50 away from the previous kickslider, first you did so with all the circles and the kickslider before and then you can also see the approach circle better okay.
I don't find the style allways attractive but that's not the point here. I think it hasn't got much real errors in it and can be played by a skilled player :)

I'll star you cause you two put effort in making that map and are clearly trying to improve it. Thanks for star! \o/
Thanks for modding!
LunarSakuya
What is up

General
  • Why are there duplicates of each BG? You should delete them if you're not using them.
    Kiai times should be consistent but since it's Collab I guess it's okay??
Normal
00:00:958 (1) - Add Finish at beginning
00:02:165 (2) - Add Whistles to both ends
00:03:716 (1) - Add Whistle at beginning
00:05:096 (1) - Add Whistle at end
(The beginning of the song seems a bit quiet? Consider putting whistles on a some of these, so I'll stop mentioning them in this diff lol)
00:35:785 (1) - Watch out for large distances in the easier diffs, may confuse new people

01:52:337 (2) - Move forward to red tick and shorten slider
01:55:441 (4) - Add clap
01:55:441 (4) - Remove combo

02:04:061 (2) - Replace by copy and pasting the slider before it, and adjust of course
02:13:372 (4) - NC
02:26:475 (4) - Move to the left a little so the slider before it makes a nicer blanket lol

meiikyuu's Hard
00:09:234 (8) - Put NC here instead of on the note after it
00:11:992 - ADD NOOOOTTTEEE with Finish
00:17:377 - Consider starting here instead, feels better imo
00:21:475 (2,3,4) - Try and make a perfect triangle
00:27:682 (2) - Not so hot about this, I'm sure you can make a better pattern with this combo
00:34:061 (4) - NC here instead of the slider after it
00:35:096 (3) - Move this up a little so it's easier to read: http://puu.sh/hXUK (well something like that)
00:40:785 (4) - NC?
00:49:061 (5) - Add whistle at beginning
00:51:130 (2) - Replace by copy & pasting (1), Ctrl + H, Ctrl +J, and adjust

01:00:096 (3) - Move this up a bit more so (2) can blanket it better
01:01:303 (5) - NC
01:02:682 (1) - Remove NC, up to you if you wanna put it on the next note
01:08:372 (4) - Whistle instead of clap?
01:12:337 (5) - NC
01:13:199 (1) - Remove NC
01:33:889 (2,3,4,5,6) - Make a diamond or something if possible
01:45:441 (6) - Continue with distance snap, looks awkward
01:48:544 (7) - NC
01:49:234 (1) - Remove NC

02:04:234 (5) - NC?
02:46:992 (2) - With distance snap, pull this down a bit more so its more exposed
02:53:889 (8) - Add Whistle
02:55:268 (2) - Make this perfectly stacked under (1)

03:04:234 (5) - Ctrl + R
03:08:544 (1) - Move this so that it doesnt cover(2)

Collab
00:17:337 (11) - NC?
00:24:234 (6) - Replace by copy & pasting the slider after it, and adjust
00:35:182 (5,6) - I feel like these hitsounds stand out too much
00:51:820 (5) - NC to signify big distance change
01:08:716 (1,2,3,4) - Took me a couple tries to get this or it could be that I suck

02:18:199 (7,8) - Add claps
02:23:544 (9) - Make audio "Normal" at the end?


Good luck :D
Topic Starter
Mythol

LunarSakuya wrote:

What is up

General
  • Why are there duplicates of each BG? You should delete them if you're not using them. I changed from png to jpg. You need to delete and redownload.
    Kiai times should be consistent but since it's Collab I guess it's okay??they are consistent.


Normal
00:00:958 (1) - Add Finish at beginning okay.
00:02:165 (2) - Add Whistles to both ends no
00:03:716 (1) - Add Whistle at beginning ^
00:05:096 (1) - Add Whistle at end ^
(The beginning of the song seems a bit quiet? Consider putting whistles on a some of these, so I'll stop mentioning them in this diff lol) Changed to normal hitsounds with 60% vol.
00:35:785 (1) - Watch out for large distances in the easier diffs, may confuse new people Too many complaints, so fixed.

01:52:337 (2) - Move forward to red tick and shorten slider no
01:55:441 (4) - Add clap no
01:55:441 (4) - Remove combo there is no nc..

02:04:061 (2) - Replace by copy and pasting the slider before it, and adjust of course okay.
02:13:372 (4) - NC okay.
02:26:475 (4) - Move to the left a little so the slider before it makes a nicer blanket lol its fine.

Collab
00:17:337 (11) - NC? no.
00:24:234 (6) - Replace by copy & pasting the slider after it, and adjust nope.
00:35:182 (5,6) - I feel like these hitsounds stand out too much changed.
00:51:820 (5) - NC to signify big distance change okay.
01:08:716 (1,2,3,4) - Took me a couple tries to get this or it could be that I suck I hate to say, but... :(

02:18:199 (7,8) - Add claps
02:23:544 (9) - Make audio "Normal" at the end?


Good luck :D
Thanks! :3
Btw, when there's no reply on mods regarding mochi's parts, they have been ignored.
Makar
Here you go~

Download: images.zip
Sprite,Foreground,BottomRight,"mytholtxt33.png",640,480
MX,0,441,81130,640,640
F,0,441,785,0,1
F,0,80958,81130,1,0
Sprite,Foreground,BottomRight,"mochitxt3.png",640,480
MX,0,91992,149751,640,640
F,0,91992,92337,0,1
F,0,149579,149751,1,0
Sprite,Foreground,BottomRight,"mytholtxt33.png",640,480
MX,0,149923,166647,640,640
F,0,149923,150268,0,1
F,0,166475,166647,1,0
Sprite,Foreground,BottomRight,"mochitxt3.png",640,480
MX,0,171303,194234,640,640
F,0,171303,171647,0,1
F,0,194061,194234,1,0

Oh, and I still plan to mod this after Lin =w=
mochi

Makar8000 wrote:

Here you go~

[attachment=0:6ebcf]images.zip[/attachment:6ebcf]
Sprite,Foreground,BottomRight,"mytholtxt33.png",640,480
MX,0,441,81130,640,640
F,0,441,785,0,1
F,0,80958,81130,1,0
Sprite,Foreground,BottomRight,"mochitxt3.png",640,480
MX,0,91992,149751,640,640
F,0,91992,92337,0,1
F,0,149579,149751,1,0
Sprite,Foreground,BottomRight,"mytholtxt33.png",640,480
MX,0,149923,166647,640,640
F,0,149923,150268,0,1
F,0,166475,166647,1,0
Sprite,Foreground,BottomRight,"mochitxt3.png",640,480
MX,0,171303,194234,640,640
F,0,171303,171647,0,1
F,0,194061,194234,1,0

Oh, and I still plan to mod this after Lin =w=
The SB load doesn't change even if I remove the SB elements while they're inactive.
Makar

mochi wrote:

Makar8000 wrote:

Here you go~

[attachment=0:a4c7a]images.zip[/attachment:a4c7a]
Sprite,Foreground,BottomRight,"mytholtxt33.png",640,480
MX,0,441,81130,640,640
F,0,441,785,0,1
F,0,80958,81130,1,0
Sprite,Foreground,BottomRight,"mochitxt3.png",640,480
MX,0,91992,149751,640,640
F,0,91992,92337,0,1
F,0,149579,149751,1,0
Sprite,Foreground,BottomRight,"mytholtxt33.png",640,480
MX,0,149923,166647,640,640
F,0,149923,150268,0,1
F,0,166475,166647,1,0
Sprite,Foreground,BottomRight,"mochitxt3.png",640,480
MX,0,171303,194234,640,640
F,0,171303,171647,0,1
F,0,194061,194234,1,0

Oh, and I still plan to mod this after Lin =w=
The SB load doesn't change even if I remove the SB elements while they're inactive.
The "SB load" that is calculated in the editor is not accurate, and either way it's better to have it optimized =w=
Scorpiour
Hi there~~mod from queue

General:
  1. Kill .osb if it is unnecessary (empty now)
  2. Disalbe CountDown in all diffs
  3. Uncheck Letterbox during breaks unless u need the effect
  4. Please fix SliderMultiplier in Easy and Normal diff to 0.8 & 1.0 manually in osu file.
StoryBoard(Collab):
  1. Under "mochitxt3.png"
    1. F,0,149751,166475,0
      F,0,166475,171303,0
      can be combined to one row:
      F,0,149751,171303,0
    2. F,0,91992,,0 is unnecessary, remove it.
Normal:
  1. The position of ur whistles is really mess...highly recommend to put them more consitent.
  2. 00:04:751 (2) - this whistle heard off...remove it, or move this note to prev red line and then move (3) to prev red line....recommend the later way.
  3. 00:33:372 (3) - move to prev red line and stack with (2), and then add a slider between 00:33:544 - 00:33:889.
  4. 00:58:889 (1,2) - the rhythm is weird here, i suppose it's could be
    [attachment=0:97d50]7.jpg[/attachment:97d50]
  5. 01:09:923 - ^
  6. 01:20:096 (2) - add a repeat
  7. 02:07:854 (1) - same as 00:58:889
  8. 02:18:888 (1) - ^
meiikyuu's Hard:
  1. 00:11:992 - drag ur break start here
  2. 00:20:096 (5) - NC?
  3. 00:34:406 (1,2) - (Nazi)Not stack well
  4. 00:39:406 (7) - move a tick later and stack with next (1) to make a triplet from red-line is much better
  5. 00:42:753 - add a spinner here if u don't know how to map it :)
  6. 00:51:647 - add a note here?
  7. 00:54:406 - ^
  8. 01:48:544 (7) - Move next NC to here
  9. 01:58:889 (8) - remove finish
  10. 02:33:027 (3) - NC?
  11. 02:45:958 - add a repeat slider from here to 02:46:303 - ?
  12. 02:55:268 (2) - ctrl+r?
Collab:
  1. 00:02:682 (8,9) - remove (9) and add a repeat to (8)?
  2. 00:14:061 (7) - change to a note?
  3. 00:24:923 (2,3,4) - Bad pattern for confusing, highly recommend to change it.
  4. 00:43:199 (4) - move to right to (3,5) - 400:160
  5. 00:58:716 - add a note here to make a stream is better i suppose
  6. 01:03:199 (3,4) - bad pattern
  7. 01:15:096 (2,3,4,5) - bad pattern
  8. 03:06:992 (1) - Ctrl+r
that's all and GL :)
Topic Starter
Mythol

Scorpiour wrote:

Hi there~~mod from queue

General:
  1. Kill .osb if it is unnecessary (empty now)
  2. Disalbe CountDown in all diffs okay.
  3. Uncheck Letterbox during breaks unless u need the effect okay.
  4. Please fix SliderMultiplier in Easy and Normal diff to 0.8 & 1.0 manually in osu file.okay.
StoryBoard(Collab):
  1. Under "mochitxt3.png"
    1. F,0,149751,166475,0
      F,0,166475,171303,0
      can be combined to one row:
      F,0,149751,171303,0
    2. F,0,91992,,0 is unnecessary, remove it.
Normal:
  1. The position of ur whistles is really mess...highly recommend to put them more consitent.
  2. 00:04:751 (2) - this whistle heard off...remove it, or move this note to prev red line and then move (3) to prev red line....recommend the later way. removed whistle.
  3. 00:33:372 (3) - move to prev red line and stack with (2), and then add a slider between 00:33:544 - 00:33:889. okay.
  4. 00:58:889 (1,2) - the rhythm is weird here, i suppose it's could be
    [attachment=0:7850a]7.jpg[/attachment:7850a] image fail. x.x
  5. 01:09:923 - ^ ^
  6. 01:20:096 (2) - add a repeat no.
  7. 02:07:854 (1) - same as 00:58:889 same.
  8. 02:18:888 (1) - ^ ^
Collab:
  1. 00:02:682 (8,9) - remove (9) and add a repeat to (8)? no.
  2. 00:14:061 (7) - change to a note? no.
  3. 00:24:923 (2,3,4) - Bad pattern for confusing, highly recommend to change it. no one had problems with it.
  4. 00:43:199 (4) - move to right to (3,5) - 400:160 okay.
  5. 00:58:716 - add a note here to make a stream is better i suppose what? theres already a note there.
  6. 01:03:199 (3,4) - bad pattern I like it :3
  7. 01:15:096 (2,3,4,5) - bad pattern ^
  8. 03:06:992 (1) - Ctrl+r


that's all and GL :)
Thanks for modding!
Aurele
Hi, From my Modding Queue ~ ♥

[neko's Easy]

00:32:682 : Try to change your slider like that : http://puu.sh/idKv
00:59:579 : One tick up. '-' (If you use Grid Size 4)
01:01:647 : ^
02:13:372 (3,4 & 5) : http://puu.sh/idUz

[meiikyuu's Hard]

00:02:165 (3) : http://puu.sh/iexP
00:08:199 : New combo
01:12:337 : ^
01:13:199 : ^

You don't have any break here (00:42:337), but you have one there (01:40:268) and there (01:51:303)?
Mitsuneko
Updated~
BeatofIke
Request from my modding queue. Sorry for the long wait.

[General]
None

[Normal]
-Change slider Multiplier from 0.999999999999999 to 1.
SliderMultiplier:1

[meiikyuu's Hard]
-00:42:165-00:44:579: Insert break time.
-02:59:061 (5,6) - I think you should stack circle 5 with slider 6's end or maybe move slider 6 at grid x:448 y:84.
-03:05:785 (8) - New Combo
-03:06:130 (1) - Remove Combo

[Collab]
-00:14:579 (1,2,3,4,5,6) - This stream doesn't go to any sound.
-00:17:510 (1,2,3,4,5) - ^
-00:18:199 (1,2,3,4,5) - ^
-00:34:923 (4,5,6) - This is touching the HP bar.
-00:36:303 (5,6,7) - ^
-01:39:579 (4,5,6,7,8,9) - Same as 00:14:579.
- There are more ghost streams to list. That's basically what I found wrong with this difficulty, otherwise the map is okay. Insanes and collabs tend to be a bit overmapped anyways. Not a type of mapping style I would aim for in my mapping style.
-Reduce Approach Rate to 8? It's up to you though.

Good Map Overall.
Topic Starter
Mythol

BeatofIke wrote:

Request from my modding queue. Sorry for the long wait.

[General]
None

[Normal]
-Change slider Multiplier from 0.999999999999999 to 1. Already mentioned.
SliderMultiplier:1

[Collab]
-00:14:579 (1,2,3,4,5,6) - This stream doesn't go to any sound.
-00:17:510 (1,2,3,4,5) - ^
-00:18:199 (1,2,3,4,5) - ^
-00:34:923 (4,5,6) - This is touching the HP bar.
-00:36:303 (5,6,7) - ^
-01:39:579 (4,5,6,7,8,9) - Same as 00:14:579.
- There are more ghost streams to list. That's basically what I found wrong with this difficulty, otherwise the map is okay. Insanes and collabs tend to be a bit overmapped anyways. Not a type of mapping style I would aim for in my mapping style.
-Reduce Approach Rate to 8? It's up to you though.

Good Map Overall.
No changes~
Thanks for modding.
mochi
Fixed up SB.

Also rejected all the suggestions for my parts in the collab, k thanks.
jossieP
hi /o/

General

- By concistant, use a different BG image on [neko's Easy] and [Normal], I though you cand find other cute BG :3
- What ugly custom clap >_< dont fit to this pretty song.

Timing

- Is a bit late, use offset: -428 (-7 on current), dont forget to resnap all notes, green timelines and preview time. Check the mod first then change the offset please.

[neko's Easy]

- open note pad and look at this line
SliderMultiplier:0.799999999999999
change it to
SliderMultiplier:0.8
I know is not a intentional error, but it must be fixed.
- Nice sliders, but you need some practice with symmetrical sliders, I can tell you a nice and easy way to use it.

00:03:716 (1) - symmetry is not perfect. End of slider should be on x:156; y:296. use a hit circle as refference.
356,296,3716,6,0,B|316:360|256:316|256:316|196:364|156:296,1,240,0|2
(code is on current offset).
00:07:854 (2) - no whistle on end of slider
00:24:054 (2) - missing clap on start of slider
00:26:123 (1) - ↑
00:27:503 (2) - ↑
00:32:675 (5) - nice slider, but as first pointed try to use a reflected hitcircle for a perfect symmetry
312,116,32675,2,0,B|272:92|256:36|256:36|240:92|200:116,1,200,0|8
00:34:054 (1) -
156,228,34054,6,0,B|192:288|256:296|320:288|356:228,1,240,0|8
00:38:192 (4) - no whistle on end of slider, you have non whistle pattern.
00:58:882 (1) - overlap on previous spinner hitburst
01:00:261 (4) - clap on end of slider.
01:13:365 (3) - looks that you are trying to make something nice >_< let me help you
312,208,73365,2,8,B|188:248|116:120|236:40|356:120|284:248|160:208,1,399.999999999999,8|8
but is unrankable I think.
01:16:813 (2) - please move this to right and down with distance snap, so the player can see the follow points on a better way.
01:49:916 (2) - simmilar as up, move to a place where the player can see the follow points on a better way please.
01:59:572 (1) - symmetry
184,268,119572,6,0,B|216:260|256:356|256:356|296:260|328:268,1,240,8|8
02:00:951 (2) -
320,184,120951,2,0,B|276:197|256:97|256:97|232:197|184:181,1,240,0|8
02:35:434 (1,2,3) - as an [Easy] difficulty, please dont stack objects, newbies cant get why there is appearing 2 or moar aproach circles on the same location, that is a nice pattern though but on an [Easy] diff is not recomendable to use it.
02:38:192 (1,2) - player cant see follow points
02:54:751 (1,2) - nice blanket, but you know, this is an [Easy] diff and this may get so confused to newbies.
03:02:337 (2,1) - bad overlap


[Normal]

- some stacks are not suitable, since you have some 1/2 starting on red ticks and some 1/1. Try to use stacks on [Normal] diffs on a common snapping.
- lazy hitsounds uh

00:07:682 (4) - whistle
00:08:199 (5) - whistle at start and end of slider
00:09:234 (1) - whistle at start of slider
00:10:096 (2) - whistle
00:20:268 (1) - whistle at start of slider
00:20:958 (2) - ↑
00:30:958 (2,1) - 1/1 stack and 00:31:992 (2,3) - 1/2 stack, the player may think that the second also is 1/1.
00:50:613 (1) - whistle at end of slider
00:51:992 (3) - whistle on second repeat
00:53:372 (1) - whistle at end of slider
00:54:751 (3) - whistle at second repeat
01:36:130 (3,1) - overlap >_<
01:55:441 (4) - start is covered by 01:54:061 (2) hitburst
02:27:165 (1) - simmilar as up, also the stack is not perfect


[meiikyuu's Hard]

- facepalm, please remove all whistles, or use it on a better way.

00:04:751 (5) - unnecesary :v
00:17:510 (1,2) - no whistles or make a nice whistle pattern on incoming objects
00:27:682 (2) - totally covered by 00:26:992 (5).
00:39:579 - wow totally sudden and awkward sv change D: dont use it please, there is no down speed on song.
00:42:337 - add break?
01:01:303 (5) - whistle
01:01:647 (7) - no whistle on slider body
01:31:992 - soundset change on a high rhythm part of song >:
01:48:544 - oh speed down again D;
02:08:372 (2) - no whistle on slider body
02:18:544 - you are following the vocals, you missed one vocal here.
02:20:096 (3) - no whistle you have no whistle pattern near.
02:24:407 (3) - no whistle on end of slider
02:26:131 (1,2,3) - whistle
02:27:682 (6) - whistle on start of slider
02:28:372 (1,2,3) - whistle
02:46:475 - yes a sustentable speed down >v<
02:51:992 (1) - no whistle on start of slider
02:58:027 (2) - whistle on start of slider =_=
02:59:234 (6) - move direction of this slider to other place looks like a bad backtrack with previous circle.
03:00:613 (4) - whistle on end of slider.
03:03:544 (4) - no whistle on slider body

ok here is my proposal, I can set the hitsounds instead you.

[Collab]

- I dont like collabs :v you should know that, but please, decrease the AR is so painful at this BPM
mochi

ikari_kyon wrote:

- What ugly custom clap >_< dont fit to this pretty song.
you're ugly
Topic Starter
Mythol

ikari_kyon wrote:

hi /o/

General

- By concistant, use a different BG image on [neko's Easy] and [Normal], I though you cand find other cute BG :3 I'll ask neko.
- What ugly custom clap >_< dont fit to this pretty song.

Timing

- Is a bit late, use offset: -428 (-7 on current), dont forget to resnap all notes, green timelines and preview time. Check the mod first then change the offset please. Timing is fine.

[Normal]

- some stacks are not suitable, since you have some 1/2 starting on red ticks and some 1/1. Try to use stacks on [Normal] diffs on a common snapping.
- lazy hitsounds uh im bad at hitsounds ><

00:07:682 (4) - whistle
00:08:199 (5) - whistle at start and end of slider
00:09:234 (1) - whistle at start of slider
00:10:096 (2) - whistle
00:20:268 (1) - whistle at start of slider
00:20:958 (2) - ↑
00:30:958 (2,1) - 1/1 stack and 00:31:992 (2,3) - 1/2 stack, the player may think that the second also is 1/1.
00:50:613 (1) - whistle at end of slider
00:51:992 (3) - whistle on second repeat
00:53:372 (1) - whistle at end of slider
00:54:751 (3) - whistle at second repeat
01:36:130 (3,1) - overlap >_<
01:55:441 (4) - start is covered by 01:54:061 (2) hitburst its fine.
02:27:165 (1) - simmilar as up, also the stack is not perfect no idea what you mean. wrong note?

[Collab]

- I dont like collabs :v you should know that, but please, decrease the AR is so painful at this BPM AR is fine.
Thanks for modding :)
jossieP

mochi wrote:

I'm ugly
Topic Starter
Mythol

ikari_kyon wrote:

mochi wrote:

I'm ugly
Ily<3
mochi
Please accept my star ( My heart ) >///<

Good luck ~ ;)
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