The point is, she was in multi. so it doesn't really matter at all. Unless she's one of those idiots who won't play maps too hard for her. /lame
It's true, why bother ?ztrot wrote:
why bother then? there are way worse things we could be discussing than diff names
Well, proposing on setting the difficulty names and make the star rating linked to the difficulty name, more than this. So you can use a personal name, and set the star rating to the difficulty. (P.s. So mappers were never able to know if a difficulty was Normal, Hard or so, as you're saying)Sakura Hana wrote:
I doubt mappers will ever be able to manually set the star rating by themselves.
Believe it or not, the majority of the human populace does not enjoy doing things that are so hard for them that they honestly do not stand a chance.YodaSnipe wrote:
The point is, she was in multi. so it doesn't really matter at all. Unless she's one of those idiots who won't play maps too hard for her. /lame
no they don'tSakura Hana wrote:
Although i was just making a suposition, that never happened to me and i do enjoy challenges, the suposition was mostly to tell them that diff names do matter during multiplayer games.
Guest difficulties must always name their mapper or any characteristic name they use. This is to avoid confusion in mapsets in regards to map accountability.I am thinking for example of NatsumeRin who names his difficulties "Rin", or Alace who names them "Alazy", or samiljul's "31's Taiko"... This would still be allowed as it makes sense and mappers are recognized under these names.
Since when did this stop being a game?Maddy wrote:
Seriously, this is dumb. Names were always a very nice freedom of "art" to me, and they should remain like this.
This question doesnt mean anything. You can keep adding rules but not stopping a game. What you're doing here is just ruining itSakura Hana wrote:
Since when did this stop being a game?
He referred to the first section of "aborted" rules. You shouldn't even think about these.Odaril wrote:
How does stating the name of a mapper defeat the purpose of star rating I don't get it
When people like you support things like no sb/skin/bg deletionSakura Hana wrote:
Since when did this stop being a game?Maddy wrote:
Seriously, this is dumb. Names were always a very nice freedom of "art" to me, and they should remain like this.
what issue with map accountability? The mapper is clearly noted in the map description or the difficulty name.Odaril wrote:
That way you people can keep your custom funny difficulty names but this solves the issues caused by map accountability.
This can and will be caught via modding. Any rule we make will be too vague and thus be a poor rule.whymeman wrote:
This is about preventing confusion from improper naming of difficulties that have no correlation to each other. Left shouldn't mean right, and down shouldn't me up.
Because i totally haven't seen maps with diff names Easy, Normal, Hard, Coffee before, and bubbled twice to bootziin wrote:
This can and will be caught via modding. Any rule we make will be too vague and thus be a poor rule.
Not all the time. But if either exists (either in the diff name, either in the main post), I'm fine with it.ziin wrote:
what issue with map accountability? The mapper is clearly noted in the map description or the difficulty name.Odaril wrote:
That way you people can keep your custom funny difficulty names but this solves the issues caused by map accountability.
It's a matter of accountability and credit for their work. As I said above, if the difficulty name doesn't include the mapper's name, I'll be happy if the main post says who mapped the diff. I still like a lot to know who mapped whatever difficulty I'm playing in-game, and since I play full-screen, I don't always (actually never) go to the listing page to check who mapped the difficulty I played.senaya wrote:
why do guest diffs have to state the guest mapper's name?
That is not a problem. It obviously wasn't a problem for the bubblers, the modders, or the author. Had the difficulty names been:Sakura Hana wrote:
Because i totally haven't seen maps with diff names Easy, Normal, Hard, Coffee before, and bubbled twice to boot
This can be a rule. In fact, this should be the rule we get out of this topic. We can recommend the guest author's name be in both the main post and the diff name.Odaril wrote:
Not all the time. But if either exists (either in the diff name, either in the main post), I'm fine with it.
It's to give credit towards those that pitched in to help with the map set. Even that kind of difficulty labeling can make sense if done right like "[senaya's Extreme]" or something like that for example.senaya wrote:
so why do guest diffs have to state the guest mapper's name? it is guest mapper's right to call it the way he wants it to be called as long as it's not breaking the other rules because he is the one who mapped it. why force them to do something that won't change anything for players?
that's not what i mean. why would you force the guest mapper to put his name into the diff name if he wants to name it just [Hard]?whymeman wrote:
It's to give credit towards those that pitched in to help with the map set. Even that kind of difficulty labeling can make sense if done right like "[senaya's Extreme]" or something like that for example.
1. you're excused.Sakura Hana wrote:
@YodaSnipe: Hmm excuse me? that's not relevant to the topic at hand, but if you want an answer sb/skin/bg form part of the mapper's map, diff names like cake, coffee and potato make no sense to me tho, but since that's what the community wants...
That's because she is one, but a dictator would never admit it!Natteke wrote:
Now you look more like a dictator, Sakurainb4 post deleted
A guest mapper's name must appear either in the difficulty name, either in the first post. This is meant to give credit to mappers for their work. Difficulties meant to be played in a special game mode must clearly state in their name what mode they are made for.
A guest mapper's name must appear either in the difficulty name, either in the first post. Any difficulty name they can be recognized with is fine. This is meant to give credit to mappers for their work. Difficulties meant to be played in a special game mode must clearly state in their name what mode they are made for.I forgot about that D:
this.Natteke wrote:
How you're supposed to know? Freaking play them, if you weren't going to play, why did you DL the map?
- Have a good laugh if it totally r4p3s you.ziin wrote:
To be fair, I have no idea how hard [insane] is on 90% of the maps I play unless I look at the star rating, the mapper, and the scores. And even then it's a ballpark guess. And all of these things are unavailable to me in multiplayer.
Let's just discuss this now, the part forcing the difficulty name to appear has already been dropped.Odaril wrote:
A guest mapper's name must appear either in the difficulty name, either in the first post. Any difficulty name they can be recognized with is fine. This is meant to give credit to mappers for their work. Difficulties meant to be played in a special game mode must clearly state in their name what mode they are made for.
/me hands ztrot a chainsawztrot wrote:
I want to chainsaw this thread.
.... till the level of stupidity comes to the point a rule must be made to fix it? Not a good suggestion for far-sight. But like I was saying, this rule isn't restricting mappers to use names like Easy, Normal, Hard, Insane, and Extreme. It's more like a basic common sense thing to keep things from becoming absurdly ridiculous in terms of what the name SHOULD mean. Also, when something becomes a problem enough to be suggested a fix by a rule, then the problem is noticeable. Just saying "leave it, it's not going to hurt anyone" is just lazy and a inconsiderate way of thinking without attempting to think why and how it is an issue. If you put yourself before others in any of the rule topics for your own needs, your logic would risk breaking easily or be ignored. The rule topics affects everyone, not just yourself.L_P wrote:
let mappers and creators decide to do anything , anything stupid
when most players didnt complain about it, we dont need to waste our time to create such rules
Tell this to sakura hana, she does this oooon I think every suggested new feature, etc. Honestly, it's as though she is trying to piss everyone off.whymeman wrote:
Also, when something becomes a problem enough to be suggested a fix by a rule, then the problem is noticeable. Just saying "leave it, it's not going to hurt anyone" is just lazy and a inconsiderate way of thinking without attempting to think why and how it is an issue. If you put yourself before others in any of the rule topics for your own needs, your logic would risk breaking easily or be ignored. The rule topics affects everyone, not just yourself.
That's good, sometimes i wonder why people bothered to write a FAQ if people don't even look at it:Weezy wrote:
Guessing something like this would be a good fix for anime related diff names: http://osu.ppy.sh/s/24135
FAQ wrote:
Difficulty: While the other fields should be identical between all maps in a set, the Difficulty field is filled differently for each map, to indicate which ones are harder than others. You can select one of the default names, or create your own name. While it's good to be creative, try to make it very clear which one is harder than others -- Ambiguous difficulty names can annoy players. This would also be the field where you indicate a guest mapper, if this is their difficulty (e.g. "Larto's Hard").
Let's just discuss this now, the part forcing the difficulty name to appear has already been dropped.Odaril wrote:
A guest mapper's name must appear either in the difficulty name, either in the first post. Any difficulty name they can be recognized with is fine. This is meant to give credit to mappers for their work. Difficulties meant to be played in a special game mode must clearly state in their name what mode they are made for.
This has nothing to do with the discussion at hand.ztrot wrote:
it already is a guideline tho, it is noted not to use something out of the way but if I make something that is like this ember, flame, blaze, inferno common sense tells me anyone with common sense could make that out.
This is great, except a few grammars.Odaril wrote:
A guest mapper's name must appear either in the difficulty name, either in the first post. Any difficulty name they can be recognized with is fine. This is meant to give credit to mappers for their work. Difficulties meant to be played in a special game mode must clearly state in their name what mode they are made for.
some are mapper related (cesc, Magic, Kuro), Katanagatari means Story of Katana, the Kyotouryuu is the fighting style name of the protagonist. Yet I have no problem saying which one is easier, which one is hard, and which one is done by the author.Sakura Hana wrote:
For instance could someone tell me what these diffs are? and how am i supposed to know without checking creator's words, 60% of the diff names is just the mapper's name+gatari, no difficulty level, nor anything at all
There's nothing preventing osu from following the drums either. Anyone not familiar with Ritsu (plenty of folks) would not know she's a drummer, and even so, she plays a drumset, not a taiko drum.HakuNoKaemi wrote:
Anyway, cases like this are anyway good as naming, as Ritsu is a drummer (and that obviously call "Taiko").
To with other similiar cases.
give me an example of when you shouldn't give the mapper credit.ztrot wrote:
like I said this wouldn't be a rule a guideline at best unless you disable the namechange in the editor it's self. That is relevant
I think the point is that it will make sense to the group of people who know who a certain character is, and since the beatmap is about a certain anime or whatever that said character is from, using that character's name would be fineziin wrote:
There's nothing preventing osu from following the drums either. Anyone not familiar with Ritsu (plenty of folks) would not know she's a drummer, and even so, she plays a drumset, not a taiko drum.HakuNoKaemi wrote:
Anyway, cases like this are anyway good as naming, as Ritsu is a drummer (and that obviously call "Taiko").
To with other similiar cases.
The flip side of that is that making Ritsu (Taiko) hurts no one. Leaving it called Ritsu makes me think this is a normal difficulty, then I click on it expecting to play a decent insane and get a taiko. It may make sense, but it's not obvious.-A t H e N a- wrote:
I think the point is that it will make sense to the group of people who know who a certain character is, and since the beatmap is about a certain anime or whatever that said character is from, using that character's name would be fine
Because everyone in this community always checks creator's words before playing a map right?HakuNoKaemi wrote:
You can still give credit in the Op, as written in the last version proposed.
If this People don't do this, why should this care us?Sakura Hana wrote:
Because everyone in this community always checks creator's words before playing a map right?HakuNoKaemi wrote:
You can still give credit in the Op, as written in the last version proposed.
A guest mapper's name must appear either in the difficulty name or in the first post. Any difficulty name the mapper can be recognized with is fine. This is meant to give credit to mappers for their work. Difficulties meant to be played in a special game mode must clearly state in their name what mode they are made for.this actually is the last version (OP isn't updated)
A guest mapper's name must be credited either in the difficulty name or in the first post of the map thread. Any difficulty name the mapper can be recognized by is fine. In addition, difficulties meant to be played in a special game mode must clearly state in their name what mode they are made for.