the star system exists for a reason folks. It may not be accurate, but there is no method of ranking difficulty that is very accurate, unless we go on the ELO scale.
I look at this rule from this perspective:
The rule is designed to make sure everyone knows how hard a difficulty is with respect to other beatmaps based on the name alone. Unless we standardize names and completely remove custom names, this is impossible to achieve.
When playing, the name of the difficulty has no effect on the player whatsoever. This is a rule that exists entirely outside actual gameplay. It is entirely unimportant, which is why a lot of people choose to ignore being helpful, since it really doesn't matter. If you want, think of it like nazi modding, except that nazi modding actually has a gameplay purpose.
We can't really stop it because the line is too vague, and the option exists. we also have BATs who don't care either, making the situation much harder. In the case of a deadlock, it's better to keep the status quo than to change things. It's certainly good practice to use logical difficulty names, but trying to force them is ridiculous.
I look at this rule from this perspective:
The rule is designed to make sure everyone knows how hard a difficulty is with respect to other beatmaps based on the name alone. Unless we standardize names and completely remove custom names, this is impossible to achieve.
When playing, the name of the difficulty has no effect on the player whatsoever. This is a rule that exists entirely outside actual gameplay. It is entirely unimportant, which is why a lot of people choose to ignore being helpful, since it really doesn't matter. If you want, think of it like nazi modding, except that nazi modding actually has a gameplay purpose.
We can't really stop it because the line is too vague, and the option exists. we also have BATs who don't care either, making the situation much harder. In the case of a deadlock, it's better to keep the status quo than to change things. It's certainly good practice to use logical difficulty names, but trying to force them is ridiculous.