numbering based on a scale of 5 on what you truly think the star rating is would not be a bad idea if you opt out of some other universally recognizable naming scheme.
You cannot remember something now and remember when you see it. Otherwise is just like you don't had played it...mm201 wrote:
For what it's worth, I've played all 3 Donkey Kong Country games and could never remember the order, or even the names, of the different levels.
This.Odaril wrote:
Keeping it as a guideline sounds fine, but modders (everyone) need to stop mappers from using diff names that don't make sense.
I'm repeating what I said (because I think it's the best thing to do, seeing the reactions in this thread).deadbeat wrote:
This.Odaril wrote:
Keeping it as a guideline sounds fine, but modders (everyone) need to stop mappers from using diff names that don't make sense.
however. would this also apply to approved maps when there are normally only insane rated maps?
+ Inner KantanHakuNoKaemi wrote:
Kantan, Futsuu, Muzukashi, Oni and Inner Oni as Taiko name? Ok-
rule is too vague, guideline is overkill (guidelines shouldn't be broken willy nilly). Nuke the rule. Modding will catch stupid crap like [hard] being more difficult than [Another]. If we have a recommendation section, that's where this goes.ziin wrote:
Not having a clear picture of the difficulty from just one map is somewhat annoying when trying to join a multiplayer game.
I approve what ziin says. a Guideline for this type of proposals is sure an overkill.ziin wrote:
rule is too vague, guideline is overkill (guidelines shouldn't be broken willy nilly). Nuke the rule. Modding will catch stupid crap like [hard] being more difficult than [Another]. If we have a recommendation section, that's where this goes.
What about diffs like "loli" ":D" and that kind of retarded name that doesn't make sense ?ziin wrote:
rule is too vague, guideline is overkill (guidelines shouldn't be broken willy nilly). Nuke the rule. Modding will catch stupid crap like [hard] being more difficult than [Another]. If we have a recommendation section, that's where this goes.ziin wrote:
Not having a clear picture of the difficulty from just one map is somewhat annoying when trying to join a multiplayer game.
":D" as a diff name is just stupid really :/Odaril wrote:
What about diffs like "loli" ":D" and that kind of retarded name that doesn't make sense ?
dependOdaril wrote:
What about diffs like "loli" ":D" and that kind of retarded name that doesn't make sense ?ziin wrote:
rule is too vague, guideline is overkill (guidelines shouldn't be broken willy nilly). Nuke the rule. Modding will catch stupid crap like [hard] being more difficult than [Another]. If we have a recommendation section, that's where this goes.
legenmm201 wrote:
If the difficulty names were along the lines of, "Loli, Jailbait, Legal, MILF", then maybe it could work...
Post of the year.ziin wrote:
the star system exists for a reason folks. It may not be accurate, but there is no method of ranking difficulty that is very accurate, unless we go on the ELO scale.
I look at this rule from this perspective:
The rule is designed to make sure everyone knows how hard a difficulty is with respect to other beatmaps based on the name alone. Unless we standardize names and completely remove custom names, this is impossible to achieve.
When playing, the name of the difficulty has no effect on the player whatsoever. This is a rule that exists entirely outside actual gameplay. It is entirely unimportant, which is why a lot of people choose to ignore being helpful, since it really doesn't matter. If you want, think of it like nazi modding, except that nazi modding actually has a gameplay purpose.
We can't really stop it because the line is too vague, and the option exists. we also have BATs who don't care either, making the situation much harder. In the case of a deadlock, it's better to keep the status quo than to change things. It's certainly good practice to use logical difficulty names, but trying to force them is ridiculous.
+1Natteke wrote:
Post of the year.
Go into a mutli room, find a difficulty called Cake which is 5 stars, i know i can play many Insanes but not the super effing Hard ones, both are usually 5 stars, how will i know if it's too hard for me or not?ziin wrote:
the star system exists for a reason folks. It may not be accurate, but there is no method of ranking difficulty that is very accurate, unless we go on the ELO scale.
Just play it once? Is it really that hard? maybe you want mappers to put description of every jump and stream in the map?Sakura Hana wrote:
Go into a mutli room, find a difficulty called Cake which is 5 stars, i know i can play many Insanes but not the super effing Hard ones, both are usually 5 stars, how will i know if it's too hard for me or not?ziin wrote:
the star system exists for a reason folks. It may not be accurate, but there is no method of ranking difficulty that is very accurate, unless we go on the ELO scale.
Better yet, i go into a multi room find a diff called "Taiko" which is 5 stars, how can i know if it's an oni or a muzukashii?
reproposingHakuNoKaemi wrote:
Crazy things down here
How about making the mapper choosing the Star Rating of the diff?
1/2 = Beginner
1 = Easy
2 = Normal
3 = Hard
4 = Insane
5 = Extra
6 = Improbable ( fur Approved )
You'll remove the problems of the star rating... and make more the diff have a personal name and be without problems
I will mentione this in the Taiko Rule Thread, too.Odaril wrote:
Keeping it as a guideline sounds fine, [...]
Taiko mappers do.Sakura Hana wrote:
I doubt mappers will ever be able to manually set the star rating by themselves.
ummm play the damn map? if you fail, doesn't matter, if you pass, good job it's not too hard for you.Sakura Hana wrote:
Go into a mutli room, find a difficulty called Cake which is 5 stars, i know i can play many Insanes but not the super effing Hard ones, both are usually 5 stars, how will i know if it's too hard for me or not?
Better yet, i go into a multi room find a diff called "Taiko" which is 5 stars, how can i know if it's an oni or a muzukashii?
That isn't the point...YodaSnipe wrote:
ummm play the damn map? if you fail, doesn't matter, if you pass, good job it's not too hard for you.Sakura Hana wrote:
Go into a mutli room, find a difficulty called Cake which is 5 stars, i know i can play many Insanes but not the super effing Hard ones, both are usually 5 stars, how will i know if it's too hard for me or not?
Better yet, i go into a multi room find a diff called "Taiko" which is 5 stars, how can i know if it's an oni or a muzukashii?
It's true, why bother ?ztrot wrote:
why bother then? there are way worse things we could be discussing than diff names
Well, proposing on setting the difficulty names and make the star rating linked to the difficulty name, more than this. So you can use a personal name, and set the star rating to the difficulty. (P.s. So mappers were never able to know if a difficulty was Normal, Hard or so, as you're saying)Sakura Hana wrote:
I doubt mappers will ever be able to manually set the star rating by themselves.
Believe it or not, the majority of the human populace does not enjoy doing things that are so hard for them that they honestly do not stand a chance.YodaSnipe wrote:
The point is, she was in multi. so it doesn't really matter at all. Unless she's one of those idiots who won't play maps too hard for her. /lame
no they don'tSakura Hana wrote:
Although i was just making a suposition, that never happened to me and i do enjoy challenges, the suposition was mostly to tell them that diff names do matter during multiplayer games.
Guest difficulties must always name their mapper or any characteristic name they use. This is to avoid confusion in mapsets in regards to map accountability.I am thinking for example of NatsumeRin who names his difficulties "Rin", or Alace who names them "Alazy", or samiljul's "31's Taiko"... This would still be allowed as it makes sense and mappers are recognized under these names.
Since when did this stop being a game?Maddy wrote:
Seriously, this is dumb. Names were always a very nice freedom of "art" to me, and they should remain like this.
This question doesnt mean anything. You can keep adding rules but not stopping a game. What you're doing here is just ruining itSakura Hana wrote:
Since when did this stop being a game?
He referred to the first section of "aborted" rules. You shouldn't even think about these.Odaril wrote:
How does stating the name of a mapper defeat the purpose of star rating I don't get it
When people like you support things like no sb/skin/bg deletionSakura Hana wrote:
Since when did this stop being a game?Maddy wrote:
Seriously, this is dumb. Names were always a very nice freedom of "art" to me, and they should remain like this.
what issue with map accountability? The mapper is clearly noted in the map description or the difficulty name.Odaril wrote:
That way you people can keep your custom funny difficulty names but this solves the issues caused by map accountability.
This can and will be caught via modding. Any rule we make will be too vague and thus be a poor rule.whymeman wrote:
This is about preventing confusion from improper naming of difficulties that have no correlation to each other. Left shouldn't mean right, and down shouldn't me up.
Because i totally haven't seen maps with diff names Easy, Normal, Hard, Coffee before, and bubbled twice to bootziin wrote:
This can and will be caught via modding. Any rule we make will be too vague and thus be a poor rule.
Not all the time. But if either exists (either in the diff name, either in the main post), I'm fine with it.ziin wrote:
what issue with map accountability? The mapper is clearly noted in the map description or the difficulty name.Odaril wrote:
That way you people can keep your custom funny difficulty names but this solves the issues caused by map accountability.
It's a matter of accountability and credit for their work. As I said above, if the difficulty name doesn't include the mapper's name, I'll be happy if the main post says who mapped the diff. I still like a lot to know who mapped whatever difficulty I'm playing in-game, and since I play full-screen, I don't always (actually never) go to the listing page to check who mapped the difficulty I played.senaya wrote:
why do guest diffs have to state the guest mapper's name?
That is not a problem. It obviously wasn't a problem for the bubblers, the modders, or the author. Had the difficulty names been:Sakura Hana wrote:
Because i totally haven't seen maps with diff names Easy, Normal, Hard, Coffee before, and bubbled twice to boot
This can be a rule. In fact, this should be the rule we get out of this topic. We can recommend the guest author's name be in both the main post and the diff name.Odaril wrote:
Not all the time. But if either exists (either in the diff name, either in the main post), I'm fine with it.
It's to give credit towards those that pitched in to help with the map set. Even that kind of difficulty labeling can make sense if done right like "[senaya's Extreme]" or something like that for example.senaya wrote:
so why do guest diffs have to state the guest mapper's name? it is guest mapper's right to call it the way he wants it to be called as long as it's not breaking the other rules because he is the one who mapped it. why force them to do something that won't change anything for players?
that's not what i mean. why would you force the guest mapper to put his name into the diff name if he wants to name it just [Hard]?whymeman wrote:
It's to give credit towards those that pitched in to help with the map set. Even that kind of difficulty labeling can make sense if done right like "[senaya's Extreme]" or something like that for example.
1. you're excused.Sakura Hana wrote:
@YodaSnipe: Hmm excuse me? that's not relevant to the topic at hand, but if you want an answer sb/skin/bg form part of the mapper's map, diff names like cake, coffee and potato make no sense to me tho, but since that's what the community wants...
That's because she is one, but a dictator would never admit it!Natteke wrote:
Now you look more like a dictator, Sakurainb4 post deleted
A guest mapper's name must appear either in the difficulty name, either in the first post. This is meant to give credit to mappers for their work. Difficulties meant to be played in a special game mode must clearly state in their name what mode they are made for.
A guest mapper's name must appear either in the difficulty name, either in the first post. Any difficulty name they can be recognized with is fine. This is meant to give credit to mappers for their work. Difficulties meant to be played in a special game mode must clearly state in their name what mode they are made for.I forgot about that D:
this.Natteke wrote:
How you're supposed to know? Freaking play them, if you weren't going to play, why did you DL the map?
- Have a good laugh if it totally r4p3s you.ziin wrote:
To be fair, I have no idea how hard [insane] is on 90% of the maps I play unless I look at the star rating, the mapper, and the scores. And even then it's a ballpark guess. And all of these things are unavailable to me in multiplayer.
Let's just discuss this now, the part forcing the difficulty name to appear has already been dropped.Odaril wrote:
A guest mapper's name must appear either in the difficulty name, either in the first post. Any difficulty name they can be recognized with is fine. This is meant to give credit to mappers for their work. Difficulties meant to be played in a special game mode must clearly state in their name what mode they are made for.
/me hands ztrot a chainsawztrot wrote:
I want to chainsaw this thread.
.... till the level of stupidity comes to the point a rule must be made to fix it? Not a good suggestion for far-sight. But like I was saying, this rule isn't restricting mappers to use names like Easy, Normal, Hard, Insane, and Extreme. It's more like a basic common sense thing to keep things from becoming absurdly ridiculous in terms of what the name SHOULD mean. Also, when something becomes a problem enough to be suggested a fix by a rule, then the problem is noticeable. Just saying "leave it, it's not going to hurt anyone" is just lazy and a inconsiderate way of thinking without attempting to think why and how it is an issue. If you put yourself before others in any of the rule topics for your own needs, your logic would risk breaking easily or be ignored. The rule topics affects everyone, not just yourself.L_P wrote:
let mappers and creators decide to do anything , anything stupid
when most players didnt complain about it, we dont need to waste our time to create such rules
Tell this to sakura hana, she does this oooon I think every suggested new feature, etc. Honestly, it's as though she is trying to piss everyone off.whymeman wrote:
Also, when something becomes a problem enough to be suggested a fix by a rule, then the problem is noticeable. Just saying "leave it, it's not going to hurt anyone" is just lazy and a inconsiderate way of thinking without attempting to think why and how it is an issue. If you put yourself before others in any of the rule topics for your own needs, your logic would risk breaking easily or be ignored. The rule topics affects everyone, not just yourself.
That's good, sometimes i wonder why people bothered to write a FAQ if people don't even look at it:Weezy wrote:
Guessing something like this would be a good fix for anime related diff names: http://osu.ppy.sh/s/24135
FAQ wrote:
Difficulty: While the other fields should be identical between all maps in a set, the Difficulty field is filled differently for each map, to indicate which ones are harder than others. You can select one of the default names, or create your own name. While it's good to be creative, try to make it very clear which one is harder than others -- Ambiguous difficulty names can annoy players. This would also be the field where you indicate a guest mapper, if this is their difficulty (e.g. "Larto's Hard").