finally finishing the mod I started 5 days ago...ignore stuff that you have already fixed
[General]Why the doubled BPM? I don't see any reason for it. Not even LC used 1/16 notes...except for one spinner (that could be seen as mapping 2 objects at the same time wich is unrankable anyway). I suggest using the "correct" BPM of 110 and double the SV for each map. Except for the spinner in LC's diff you wont have to change anything else.
I get ~10-15ms late on all maps so you might want to recheck the offset again. If you don't get anything late or early just leave it as is...most ppl will adjust local offset for this song anyway.
Hitsounds: I think it would be great to add more custom hitsound to go with the dubstep-typical chaotic patterns of the notefollows in the song. As an example listen to 00:46:231 (1,2,3,4,5,6,7) in the [Hrad] diff and you'll notice what I mean for notes (1,5) and (7). This can be applied to almost all parts of the song but you need to listen carefully (or at 50% speed) to not miss those notes. I don't have much time right now so I can't find fitting soundfiles for you but that shouldn't be much of a problem for you.
Edit:Ok I see AngelHoney mentioned the BPM, too. After checking again, I think you could as well leave it as is. There are tons of maps with wrong BPMs and signatures that are ranked so it doesn't seem to be that important to some of the wise and mighty XATs
[Easy]00:25:503 (1) - usually not as important in easy diffs but you shouldn't slide over the most important downbeat here. This one at 00:26:594 (big white tick) starts a completely new part of the song so it should be mapped properly so the player has to actually do something here (slider start or circle).
01:14:594 (1,2) - (2) is a bad idea in a beginners diff imo: You suddenly start the slider on a blue tick (red tick with 220BPM) but beginners usually follow dominant 1/1 beats. The blue tick itself is absolutely right but I suggest using a pattern that is much better to play (just like you did several times before like [@00:24:413 (2)]):
http://puu.sh/g8Ec01:16:776 (3,4,5) - weird following the beat but stopping in the middle. I suggest mapping the following beat [@01:17:594] and probably even the vocals [01:17:867 - 01:18:413] if you like. This will make a better transition into the next different part of the song (At least fix the missing beat as it might be really confusing for beginners to play something but then suddenly stop without reason).
The SV and the beatplacement make this map look a bit cluttered at times but nothing to worry about imo. Good job keeping the downbeats playable during most parts!
[Normal]00:25:503 (3) - Again sliding over the most important downbeat in the whole song. Don't. Do. That. Please. Map 00:26:594 properly for the player to pick up the beat and actually START the new part of the song.
Everything else looks good. Some neat slider patterns here.
[Hard]01:00:685 (7,8,9,10) - pattern is not symmetrical if that is what was intended...if you want to keep (10) stacked with the previous notefollow move (7) to 265/112 but it will lower the spacing to the previous (otherwise just don't stack (10) as it is not necessary or visible while playing it anyway)
01:25:572 (1) - starting the spinner at 01:25:776 makes it feel more in line and less like mapping two objects for the same beat
Nice map!
[LC]Some of the 1/8 snaps (with fixed BPM) sound horrible but are playable. I dunno what to think of this. It's hard to tell if it is just overmapping or could be interpreted as matching assests for dubstep

00:09:003 (8,9,1) - 1/8 triplet overmapped but...
00:12:413 (4,5,6,7) - ...I love those 1/8 transitions for the sliders though ♥
00:16:231 (2,3,1) - what exactly are you following here? Vocal follow started with slider (2) but then...just plays weird without any consistency and without any focus
00:19:913 (5,6,1) - 1/8 triplet overmapping
00:21:958 (4,5,1) - ^
00:24:413 (1,2) - weird/wrong timed? Beatplacement doesn't match baseline/beat/vocals. Making it more complex and following the actual song feels much better imo (srsly try it): shorten (1) to 00:24:685 and move (2) to 00:24:958; add circle at 00:24:822 (screen without fixed BPM):
http://puu.sh/g8NB01:17:913 (1) - this is close to mapping 2 objects on the same beat which is unrankable (As you effectively use 1/16 snapping without 1/16 in the song). I suggest removing 01:17:867 (1) and start the spinner there instead. Or keep the circle and just move the spinner to 01:18:003.
KIAIs and the matching parts before them are so much fun to play. Great map!
I think dubstep is laughable (compared do D&B at least) but this mapset is really good and I think you managed to map dubstep properly

This alone is worth a medal.
Have this
