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Skrillex - Bangarang (feat. Sirah) (Cut Ver.)

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Topic Starter
TicClick
This beatmap was submitted using in-game submission on 11 марта 2012 г. at 20:28:39

Artist: Skrillex
Title: Bangarang (feat. Sirah) (Cut Ver.)
Tags: Rue La Cataline Backfire Mapper_31 Samiljul dubstep
BPM: 110
Filesize: 3791kb
Play Time: 01:53
Difficulties Available:
  1. 31's Taiko (4,83 stars, 607 notes)
  2. Backfire's Taiko Oni (4,83 stars, 674 notes)
  3. Easy (1,76 stars, 93 notes)
  4. Hard (4,87 stars, 293 notes)
  5. LC (5 stars, 428 notes)
  6. Normal (3,79 stars, 152 notes)
Download: Skrillex - Bangarang (feat. Sirah) (Cut Ver.)
Information: Scores/Beatmap Listing
---------------
Easy by Rue
Normal & Hard by me
LC by LC, huh
31's taiko by Mapper 31 (Samiljul)
Backfire's Taiko Oni by.. ah screw it, obvious enough.
Lucy-Kaede
o_0

I'll keep my eye on this..
La Cataline
Natteke
LCee so pro
Rue
Soz I'm three posts late o/
hinakome
nice map but... in LC

00;26;655 kiai time ?
01;17;864 new combo?
Topic Starter
TicClick

hinakome wrote:

nice map but... in LC
00;26;655 kiai time ? — No, just a fountain is enough
01;17;864 new combo? — It's already here. Well, I made it more noticeable (red colour)
Anyway, thanks.
Mapper 31
May I make taiko diff?
Topic Starter
TicClick

Mapper 31 wrote:

May I make taiko diff?
Okay, let's see what will come out.
Ryene_old
Y'kno that sounded quite dirty.
Bass
Fu Tic :( when I asked you about guest you said no ((((.
Topic Starter
TicClick

Ryene wrote:

Y'kno that sounded quite dirty.
For you, not for me, ha-ha.

Bass-chan wrote:

Fu Tic :( when I asked you about guest you said no ((((.
Hey, you were talking about standard diff, not Taiko. To be honest, I'm not sure if even taiko diff will be good at this BPM.
Katsuri
General
  1. Hmm, what about add the last kiai to LC's diff too? I think it's good, not just for consistency but because the idea is great and LC's diff deserves to have it too.
  2. Very clean General TicClick.
Easy.
  1. 00:14:591 (1,2,1) - I think the flow in this pattern is really bad, because after the (1) slider, the player's cursor is supposed to move to the right, and if you place the note on the opposite direction much times, the map will become really boring too play. Please consider re-arrangin the pattern to look more like this.
  2. New Combos:
    1. 00:13:500 (2,1) - Considering you are using New Combos once in each four big white ticks, I think permute the New Combo between this two notes would be a lot better because the fourth white tick after the last NewCombo(considering the new combo note is the end of the spinner.) is 00:13:500 and the start of the phrase is 00:13:500 too.
    2. 00:25:500 (1) - This slider is still part of the previous combo since it starts on the third big white tick of the combo. Please consider removing it for better consistency with all the other new combos.
    3. 00:28:773 (1) - Same suggestion as before, with the same explanations.
    4. 01:38:591 (3,1) - I see you changed your new combo reference since 01:18:955, and for better consistency with this new reference I suggest you to permute the new combo between these two note because your new reference looks to be once in two big white ticks, and it's the third of this combo.
Normal
  1. New Combos:
    1. 00:16:773 (1) - You are using new combos once in each 4 ticks right? Then you need to remove this new combo for better consistency.
    2. 00:42:955 (1) - Same suggestion as before with same explanation and same everything.
    3. 00:46:228 (1) - ^
    4. 00:50:591 (1) - ^
    5. Look, you aren't making your New Combos right, you can't keep a consistency and It's very bad. Try making them all consistent. I will keep pointing and explaning.
    6. 00:59:319 (1) - Still part of the previous combo..
Hard
  1. New Combos:
    1. 00:21:137 (1) - Until here you was using new combos once on each 2 big white tick. For better consistency I suggest you to remove this new combo since it's still the second big white tick of the combo.
    2. 00:34:228 (1) - Same as before, it's still part of the previous combo.
    3. 00:42:955 (1) - Still part of the previous combo.
    4. 00:51:682 (1) - And the same here.
    5. 01:00:410 (1) - Still part of the combo, but here you need to add a new combo on 01:01:500 (5) - because it's the third big white tick of the combo.
    6. 01:17:864 (1) - Here again, the new combo is placed on the second white tick since the start of the previous combo, remove this for better consistency.
    7. 01:20:046 (5,1) - You started following other new combo frequency, then for better consistency with this, you may permute this new combo, follow the frequency of New Combo on each big white tick.
    8. 01:21:137 (6,1) - Permute these for better consistency with the New Combo on each big white tick.
    9. 01:24:410 (3) - This note is a down beat(big white tick), add new combo for better consistency.
    10. 01:33:682 (1,5) - You started following the 1:2 new combo frequency, where you add one new combo on each 2 white ticks. Permute again the new combos and remove from 01:34:500 (1) - for better consistency.
LC
Checked it 4 times, found nothing.

Liked the map, it's pretty rankable, but I think you could fix these inconsistent new combos.
Rue

Katsuri wrote:

Easy.
  1. 00:14:591 (1,2,1) - I think the flow in this pattern is really bad, because after the (1) slider, the player's cursor is supposed to move to the right, and if you place the note on the opposite direction much times, the map will become really boring too play. Please consider re-arrangin the pattern to look more like this. Uhh you seem to have attached a wrong screenshot, yet alright, I changed the shape of the slider so it is a blanket now.
  2. New Combos:
    1. 00:13:500 (2,1) - Considering you are using New Combos once in each four big white ticks, I think permute the New Combo between this two notes would be a lot better because the fourth white tick after the last NewCombo(considering the new combo note is the end of the spinner.) is 00:13:500 and the start of the phrase is 00:13:500 too. That makes sense I guess.
    2. 00:25:500 (1) - This slider is still part of the previous combo since it starts on the third big white tick of the combo. Please consider removing it for better consistency with all the other new combos. Not that I can really explain, but this NC kinda denotes a special moment of the whole track. Just special, and I'd like to underline that.
    3. 00:28:773 (1) - Same suggestion as before, with the same explanations. Although it works here.
    4. 01:38:591 (3,1) - I see you changed your new combo reference since 01:18:955, and for better consistency with this new reference I suggest you to permute the new combo between these two note because your new reference looks to be once in two big white ticks, and it's the third of this combo. Yeah right you are.
There we go \:D/

Download: Skrillex feat. Sirah - Bangarang (Cut Ver.) (TicClick) [Easy].rar
Topic Starter
TicClick
The only thing I rejected:

Hard01:17:864 (1) - Here again, the new combo is placed on the second white tick since the start of the previous combo, remove this for better consistency. — Two previous sliders were boosted up, blue means returning back to normal velocity
Katsuri
Here goes a star!
Saturnalize
Hi!
Loli Cjj here to Give you wrath of panties fix some items! Some of them are IMO, btw!

>General
Nope.

>Easy
01:17:864 - I'm afraid it was empty, fill with slider or circle hit maybe?

>Normal
Nope

>Hard
00:11:319 - Remove the clap?
00:15:410 - ^

>LC
00:24:410 - Whistle? I don't think so. Remove.

That's for now, maybe next time I'll mod again.
Topic Starter
TicClick

Loli Cjj wrote:

>Hard
00:11:319 - Remove the clap? — No, I use double claps here
00:15:410 - ^ — ^

That's for now, maybe next time I'll mod again — See you!
No changes, let's see what R99 and LC will say.
La Cataline
nope
Rue

Loli Cjj wrote:

>Easy
01:17:864 - I'm afraid it was empty, fill with slider or circle hit maybe? Intentional break there. I tried filling it in many ways and found it the most suiting to merely leave it alone.
Thankies anyways.
Katsuri
Jinxy
No obvious problems, just a few quirks here and there.

[Easy]
Minor: 00:58:500 (2) - Move the ending tick one grid right so it's parallel to (1).

[Normal]
Minor: 00:06:955 (5) - One grid right to be symmetrical to (3).
00:23:319 (2) - The blanketing is so slight that it just makes this slider look weird, imo.
Minor: 00:29:864 (6) - The ending tick isn't on the grid. Move it to the closest grid to the right so it's parallel to the next slider.

[LC]
Minor: 00:56:727 (4) - This beat is slightly too far from (3) compared to (2) and looks pretty obvious. Try moving it around until it shows "Prev: 1.20x"
Minor: 01:48:138 (4) - Try pulling the slider's end point longer and make it parallel to the previous sliders.
Topic Starter
TicClick
Applied all, except of
[LC]
00:56:727 (4) - This beat is slightly too far from (3) compared to (2) and looks pretty obvious. Try moving it around until it shows "Prev: 1.20x"
- - - - - - - - - - - - - - - - - -
Кстати, там ещё неплохо бы спиннер раньше закончить и фонтан влепить, как на остальных.
Saturnalize

TicClick wrote:

Loli Cjj wrote:

>Hard
00:11:319 - Remove the clap? — No, I use double claps here
00:15:410 - ^ — ^

That's for now, maybe next time I'll mod again — See you!
No changes, let's see what R99 and LC will say.

La Cataline wrote:

nope

Rue wrote:

Loli Cjj wrote:

>Easy
01:17:864 - I'm afraid it was empty, fill with slider or circle hit maybe? Intentional break there. I tried filling it in many ways and found it the most suiting to merely leave it alone.
Thankies anyways.
DarkDunskin
Generel:
[*] You added many kiai flashes. I'm not sure, but I believe that I read they're unrankable somwhere. But since I am not the best modder I don't know it exactly.

Normal:
[*] 00:27:137 (1) - Stack with 00:24:955 (2)? - Fix spacing afterwards.
[*] 00:30:955 (1) - Add finish on Sliderstart.
[*] 00:35:319 (1) - Add finish.
[*] I noticed that you don't use the finish when the children scream on purpose. I believe it would sound nicer if you'd add one on these parts in every diff.

LC:
[*] 00:10:773 (3) - fix Spacing.
[*] 00:39:137 (3) - Crosses hp-bar move it down.
[*] 00:49:910 (6) - Crosses Score-bar, ^
[*] 00:52:500 (4,1) - Crosses Hp-bar, move it a bit down.
[*] 01:22:773 (3) - Not quite round fixed it for you:
51,88,82773,2,2,B|-45:160|8:352|160:328,1,349.999994784594,0|4
[*] 01:23:864 (2) - Crosses HP-bar, move it down.
[*] 01:24:546 (4) - ^
[*] 01:31:500 (3) - This is not so good curved, maybe move the sliderend a bit down?

This Map is very well mapped, don't know what else to say D:
I hope I could be of some use for you.

One Question though, would you let me map a Taiko-Guest-diff for you?
You can post your answer when you're gonna my map sometimes ^^"

EDIT: Gnaah just read about 31 making a Taiko for you, forget what I said :/
EDIT 2: Call me for a recheck though when he's done, I'd like to see what he has mapped :)
Topic Starter
TicClick
I'll check it later, thank you. "Children scream", haha, I've never thought of it before.
Yes, I want to see what taiko for dubstep looks like, too. inb4 220 1/4
MoodyRPG
Good Afternoon. Damn when i posted my mod here my internet closed :@

General
  1. Nothing wrong here
Easy
  • -- I recommend to put AR:+2
    - 00:25:500 (2,1) - Considered a spacing between those notes
Normal
  • - 00:14:591 (2) - Hmm i think if you put this slider in the center would be good like this
    - 00:16:773 (2,3,4) - Considered about too center those notes
    - 00:34:228 (1) - Remove new combo to follow your pattern
Hard
  • - 01:24:410 (1) - Remove new combo to follow your pattern
    - 01:33:137 (1) - ^
La Cataline
  • - WUT
dem bpm =) Good Luck
Trauma-
hey there :D ,

General:

Imo. Kiai Time fits better from 00:26:591 (1) - to 01:01:500 (1) - than the kiai time section at the end because this part is the highlight of the song.

  • Hard:
    Nice diff
  1. 00:00:410 (1) - The tick isn't at the edge but maybe thats on purpose, however for me it looks nicer if its on the edge..

    Only thing i could find tbh.

    Hitsound suggestion for the end:
  2. 01:25:500 (1) - add a whistle
  3. 01:28:228 (2) - add a whislte at the end of the slider
  4. 01:32:864 (3) - ^
  5. 01:37:228 (3) - add whistle
  6. 01:39:137 (2) - add a whislte at the end of the slider
  7. 01:41:591 (3) - add whistle
  8. 01:45:682 (2) - ^
  9. 01:50:046 (2) - add a whistle at the end

    Hope i didn't forget one.
    The diff just seemed pretty easy to me for a hard. You could increase AR or HP Drain by 1.

    Normal:
  10. 00:37:500 (5) - same thing as in normal there are actually a few more on this map
  11. 00:59:319 (5,6,7) - Nazi-mod: Is this just me or doesn't this look perfect symmetrical ?
    Found another thing but thats uber-nazi-mod so lets skip that...
  12. 01:23:319 (1,3) - ^^^

    Rest seems fine, you could use the same or similar hitsound suggestion than in hard...also your combos might be a bit long at times.

    Easy:
  13. 00:25:500 (1) -
    This one should look better
    208,192,25500,6,0,B|204:156|228:128|284:128|308:156|304:192,1,160.000002384186,4|6
  14. 00:50:319 (3,4,5,6) - this one might be to hard for beginers to play
  15. 01:16:091 (2,3,4,5) - ^
  16. 01:23:319 (1,2,3) - ^^
  17. 01:49:500 (1,2,3) - all these patterns are nice but might be to hard for beginners

    I think i saw inconsistent spacing several times which is not recommended on easy maps, please take a look on it.

    LC:

    This diff has many sliders that IMO. doesn't look decent, if that was on purpose ok...i use them sometimes too, iif not you should work on those sliders.
  18. 00:15:682 (1) - nazi mod thingy, this one isnt symmetrical
  19. 00:24:410 (1) - another not-so-nice slider
  20. 00:28:228 (8) - here the red sliderpoint is not in the middle
  21. 00:35:319 (1) - this one isn't symmetrical but i assume you want it to be symmetrical here
  22. 00:48:137 (5) - another not-so-nice slider
  23. 01:28:500 (1) - why nc here ?
  24. 01:21:137 (1,2) - ^^
  25. 01:22:773 (3) - ^^^
    if you want to change them at all i guess you'll find the rest

    Another thing: You could use nc's on all these speed up sliders with x1,50 velocity
    appropos slider velocity...you use more than 3 unique slider velocities and i think this is unrankable.

    then some things that might be jsut my personal taste tho
  26. 00:17:591 (4,5,1) - in most cases i don't like patterns like this, might ruin the flow
  27. 00:23:319 (5) - this one kinda confused me and i actually can read AR 9 but i don't really like the pattern either.
  28. 01:39:682 (1,2,3,4) - weird spacing change, i don't really like it
Besides that the map seems solid to me.

ugh messy post i hope everything is still tehre and nothing twice (tired)...Good Luck \o/
Rue

MoodyRPG wrote:

Easy

-- I recommend to put AR:+2 Oh crap, I got absolutely no idea how come it's set to zero.+3, I'll give you that.
- 00:25:500 (2,1) - Considered a spacing between those notes Sure, fixed.

Trauma- wrote:

Easy:
00:25:500 (1) -This one should look better Oh yeah, thanks.
00:50:319 (3,4,5,6) - this one might be to hard for beginers to play
01:16:091 (2,3,4,5) - ^
01:23:319 (1,2,3) - ^^
01:49:500 (1,2,3) - all these patterns are nice but might be to hard for beginners Well, neither can I let it all get to primitive 1/1 slider-slider-slider graph. Then again, those don't appear too often to avoid much confusion.

I think i saw inconsistent spacing several times which is not recommended on easy maps, please take a look on it. Hopefully I got 'em all.
Download: Skrillex feat. Sirah - Bangarang (Cut Ver.) (TicClick) [Easy].rar
MoodyRPG
I forgot something
you should probably add tags "Rue" too
Realazy
Maaaaaybe dubstep in tags?
Topic Starter
TicClick
Updated (except of LC's, ofc). Thanks for noticing, Real!

Feedback:
DarkDunskin

DarkDunskin wrote:

General:
  1. You added many kiai flashes. I'm not sure, but I believe that I read they're unrankable somwhere. But since I am not the best modder I don't know it exactly. — It's ok
Normal:
  1. 00:27:137 (1) - Stack with 00:24:955 (2)? - Fix spacing afterwards. — You're right
  2. 00:30:955 (1) - Add finish on Sliderstart. — Added
  3. 00:35:319 (1) - Add finish. — Yea
  4. I noticed that you don't use the finish when the children scream on purpose. I believe it would sound nicer if you'd add one on these parts in every diff. — Nice idea
MoodyRPG

MoodyRPG wrote:

Normal
  • - 00:14:591 (2) - Hmm i think if you put this slider in the center would be good like thisNot really
    - 00:16:773 (2,3,4) - Considered about too center those notes — No, doesn't make sense for me
    - 00:34:228 (1) - Remove new combo to follow your pattern — Yeah
Hard
  • - 01:24:410 (1) - Remove new combo to follow your pattern — Done
    - 01:33:137 (1) - ^ — ^
Trauma-

Trauma- wrote:

General:

Imo. Kiai Time fits better from 00:26:591 (1) - to 01:01:500 (1) - than the kiai time section at the end because this part is the highlight of the song. — The first and the second halves of the first part are slightly different, so I chose to put kiai only to the second one (00:44:046 ~ 01:01:500). Also, you may notice that the very last part sounds similar in some way with part where I used kiai

Hard
  1. 00:00:410 (1) - The tick isn't at the edge but maybe thats on purpose, however for me it looks nicer if its on the edge. — Hm, done on both sliders
    Hitsound suggestion for the end:
  2. 01:25:500 (1) - add a whistle — No
  3. 01:28:228 (2) - add a whislte at the end of the slider — Nice find, I'll use it in some moments
  4. 01:32:864 (3) - ^ — No, not now. Let the kiai begin first
  5. 01:37:228 (3) - add whistle — Done
  6. 01:39:137 (2) - add a whislte at the end of the slider — Done
  7. 01:41:591 (3) - add whistle — Yeah, leaving it w/o whistle wasn't good idea
  8. 01:45:682 (2) - ^ — ^
  9. 01:50:046 (2) - add a whistle at the end — Done!
Hope i didn't forget one.
The diff just seemed pretty easy to me for a hard. You could increase AR or HP Drain by 1. — HP 7, OD 7, AR 8 now

Normal:
  1. 00:37:500 (5) - same thing as in normal there are actually a few more on this map — Huh?
  2. 00:59:319 (5,6,7) - Nazi-mod: Is this just me or doesn't this look perfect symmetrical? — You're right, fixed
  3. 01:23:319 (1,3) - ^^^ — Doesn't matter

Compilation for LC:

  1. 00:10:783 (3) - fix Spacing.
  2. 00:39:147 (3) - Crosses hp-bar move it down.
  3. 00:49:920 (6) - Crosses Score-bar, ^
  4. 00:52:510 (4,1) - Crosses Hp-bar, move it a bit down.
  5. 01:22:783 (3) - Not quite round fixed it for you:
    51,88,82783,2,2,B|-45:160|8:352|160:328,1,349.999994784594,0|4
  6. 01:23:874 (2) - Crosses HP-bar, move it down.
  7. 01:24:556 (4) - ^
  8. 01:31:510 (3) - This is not so good curved, maybe move the sliderend a bit down?

  • This diff has many sliders that IMO. doesn't look decent, if that was on purpose ok...i use them sometimes too, iif not you should work on those sliders.
  1. 00:15:692 (1) - nazi mod thingy, this one isnt symmetrical
  2. 00:24:420 (1) - another not-so-nice slider
  3. 00:28:238 (8) - here the red sliderpoint is not in the middle
  4. 00:35:329 (1) - this one isn't symmetrical but i assume you want it to be symmetrical here
  5. 00:48:147 (5) - another not-so-nice slider
  6. 01:28:510 (1) - why nc here ?
  7. 01:21:147 (1,2) - ^^
  8. 01:22:783 (3) - ^^^
    if you want to change them at all i guess you'll find the rest

    Another thing: You could use nc's on all these speed up sliders with x1,50 velocity
    appropos slider velocity...you use more than 3 unique slider velocities and i think this is unrankable.

    then some things that might be jsut my personal taste tho
  9. 00:17:601 (4,5,1) - in most cases i don't like patterns like this, might ruin the flow
  10. 00:23:329 (5) - this one kinda confused me and i actually can read AR 9 but i don't really like the pattern either.
  11. 01:39:692 (1,2,3,4) - weird spacing change, i don't really like it
Да, +10 (уже переправил циферки)
La Cataline

TicClick wrote:

Compilation for LC:

  1. 00:10:783 (3) - fix Spacing.
  2. 00:39:147 (3) - Crosses hp-bar move it down.
  3. 00:49:920 (6) - Crosses Score-bar, ^
  4. 00:52:510 (4,1) - Crosses Hp-bar, move it a bit down.
  5. 01:23:874 (2) - Crosses HP-bar, move it down.
  6. 01:24:556 (4) - ^
  7. 00:28:238 (8) - here the red sliderpoint is not in the middle

    Another thing: You could use nc's on all these speed up sliders with x1,50 velocity
Да, +10 (уже переправил циферки)
можете это поправить, я ушла

Trauma- wrote:

This diff has many sliders that IMO. doesn't look decent, if that was on purpose ok...i use them sometimes too, iif not you should work on those sliders.
Topic Starter
TicClick
00:28:238 (8) - here the red sliderpoint is not in the middle
Это точно надо править?
Я ушла
Не насовсем хоть?
Verdisphena
Lovely map <3
Can I make a taiko diff?
Topic Starter
TicClick
31 claimed it first, sorry.
Verdisphena
:o, anyways good luck
La Cataline

TicClick wrote:

00:28:238 (8) - here the red sliderpoint is not in the middle
Это точно надо править?
можно править, можно не править

TicClick wrote:

Не насовсем хоть?
как знать
Trauma-
whoops maybe i should clear up some things...i was very tired when i made this mod lol

Normal:

00:37:510 (5) - here i meant that the sliderpoint isn't at the edge again
01:23:329 (1,3) - same here
01:33:147 (2) - and here

About your slidershapes LC

00:24:420 (1) -
00:41:329 (6) -
00:45:965 (7) -
00:48:147 (5) -
01:10:238 (1) -
01:14:601 (1) -

01:22:783 (3) -
01:31:510 (3) -

I mean sliderhsapes like these are definitaly not symmetrical.
I don't know if you made that on purpose or because (sorry if I sound harsh) you were to lazy to make them symmetrical (I'm sometimes like that lol) ... so I point that out for you.
For many players it might not be relevant but I'm very critical when it comes to slidershapes. it shall help to optimize the map. Uh...same at the edged sliders, sorry for so much nazi-mod stuff.

However, I think this is almost ready to get ranked so here you have a star.

Edit: Don't need kd for this info.
Asgard
[LC]
fine

[Hard]
01:33:147 (4) - move to X: 312 Y : 248

[Normal]
OD -1?
00:05:874 (3) - move to X: 172 Y: 264
00:06:965 (5) - move to X: 340 Y: 264
00:31:783 (2,3) - distance? other note is 1.1 but why this is1.3?
01:22:238 (7) - ^
01:29:874 (4) - ^
01:35:329 (6) - move to X : 352 Y : 168

[Easy]
fine
sorry.. that's all :(
Topic Starter
TicClick

Trauma- wrote:

Normal:
00:37:510 (5) - here i meant that the sliderpoint isn't at the edge again — doesn't matter much
01:23:329 (1,3) - same here — fixed (changed a little)
01:33:147 (2) - and here — that's exactly how I want this slider to be made, sorry

About your slidershapes LC — I'm afraid that she still doesn't care

A s g a r d wrote:

[Hard]
01:33:147 (4) - move to X: 312 Y : 248 — ok

[Normal]
OD -1? — changed, though I don't see a difference
00:05:874 (3) - move to X: 172 Y: 264 — no
00:06:965 (5) - move to X: 340 Y: 264 — no
00:31:783 (2,3) - distance? other note is 1.1 but why this is 1.3? — I use 1.1 for 2/1 notes and 1.3 for 1/1 to avoid small overlap
01:22:238 (7) - ^ — ^
01:29:874 (4) - ^ — ^
01:35:329 (6) - move to X : 352 Y : 168 — no, I don't want to make equilateral triangle here
Thanks!
Sync
General


LC
-- Awesome map, everything is a suggestion
00:45:692 (6) - For the sake of consistency, extend this slider by 1/4 to follow that swingy thing you have going on
00:48:147 (5) - Shorten this slider by 1/4 and add a slider at 00:48:420 that ends at 00:48:624 for more of that swingy madness you have going on. Also, if you follow this suggestion, don't forget to make the new slider a new combo and remove the new combo at 00:48:692. (oh, and you kind of did the same thing at 00:52:510 (4,1))
00:56:874 (5) - If you followed the above, repeat the process here
01:17:188 (x) - Unsnapped inherited timing section
01:45:147 (1) - You could be cool as fuck here and replace this hit circle with a slider that is 3 ticks long. (you did the same thing I suggested at 01:47:329 (1) too)

Hard
00:10:510 (4) - This originally confused the hell out of me. After listening to the song once, I definitely expected more than 1-repeat here. Eventually it made sense but that was after playing through once. I think this could be fixed by adding a hit circle in between (4) and (5), right here: 00:10:920. I don't know, what do you think?
00:14:874 (5,6) - This would be one of the same cases as above. Do as you wish. (I probably don't need to list these again since they're pretty prominent within the map and I'm sure you'd be able to spot them)
00:28:783 (1,2) - Here too, even though it isn't exactly the same as before (okay I'll seriously stop bringing these up now)

Normal
00:34:238 (6) - Add one more repeat to follow those vocals
00:50:329 (4) - Add a hit circle (vocals, etc)
01:28:783 (3) - Add one repeat
01:32:874 (2) - Add a hit circle
01:35:329 (6) - Add one repeat (okay, this is getting a little redundant now, sorry ;_;)
01:44:056 (8) - :<<<< So yeah, if you did this before do it again etc (I'm not even going to repeat myself, I'm sure you catch my drift)

Easy
Looks great, well done

Awesome map, starred and good luck
Topic Starter
TicClick

Sync wrote:

Hard
00:10:510 (4) - This originally confused the hell out of me. After listening to the song once, I definitely expected more than 1-repeat here. Eventually it made sense but that was after playing through once. I think this could be fixed by adding a hit circle in between (4) and (5), right here: 00:10:920. I don't know, what do you think? — Great
00:14:874 (5,6) - This would be one of the same cases as above. Do as you wish. — Ok
00:28:783 (1,2) - Here too, even though it isn't exactly the same as before (okay I'll seriously stop bringing these up now) — Yeah! Gonna fix it in most of similar moments

Normal
00:34:238 (6) - Add one more repeat to follow those vocals — Sure (changed it a little)
00:50:329 (4) - Add a hit circle (vocals, etc) — umm.. you mean 00:52:510? Added
01:28:783 (3) - Add one repeat — yep!
01:32:874 (2) - Add a hit circle — added
01:35:329 (6) - Add one repeat (okay, this is getting a little redundant now, sorry ;_;) — changed to 2 notes + slider
01:44:056 (8) - :<<<< So yeah, if you did this before do it again etc (I'm not even going to repeat myself, I'm sure you catch my drift) — Yea, I tried to make little breaks between groups of notes, but now it's time to fill 'em
L_P
wow

LC
00:01:920 (x) dont you add a note?
00:10:101 (3) - whistle
00:43:783 (4) - add a clap as well?
00:56:874 (5) - make the head completely covered?
01:44:874 (4) - doesnt look that nice...change degree or curve?

hit sounds and rhythms are nice enough though..i think should do more arrangement and slider velocity changes? anyway, great GD

hard
00:47:874 (9) - cause i really cant find things to mod..orz this stack properly haiz
01:01:510 (1) - stack at note 3's position? suggestion only
01:12:147 (8) - last head finish?
01:22:783 (5) - head finish
01:42:420 (7,8,9) - a little antijump?

normal
00:04:783 (1,2,3,4,5) - i really think that 1,3,5 use whistle, 2,4 use no whistle suits more...>whitsle > clap > whistle > clap

easy
00:50:601 (4,5) - this suddenly become hard..why not use two notes to replace them...?
01:34:238 (1) - orz i dont think it is pretty...

thats all...sorry...im not familiar with this genre...it took me 1 hour to mod and haiz..really cant help you further
Topic Starter
TicClick

L_P wrote:

hard
00:47:874 (9) - cause i really cant find things to mod..orz this stack properly haiz — done
01:01:510 (1) - stack at note 3's position? suggestion only — I like it, thanks!
01:12:147 (8) - last head finish? — added normal finish
01:22:783 (5) - head finish — no
01:42:420 (7,8,9) - a little antijump? — no, thx

normal
00:04:783 (1,2,3,4,5) - i really think that 1,3,5 use whistle, 2,4 use no whistle suits more...>whitsle > clap > whistle > clap — nice
mancuso_JM_
Hi! Here my mod :P

General:
- Tags: Maybe you can add dub in tags
- (Easy/Normal/Hard): 0:1:01:647: Drag this Break to 01:02:056 (White Tick)
- Maybe it's fine the Letterbox During Breaks, maybe you can Enable

Easy:
- The settings are a Little High in this difficulty, so, I suggest to reduce the HP Drain Rate and the Overall Difficulty by 1 Tick (HP Drain Rate/Overall Difficulty -1)
- Slider Multiplier: 0.400000005960464, change it manually in .osu notepad to 0.4
00:04:715 (T): The hitsound in this section sound a bit high, reduce the volume in 10/15% (to 75/80%)
00:09:075 (T): Same as above
01:17:065 (4): In this case I think that you have to play with vocal, for this reason, I suggest you to remove this note
01:25:510 (1): The Whistle on Slider sounds kinda weird, remove it please clicking on the Slider

Normal:
- In this case I suggest Circle Size -1, since you have 3 difficulties with the same Circle Size
00:27:965 (3,4): Spacing, Fix it with the Distance Snap, since it's not recommended have Spacing problems on Easy/Normal difficulties
00:32:874 (3,4): (^)
00:42:692 (4,5): (^)

Hard:
01:01:510 (1): This New Combo is a little inconsistent, Remove it please

LC:
Hmm... Maybe you can rename to Insane, it's more consistent with other difficulties
00:01:920 (x): Add a Note, plays well with music
01:01:510 (1): Following the music, I think that you have to Remove New Combo in this note and after that add a New Combo in 01:02:056 (2)
01:17:942 (Spin): This Spinner is too Short, and it's also in a 1/4 distance with previous note. I think that you have to make another thing
01:52:851 (Spin): (^)

Solid Enough mapset.
That's all, Star and Good Luck with your map ;)
Topic Starter
TicClick

mancusojuanmattos wrote:

General:
- Tags: Maybe you can add dub in tags — it's dubstep, not dub
- (Easy/Normal/Hard): 0:1:01:647: Drag this Break to 01:02:056 (White Tick) — no, it's not worth it
- Maybe it's fine the Letterbox During Breaks, maybe you can Enable — What for?

Easy:
- Slider Multiplier: 0.400000005960464, change it manually in .osu notepad to 0.4 — haha. Changed it for Rue
01:25:510 (1): The Whistle on Slider sounds kinda weird, remove it please clicking on the Slider — it also appears in similar moments, like 01:34:238 (1) or 01:42:965 (3)

Normal:
- In this case I suggest Circle Size -1, since you have 3 difficulties with the same Circle Size — ewww, it contains 1/1 only, nothing difficult
00:27:965 (3,4): Spacing, Fix it with the Distance Snap, since it's not recommended have Spacing problems on Easy/Normal difficulties — it's not spacing problem, because I use 1.1 for 2/1 notes and 1.3 for 1/1
00:32:874 (3,4): (^) — ^
00:42:692 (4,5): (^) — ^

Hard:
01:01:510 (1): This New Combo is a little inconsistent, Remove it please — you're right
Thanks!
Topic Starter
TicClick
For Rue

mancusojuanmattos wrote:

- The settings are a Little High in this difficulty, so, I suggest to reduce the HP Drain Rate and the Overall Difficulty by 1 Tick (HP Drain Rate/Overall Difficulty -1)
00:04:715 (T): The hitsound in this section sound a bit high, reduce the volume in 10/15% (to 75/80%)
00:09:075 (T): Same as above
01:17:065 (4): In this case I think that you have to play with vocal, for this reason, I suggest you to remove this note
01:25:510 (1): The Whistle on Slider sounds kinda weird, remove it please clicking on the Slider

L_P wrote:

00:50:601 (4,5) - this suddenly become hard..why not use two notes to replace them...?
01:34:238 (1) - orz i dont think it is pretty...
For LC

Sync wrote:

00:45:692 (6) - For the sake of consistency, extend this slider by 1/4 to follow that swingy thing you have going on
00:48:147 (5) - Shorten this slider by 1/4 and add a slider at 00:48:420 that ends at 00:48:624 for more of that swingy madness you have going on. Also, if you follow this suggestion, don't forget to make the new slider a new combo and remove the new combo at 00:48:692. (oh, and you kind of did the same thing at 00:52:510 (4,1))
00:56:874 (5) - If you followed the above, repeat the process here
01:17:188 (x) - Unsnapped inherited timing section
01:45:147 (1) - You could be cool as fuck here and replace this hit circle with a slider that is 3 ticks long. (you did the same thing I suggested at 01:47:329 (1) too)

L_P wrote:

00:01:920 (x) dont you add a note?
00:10:101 (3) - whistle
00:43:783 (4) - add a clap as well?
00:56:874 (5) - make the head completely covered?
01:44:874 (4) - doesnt look that nice...change degree or curve?

mancusojuanmattos wrote:

00:01:920 (x): Add a Note, plays well with music
01:01:510 (1): Following the music, I think that you have to Remove New Combo in this note and after that add a New Combo in 01:02:056 (2)
01:17:942 (Spin): This Spinner is too Short, and it's also in a 1/4 distance with previous note. I think that you have to make another thing
01:52:851 (Spin): (^)
Rue

mancusojuanmattos wrote:

- The settings are a Little High in this difficulty, so, I suggest to reduce the HP Drain Rate and the Overall Difficulty by 1 Tick (HP Drain Rate/Overall Difficulty -1) Yep.
00:04:715 (T): The hitsound in this section sound a bit high, reduce the volume in 10/15% (to 75/80%) Sure.
00:09:075 (T): Same as above Done.
01:17:065 (4): In this case I think that you have to play with vocal, for this reason, I suggest you to remove this note I like it this way, neither deleting anything here nor filling the break right after in.
01:25:510 (1): The Whistle on Slider sounds kinda weird, remove it please clicking on the Slider TC commented on it already, there is a few of them. We're just keeping the things consistent.

L_P wrote:

00:50:601 (4,5) - this suddenly become hard..why not use two notes to replace them...? Let's be serious guys, since when have three 1/1 sliders become such a complicated matter?
01:34:238 (1) - orz i dont think it is pretty... Just a matter of taste bro. Not that I use such shapes any often to be honest.
There it is!

Download: Skrillex feat. Sirah - Bangarang (Cut Ver.) (TicClick) [Easy].osu
Autonom
here we go!

[LC]
00:03:549 (5) - looks better if alligned with previous notes IMO
more than three different slider speeds are used in this difficulty
*thumbs up*!

[Hard]
*thumbs up*!

[Normal]
*thumbs up*!

[Easy]
*thumbs up*!

Go shooting star!!
if you want, i can try to do a storyboard for this map
Topic Starter
TicClick
Fixed, but in some other way.

About 3+ unique SV: it's ok if it really fits.
In the beginning LC uses default velocity, then changes it to 1.25x to follow music which becomes more active. There are single sliders with SV 1.5x which follow these screams in music. And the last one (0.75x) is used for calm part.
Mapper 31
Backfire
Taiko -
Add finishes anytime it goes BLOOOOWW. You missed a lot.
01:07:776 (354) - kat here since you did it in the section before.
01:20:594 - add a kat here, for prolonged rhythm, and no awkward pauses. You did this in other similar sections as well. Apply them as such if you apply this.
01:22:791 - - delete this and add a spinner till 01:23:185 ? Looks cooler, plays cooler, and makes that empty little section feel not so empty. :p Do the same on the other sections with this sound effect, if you add this.
01:36:753 - There's really no use for this note. it just goes x x x not xxx x. Also, for these types of notes go d d k cause there is a snare sound on the end. Furthermore, you have sections like this again. If you apply this, please apply them to the others :x

This is a terribly inconsistent difficulty coming from 31. Quite surprised, really.
Mapper 31

Backfire wrote:

Taiko -
Add finishes anytime it goes BLOOOOWW. You missed a lot.
01:07:776 (354) - kat here since you did it in the section before. 01:02:594 (342,343,344) - ddd, 01:04:776 (347,348,349) - ddk, so 354th would be don
01:20:594 - add a kat here, for prolonged rhythm, and no awkward pauses. You did this in other similar sections as well. Apply them as such if you apply this. no adding, sry
01:22:791 - - delete this and add a spinner till 01:23:185 ? Looks cooler, plays cooler, and makes that empty little section feel not so empty. :p Do the same on the other sections with this sound effect, if you add this. :( that's less than 0.5 second, just annyoing to player
01:36:753 - There's really no use for this note. it just goes x x x not xxx x. Also, for these types of notes go d d k cause there is a snare sound on the end. Furthermore, you have sections like this again. If you apply this, please apply them to the others :x ok, some note deleted
VERY detailed modding Backfire :?

Download: Skrillex feat. Sirah - Bangarang (Cut Ver.) (TicClick) [31's Taiko].osu
Backfire
Ah, I'm sorry. I didn't want to be redundant and keep going ^ ;3;
Hikato
[Easy]

01:12:413 (2) - This is the only slider I think looks particularly ugly. Reshape it!

[Normal]

Found nothing. (Yay!)

[Hard]

Found nothing. (Yay!)

[LC]

00:35:322 (1) - Stack under the end of 4.
01:01:503 (1) - Stack under the end of 4.


[31's Taiko]

Song overpowers the sounds. ;w;

Not much to say, fun and well made maps.
mancuso_JM_
Add Samiljul in Tags (Previous name as Mapper 31 that appear in all his Taiko Maps)
Obviously NO KUDOS for this post
AngelHoney
lc

00:02:867 (2) - remove sliderwhistle ?
00:32:594 (6) - add whistle to retrun ?! like 00:36:958 (7)
00:41:322 (6) - ^
00:45:822 - why soft 0.0?
00:50:185 -

fun diff w

hard

fine

normal

fine

easy

00:04:776 (1) - a bit noise ?

nice mapset 0.0 (btw why this song is 220bpm , not 110 Orz

:) :)
Rue
Ohai AHo \:D/

AngelHoney wrote:

easy
00:04:776 (1) - a bit noise ? agreed, lowered the volume
Topic Starter
TicClick

Hikato wrote:

[Easy]

01:12:413 (2) - This is the only slider I think looks particularly ugly. Reshape it!Looks fine both for me and Rue. Let it be

[LC]

00:35:322 (1) - Stack under the end of 4.
Nope, it's all about style
01:01:503 (1) - Stack under the end of 4.^
Anyway, thank you for checking.

mancusojuanmattos wrote:

Add Samiljul in Tags (Previous name as Mapper 31 that appear in all his Taiko Maps)
Obviously NO KUDOS for this post — Done, thanks

AngelHoney wrote:

lc
Hitsounds — LC told not to change any hitsounds. I guess she created unique arrangement and rhythm and doesn't want them to be broken
Thanks.
p3n
finally finishing the mod I started 5 days ago...ignore stuff that you have already fixed

[General]
Why the doubled BPM? I don't see any reason for it. Not even LC used 1/16 notes...except for one spinner (that could be seen as mapping 2 objects at the same time wich is unrankable anyway). I suggest using the "correct" BPM of 110 and double the SV for each map. Except for the spinner in LC's diff you wont have to change anything else.

I get ~10-15ms late on all maps so you might want to recheck the offset again. If you don't get anything late or early just leave it as is...most ppl will adjust local offset for this song anyway.

Hitsounds: I think it would be great to add more custom hitsound to go with the dubstep-typical chaotic patterns of the notefollows in the song. As an example listen to 00:46:231 (1,2,3,4,5,6,7) in the [Hrad] diff and you'll notice what I mean for notes (1,5) and (7). This can be applied to almost all parts of the song but you need to listen carefully (or at 50% speed) to not miss those notes. I don't have much time right now so I can't find fitting soundfiles for you but that shouldn't be much of a problem for you.

Edit:
Ok I see AngelHoney mentioned the BPM, too. After checking again, I think you could as well leave it as is. There are tons of maps with wrong BPMs and signatures that are ranked so it doesn't seem to be that important to some of the wise and mighty XATs :roll:



[Easy]
00:25:503 (1) - usually not as important in easy diffs but you shouldn't slide over the most important downbeat here. This one at 00:26:594 (big white tick) starts a completely new part of the song so it should be mapped properly so the player has to actually do something here (slider start or circle).

01:14:594 (1,2) - (2) is a bad idea in a beginners diff imo: You suddenly start the slider on a blue tick (red tick with 220BPM) but beginners usually follow dominant 1/1 beats. The blue tick itself is absolutely right but I suggest using a pattern that is much better to play (just like you did several times before like [@00:24:413 (2)]): http://puu.sh/g8Ec

01:16:776 (3,4,5) - weird following the beat but stopping in the middle. I suggest mapping the following beat [@01:17:594] and probably even the vocals [01:17:867 - 01:18:413] if you like. This will make a better transition into the next different part of the song (At least fix the missing beat as it might be really confusing for beginners to play something but then suddenly stop without reason).

The SV and the beatplacement make this map look a bit cluttered at times but nothing to worry about imo. Good job keeping the downbeats playable during most parts!



[Normal]
00:25:503 (3) - Again sliding over the most important downbeat in the whole song. Don't. Do. That. Please. Map 00:26:594 properly for the player to pick up the beat and actually START the new part of the song.

Everything else looks good. Some neat slider patterns here.



[Hard]
01:00:685 (7,8,9,10) - pattern is not symmetrical if that is what was intended...if you want to keep (10) stacked with the previous notefollow move (7) to 265/112 but it will lower the spacing to the previous (otherwise just don't stack (10) as it is not necessary or visible while playing it anyway)

01:25:572 (1) - starting the spinner at 01:25:776 makes it feel more in line and less like mapping two objects for the same beat

Nice map!



[LC]
Some of the 1/8 snaps (with fixed BPM) sound horrible but are playable. I dunno what to think of this. It's hard to tell if it is just overmapping or could be interpreted as matching assests for dubstep ;)

00:09:003 (8,9,1) - 1/8 triplet overmapped but...
00:12:413 (4,5,6,7) - ...I love those 1/8 transitions for the sliders though ♥
00:16:231 (2,3,1) - what exactly are you following here? Vocal follow started with slider (2) but then...just plays weird without any consistency and without any focus
00:19:913 (5,6,1) - 1/8 triplet overmapping
00:21:958 (4,5,1) - ^
00:24:413 (1,2) - weird/wrong timed? Beatplacement doesn't match baseline/beat/vocals. Making it more complex and following the actual song feels much better imo (srsly try it): shorten (1) to 00:24:685 and move (2) to 00:24:958; add circle at 00:24:822 (screen without fixed BPM): http://puu.sh/g8NB
01:17:913 (1) - this is close to mapping 2 objects on the same beat which is unrankable (As you effectively use 1/16 snapping without 1/16 in the song). I suggest removing 01:17:867 (1) and start the spinner there instead. Or keep the circle and just move the spinner to 01:18:003.

KIAIs and the matching parts before them are so much fun to play. Great map!



I think dubstep is laughable (compared do D&B at least) but this mapset is really good and I think you managed to map dubstep properly ;) This alone is worth a medal.

Have this
Topic Starter
TicClick

p3n wrote:

[General]
Why the doubled BPM? I don't see any reason for it. Not even LC used 1/16 notes...except for one spinner (that could be seen as mapping 2 objects at the same time wich is unrankable anyway). I suggest using the "correct" BPM of 110 and double the SV for each map. Except for the spinner in LC's diff you wont have to change anything else. — You have a point. I agree that I did it w/o reason, just to follow 1/2, not 1/4

I get ~10-15ms late on all maps so you might want to recheck the offset again. If you don't get anything late or early just leave it as is...most ppl will adjust local offset for this song anyway. So strange, I used 420 before but changed it because I always got -10 or something. Now let's use 425, yeah

Hitsounds: I think it would be great to add more custom hitsound to go with the dubstep-typical chaotic patterns of the notefollows in the song. As an example listen to 00:46:231 (1,2,3,4,5,6,7) in the [Hrad] diff and you'll notice what I mean for notes (1,5) and (7). This can be applied to almost all parts of the song but you need to listen carefully (or at 50% speed) to not miss those notes. I don't have much time right now so I can't find fitting soundfiles for you but that shouldn't be much of a problem for you.— To be honest, I didn't get it. But I added whistle to 7 and it sounds great :D

[Normal]
00:25:503 (3) - Again sliding over the most important downbeat in the whole song. Don't. Do. That. Please. Map 00:26:594 properly for the player to pick up the beat and actually START the new part of the song. — Damn, you're right. I rarely skip downbeat, but when I do..


[Hard]
01:00:685 (7,8,9,10) - pattern is not symmetrical if that is what was intended...if you want to keep (10) stacked with the previous notefollow move (7) to 265/112 but it will lower the spacing to the previous (otherwise just don't stack (10) as it is not necessary or visible while playing it anyway) — Alright, fixed

01:25:572 (1) - starting the spinner at 01:25:776 makes it feel more in line and less like mapping two objects for the same beat — I don't need this spinner anymore, better map throught it. Thanks for noticing

[LC]
00:09:003 (8,9,1) - 1/8 triplet overmapped — kind of speed-up
00:16:231 (2,3,1) - what exactly are you following here? Vocal follow started with slider (2) but then...just plays weird without any consistency and without any focus — the same pattern as before (these 1/8 transitions)
00:19:913 (5,6,1) - 1/8 triplet overmapping — speed-up after 1/4 spam
00:21:958 (4,5,1) - ^ — almost the same pattern as ^
00:24:413 (1,2) - weird/wrong timed? Beatplacement doesn't match baseline/beat/vocals. Making it more complex and following the actual song feels much better imo (srsly try it): shorten (1) to 00:24:685 and move (2) to 00:24:958; add circle at 00:24:822 (screen without fixed BPM): http://puu.sh/g8NBNice find, fixed
01:17:913 (1) - this is close to mapping 2 objects on the same beat which is unrankable (As you effectively use 1/16 snapping without 1/16 in the song). I suggest removing 01:17:867 (1) and start the spinner there instead. Or keep the circle and just move the spinner to 01:18:003 — Moved the spinner
Thank you for detailed mod!
Loctav
O hai. Since you asked me to mod the taiko, there we go.

[31's Taiko]

captialized letter means finish-hitsound.

Nothing much to change here. To be honest, nothing. I like it very much!

01:00:015 (332,333,334) - KKK - this is just a suggestion. I know that kKKK looks odd but kKKD just sounds odd and sucks to play.

But this Taiko definity lacks a taiko BG. Don't forget to fullsubmit then


Deserves a star. Go for it!
Rue

p3n wrote:

[Easy]
00:25:503 (1) - usually not as important in easy diffs but you shouldn't slide over the most important downbeat here. This one at 00:26:594 (big white tick) starts a completely new part of the song so it should be mapped properly so the player has to actually do something here (slider start or circle). Arrite, remapped this bit. Hope it's stressed now.

01:14:594 (1,2) - (2) is a bad idea in a beginners diff imo: You suddenly start the slider on a blue tick (red tick with 220BPM) but beginners usually follow dominant 1/1 beats. The blue tick itself is absolutely right but I suggest using a pattern that is much better to play (just like you did several times before like [@00:24:413 (2)]): http://puu.sh/g8Ec Hah, sure. Why didn't I think of it myself.

01:16:776 (3,4,5) - weird following the beat but stopping in the middle. I suggest mapping the following beat [@01:17:594] and probably even the vocals [01:17:867 - 01:18:413] if you like. This will make a better transition into the next different part of the song (At least fix the missing beat as it might be really confusing for beginners to play something but then suddenly stop without reason). Meh, I really don't like filling that break in with anything for some reason, but with more people underlining this spot I should admit: something is wrong there. Added a slider.

The SV and the beatplacement make this map look a bit cluttered at times but nothing to worry about imo. Good job keeping the downbeats playable during most parts!
That's a really detailed one, thanks a lot!

Download: Skrillex feat. Sirah - Bangarang (Cut Ver.) (TicClick) [Easy].osu
Anghios_old
The best map, like ever, Skrillex.
Nice one! :D
wmfchris
[Taiko]
00:30:970 - finish?

D: really not my cup of tea ;_; my ears gonna broken

well I think that taiko is ok though a bit too fast....

no kd
aabc271
As requested by TicClick, I'm coming for a Taiko mod ~
Let's go ~

Blue~ Critical issues, you must fix this
Purple~ I think you should fix this
Pink~ Suggestions only

-----------------------

[31's Taiko]

00:59:334 ( 327 ~ 339 ) - The finishes are too confusing for me. It's better to delete them ~

01:36:425 ( 503 ~ 613 ) - Seems that this part is widening the diff spread because of 1/2 + 1/4 in high BPM. I suggest simplifying them a bit ~

Suggested patterns
Suggestions only. Change them only if you want to ~

00:44:061 ( 244 ) - Add finish ( For consistency ) ?

00:48:425 ( 268 ) - ^

01:53:061 ( 612 ~ 613 ) - O O ?

The map is OK overall ~

Suggestions : Avoid using finishes in the center of 1/2 if the BPM is high, as those finishes are confusing, esp when the hitsounds are different ~

Rating : 8/10 ( Hitsounds +0.5 )

Star and good luck ~ ;)
Mapper 31
all of taiko modder : no changing, sorry, thx to modding
AdRon Zh3Ro
LC:
[Overral] Making some sliders more curved will make your map looks better.
[Timing]{1:53:265} That last timing point is not necessary. I know that it ends the kiai, but the song ends a few seconds later. Your choice.

[02:061] Perhaps make it like this, sounds a bit better.
http://osu.ppy.sh/ss/244442

[29:879] This maybe?
http://osu.ppy.sh/ss/244446

[35:061] ^
http://osu.ppy.sh/ss/244444

[1:01:515] ^
http://osu.ppy.sh/ss/244449

Easy:
[27:152] Remove new combo?

Normal:
[42:970] It is best if you keep the easier diffs with correct spacing.
http://osu.ppy.sh/ss/244457

Cheer.
La Cataline
Charles445
Easy

  • Right now this difficulty is getting bogged down by the slider velocity. It's simply too slow. Sliders that look like a crumpled mess -> http://puu.sh/hxjN -> are not a good idea for an Easy. What you should do is find a slider velocity that's just a little under the normal and redo the sliders and spacing. The beat placement seems okay, it's just everything is too slow to the point that it is harder than if it were fast.

    Basically, this difficulty needs an overhaul.
Normal

  • 01:10:243 (1,2,3,4) - Even though technically the spacing is bad here, I can't see someone messing up here. Just pointing it out so you're aware of its existence.
  1. 01:17:879 (3) - Here's an idea. Make this extend to the blue tick. It'll fit with the music much better. Here's a picture... http://osu.ppy.sh/ss/246951
  2. 01:28:788 (3) - Make this two sliders instead. Short double repeats are very confusing if the player isn't expecting any of them. Since this is a Normal and this is the first time one of these has popped up in the map, this is very unexpected.
31's Taiko

  • Aaargh that approaching speed is ridiculous
  1. The dons and kats are really hard to hear. Try using Normal hitsounds at 80% volume.

    I can't play this well so it's hard for me to mod it. It seems fine - there's nothing blatantly wrong with it.
Hard
  1. HP -1
  2. 01:25:243 (6) - Make this two circles instead. Having a random slider during a stream is very frustrating.
LC

  • Funny thing about this, I started playing it and once I finished I was like
    "That was very La Cataline..."
    Then I looked at who made it. Hehe
  1. OD +1
  2. 00:01:925 - Add circle. This is a nasty antijump and a new circle fits with the music.
  3. 00:08:879 - Add circle. It's a bit confusing when you're supposed to hit the stream, but having a circle here would make it a lot easier to read. Also, it fits with the music so it's a win win situation.
  4. 01:02:606 (4,5,6,1,2,3,4,5) - This part's really a pain to read. Just my opinion though

    That's it. Even that super ridiculous jump is fine. Hopefully nobody will give you any more crap on this difficulty, it's really fun as it is.
Topic Starter
TicClick

Charles445 wrote:

Normal

  • 01:10:243 (1,2,3,4) - Even though technically the spacing is bad here, I can't see someone messing up here. Just pointing it out so you're aware of its existence. — I know, changed it a little
  1. 01:17:879 (3) - Here's an idea. Make this extend to the blue tick. It'll fit with the music much better. Here's a picture... http://osu.ppy.sh/ss/246951Ok. I was about to do it, but then thought "It's a little bit strange"
  2. 01:28:788 (3) - Make this two sliders instead. Short double repeats are very confusing if the player isn't expecting any of them. Since this is a Normal and this is the first time one of these has popped up in the map, this is very unexpected. — Totally agree
Hard
  1. HP -1 — k
  2. 01:25:243 (6) - Make this two circles instead. Having a random slider during a stream is very frustrating. — Sure
La Cataline
hi charles \:D/

ok, OD+1 and slider at 00:08:879

about the other "add circle" suggestion, sounds bad to me
and that part, oh well, i have no idea how to make it more readable :<

Download: Skrillex feat. Sirah - Bangarang (Cut Ver.) (TicClick) [LC].osu
Rue
SV was increased from 0.8x to 1.1x. I still don't consider this a very good idea as some of 1/1 sliders were hard to be placed in the screen in the first place cause of their length, unless you bend them. And I actually prefer to keep those things straight, more or less.



Download: Skrillex feat. Sirah - Bangarang (Cut Ver.) (TicClick) [Easy].osu
Saturnalize
Just a sort of opinion..

31's Taiko
- Reduce SV to 2.5, perhaps?
- Maybe some triplet at the beginning (00:26:606) Maybe something like this?
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