BOH
[marshall_racer's Easy]
0:16:802 (3) - use a single note instead of a reverse slider like this. those can be really confusing for beginners.
0:18:717 (1) - this spinner is too short for an Easy, you can replace it with a slider.
0:27:812 (1) - start it 1/4 earlier.
2:07:866 (2,3,4,5) - this might be quite confusing for some players, too.
2:21:270 (1) - once again, this spinner is too short for an Easy, you can start it at 02:19:993.
3:28:929 (1) - end it 1/4 earlier, maybe?
[Normal]
map difficulty setup - AR+1 maybe?
0:25:419 (1) - not stacked with previous (2).
3:23:823 (1) - delete NC
4:09:781 (1) - this is lovely. <3
[Hard]
0:12:174 (2) - it's not like it's necessary, but rorate it by 20° clockwise?
0:14:887 (1) - move it by a grid, or even two, higher
0:21:110 (3) - add a whistle
0:22:387 (1,2,4,5) - try something like this, perhaps?
0:24:302 (7) - this slider looks... meh. D:
0:27:015 (6) - despite of the distance snap, i'd move that slider a little bit closer to the (5) note (just like that, so the whole pattern looks well maintained.
0:46:961 (1) - delete new combo, and add it at 0:47:759 (3) instead.
0:52:068 (1,2) - not stacked together. also, same new combo stuff, delete it at (1), and add it at 0:53:025 (4).
1:57:812 (1,2,3,4,5,6,7) - i don't really like this. =(
1:59:408 (10,1) - this jump feels pretty much unnatural.
2:11:376 (1,2,3,4,5) - this pattern could've been a lot better. D=
3:34:355 (1) - the map plays a lot better without this note.
4:09:781 (1) - ~
k, going back to play LoL
[marshall_racer's Easy]
0:16:802 (3) - use a single note instead of a reverse slider like this. those can be really confusing for beginners.
0:18:717 (1) - this spinner is too short for an Easy, you can replace it with a slider.
0:27:812 (1) - start it 1/4 earlier.
2:07:866 (2,3,4,5) - this might be quite confusing for some players, too.
2:21:270 (1) - once again, this spinner is too short for an Easy, you can start it at 02:19:993.
3:28:929 (1) - end it 1/4 earlier, maybe?
[Normal]
map difficulty setup - AR+1 maybe?
0:25:419 (1) - not stacked with previous (2).
3:23:823 (1) - delete NC
4:09:781 (1) - this is lovely. <3
[Hard]
0:12:174 (2) - it's not like it's necessary, but rorate it by 20° clockwise?
0:14:887 (1) - move it by a grid, or even two, higher
0:21:110 (3) - add a whistle
0:22:387 (1,2,4,5) - try something like this, perhaps?
0:24:302 (7) - this slider looks... meh. D:
0:27:015 (6) - despite of the distance snap, i'd move that slider a little bit closer to the (5) note (just like that, so the whole pattern looks well maintained.
0:46:961 (1) - delete new combo, and add it at 0:47:759 (3) instead.
0:52:068 (1,2) - not stacked together. also, same new combo stuff, delete it at (1), and add it at 0:53:025 (4).
1:57:812 (1,2,3,4,5,6,7) - i don't really like this. =(
1:59:408 (10,1) - this jump feels pretty much unnatural.
2:11:376 (1,2,3,4,5) - this pattern could've been a lot better. D=
3:34:355 (1) - the map plays a lot better without this note.
4:09:781 (1) - ~
k, going back to play LoL