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narakucrimson
Some stuff was fixed via irc:

Log
(...)
17:02 <nold_1702> : I hv a question q_q
17:02 <narakucrimson> : tell me~
17:02 <nold_1702> : Have you ever seen a mapper who use this "Clap sound"like that 01:15:064 (1) - in boring?
17:02 <nold_1702> : 01:15:695 (2) - This clap sound.
17:03 <nold_1702> : NO
17:03 <nold_1702> : No this
17:03 <narakucrimson> : I guess so
17:03 <nold_1702> : 01:15:064 (1) -
17:03 <nold_1702> : This
17:03 <nold_1702> : Guess?
17:03 <narakucrimson> : there should be some maps with similar hitsounds :V
17:03 <nold_1702> : ww
17:03 <nold_1702> : www I didn't see them ww.
17:04 <nold_1702> : xp
17:07 <narakucrimson> : hey, ehm
17:08 <narakucrimson> : I've asked soe people about this and
17:08 <nold_1702> : Hey xp
17:08 <narakucrimson> : definitely
17:08 <nold_1702> : About what...
17:08 <narakucrimson> : Boring isn't a good name for a difficulty
17:08 <narakucrimson> : you should change it to "Calm" or something like that
17:08 <nold_1702> : But...I can't get ranked if I change it :(?
17:09 <narakucrimson> : why not? o.o
17:09 <nold_1702> : Okay,,Then I change it :<...
17:09 <nold_1702> : Calm...
17:09 <narakucrimson> : or something like that
17:09 <nold_1702> : Good name..Then,I upload it?
17:10 <narakucrimson> : wait, I'll recheck the whole thing first
17:10 <nold_1702> : OKAY
17:11 <narakucrimson> : oh it seems like you forgot about another kiai in spboxer's diff :P
17:12 <nold_1702> : Wait.
17:12 <narakucrimson> : at 00:49:801 -
17:12 <nold_1702> : Oh god..
17:12 <nold_1702> : It's my wrong..
17:12 <nold_1702> : Fixed..
17:12 <nold_1702> : Then upload?
17:12 <narakucrimson> : also remember to end it at the same time as in the other diffs
17:12 <narakucrimson> : not yet, wait
17:12 <nold_1702> : Okay
17:15 <nold_1702> : I found a nazi in posthumous...shall I tell you?
17:15 <narakucrimson> : yeah
17:15 <nold_1702> : 01:06:222 (4) - should stack at 01:04:959 (1) - tail
17:15 <nold_1702> : but I didn't do it...now I fixed it
17:16 <narakucrimson> : oh also
17:16 <narakucrimson> : 01:28:959 (1) -
17:17 <narakucrimson> : the end is hidden, that can't happen
17:17 <narakucrimson> : sorry if it breaks the pattern...
17:17 <nold_1702> : no sorry!
17:18 <nold_1702> : I should say sorry that I am wasting your time
17:18 <narakucrimson> : also I'm a little concerned about the length of the breaks
17:18 <narakucrimson> : it's ok :P
17:18 <narakucrimson> : the only thing I should tell you is that I'll have to rebubble this
17:18 <nold_1702> : I know
17:18 <narakucrimson> : a lot of things have been changed so...
17:18 <narakucrimson> : :/
17:18 <narakucrimson> : sorry that I can't rank it
17:18 <nold_1702> : Not too much...
17:18 <nold_1702> : ><"
17:19 <nold_1702> : Under than 10 lol ><"
17:20 <nold_1702> : http://osu.ppy.sh/ss/207299 Is it okay now.
17:21 <narakucrimson> : the end is still overlapped by something but I'd like to see how it looks when test played
17:21 <narakucrimson> : also
17:21 <narakucrimson> : in Spboxer's diff
17:21 <narakucrimson> : 01:42:538 (4) -
17:21 <narakucrimson> : please remove that clap
17:21 <nold_1702> : DONE...
17:22 <narakucrimson> : also did you receive what I said about kiais?
17:22 <narakucrimson> : I men
17:22 <narakucrimson> : mean*
17:22 <narakucrimson> : breaks
17:22 <narakucrimson> : orz
17:22 <nold_1702> : ??
17:23 <narakucrimson> : they are pretty inconsistent
17:23 <narakucrimson> : through the difficulties
17:24 <narakucrimson> : also, you can update now :P
17:24 <nold_1702> : It's no need to make them be consistent..
17:24 <nold_1702> : Please rank it><"
17:24 <narakucrimson> : I can't really :/
17:24 <nold_1702> : Not many Problems !><"
17:24 <narakucrimson> : I thought it was ok before but I can't really
17:24 <nold_1702> : Not really many :(
17:25 <narakucrimson> : also I added a red section
17:25 <nold_1702> : :(...God..
17:25 <nold_1702> : My first bubble :< ..
17:25 <narakucrimson> : sorry, really, I'll rebubble it ^^

Ok, have your bubble back!
Topic Starter
Ulysses

narakucrimson wrote:

Some stuff was fixed via irc:

Log
(...)
17:02 <nold_1702> : I hv a question q_q
17:02 <narakucrimson> : tell me~
17:02 <nold_1702> : Have you ever seen a mapper who use this "Clap sound"like that 01:15:064 (1) - in boring?
17:02 <nold_1702> : 01:15:695 (2) - This clap sound.
17:03 <nold_1702> : NO
17:03 <nold_1702> : No this
17:03 <narakucrimson> : I guess so
17:03 <nold_1702> : 01:15:064 (1) -
17:03 <nold_1702> : This
17:03 <nold_1702> : Guess?
17:03 <narakucrimson> : there should be some maps with similar hitsounds :V
17:03 <nold_1702> : ww
17:03 <nold_1702> : www I didn't see them ww.
17:04 <nold_1702> : xp
17:07 <narakucrimson> : hey, ehm
17:08 <narakucrimson> : I've asked soe people about this and
17:08 <nold_1702> : Hey xp
17:08 <narakucrimson> : definitely
17:08 <nold_1702> : About what...
17:08 <narakucrimson> : Boring isn't a good name for a difficulty
17:08 <narakucrimson> : you should change it to "Calm" or something like that
17:08 <nold_1702> : But...I can't get ranked if I change it :(?
17:09 <narakucrimson> : why not? o.o
17:09 <nold_1702> : Okay,,Then I change it :<...
17:09 <nold_1702> : Calm...
17:09 <narakucrimson> : or something like that
17:09 <nold_1702> : Good name..Then,I upload it?
17:10 <narakucrimson> : wait, I'll recheck the whole thing first
17:10 <nold_1702> : OKAY
17:11 <narakucrimson> : oh it seems like you forgot about another kiai in spboxer's diff :P
17:12 <nold_1702> : Wait.
17:12 <narakucrimson> : at 00:49:801 -
17:12 <nold_1702> : Oh god..
17:12 <nold_1702> : It's my wrong..
17:12 <nold_1702> : Fixed..
17:12 <nold_1702> : Then upload?
17:12 <narakucrimson> : also remember to end it at the same time as in the other diffs
17:12 <narakucrimson> : not yet, wait
17:12 <nold_1702> : Okay
17:15 <nold_1702> : I found a nazi in posthumous...shall I tell you?
17:15 <narakucrimson> : yeah
17:15 <nold_1702> : 01:06:222 (4) - should stack at 01:04:959 (1) - tail
17:15 <nold_1702> : but I didn't do it...now I fixed it
17:16 <narakucrimson> : oh also
17:16 <narakucrimson> : 01:28:959 (1) -
17:17 <narakucrimson> : the end is hidden, that can't happen
17:17 <narakucrimson> : sorry if it breaks the pattern...
17:17 <nold_1702> : no sorry!
17:18 <nold_1702> : I should say sorry that I am wasting your time
17:18 <narakucrimson> : also I'm a little concerned about the length of the breaks
17:18 <narakucrimson> : it's ok :P
17:18 <narakucrimson> : the only thing I should tell you is that I'll have to rebubble this
17:18 <nold_1702> : I know
17:18 <narakucrimson> : a lot of things have been changed so...
17:18 <narakucrimson> : :/
17:18 <narakucrimson> : sorry that I can't rank it
17:18 <nold_1702> : Not too much...
17:18 <nold_1702> : ><"
17:19 <nold_1702> : Under than 10 lol ><"
17:20 <nold_1702> : http://osu.ppy.sh/ss/207299 Is it okay now.
17:21 <narakucrimson> : the end is still overlapped by something but I'd like to see how it looks when test played
17:21 <narakucrimson> : also
17:21 <narakucrimson> : in Spboxer's diff
17:21 <narakucrimson> : 01:42:538 (4) -
17:21 <narakucrimson> : please remove that clap
17:21 <nold_1702> : DONE...
17:22 <narakucrimson> : also did you receive what I said about kiais?
17:22 <narakucrimson> : I men
17:22 <narakucrimson> : mean*
17:22 <narakucrimson> : breaks
17:22 <narakucrimson> : orz
17:22 <nold_1702> : ??
17:23 <narakucrimson> : they are pretty inconsistent
17:23 <narakucrimson> : through the difficulties
17:24 <narakucrimson> : also, you can update now :P
17:24 <nold_1702> : It's no need to make them be consistent..
17:24 <nold_1702> : Please rank it><"
17:24 <narakucrimson> : I can't really :/
17:24 <nold_1702> : Not many Problems !><"
17:24 <narakucrimson> : I thought it was ok before but I can't really
17:24 <nold_1702> : Not really many :(
17:25 <narakucrimson> : also I added a red section
17:25 <nold_1702> : :(...God..
17:25 <nold_1702> : My first bubble :< ..
17:25 <narakucrimson> : sorry, really, I'll rebubble it ^^

Ok, have your bubble back!
Thanks for modding :>
Nixnez
很好玩的图,而且相信很多人都赞同。又加上已经泡泡了,就当我送星路过吧~

Ranking gambatte!
Topic Starter
Ulysses

Soul-less wrote:

很好玩的图,而且相信很多人都赞同。又加上已经泡泡了,就当我送星路过吧~

Ranking gambatte!
謝謝 :)
happy30
Aww, I liked the old background better, it gave me a warmer feeling even though it was drawn :) This background makes me cold :(

[Calm]
  1. 00:25:485 (1) - The jump in volume at the end of this spinner sounds weird. Fix the sections or change the spinner somehow please.
  2. 03:51:380 - Move the section here 1/2 further (to 03:51:695 -) to prevent this silly loud sliderslide sound
  3. 03:52:327 - Move this section to the beginning of the spinner because the beginning of the spinner sounds weirdly loud
Suggestions for the rhythm in the beginning of the map
00:33:380 (3) - I suggest changing this into a normal circle instead, because there is no sound in the song at the endpont (00:33:380 (3) So it sounds wrong to me.
00:38:432 (3) - Same thing here
00:43:485 (3) - here as well


[Romantic]
  1. Reduce AR and OD by 1 please
  2. 02:52:959 (1) - I wouldn't recommend using this jump in the second easiest difficulty. Maybe remove the jump?
Other diffs are good, if you are changing anything, let it me know and I can rebubble
_Kiva
overmap is fun , isn't it?
Topic Starter
Ulysses

happy30 wrote:

Aww, I liked the old background better, it gave me a warmer feeling even though it was drawn :) This background makes me cold :( :arrow: Sorry that I like this BG and this BG give me a epic feeling.

[Calm] :arrow: I reduce thee AR to 3,OD3,HP3 since [Romantci]is higher than it before.
  1. 00:25:485 (1) - The jump in volume at the end of this spinner sounds weird. Fix the sections or change the spinner somehow please.
    :arrow: DONE
  2. 03:51:380 - Move the section here 1/2 further (to 03:51:695 -) to prevent this silly loud sliderslide sound
    :arrow: DONE
  3. 03:52:327 - Move this section to the beginning of the spinner because the beginning of the spinner sounds weirdly loud
:arrow: Done
Suggestions for the rhythm in the beginning of the map
00:33:380 (3) - I suggest changing this into a normal circle instead, because there is no sound in the song at the endpont (00:33:380 (3) So it sounds wrong to me.
00:38:432 (3) - Same thing here
00:43:485 (3) - here as well
:arrow: :arrow: :arrow: I think this rhytm is okay and give players beats :D

[Romantic]
  1. Reduce AR and OD by 1 please :arrow: That's I must do.
  2. 02:52:959 (1) - I wouldn't recommend using this jump in the second easiest difficulty. Maybe remove the jump?
:arrow: Done
Other diffs are good, if you are changing anything, let it me know and I can rebubble :arrow: oKAY,YOU CAN RE-BUBBLE IT NOW><"

overmap is fun , isn't it? :arrow: It is.Oh no...It must be!
happy30
okay rebubble :)
Topic Starter
Ulysses
thank you : D
Topic Starter
Ulysses
I give up mapping...
Gonzvlo

nold_1702 wrote:

I give up mapping...
Seriously? Are you going to act like that?. I'm sorry but I can't let you do this, just because I disagree with you? That doesn't mean that you should give up mapping. Do not rush and think about it. Also, I'm not the only BAT in this game.

Just if you were wondering
22:25 <Gonzvlo> : What date is it today?
22:25 <nold_1702> : And now is 11:22 a.m.
22:25 <Gonzvlo> : Oh god, I'll try to check it today
22:25 <Gonzvlo> : I mean, right now
22:25 <nold_1702> : Okay thanks xp.
22:35 <Gonzvlo> : Uhm, you mapped to some rhythms that are not present in the song. Also, some jumps felt too ridiculous imo
22:35 <Gonzvlo> : :>
22:35 <Gonzvlo> : :<*
22:35 <nold_1702> : They're for pro.
22:35 <nold_1702> : And it's a overmap ,yup.
22:35 <nold_1702> : Many players enjoys it.
22:36 <Gonzvlo> : I see, and I understand that many players would love this map
22:36 <nold_1702> : Like a MAT fartownik
22:36 <nold_1702> : I really like the [Posthomous] diff. :I really like the [Posthomous] diff.
22:36 <nold_1702> : fartownik said that.
22:36 <nold_1702> : yup :>
22:36 <Gonzvlo> : But I wouldn't feel comfortable ranking it, I'm afraid that I'll mod the map but I won't rank it
22:36 <nold_1702> : Why not:< It's not unrankable ..ww
22:37 <nold_1702> : Please><"
22:37 <nold_1702> : Really many players love playing it ww..
22:37 <Gonzvlo> : I know it's not unrankable, but I don't agree with overmapping nor those jumps, ranking it wouldn't make me
22:37 <Gonzvlo> : feel comfortable with myself
22:38 <nold_1702> : Just see it in editor.
22:38 <Gonzvlo> : There might be some BATs that agree with overmapping and stuff, they could decide to rank it but I will not,
22:38 <Gonzvlo> : sorry.
22:38 <Gonzvlo> : I will still mod it because I promised to do so
22:38 <nold_1702> : I hv found many BATs only you and narakucrimson ><"
22:38 <nold_1702> : ... :< No....Please...beg you..
22:38 <nold_1702> : I'm a new mapper and it's my first map:<
22:39 <nold_1702> : Please><"
22:39 <Gonzvlo> : I'm sorry but I will not do it :<
22:39 <nold_1702> : Please...
22:39 <nold_1702> : It's fun at all..
22:39 <nold_1702> : Also happy30 agree that..
22:39 <nold_1702> : :< Please..
22:40 <Gonzvlo> : As I said, there might be lots of MAT/BAT that will agree with you but I don't. Overmapping has never felt
22:40 <Gonzvlo> : right to me, that's why I'll have to skip this time
22:40 <nold_1702> : If you can't , then no BAT mod it...
22:40 <nold_1702> : Oh..god....
22:40 <nold_1702> : ><"....
22:40 <Gonzvlo> : I could help you finding a BAT to check it ou, but I can't promise that he would rank it, that's up to him
22:40 <nold_1702> : Then you will not give back a bubble to me?
22:40 <nold_1702> : ><"
22:41 <nold_1702> : Who is he...
22:41 <Gonzvlo> : No, sorry, but I can't bubble/rank something that I don't agree with
22:41 <Gonzvlo> : I still don't know, I'll ask around
22:41 <nold_1702> : Then,your modding will break my first map 's bubble><"
22:42 <nold_1702> : ....No..please..
22:42 <nold_1702> : God...
22:43 <nold_1702> : Gonz
22:43 <nold_1702> : I give up mapping.
22:43 <nold_1702> : No need to mod it.
22:43 <Gonzvlo> : Don't
22:43 <nold_1702> : I think I hv to afk
22:43 <nold_1702> : Bye
Topic Starter
Ulysses

Gonzvlo wrote:

nold_1702 wrote:

I give up mapping...
Seriously? Are you going to act like that?. I'm sorry but I can't let you do this, just because I disagree with you? That doesn't mean that you should give up mapping. Do not rush and think about it. Also, I'm not the only BAT in this game.

Just if you were wondering
22:25 <Gonzvlo> : What date is it today?
22:25 <nold_1702> : And now is 11:22 a.m.
22:25 <Gonzvlo> : Oh god, I'll try to check it today
22:25 <Gonzvlo> : I mean, right now
22:25 <nold_1702> : Okay thanks xp.
22:35 <Gonzvlo> : Uhm, you mapped to some rhythms that are not present in the song. Also, some jumps felt too ridiculous imo
22:35 <Gonzvlo> : :>
22:35 <Gonzvlo> : :<*
22:35 <nold_1702> : They're for pro.
22:35 <nold_1702> : And it's a overmap ,yup.
22:35 <nold_1702> : Many players enjoys it.
22:36 <Gonzvlo> : I see, and I understand that many players would love this map
22:36 <nold_1702> : Like a MAT fartownik
22:36 <nold_1702> : I really like the [Posthomous] diff. :I really like the [Posthomous] diff.
22:36 <nold_1702> : fartownik said that.
22:36 <nold_1702> : yup :>
22:36 <Gonzvlo> : But I wouldn't feel comfortable ranking it, I'm afraid that I'll mod the map but I won't rank it
22:36 <nold_1702> : Why not:< It's not unrankable ..ww
22:37 <nold_1702> : Please><"
22:37 <nold_1702> : Really many players love playing it ww..
22:37 <Gonzvlo> : I know it's not unrankable, but I don't agree with overmapping nor those jumps, ranking it wouldn't make me
22:37 <Gonzvlo> : feel comfortable with myself
22:38 <nold_1702> : Just see it in editor.
22:38 <Gonzvlo> : There might be some BATs that agree with overmapping and stuff, they could decide to rank it but I will not,
22:38 <Gonzvlo> : sorry.
22:38 <Gonzvlo> : I will still mod it because I promised to do so
22:38 <nold_1702> : I hv found many BATs only you and narakucrimson ><"
22:38 <nold_1702> : ... :< No....Please...beg you..
22:38 <nold_1702> : I'm a new mapper and it's my first map:<
22:39 <nold_1702> : Please><"
22:39 <Gonzvlo> : I'm sorry but I will not do it :<
22:39 <nold_1702> : Please...
22:39 <nold_1702> : It's fun at all..
22:39 <nold_1702> : Also happy30 agree that..
22:39 <nold_1702> : :< Please..
22:40 <Gonzvlo> : As I said, there might be lots of MAT/BAT that will agree with you but I don't. Overmapping has never felt
22:40 <Gonzvlo> : right to me, that's why I'll have to skip this time
22:40 <nold_1702> : If you can't , then no BAT mod it...
22:40 <nold_1702> : Oh..god....
22:40 <nold_1702> : ><"....
22:40 <Gonzvlo> : I could help you finding a BAT to check it ou, but I can't promise that he would rank it, that's up to him
22:40 <nold_1702> : Then you will not give back a bubble to me?
22:40 <nold_1702> : ><"
22:41 <nold_1702> : Who is he...
22:41 <Gonzvlo> : No, sorry, but I can't bubble/rank something that I don't agree with
22:41 <Gonzvlo> : I still don't know, I'll ask around
22:41 <nold_1702> : Then,your modding will break my first map 's bubble><"
22:42 <nold_1702> : ....No..please..
22:42 <nold_1702> : God...
22:43 <nold_1702> : Gonz
22:43 <nold_1702> : I give up mapping.
22:43 <nold_1702> : No need to mod it.
22:43 <Gonzvlo> : Don't
22:43 <nold_1702> : I think I hv to afk
22:43 <nold_1702> : Bye
KD for the testing of [Posthumous].
Also sorry for my impolietness to Gonz
lolcubes

ziin wrote:

Overmap is my way!
oh dear...
Pretty much this.
I don't really have time to mod this, but I saw your PM and just gave a playtest.

First of all, the [Posthumous] diff seems quite overmapped, but that was your intention I guess. Doing that stuff is wrong. Some patterns are really confusing and saying "it's for pro" is not a good excuse. Also, if you don't map the music and go map your own rhythms all the time, whats the point in mapping that song in the first place?

Can you even play your map? Usually a good thing when mapping is playing it yourself, because if you can't then you have no idea what you are doing and you have to ask others if they can play it. That's just like letting them map for you because they will tell you what doesn't work.

I should probably pop this but I really have no time, you should probably get another BAT for this because I wouldn't rank this, not with such overmapping, sorry.

Also AR8 works fine too, it just makes certain patterns even less readable (which is obviously the pattern's fault and they should be changed, you shouldn't force this AR just because of a pattern that plays bad).

edit: Also looking at the log with the conversation with Gonzvlo, I totally agree with him. I don't think many people would be comfortable with ranking this.
Topic Starter
Ulysses
Thank you for the advice lolcubes><"
First,I can pass it xp.
Pro. is for FC this map lol.
On the other way,overmap doesn't mean bad or something.
I think it's still good to play and many players agree it.Also hp30".
><"Sorry that make you uncomfortable.

AR8 can't be read in the jump parts.
AR9 is the fitest I though.
If you change it to AR8,you will find it too confusing ><"

EDIT:KD for the testplay~

Some patterns are really confusing and saying "it's for pro" :arrow: They are not!You and I can still read it,right?I said they are for pro. is only pro. can FC it I though.
Garven
Just a glance at this, and seeing AR9 for such a calm song is an immediate turn off. Why would you do that? D:

As for all the claims of overmapping, it seems to follow the music just fine (referring to Posthumous). The map just doesn't reflect the feeling music at all, which is a big let down for me.

Oh yeah, and tick rate 4 sounds great on this~
mochi
I think the overmapping is fine. It's more fun that way.

But the jumps... they're ridiculously difficult compared to the rest of the map. You should try to keep the difficulty level consistent throughout the difficulty.
Kite
Jumps are something you use in the editor when you notice the song offers you the opportunity to do so, speaking of louder music beats or sudden and drastic song elements kick in.
Just because the music relies heavily on a 1/2 basis doesn't mean you should spam jumps to make the map busy, it may work in some cases but mostly it's a bad thing to do.
You also included some crazy jump patterns which are reaaaally hard to follow even with AR9.
Reconsider toning some of these down perhaps..
The maplayout is beautiful, I must say, but you totally overkilled it with spamming extremely difficult jumps along the map.
Topic Starter
Ulysses
Thanks both of your advices :D
I think I will do it my best in the second map. ><"

Please check this map!
Kert
Just saying again that it's very fun to play and the jumps fit great /o/
ziin
I do not like overmapping. There are many people like me, but I don't think there are any nearly as against it as I am. You can already see that a number of BATs won't rank the song due to the overmapping involved. Well you are certainly welcome to keep your stance on overmapping, but it's a terrible waste. You shouldn't be mapping to anything other than the music, and it's silly to overmap songs when you can do so much better by just mapping correctly.

[posthumous]
00:29:590 (1) - this section's overmap is terrible and doesn't fit at all. I also don't think you thought through your rhythms very well. I went ahead and remapped this section to show you a rhythm which doesn't suck, so download the flibbertigibbet difficulty and see if you like it. You can copy it, or just mess around with the locations, but I wouldn't mess too much with the rhythms.

On silencing notes: this is usually a bad idea, but I incorporated it into the flibbertigibbet difficulty only on the overmapped slider ends. Slider ends and spinners are the only times I will ever silence a note, since they are not always an important part of the rhythm, especially on long sustained notes that decrescendo into silence.

00:49:801 (1) - this section's overmap is nice, which is very high praise from me. It fits and you're creating a new rhythm section. I don't agree with all of it, but you're thinking like a drummer which is the most important thing. I don't mind overmapping so much in taiko for example, because the taiko drum in itself is a drum (and I don't play taiko). The problem occurs when the overmap doesn't fit the song and you run into the danger of being able to put any song to your rhythms and it sound just as good.
00:52:169 - I would leave out this beat
01:19:643 (5) - delete, add circle 1/4 later, add repeat on previous slider. One thing common in music is syncopation by using dotted notes or by putting the accent on a 1.5x beat. In this case, the accent is on 01:18:853 - 01:19:327 - 01:19:801 - these 3 beats, so the rhythm flows much better if you hit an object on those 3 beats.

01:42:853 (1) - this section i feel has awesome rhythms in the piano which you just skip because you're sticking to the beat. Sure that's good, but if you want to make this song rhythmically interesting, you can do it. I changed a few areas here, so keep an eye out for them in flibbertigibbet.

02:28:327 (1) - you had a really good thing going here and you killed it right before the climax. (reversing) tornado combos would be good here with increased spacing between each group of 4. if you don't like how repetitive that is, make the beginning of this buildup easier with more sliders and less circles.

02:33:380 (1) - now the main theme returns. While I would follow the piano, this isn't bad either. However this is the same in the music as 00:49:801 so I don't understand why you don't overmap here like you did before. If overmapping is truly your style, then you should do it as much as you can, especially when you do it well.
02:37:643 - don't forget to map this note.
02:38:274 - ^

03:21:380 (1,2) - take off the claps here

03:51:695 (1) - due to the ritardando here, I think it's unwise to map this with anything other than a spinner. You can justify it by saying you're mapping the chimes.

When I played this the first time the only part that stuck out was the first part. If you liked this mod and are willing to make the changes I may come back and mod the whole map next time along with a recheck on posthumous, but it likely won't come quickly. However, chances are gonz or lolcubes will come back and help you out.

Download: DJ Okawari - Luv Letter (nold_1702) [flibbertigibbet].osu
Topic Starter
Ulysses

ziin wrote:

I do not like overmapping. There are many people like me, but I don't think there are any nearly as against it as I am. You can already see that a number of BATs won't rank the song due to the overmapping involved. Well you are certainly welcome to keep your stance on overmapping, but it's a terrible waste. You shouldn't be mapping to anything other than the music, and it's silly to overmap songs when you can do so much better by just mapping correctly.

[posthumous]
00:29:590 (1) - this section's overmap is terrible and doesn't fit at all. I also don't think you thought through your rhythms very well. I went ahead and remapped this section to show you a rhythm which doesn't suck, so download the flibbertigibbet difficulty and see if you like it. You can copy it, or just mess around with the locations, but I wouldn't mess too much with the rhythms.

On silencing notes: this is usually a bad idea, but I incorporated it into the flibbertigibbet difficulty only on the overmapped slider ends. Slider ends and spinners are the only times I will ever silence a note, since they are not always an important part of the rhythm, especially on long sustained notes that decrescendo into silence.

00:49:801 (1) - this section's overmap is nice, which is very high praise from me. It fits and you're creating a new rhythm section. I don't agree with all of it, but you're thinking like a drummer which is the most important thing. I don't mind overmapping so much in taiko for example, because the taiko drum in itself is a drum (and I don't play taiko). The problem occurs when the overmap doesn't fit the song and you run into the danger of being able to put any song to your rhythms and it sound just as good.
00:52:169 - I would leave out this beat
01:19:643 (5) - delete, add circle 1/4 later, add repeat on previous slider. One thing common in music is syncopation by using dotted notes or by putting the accent on a 1.5x beat. In this case, the accent is on 01:18:853 - 01:19:327 - 01:19:801 - these 3 beats, so the rhythm flows much better if you hit an object on those 3 beats.

01:42:853 (1) - this section i feel has awesome rhythms in the piano which you just skip because you're sticking to the beat. Sure that's good, but if you want to make this song rhythmically interesting, you can do it. I changed a few areas here, so keep an eye out for them in flibbertigibbet.

02:28:327 (1) - you had a really good thing going here and you killed it right before the climax. (reversing) tornado combos would be good here with increased spacing between each group of 4. if you don't like how repetitive that is, make the beginning of this buildup easier with more sliders and less circles.

02:33:380 (1) - now the main theme returns. While I would follow the piano, this isn't bad either. However this is the same in the music as 00:49:801 so I don't understand why you don't overmap here like you did before. If overmapping is truly your style, then you should do it as much as you can, especially when you do it well.
02:37:643 - don't forget to map this note.
02:38:274 - ^

03:21:380 (1,2) - take off the claps here

03:51:695 (1) - due to the ritardando here, I think it's unwise to map this with anything other than a spinner. You can justify it by saying you're mapping the chimes.

When I played this the first time the only part that stuck out was the first part. If you liked this mod and are willing to make the changes I may come back and mod the whole map next time along with a recheck on posthumous, but it likely won't come quickly. However, chances are gonz or lolcubes will come back and help you out.
Alright,Thank you for your modding.
How fast are you,you post here after 10mins I poped my own bubble.
Yup,your suggestions are useful.
For the first part,I kept it overmapping since I hv no ideas.

For the climbmax,I won't overmap it.Just copy the overmapping part to there , you will find that it 's not awesome than this orginally rythm.

Yup,overmapping is my way,and I think it's a bad way for a new mapper,but,I want to show players(Or mappers/modders) overmap is fun in the way.And it's not means bad at all.

Thank you for modding although you don't like overmapping style.I used most of your ideas.

I didn't use your diff since it's not a collab,I don't want to include anything that it's not mine.Also I want to keep my own style and mapset.

I am going to brush up myself and let the overmapping be more and the most awesome :D.That's my dream in osu!.I won't change it although it 's a terrible waste><"

Let's go!
ziin
by the way it wasn't a collab or anything like that, just a suggestion on how to do some stuff. I literally took your diff and made a few changes, so yes, it would be silly to submit it as a guest or anything. I only changed 2 sections:
00:29:590 (1) - 00:49:801
01:42:853 (1) - 02:11:906
so those were the 2 I wanted you to look at and compare with what you have currently. By all means, place them yourself, I just wanted to show you what mapping to the piano would look and sound like.

However the important thing in it is the rhythms I used (which are all taken directly from the song itself, and I threw it together in a matter of minutes, so I'm sure you can improve on the placement, which will make it "yours"). My main point is that your style, mainly in the first part is bad. It's bad rhythms, there is no drum in that part, and I really find it hard to believe you like your overmapped rhythms rather than the rhythm of the song in the piano part. You say you have no ideas, so I don't understand why you wouldn't switch?

I copied over the the 2nd part (the part I thought you overmapped well) and it sounded very good. It just doesn't make sense to only have one section of the song be so different from the rest.
Topic Starter
Ulysses

ziin wrote:

by the way it wasn't a collab or anything like that, just a suggestion on how to do some stuff. I literally took your diff and made a few changes, so yes, it would be silly to submit it as a guest or anything. I only changed 2 sections:
00:29:590 (1) - 00:49:801
01:42:853 (1) - 02:11:906
so those were the 2 I wanted you to look at and compare with what you have currently. By all means, place them yourself, I just wanted to show you what mapping to the piano would look and sound like.

However the important thing in it is the rhythms I used (which are all taken directly from the song itself, and I threw it together in a matter of minutes, so I'm sure you can improve on the placement, which will make it "yours"). My main point is that your style, mainly in the first part is bad. It's bad rhythms, there is no drum in that part, and I really find it hard to believe you like your overmapped rhythms rather than the rhythm of the song in the piano part. You say you have no ideas, so I don't understand why you wouldn't switch?

I copied over the the 2nd part (the part I thought you overmapped well) and it sounded very good. It just doesn't make sense to only have one section of the song be so different from the rest.
Now I hv idea,Fixed the first part :>

Edit:Who said I can't even play it><"I passed it!



Download: nold_1702 - DJ Okawari - Luv Letter [Posthumous] (2012-01-05) Osu.osr
happy30
I gave some suggestions for the beginning of [Posthumous] it sounds much better now.
The difficulty is a bit too hard for this song, you know that, so keep in mind what kind of song you are mapping next time.
But it still sounds good so...

here rebubble
Topic Starter
Ulysses

happy30 wrote:

I gave some suggestions for the beginning of [Posthumous] it sounds much better now.
The difficulty is a bit too hard for this song, you know that, so keep in mind what kind of song you are mapping next time.
But it still sounds good so...

here rebubble
Yooooooo!!!!!!
Thank you again Hp30><"
Wait for BAT 's modding >M<"
ziin
huzzah the first overmapped song I approve of!
Topic Starter
Ulysses

ziin wrote:

huzzah the first overmapped song I approve of!
: D D~
Garven
[General]
Tick rate 4 sounds great with this, though 2 is probably best in the easier difficulties.

[Calm]
00:29:590 (1) - For a .74 star rating map, I really want more time after a spinner for recovery.
00:49:801 (1) - ^
01:42:853 (1) - ^ Starting this closer to the center is also easier for recovery.
02:33:380 (1) - Soon spinner yeah
03:12:538 (2) - Doesn't look aligned with the slider very well. Sticking too far right.
Interesting how you changed up the distance snap around. It worked pretty well. Nice job with that.
Mostly just worried about the notes after spinners for such an easy-rated map.

[Romantic]
00:59:906 (1,2) - Strange that this is stacked compared to the other slider pairs around here
01:42:853 (1) - From from .5x to .75x doesn't feel right since there's no real change in intensity of the music.

[spbox]
03:35:906 (4,1) - Feels like kind of a large jump into a stream pattern.

[Posthumous]
I already posted my general opinion about the pace of the map earlier.
01:28:959 (1,1,1,1) - Set these sliders at about 1.2x - 1.25x speed to keep with the gradual increase of velocity through this pattern. 1.2x felt best to me.
03:49:169 (1,2,3,4,5,6,7,8) - The transition from 1/4s to 1/2s here, then to 1/4s again feels kind of weird since the entire song is slowing down, not winding up to a final burst right at the end.
spboxer3
Topic Starter
Ulysses

Garven wrote:

[General]
Tick rate 4 sounds great with this, though 2 is probably best in the easier difficulties. :arrow: (for spinboxer,POSTHUMOUS I changed them)
[Calm]
00:29:590 (1) - For a .74 star rating map, I really want more time after a spinner for recovery. :arrow: (done)
00:49:801 (1) - ^ :arrow: (done)
01:42:853 (1) - ^ Starting this closer to the center is also easier for recovery. :arrow: (done)
02:33:380 (1) - Soon spinner yeah :arrow: (done)
03:12:538 (2) - Doesn't look aligned with the slider very well. Sticking too far right. :arrow: (done)
Interesting how you changed up the distance snap around. It worked pretty well. Nice job with that.
Mostly just worried about the notes after spinners for such an easy-rated map. :arrow: (thank you:d)

[Romantic]
00:59:906 (1,2) - Strange that this is stacked compared to the other slider pairs around here :arrow: (I think it's done...)
01:42:853 (1) - From from .5x to .75x doesn't feel right since there's no real change in intensity of the music. :arrow: (I think it's not a problem.Also,I don't want a sudden slider speed increase from 0.5 to 1.0 at 02:13:169 .Therefore,I didn't change them.(The play is weel with it too.))

[spbox]
03:35:906 (4,1) - Feels like kind of a large jump into a stream pattern. :arrow: (It's spboxer3's diff)

[Posthumous]
I already posted my general opinion about the pace of the map earlier.
01:28:959 (1,1,1,1) - Set these sliders at about 1.2x - 1.25x speed to keep with the gradual increase of velocity through this pattern. 1.2x felt best to me. :arrow: (DONE)
03:49:169 (1,2,3,4,5,6,7,8) - The transition from 1/4s to 1/2s here, then to 1/4s again feels kind of weird since the entire song is slowing down, not winding up to a final burst right at the end. :arrow:(I changed it to only 1/2 notes.)
IceBeam
nice in general

[Calm]
01:10:011 (1) - I quiet don't get why reverses are on the red ticks. it doesn's sound right..and looks like you was lazy to map this part so you filled it with a reverse-slider :p I'd like you to make something better
01:52:959 (1) - well,I got your idea,but I'd rather shorten this slider by 1/2 (01:53:590)
03:11:274 (1,2) - it's a bit our of whole mapping style,you didn't placed object closer then 1/2 yet,so I'd just continue this slider up to 03:12:538
03:21:380 (1) - and here,you could shorten it by 1/2,though this one is less evil
03:39:064 (1) - shape doesn't look cute honestly :<

also,this slowdown part is a bit awkward,as the sliders are slowdowned but objects are spaced out of 1x,so technically all these objects are "jumps",though it's not hard in any case to play

[Quiet]
probably you shouldn't use 1/4 rhytm so much in the diff next to beginner,but at least it fits well

02:38:432 (1,2,1,2) - I'd change them to simple reverse-sliders

[Romantic]
00:27:695 (1) - why no start this spinner as in other diffs? it'd make better score spread I think
01:08:748 (1) - that was akward to me :| shorthen this slider to 01:09:380 and then make a reverse-slider if you want to keep those notes?
02:15:695 (1) - dat slider 8-)
02:37:485 (5) - shorten this slider to 02:37:801 and add a note to 02:37:959 (6)? sounds more right to me
02:42:538 (5,6) - ^
03:04:959 (3) - fix spacing,it looks like 1/2 here
03:52:959 (1) - start spinner from here? bpm changes a lot,but you can't see/feel it as the notes are stacked

[Spinboxer]
you shouldn't silence notes,as it's required to have all notes to be heard clearly
so,please,fix all section with volume below 20% (exceptions are spinners)

01:07:485 (5) - mind on moving it a little farther to show 1/1 space clearly?
01:37:801 (4,5,1) - not pretty sure of these,hm..maybe clear them a out a little more by doing suck kind of stack or anything else?
02:41:590 (1,2,3) - make an equal spacing between them?
03:02:432 (1,2,1,2) - shouldn't it be like this? D: swtiched (1)
03:07:485 (1) - mind on increasing distance? looks a bit close to previous object

[Posthumous]
well,I think we can't actually use tickrate 4 here,as the score is near 18 mil..
so I don't know,it will cause some issues,w/o a doubt,so better change it back to 2,and in SB's diff as well,for consistency

well,I won't say anything new - overmapped ;)
so I actually have no idea how to mod it,so let's leave it as it is
spboxer3

IceBeam wrote:

[Spinboxer]
you shouldn't silence notes,as it's required to have all notes to be heard clearly
so,please,fix all section with volume below 20% (exceptions are spinners)

01:07:485 (5) - mind on moving it a little farther to show 1/1 space clearly? sure
01:37:801 (4,5,1) - not pretty sure of these,hm..maybe clear them a out a little more by doing suck kind of stack or anything else? sure

02:41:590 (1,2,3) - make an equal spacing between them? umm.. I don't like this~so... sorry :P
03:02:432 (1,2,1,2) - shouldn't it be like this? D: swtiched (1) ok
03:07:485 (1) - mind on increasing distance? looks a bit close to previous object ok
Download: DJ Okawari - Luv Letter (nold_1702) [Spinboxer].osu
Topic Starter
Ulysses

IceBeam wrote:

nice in general

[Calm]
01:10:011 (1) - I quiet don't get why reverses are on the red ticks. it doesn's sound right..and looks like you was lazy to map this part so you filled it with a reverse-slider :p I'd like you to make something better
01:52:959 (1) - well,I got your idea,but I'd rather shorten this slider by 1/2 (01:53:590)
03:11:274 (1,2) - it's a bit our of whole mapping style,you didn't placed object closer then 1/2 yet,so I'd just continue this slider up to 03:12:538
03:21:380 (1) - and here,you could shorten it by 1/2,though this one is less evil
03:39:064 (1) - shape doesn't look cute honestly :<

also,this slowdown part is a bit awkward,as the sliders are slowdowned but objects are spaced out of 1x,so technically all these objects are "jumps",though it's not hard in any case to play

[Quiet]
probably you shouldn't use 1/4 rhytm so much in the diff next to beginner,but at least it fits well

02:38:432 (1,2,1,2) - I'd change them to simple reverse-sliders

[Romantic]
00:27:695 (1) - why no start this spinner as in other diffs? it'd make better score spread I think
01:08:748 (1) - that was akward to me :| shorthen this slider to 01:09:380 and then make a reverse-slider if you want to keep those notes?
02:15:695 (1) - dat slider 8-)
02:37:485 (5) - shorten this slider to 02:37:801 and add a note to 02:37:959 (6)? sounds more right to me
02:42:538 (5,6) - ^
03:04:959 (3) - fix spacing,it looks like 1/2 here
03:52:959 (1) - start spinner from here? bpm changes a lot,but you can't see/feel it as the notes are stacked

[Spinboxer]
you shouldn't silence notes,as it's required to have all notes to be heard clearly
so,please,fix all section with volume below 20% (exceptions are spinners)

01:07:485 (5) - mind on moving it a little farther to show 1/1 space clearly?
01:37:801 (4,5,1) - not pretty sure of these,hm..maybe clear them a out a little more by doing suck kind of stack or anything else?
02:41:590 (1,2,3) - make an equal spacing between them?
03:02:432 (1,2,1,2) - shouldn't it be like this? D: swtiched (1)
03:07:485 (1) - mind on increasing distance? looks a bit close to previous object

[Posthumous]
well,I think we can't actually use tickrate 4 here,as the score is near 18 mil..
so I don't know,it will cause some issues,w/o a doubt,so better change it back to 2,and in SB's diff as well,for consistency

well,I won't say anything new - overmapped ;)
so I actually have no idea how to mod it,so let's leave it as it is
Fixed everything ><"
IceBeam
good luck then
Topic Starter
Ulysses

IceBeam wrote:

good luck then
Yoo!!
Garven
Did one small spinner-> note conversion in Calm.

Ranked!
Kurai
Congratulations ~
OnosakiHito
Congratulations ~
cRyo[iceeicee]
Overmap is your way ! :)

Graats !! \:D/
LKs
finally congrts
spboxer3
:P
Kert
Oh yes!
Graz \=w=/
ertyukjh010
Rank >< GJ

真心覺得好圖
Topic Starter
Ulysses
thank you!!!
DampfNudel
I have know it nold <33
Love ya :D xD :P :>
and your map ^-^
Topic Starter
Ulysses
><"thanks damp
Dino99
Congratz!!~~ ;)
Topic Starter
Ulysses
:>>
zenki0013
gratz! nice map!! GO on
Kite
congratulations !~
eveless
恭喜~
AIR315
Congratz~

:)
Gaba
Nice map, gratz.
Nanaya_cock
good
Topic Starter
Ulysses
:DD Thanks all
Maraiga
This map is absolutely amazing and fun to play. Grats (:
Topic Starter
Ulysses
: D D
NatsumeRin
congrats!
Topic Starter
Ulysses
LOL Thanks~
wule

Gaba wrote:

Nice map, gratz.
Topic Starter
Ulysses
: d d thank you><"
Shiirn
=|
Topic Starter
Ulysses

Shiirn wrote:

=|
:<<?
Coffeezi
nice map
=w=
kriers

Shiirn wrote:

=|
^
Topic Starter
Ulysses
What is the meanning of it :<...
Sun Rainbow
邪恶的NOLD终于被我超越了!!

。。。。。。
Topic Starter
Ulysses

Sun Rainbow wrote:

邪恶的NOLD终于被我超越了!!

。。。。。。
lol~竟然開easy...你嬴了Q_Q


這麼神奇的lol(其實不神奇ww
我們都不知如何玩ctb你竟然開nf 你比我更鬼觸><""
Sun Rainbow

nold_1702 wrote:

Sun Rainbow wrote:

邪恶的NOLD终于被我超越了!!

。。。。。。
lol~竟然開easy...你嬴了Q_Q


這麼神奇的lol(其實不神奇ww
我們都不知如何玩ctb你竟然開nf 你比我更鬼觸><""
承蒙夸奖,几个月没玩了呢CTB。>.<
Wishy
So, is the ranked version of this "overmapped" or it got "fixed"? Still the ranked version is great, if this is overmapping damn I fucking love it.
Wishy

Shiirn wrote:

=|
If you mean "how could this shit get ranked", let me tell you this is way more fun to play than any of your maps tbh.
Topic Starter
Ulysses

Wishy22 wrote:

So, is the ranked version of this "overmapped" or it got "fixed"? Still the ranked version is great, if this is overmapping damn I fucking love it.
It's an overmap,never got fixed.:33
ziin
bad overmapping got fixed, good overmapping stayed.
Topic Starter
Ulysses

ziin wrote:

bad overmapping got fixed, good overmappoH ing stayed.
}
Oh you're right.
GladiOol
Haters gonna hate, potatoes gonna potate.

Even though I'm not a fan of the map, still congrats on the rank o/
D33d

Wishy22 wrote:

Shiirn wrote:

=|
If you mean "how could this shit get ranked", let me tell you this is way more fun to play than any of your maps tbh.
While I often wonder how Shiirn's maps get ranked, his maps have no relevance here they don't excuse anybody's mistakes. Sure, it's kind of hypocritical that somebody whose maps feature inexcusable quirks should slag off other people's maps, but Shiirn has a point.

The way that I see it is that this map is constructed very nicely, but the overmapping spoils it for me. I wouldn't have minded a sparing use of it, but it's overdone and I barely get any feel for the track itself. If subtle drum kit hitsounds were used, then the additional streams and stacks could've been used to create sounds which add to the track instead of floating there awkwardly.

nold, I really think that your style would be very nice without overmapping, which should not be excused with "Oh guys it's my style." That is just shameless and you're advertising a complete lack of respect for the tracks which you map (not to mention, the rules and guidelines which are there to make maps playable and enjoyable, as well as every mapper who strives to create good maps). Show some self restraint and make your style fit the music. You're good at making patterns. Concentrate on listening to the music and mapping what works with the track, instead of what works against it. Jarby said it best in a Formspring response. To paraphrase, "You're a mapper, not a composer."
ziin

D33d wrote:

"You're a mapper, not a composer."
you can be a composer too. It's just a lot easier and usually sounds better to be a mapper.
D33d

ziin wrote:

D33d wrote:

"You're a mapper, not a composer."
you can be a composer too. It's just a lot easier and usually sounds better to be a mapper.
I'm not sure if you were talking about how hitsounds can be used to complement music or just composing music and mapping it, but in the sense of creating patterns to fit music, it's generally a given that one should stick to existing rhythms. If I know a song or listen to a preview, I don't want to have a load of complicated patterns foisted upon me when the song gives no indication of this.
Topic Starter
Ulysses
1.overmap doesn't mean bad.Please respect it,Shiirn respects me I know.
2.I just want to lead the rhythm by using hitsound.If you set the hitsound nearly slience in a song,why you still have to add hitsounds?
3.Mapper makes the song better,therefore we are helping the composer :P
4.Thanks for your advices.
5.Thanks for your praise.
ziin

D33d wrote:

ziin wrote:

you can be a composer too. It's just a lot easier and usually sounds better to be a mapper.
I'm not sure if you were talking about how hitsounds can be used to complement music or just composing music and mapping it, but in the sense of creating patterns to fit music, it's generally a given that one should stick to existing rhythms. If I know a song or listen to a preview, I don't want to have a load of complicated patterns foisted upon me when the song gives no indication of this.
hitsounds are sounds played at certain points. A musical instrument is something that you can control to make sounds at any given time. There's no problem with writing a new drum part to a song if the hitsounds represent drums. You just have to do it well.

And by the way, the last I checked there's only like 20 overmapped notes in the song. That's less than a vicho difficulty.


nold_1702 wrote:

2.I just want to lead the rhythm by using hitsound.If you set the hitsound nearly slience in a song,why you still have to add hitsounds?
because you change the rhythm at that point. There was silence for a reason, and you shouldn't be hitting anything on silence.
yeahyeahyeahhh
Hi, I like 3.14159265.
Topic Starter
Ulysses

yeahyeahyeahhh wrote:

Hi, I like 3.14159265.
What do you mean lol?
Sync
he means he likes pi

get it

also kudos to nold_1702 for being a badass and not backing down (even though there are some stupid jumps in this map that make me rage. they aren't impossible though)

I don't even care that it's overmapped; this map is fun to play. That is all there is to it. It was improved a lot from when it was first submitted and it's pretty nice now.

ziin wrote:

There's no problem with writing a new drum part to a song if the hitsounds represent drums. You just have to do it well.
I agree
Topic Starter
Ulysses

Sync wrote:

he means he likes pi

get it
Just posted here and said he likes 兀.
I think he has his own construction.
D33d

ziin wrote:

hitsounds are sounds played at certain points. A musical instrument is something that you can control to make sounds at any given time. There's no problem with writing a new drum part to a song if the hitsounds represent drums. You just have to do it well.

And by the way, the last I checked there's only like 20 overmapped notes in the song. That's less than a vicho difficulty.
In regards to adding drums to a track with hitsounded objects, that's one example of overmapping which I would appreciate. However, as you said, one has to do it well--as of yet, I haven't seen it done well, so there should either be a lot of guidance provided in this regard or overmapping should be discouraged altogether. In regards to how much needless overmapping there is, I still prefer "none" to "less than."

ziin wrote:

nold_1702 wrote:

2.I just want to lead the rhythm by using hitsound.If you set the hitsound nearly slience in a song,why you still have to add hitsounds?
because you change the rhythm at that point. There was silence for a reason, and you shouldn't be hitting anything on silence.

Also, pretty much what has already been mentioned--if you're going to overmap, then do it tastefully and use it to add to the song. How is the use of nigh-silent hitsounds "leading the rhythm?" That doesn't make sense to me. You left yourself with two choices: Adding prominent hitsounds to what is overmapped or not overmapping parts where there isn't any attack in the music.

I know that I seem harsh, but I really want to get this point across. I'm not showing you disrespect by pointing out obvious flaws--I'm trying to tell you why you shouldn't contravene rules which should make this sort of thing unrankable. To paraphrase Shiirn, the mapper is disrespecting the composer by butchering their song like this:

nold_1702 wrote:

3.Mapper makes the song better,therefore we are helping the composer
Again, this is not what you did here. The hit objects are almost silenced and do not add to the rhythm, nor do they match it. Who are you to say that adding all of that rhythm to such a calm song even makes it better? If I were to arrange this song based on the rhythms that you've added, then the feel of it would likely be scuppered. Even then, "overmapping" doesn't just mean adding something to nothing--it also means following too much at once.

All that I ask for is that everybody is held to the same standards and that, unless there's an obvious and justifiable reason for doing something that is inflected in the music, contraventions of the rules and guidelines are dealt with appropriately.
xsrsbsns
Did I download the correct map? I didn't find any distasteful overmapping. The tone/emotion of the melody greatly allows for "overmapping".

Awesome map, by the way.
ziin
Where are the problem areas because I'm just not seeing it.
D33d
If others feel that the overmapping is suitable to the song, then there isn't much that I can really argue about. I, however, don't think that it works, and I believe that the feel of the song doesn't really warrant any frantic rhythms. I apologise for the crap that I spouted about hitsounds, because I wasn't listening to the map at the time and had forgotten that the hits are loud enough everywhere--however, the entire song is based on a steady eighths feel, with the occasional sixteenth bass.

I will say this--the hitsounds are quite nice. I do like those and they complement the song very well. I just feel that the use of sixteenths doesn't really fit the track at all and the map would have been better off without them. Even though there's only overmapping in one section, it just makes that section sound cluttered. Additionally, because it only happens in one section, it feels and sounds ridiculous in comparison to the rest of the map.

I will say again that I really like the construction of the map as a whole, because everything is tidy and the spacing/overlapping quirks are present within reason. I just don't get the point of overmapping in this song in particular. Perhaps if the song was very intense and was still based around eighths, then adding some sixteenths would do it justice, but it's just silly here.
Topic Starter
Ulysses
In fact,D33d you can just say this map is shit or I dislike this map.
Don't try to prove too much because I can't find the true way in your words.
Natteke
Wow, this map is awesome
-Athena-

Natteke wrote:

Wow, this map is awesome
overzeta
:o awwwwwwwwwwwwesome
Shiro
Split the argument and locking this thread. If you have a problem with this map, contact the bubbling and ranking MAT/BAT and the mapper. Being offensive will lead you nowhere.
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