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happy30
I gave some suggestions for the beginning of [Posthumous] it sounds much better now.
The difficulty is a bit too hard for this song, you know that, so keep in mind what kind of song you are mapping next time.
But it still sounds good so...

here rebubble
Topic Starter
Ulysses

happy30 wrote:

I gave some suggestions for the beginning of [Posthumous] it sounds much better now.
The difficulty is a bit too hard for this song, you know that, so keep in mind what kind of song you are mapping next time.
But it still sounds good so...

here rebubble
Yooooooo!!!!!!
Thank you again Hp30><"
Wait for BAT 's modding >M<"
ziin
huzzah the first overmapped song I approve of!
Topic Starter
Ulysses

ziin wrote:

huzzah the first overmapped song I approve of!
: D D~
Garven
[General]
Tick rate 4 sounds great with this, though 2 is probably best in the easier difficulties.

[Calm]
00:29:590 (1) - For a .74 star rating map, I really want more time after a spinner for recovery.
00:49:801 (1) - ^
01:42:853 (1) - ^ Starting this closer to the center is also easier for recovery.
02:33:380 (1) - Soon spinner yeah
03:12:538 (2) - Doesn't look aligned with the slider very well. Sticking too far right.
Interesting how you changed up the distance snap around. It worked pretty well. Nice job with that.
Mostly just worried about the notes after spinners for such an easy-rated map.

[Romantic]
00:59:906 (1,2) - Strange that this is stacked compared to the other slider pairs around here
01:42:853 (1) - From from .5x to .75x doesn't feel right since there's no real change in intensity of the music.

[spbox]
03:35:906 (4,1) - Feels like kind of a large jump into a stream pattern.

[Posthumous]
I already posted my general opinion about the pace of the map earlier.
01:28:959 (1,1,1,1) - Set these sliders at about 1.2x - 1.25x speed to keep with the gradual increase of velocity through this pattern. 1.2x felt best to me.
03:49:169 (1,2,3,4,5,6,7,8) - The transition from 1/4s to 1/2s here, then to 1/4s again feels kind of weird since the entire song is slowing down, not winding up to a final burst right at the end.
spboxer3
Topic Starter
Ulysses

Garven wrote:

[General]
Tick rate 4 sounds great with this, though 2 is probably best in the easier difficulties. :arrow: (for spinboxer,POSTHUMOUS I changed them)
[Calm]
00:29:590 (1) - For a .74 star rating map, I really want more time after a spinner for recovery. :arrow: (done)
00:49:801 (1) - ^ :arrow: (done)
01:42:853 (1) - ^ Starting this closer to the center is also easier for recovery. :arrow: (done)
02:33:380 (1) - Soon spinner yeah :arrow: (done)
03:12:538 (2) - Doesn't look aligned with the slider very well. Sticking too far right. :arrow: (done)
Interesting how you changed up the distance snap around. It worked pretty well. Nice job with that.
Mostly just worried about the notes after spinners for such an easy-rated map. :arrow: (thank you:d)

[Romantic]
00:59:906 (1,2) - Strange that this is stacked compared to the other slider pairs around here :arrow: (I think it's done...)
01:42:853 (1) - From from .5x to .75x doesn't feel right since there's no real change in intensity of the music. :arrow: (I think it's not a problem.Also,I don't want a sudden slider speed increase from 0.5 to 1.0 at 02:13:169 .Therefore,I didn't change them.(The play is weel with it too.))

[spbox]
03:35:906 (4,1) - Feels like kind of a large jump into a stream pattern. :arrow: (It's spboxer3's diff)

[Posthumous]
I already posted my general opinion about the pace of the map earlier.
01:28:959 (1,1,1,1) - Set these sliders at about 1.2x - 1.25x speed to keep with the gradual increase of velocity through this pattern. 1.2x felt best to me. :arrow: (DONE)
03:49:169 (1,2,3,4,5,6,7,8) - The transition from 1/4s to 1/2s here, then to 1/4s again feels kind of weird since the entire song is slowing down, not winding up to a final burst right at the end. :arrow:(I changed it to only 1/2 notes.)
IceBeam
nice in general

[Calm]
01:10:011 (1) - I quiet don't get why reverses are on the red ticks. it doesn's sound right..and looks like you was lazy to map this part so you filled it with a reverse-slider :p I'd like you to make something better
01:52:959 (1) - well,I got your idea,but I'd rather shorten this slider by 1/2 (01:53:590)
03:11:274 (1,2) - it's a bit our of whole mapping style,you didn't placed object closer then 1/2 yet,so I'd just continue this slider up to 03:12:538
03:21:380 (1) - and here,you could shorten it by 1/2,though this one is less evil
03:39:064 (1) - shape doesn't look cute honestly :<

also,this slowdown part is a bit awkward,as the sliders are slowdowned but objects are spaced out of 1x,so technically all these objects are "jumps",though it's not hard in any case to play

[Quiet]
probably you shouldn't use 1/4 rhytm so much in the diff next to beginner,but at least it fits well

02:38:432 (1,2,1,2) - I'd change them to simple reverse-sliders

[Romantic]
00:27:695 (1) - why no start this spinner as in other diffs? it'd make better score spread I think
01:08:748 (1) - that was akward to me :| shorthen this slider to 01:09:380 and then make a reverse-slider if you want to keep those notes?
02:15:695 (1) - dat slider 8-)
02:37:485 (5) - shorten this slider to 02:37:801 and add a note to 02:37:959 (6)? sounds more right to me
02:42:538 (5,6) - ^
03:04:959 (3) - fix spacing,it looks like 1/2 here
03:52:959 (1) - start spinner from here? bpm changes a lot,but you can't see/feel it as the notes are stacked

[Spinboxer]
you shouldn't silence notes,as it's required to have all notes to be heard clearly
so,please,fix all section with volume below 20% (exceptions are spinners)

01:07:485 (5) - mind on moving it a little farther to show 1/1 space clearly?
01:37:801 (4,5,1) - not pretty sure of these,hm..maybe clear them a out a little more by doing suck kind of stack or anything else?
02:41:590 (1,2,3) - make an equal spacing between them?
03:02:432 (1,2,1,2) - shouldn't it be like this? D: swtiched (1)
03:07:485 (1) - mind on increasing distance? looks a bit close to previous object

[Posthumous]
well,I think we can't actually use tickrate 4 here,as the score is near 18 mil..
so I don't know,it will cause some issues,w/o a doubt,so better change it back to 2,and in SB's diff as well,for consistency

well,I won't say anything new - overmapped ;)
so I actually have no idea how to mod it,so let's leave it as it is
spboxer3

IceBeam wrote:

[Spinboxer]
you shouldn't silence notes,as it's required to have all notes to be heard clearly
so,please,fix all section with volume below 20% (exceptions are spinners)

01:07:485 (5) - mind on moving it a little farther to show 1/1 space clearly? sure
01:37:801 (4,5,1) - not pretty sure of these,hm..maybe clear them a out a little more by doing suck kind of stack or anything else? sure

02:41:590 (1,2,3) - make an equal spacing between them? umm.. I don't like this~so... sorry :P
03:02:432 (1,2,1,2) - shouldn't it be like this? D: swtiched (1) ok
03:07:485 (1) - mind on increasing distance? looks a bit close to previous object ok
Download: DJ Okawari - Luv Letter (nold_1702) [Spinboxer].osu
Topic Starter
Ulysses

IceBeam wrote:

nice in general

[Calm]
01:10:011 (1) - I quiet don't get why reverses are on the red ticks. it doesn's sound right..and looks like you was lazy to map this part so you filled it with a reverse-slider :p I'd like you to make something better
01:52:959 (1) - well,I got your idea,but I'd rather shorten this slider by 1/2 (01:53:590)
03:11:274 (1,2) - it's a bit our of whole mapping style,you didn't placed object closer then 1/2 yet,so I'd just continue this slider up to 03:12:538
03:21:380 (1) - and here,you could shorten it by 1/2,though this one is less evil
03:39:064 (1) - shape doesn't look cute honestly :<

also,this slowdown part is a bit awkward,as the sliders are slowdowned but objects are spaced out of 1x,so technically all these objects are "jumps",though it's not hard in any case to play

[Quiet]
probably you shouldn't use 1/4 rhytm so much in the diff next to beginner,but at least it fits well

02:38:432 (1,2,1,2) - I'd change them to simple reverse-sliders

[Romantic]
00:27:695 (1) - why no start this spinner as in other diffs? it'd make better score spread I think
01:08:748 (1) - that was akward to me :| shorthen this slider to 01:09:380 and then make a reverse-slider if you want to keep those notes?
02:15:695 (1) - dat slider 8-)
02:37:485 (5) - shorten this slider to 02:37:801 and add a note to 02:37:959 (6)? sounds more right to me
02:42:538 (5,6) - ^
03:04:959 (3) - fix spacing,it looks like 1/2 here
03:52:959 (1) - start spinner from here? bpm changes a lot,but you can't see/feel it as the notes are stacked

[Spinboxer]
you shouldn't silence notes,as it's required to have all notes to be heard clearly
so,please,fix all section with volume below 20% (exceptions are spinners)

01:07:485 (5) - mind on moving it a little farther to show 1/1 space clearly?
01:37:801 (4,5,1) - not pretty sure of these,hm..maybe clear them a out a little more by doing suck kind of stack or anything else?
02:41:590 (1,2,3) - make an equal spacing between them?
03:02:432 (1,2,1,2) - shouldn't it be like this? D: swtiched (1)
03:07:485 (1) - mind on increasing distance? looks a bit close to previous object

[Posthumous]
well,I think we can't actually use tickrate 4 here,as the score is near 18 mil..
so I don't know,it will cause some issues,w/o a doubt,so better change it back to 2,and in SB's diff as well,for consistency

well,I won't say anything new - overmapped ;)
so I actually have no idea how to mod it,so let's leave it as it is
Fixed everything ><"
IceBeam
good luck then
Topic Starter
Ulysses

IceBeam wrote:

good luck then
Yoo!!
Garven
Did one small spinner-> note conversion in Calm.

Ranked!
Kurai
Congratulations ~
OnosakiHito
Congratulations ~
cRyo[iceeicee]
Overmap is your way ! :)

Graats !! \:D/
LKs
finally congrts
spboxer3
:P
Kert
Oh yes!
Graz \=w=/
ertyukjh010
Rank >< GJ

真心覺得好圖
Topic Starter
Ulysses
thank you!!!
DampfNudel
I have know it nold <33
Love ya :D xD :P :>
and your map ^-^
Topic Starter
Ulysses
><"thanks damp
Dino99
Congratz!!~~ ;)
Topic Starter
Ulysses
:>>
zenki0013
gratz! nice map!! GO on
Kite
congratulations !~
eveless
恭喜~
AIR315
Congratz~

:)
Gaba
Nice map, gratz.
Nanaya_cock
good
Topic Starter
Ulysses
:DD Thanks all
Maraiga
This map is absolutely amazing and fun to play. Grats (:
Topic Starter
Ulysses
: D D
NatsumeRin
congrats!
Topic Starter
Ulysses
LOL Thanks~
wule

Gaba wrote:

Nice map, gratz.
Topic Starter
Ulysses
: d d thank you><"
Shiirn
=|
Topic Starter
Ulysses

Shiirn wrote:

=|
:<<?
Coffeezi
nice map
=w=
kriers

Shiirn wrote:

=|
^
Topic Starter
Ulysses
What is the meanning of it :<...
Sun Rainbow
邪恶的NOLD终于被我超越了!!

。。。。。。
Topic Starter
Ulysses

Sun Rainbow wrote:

邪恶的NOLD终于被我超越了!!

。。。。。。
lol~竟然開easy...你嬴了Q_Q


這麼神奇的lol(其實不神奇ww
我們都不知如何玩ctb你竟然開nf 你比我更鬼觸><""
Sun Rainbow

nold_1702 wrote:

Sun Rainbow wrote:

邪恶的NOLD终于被我超越了!!

。。。。。。
lol~竟然開easy...你嬴了Q_Q


這麼神奇的lol(其實不神奇ww
我們都不知如何玩ctb你竟然開nf 你比我更鬼觸><""
承蒙夸奖,几个月没玩了呢CTB。>.<
Wishy
So, is the ranked version of this "overmapped" or it got "fixed"? Still the ranked version is great, if this is overmapping damn I fucking love it.
Wishy

Shiirn wrote:

=|
If you mean "how could this shit get ranked", let me tell you this is way more fun to play than any of your maps tbh.
Topic Starter
Ulysses

Wishy22 wrote:

So, is the ranked version of this "overmapped" or it got "fixed"? Still the ranked version is great, if this is overmapping damn I fucking love it.
It's an overmap,never got fixed.:33
ziin
bad overmapping got fixed, good overmapping stayed.
Topic Starter
Ulysses

ziin wrote:

bad overmapping got fixed, good overmappoH ing stayed.
}
Oh you're right.
GladiOol
Haters gonna hate, potatoes gonna potate.

Even though I'm not a fan of the map, still congrats on the rank o/
D33d

Wishy22 wrote:

Shiirn wrote:

=|
If you mean "how could this shit get ranked", let me tell you this is way more fun to play than any of your maps tbh.
While I often wonder how Shiirn's maps get ranked, his maps have no relevance here they don't excuse anybody's mistakes. Sure, it's kind of hypocritical that somebody whose maps feature inexcusable quirks should slag off other people's maps, but Shiirn has a point.

The way that I see it is that this map is constructed very nicely, but the overmapping spoils it for me. I wouldn't have minded a sparing use of it, but it's overdone and I barely get any feel for the track itself. If subtle drum kit hitsounds were used, then the additional streams and stacks could've been used to create sounds which add to the track instead of floating there awkwardly.

nold, I really think that your style would be very nice without overmapping, which should not be excused with "Oh guys it's my style." That is just shameless and you're advertising a complete lack of respect for the tracks which you map (not to mention, the rules and guidelines which are there to make maps playable and enjoyable, as well as every mapper who strives to create good maps). Show some self restraint and make your style fit the music. You're good at making patterns. Concentrate on listening to the music and mapping what works with the track, instead of what works against it. Jarby said it best in a Formspring response. To paraphrase, "You're a mapper, not a composer."
ziin

D33d wrote:

"You're a mapper, not a composer."
you can be a composer too. It's just a lot easier and usually sounds better to be a mapper.
D33d

ziin wrote:

D33d wrote:

"You're a mapper, not a composer."
you can be a composer too. It's just a lot easier and usually sounds better to be a mapper.
I'm not sure if you were talking about how hitsounds can be used to complement music or just composing music and mapping it, but in the sense of creating patterns to fit music, it's generally a given that one should stick to existing rhythms. If I know a song or listen to a preview, I don't want to have a load of complicated patterns foisted upon me when the song gives no indication of this.
Topic Starter
Ulysses
1.overmap doesn't mean bad.Please respect it,Shiirn respects me I know.
2.I just want to lead the rhythm by using hitsound.If you set the hitsound nearly slience in a song,why you still have to add hitsounds?
3.Mapper makes the song better,therefore we are helping the composer :P
4.Thanks for your advices.
5.Thanks for your praise.
ziin

D33d wrote:

ziin wrote:

you can be a composer too. It's just a lot easier and usually sounds better to be a mapper.
I'm not sure if you were talking about how hitsounds can be used to complement music or just composing music and mapping it, but in the sense of creating patterns to fit music, it's generally a given that one should stick to existing rhythms. If I know a song or listen to a preview, I don't want to have a load of complicated patterns foisted upon me when the song gives no indication of this.
hitsounds are sounds played at certain points. A musical instrument is something that you can control to make sounds at any given time. There's no problem with writing a new drum part to a song if the hitsounds represent drums. You just have to do it well.

And by the way, the last I checked there's only like 20 overmapped notes in the song. That's less than a vicho difficulty.


nold_1702 wrote:

2.I just want to lead the rhythm by using hitsound.If you set the hitsound nearly slience in a song,why you still have to add hitsounds?
because you change the rhythm at that point. There was silence for a reason, and you shouldn't be hitting anything on silence.
yeahyeahyeahhh
Hi, I like 3.14159265.
Topic Starter
Ulysses

yeahyeahyeahhh wrote:

Hi, I like 3.14159265.
What do you mean lol?
Sync
he means he likes pi

get it

also kudos to nold_1702 for being a badass and not backing down (even though there are some stupid jumps in this map that make me rage. they aren't impossible though)

I don't even care that it's overmapped; this map is fun to play. That is all there is to it. It was improved a lot from when it was first submitted and it's pretty nice now.

ziin wrote:

There's no problem with writing a new drum part to a song if the hitsounds represent drums. You just have to do it well.
I agree
Topic Starter
Ulysses

Sync wrote:

he means he likes pi

get it
Just posted here and said he likes 兀.
I think he has his own construction.
D33d

ziin wrote:

hitsounds are sounds played at certain points. A musical instrument is something that you can control to make sounds at any given time. There's no problem with writing a new drum part to a song if the hitsounds represent drums. You just have to do it well.

And by the way, the last I checked there's only like 20 overmapped notes in the song. That's less than a vicho difficulty.
In regards to adding drums to a track with hitsounded objects, that's one example of overmapping which I would appreciate. However, as you said, one has to do it well--as of yet, I haven't seen it done well, so there should either be a lot of guidance provided in this regard or overmapping should be discouraged altogether. In regards to how much needless overmapping there is, I still prefer "none" to "less than."

ziin wrote:

nold_1702 wrote:

2.I just want to lead the rhythm by using hitsound.If you set the hitsound nearly slience in a song,why you still have to add hitsounds?
because you change the rhythm at that point. There was silence for a reason, and you shouldn't be hitting anything on silence.

Also, pretty much what has already been mentioned--if you're going to overmap, then do it tastefully and use it to add to the song. How is the use of nigh-silent hitsounds "leading the rhythm?" That doesn't make sense to me. You left yourself with two choices: Adding prominent hitsounds to what is overmapped or not overmapping parts where there isn't any attack in the music.

I know that I seem harsh, but I really want to get this point across. I'm not showing you disrespect by pointing out obvious flaws--I'm trying to tell you why you shouldn't contravene rules which should make this sort of thing unrankable. To paraphrase Shiirn, the mapper is disrespecting the composer by butchering their song like this:

nold_1702 wrote:

3.Mapper makes the song better,therefore we are helping the composer
Again, this is not what you did here. The hit objects are almost silenced and do not add to the rhythm, nor do they match it. Who are you to say that adding all of that rhythm to such a calm song even makes it better? If I were to arrange this song based on the rhythms that you've added, then the feel of it would likely be scuppered. Even then, "overmapping" doesn't just mean adding something to nothing--it also means following too much at once.

All that I ask for is that everybody is held to the same standards and that, unless there's an obvious and justifiable reason for doing something that is inflected in the music, contraventions of the rules and guidelines are dealt with appropriately.
xsrsbsns
Did I download the correct map? I didn't find any distasteful overmapping. The tone/emotion of the melody greatly allows for "overmapping".

Awesome map, by the way.
ziin
Where are the problem areas because I'm just not seeing it.
D33d
If others feel that the overmapping is suitable to the song, then there isn't much that I can really argue about. I, however, don't think that it works, and I believe that the feel of the song doesn't really warrant any frantic rhythms. I apologise for the crap that I spouted about hitsounds, because I wasn't listening to the map at the time and had forgotten that the hits are loud enough everywhere--however, the entire song is based on a steady eighths feel, with the occasional sixteenth bass.

I will say this--the hitsounds are quite nice. I do like those and they complement the song very well. I just feel that the use of sixteenths doesn't really fit the track at all and the map would have been better off without them. Even though there's only overmapping in one section, it just makes that section sound cluttered. Additionally, because it only happens in one section, it feels and sounds ridiculous in comparison to the rest of the map.

I will say again that I really like the construction of the map as a whole, because everything is tidy and the spacing/overlapping quirks are present within reason. I just don't get the point of overmapping in this song in particular. Perhaps if the song was very intense and was still based around eighths, then adding some sixteenths would do it justice, but it's just silly here.
Topic Starter
Ulysses
In fact,D33d you can just say this map is shit or I dislike this map.
Don't try to prove too much because I can't find the true way in your words.
Natteke
Wow, this map is awesome
-Athena-

Natteke wrote:

Wow, this map is awesome
overzeta
:o awwwwwwwwwwwwesome
Shiro
Split the argument and locking this thread. If you have a problem with this map, contact the bubbling and ranking MAT/BAT and the mapper. Being offensive will lead you nowhere.
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