General:
01:25:806 (5,6,7,8) - I quite don't understand the logic of this jump. The previous pattern (1,2,3,4) was somehow understandable, but this is kind of weird. (5) starts the new beat (it's on the white tick) and should start the new pattern too. You used it as an ending circle in the first pattern.
To give it a bit of sense, move (5) like this (or similarily)?:
Also it'd be nice if you put a new combo on (5) and on the twin patterns too.
02:08:752 (3,4) - Doesn't sound very good. I'd delete the (3) note and start the slider on the white tick so it goes on with the music.
02:15:700 (1) - Again, a bit of nonchalance. Why does this pattern repeats twice after it was already used twice? Why not to use the previous pattern 02:13:174 (1,2,1,2) so the player has some difference? Also I quite don't like how you used downbeat sliders here.
03:53:595 (1) - Why not to end this spinner at the moment of last piano sound?
Overally, you should resign from using so much downbeat sliders on your maps. At least half of them are quite hard to read and play unintuitive. Reffering you to THIS thread.
I really like this difficulty. The jumps fit it perfectly.
[Spinboxer]
00:46:016 (1,2) - The spacing here is too narrow. Move (2) more to the right.
00:58:648 (6) - New slider speed = new combo.
01:13:806 (5) - ^
01:37:806 (4) - Reverse selection (Ctrl + R). As it is now it's not spaced properly.
01:49:806 - You didn't add the hitsounds in the middle of the slider in ANY previous cases it was needed (for ex. 00:55:332 (2)). One time is not enough. Add the slidertick sound on all of the fitting sliders or don't add it at any.
02:03:543 (4) - Totally odd. Even more weird with that sounds between the slider. If i were you I'd move the slider 1/2 forward and add a circle before.
[Romantic]
01:18:858 (1,2) - The spacing here is too narrow.
01:55:806 (2) - The middle sound is awful here. Doesn't fit the music anyhow. I'd just throw it out of this place.
03:39:069 (1,2,3,4,5,6,7,8,1) - This stream is totally out of the difficulty range. Change it to something else?
03:49:174 (1,2,1) - Also this makes a feeling that something is missing here. Add some notes between.
[Boring]
00:27:700 (1,1) - First note of the diff and a first mistake. The come-back after the spinner is too short for an easy difficulty. Delete the spinner or modify future patterns.
00:47:595 (1,1) - ^
00:49:806 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - I know it's the "Boring" diff, but it's too boring even for this one. Playing the same pattern for 20 SECONDS is not any fun. Modify it so it's more attractive.
01:42:858 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - This is even almost 30 sec <trollface>. I know easy diffs are nothing fun to map because you don't make them for yourself, but still try to make them at least playable.
03:32:303 - Add a break time.
03:44:121 (1) - 5 seconds of doing almost nothing and suddenly a 1/2 pattern. Too hard and unexpected.
Took some time, but I hope you use these suggestions to make your map better.
I really like the [Posthomous] diff.
Star.
- Combo colors on all diffs should be consistent. 4th combo color in Spinboxer's diff is slightly different, fix that like in other diffs?
- Add "Instrumental" to the tags on all of the diffs.
01:25:806 (5,6,7,8) - I quite don't understand the logic of this jump. The previous pattern (1,2,3,4) was somehow understandable, but this is kind of weird. (5) starts the new beat (it's on the white tick) and should start the new pattern too. You used it as an ending circle in the first pattern.
To give it a bit of sense, move (5) like this (or similarily)?:
Also it'd be nice if you put a new combo on (5) and on the twin patterns too.
02:08:752 (3,4) - Doesn't sound very good. I'd delete the (3) note and start the slider on the white tick so it goes on with the music.
02:15:700 (1) - Again, a bit of nonchalance. Why does this pattern repeats twice after it was already used twice? Why not to use the previous pattern 02:13:174 (1,2,1,2) so the player has some difference? Also I quite don't like how you used downbeat sliders here.
03:53:595 (1) - Why not to end this spinner at the moment of last piano sound?
Overally, you should resign from using so much downbeat sliders on your maps. At least half of them are quite hard to read and play unintuitive. Reffering you to THIS thread.
I really like this difficulty. The jumps fit it perfectly.
[Spinboxer]
00:46:016 (1,2) - The spacing here is too narrow. Move (2) more to the right.
00:58:648 (6) - New slider speed = new combo.
01:13:806 (5) - ^
01:37:806 (4) - Reverse selection (Ctrl + R). As it is now it's not spaced properly.
01:49:806 - You didn't add the hitsounds in the middle of the slider in ANY previous cases it was needed (for ex. 00:55:332 (2)). One time is not enough. Add the slidertick sound on all of the fitting sliders or don't add it at any.
02:03:543 (4) - Totally odd. Even more weird with that sounds between the slider. If i were you I'd move the slider 1/2 forward and add a circle before.
[Romantic]
01:18:858 (1,2) - The spacing here is too narrow.
01:55:806 (2) - The middle sound is awful here. Doesn't fit the music anyhow. I'd just throw it out of this place.
03:39:069 (1,2,3,4,5,6,7,8,1) - This stream is totally out of the difficulty range. Change it to something else?
03:49:174 (1,2,1) - Also this makes a feeling that something is missing here. Add some notes between.
[Boring]
00:27:700 (1,1) - First note of the diff and a first mistake. The come-back after the spinner is too short for an easy difficulty. Delete the spinner or modify future patterns.
00:47:595 (1,1) - ^
00:49:806 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - I know it's the "Boring" diff, but it's too boring even for this one. Playing the same pattern for 20 SECONDS is not any fun. Modify it so it's more attractive.
01:42:858 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - This is even almost 30 sec <trollface>. I know easy diffs are nothing fun to map because you don't make them for yourself, but still try to make them at least playable.
03:32:303 - Add a break time.
03:44:121 (1) - 5 seconds of doing almost nothing and suddenly a 1/2 pattern. Too hard and unexpected.
Took some time, but I hope you use these suggestions to make your map better.
I really like the [Posthomous] diff.
Star.