謝謝你的diff 
+IRC Modded
Fixed some spacing and nazi.

+IRC Modded
Fixed some spacing and nazi.
Fixed all suggestions in [Boring] [Romantic]Shiki wrote:
Hi~ 看到了于是就想mod一下 :>
diff spread什么的我就不吐槽了...
[General]
除了sp3的那个diff
其他diff里
00:27:700 (1) - 这个spinner我觉得尾部静音的话听起来会好些 结束那个音我总觉得很突出
[Boring]
01:58:648 (2) - 这个slider的尾部没必要翘那么高 这样反而感觉很怪
02:10:648 (1) - 这一个单独new combo有必要吗
03:08:753 (1) - 从这个tick开始声音就突然变大 真的很突然 如果你想提高音量的话可以在03:13:806开始提高 原来的那个毫无征兆
03:51:700 (1) - 向下一个格子 和03:49:174 (1)对齐
[Romantic]
00:46:648 (3) - 这个的whistle我觉得可以换到白线上
01:12:543 (1) - 我总感觉这里好像是你调过SV 然后slider缩短 你可以把它scale一下 这样看起来会好些 而不是像现在这样挤成一团
01:33:069~01:42:858 - 这里音量用90的话有点吵
03:12:543 (1,2,3,4,5,6,7,8) - 我觉得 这里可以弄个音量渐小
[Spinboxer]
00:40:490 (3) - 这个anti-jump很容易误读 考虑一下移开一点?
00:43:016 (3) - ^
[Posthumous]
鬼畜 >A<
02:03:227 (1) - 后面那个跳不太容易读出来 我建议弄成这样 http://puu.sh/9P5P
03:10:648 (1,2,3,4) - 这个弧弄得好难看
03:52:964 (1) - 稍微向左下方移一点??
就这些啦~
Good luck :>
Ultimate wrote:
Please don't put Inherited Points or timing points on the note itself the next time.
When the player hits the note a fraction too eary (or too late), the Inherited -or timing points won't have any effect.
This bug was fixed some time ago.So,don't worried about it.JInxyjem wrote:
No obvious problems seen. I don't think you followed Ultimate's suggestions, but I don't think it's major myself. You should still fix it if you have the time.Ultimate wrote:
Please don't put Inherited Points or timing points on the note itself the next time.
When the player hits the note a fraction too eary (or too late), the Inherited -or timing points won't have any effect.
No_Gu wrote:
request from my queue
3:52-2diff
话说鼠标这个文件可以单个beatmap自定的吗。。昨天mod一个图的时候里面也有一个自定鼠标但是我这边都不显示 http://osu.ppy.sh/ss/193015 DEL
[boring]
00:33:385 (3) - 结尾弄成没声的是不是好点 不要吧><
00:38:437 (3) - ^ (^)
02:43:490 (1) - 把前面那个包起来感觉比较好 FIXED
03:45:385 (3) - 不和1放一个直线上? FIXED
[insane]
01:56:122 (5) - 左1格 no
02:48:384 (4,1,2,3,4) - 这个是要弄五边形吗。。感觉形状没弄太好 done
Pro modding!cRyo[iceeicee] wrote:
[General]
- #1 since there is no SB u should delete ur .osb and than full submit
- #2 [Spinboxer] combo colors different from other diffs, i asked about that SapphireGhost ( http://puu.sh/9TgU )
Since u have same BG i dont see any good reason for making different combo colors o:- #3 also this stuff http://puu.sh/9Tjx
slider multipliers: 1.29999990463257 .....orz
i've been pointed to this thing few times http://puu.sh/9TiV
then asked Breeze , she said i should change it, but SapphireGhost said its ok ....>~<- #4 about volume, its so different on ur diffs, example [Boring]: ur default volume is 75%, then 02:33:385 (1) - u suddenly changing it to 60% o: , on ur other 2 diffs this part have 100% (didnt count Spinboxers guest diff), its not like something bad, just little bit strange for me.
didnt found anything wrong, so most of it just some nazi stuff
[Boring]SPOILER[Romantic]
- 03:31:490 (1) - different spacing, from others but i guess u did it on purpose >.<
- 02:53:595 (1) - unnecesarry NC imo
- 01:14:437 - add note with clap ?
SPOILER[Spinboxer]
- 00:31:174 (3) - spacing
- 01:42:543 (4) - previous notes 0.80, this one suddenly 1.0 o:
- 02:02:753 (4) - move it to 02:02:437 and add reverse ? also 02:01:806 (3,4) - spacing suddenly increased
if no changes then some nazi ( 02:04:332 (4) - move it to x:194 y:37 )- 02:48:069 (6) - spacing
- 02:49:806 (2) - spacing, also bad overlap, move it to x:502 y:376 ?
- 02:53:438 (8,1) - not perfect overlap , also unnecesarry NC
- 03:06:858 (2) - overlap 0.2
- 03:11:437 (2,3) - overlap them better, also 2.0 spacing ><
SPOILER[Posthumous]
- 00:47:279 (3) - whistle
- 01:12:858 (2) - nazii....move it to x:383 y:200 ><
- 01:14:753 (6) - delete note mb ?
- 03:02:753 (2,1,2,1) - this NC very very confusing , suggesting u to make it like this http://puu.sh/9Qgh
- 03:16:332 (1) - spacing
SPOILER
- 00:39:069 (6) - move it to x;144 Y:348 ? to stack with 00:39:858 (2) -
- 00:58:648 (4,5,6) - overlap them better 0.3 ><
- 01:21:700 (2) - move it to x:410 y:116 to stack with 01:20:753 (3) - tail
- 01:27:858 (2) - move it to x:116 y:248 to stack with 01:28:806 (8,1) -
- 02:13:490 (2,2) - overlap them (tails)
- 02:16:806 (3) - bad overlap 0.4 ><
- 02:18:227 (1) - 1 grid right (lv4)
- 02:26:122 (3) - 02:26:595 (2) - stack them
- 02:53:438 (4) - move it to x:152 y:216 ? to stack with 02:53:911 (2) -
- 03:14:436 (5) - move it to x:324 y:308 ? to stack with 03:15:227 (2) -
Added:
oh sry, forgot to mention about good Hitsounds, rly enjoyed them, gj starred ~
32,280,214016,6,0,B|32:108|32:108|124:80|124:80|216:108|216:108|216:280,1,536.249984018505,4|203:37:806 (2,3,1) - what 2.00x spacing? pleasse fix that spacing at 1.00x
Thanks for modding~Pereira006 wrote:
hello~~
General
http://puu.sh/9UCS this is unrank i guess as i can see another mat and bat forever sayd is 7 and not 5
pleasse all diff stack leniency put 7 and not 5 because is not make sense
Some Suggestions
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Boring
00:33:385 (3) - 00:34:016 listen here with 25% slow song i mean this http://puu.sh/9UE6 i can't listen here drums or soft or sometime this is nothing so is overmapped i suggest remove this slider and add note at 00:33:385 and whistle and carefully spacing
00:38:437 (3) - ^ same
00:43:490 (3) - ^ same
03:30:858 (4,1) - I have worried this because the song slow and play is boring then stack slow can be hard will better if unstack IMO
03:34:016 (1) - I can see is incosiente symentric here code if you wanna perfect symentric32,280,214016,6,0,B|32:108|32:108|124:80|124:80|216:108|216:108|216:280,1,536.249984018505,4|203:37:806 (2,3,1) - what 2.00x spacing? pleasse fix that spacing at 1.00x
i don't understand you spacing...
The Easy and normal should be choose one only spacing then is better
but i can see this diff have so mane random spacing why? lot 0,60..0,90x...1,00x...2,00x and many more random spacing so the player will be confuse play this diff
I not sure this is fine spacing with this diff
Easy and normal should be choose one only spacing and not random if random should be is hard or insane
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Romantic
Romantic is normal or hard?
if normal this is too much hard for new player...
00:33:385 (3) - again not make sense this song that what happened same "Boring"
00:38:437 (3) - ^
00:44:121 (3) - Excuse me this note is nothing as is overmapped pleasse remove this note
01:15:069 (1,2) - not perfect stack pleasse make perfect 0,00x
01:18:858 (1,2) - ^
01:20:121 (1,2) - ^
01:45:385 (1,2) - if normal so this so much hard will better unstack as this stack is slow
01:58:964 (3) - the end slider is almost hidden with HP drain so will better if more grid dowm if you fix this carefully spacing
02:04:332 (4,5,6) - again too hard stack so unstack
02:15:069 (3,1) - ^
02:48:226 (7) - http://puu.sh/9ULm this is my skin so hp drain is small but i konw lot player use default skin and hp drain is too big and almost hidden with this note so will better grid dowm or get another
02:52:332 (1,2,3,4,1,2,3,4,5) - pleasse tell me this diff is Normal or hard? this super hard for normal... try put slider repeat
the normal should be relax :/ and this diff is too much hard if this diff is normal
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Spinboxer
The OD is too hard IMO should be -2
01:13:806 (5) - this the end is too much hard read i will be like if the end should change IMO
01:39:069 (2) - ^
everthing look good
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Posthumous
i so sorry i not mod overmapped...
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
pleasse don't hate my mod bigger because i just help you and you are new mapper
that all i think
and good luck
Download: DJ Okawari - Luv Letter (nold_1702) [Spinboxer].osuNiva wrote:
[Spinboxer]Crazy jumps @_@
- 00:48:227 (2) - Put this in the center of the y-axis perhaps? sorry I can't do that, because spacing... ._.
00:58:648 (6) - Slightly wave this, instead of a straight slider? OK I think this is good suggest
01:08:753 (1) - It's weird to have a finish sound on a high-pitched piano sound... Whistle better imo
01:24:858 (4) - One grid left? OK sorry I didn't notice this way xD
01:49:648 (4,5) - imo combining these into a 3/4 slider will follow the music better xD Uhh...I think my rhythm not have some problem...so I not have change
02:07:490 (6) - For perfect symmetry, this slider's start should be moved to the left a bit. Barely noticeable though yeah I was changed
02:55:490 (3) - Remove whistle from slider's start?
03:21:385 (5) - Try to make a loop slider using bezier curve? Will play better rather than using linear curve imo: where's your img D:?SPOILER[img]osu.ppy.sh/ss/193748[/img]
Mostly suggestions, star + good luck ~
I kid? i have 19 old lolnold_1702 wrote:
Pereira006 wrote:
stoke
Now,I know what is "kudos"
"Kudos" is not just a system in osu!
It's a inducement for modders to mod.
First,you are really are experience mapper.But not experience modder.
Do you know about cadence?
Or we call it rhythm.
"Rhythm is just a click" in osu!
However,you don't know what is rhythm.
I map in rhythming and then you said I overmap it.
I overmap a "Easy" and then it becomes 0.5 stars.
I overmap a Hard and then you call it as a normal.
I overmap a Insane and then I was benn praised by testing players.
What I so sorry
Go you diff "Romantic" and listen 00:44:121 (3) - with 25% slow song
Where drums strong? where drums soft ? where song flute? Where song?
This is mean nothing song and you going still stay here? that is overmapped and not make sense i test play it. The overmapped mean just put note or slider without song that is overmapped and not funny
my suggestions is still but you decided
I modded you map.
Your map is awesome.
However, your maps are just on the music.
No changing anymore.
What's the appearence of the music,and then your map is it.
My map i have my experience mapper almost 1 year i mapper my map and I feel song is most fit
I don't mapper overmapped
If i mapper most fit song without overmapped that is good
I konw you are new mapper and i konw this just you style
But I suggest you should stop mapped overmapped but you decided you owm
I thought I didn't overmap.
I thought players don't like overmap because they're rational!
ya you are right i not like overmapped map then when this map get rank you will get low Star vote I Guess
You-kid~ mod for kd and your maps' modding?
Please don't just for kudous and then said"You are overmapping"
And then don't mod it!
I fixed only a few problems.
The stacking problems I didn't fix.
Because stack it stack by grid off and then DS 0.
Experience mapper,don't you know it?
Anyway,Thanks for modding.
Sorry for my impolite and my bad English.
Ok i so sorry you can hate my mod now if you wanna or hate me
Next time I promissed i will mod combor color,symentric,gameplay,spacing and anymore without "Overmapped" ok?
I have experiencia modder almost same mapper 1 year but my mod still suck
Mod just opinion and suggestions
01:18:858 (1) - http://puu.sh/a0pi the next combo is 0,01x but is fine is only 0.01
Sorry my suck eng and that's okay
I promissed next time i not again mod "overmapped"
And good luck
Star
no kudosu here
IRC Modded ChangingBroetchen8441 wrote:
Almost forgot you told me to post in here since I gave you some irc-modding orz... star!
Thanks Ru~S i R i R u wrote:
request by spboxer3 ~
you can ignore everythink you don't like~ just my opinion and sorry for my bad english
Boring
I can't find problem on this diff (fine for me lol)
Romantic
00:59:437 (4) - delete this note ?
01:02:911 (2,3) - maybe move these note to 01:02:753 and add single note at 01:03:385 ?
Spinboxer
02:41:595 (1) - remove new combo ?
02:42:227 (3) - add new combo ?
Posthumous
01:27:700 (1,2,3,4,5,6,7,8) - these part are made me confused a little bit. (maybe only me)
01:32:674 (3) - I think delete this note is better and matching with rhythm
02:05:279 (7) - how about to change this slider to single note ?
02:07:805 (7) - ^
02:08:279 (2) - > 02:08:437 ?
and delete this note 02:08:752 (3) and move slider on 02:08:910 (4) - to 02:08:752
02:27:069 (1,2,3,4,1,2,3,4) - same opinion with Blue color
03:25:174 (6) - new combo ?
03:27:700 (6) - ^
03:32:121 (3) - finish slider at 03:32:437 is better for me
Thanks for moddingfartownik wrote:
General:[Posthumous]
- Combo colors on all diffs should be consistent. 4th combo color in Spinboxer's diff is slightly different, fix that like in other diffs?
- Add "Instrumental" to the tags on all of the diffs.
01:25:806 (5,6,7,8) - I quite don't understand the logic of this jump. The previous pattern (1,2,3,4) was somehow understandable, but this is kind of weird. (5) starts the new beat (it's on the white tick) and should start the new pattern too. You used it as an ending circle in the first pattern.
To give it a bit of sense, move (5) like this (or similarily)?:
Also it'd be nice if you put a new combo on (5) and on the twin patterns too.
02:08:752 (3,4) - Doesn't sound very good. I'd delete the (3) note and start the slider on the white tick so it goes on with the music.
02:15:700 (1) - Again, a bit of nonchalance. Why does this pattern repeats twice after it was already used twice? Why not to use the previous pattern 02:13:174 (1,2,1,2) so the player has some difference? Also I quite don't like how you used downbeat sliders here.
03:53:595 (1) - Why not to end this spinner at the moment of last piano sound?
Overally, you should resign from using so much downbeat sliders on your maps. At least half of them are quite hard to read and play unintuitive. Reffering you to THIS thread.
I really like this difficulty. The jumps fit it perfectly.
[Spinboxer]
00:46:016 (1,2) - The spacing here is too narrow. Move (2) more to the right.
00:58:648 (6) - New slider speed = new combo.
01:13:806 (5) - ^
01:37:806 (4) - Reverse selection (Ctrl + R). As it is now it's not spaced properly.
01:49:806 - You didn't add the hitsounds in the middle of the slider in ANY previous cases it was needed (for ex. 00:55:332 (2)). One time is not enough. Add the slidertick sound on all of the fitting sliders or don't add it at any.
02:03:543 (4) - Totally odd. Even more weird with that sounds between the slider. If i were you I'd move the slider 1/2 forward and add a circle before.
[Romantic]
01:18:858 (1,2) - The spacing here is too narrow.
01:55:806 (2) - The middle sound is awful here. Doesn't fit the music anyhow. I'd just throw it out of this place.
03:39:069 (1,2,3,4,5,6,7,8,1) - This stream is totally out of the difficulty range. Change it to something else?
03:49:174 (1,2,1) - Also this makes a feeling that something is missing here. Add some notes between.
[Boring]
00:27:700 (1,1) - First note of the diff and a first mistake. The come-back after the spinner is too short for an easy difficulty. Delete the spinner or modify future patterns.
00:47:595 (1,1) - ^
00:49:806 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - I know it's the "Boring" diff, but it's too boring even for this one. Playing the same pattern for 20 SECONDS is not any fun. Modify it so it's more attractive.
01:42:858 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - This is even almost 30 sec <trollface>. I know easy diffs are nothing fun to map because you don't make them for yourself, but still try to make them at least playable.
03:32:303 - Add a break time.
03:44:121 (1) - 5 seconds of doing almost nothing and suddenly a 1/2 pattern. Too hard and unexpected.
Took some time, but I hope you use these suggestions to make your map better.
I really like the [Posthomous] diff.
Star.
Thanks for modding:DStar Stream wrote:
hi~
from my queue
Boring
00:44:753 (1,2,3,4,5) - x:240 y:176 ?
Romantic
01:35:279 (1,2) - put down
03:04:964 (3,4,5) - ^
03:47:595 (4) - ^
*i think you'd better make it 3.0~3.5 star rate :p
Spinboxer
00:35:911 (1) - 1grid up,left
00:37:806 (4) - x:24 y:28
00:42:543 (2) - 1grid left
00:46:806 (2) - 1grid right,down
00:52:648 (3) - 2grid left, 1grid down
00:56:595 (2) - 1grid right
00:57:069 (3) - ^,up
01:17:279 (6) - 1grid right
01:57:069 (3) - x:484 y:284
03:08:911 (2) - x:148 y:112
03:21:385 (5) - like this? http://puu.sh/ajde
03:24:069 (2) - x:48 y:316
03:36:543 (1) - too sharp
Posthumous
01:32:121 (1) - put down
01:33:069 (1) - delete
02:26:280 (4) - put down
02:57:227 (4) - ^
03:51:700 (1,2,3,4,1,2,3,4,1,2,3,4) - delete.. (spinner start point)
that's all
good luck~
S i R i R u wrote:
request by spboxer3 ~ :DDD
you can ignore everythink you don't like~ just my opinion and sorry for my bad english
Spinboxer
02:41:595 (1) - remove new combo ? OK
02:42:227 (3) - add new combo ? OK
fartownik wrote:
[Spinboxer]
00:46:016 (1,2) - The spacing here is too narrow. Move (2) more to the right.
00:58:648 (6) - New slider speed = new combo.
01:13:806 (5) - ^
01:37:806 (4) - Reverse selection (Ctrl + R). As it is now it's not spaced properly. I think it's ok
01:49:806 - You didn't add the hitsounds in the middle of the slider in ANY previous cases it was needed (for ex. 00:55:332 (2)). One time is not enough. Add the slidertick sound on all of the fitting sliders or don't add it at any. 交給你了 音效...
02:03:543 (4) - Totally odd. Even more weird with that sounds between the slider. If i were you I'd move the slider 1/2 forward and add a circle before. :( but I think It's ok. so I wasn;t change this~
Download: DJ Okawari - Luv Letter (nold_1702) [Spinboxer].osuStar Stream wrote:
Spinboxer
00:35:911 (1) - 1grid up,left
00:37:806 (4) - x:24 y:28
00:42:543 (2) - 1grid left
00:46:806 (2) - 1grid right,down
00:52:648 (3) - 2grid left, 1grid down
00:56:595 (2) - 1grid right
00:57:069 (3) - ^,up
01:17:279 (6) - 1grid right
01:57:069 (3) - x:484 y:284
03:08:911 (2) - x:148 y:112
03:21:385 (5) - like this? http://puu.sh/ajde
03:24:069 (2) - x:48 y:316
03:36:543 (1) - too sharp
許多的意義不明 有些改了
Thanks abc xp~aabc271 wrote:
嗯, 應你的要求來 Solo mod 的 :3
平時沒 solo mod 經驗 ( 都 Taiko mod ), 所以 mod 不好的請見諒 ^^"
Blue~ 必需 Fix
Purple~ 最好 Fix
Pink~ 建議而已Boring感覺有點前易後難
eg 00:29:595 和 03:21:385 相比, 前者明顯較易 ~
可以的話平衡一下難度較好
02:37:490 ( 2 ) - 移前 1/2 ? ( 到 02:37:174 ~ 02:37:806 ) 之前的 notes 和 sliders 都是開始在白線的, 突然一個紅線感覺怪怪的 ~
02:47:279 ( 2, 1 ) - 感覺兩個 sliders 不太平衡 ...?
03:11:279 ( 1, 2 ) - 感覺 2 應該離 1 較遠 ...?
03:21:385 ( 1, 2 ) - ^
03:39:069 ( 1 ) - 因為有 03:34:016 ( 1 ) 的關係, 新手可能誤以為是 x 0.75, 而不能預計到這是 x 0.5 ...?
03:51:700 ( 1 ) - 有點過大聲...? 用 60% ?Romantic00:31:174 ( 3 ) - Slider 尾別加 hitsound ...?
00:41:279 ( 3 ) - ^
00:37:174 ( 1, 2 ) - 1 的 Slider 尾別加 hitsound, 2 加 whistle ?
01:41:753 ( 3 ) - Slider 起點移後 1/4 ( 到 01:41:911 ) ? 之前的 slider 較慢, 所以有點誤導 ...?
02:07:964 ( 6, 1 ) - 取消 1 的 New combo, 在 6 加上 ...? 紫 + 白的 Stack 不太美觀 ...?
02:18:227 ( 3 ) - Slider 震得怪怪的 ...?SpinboxerHP -1 ? HP 扣得很快 ._.
01:37:806 ( 4, 1 ) - 第一次玩的時侯會以為 4 是來回一次, 而不是兩次. 玩家可能會 miss 4 或 1 ...?PosthumousSV 3.6 ._. !
可能是我不懂 Solo 吧, 我覺得這 Diff 太難了, 尤其是那些跳 Orz
AR -1, Notes 太快了 > <
01:25:174 ~ 01:32:753 - 難度突然增加了許多, 1/2 對我而言太亂了, 而那些跳好像太大 ( x5+ Distance )...?
02:23:279 ~ 02:28:332 - ^, 跳得好亂 ...?
02:47:279 ~ 02:49:174 - ^
Nice overall ~
Spinboxer <3 ~
But Posthumous is way too hard for me www
Star
證據在這裡 http://osu.ppy.sh/ss/206369LKs wrote:
irc modded(rechecked?)/
Fixed All of them in my diffs !KuraiPettan wrote:
General :Boring :
- Timing : First offset -5ms
- Tags : The tag "Instrumental" is not needed since it will be here :
Remove it then.Romantic :
- 01:25:490 - This break is kinda long and then boring, try to shorten it ? Maybe by adding a spinner at its end ?
- 02:37:490 (2) - I disagree with this slider, it sounds too late. In my opinion, you should move it 1/2 earlier like this :
It sounds a way nicer !Spinboxer :
- This difficulty use slider tick rate 0,5 which is unrankable ! You shall use tick 2 as you did in Boring, it sounds nice.
- 01:10:016 (1) - The end of this slider is uh... The player has to "hold" its end which is not recommanded at all (confusing, etc.). Change it please.
- 01:11:279 (2) - As it's the same slider ... Same as above hehe
- 01:43:490 (2) - The shape of this slider is kinda confusing. Make it more readable by moving the first red square 2 grid up or something like this ?
- 02:18:227 (1) - This slider again, there is not any hint to say to the player that he has to hold the beginning of this slider. Make something like this instead :
- 03:51:700 (1) - This circle needs obviously a finish.
- Use slider tick rate 2 in this difficulty too ! It would help in the readability of slowdowns (for example : 00:38:437 (1), without tick 2, the player can't see that this slider is slower than the previous ones.) ans tick 2 sounds so well ~
- OD8 and HPdrain 7 in this difficulty, really o.o" Doesn't fit in my oppinion, Consider using Hpdrain 6 and OD7.
- 02:56:121 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - I don't agrre with these jumps, They are uhh o.o. Anyway, it would be fine if you chane them into sliders.
Posthumous :That's all :3
- Use tick 2 for the same reasons as in Spinboxer.
- lol jumps
Yeah><"!!KuraiPettan wrote:
Enjoy this bubble :3
Overmap is my way!oh dear...
whatziin wrote:
Overmap is my way!oh dear...
I fixed all the things you suggested xpnarakucrimson wrote:
Hello!
[General][Spinboxer]
- On the final part, it seems as if you were missing a timing section! The piano slows down a bit at 03:52:959. There you should add a new red section, with a BPM of 87,00. You should resnap the next sections too
- Combo Colours 1 and 2 are pretty similar. You should make them look more different so that the new combos are more distinguishable.
[Posthumous]
- Seems like you forgot a kiai at 03:03:695 -, at least for consistency with the other three diffs~
Also be careful where you end it - it should be at 03:03:774 -Also please don't overmap ^^
- AR 9 seems rather forced on this map, that might be due to the high SV and jumpy patterns. Perhaps 8 would be better, but it might get a little confusing in some parts so... It's your decision.
- 01:19:643 (5) - Just saying, this is overlapped by a hitburst and doesn't look so good under it :V
- 01:28:959 (1,1,1,1,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - I can't let you go with this. Sorry, but this is way too overmapped. The music doesn't suggest any 1/4 there yet you used a lot of them AND insane jumps. I'm ok with the insane jumps, but not with the 1/4 so you should remap this part. Really.
- 02:40:959 (1) - To be honest, this slider looks horribad
Could you try another shape please?
- You know, honestly, do you think that all of those jumps play so well? I'd suggest you to get some people to test play this... It's pretty weird to see so many jumps and I can't assure they all play so well...
Thanks for modding :>narakucrimson wrote:
Some stuff was fixed via irc:Log(...)
17:02 <nold_1702> : I hv a question q_q
17:02 <narakucrimson> : tell me~
17:02 <nold_1702> : Have you ever seen a mapper who use this "Clap sound"like that 01:15:064 (1) - in boring?
17:02 <nold_1702> : 01:15:695 (2) - This clap sound.
17:03 <nold_1702> : NO
17:03 <nold_1702> : No this
17:03 <narakucrimson> : I guess so
17:03 <nold_1702> : 01:15:064 (1) -
17:03 <nold_1702> : This
17:03 <nold_1702> : Guess?
17:03 <narakucrimson> : there should be some maps with similar hitsounds :V
17:03 <nold_1702> : ww
17:03 <nold_1702> : www I didn't see them ww.
17:04 <nold_1702> : xp
17:07 <narakucrimson> : hey, ehm
17:08 <narakucrimson> : I've asked soe people about this and
17:08 <nold_1702> : Hey xp
17:08 <narakucrimson> : definitely
17:08 <nold_1702> : About what...
17:08 <narakucrimson> : Boring isn't a good name for a difficulty
17:08 <narakucrimson> : you should change it to "Calm" or something like that
17:08 <nold_1702> : But...I can't get ranked if I change it?
17:09 <narakucrimson> : why not? o.o
17:09 <nold_1702> : Okay,,Then I change it :<...
17:09 <nold_1702> : Calm...
17:09 <narakucrimson> : or something like that
17:09 <nold_1702> : Good name..Then,I upload it?
17:10 <narakucrimson> : wait, I'll recheck the whole thing first
17:10 <nold_1702> : OKAY
17:11 <narakucrimson> : oh it seems like you forgot about another kiai in spboxer's diff
17:12 <nold_1702> : Wait.
17:12 <narakucrimson> : at 00:49:801 -
17:12 <nold_1702> : Oh god..
17:12 <nold_1702> : It's my wrong..
17:12 <nold_1702> : Fixed..
17:12 <nold_1702> : Then upload?
17:12 <narakucrimson> : also remember to end it at the same time as in the other diffs
17:12 <narakucrimson> : not yet, wait
17:12 <nold_1702> : Okay
17:15 <nold_1702> : I found a nazi in posthumous...shall I tell you?
17:15 <narakucrimson> : yeah
17:15 <nold_1702> : 01:06:222 (4) - should stack at 01:04:959 (1) - tail
17:15 <nold_1702> : but I didn't do it...now I fixed it
17:16 <narakucrimson> : oh also
17:16 <narakucrimson> : 01:28:959 (1) -
17:17 <narakucrimson> : the end is hidden, that can't happen
17:17 <narakucrimson> : sorry if it breaks the pattern...
17:17 <nold_1702> : no sorry!
17:18 <nold_1702> : I should say sorry that I am wasting your time
17:18 <narakucrimson> : also I'm a little concerned about the length of the breaks
17:18 <narakucrimson> : it's ok
17:18 <narakucrimson> : the only thing I should tell you is that I'll have to rebubble this
17:18 <nold_1702> : I know
17:18 <narakucrimson> : a lot of things have been changed so...
17:18 <narakucrimson> : :/
17:18 <narakucrimson> : sorry that I can't rank it
17:18 <nold_1702> : Not too much...
17:18 <nold_1702> : ><"
17:19 <nold_1702> : Under than 10 lol ><"
17:20 <nold_1702> : http://osu.ppy.sh/ss/207299 Is it okay now.
17:21 <narakucrimson> : the end is still overlapped by something but I'd like to see how it looks when test played
17:21 <narakucrimson> : also
17:21 <narakucrimson> : in Spboxer's diff
17:21 <narakucrimson> : 01:42:538 (4) -
17:21 <narakucrimson> : please remove that clap
17:21 <nold_1702> : DONE...
17:22 <narakucrimson> : also did you receive what I said about kiais?
17:22 <narakucrimson> : I men
17:22 <narakucrimson> : mean*
17:22 <narakucrimson> : breaks
17:22 <narakucrimson> : orz
17:22 <nold_1702> : ??
17:23 <narakucrimson> : they are pretty inconsistent
17:23 <narakucrimson> : through the difficulties
17:24 <narakucrimson> : also, you can update now
17:24 <nold_1702> : It's no need to make them be consistent..
17:24 <nold_1702> : Please rank it><"
17:24 <narakucrimson> : I can't really :/
17:24 <nold_1702> : Not many Problems !><"
17:24 <narakucrimson> : I thought it was ok before but I can't really
17:24 <nold_1702> : Not really many
17:25 <narakucrimson> : also I added a red section
17:25 <nold_1702> :...God..
17:25 <nold_1702> : My first bubble :< ..
17:25 <narakucrimson> : sorry, really, I'll rebubble it ^^
Ok, have your bubble back!
謝謝Soul-less wrote:
很好玩的图,而且相信很多人都赞同。又加上已经泡泡了,就当我送星路过吧~
Ranking gambatte!
happy30 wrote:
Aww, I liked the old background better, it gave me a warmer feeling even though it was drawnThis background makes me cold
![]()
Sorry that I like this BG and this BG give me a epic feeling.
[Calm]I reduce thee AR to 3,OD3,HP3 since [Romantci]is higher than it before.
- 00:25:485 (1) - The jump in volume at the end of this spinner sounds weird. Fix the sections or change the spinner somehow please.
DONE
- 03:51:380 - Move the section here 1/2 further (to 03:51:695 -) to prevent this silly loud sliderslide sound
DONE
- 03:52:327 - Move this section to the beginning of the spinner because the beginning of the spinner sounds weirdly loud
Done
Suggestions for the rhythm in the beginning of the map
00:33:380 (3) - I suggest changing this into a normal circle instead, because there is no sound in the song at the endpont (00:33:380 (3) So it sounds wrong to me.
00:38:432 (3) - Same thing here
00:43:485 (3) - here as well
![]()
![]()
I think this rhytm is okay and give players beats
[Romantic]
- Reduce AR and OD by 1 please
That's I must do.
- 02:52:959 (1) - I wouldn't recommend using this jump in the second easiest difficulty. Maybe remove the jump?
Done
Other diffs are good, if you are changing anything, let it me know and I can rebubbleoKAY,YOU CAN RE-BUBBLE IT NOW><"
overmap is fun , isn't it?It is.Oh no...It must be!
Seriously? Are you going to act like that?. I'm sorry but I can't let you do this, just because I disagree with you? That doesn't mean that you should give up mapping. Do not rush and think about it. Also, I'm not the only BAT in this game.nold_1702 wrote:
I give up mapping...
KD for the testing of [Posthumous].Gonzvlo wrote:
Seriously? Are you going to act like that?. I'm sorry but I can't let you do this, just because I disagree with you? That doesn't mean that you should give up mapping. Do not rush and think about it. Also, I'm not the only BAT in this game.nold_1702 wrote:
I give up mapping...Just if you were wondering22:25 <Gonzvlo> : What date is it today?
22:25 <nold_1702> : And now is 11:22 a.m.
22:25 <Gonzvlo> : Oh god, I'll try to check it today
22:25 <Gonzvlo> : I mean, right now
22:25 <nold_1702> : Okay thanks xp.
22:35 <Gonzvlo> : Uhm, you mapped to some rhythms that are not present in the song. Also, some jumps felt too ridiculous imo
22:35 <Gonzvlo> : :>
22:35 <Gonzvlo> : :<*
22:35 <nold_1702> : They're for pro.
22:35 <nold_1702> : And it's a overmap ,yup.
22:35 <nold_1702> : Many players enjoys it.
22:36 <Gonzvlo> : I see, and I understand that many players would love this map
22:36 <nold_1702> : Like a MAT fartownik
22:36 <nold_1702> : I really like the [Posthomous] diff. :I really like the [Posthomous] diff.
22:36 <nold_1702> : fartownik said that.
22:36 <nold_1702> : yup :>
22:36 <Gonzvlo> : But I wouldn't feel comfortable ranking it, I'm afraid that I'll mod the map but I won't rank it
22:36 <nold_1702> : Why not:< It's not unrankable ..ww
22:37 <nold_1702> : Please><"
22:37 <nold_1702> : Really many players love playing it ww..
22:37 <Gonzvlo> : I know it's not unrankable, but I don't agree with overmapping nor those jumps, ranking it wouldn't make me
22:37 <Gonzvlo> : feel comfortable with myself
22:38 <nold_1702> : Just see it in editor.
22:38 <Gonzvlo> : There might be some BATs that agree with overmapping and stuff, they could decide to rank it but I will not,
22:38 <Gonzvlo> : sorry.
22:38 <Gonzvlo> : I will still mod it because I promised to do so
22:38 <nold_1702> : I hv found many BATs only you and narakucrimson ><"
22:38 <nold_1702> : ... :< No....Please...beg you..
22:38 <nold_1702> : I'm a new mapper and it's my first map:<
22:39 <nold_1702> : Please><"
22:39 <Gonzvlo> : I'm sorry but I will not do it :<
22:39 <nold_1702> : Please...
22:39 <nold_1702> : It's fun at all..
22:39 <nold_1702> : Also happy30 agree that..
22:39 <nold_1702> : :< Please..
22:40 <Gonzvlo> : As I said, there might be lots of MAT/BAT that will agree with you but I don't. Overmapping has never felt
22:40 <Gonzvlo> : right to me, that's why I'll have to skip this time
22:40 <nold_1702> : If you can't , then no BAT mod it...
22:40 <nold_1702> : Oh..god....
22:40 <nold_1702> : ><"....
22:40 <Gonzvlo> : I could help you finding a BAT to check it ou, but I can't promise that he would rank it, that's up to him
22:40 <nold_1702> : Then you will not give back a bubble to me?
22:40 <nold_1702> : ><"
22:41 <nold_1702> : Who is he...
22:41 <Gonzvlo> : No, sorry, but I can't bubble/rank something that I don't agree with
22:41 <Gonzvlo> : I still don't know, I'll ask around
22:41 <nold_1702> : Then,your modding will break my first map 's bubble><"
22:42 <nold_1702> : ....No..please..
22:42 <nold_1702> : God...
22:43 <nold_1702> : Gonz
22:43 <nold_1702> : I give up mapping.
22:43 <nold_1702> : No need to mod it.
22:43 <Gonzvlo> : Don't
22:43 <nold_1702> : I think I hv to afk
22:43 <nold_1702> : Bye
Pretty much this.ziin wrote:
Overmap is my way!oh dear...
Alright,Thank you for your modding.ziin wrote:
I do not like overmapping. There are many people like me, but I don't think there are any nearly as against it as I am. You can already see that a number of BATs won't rank the song due to the overmapping involved. Well you are certainly welcome to keep your stance on overmapping, but it's a terrible waste. You shouldn't be mapping to anything other than the music, and it's silly to overmap songs when you can do so much better by just mapping correctly.
[posthumous]
00:29:590 (1) - this section's overmap is terrible and doesn't fit at all. I also don't think you thought through your rhythms very well. I went ahead and remapped this section to show you a rhythm which doesn't suck, so download the flibbertigibbet difficulty and see if you like it. You can copy it, or just mess around with the locations, but I wouldn't mess too much with the rhythms.
On silencing notes: this is usually a bad idea, but I incorporated it into the flibbertigibbet difficulty only on the overmapped slider ends. Slider ends and spinners are the only times I will ever silence a note, since they are not always an important part of the rhythm, especially on long sustained notes that decrescendo into silence.
00:49:801 (1) - this section's overmap is nice, which is very high praise from me. It fits and you're creating a new rhythm section. I don't agree with all of it, but you're thinking like a drummer which is the most important thing. I don't mind overmapping so much in taiko for example, because the taiko drum in itself is a drum (and I don't play taiko). The problem occurs when the overmap doesn't fit the song and you run into the danger of being able to put any song to your rhythms and it sound just as good.
00:52:169 - I would leave out this beat
01:19:643 (5) - delete, add circle 1/4 later, add repeat on previous slider. One thing common in music is syncopation by using dotted notes or by putting the accent on a 1.5x beat. In this case, the accent is on 01:18:853 - 01:19:327 - 01:19:801 - these 3 beats, so the rhythm flows much better if you hit an object on those 3 beats.
01:42:853 (1) - this section i feel has awesome rhythms in the piano which you just skip because you're sticking to the beat. Sure that's good, but if you want to make this song rhythmically interesting, you can do it. I changed a few areas here, so keep an eye out for them in flibbertigibbet.
02:28:327 (1) - you had a really good thing going here and you killed it right before the climax. (reversing) tornado combos would be good here with increased spacing between each group of 4. if you don't like how repetitive that is, make the beginning of this buildup easier with more sliders and less circles.
02:33:380 (1) - now the main theme returns. While I would follow the piano, this isn't bad either. However this is the same in the music as 00:49:801 so I don't understand why you don't overmap here like you did before. If overmapping is truly your style, then you should do it as much as you can, especially when you do it well.
02:37:643 - don't forget to map this note.
02:38:274 - ^
03:21:380 (1,2) - take off the claps here
03:51:695 (1) - due to the ritardando here, I think it's unwise to map this with anything other than a spinner. You can justify it by saying you're mapping the chimes.
When I played this the first time the only part that stuck out was the first part. If you liked this mod and are willing to make the changes I may come back and mod the whole map next time along with a recheck on posthumous, but it likely won't come quickly. However, chances are gonz or lolcubes will come back and help you out.
Now I hv idea,Fixed the first part :>ziin wrote:
by the way it wasn't a collab or anything like that, just a suggestion on how to do some stuff. I literally took your diff and made a few changes, so yes, it would be silly to submit it as a guest or anything. I only changed 2 sections:
00:29:590 (1) - 00:49:801
01:42:853 (1) - 02:11:906
so those were the 2 I wanted you to look at and compare with what you have currently. By all means, place them yourself, I just wanted to show you what mapping to the piano would look and sound like.
However the important thing in it is the rhythms I used (which are all taken directly from the song itself, and I threw it together in a matter of minutes, so I'm sure you can improve on the placement, which will make it "yours"). My main point is that your style, mainly in the first part is bad. It's bad rhythms, there is no drum in that part, and I really find it hard to believe you like your overmapped rhythms rather than the rhythm of the song in the piano part. You say you have no ideas, so I don't understand why you wouldn't switch?
I copied over the the 2nd part (the part I thought you overmapped well) and it sounded very good. It just doesn't make sense to only have one section of the song be so different from the rest.
Yooooooo!!!!!!happy30 wrote:
I gave some suggestions for the beginning of [Posthumous] it sounds much better now.
The difficulty is a bit too hard for this song, you know that, so keep in mind what kind of song you are mapping next time.
But it still sounds good so...
here rebubble
: D D~ziin wrote:
huzzah the first overmapped song I approve of!
Garven wrote:
[General]
Tick rate 4 sounds great with this, though 2 is probably best in the easier difficulties.(for spinboxer,POSTHUMOUS I changed them)
[Calm]
00:29:590 (1) - For a .74 star rating map, I really want more time after a spinner for recovery.(done)
00:49:801 (1) - ^(done)
01:42:853 (1) - ^ Starting this closer to the center is also easier for recovery.(done)
02:33:380 (1) - Soon spinner yeah(done)
03:12:538 (2) - Doesn't look aligned with the slider very well. Sticking too far right.(done)
Interesting how you changed up the distance snap around. It worked pretty well. Nice job with that.
Mostly just worried about the notes after spinners for such an easy-rated map.(thank you:d)
[Romantic]
00:59:906 (1,2) - Strange that this is stacked compared to the other slider pairs around here(I think it's done...)
01:42:853 (1) - From from .5x to .75x doesn't feel right since there's no real change in intensity of the music.(I think it's not a problem.Also,I don't want a sudden slider speed increase from 0.5 to 1.0 at 02:13:169 .Therefore,I didn't change them.(The play is weel with it too.))
[spbox]
03:35:906 (4,1) - Feels like kind of a large jump into a stream pattern.(It's spboxer3's diff)
[Posthumous]
I already posted my general opinion about the pace of the map earlier.
01:28:959 (1,1,1,1) - Set these sliders at about 1.2x - 1.25x speed to keep with the gradual increase of velocity through this pattern. 1.2x felt best to me.(DONE)
03:49:169 (1,2,3,4,5,6,7,8) - The transition from 1/4s to 1/2s here, then to 1/4s again feels kind of weird since the entire song is slowing down, not winding up to a final burst right at the end.(I changed it to only 1/2 notes.)
Download: DJ Okawari - Luv Letter (nold_1702) [Spinboxer].osuIceBeam wrote:
[Spinboxer]
you shouldn't silence notes,as it's required to have all notes to be heard clearly
so,please,fix all section with volume below 20% (exceptions are spinners)
01:07:485 (5) - mind on moving it a little farther to show 1/1 space clearly? sure
01:37:801 (4,5,1) - not pretty sure of these,hm..maybe clear them a out a little more by doing suck kind of stack or anything else? sure
02:41:590 (1,2,3) - make an equal spacing between them? umm.. I don't like this~so... sorry
03:02:432 (1,2,1,2) - shouldn't it be like this? D: swtiched (1) ok
03:07:485 (1) - mind on increasing distance? looks a bit close to previous object ok
Fixed everything ><"IceBeam wrote:
nice in general
[Calm]
01:10:011 (1) - I quiet don't get why reverses are on the red ticks. it doesn's sound right..and looks like you was lazy to map this part so you filled it with a reverse-slider :p I'd like you to make something better
01:52:959 (1) - well,I got your idea,but I'd rather shorten this slider by 1/2 (01:53:590)
03:11:274 (1,2) - it's a bit our of whole mapping style,you didn't placed object closer then 1/2 yet,so I'd just continue this slider up to 03:12:538
03:21:380 (1) - and here,you could shorten it by 1/2,though this one is less evil
03:39:064 (1) - shape doesn't look cute honestly :<
also,this slowdown part is a bit awkward,as the sliders are slowdowned but objects are spaced out of 1x,so technically all these objects are "jumps",though it's not hard in any case to play
[Quiet]
probably you shouldn't use 1/4 rhytm so much in the diff next to beginner,but at least it fits well
02:38:432 (1,2,1,2) - I'd change them to simple reverse-sliders
[Romantic]
00:27:695 (1) - why no start this spinner as in other diffs? it'd make better score spread I think
01:08:748 (1) - that was akward to meshorthen this slider to 01:09:380 and then make a reverse-slider if you want to keep those notes?
02:15:695 (1) - dat slider
02:37:485 (5) - shorten this slider to 02:37:801 and add a note to 02:37:959 (6)? sounds more right to me
02:42:538 (5,6) - ^
03:04:959 (3) - fix spacing,it looks like 1/2 here
03:52:959 (1) - start spinner from here? bpm changes a lot,but you can't see/feel it as the notes are stacked
[Spinboxer]
you shouldn't silence notes,as it's required to have all notes to be heard clearly
so,please,fix all section with volume below 20% (exceptions are spinners)
01:07:485 (5) - mind on moving it a little farther to show 1/1 space clearly?
01:37:801 (4,5,1) - not pretty sure of these,hm..maybe clear them a out a little more by doing suck kind of stack or anything else?
02:41:590 (1,2,3) - make an equal spacing between them?
03:02:432 (1,2,1,2) - shouldn't it be like this? D: swtiched (1)
03:07:485 (1) - mind on increasing distance? looks a bit close to previous object
[Posthumous]
well,I think we can't actually use tickrate 4 here,as the score is near 18 mil..
so I don't know,it will cause some issues,w/o a doubt,so better change it back to 2,and in SB's diff as well,for consistency
well,I won't say anything new - overmapped![]()
so I actually have no idea how to mod it,so let's leave it as it is
Yoo!!IceBeam wrote:
good luck then