You should rather use the taiko no tatsujin official scoring algorithm than the taiko osu! one (wich is slightly different) 

Atm I don't own a Android device (but I will if it works on a tablet)Guy-kun wrote:
It does work on tablets, but isn't optimized at the moment (so it is limited in resolution to stop in looking broken), I hope to change this in the future._Gezo_ wrote:
Atm I don't own a Android device (but I will if it works on a tablet)
Change 300 and 100 by the equivalents of Ryou and Ka.
This can't be anything to do with the game code unfortunately, the detection allows touches anywhere below (not sure where it is, possibly the top of the drum) extending the whole width of the screen. SO any dead spots can only really be your imagination or hardware.Yunacat wrote:
> When playing with the drum, I feel like there are "dead spots" when it comes to pressing the keys, particularly around the top of the drum itself, and the lower part of the rim. Not sure why...
> When playing any song, if I hit the notes faster than 1/4 there's lag in the presses. Sometimes it works, sometimes it just wont do anything. It's really difficult to explain, but... I also noticed that if you use only one side, you have a better chance at it reading than if you "roll" from side to side like you really should be doing.Again, if you're using the latest version(1.1), this is most likely a hardware limitation. If i can get hold of a camera I'll record that rapid touches and good performance are possible.
> It crashes. Frequently. (You probably are well aware of this though)I'm not actually, I had the idea that it was very stable and I'm not getting any error reports on the market, but this may be a false silence then. I actually don't get any crashes.
> When I started playing, I could tell it was off. I went to offset and it was default 70. I set it back to 0, and it worked perfectly fine (I used auto to listen to it to make sure it sounded right just in case). I have no idea why default was 70. Is it just how it is, or did it "guess" that from my phone?This I can understand. Android MediaPlayer is horrible for rhythm games when it starts playing, it often induces a small offset that you can't predict and reports incorrect positions in the song. I've introduced a few quirks to try and stabilize the offset and it's semi-reliable.
> I feel calibration is off in the game menus. I have to hit all over the place just to hit the >Return button, and it takes me about 5~10 presses to enter a song...Is this just the return button? I've heard people say things about the return button but never experienced it myself...
Suggestions:Planned and planned (first one sooner)
> Setting songs to alphabetic order rather than download order.
> Adding a search function (I have a ton of songs and its a lot to go through)
> I love love love the blue theme, but I think the results screen could use a little more color, or at least shading to make it stand out a bit more.Thanks, this was on my mind too, I'll take a look
> A switch to hide songs that don't have "taiko only" modes (I realize this would hide taikosu too, but im not sure how to "add" taikosu to the list of "taiko only")This is a good idea, I'll put it on the list <:
> Support for custom skins (I love TnT but I love the custom skins more)I actually have the functionality for this but it's half-complete and brings a headache for resolution support (remember devices range from around 200x400 up to 1280x800) I'll put it low on the list
> In game menu activated by the "menu" button like osu!droid has, basically it lets you pause, retry, continue playing, or exit back to the menu.Plaaaaaned
> Slightly bigger bars for the song listing. I'll admit my phone's screen is pretty big, but the bars still show up as small and my thumb is bigger than the bars...Are you sure? Do you have trouble pressing them? I understand they're small, but that's to fit more on-screen,
For the future:I can take a look, on the list it goes <:
> Maybe add support for the physical keys on Xperia Play (making the key settings match Taiko PS A/B/C). If I could handle the code for this, I'd do it myself...
> Custom hitsounds+special drum. Kinda like in the TnT games where you could earn special drums (and in Youkai Daikessen they were similar to weapons in RPGs) but instead you could just choose between the drums. I miss my frying-pan drum! ;o;/Maybe, maybe, I was thinking about the future for an experience/leveling/unlocking system, but this is obviously getting way ahead, thanks though
> Mods: like double time, hard rock, hidden, flashlight, etcOf course, give it time, quite low priority
Ok I'ma cut this off here so I can go sleep. If I think of anything else, I'll add it in later! /o/Thanks very much, all of this is greatly appreciated!
Only if you'll take the new version and give me some feedback on how well it works <:Kombala wrote:
Hi, can you put off direct link for T-Aiko!, becouse I haven't the mobile internet now.
For the latest version on android market., after I change the target directory to osu!droid one, then the app will be easily crashed.If it crashes after changing song folder again, please "Send Error Report" from your phone, I thought I'd solved all issues around this.
And it seems the app cannot direct process for 12X maps in one time, it freezed on about 2X maps only.
Damn, I love the sleek, minimalistic UI.<3
Only if you'll take the new version and give me some feedback on how well it works <:Ok, I agree.
All the map on my phone are ranked map from DDL server used by osu!droid.Guy-kun wrote:
Only if you'll take the new version and give me some feedback on how well it works <:Kombala wrote:
Hi, can you put off direct link for T-Aiko!, becouse I haven't the mobile internet now.For the latest version on android market., after I change the target directory to osu!droid one, then the app will be easily crashed.If it crashes after changing song folder again, please "Send Error Report" from your phone, I thought I'd solved all issues around this.
And it seems the app cannot direct process for 12X maps in one time, it freezed on about 2X maps only.
Also, I'll test loading >20 maps when I get the chance but I doubt the quantity is what crashes it, it could be a problem map...Damn, I love the sleek, minimalistic UI.<3
OzzyOzrock wrote:
This is wrong! All is wrong! I am fan of taiko but is wrong! I am not big notess??!?!?I don't have an Android but good luck with making this awesome.
Many thanks, it was a problem with maps that only have one timing point <: It's fixed for the next version nowalexchan420 wrote:
What I currently notify, is the map of Ai Otsuka - Momo no Hanabira is not loaded.(map id = 720)
The rest I do not check it through very much.
Missed the 765 posts ;_;Guy-kun wrote:
Eeeeh, missed what?
Direct Download of songs is coming soon! (already implemented)
Meanwhile, you can download songs(beatmaps) from http://osu.ppy.sh/ and place them on your SD-card in /T-aiko/Songs
(place .osz files here or beatmap directories)
Tablets are currently not optimized.
everything is off sync, D:Guy-kun wrote:
Well... Crap. I knew I'd forget something when returning home for Christmas, and it turned out to be my Key for signing T-Aiko!, so no market updates until January now guys :l
However, I can give you badly signed apks that you'll have to uninstall the market version to use.
The good news:
Alex, can you try this new version, I might've fixed the advanced menu bug, but I'm not sure since I can't reproduce it. (It's to do with your phone's OEM themes)
I've also added proper difficulty sorting, like asked <:
http://puu.sh/avYa
[P.S. tell me how running the new version goes, it should automatically re-process songs when you select play, if it does anything crazy, let me know]
It is checked already.Guy-kun wrote:
/sigh okay.
In advanced settings, is native player enabled? (Its the only checkbox in there).
If you uninstalled to install this test version, your settings wohld have been reset and the new default offset is 0, which is correct for the native player.
The disappeared maps returned. New animation at the end of songs is good, it goes more natural.alexchan420 wrote:
I guess you completly forgot me? lolGuy-kun wrote:
off-topic, but I wish I could speak Korean, this guy keeps emailing me in bad English and not listening to any replies :l
OT but your avatar is omgGuy-kun wrote:
Whaaaaaaat? (I didnt understand you)
Ahhh,I should make it clearerGuy-kun wrote:
Whaaaaaaat? (I didnt understand you)
It was originally to allow for greater optimizations, but was relaxed over time. You could still load POT textures and use NPOT regions if you wanted to support <2.0palion wrote:
odd limitation
OK, it's fine.Guy-kun wrote:
Cool thanks, it'll help.
Hmmm, I'm still half-working on this move over to openGL, plus Christmas soon, so don't want to start anything big, shall we leave it till a week or two?
I have no idea.Guy-kun wrote:
Fate/Zero won't watch itself you know!
Also, I'm getting some nice music to use to ship with the game to calm all these angry children that have no maps, time to find a mapper or two
[edit]I'm sure I can do it
I'm a pretty good mapper /cocky you could ask the community.Guy-kun wrote:
Fate/Zero won't watch itself you know!
Also, I'm getting some nice music to use to ship with the game to calm all these angry children that have no maps, time to find a mapper or two
[edit]I'm sure I can do it