Thanks for the mod but I wont make those changes, sorry... x.xmancusojuanmattos wrote:
Well my mod:
Bobo:
01:16:286: Remove this break is too short
02:50:617: Maybe a spinner sound good here and finish in 02:52:977
Thanks for the mod but I wont make those changes, sorry... x.xmancusojuanmattos wrote:
Well my mod:
Bobo:
01:16:286: Remove this break is too short
02:50:617: Maybe a spinner sound good here and finish in 02:52:977
______________________________________________--ziin wrote:
[general]
What's up with the black overlay and white slider border?
If I mention something but missed it somewhere else, don't assume it's fine. Double check the map yourself so you didn't make that error again. Songs tend to repeat, so if I only mention something once, chances are it fits in every difficulty multiple times.
[tails]
Map was full of lazy sliders all noticeable on first play through (without access to the nodes). If you could, especially on the long sliders, make them as symmetrical as possible, that would be good.
I noticed an awful lot of notes on 1/2 beats, which is all well and good, but it's confusing on the easy difficulty, especially if you don't follow the lyrics almost completely.
There's a lot of sliders which end on the long white tick, or slide over them. Pay better attention to it, so that any that DO slide over are on purpose.
2x repeating sliders play poorly in general unless they are very long or very short. Keep them to a minimum.
00:03:089 (5) - you could put this slider above instead of below so that it isn't covering the next slider. Yep
00:08:819 (1) - take off a repeat, add circle or something Yep
00:11:179 (4,5) - I thought this played better as one long slider ^
00:16:573 (5) - shorten by 1/2 to map vocals ^
00:23:651 (3) - this didn't fit because the first note doesn't map what the last 3 seem to map. k
00:29:718 - add ^
00:32:921 - add 2x repeating (you could split it up into 2x normal sliders too) Did your second opinion
00:51:629 (1,2,3,1,2,3) - why are these 2 rhythms different? Ok~
01:58:876 (3) - why is there a repeat? Change to no reverse
02:01:573 (4) - ^ This one has rhythm in the last hit
03:17:584 (1) - keep an eye on things that are too high or too low. Generally I don't put anything y<16 or it might hit the hp bar. Agree
03:29:382 (1,2) - I think you can do a much better job than this: http://osu.ppy.sh/ss/151427 Changed a bit
[knuckles]
Using 1.2x for 1/2 notes and .8x or 1x for 1/1 notes is downright confusing. Then again, the spacing is all over the place so I guess I need to use other means of trying to figure out these rhythms. There's a lot to fix before I can mod it decently. I just don't have the patience to find everything. Take the general suggestions and apply them yourself. Aww T-T
03:33:089 (3) - what? LOL~~~ I DIDNT NOTICE THAT!!! THANKS
03:37:471 (1,2,3,4) - why is there a decrescendo in the hitsounds if there isn't one in the music? Seems ok?
[bobo]
don't forget slider border in this one.
oh the spacing is such a relief in this one...
but then the combo colours make me go "wtf". Mind explaining this one because I'm really baffled.
00:21:292 (6) - these super short 1x repeating sliders don't really need to be curved at all.
00:23:314 (5) - (this one obviously does, ignore ^, use your own judgement)
00:39:325 (10) - move 1/2 later, start new combo
00:42:191 (5) - remove clap
00:43:033 - add clap
00:44:044 (2,2) - I like to put the red nodes on the slider tick, I think it works better, but whatever.
00:49:100 (2,2,3,5) - finishes
01:18:595 (1,2,3,4) - ugh
01:22:303 (6,1) - strange jump
01:28:033 (2,3,4) - if you want to map lyrics here (which you clearly do, otherwise you wouldn't have this new combo pattern) then you should put the sliders on the red tick.
01:40:168 (2,3,4) - these really didn't make sense to me either time. I didn't hear anything in the music doing this so it seemed random.
01:44:213 (9) - new combo
01:46:404 - new combo. fix sliders so it works.
02:46:236 (5) - quit it, you know this doesn't fit.
02:49:101 (6,7) - move back 1/2
03:05:449 (5) - seems silly to completely hide a slider start like this.
03:14:550 (1,2,3,4) - doesn't fit. It fit 1/2 before, but not now.
03:39:494 - stupid timing point
[supersonic]
00:20:449 (4,5) - I'm going to let you in on a secret. Ctrl C will copy a note, ctrl v will paste a note, and ctrl h will flip it horizontally. Thanks
01:02:163 (2) - you can put this 1/2 before or 1/2 later, but not here. Seems ok
01:07:809 (5,6) - you could have mapped the lyrics here by using 1x repeating sliders Ill see 1st
02:05:786 (1,2,3,4) - this part was bland in every difficulty. You don't have to map the lyrics, you can put in groups of 3 to map the guitar?
02:30:055 (6) - new combo. Also, nobody will complain about new combos if you put new combos on the first note of a phrase or on the long white tick of every other measure. k
02:39:157 (1,2,3) - don't put these on top of a whirling distraction, and not of a similar colour of said whirling distraction. Place on top
02:39:831 - I don't know what you're mapping here. If you're mapping the guitar solo, do it. If you're making something up, then how in the world are we supposed to follow it, especially at 1.25x? You should also start the kiai on the downbeat. It's for epicness
Here's some automated warnings for you. You don't have to fix everything, but it will make your map that much better if you do put the time and effort into making it closer to perfect. You can also download it yourself so you can check in the future. the program isn't perfect, so use your judegment on what needs fixing.AIBat WarningsThese warnings were generated by AIBat.
[General]
No problems found.
[Storyboard]
Unused Image Files:
comboburst-3.png
comboburst-2.png
comboburst-0.png
comboburst-4.png
comboburst-1.png
Epilepsy Warning:
A storyboard was detected, you may want to include an epilepsy warning.
[All .osu Files]
Combo Colours:
Inconsistency in combo colours:
- [Bobo] :
Combo1 : 0,225,0
Combo2 : 40,40,255
Combo3 : 230,230,0
Combo4 : 237,5,5
- [Knuckles] :
Combo1 : 0,225,0
Combo2 : 40,40,255
Combo3 : 230,230,0
Combo4 : 237,5,5
SliderBorder : 255,255,255
- [Super Sonic] :
Combo1 : 0,225,0
Combo2 : 40,40,255
Combo3 : 230,230,0
Combo4 : 237,5,5
SliderBorder : 255,255,255
- [Tails] :
Combo1 : 68,255,68
Combo2 : 64,64,255
Combo3 : 255,255,87
Combo4 : 251,62,62
SliderBorder : 255,255,255
Kiai:
Inconsistency in Kiai Times:
- [Bobo] :
Kiai #1: Starts on 00:51:639, ends on 01:13:212
Kiai #2: Starts on 01:57:706, ends on 02:19:279
Kiai #3: Starts on 03:03:774, ends on 03:25:421
- [Knuckles] :
Kiai #1: Starts on 00:51:639, ends on 01:13:212
Kiai #2: Starts on 01:57:706, ends on 02:19:279
Kiai #3: Starts on 02:39:504, ends on 02:39:588
Kiai #4: Starts on 03:03:763, ends on 03:28:043
- [Super Sonic] :
Kiai #1: Starts on 00:51:629, ends on 01:13:202
Kiai #2: Starts on 01:57:696, ends on 02:19:269
Kiai #3: Starts on 02:39:594, ends on 02:57:686
Kiai #4: Starts on 03:03:754, ends on 03:25:327
- [Tails] :
Kiai #1: Starts on 00:51:544, ends on 01:13:212
Kiai #2: Starts on 01:57:706, ends on 02:19:279
Kiai #3: Starts on 02:39:504, ends on 02:39:588
Kiai #4: Starts on 03:03:774, ends on 03:28:043
[Difficulty: Bobo]
Snapping:
01:52:301 (3) - Unsnapped circle.
01:55:166 (2) - Unsnapped circle.
01:55:503 (1) - Unsnapped circle.
01:55:671 (2) - Unsnapped circle.
Unsnapped inherited (green) timing point(s) at:
00:51:639
01:13:212
01:57:706
02:19:279
02:39:504
03:03:774
Kiai Times Not On Downbeat:
Kiai #1: Starts on 00:51:639, ends on 01:13:212
Kiai #2: Starts on 01:57:706, ends on 02:19:279
Kiai #3: Starts on 03:03:774, ends on 03:25:421
[Difficulty: Knuckles]
Snapping:
Unsnapped inherited (green) timing point(s) at:
00:13:886
00:34:953
00:35:291
00:51:639
01:13:212
01:19:953
01:41:358
01:57:706
02:19:279
02:39:504
02:39:588
03:28:043
03:38:071
03:38:746
03:39:420
Kiai Times Not On Downbeat:
Kiai #1: Starts on 00:51:639, ends on 01:13:212
Kiai #2: Starts on 01:57:706, ends on 02:19:279
Kiai #3: Starts on 02:39:504, ends on 02:39:588
[Difficulty: Super Sonic]
Snapping:
02:52:977 (9) - Unsnapped slider (end).
Unsnapped inherited (green) timing point(s) at:
01:19:937
01:49:600
02:39:594
02:57:686
02:58:360
02:58:670
03:03:754
03:25:327
03:39:404
Kiai Times Not On Downbeat:
Kiai #3: Starts on 02:39:594, ends on 02:57:686
Kiai #4: Starts on 03:03:754, ends on 03:25:327
[Difficulty: Tails]
Snapping:
Unsnapped inherited (green) timing point(s) at:
00:13:886
00:35:291
01:13:212
01:19:953
01:41:358
01:57:706
02:19:279
02:39:504
02:39:588
03:03:774
03:28:043
03:38:071
03:38:746
03:39:420
Breaks:
00:11:885 - The break here is 551 ms long, which is shorter than the recommended 750 ms.
Kiai Times Not On Downbeat:
Kiai #1: Starts on 00:51:544, ends on 01:13:212
Kiai #2: Starts on 01:57:706, ends on 02:19:279
Kiai #3: Starts on 02:39:504, ends on 02:39:588
Kiai #4: Starts on 03:03:774, ends on 03:28:043
_____________________________________--Byakugan249 wrote:
Alright gonna start this.
Tails:
00:16:572(5) - 2 grids to the left and 1 grid up at the end point of the slider k
00:55:505(3) - 2 grids up at the end point of the slider ^
01:28:539(3,4) - 1 grid down for both circles Good eye
01:31:067(1,2) - Spacing Move it a bit
02:08:819(1,2) - ^ np
02:31:235(3) - 1 grid up for the 2nd and 3rd point of the slider. Did it for the 2nd point
Knuckles:
00:02:584(4) - 2 grids up Ok
00:14:213(2) - Aline it with (3) ^
00:21:966(1) - 1 grid up ^
00:42:696(5) - 1 grid left ^
01:05:449(1) make the slider like this
Np
01:43:370(4) - 1 grid up ok
01:44:213(2) - Stack it with (4) unless u follow my last suggestion. if not ignore my suggestion above. np
03:16:235(4) - make the slider like this Ok
Bobo:
02:36:966(6) - Stack it with the end point of (5)
Super Sonic:
I focused on this diff like u said but i didnt see any problems.
Thi is the best i can do. GL
npNakagawa-Kanon wrote:
offset : 385 fine, but i will check
[tails]
00:29:718 (1,2) - It's too hard for Easy user. (bpm 178 and 1/2 beat not fit with easy diff)
01:03:427 (2,3) -
01:08:651 (2,3) -
01:58:876 (3) -
02:01:572 (4) -
02:09:663 (2) -
03:15:814 (2) - all same
I think their all fine
[Knuckles]
02:09:663 (3) - 1 grid left k
[bobo]
01:24:325 (6) - 1 grid left
02:36:966 (6) - stack with 02:36:460 (5) -
02:39:325 (2,1) - what?
03:36:291 (4) - 1 grid up
[Super sonic]
02:36:292 (3) - add new combo. np
03:15:056 (5) - stack with 03:13:876 (4) -
OF COURSE IT DOES! THANKS FOR MODDING~Vortex wrote:
Hey there,
Tails
00:16:564 (5) Whole slider with a finish sound?
01:47:407 - 01:48:081 (3,4) Both 1 grid left, because 3 touches 2 (doesn't look nice) Move somewhere else
02:00:722 - 02:01:396 (1,2,3) All 1 grid right, because of the spacing from 3 to 4. k
03:20:062 (1) Put the end of the slider 1 grid up, so it looks symmetrical. k
03:29:710 (2) Should be symmetrical like 2 in 03:32:407.k
Knuckles
00:08:980 (2) 1 grid left. k
00:18:755 Put in 1 hitcircle?
03:04:935 (5) Should look more symmetrical (I know, I like "symmetricalism" xD) k
Bobo
00:20:242 (4) 2 grid right 1 grip up?
00:30:384 (3) If something isn't a stream, I don't like overlapping notes, pls try to fix this
00:39:654 (1) 1 grid left.
00:53:811 (6) 1 grid right.
01:03:587 (5) 1 grid up.
01:07:800 - 01:08:811 (1,2,3) All 1 grid right?
02:39:317 (2) Remove this hitcircle, because it's starting with the equal ending of 1?
Super Sonic
00:22:463 (4) 1 grid up. k
00:26:171 (4) Should look like this after you put it 1 grid right
http://puu.sh/65Td
00:29:036 (6) 1 grid down?
00:38:811 (2) 1 grid up.
03:10:834 (9) 3 grids up.
03:14:542 - 03:15:216 (2,3,4,5,6) Should like like thisk
http://puu.sh/65Ui
I hope it helps :3
SliderBorder : 0,0,0
Thnx IceBeam :DIceBeam wrote:
Hi. A mod from my fav mapper. Sweet. :D
Fix Audio Lead-In in Bobo's and Super Sonic difficulties,it should be 1000.You can do this via notepad. Done~!
Increase Stack Leniency to 4 at least in Bobo's difficulty,as it's the minimum allowed border for maps aiming for ranking. Thnx didn't know that.
And finally,as you use custom hitcircle,you should add slider border colours..
Open .osu file,find [Colours] line and paste the code right below the 4-th colour settings.SliderBorder : 0,0,0Done~!
[Bobo]
Hitsounds are too loud..
Reduce the volume,please. -10% Enough?
00:11:677 (5) - Such things aren't acceptable now,and doesn't look so good imo :| Didn't think so myself.
00:44:036 (2) - It's wrong..actually it shound end at 00:44:542,but if you want to keep it,then extend to the next long white tick. Fixed
00:46:732 (2) - ^^
00:50:609 (5) - Again the shape and wth with it? Shouldn't it continue up to 00:51:283 or something? Bye bye crumpled slider.
00:51:620 - Add a note with finish. Sure why not~! :D
01:24:148 (5,6) - Ah,come on..it's annoying,just stack them. Lol sure~
01:50:104 (2) - Shorten to previous white tick -__- Mhmm
01:52:800 (4) - ^^
02:43:531 (7) - Nope,you can't do such sliders. Re-did the whole combo.
02:46:227 (4,5,6,7) - Fix slider and make this pattern more readable,please. Alrighty!
Soo,that's it,I guess!
Nice mapset ;)
Hooray for Sonic and the team,so good luck~
IceBeam wrote:
Hi.
Fix Audio Lead-In in Bobo's and Super Sonic difficulties,it should be 1000.You can do this via notepad.
Nice SB,but why would you use epilepsy warning? I don't think it's needed,as there aren't any strobes or flashes,so disable it?
Increase Stack Leniency to 4 at least in Bobo's difficulty,as it's the minimum allowed border for maps aiming for ranking.
Your BG is 1024 x 768,it's okay,but if the map has some storyboard - it's shouldn't be over 800 x 600.
I'm not 100% sure if it works when BG isn't affected in SB,but I it's not a big problem to resize it to prevent some troubles in future,right?
And finally,as you use custom hitcircle,you should add slider border colours..
Open .osu file,find [Colours] line and paste the code right below the 4-th colour settings.SliderBorder : 0,0,0
Don't forget to do it in every difficulty.
[Tails]
00:18:250 - I'd add a note here to keep the rhytm on,also you might want to add another one to 00:18:924 as it'll improve the rhytm,so with this note it'll be easier to read. k
00:38:137 (5,1,2,3) - Rhytm isn't really obvious,because we need something to click at 00:40:834,soo..the only way is to follow white ticks,I mean instruments,but not the lyrics. k
01:02:407 - So,again.the note with finish would be appreciated. k
01:24:317 (3) - How about to remove this slider,add a circle to 01:24:317 and make a reverse-slider from 01:24:654 with a repeat at 01:24:823. k
01:30:722 - A note? np
01:49:598 (3) - This note should be in normal sampleset,right? But it's soft currently,fix it and add finish hitsound. np
03:14:542 - Again,I was ready to missclick,cause you need a note here. np
03:29:711 (2) - Nazi,but it's not a perfect curve Probably you should use more waypoints/4-th grid? change a bit
[Knuckles]
OD -1 k
00:08:980 (2) - Don't really like how it overlaps with the slider :< Maybe like this: k
00:24:654 (1,2,3) - Honestly,I hate such stacks,where the flow starts from 1/2 beats,which were stacked with 1/1 before,it's always confusing to me. moved else where
00:25:666 (2) - Not sure about that,especially in easier diffs,change to curve/plain slider,please. k
01:04:767 - Sounds catchy with this note. YOU'RE RIGHT~
01:07:463 - ^ Plus it follow the music. ^
01:29:542 - Seems like drums starting from this point? So add a note? k
02:27:351 (1) - Make it symmetrical? Looks a bit untidy. seems fine
02:42:183 (1) - ^ Same,it looks much better,when it centered to the "y" axis and symmetrical from both sides. fine
02:58:362 (x) - Remove useless sections from breaks? k
03:17:576 (1) - A symmetry issue again. moved a bit
[Bobo]
Hitsounds are too loud..
Reduce the volume,please.
00:11:677 (5) - Such things aren't acceptable now,and doesn't look so good imo
00:44:036 (2) - It's wrong..actually it shound end at 00:44:542,but if you want to keep it,then extend to the next long white tick.
00:46:732 (2) - ^
00:50:609 (5) - Again the shape and wth with it? Shouldn't it continue up to 00:51:283 or something?
00:51:620 - Add a note with finish.
01:24:148 (5,6) - Ah,come on..it's annoying,just stack them.
01:50:104 (2) - Shorten to previous white tick -__-
01:52:800 (4) - ^
02:43:531 (7) - Nope,you can't do such sliders.
02:46:227 (4,5,6,7) - Fix slider and make this pattern more readable,please.
[Super Sonic]
HP Drain -1(-2) -1
Consider it's a very long map,so..reduce it.
02:37:126 (8) - Remove this slider,it's out of rhytm. k
02:37:295 - Add a note here. k
02:37:463 - And here. k
02:42:857 (6) - Again the shape isn't acceptable. LOL, why =.=
Soo,that's it,I guess!
Nice mapset Thanks
Hooray for Sonic and the team,so good luck~
Thanks for the mod! :Dmerchat7 wrote:
As requested, Another 3 min song :cry: 4 difficulties :cry: :cry: :cry: *dead*
D:
[General]
- Didn't notice any real problem, but I wish all the breaks were consistent across all difficulties.
- Also keep in mind I probably won't find much as more experienced modders had mod this already. S'alright!
[Bobo]
00:07:463 (3) - Doesn't look good, do grid level 4 and resnap to 0.8x distant snapping. Alrighty
00:08:811 (3) - ^^
00:49:935 (1.2.3.4.5) - Can you use 1.0x distant snapping, I thought this was a stream the first time I saw it. x0.8
01:47:913 (3) - Grid level 4, resnap to 0.8x Mhmm
03:37:463 (1) - End spinner at 03:39:486 so that you have the same end point as the other difficulties. Sure thing :D
Good map, consider mapping in grid level 4 next time as I saw some hit circle that I thought you place it on the wrong tick or so, but it was simply because you were using grid 3. Thnx I'll use Grid Level 4 from now on.
Beatmap look good. Sorry if mod was lazy, been modding 3 min song the whole day. No star since you have quite a few. Quite a few indeed! ^^
Good luck on rank!.
Thanks for mod~ Sorry I didnt point out which I chose to domerchat7 wrote:
As requested, Another 3 min song 4 difficulties *dead*
[General]
- Didn't notice any real problem, but I wish all the breaks were consistent across all difficulties.
- Also keep in mind I probably won't find much as more experienced modders had mod this already.
[Tails]
00:22:632 (2) - Spread out your anchor points more, the slider doesn't look that good.
00:29:710 (1.2) - I prefer to have (1) stack to slider (2) begin.
03:14:879 (2.3) - They are touching each other, if you can remap (maybe try a different beat placement - hit circle in between the two sliders for example) so they don't, would be a lot nicer.
Quite a nice map. There are something I don't agree with for the easiest difficulty like some hit circles that were place on red ticks and notes that were place like this in the timeline http://puu.sh/6kz9. But I guess they're fine.
[Knuckles]
- I'm assuming this is Normal, why are there spacing errors? This diff feel really off because of this.Check ai mod (ctrl+shift+a)
- Also keep distant snapping the same for most of the map, this is also another reason why this difficulty feel weird.
- +1 ar, play better with how you place the hit circles.
- Placement of clap felt weird to me, try reworking it.
00:11:340 (2) - Stack (2) with (1) instead. It play better.
02:35:778 (1-7, 1-4) - This whole pattern just feel weird. I suggest making (1,2) a slider, position (3.4.5.6.7) like this http://puu.sh/6kBm For (1.2.3.4), use 1.2x distant snapping for this combo.
Fix everything that I mention in (-) and it'll be a lot better.
[Bobo]
00:07:463 (3) - Doesn't look good, do grid level 4 and resnap to 0.8x distant snapping.
00:08:811 (3) - ^
00:49:935 (1.2.3.4.5) - Can you use 1.0x distant snapping, I thought this was a stream the first time I saw it.
01:47:913 (3) - Grid level 4, resnap to 0.8x
03:37:463 (1) - End spinner at 03:39:486 so that you have the same end point as the other difficulties.
Good map, consider mapping in grid level 4 next time as I saw some hit circle that I thought you place it on the wrong tick or so, but it was simply because you were using grid 3.
[Super Sonic]
02:39:486 (3) - Don't stack this hard to read.
02:39:823 - 03:24:655 - The spacing for the stream :S Please use an even lower distant snapping for streams here.
Look solid, not too fond of some kick sliders and some pattern could be a bit better like at 02:16:565, you could have done this http://puu.sh/6kEy.
Beatmap look good. Sorry if mod was lazy, been modding 3 min song the whole day. No star since you have quite a few.
Good luck on rank!.
Thanks for suggestions~Gottwald wrote:
fight!
good maps!
Accepted one of the suggestionAkemi_Homura wrote:
[Knuckles]
01:30:553(x) - Add note~
01:43:362(4) - 1 grid up~
01:44:205(2) - ^
02:02:567(2) - delete whistle end of slider and add finish~~
02:03:587(2) - add finish start of slider~!
02:13:531(5) - add finish end of sldier~ (clap , finish)
[other diff]
Fine~~!!!!
Nice Song~~!!! and Nice Map!!!!
I think this map ready to ranked~~!!!
Star and Good Luck~!
Download: Crush 40 - What I'm Made Of (DragonSparta) [Bobo].osuHimekaido Hatate wrote:
hi! noob modder is here!XD Hey, better than no mod at all
Bobo- Yeas?
00:01:733 (1,2,3) - spacing problem plz recheck Fixed, thnx ;D
00:40:160 (4) - 2grid right (remember, when you fixing this map, you must fixing at grid level 4! not 3) Done~
01:05:104 (8) - 1grid up Mhmm...
01:23:474 (4) - try to copy 01:23:138 (3) and flip horizontal&vertical and rotate it Anti-Clockwise 75 (Ctrl+H, Ctrl+J, Ctrl+Shift+R) I tried, I cant seem to get it right without messing up the spacing.
01:46:227 (4) - 2grid down Done~
good luck! Thanks ^^ I swear, once this map gets ranked I am never listening to this song again, I am so sick of it...
[/quote]Bobo wrote:
Thanks ^^ I swear, once this map gets ranked I am never listening to this song again, I am so sick of it...
Wow it isn't just me :ODragonSparta wrote:
Haha~ I agree too~Bobo wrote:
Thanks ^^ I swear, once this map gets ranked I am never listening to this song again, I am so sick of it...
kkNo_Gu wrote:
request from my queue
[hard]
00:28:362 (3) - ugly
00:46:311 (1) - move it to 00:46:227 and add finish
00:58:025 (3) - end at 00:58:699
01:26:003 (4) - overlap 3
01:56:340 (3) - add 2 circle instead of 2 repeats
02:46:901 (5) - use normal clap
03:17:744 (2) - hard to understand
UnderstoodFrozen wrote:
I got Bobo's PM.
Here ya are: http://puu.sh/aREt
(I don't need anything in return ;P)
[Don't worry I did not update !!]