fight!
good maps!
good maps!
Thanks for suggestions~Gottwald wrote:
fight!
good maps!
Accepted one of the suggestionAkemi_Homura wrote:
[Knuckles]
01:30:553(x) - Add note~
01:43:362(4) - 1 grid up~
01:44:205(2) - ^
02:02:567(2) - delete whistle end of slider and add finish~~
02:03:587(2) - add finish start of slider~!
02:13:531(5) - add finish end of sldier~ (clap , finish)
[other diff]
Fine~~!!!!
Nice Song~~!!! and Nice Map!!!!
I think this map ready to ranked~~!!!
Star and Good Luck~!
Download: Crush 40 - What I'm Made Of (DragonSparta) [Bobo].osuHimekaido Hatate wrote:
hi! noob modder is here!XD Hey, better than no mod at all
Bobo- Yeas?
00:01:733 (1,2,3) - spacing problem plz recheck Fixed, thnx ;D
00:40:160 (4) - 2grid right (remember, when you fixing this map, you must fixing at grid level 4! not 3) Done~
01:05:104 (8) - 1grid up Mhmm...
01:23:474 (4) - try to copy 01:23:138 (3) and flip horizontal&vertical and rotate it Anti-Clockwise 75 (Ctrl+H, Ctrl+J, Ctrl+Shift+R) I tried, I cant seem to get it right without messing up the spacing.
01:46:227 (4) - 2grid down Done~
good luck! Thanks ^^ I swear, once this map gets ranked I am never listening to this song again, I am so sick of it...
[/quote]Bobo wrote:
Thanks ^^ I swear, once this map gets ranked I am never listening to this song again, I am so sick of it...
Wow it isn't just me :ODragonSparta wrote:
Haha~ I agree too~Bobo wrote:
Thanks ^^ I swear, once this map gets ranked I am never listening to this song again, I am so sick of it...
kkNo_Gu wrote:
request from my queue
[hard]
00:28:362 (3) - ugly
00:46:311 (1) - move it to 00:46:227 and add finish
00:58:025 (3) - end at 00:58:699
01:26:003 (4) - overlap 3
01:56:340 (3) - add 2 circle instead of 2 repeats
02:46:901 (5) - use normal clap
03:17:744 (2) - hard to understand
UnderstoodFrozen wrote:
I got Bobo's PM.
Here ya are: http://puu.sh/aREt
(I don't need anything in return ;P)
[Don't worry I did not update !!]
wingman_dw wrote:
Hello~ random modding~
[Knuckles]
I feel this map is difficult as Normal diff.please reduce jumps, circles
for example...
00:40:328 (1,2,3) -
01:19:935 (1,2,3,4,5,6,7,8,9) -
02:46:059 (3) - delete
and use DS=1.2x mainly?
ok
[Bobo]
00:21:452 (6) - NC and 00:21:621 (1) - remove NC, 00:21:958 NC
00:29:879 (2,3) - This spacing annoy me. 00:30:384 - add circle?
00:31:227 (5,1) - anti jump
00:35:104 (1) - 1 grid right
00:40:497 (5) - NC is here.same as 00:35:104 (1) - follow the song
00:42:688 (6) - rearrange formation please
01:06:284 (3,4) - look bad a little. more beautiful blanket http://puu.sh/x0Te
02:12:351 (3,4) - ^
01:31:059 (1,2,3) - spacing?
01:40:497 (3) - 1~2 grids right? don't overlap
01:46:564 (5) - NC is here
01:49:092 - remove clap?
02:47:576 (1,2,3,4) - spacing. please use DS. (2)x:84y:164.(4)x:180y:68
03:14:205 (1,2,3,4,5) - use DS
03:14:879 (6) - NC
03:17:744 (2) - fucking 2 return;__;
Spacing-related and NC are accepted~
[Super Sonic]
01:41:171 (2) - NC is here
OK
That's all. GL~
thanks so much man >3Nagisawa wrote:
okay, i love this song and game and i moddint it!
Tails
00:40:328 (1) - to 00:41:002 (4) - i tnink is hard for easy changed
01:46:396 (1) - to 01:47:070 (4) - ^ changed
02:25:328 (1) - to 02:27:014 (7) - for beginners will not understand the rhythm. ^ ^
00:41:002 (4) to 00:41:002 (4) - add spinner ? i think u mean 03:41:002 but ill just leave it as it is
Knuckles
01:31:058 (1) - to 01:33:081 (10) - I think it's not a good idea, and instead of some notes better in some places add sliders. ok
for axample:
02:57:014 (3) - This slider is better to do as the previous two and rearranged a bit. would look very nice :3 changed
03:25:497 - here you can make another spinner, just fit the words in the song no change
STAAAAAAAR!:3 THANKS~
____
and little bonus.
section pass and fail, if you want use it!:3
Doodley wrote:
As per my queue.Disable the epilepsy warning on Super Sonic, as the storyboard doesn't have anything that would otherwise cause epilepsy.
- General
Add a track lead-in of one second in all difficulties. kays
Usually I would point out the fact that Easy maps shouldn't use 1/2 notes, but I think it might be fine. You might have to stack them though.
- Tails
00:18:924 (1,2) - Such as right here. You might want to stack 1/2 notes on an Easy difficulty. (This is done a few times more, so just fix them all if you'd like) kays
00:34:935 (1,2) - Spacing is too far apart on these. ^
02:31:227 (3) - Extend the repeat (the end of the slider) to the red tick. %Circle Size +1 nah
- Knuckles
Approach Rate +1 it's already too harsh XD
Both of these play and feel better without raising the difficulty too much. Also, the reduced circle size does pretty much nothing to increase difficulty and improves patterns and sliders (mostly because the highest circle size is usually not recommended, especially not on a Normal/Hard difficulty)
Your sliders are a little mundane on this diff, but that's why I'm here.
00:03:081 (1) - Fix this slider: k
00:29:879 (3,4) - A two repeating slider proceeded by a one repeat slider doesn't play well. (Two short repeating sliders in general don't play very well) Try this timing pattern instead: k
With that timing pattern, you can assemble this simple placement pattern:
(Make sure you Ctrl+R (5), I forgot to do that in the screenshot. Also, you'll have to move the next slider after that a little closer according to distance snap.)
00:36:620 (5) - Does the end of this slider need to have a red slider point? As in, does it need to be straight on the end and not curved? k
01:09:317 (4) - Curve this slider upwards a bit more, it's kind of ugly. ill keep it XDGood Lookin' Slider
(I would've told you the slider points x,y locations but I didn't save them )
01:23:474 (2) - Move the red slider point to x:216 y:128 (this will look better if you reduce the circle size) k
01:25:159 (2) - This slider has a better flow if you move it somewhere around x:152 y:248 ("somewhere around" meaning moved according to your distance spacing, as it doesn't seem to follow the distance snap you set) k
01:26:508 (4) - Gross slider. Remove the red point (converting it into a white point) and use this: derpGood Lookin' Slider
1: unchanged
2: x:72 y:112
3: x:128 y:160
4: x:192 y:208
5: unchanged
01:42:182 (5,6) - Move (6) just a little closer. K
01:45:553 (3,4,5) - Ctrl+R these three notes and separate them a little farther. K
02:47:238 - New note. K
02:51:452 (2,3,4,5,6,7) - This feels awkward to play, mostly because stacks next to stacks on a timeline (three of them, no less) is generally awkward as there's almost no way to tell where they'll begin and end. (this is a less severe case given it's only two note stacks, but it's still generally difficult) I suggest this timing pattern, which also sounds much much better in my opinion, so I highly recommend you change it:
02:54:149 (3) - I also don't think this sounds very well, so here's another timing pattern (make sure you keep the hitsound pattern correct and place a clap on (3)'s repeat and (4)!):The difference in difficulty between this diff and Knuckles is very clear, which makes the spread look good.
- Bobo
40% hitsound volume is a tad too quiet in certain timing sections.
The sliders on this diff are delicious. Ohhh, I just love them.
00:21:452 (6,1) - Spacing is confusing. Place (6) somewhere else rather than stacked under (5)'s end, and then move (1) and it's pattern accordingly. looks fine to me
00:49:935 (1,2,3,4,5) - Spacing is confusing, sort of anti jumpish.
00:50:609 (5) - There's not really any reason for the sudden slider slow down.
01:08:812 (3) - Have this repeat one less and place a note at 01:09:823
02:14:879 (3) - ^
01:38:643 (1) - I don't like this slider (2+ repeating sliders break the rhythm and flow of a map) but I don't have any suggestions regarding timing patterns...
01:56:340 (3) - Another weird slow down slider that doesn't seem necessary.
ALL ACCEPTEDNo problems. Wonderful patterns, here.
- Super Sonic
This entire mapset is solid. It definitely feels like you took your time with the placement and timing patterns in all difficulties, rather than just the hardest difficulties like I've seen in some of the other maps in my queue. (For God's sake I've seen a Normal difficulty that had no hitcircles, just sliders. I pointed this out and he refused to change it. So this is a real refreshment.) Really, all of this is ready to be ranked after a few more checks, and I'm looking forward to this getting ranked. Very nice job. Starred.
Thank you Leorda!Leorda wrote:
Hi there Hey~
[Tails]
* Set the AudioLead-In to 1000 for consistency on each diff ok
* AR +1 or +2? AR + 1
01:02:744 (1,2) - Overlapped by spinner-osu and hitbursts. Sometimes, beginners are slowly to read this, so this possibly hidden for them. Also, while default spinner-osu is red-orange-yellow, this combo color will blend. I suggest to colorhax, by doing this like this one http://osu.ppy.sh/ss/333676
01:47:407 (5) - Remove whistle at sliderbody, it's annoying ok
02:08:474 (1) - While default spinner-osu is red-orange-yellow, this combo color will blend. I suggest to colorhax, by doing this like this one http://osu.ppy.sh/ss/333676 umm...im not sure XD
02:50:609 (1) - ^
03:04:092 (1) - Overlapped by spinner-osu. It may hidden for them (sometimes, beginners are slowly to read)
03:14:542 (1,2) - Same issue as 01:02:744 (1,2)
03:37:463 (1) - Same issue as 02:08:474 (1)
[Knuckles]
* Set the AudioLead-In to 1000 for consistency on each diff k
* Set the preview time to 51620 for consistency on each diff. Use notepad to fix this fixed
00:36:620 (5) - Remove whistle at sliderbody, it's annoying ok
00:37:800 (1) - Add clap? done
01:10:328 (1) - Move to 01:10:497? k
01:43:867 (1) - Add clap? ^
01:45:890 (5) - ^ ^
01:48:586 (6) - ^ ^
01:59:374 (6) - The tail slider is touch the HP Bar changed slider design
03:11:171 (5) - End it at previous red tick? ok
03:15:722 (6) - The tail slider is touch the HP Bar moved pattern
[Bobo]
00:14:205 (1) - While default spinner-osu is red-orange-yellow, this combo color will blend. I suggest to colorhax, by doing this like this one http://osu.ppy.sh/ss/333676
02:35:441 (1) - ^
03:18:418 (3) - Because you stack with 1/2 timing pattern. I was expecting that this snap at previous white tick. So, should you snap to previous white tick? change pattern
[Super Sonic]
00:31:059 (1,2,3) - This anti-jump is awkward for me, IMO XD but it goes with the flow
01:44:710 (4) - Make symetric slider? i think i'll keep this
03:02:407 (3) - Too much repeating slider can makes pro players boring. Split this into 2 or more slider? okays
I have only one question : Where's Amy Rose? Apparently, gone fishing
Thanks~Kawayi Rika wrote:
Hi ~ DragonSparta ~ hi
Mod time for my Queue ~
Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestionsill try to get/make one ;_;[General]
- You are missing add 'reversearrow.png' skin file.
[Super Sonic]
- I see have too many slider looks not symmetry and ugly,you can try remake that?derp
- 00:18:587 - Add a circle,sound much better. done
- 01:20:272 (2) - Make more better slider and move to center,like this.done
- 02:08:306 (3) - Move 1 grid up(symmetry) .[/color]
That's all ~
Good luck with rank ~
I'll keep this in mind~Accelerator-kun wrote:
Hi there, I love sonic so I'm gonna try to help with this :3
Tails
Nice difficult, for me it's perfect, but just two notes:
00:40:328 (1,2,3) -
01:46:396 (1,2,3) - Ill keep this for now but I'll consider~
At these times I think that someone can find a bit difficult those triple notes... but they make a perfect sound, so imho you can leave them there.
Knuckles
I think this difficult it's a bit hard to be a normal, expecially in moments like this: 00:39:486 (3,4,5,6,1,2,3) -
But, like the first difficult, they make a nice sound. So it's up to you, if you want a perfect sound, leave them there, if you want to help less skilled players try to make it a bit easier. For me, it's perfect as it is now. Okays~
Bobo
First, I love this difficult.
Here is the same of before, it's hard to be an hard (excuse the pun) but it sounds perfectly. Again, it's up to you. Do you wanna help less skilled players? For me, it's ok as it is because it's not an easy or a normal, so less skilled players are advised. Thanks
Super Sonic
Here is the inverse of the first speech. The only difficulty in this map (apart from the growing end) seems to be the size of the notes and some jumps a little exaggerated. I think you should make the first three quarters of the map a bit harder similar with the end of the map. Note that if you increase the difficult of the map you should add a point on the circle size. It feels a bit weird to see the actual difficult of this map compared to the difficult of the others.
Thanks for the suggestion!Doomsday wrote:
Only played the hardest difficulty (Super Sonic), and I like it. Krisom's influence is as clear as daylight First guy who said that to me (It's true). the black edges on the hitcircles are one giveaway (same as Krisom's map for Sonic Heroes). It's fun though, I like what I've seen.
From the one playthrough I had, the only thing I remember bugging me a little were these patterns:
02:44:879 (1,2,3,4) -
02:52:969 (1,2,3,4) -
For these two, I've decided to make it more nearer and readable (?)
Just a personal thing, but I wasn't keen on these. Maybe you could do something else with these, but it's hardly a pressing issue. I'm just picky. That's okays
Can't comment on the other difficulties, but I like Super Sonic.
(Don't kudosu this post)
yay~RatedNC17 wrote:
Hello (M4M)
[Tails]
00:41:340 (3) - move to x:368 y:48 to be symmetrical Distance spacing becomes different
01:35:946 (1,2) - blanket properly (unless it's meant to be that way) Remade it
[Knuckles]
I would suggest reducing the AR -1 Okays
00:53:137 (5) - move one grid up to create proper blanket Agreed
[Bobo]
Spacing seems odd in some sections. i would suggest taking a look at them. but overall good :D
[Super Sonic]
Looks good to me.
[General]
Love this song instant fave i would suggest tweaking with spacing since it seems odd in some difficulties. I would really like to see this ranked
have a star (╯°□°)╯︵
meow~Sonnyc wrote:
Yo, DragonSparta ;3