As per my queue.
Disable the epilepsy warning on Super Sonic, as the storyboard doesn't have anything that would otherwise cause epilepsy.
Add a track lead-in of one second in all difficulties.
Usually I would point out the fact that Easy maps shouldn't use 1/2 notes, but I think it might be fine. You might have to stack them though.
00:18:924 (1,2) - Such as right here. You might want to stack 1/2 notes on an Easy difficulty. (This is done a few times more, so just fix them all if you'd like)
00:34:935 (1,2) - Spacing is too far apart on these.
02:31:227 (3) - Extend the repeat (the end of the slider) to the red tick.
Circle Size +1
Approach Rate +1
Both of these play and feel better without raising the difficulty too much. Also, the reduced circle size does pretty much nothing to increase difficulty and improves patterns and sliders (mostly because the highest circle size is usually not recommended, especially not on a Normal/Hard difficulty)
Your sliders are a little mundane on this diff, but that's why I'm here.
00:03:081 (1) - Fix this slider:
00:29:879 (3,4) - A two repeating slider proceeded by a one repeat slider doesn't play well. (Two short repeating sliders in general don't play very well) Try this timing pattern instead:
With that timing pattern, you can assemble this simple placement pattern:
(
Make sure you Ctrl+R (5), I forgot to do that in the screenshot. Also, you'll have to move the next slider after that a little closer according to distance snap.)
00:36:620 (5) - Does the end of this slider need to have a red slider point? As in, does it need to be straight on the end and not curved?
01:09:317 (4) - Curve this slider upwards a bit more, it's kind of ugly.
Good Lookin' Slider(I would've told you the slider points x,y locations but I didn't save them
)
01:23:474 (2) - Move the red slider point to x:216 y:128 (this will look better if you reduce the circle size)
01:25:159 (2) - This slider has a better flow if you move it somewhere around x:152 y:248 ("somewhere around" meaning moved according to your distance spacing, as it doesn't seem to follow the distance snap you set)
01:26:508 (4) - Gross slider. Remove the red point (converting it into a white point) and use this:
01:42:182 (5,6) - Move (6) just a little closer.
01:45:553 (3,4,5) - Ctrl+R these three notes and separate them a little farther.
02:47:238 - New note.
02:51:452 (2,3,4,5,6,7) - This feels awkward to play, mostly because stacks next to stacks on a timeline (three of them, no less) is generally awkward as there's almost no way to tell where they'll begin and end. (this is a less severe case given it's only two note stacks, but it's still generally difficult) I suggest this timing pattern, which also sounds much much better in my opinion, so I highly recommend you change it:
02:54:149 (3) - I also don't think this sounds very well, so here's another timing pattern (make sure you keep the hitsound pattern correct and place a clap on (3)'s repeat and (4)!):
The difference in difficulty between this diff and Knuckles is very clear, which makes the spread look good.
40% hitsound volume is a tad too quiet in certain timing sections.
The sliders on this diff are
delicious. Ohhh, I just love them.
00:21:452 (6,1) - Spacing is confusing. Place (6) somewhere else rather than stacked under (5)'s end, and then move (1) and it's pattern accordingly.
00:49:935 (1,2,3,4,5) - Spacing is confusing, sort of anti jumpish.
00:50:609 (5) - There's not really any reason for the sudden slider slow down.
01:08:812 (3) - Have this repeat one less and place a note at 01:09:823
02:14:879 (3) - ^
01:38:643 (1) - I don't like this slider (2+ repeating sliders break the rhythm and flow of a map) but I don't have any suggestions regarding timing patterns...
01:56:340 (3) - Another weird slow down slider that doesn't seem necessary.
No problems. Wonderful patterns, here.
This entire mapset is solid. It definitely feels like you took your time with the placement and timing patterns in all difficulties, rather than just the hardest difficulties like I've seen in some of the other maps in my queue. (For God's sake I've seen a Normal difficulty that
had no hitcircles, just sliders. I pointed this out and
he refused to change it. So this is a real refreshment.) Really, all of this is ready to be ranked after a few more checks, and I'm looking forward to this getting ranked. Very nice job. Starred.