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Crush 40 - What I'm Made Of

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Topic Starter
Vergence

Bobo wrote:

EDIT 2: FFFF noticed an error, please redownload. Sorry... ><
Don't sweat it :)
HellDawn
Tails
01:03:426- spacing, because too far
01:24:325 - ^
02:25:336 (2,3,4,5,6)- spacing
02:01:067 (2,3,4)- spacing
01:04:437- spacing *-*

Knuckles
00:19:775- clap ?
00:21:123- ^

Bobo
More than three unique slider speeds are used in this diff so unrankable.
01:52:301- object isnt snapped
01:55:166- ^
01:55:503- ^
01:55:671- ^
pro :P
Bobo_old

HellDawn wrote:

Bobo
More than three unique slider speeds are used in this diff so unrankable. Oh shi- thnx. I dont even use the 4th one.
01:52:301- object isnt snapped Umm... ok...
01:55:166- ^ They're stacks. D:
01:55:503- ^
01:55:671- ^
pro :P DS's diffs are pro, wouldn't say the same about mine. :P
Thnx 4 the mod~

Download: Crush 40 - What I'm Made Of (DragonSparta) [Bobo].osu
Topic Starter
Vergence

HellDawn wrote:

Tails
01:03:426- spacing, because too farYep
01:24:325 - ^
02:25:336 (2,3,4,5,6)- spacing
02:01:067 (2,3,4)- spacing
01:04:437- spacing *-* K

Knuckles
00:19:775- clap ? Kays
00:21:123- ^

Bobo
More than three unique slider speeds are used in this diff so unrankable.
01:52:301- object isnt snapped
01:55:166- ^
01:55:503- ^
01:55:671- ^
pro :P
Raging Bull

Bobo wrote:

HellDawn wrote:

Bobo
More than three unique slider speeds are used in this diff so unrankable. Oh shi- thnx. I dont even use the 4th one.
Far as I know as long as you don't do stupid stuff, you can have more than 3 slider speed. (2x slider then 0.5x slider afterwards is stupid and would be unrankable)
mancuso_JM_
Well my mod:
General:
Try to delete the breaks in the kiai time, add notes

Tails:
00:32:752 (5): New Combo
02:48:932 (spin): Maybe this spinner start on 02:48:763 and finish in 02:50:437

Knuckles:
Circle size-1
To mantain consitance remove the break in 00:49:185 or add a break in 01:54:999
02:36:291(3): New combo
I think that this sequence is very difficult knowing that is a normal difficulty

Bobo:
01:16:286: Remove this break is too short
02:50:617: Maybe a spinner sound good here and finish in 02:52:977

Super Sonic:
03:28:286: Remove this break it's really short and unnecesary
03:30:561(6): New Combo

Really nice beatmap kudos star ;)
Good Luck :D
Topic Starter
Vergence

mancusojuanmattos wrote:

Well my mod:
General:
Try to delete the breaks in the kiai time, add notes

Tails:
00:32:752 (5): New Combo
02:48:932 (spin): Maybe this spinner start on 02:48:763 and finish in 02:50:437 ^

Knuckles:
Circle size-1
To mantain consitance remove the break in 00:49:185 or add a break in 01:54:999 Yep
02:36:291(3): New combo np
I think that this sequence is very difficult knowing that is a normal difficulty

Bobo:
01:16:286: Remove this break is too short
02:50:617: Maybe a spinner sound good here and finish in 02:52:977

Super Sonic:
03:28:286: Remove this break it's really short and unnecesary Add notes
03:30:561(6): New Combo K

Really nice beatmap kudos star ;)
Good Luck :D [/color]
Thanks for modz
Bobo_old

mancusojuanmattos wrote:

Well my mod:
Bobo:
01:16:286: Remove this break is too short
02:50:617: Maybe a spinner sound good here and finish in 02:52:977
Thanks for the mod but I wont make those changes, sorry... x.x
ziin
[general]
What's up with the black overlay and white slider border?
If I mention something but missed it somewhere else, don't assume it's fine. Double check the map yourself so you didn't make that error again. Songs tend to repeat, so if I only mention something once, chances are it fits in every difficulty multiple times.

[tails]
Map was full of lazy sliders all noticeable on first play through (without access to the nodes). If you could, especially on the long sliders, make them as symmetrical as possible, that would be good.
I noticed an awful lot of notes on 1/2 beats, which is all well and good, but it's confusing on the easy difficulty, especially if you don't follow the lyrics almost completely.
There's a lot of sliders which end on the long white tick, or slide over them. Pay better attention to it, so that any that DO slide over are on purpose.
2x repeating sliders play poorly in general unless they are very long or very short. Keep them to a minimum.
00:03:089 (5) - you could put this slider above instead of below so that it isn't covering the next slider.
00:08:819 (1) - take off a repeat, add circle or something
00:11:179 (4,5) - I thought this played better as one long slider
00:16:573 (5) - shorten by 1/2 to map vocals
00:23:651 (3) - this didn't fit because the first note doesn't map what the last 3 seem to map.
00:29:718 - add
00:32:921 - add 2x repeating (you could split it up into 2x normal sliders too)
00:51:629 (1,2,3,1,2,3) - why are these 2 rhythms different?
01:58:876 (3) - why is there a repeat?
02:01:573 (4) - ^
03:17:584 (1) - keep an eye on things that are too high or too low. Generally I don't put anything y<16 or it might hit the hp bar.
03:29:382 (1,2) - I think you can do a much better job than this: http://osu.ppy.sh/ss/151427

[knuckles]
Using 1.2x for 1/2 notes and .8x or 1x for 1/1 notes is downright confusing. Then again, the spacing is all over the place so I guess I need to use other means of trying to figure out these rhythms. There's a lot to fix before I can mod it decently. I just don't have the patience to find everything. Take the general suggestions and apply them yourself.
03:33:089 (3) - what?
03:37:471 (1,2,3,4) - why is there a decrescendo in the hitsounds if there isn't one in the music?

[bobo]
don't forget slider border in this one.
oh the spacing is such a relief in this one...
but then the combo colours make me go "wtf". Mind explaining this one because I'm really baffled.
00:21:292 (6) - these super short 1x repeating sliders don't really need to be curved at all.
00:23:314 (5) - (this one obviously does, ignore ^, use your own judgement)
00:39:325 (10) - move 1/2 later, start new combo
00:42:191 (5) - remove clap
00:43:033 - add clap
00:44:044 (2,2) - I like to put the red nodes on the slider tick, I think it works better, but whatever.
00:49:100 (2,2,3,5) - finishes
01:18:595 (1,2,3,4) - ugh
01:22:303 (6,1) - strange jump
01:28:033 (2,3,4) - if you want to map lyrics here (which you clearly do, otherwise you wouldn't have this new combo pattern) then you should put the sliders on the red tick.
01:40:168 (2,3,4) - these really didn't make sense to me either time. I didn't hear anything in the music doing this so it seemed random.
01:44:213 (9) - new combo
01:46:404 - new combo. fix sliders so it works.
02:46:236 (5) - quit it, you know this doesn't fit.
02:49:101 (6,7) - move back 1/2
03:05:449 (5) - seems silly to completely hide a slider start like this.
03:14:550 (1,2,3,4) - doesn't fit. It fit 1/2 before, but not now.
03:39:494 - stupid timing point

[supersonic]
00:20:449 (4,5) - I'm going to let you in on a secret. Ctrl C will copy a note, ctrl v will paste a note, and ctrl h will flip it horizontally.
01:02:163 (2) - you can put this 1/2 before or 1/2 later, but not here.
01:07:809 (5,6) - you could have mapped the lyrics here by using 1x repeating sliders
02:05:786 (1,2,3,4) - this part was bland in every difficulty. You don't have to map the lyrics, you can put in groups of 3 to map the guitar?
02:30:055 (6) - new combo. Also, nobody will complain about new combos if you put new combos on the first note of a phrase or on the long white tick of every other measure.
02:39:157 (1,2,3) - don't put these on top of a whirling distraction, and not of a similar colour of said whirling distraction.
02:39:831 - I don't know what you're mapping here. If you're mapping the guitar solo, do it. If you're making something up, then how in the world are we supposed to follow it, especially at 1.25x? You should also start the kiai on the downbeat.

Here's some automated warnings for you. You don't have to fix everything, but it will make your map that much better if you do put the time and effort into making it closer to perfect. You can also download it yourself so you can check in the future. the program isn't perfect, so use your judegment on what needs fixing.
AIBat Warnings
These warnings were generated by AIBat.

[General]
No problems found.

[Storyboard]
Unused Image Files:
comboburst-3.png
comboburst-2.png
comboburst-0.png
comboburst-4.png
comboburst-1.png

Epilepsy Warning:
A storyboard was detected, you may want to include an epilepsy warning.


[All .osu Files]
Combo Colours:
Inconsistency in combo colours:

- [Bobo] :
Combo1 : 0,225,0
Combo2 : 40,40,255
Combo3 : 230,230,0
Combo4 : 237,5,5

- [Knuckles] :
Combo1 : 0,225,0
Combo2 : 40,40,255
Combo3 : 230,230,0
Combo4 : 237,5,5
SliderBorder : 255,255,255

- [Super Sonic] :
Combo1 : 0,225,0
Combo2 : 40,40,255
Combo3 : 230,230,0
Combo4 : 237,5,5
SliderBorder : 255,255,255

- [Tails] :
Combo1 : 68,255,68
Combo2 : 64,64,255
Combo3 : 255,255,87
Combo4 : 251,62,62
SliderBorder : 255,255,255

Kiai:
Inconsistency in Kiai Times:

- [Bobo] :
Kiai #1: Starts on 00:51:639, ends on 01:13:212
Kiai #2: Starts on 01:57:706, ends on 02:19:279
Kiai #3: Starts on 03:03:774, ends on 03:25:421

- [Knuckles] :
Kiai #1: Starts on 00:51:639, ends on 01:13:212
Kiai #2: Starts on 01:57:706, ends on 02:19:279
Kiai #3: Starts on 02:39:504, ends on 02:39:588
Kiai #4: Starts on 03:03:763, ends on 03:28:043

- [Super Sonic] :
Kiai #1: Starts on 00:51:629, ends on 01:13:202
Kiai #2: Starts on 01:57:696, ends on 02:19:269
Kiai #3: Starts on 02:39:594, ends on 02:57:686
Kiai #4: Starts on 03:03:754, ends on 03:25:327

- [Tails] :
Kiai #1: Starts on 00:51:544, ends on 01:13:212
Kiai #2: Starts on 01:57:706, ends on 02:19:279
Kiai #3: Starts on 02:39:504, ends on 02:39:588
Kiai #4: Starts on 03:03:774, ends on 03:28:043


[Difficulty: Bobo]
Snapping:
01:52:301 (3) - Unsnapped circle.
01:55:166 (2) - Unsnapped circle.
01:55:503 (1) - Unsnapped circle.
01:55:671 (2) - Unsnapped circle.

Unsnapped inherited (green) timing point(s) at:
00:51:639
01:13:212
01:57:706
02:19:279
02:39:504
03:03:774

Kiai Times Not On Downbeat:
Kiai #1: Starts on 00:51:639, ends on 01:13:212
Kiai #2: Starts on 01:57:706, ends on 02:19:279
Kiai #3: Starts on 03:03:774, ends on 03:25:421


[Difficulty: Knuckles]
Snapping:

Unsnapped inherited (green) timing point(s) at:
00:13:886
00:34:953
00:35:291
00:51:639
01:13:212
01:19:953
01:41:358
01:57:706
02:19:279
02:39:504
02:39:588
03:28:043
03:38:071
03:38:746
03:39:420

Kiai Times Not On Downbeat:
Kiai #1: Starts on 00:51:639, ends on 01:13:212
Kiai #2: Starts on 01:57:706, ends on 02:19:279
Kiai #3: Starts on 02:39:504, ends on 02:39:588


[Difficulty: Super Sonic]
Snapping:
02:52:977 (9) - Unsnapped slider (end).

Unsnapped inherited (green) timing point(s) at:
01:19:937
01:49:600
02:39:594
02:57:686
02:58:360
02:58:670
03:03:754
03:25:327
03:39:404

Kiai Times Not On Downbeat:
Kiai #3: Starts on 02:39:594, ends on 02:57:686
Kiai #4: Starts on 03:03:754, ends on 03:25:327


[Difficulty: Tails]
Snapping:

Unsnapped inherited (green) timing point(s) at:
00:13:886
00:35:291
01:13:212
01:19:953
01:41:358
01:57:706
02:19:279
02:39:504
02:39:588
03:03:774
03:28:043
03:38:071
03:38:746
03:39:420

Breaks:
00:11:885 - The break here is 551 ms long, which is shorter than the recommended 750 ms.

Kiai Times Not On Downbeat:
Kiai #1: Starts on 00:51:544, ends on 01:13:212
Kiai #2: Starts on 01:57:706, ends on 02:19:279
Kiai #3: Starts on 02:39:504, ends on 02:39:588
Kiai #4: Starts on 03:03:774, ends on 03:28:043
Topic Starter
Vergence

ziin wrote:

[general]
What's up with the black overlay and white slider border?
If I mention something but missed it somewhere else, don't assume it's fine. Double check the map yourself so you didn't make that error again. Songs tend to repeat, so if I only mention something once, chances are it fits in every difficulty multiple times.

[tails]
Map was full of lazy sliders all noticeable on first play through (without access to the nodes). If you could, especially on the long sliders, make them as symmetrical as possible, that would be good.
I noticed an awful lot of notes on 1/2 beats, which is all well and good, but it's confusing on the easy difficulty, especially if you don't follow the lyrics almost completely.
There's a lot of sliders which end on the long white tick, or slide over them. Pay better attention to it, so that any that DO slide over are on purpose.
2x repeating sliders play poorly in general unless they are very long or very short. Keep them to a minimum.
00:03:089 (5) - you could put this slider above instead of below so that it isn't covering the next slider. Yep
00:08:819 (1) - take off a repeat, add circle or something Yep
00:11:179 (4,5) - I thought this played better as one long slider ^
00:16:573 (5) - shorten by 1/2 to map vocals ^
00:23:651 (3) - this didn't fit because the first note doesn't map what the last 3 seem to map. k
00:29:718 - add ^
00:32:921 - add 2x repeating (you could split it up into 2x normal sliders too) Did your second opinion
00:51:629 (1,2,3,1,2,3) - why are these 2 rhythms different? Ok~
01:58:876 (3) - why is there a repeat? Change to no reverse
02:01:573 (4) - ^ This one has rhythm in the last hit
03:17:584 (1) - keep an eye on things that are too high or too low. Generally I don't put anything y<16 or it might hit the hp bar. Agree
03:29:382 (1,2) - I think you can do a much better job than this: http://osu.ppy.sh/ss/151427 Changed a bit

[knuckles]
Using 1.2x for 1/2 notes and .8x or 1x for 1/1 notes is downright confusing. Then again, the spacing is all over the place so I guess I need to use other means of trying to figure out these rhythms. There's a lot to fix before I can mod it decently. I just don't have the patience to find everything. Take the general suggestions and apply them yourself. Aww T-T
03:33:089 (3) - what? LOL~~~ I DIDNT NOTICE THAT!!! THANKS
03:37:471 (1,2,3,4) - why is there a decrescendo in the hitsounds if there isn't one in the music? Seems ok?

[bobo]
don't forget slider border in this one.
oh the spacing is such a relief in this one...
but then the combo colours make me go "wtf". Mind explaining this one because I'm really baffled.
00:21:292 (6) - these super short 1x repeating sliders don't really need to be curved at all.
00:23:314 (5) - (this one obviously does, ignore ^, use your own judgement)
00:39:325 (10) - move 1/2 later, start new combo
00:42:191 (5) - remove clap
00:43:033 - add clap
00:44:044 (2,2) - I like to put the red nodes on the slider tick, I think it works better, but whatever.
00:49:100 (2,2,3,5) - finishes
01:18:595 (1,2,3,4) - ugh
01:22:303 (6,1) - strange jump
01:28:033 (2,3,4) - if you want to map lyrics here (which you clearly do, otherwise you wouldn't have this new combo pattern) then you should put the sliders on the red tick.
01:40:168 (2,3,4) - these really didn't make sense to me either time. I didn't hear anything in the music doing this so it seemed random.
01:44:213 (9) - new combo
01:46:404 - new combo. fix sliders so it works.
02:46:236 (5) - quit it, you know this doesn't fit.
02:49:101 (6,7) - move back 1/2
03:05:449 (5) - seems silly to completely hide a slider start like this.
03:14:550 (1,2,3,4) - doesn't fit. It fit 1/2 before, but not now.
03:39:494 - stupid timing point

[supersonic]
00:20:449 (4,5) - I'm going to let you in on a secret. Ctrl C will copy a note, ctrl v will paste a note, and ctrl h will flip it horizontally. Thanks :)
01:02:163 (2) - you can put this 1/2 before or 1/2 later, but not here. Seems ok
01:07:809 (5,6) - you could have mapped the lyrics here by using 1x repeating sliders Ill see 1st
02:05:786 (1,2,3,4) - this part was bland in every difficulty. You don't have to map the lyrics, you can put in groups of 3 to map the guitar?
02:30:055 (6) - new combo. Also, nobody will complain about new combos if you put new combos on the first note of a phrase or on the long white tick of every other measure. k
02:39:157 (1,2,3) - don't put these on top of a whirling distraction, and not of a similar colour of said whirling distraction. Place on top
02:39:831 - I don't know what you're mapping here. If you're mapping the guitar solo, do it. If you're making something up, then how in the world are we supposed to follow it, especially at 1.25x? You should also start the kiai on the downbeat. It's for epicness :)



Here's some automated warnings for you. You don't have to fix everything, but it will make your map that much better if you do put the time and effort into making it closer to perfect. You can also download it yourself so you can check in the future. the program isn't perfect, so use your judegment on what needs fixing.
AIBat Warnings
These warnings were generated by AIBat.

[General]
No problems found.

[Storyboard]
Unused Image Files:
comboburst-3.png
comboburst-2.png
comboburst-0.png
comboburst-4.png
comboburst-1.png

Epilepsy Warning:
A storyboard was detected, you may want to include an epilepsy warning.


[All .osu Files]
Combo Colours:
Inconsistency in combo colours:

- [Bobo] :
Combo1 : 0,225,0
Combo2 : 40,40,255
Combo3 : 230,230,0
Combo4 : 237,5,5

- [Knuckles] :
Combo1 : 0,225,0
Combo2 : 40,40,255
Combo3 : 230,230,0
Combo4 : 237,5,5
SliderBorder : 255,255,255

- [Super Sonic] :
Combo1 : 0,225,0
Combo2 : 40,40,255
Combo3 : 230,230,0
Combo4 : 237,5,5
SliderBorder : 255,255,255

- [Tails] :
Combo1 : 68,255,68
Combo2 : 64,64,255
Combo3 : 255,255,87
Combo4 : 251,62,62
SliderBorder : 255,255,255

Kiai:
Inconsistency in Kiai Times:

- [Bobo] :
Kiai #1: Starts on 00:51:639, ends on 01:13:212
Kiai #2: Starts on 01:57:706, ends on 02:19:279
Kiai #3: Starts on 03:03:774, ends on 03:25:421

- [Knuckles] :
Kiai #1: Starts on 00:51:639, ends on 01:13:212
Kiai #2: Starts on 01:57:706, ends on 02:19:279
Kiai #3: Starts on 02:39:504, ends on 02:39:588
Kiai #4: Starts on 03:03:763, ends on 03:28:043

- [Super Sonic] :
Kiai #1: Starts on 00:51:629, ends on 01:13:202
Kiai #2: Starts on 01:57:696, ends on 02:19:269
Kiai #3: Starts on 02:39:594, ends on 02:57:686
Kiai #4: Starts on 03:03:754, ends on 03:25:327

- [Tails] :
Kiai #1: Starts on 00:51:544, ends on 01:13:212
Kiai #2: Starts on 01:57:706, ends on 02:19:279
Kiai #3: Starts on 02:39:504, ends on 02:39:588
Kiai #4: Starts on 03:03:774, ends on 03:28:043


[Difficulty: Bobo]
Snapping:
01:52:301 (3) - Unsnapped circle.
01:55:166 (2) - Unsnapped circle.
01:55:503 (1) - Unsnapped circle.
01:55:671 (2) - Unsnapped circle.

Unsnapped inherited (green) timing point(s) at:
00:51:639
01:13:212
01:57:706
02:19:279
02:39:504
03:03:774

Kiai Times Not On Downbeat:
Kiai #1: Starts on 00:51:639, ends on 01:13:212
Kiai #2: Starts on 01:57:706, ends on 02:19:279
Kiai #3: Starts on 03:03:774, ends on 03:25:421


[Difficulty: Knuckles]
Snapping:

Unsnapped inherited (green) timing point(s) at:
00:13:886
00:34:953
00:35:291
00:51:639
01:13:212
01:19:953
01:41:358
01:57:706
02:19:279
02:39:504
02:39:588
03:28:043
03:38:071
03:38:746
03:39:420

Kiai Times Not On Downbeat:
Kiai #1: Starts on 00:51:639, ends on 01:13:212
Kiai #2: Starts on 01:57:706, ends on 02:19:279
Kiai #3: Starts on 02:39:504, ends on 02:39:588


[Difficulty: Super Sonic]
Snapping:
02:52:977 (9) - Unsnapped slider (end).

Unsnapped inherited (green) timing point(s) at:
01:19:937
01:49:600
02:39:594
02:57:686
02:58:360
02:58:670
03:03:754
03:25:327
03:39:404

Kiai Times Not On Downbeat:
Kiai #3: Starts on 02:39:594, ends on 02:57:686
Kiai #4: Starts on 03:03:754, ends on 03:25:327


[Difficulty: Tails]
Snapping:

Unsnapped inherited (green) timing point(s) at:
00:13:886
00:35:291
01:13:212
01:19:953
01:41:358
01:57:706
02:19:279
02:39:504
02:39:588
03:03:774
03:28:043
03:38:071
03:38:746
03:39:420

Breaks:
00:11:885 - The break here is 551 ms long, which is shorter than the recommended 750 ms.

Kiai Times Not On Downbeat:
Kiai #1: Starts on 00:51:544, ends on 01:13:212
Kiai #2: Starts on 01:57:706, ends on 02:19:279
Kiai #3: Starts on 02:39:504, ends on 02:39:588
Kiai #4: Starts on 03:03:774, ends on 03:28:043
______________________________________________--
THANKS FOR MOD
YTYuyu
Alright gonna start this.
Tails:
00:16:572(5) - 2 grids to the left and 1 grid up at the end point of the slider
00:55:505(3) - 2 grids up at the end point of the slider
01:28:539(3,4) - 1 grid down for both circles
01:31:067(1,2) - Spacing
02:08:819(1,2) - ^
02:31:235(3) - 1 grid up for the 2nd and 3rd point of the slider.

Knuckles:
00:02:584(4) - 2 grids up
00:14:213(2) - Aline it with (3)
00:21:966(1) - 1 grid up
00:42:696(5) - 1 grid left
01:05:449(1) make the slider like this

01:43:370(4) - 1 grid up
01:44:213(2) - Stack it with (4) unless u follow my last suggestion. if not ignore my suggestion above.
03:16:235(4) - make the slider like this


Bobo:
02:36:966(6) - Stack it with the end point of (5)

Super Sonic:
I focused on this diff like u said but i didnt see any problems.

Thi is the best i can do. GL :D
Topic Starter
Vergence

Byakugan249 wrote:

Alright gonna start this.
Tails:
00:16:572(5) - 2 grids to the left and 1 grid up at the end point of the slider k
00:55:505(3) - 2 grids up at the end point of the slider ^
01:28:539(3,4) - 1 grid down for both circles Good eye :)
01:31:067(1,2) - Spacing Move it a bit
02:08:819(1,2) - ^ np
02:31:235(3) - 1 grid up for the 2nd and 3rd point of the slider. Did it for the 2nd point

Knuckles:
00:02:584(4) - 2 grids up Ok
00:14:213(2) - Aline it with (3) ^
00:21:966(1) - 1 grid up ^
00:42:696(5) - 1 grid left ^
01:05:449(1) make the slider like this
Np
01:43:370(4) - 1 grid up ok
01:44:213(2) - Stack it with (4) unless u follow my last suggestion. if not ignore my suggestion above. np
03:16:235(4) - make the slider like this Ok


Bobo:
02:36:966(6) - Stack it with the end point of (5)

Super Sonic:
I focused on this diff like u said but i didnt see any problems.

Thi is the best i can do. GL :D
_____________________________________--
Thanks for mod~
Nakagawa-Kanon
offset : 385

[tails]
00:29:718 (1,2) - It's too hard for Easy user. (bpm 178 and 1/2 beat not fit with easy diff)
01:03:427 (2,3) -
01:08:651 (2,3) -
01:58:876 (3) -
02:01:572 (4) -
02:09:663 (2) -
03:15:814 (2) - all same

[Knuckles]
02:09:663 (3) - 1 grid left

[bobo]
01:24:325 (6) - 1 grid left
02:36:966 (6) - stack with 02:36:460 (5) -
02:39:325 (2,1) - what?
03:36:291 (4) - 1 grid up

[Super sonic]
02:36:292 (3) - add new combo.
03:15:056 (5) - stack with 03:13:876 (4) -
Topic Starter
Vergence

Nakagawa-Kanon wrote:

offset : 385 fine, but i will check

[tails]
00:29:718 (1,2) - It's too hard for Easy user. (bpm 178 and 1/2 beat not fit with easy diff)
01:03:427 (2,3) -
01:08:651 (2,3) -
01:58:876 (3) -
02:01:572 (4) -
02:09:663 (2) -
03:15:814 (2) - all same
I think their all fine

[Knuckles]
02:09:663 (3) - 1 grid left k

[bobo]
01:24:325 (6) - 1 grid left
02:36:966 (6) - stack with 02:36:460 (5) -
02:39:325 (2,1) - what?
03:36:291 (4) - 1 grid up

[Super sonic]
02:36:292 (3) - add new combo. np
03:15:056 (5) - stack with 03:13:876 (4) -
np
Bobo_old
Gosh I didnt think losing my comp for a few days would put me this behind in the the mods. D:
Sorry DragonSparta, will try to catch up on these as soon as I get home from school tomorrow~! D:
Vortex_old
Hey there,

Tails
00:16:564 (5) Whole slider with a finish sound?
01:47:407 - 01:48:081 (3,4) Both 1 grid left, because 3 touches 2 (doesn't look nice)
02:00:722 - 02:01:396 (1,2,3) All 1 grid right, because of the spacing from 3 to 4.
03:20:062 (1) Put the end of the slider 1 grid up, so it looks symmetrical.
03:29:710 (2) Should be symmetrical like 2 in 03:32:407.

Knuckles
00:08:980 (2) 1 grid left.
00:18:755 Put in 1 hitcircle?
03:04:935 (5) Should look more symmetrical (I know, I like "symmetricalism" xD)

Bobo
00:20:242 (4) 2 grid right 1 grip up?
00:30:384 (3) If something isn't a stream, I don't like overlapping notes, pls try to fix this :)
00:39:654 (1) 1 grid left.
00:53:811 (6) 1 grid right.
01:03:587 (5) 1 grid up.
01:07:800 - 01:08:811 (1,2,3) All 1 grid right?
02:39:317 (2) Remove this hitcircle, because it's starting with the equal ending of 1?

Super Sonic
00:22:463 (4) 1 grid up.
00:26:171 (4) Should look like this after you put it 1 grid right
http://puu.sh/65Td
00:29:036 (6) 1 grid down?
00:38:811 (2) 1 grid up.
03:10:834 (9) 3 grids up.
03:14:542 - 03:15:216 (2,3,4,5,6) Should like like this
http://puu.sh/65Ui


I hope it helps :3
Topic Starter
Vergence

Vortex wrote:

Hey there,

Tails
00:16:564 (5) Whole slider with a finish sound?
01:47:407 - 01:48:081 (3,4) Both 1 grid left, because 3 touches 2 (doesn't look nice) Move somewhere else
02:00:722 - 02:01:396 (1,2,3) All 1 grid right, because of the spacing from 3 to 4. k
03:20:062 (1) Put the end of the slider 1 grid up, so it looks symmetrical. k
03:29:710 (2) Should be symmetrical like 2 in 03:32:407.k

Knuckles
00:08:980 (2) 1 grid left. k
00:18:755 Put in 1 hitcircle?
03:04:935 (5) Should look more symmetrical (I know, I like "symmetricalism" xD) k

Bobo
00:20:242 (4) 2 grid right 1 grip up?
00:30:384 (3) If something isn't a stream, I don't like overlapping notes, pls try to fix this :)
00:39:654 (1) 1 grid left.
00:53:811 (6) 1 grid right.
01:03:587 (5) 1 grid up.
01:07:800 - 01:08:811 (1,2,3) All 1 grid right?
02:39:317 (2) Remove this hitcircle, because it's starting with the equal ending of 1?

Super Sonic
00:22:463 (4) 1 grid up. k
00:26:171 (4) Should look like this after you put it 1 grid right
http://puu.sh/65Td
00:29:036 (6) 1 grid down?
00:38:811 (2) 1 grid up.
03:10:834 (9) 3 grids up.
03:14:542 - 03:15:216 (2,3,4,5,6) Should like like thisk
http://puu.sh/65Ui


I hope it helps :3
OF COURSE IT DOES! THANKS FOR MODDING~
Shadow
uh wow.. pretty long song.

I already saw quite a few things that can be improved.

Expect my mod soon :)

Right now I'm going to bed -.-
Bobo_old
*sigh*
Ok looked at all the mods I missed.
Thanks everyone.

I'll add another star while I'm at it.

Download: Crush 40 - What I'm Made Of (DragonSparta) [Bobo].osu
IceBeam
Hi.

Fix Audio Lead-In in Bobo's and Super Sonic difficulties,it should be 1000.You can do this via notepad.

Nice SB,but why would you use epilepsy warning? I don't think it's needed,as there aren't any strobes or flashes,so disable it?

Increase Stack Leniency to 4 at least in Bobo's difficulty,as it's the minimum allowed border for maps aiming for ranking.

Your BG is 1024 x 768,it's okay,but if the map has some storyboard - it's shouldn't be over 800 x 600.
I'm not 100% sure if it works when BG isn't affected in SB,but I it's not a big problem to resize it to prevent some troubles in future,right?

And finally,as you use custom hitcircle,you should add slider border colours..
Open .osu file,find [Colours] line and paste the code right below the 4-th colour settings.
SliderBorder : 0,0,0

Don't forget to do it in every difficulty.

[Tails]
00:18:250 - I'd add a note here to keep the rhytm on,also you might want to add another one to 00:18:924 as it'll improve the rhytm,so with this note it'll be easier to read.
00:38:137 (5,1,2,3) - Rhytm isn't really obvious,because we need something to click at 00:40:834,soo..the only way is to follow white ticks,I mean instruments,but not the lyrics.
01:02:407 - So,again.the note with finish would be appreciated.
01:24:317 (3) - How about to remove this slider,add a circle to 01:24:317 and make a reverse-slider from 01:24:654 with a repeat at 01:24:823.
01:30:722 - A note?
01:49:598 (3) - This note should be in normal sampleset,right? But it's soft currently,fix it and add finish hitsound.
03:14:542 - Again,I was ready to missclick,cause you need a note here.
03:29:711 (2) - Nazi,but it's not a perfect curve :| Probably you should use more waypoints/4-th grid?

[Knuckles]
OD -1

00:08:980 (2) - Don't really like how it overlaps with the slider :< Maybe like this:
00:24:654 (1,2,3) - Honestly,I hate such stacks,where the flow starts from 1/2 beats,which were stacked with 1/1 before,it's always confusing to me.
00:25:666 (2) - Not sure about that,especially in easier diffs,change to curve/plain slider,please.
01:04:767 - Sounds catchy with this note.
01:07:463 - ^ Plus it follow the music.
01:29:542 - Seems like drums starting from this point? So add a note?
02:27:351 (1) - Make it symmetrical? Looks a bit untidy.
02:42:183 (1) - ^ Same,it looks much better,when it centered to the "y" axis and symmetrical from both sides.
02:58:362 (x) - Remove useless sections from breaks?
03:17:576 (1) - A symmetry issue again.

[Bobo]
Hitsounds are too loud..
Reduce the volume,please.

00:11:677 (5) - Such things aren't acceptable now,and doesn't look so good imo :|
00:44:036 (2) - It's wrong..actually it shound end at 00:44:542,but if you want to keep it,then extend to the next long white tick.
00:46:732 (2) - ^
00:50:609 (5) - Again the shape and wth with it? Shouldn't it continue up to 00:51:283 or something?
00:51:620 - Add a note with finish.
01:24:148 (5,6) - Ah,come on..it's annoying,just stack them.
01:50:104 (2) - Shorten to previous white tick -__-
01:52:800 (4) - ^
02:43:531 (7) - Nope,you can't do such sliders.
02:46:227 (4,5,6,7) - Fix slider and make this pattern more readable,please.

[Super Sonic]
HP Drain -1(-2)
Consider it's a very long map,so..reduce it.

02:37:126 (8) - Remove this slider,it's out of rhytm.
02:37:295 - Add a note here.
02:37:463 - And here.
02:42:857 (6) - Again the shape isn't acceptable.

Soo,that's it,I guess!
Nice mapset ;)
Hooray for Sonic and the team,so good luck~
Bobo_old

IceBeam wrote:

Hi. A mod from my fav mapper. Sweet. :D

Fix Audio Lead-In in Bobo's and Super Sonic difficulties,it should be 1000.You can do this via notepad. Done~!
Increase Stack Leniency to 4 at least in Bobo's difficulty,as it's the minimum allowed border for maps aiming for ranking. Thnx didn't know that.
And finally,as you use custom hitcircle,you should add slider border colours..
Open .osu file,find [Colours] line and paste the code right below the 4-th colour settings.
SliderBorder : 0,0,0
Done~!

[Bobo]
Hitsounds are too loud..
Reduce the volume,please. -10% Enough?

00:11:677 (5) - Such things aren't acceptable now,and doesn't look so good imo :| Didn't think so myself.
00:44:036 (2) - It's wrong..actually it shound end at 00:44:542,but if you want to keep it,then extend to the next long white tick. Fixed
00:46:732 (2) - ^^
00:50:609 (5) - Again the shape and wth with it? Shouldn't it continue up to 00:51:283 or something? Bye bye crumpled slider.
00:51:620 - Add a note with finish. Sure why not~! :D
01:24:148 (5,6) - Ah,come on..it's annoying,just stack them. Lol sure~
01:50:104 (2) - Shorten to previous white tick -__- Mhmm
01:52:800 (4) - ^^
02:43:531 (7) - Nope,you can't do such sliders. Re-did the whole combo.
02:46:227 (4,5,6,7) - Fix slider and make this pattern more readable,please. Alrighty!

Soo,that's it,I guess!
Nice mapset ;)
Hooray for Sonic and the team,so good luck~
Thnx IceBeam :D

Download: Crush 40 - What I'm Made Of (DragonSparta) [Bobo].osu
Topic Starter
Vergence

IceBeam wrote:

Hi.

Fix Audio Lead-In in Bobo's and Super Sonic difficulties,it should be 1000.You can do this via notepad.

Nice SB,but why would you use epilepsy warning? I don't think it's needed,as there aren't any strobes or flashes,so disable it?

Increase Stack Leniency to 4 at least in Bobo's difficulty,as it's the minimum allowed border for maps aiming for ranking.

Your BG is 1024 x 768,it's okay,but if the map has some storyboard - it's shouldn't be over 800 x 600.
I'm not 100% sure if it works when BG isn't affected in SB,but I it's not a big problem to resize it to prevent some troubles in future,right?

And finally,as you use custom hitcircle,you should add slider border colours..
Open .osu file,find [Colours] line and paste the code right below the 4-th colour settings.
SliderBorder : 0,0,0

Don't forget to do it in every difficulty.

[Tails]
00:18:250 - I'd add a note here to keep the rhytm on,also you might want to add another one to 00:18:924 as it'll improve the rhytm,so with this note it'll be easier to read. k
00:38:137 (5,1,2,3) - Rhytm isn't really obvious,because we need something to click at 00:40:834,soo..the only way is to follow white ticks,I mean instruments,but not the lyrics. k
01:02:407 - So,again.the note with finish would be appreciated. k
01:24:317 (3) - How about to remove this slider,add a circle to 01:24:317 and make a reverse-slider from 01:24:654 with a repeat at 01:24:823. k
01:30:722 - A note? np
01:49:598 (3) - This note should be in normal sampleset,right? But it's soft currently,fix it and add finish hitsound. np
03:14:542 - Again,I was ready to missclick,cause you need a note here. np
03:29:711 (2) - Nazi,but it's not a perfect curve :| Probably you should use more waypoints/4-th grid? change a bit

[Knuckles]
OD -1 k

00:08:980 (2) - Don't really like how it overlaps with the slider :< Maybe like this: k
00:24:654 (1,2,3) - Honestly,I hate such stacks,where the flow starts from 1/2 beats,which were stacked with 1/1 before,it's always confusing to me. moved else where
00:25:666 (2) - Not sure about that,especially in easier diffs,change to curve/plain slider,please. k
01:04:767 - Sounds catchy with this note. YOU'RE RIGHT~
01:07:463 - ^ Plus it follow the music. ^
01:29:542 - Seems like drums starting from this point? So add a note? k
02:27:351 (1) - Make it symmetrical? Looks a bit untidy. seems fine
02:42:183 (1) - ^ Same,it looks much better,when it centered to the "y" axis and symmetrical from both sides. fine
02:58:362 (x) - Remove useless sections from breaks? k
03:17:576 (1) - A symmetry issue again. moved a bit

[Bobo]
Hitsounds are too loud..
Reduce the volume,please.

00:11:677 (5) - Such things aren't acceptable now,and doesn't look so good imo :|
00:44:036 (2) - It's wrong..actually it shound end at 00:44:542,but if you want to keep it,then extend to the next long white tick.
00:46:732 (2) - ^
00:50:609 (5) - Again the shape and wth with it? Shouldn't it continue up to 00:51:283 or something?
00:51:620 - Add a note with finish.
01:24:148 (5,6) - Ah,come on..it's annoying,just stack them.
01:50:104 (2) - Shorten to previous white tick -__-
01:52:800 (4) - ^
02:43:531 (7) - Nope,you can't do such sliders.
02:46:227 (4,5,6,7) - Fix slider and make this pattern more readable,please.

[Super Sonic]
HP Drain -1(-2) -1
Consider it's a very long map,so..reduce it.

02:37:126 (8) - Remove this slider,it's out of rhytm. k
02:37:295 - Add a note here. k
02:37:463 - And here. k
02:42:857 (6) - Again the shape isn't acceptable. LOL, why =.=

Soo,that's it,I guess!
Nice mapset ;) Thanks
Hooray for Sonic and the team,so good luck~
merchat7
As requested, Another 3 min song :cry: 4 difficulties :cry: :cry: :cry: *dead*

[General]

- Didn't notice any real problem, but I wish all the breaks were consistent across all difficulties.
- Also keep in mind I probably won't find much as more experienced modders had mod this already.

[Tails]

00:22:632 (2) - Spread out your anchor points more, the slider doesn't look that good.
00:29:710 (1.2) - I prefer to have (1) stack to slider (2) begin.
03:14:879 (2.3) - They are touching each other, if you can remap (maybe try a different beat placement - hit circle in between the two sliders for example) so they don't, would be a lot nicer.

Quite a nice map. There are something I don't agree with for the easiest difficulty like some hit circles that were place on red ticks and notes that were place like this in the timeline http://puu.sh/6kz9. But I guess they're fine.

[Knuckles]

- I'm assuming this is Normal, why are there spacing errors? This diff feel really off because of this.Check ai mod (ctrl+shift+a)
- Also keep distant snapping the same for most of the map, this is also another reason why this difficulty feel weird.
- +1 ar, play better with how you place the hit circles.
- Placement of clap felt weird to me, try reworking it.

00:11:340 (2) - Stack (2) with (1) instead. It play better.
02:35:778 (1-7, 1-4) - This whole pattern just feel weird. I suggest making (1,2) a slider, position (3.4.5.6.7) like this http://puu.sh/6kBm For (1.2.3.4), use 1.2x distant snapping for this combo.

Fix everything that I mention in (-) and it'll be a lot better.

[Bobo]

00:07:463 (3) - Doesn't look good, do grid level 4 and resnap to 0.8x distant snapping.
00:08:811 (3) - ^
00:49:935 (1.2.3.4.5) - Can you use 1.0x distant snapping, I thought this was a stream the first time I saw it.
01:47:913 (3) - Grid level 4, resnap to 0.8x
03:37:463 (1) - End spinner at 03:39:486 so that you have the same end point as the other difficulties.

Good map, consider mapping in grid level 4 next time as I saw some hit circle that I thought you place it on the wrong tick or so, but it was simply because you were using grid 3.

[Super Sonic]

02:39:486 (3) - Don't stack this hard to read.
02:39:823 - 03:24:655 - The spacing for the stream :S Please use an even lower distant snapping for streams here.

Look solid, not too fond of some kick sliders and some pattern could be a bit better like at 02:16:565, you could have done this http://puu.sh/6kEy.

Beatmap look good. Sorry if mod was lazy, been modding 3 min song the whole day. No star since you have quite a few.

Good luck on rank!.
Bobo_old

merchat7 wrote:

As requested, Another 3 min song :cry: 4 difficulties :cry: :cry: :cry: *dead*
D:
[General]

- Didn't notice any real problem, but I wish all the breaks were consistent across all difficulties.
- Also keep in mind I probably won't find much as more experienced modders had mod this already. S'alright!
[Bobo]

00:07:463 (3) - Doesn't look good, do grid level 4 and resnap to 0.8x distant snapping. Alrighty
00:08:811 (3) - ^^
00:49:935 (1.2.3.4.5) - Can you use 1.0x distant snapping, I thought this was a stream the first time I saw it. x0.8
01:47:913 (3) - Grid level 4, resnap to 0.8x Mhmm
03:37:463 (1) - End spinner at 03:39:486 so that you have the same end point as the other difficulties. Sure thing :D

Good map, consider mapping in grid level 4 next time as I saw some hit circle that I thought you place it on the wrong tick or so, but it was simply because you were using grid 3. Thnx I'll use Grid Level 4 from now on.

Beatmap look good. Sorry if mod was lazy, been modding 3 min song the whole day. No star since you have quite a few. Quite a few indeed! ^^

Good luck on rank!.
Thanks for the mod! :D

Download: Crush 40 - What I'm Made Of (DragonSparta) [Bobo].osu
Topic Starter
Vergence

merchat7 wrote:

As requested, Another 3 min song :cry: 4 difficulties :cry: :cry: :cry: *dead*

[General]

- Didn't notice any real problem, but I wish all the breaks were consistent across all difficulties.
- Also keep in mind I probably won't find much as more experienced modders had mod this already.

[Tails]

00:22:632 (2) - Spread out your anchor points more, the slider doesn't look that good.
00:29:710 (1.2) - I prefer to have (1) stack to slider (2) begin.
03:14:879 (2.3) - They are touching each other, if you can remap (maybe try a different beat placement - hit circle in between the two sliders for example) so they don't, would be a lot nicer.

Quite a nice map. There are something I don't agree with for the easiest difficulty like some hit circles that were place on red ticks and notes that were place like this in the timeline http://puu.sh/6kz9. But I guess they're fine.

[Knuckles]

- I'm assuming this is Normal, why are there spacing errors? This diff feel really off because of this.Check ai mod (ctrl+shift+a)
- Also keep distant snapping the same for most of the map, this is also another reason why this difficulty feel weird.
- +1 ar, play better with how you place the hit circles.
- Placement of clap felt weird to me, try reworking it.

00:11:340 (2) - Stack (2) with (1) instead. It play better.
02:35:778 (1-7, 1-4) - This whole pattern just feel weird. I suggest making (1,2) a slider, position (3.4.5.6.7) like this http://puu.sh/6kBm For (1.2.3.4), use 1.2x distant snapping for this combo.

Fix everything that I mention in (-) and it'll be a lot better.

[Bobo]

00:07:463 (3) - Doesn't look good, do grid level 4 and resnap to 0.8x distant snapping.
00:08:811 (3) - ^
00:49:935 (1.2.3.4.5) - Can you use 1.0x distant snapping, I thought this was a stream the first time I saw it.
01:47:913 (3) - Grid level 4, resnap to 0.8x
03:37:463 (1) - End spinner at 03:39:486 so that you have the same end point as the other difficulties.

Good map, consider mapping in grid level 4 next time as I saw some hit circle that I thought you place it on the wrong tick or so, but it was simply because you were using grid 3.

[Super Sonic]

02:39:486 (3) - Don't stack this hard to read.
02:39:823 - 03:24:655 - The spacing for the stream :S Please use an even lower distant snapping for streams here.

Look solid, not too fond of some kick sliders and some pattern could be a bit better like at 02:16:565, you could have done this http://puu.sh/6kEy.

Beatmap look good. Sorry if mod was lazy, been modding 3 min song the whole day. No star since you have quite a few.

Good luck on rank!.
Thanks for mod~ Sorry I didnt point out which I chose to do
Gottwald
fight!

good maps!
Topic Starter
Vergence

Gottwald wrote:

fight!

good maps!
Thanks for suggestions~
Akemi_Homura
[Knuckles]

01:30:553(x) - Add note~
01:43:362(4) - 1 grid up~
01:44:205(2) - ^
02:02:567(2) - delete whistle end of slider and add finish~~
02:03:587(2) - add finish start of slider~!
02:13:531(5) - add finish end of sldier~ (clap , finish)

[other diff]

Fine~~!!!!

Nice Song~~!!! and Nice Map!!!!
I think this map ready to ranked~~!!!
Star and Good Luck~! :)
Topic Starter
Vergence

Akemi_Homura wrote:

[Knuckles]

01:30:553(x) - Add note~
01:43:362(4) - 1 grid up~
01:44:205(2) - ^
02:02:567(2) - delete whistle end of slider and add finish~~
02:03:587(2) - add finish start of slider~!
02:13:531(5) - add finish end of sldier~ (clap , finish)

[other diff]

Fine~~!!!!

Nice Song~~!!! and Nice Map!!!!
I think this map ready to ranked~~!!!
Star and Good Luck~! :)
Accepted one of the suggestion
Thanks~
Semi_Semi
nice map
:)
Himekaido Hatate
hi! noob modder is here!XD

Tails-

00:55:337 (2) - it's not fittable beat i think.. how about this :3?

01:06:123 (2) - also this :3

if you don't like change, you can ignore it because is just suggestionXD
02:13:876 (1) - 2grid up
02:31:235 (3) - rotate Anti-Clockwise 4 (Ctrl+Shift+R)
02:47:584 (3) - 1grid down
03:16:910 (4) - 1grid up
03:17:584 (1) - 1grid down

Knuckles-

00:26:516 (7) - 1grid right
00:28:370 (3) - 1grid up
01:28:539 (4) - 1grid up
01:45:561 ~ 01:46:235 - i think this place need some note. try to add
02:38:483 (3) - 2grid left
03:33:089 (3) - i think this beat not fittable this place. try this :3


Bobo-

00:01:733 (1,2,3) - spacing problem plz recheck
00:40:160 (4) - 2grid right (remember, when you fixing this map, you must fixing at grid level 4! not 3)
01:05:104 (8) - 1grid up
01:23:474 (4) - try to copy 01:23:138 (3) and flip horizontal&vertical and rotate it Anti-Clockwise 75 (Ctrl+H, Ctrl+J, Ctrl+Shift+R)
01:46:227 (4) - 2grid down

Super Sonic-

00:29:045 (6) - 1grid down
01:03:089 (2) - rotate it Anti-Clockwise 3
01:05:112 (1,2,3,4,5) - little massy. try to distance snap 0.7 and fix like this

02:35:786 ~ 02:57:359 too much whistle little noisy. try to remove whistle or vol down
03:14:719 (3,4,5) - little messy. try to look straightly


good luck!
Bobo_old

Himekaido Hatate wrote:

hi! noob modder is here!XD Hey, better than no mod at all :)
Bobo- Yeas?
00:01:733 (1,2,3) - spacing problem plz recheck Fixed, thnx ;D
00:40:160 (4) - 2grid right (remember, when you fixing this map, you must fixing at grid level 4! not 3) Done~
01:05:104 (8) - 1grid up Mhmm...
01:23:474 (4) - try to copy 01:23:138 (3) and flip horizontal&vertical and rotate it Anti-Clockwise 75 (Ctrl+H, Ctrl+J, Ctrl+Shift+R) I tried, I cant seem to get it right without messing up the spacing.
01:46:227 (4) - 2grid down Done~

good luck! Thanks ^^ I swear, once this map gets ranked I am never listening to this song again, I am so sick of it...
Download: Crush 40 - What I'm Made Of (DragonSparta) [Bobo].osu
Topic Starter
Vergence

Bobo wrote:

Thanks ^^ I swear, once this map gets ranked I am never listening to this song again, I am so sick of it...
[/quote]

Haha~ I agree too~
Bobo_old

DragonSparta wrote:

Bobo wrote:

Thanks ^^ I swear, once this map gets ranked I am never listening to this song again, I am so sick of it...
Haha~ I agree too~
Wow it isn't just me :O
Sync
General:
Silly you, trying to have me mod something that's already really good. :oops:
I like how the colors correlate to Sonic, Knuckles, and Tails.

Knuckles:
00:11:845 (1) - Move this back to the next white tick. You're not giving the player any time to readjust their arm.
00:59:711 (1) - ^^^^
02:05:778 (1) - ^^^^
02:46:227 (5) - Make this repeat once more
03:11:846 (1) - Move this back to the next white tick, etc

Tails:
01:24:654 (4) - Way too hard for an 'easy'. Make it not repeat.

Sorry I couldn't help more - this is a really good mapset.
No_Gu
request from my queue

do for M4M

No time limit

[easy]
00:16:573 (5) - remove clap
00:43:033 (5) - whistle instead of finish
01:25:842 (2) - make it the same as 1?
02:47:584 (3) - overlap 2
03:17:584 (1) - touch HP Bar

[normal]
00:23:146 (4) - out
00:32:752 (6) - NC
01:28:370 (3) - spacing
01:36:629 (2) - overlap 1
02:31:236 (3) - make it smooth
03:38:145 (2,3,4) - use soft hitsound?

[hard]
00:28:362 (3) - ugly
00:46:311 (1) - move it to 00:46:227 and add finish
00:58:025 (3) - end at 00:58:699
01:26:003 (4) - overlap 3
01:56:340 (3) - add 2 circle instead of 2 repeats
02:46:901 (5) - use normal clap
03:17:744 (2) - hard to understand

[insane]
00:42:520 (7) - add 1 circle instead of 1 repeat
02:08:812 (6) - NC
03:05:441 (8) - ^
ShaggoN
Map is really well made. Patterns are not overused (in opposite to my maps xD) and everything plays with cool flow.
Only one thing: I was blind when playing. Please decrease contrast of BG image. Because it's too much colorful and have exactly same colors like hitcircles.
[CSGA]Ar3sgice
From my queue

Strange song oao

all suggestions

[Tails]
fine

[Bobo]
I downloaded the map but can't see it? what's wrong

[Knuckles]
Some spacings in this diff feels strange for me... = =
00:19:101 (2) - spacing? actually I suggest stacking it
00:23:145 (4) - middle point up 2 grids = =
02:46:235 (5) - add 1 reverse?

[Super Sonic]
fast slider with small circle is so hard = =
00:10:160 (3,6) - Why is not claps? 0.0
01:48:755 (7) - feels not very good... somehow...
01:48:924 (8) - add 1 reverse here?
02:44:879 (1,5,9) - add whistle...? = =
03:34:767 (1) - not symmetrical? move left the first point by 1 grid? = =

Can't do much... the map is good

good luck~
Bobo_old

No_Gu wrote:

request from my queue

[hard]
00:28:362 (3) - ugly
00:46:311 (1) - move it to 00:46:227 and add finish
00:58:025 (3) - end at 00:58:699
01:26:003 (4) - overlap 3
01:56:340 (3) - add 2 circle instead of 2 repeats
02:46:901 (5) - use normal clap
03:17:744 (2) - hard to understand
kk
I am so much better at mapping now :/

Download: Crush 40 - What I'm Made Of (DragonSparta) [Bobo].osu
Huskatron
I got Bobo's PM.

Here ya are: http://puu.sh/aREt

(I don't need anything in return ;P)

[Don't worry I did not update !!]
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