SPOILER
Shulin wrote:
Hey there, these are my opinions from playing your map ^_^
General:
-- I think the maps would sound better if you found a consistent hitsound pattern. Though the hitsounds aren't awful so it isn't that necessary if you don't want to do it xD you didn't see the hitsounds before i made some big changes
Easy
-- The notes are a bit too clustered imo, it might benefit from AR +1. i change if it have maximal 2.99 diff stars...
00:10:849 (3) - Remove that clap from the end please ~ done
00:38:848 (1) - I'd have preferred it if you'd started this combo further away from 00:36:848 (6) - especially since there's a gap in the song, but it doesn't matter much
00:45:515 (1,2) - The slider ticks are invisible in game... okay I'm not sure if this is rankable as I don't know if it's in the guidelines but you can fix this by making the sliders shorter/longer if you want to fix it. i know how to fix it, but if i do so, the sliders would be outrythm, so...
00:50:848 (1) - End at 00:52:182 you should try to make spinners longer not shorter in an Easy xD i know, i know, the vocal ends at the red tick, anyway, i think it sounds better when it ends on the white tick, so done
01:17:181 (2) - End at 01:17:181 it sounds better. sorry, me not understand :/ you mean place a circle? but i don't think so
Normal:
00:13:515 (1,2,3,4,5,6,1,2,3) - Imo it is better if you move these combos away from the previous one 00:10:515 (1,2,3) - atm the notes linger on the screen and it looks a little messy, just moving this to the bottom half of the screen makes all the difference. Or you could raise the AR =P i incraised +1 AR +1 HP drain +1 overall diff
00:33:515 (6) - Hmm, people might try to follow the vocal here instead of the main beat, you could start a slider at 00:33:182 (5) - to solve this if you wanted. actually it is vocal :/
00:50:515 (x) - Expected a note here to keep the rhythm. no
00:50:848 (1) - Sounds better ending at 00:52:182 though I can see why you might want to end it earlier because of the notes that come after but it does sound weird atm. yes, and it is right, because it ends with the vocal, but like i said before, it just sounds better if i make it 1/2 longer, but it is to hard for normal if make it longer
01:16:015 (1,2) - Stack? It's the first time you've used 1/2 spacing in the map and it looks weird because it's so close. some mods ago the where 2 parts more with 1/2 spacing, done
01:17:182 (3) - End at 01:17:515 sounds 100% better ^_^ that part again >.> done.(i hope forever)
01:24:182 (3,4,5) - Where are the claps? I'm so used to hearing them by now. now there are claps ^_^
Hard:
00:20:848 (5) - Remove whistle? Sounds odd. i like that whistle :/
00:33:015 (x) - Note? there is a slider at that part >.>
00:34:515 (3) - Imo this slider is just plain ugly =P you made him cry (done)
01:16:015 (1) - Remove whistle? Sounds weird.
01:16:015 (1,2,3) - I think it would flow better if you added some notes around here (maybe 01:17:182 or 01:17:348 or add a slider return) atm there's a weird gap where it seems your following the vocals but then ignore them =P remapped that part before you posted
01:21:848 -- Why the gap? You have more notes in Normal here O_o! [/color]
01:25:515 (7) - New combo? Remove new combo from 01:26:682 (1) - if you do this. done it before your post too
01:27:182 (2,3,1,2) - The ending is a bit anti climatic imo, maybe unstack the notes or at least move 01:27:848 (1,2) - away from the stack xD and that i changed before your post xD
The maps have good flow, some of the sliders could be tidyed up a little and the hitsounds made more consistent but otherwise not bad
thanks for the mod