SPOILER
winber1 wrote:
i usually like keep the tick rate all the same through the diffs, maybe you might consider that.
Hard
00:18:848 (1) - you could perhaps consider using soft hitsounds, or just decrease the volume here made -5%, but the next part got +5%
00:27:682 (1) - remove combo? i think i changed the combo at that part already 10 times, so i just leave it, because now it is like i like it, and some of the other modders too.
00:31:348 (x) - add note. no
00:33:182 (5,6) - turn into a slider? or maybe move combo 6 a 1/4 tick back. it's really hard to tell that combo 6 is on a blue tick. i choose slider xD
01:08:181 (4) - i feel you could do something more interesting than just having this repeat slider here. what is not interesting at at this slider? .-. i like it...
01:17:431 (2) - move this note 1/4 tick back, or maybe change 1 and 2 into a slider or something.. it's a little hard to see that combo 2 is on a blue tick. done
Taiko
--Countdown is not enabled in this, while it is enabled in the other diffs
Normal
00:18:848 (1) - same as hard.. lower volume or use soft hitsounds? done, almost same as hard
00:50:848 (1) - end spinner 1/2 tick later oh come on, i change it almost every mod...i just leave it
01:17:182 (3) - If you move that note in hard back by 1/4 tick, then you should shorten this slider by 1/4 tick to keep consistency. (i'd rather have 01:17:431 (2) - in hard just be at 01:17:349) i made a slider at hard...
Easy
i thought you would say "decrase volume at that part" :/ anyway...done
00:50:848 (5) - I would map this break out.. to be consisntent with other diffs you mean make a spinner, and map that "ay ay ay" ...no mapped "ay" at easy, because it is too difficult, and if i didn't map it at other parts, i will not map it there too.
01:17:349 (2) - same as normal. same as normal
no major problems :3
Nice map! :3
thanks ^_^