Hey there. \:D
Green = suggestions and nazi.
[General]:
Green = suggestions and nazi.
[General]:
- I wonder why didn't you map the song until the end? It's already quite a short one, and since taiko is already mapped all the way, why not?
- I think you overused your finish hitsounds quite too much. Catch me in game some time and we can have a talk about it, because I could write a book here how and why do I think a change could be better.
- Kiai time: start it at 00:53:515, starting it before that (at 00:52:515) looks really wrong to me, especially in easy where you have nothing mapped there.
- 00:12:182 - This area looked too empty to me. There is a musical note which doesn't fade away and you have emptiness here. If you don't think of mapping a slider to follow it, you could map a spinner starting at 00:12:348 and ending at 00:13:182.
- 00:16:848 (1) - There is no reason for this new combo, you should remove it. You are still following the same musical line and the pattern doesn't require one since it uses same spacing.
- 00:17:515 (1) - Same as the above. I will add that I didn't like this slider much because it went over the spots where melody plays, which you were trying to follow here. Those 2 spots are 00:17:682 and 00:18:015. Consider changing this into something else which could cover those spots, just a suggestion.
- 00:22:682 (4) - This is fine, however I strongly suggest you map a slider at this spot, which would end at 00:23:182. Since you're trying to follow the voice in this area, this would fit nicely since the voice still goes on after the circle.
- 00:28:182 (1,2,3,4,5,6) - I don't like this. It plays okay but in my opinion notes 2 and 5 are overmapped. There is nothing significant in the music which would these follow. What I suggest is that you remove these 2, and from the remaining notes you create jumps. This follows the music much better and is more fun to play as well.
- 00:33:182 (5) - This slider felt really weird. I guess it probably can't be helped since it's the voice that's weird in this area, but have you tried extending it all the way to 00:33:515? Still sounds good and there is zero confusion. This could also apply to your ending slider.
- 01:14:182 - Another big empty space. To get rid of it, you could map a circle at 01:14:515 and a circle at 01:14:682, and then something like a spinner from 01:14:848 to 01:15:682. I can't figure out anything better for your current mapped notes though.
- 00:50:848 (1) - This spinner sounds wrong. For it to follow the music good, you should end it at 00:52:182. This is, however, debatable that the next note is coming too soon after this spinner. To avoid that you can have your next notes really close to the center of the screen, just like they are now but slightly closer.
- 01:14:182 - This emptiness bugged me just like in Hard. Maybe just make a short slider at 01:14:515 - 01:14:682?
- Your kiai time timing sections are not snapped properly, they are 10ms late.
- 00:15:515 (3) - For easier difficulties, it's best to avoid hiding stuff behind hitbursts. If possible, you should reposition this circle somewhere else.
- 00:44:182 (3) - This slider could be confusing because short linear ones were double repeating until here. You should probably just slightly curve this slider so new people don't have the same train of thought that this one could repeat twice as well, which could lead to thinking during playing, which is a bad thing.
- 00:50:848 - The break around this part bugs me. Especially this spot. You had a buildup with last 4 notes (00:48:182 (1,2,3,4)) and it's culminating here, and then you place a break. ;x; At the very least you can place a circle on this timeline.
- 01:11:515 (4,5) - This is a bad idea for the easiest diff. Overlapping is fine as long as there is nothing after it, but these give out a feeling that they are overlapped just because they can be. You should just unstack them and follow distance snap.
- The kiai time timing sections are coming 10ms too late, you should fix that.