Countdown is generally always off in Taiko diffs, winberrrr.
winber1 wrote:
i usually like keep the tick rate all the same through the diffs, maybe you might consider that.
Hard
00:18:848 (1) - you could perhaps consider using soft hitsounds, or just decrease the volume here made -5%, but the next part got +5%
00:27:682 (1) - remove combo? i think i changed the combo at that part already 10 times, so i just leave it, because now it is like i like it, and some of the other modders too.
00:31:348 (x) - add note. no
00:33:182 (5,6) - turn into a slider? or maybe move combo 6 a 1/4 tick back. it's really hard to tell that combo 6 is on a blue tick. i choose slider xD
01:08:181 (4) - i feel you could do something more interesting than just having this repeat slider here. what is not interesting at at this slider? .-. i like it...
01:17:431 (2) - move this note 1/4 tick back, or maybe change 1 and 2 into a slider or something.. it's a little hard to see that combo 2 is on a blue tick. done
Taiko
--Countdown is not enabled in this, while it is enabled in the other diffs
Normal
00:18:848 (1) - same as hard.. lower volume or use soft hitsounds? done, almost same as hard
00:50:848 (1) - end spinner 1/2 tick later oh come on, i change it almost every mod...i just leave it
01:17:182 (3) - If you move that note in hard back by 1/4 tick, then you should shorten this slider by 1/4 tick to keep consistency. (i'd rather have 01:17:431 (2) - in hard just be at 01:17:349) i made a slider at hard...
Easy
i thought you would say "decrase volume at that part" :/ anyway...done
00:50:848 (5) - I would map this break out.. to be consisntent with other diffs you mean make a spinner, and map that "ay ay ay" ...no mapped "ay" at easy, because it is too difficult, and if i didn't map it at other parts, i will not map it there too.
01:17:349 (2) - same as normal. same as normal
no major problems :3
Nice map! :3
gina91189 wrote:
Sorry for delay
[General]
00:53:515 – kiai starts here make more senses to me
I would personally suggest you to make an Insane too. maybe i ask somebody for a guest diff, but now i think it is to late :/
[Easy] and [Normal]
Seems fine to me, but I don’t really like the patterns, this is just my personal feeling.
[Hard]
00:33:432 (6) – this sounds off to me, maybe move to 00:33:515 it sound off, because the vocal sounds weird, anyway it was already fixed before you posted, because i got 2 mods at one time xD
That’s all :3
well, then turn off countdown on all other diffs :3. i don't like countdown in general lol.OzzyOzrock wrote:
Countdown is generally always off in Taiko diffs, winberrrr.
winber1 wrote:
well, then turn off countdown on all other diffs :3. i don't like countdown in general lol. i should turn off countdown because there is no countdown in taiko, and because you don't like it?OzzyOzrock wrote:
Countdown is generally always off in Taiko diffs, winberrrr.i don't think so :Dtried to disable it...much better xD
Thanks!OnosakiHito wrote:
Requested Taiko Mod:
00:12:515(2) - k because you use it in the parts before too. No that emphasizes the dun dun dun dun in the song.
00:13:182(4) - k ^ Same
00:13682(x) - d without it feels a little bit empty. Nah
00:26:515(3) - k fits better Hmm ok
00:26:848(1) - d would be not bad, because of the "ru" Al
00:27:182(1) - k would be good because of the [u]"ji"[/b] right
00:27:848(1) - d nah
00:28:182(1) - k I think you know why ok
00:28:848(3) - k ^ ok
00:29:515(5) - D Alright
00:37:182(4) - k? nah
00:47:182(x) - d? nah
00:49:515(5) - K because of "e" Hmmm
00:50:182(7) - K ^ Something like that
00:55:515(2,3) - kkd? nah
01:02:182(2) - k? no
01:02:848(1) - K because "i" nooo
01:03:182(3) - K because "mi" OOOOO
01:06:182(2) - k? nuuu
01:16:015(x) - oh, d would be great. eh
01:25:515(7) - K because "i" nty
01:28:015(3) - K omoide yann dai natai yooo
Wow, this map is nice. Especially this part: 01:22:848
Good luck~
Download: Manzo - My-Pace Daiou (Andruchon) [Ozzy's Taiko].osu
spboxer3 wrote:
[Easy]
01:16:015 (1,2) - not on the rhythm. you need recheck this way some modder say +1/4 some say -1/4 some say blue tick = bad, so make a slider...i made a slider...
[Normal]
00:25:848 (6,4) - I suggest let them stack nice idea, but i like it more, how it is now...and it would be too confusing.....i think
00:50:848 (1) - finish at 00:52:182 - every modder say something different about that spinner, i let it be like it is now, because you have not much time to reach the next circle after the spinner
[Hard]
00:27:682 (1) - I dont like this. I will stat it at 00:27:515 - [IMO] that again :/ tried, didn't like it...i changed that part very often, and i think now it is "perfect"
00:33:182 (5) - you should use 1/2 and 1/1 but unless use 1/4 rhythe because is't more stange and that part again...you can't make it better -1/4 sounds outrythm +1/4 sounds outrythm , what can i do? i made a slider that end at the blue tick, now it is "in"rythm and not confusing
01:25:182 (4,5,6) - can you use kkk? I think is more better i think you mean taiko? OOOZZY!..."mod" for you xD
Chewin wrote:
Hayo ~
They are suggestions, you will decide if you want to follow them or not. ~
General:Easy:
- Why don't finish all diffs as the ozzy's taiko? tried, didn't like it.
- Hard diff seems an insane.. sometimes hard is harder then insane, and insane easier then hard, but i don't think that it is realy hard...i even thought about making it more difficult
I like it :3
- 00:25:515 (3) - New combo why?
- 00:36:182 (4) - I'm not sure, but i think new combo. no
- 00:41:182 (3) - Fix the last Waypoint and move it at x:116 y:72 that slider was bad, and i noticed a spacing issue, thanks
- 00:50:848 - A spinner here that finish at 00:52:182 is very good. there was a spinner, but it was to short, and i needed a break.....so delete the too hard spinner, and make a break .-.
- 00:54:848 (3) - New combo? well, it looks better now, done
Normal:The same, good map :3
- 00:25:848 (6) - Move the last waypoint at x268 y180 i made it more "beautifull"
- 00:41:182 (3) - Move it at x144 y104 then fix the space with next notes. done
- 00:50:848 (1) - End it at 00:52:182 vocal ends 1/2 earlier
- 01:03:181 (4) - Move the last waypoint at x324 y260 done
- 01:05:514 (5) - New combo? no
- 01:08:181 (5) - 1 grid up x160 y116 i wanted that it is so.
Hard:Good maps, I wish you good luck ~
- 00:18:515 - Add a circle (with a finish maybe?) no
- 00:21:515 (1) - Slider 1/2 more? http://puu.sh/4YlQ And fix the space later. there is a reason why it reapeat the red tick
- 00:30:848 (7) - x168 y56 is better i know what you mean, you don't have to write the position xD done
- 00:33:182 (5) - Fix the second waypoint of the slider ç_ç Make it linear. done
- 01:00:181 (4) - New combo? done
- 01:10:181 (3) - Move the 2nd waypoint at x184 y356 not much changed, but done
lolcubes wrote:
Hey there. \:D
Green = suggestions and nazi.
[General]:[Hard]:
- I wonder why didn't you map the song until the end? It's already quite a short one, and since taiko is already mapped all the way, why not?
- I think you overused your finish hitsounds quite too much. Catch me in game some time and we can have a talk about it, because I could write a book here how and why do I think a change could be better.
- Kiai time: start it at 00:53:515, starting it before that (at 00:52:515) looks really wrong to me, especially in easy where you have nothing mapped there. i think i forgot to change it...
[Normal]:
- 00:12:182 - This area looked too empty to me. There is a musical note which doesn't fade away and you have emptiness here. If you don't think of mapping a slider to follow it, you could map a spinner starting at 00:12:348 and ending at 00:13:182. you can barrely hear 3 beats, they filled the "emptiness"
- 00:16:848 (1) - There is no reason for this new combo, you should remove it. You are still following the same musical line and the pattern doesn't require one since it uses same spacing. done
- 00:17:515 (1) - Same as the above. I will add that I didn't like this slider much because it went over the spots where melody plays, which you were trying to follow here. Those 2 spots are 00:17:682 and 00:18:015. Consider changing this into something else which could cover those spots, just a suggestion. i like that slider :/ i could make a nice stream...but...noooou, i like that slider more
- 00:22:682 (4) - This is fine, however I strongly suggest you map a slider at this spot, which would end at 00:23:182. Since you're trying to follow the voice in this area, this would fit nicely since the voice still goes on after the circle.i know, but i like how it is...
- 00:28:182 (1,2,3,4,5,6) - I don't like this. It plays okay but in my opinion notes 2 and 5 are overmapped. There is nothing significant in the music which would these follow. What I suggest is that you remove these 2, and from the remaining notes you create jumps. This follows the music much better and is more fun to play as well. yes...same option, other modders told to make so but done
- 00:33:182 (5) - This slider felt really weird. I guess it probably can't be helped since it's the voice that's weird in this area, but have you tried extending it all the way to 00:33:515? Still sounds good and there is zero confusion. This could also apply to your ending slider. i like if it ends at the blue tick more, then on the white/red :/
- 01:14:182 - Another big empty space. To get rid of it, you could map a circle at 01:14:515 and a circle at 01:14:682, and then something like a spinner from 01:14:848 to 01:15:682. I can't figure out anything better for your current mapped notes though. i will look at it later again...
[Easy]:
- 00:50:848 (1) - This spinner sounds wrong. For it to follow the music good, you should end it at 00:52:182. This is, however, debatable that the next note is coming too soon after this spinner. To avoid that you can have your next notes really close to the center of the screen, just like they are now but slightly closer. some much problems with the same parts :/ idk what to >_<
- 01:14:182 - This emptiness bugged me just like in Hard. Maybe just make a short slider at 01:14:515 - 01:14:682? like i said before, i will maybe mod until the end, so there could be a little break
[Ozzy]:
- Your kiai time timing sections are not snapped properly, they are lagging 10ms behind. done
- 00:15:515 (3) - For easier difficulties, it's best to avoid hiding stuff behind hitbursts. If possible, you should reposition this circle somewhere else. the slider disappear very fast, so i don't think that it is a problem
- 00:44:182 (3) - This slider could be confusing because short linear ones were double repeating until here. You should probably just slightly curve this slider so new people don't have the same train of thought that this one could repeat twice as well, which could lead to thinking during playing, which is a bad thing. sorry i don't understand...i ask you in irc later
- 00:50:848 - The break around this part bugs me. Especially this spot. You had a buildup with last 4 notes (00:48:182 (1,2,3,4)) and it's culminating here, and then you place a break. ;x; At the very least you can place a circle on this timeline. i can place a spinner, but then there is no break :/ (placed the spinner back)
- 01:11:515 (4,5) - This is a bad idea for the easiest diff. Overlapping is fine as long as there is nothing after it, but these give out a feeling that they are overlapped just because they can be. You should just unstack them and follow distance snap. done
That's about it. Good luck!
- The kiai time timing sections are coming 10ms too late, you should fix that.
Aleks719 wrote:
Well, hello from #modreqs
General
- remove audio from you video file, video file must be without sound :
http://puu.sh/53fO
- start your kiai from 00:53:515(like in Easy) in all diffs.
Hard
Set slider tickrate 1 like in other diffs
00:33:182 (5) - this slider must (?) be 1/4 longer (end of slier on 00:33:515) sounds outrythm
00:39:515 (3) - lonely whistle... Sounds weird. well, remove it or add whistle to 00:38:848 (1) (also, remove clap on (1) ) done
01:14:515 - break is too short. remove it? i think you will need that break, because the next part will be hard...btw. i hate it to fail, just because there is no break :/
01:17:182 (2,3,4,5,6,7) - sounds bad. Maybe bad hitsounds choice, can't say correctly
01:21:348 (6) - lonely whistle again. Normal whistles are pretty cool in group, they can make new rhythm, one whistle sounds ugly, believe me. as example, remove whistle from (6), add whistles to the (1), (3), start of (4), start and end of (5) and add whistle to the (7). Imo, sounds better and interesting i don't realy like whistle spam (i know...normal...) i think some times "lonley whistles" sounds realy good, anyway i just deleted it and added clap
Normal
Similar suggestion about one-normal-whistles.
00:11:849 (3) - add finish to the end done
00:50:848 (1) - spinner must be 1/2 longer. End of spinner on to 00:52:182 + add finish must?
00:54:848 (3) - no, remove clap from the reverse, add clap to the end. remove finish from the end
00:55:515 (4) - ^ + remove finish from the start i added clap at reverse
01:17:182 (3) - this slider must be 1/4 longer (end of slier on 01:17:515) must?
01:23:848 (2,4) - add claps done
01:28:015 (3) - this slider will be easier for playing~ done
Easy
00:26:849 (5) - add nc just because of the 7 combo ?
00:50:848 (1) - spinner must be 1/2 longer. End of spinner on to 00:52:182 + add finish must?
01:17:181 (2) - this slider must be 1/4 longer (end of slier on 01:17:515) must?
01:19:848 (4) - add nc done
01:25:515 (4) - ^ done
01:26:682 (5) - remove clap from the end, add finish to the end done
Low quantity of stars and 6 pages.Too bad + Star from me ;P thats because some modder want to safe their kudosu :/ 32(!) mods and 9 stars is bad...first i got at least with every mod a star,but after the star system change i got only 1 real kudosu star, and now 3 cheap kudosu stars...anyway, thanks for the star
Shulin wrote:
Hey there, these are my opinions from playing your map ^_^
General:
-- I think the maps would sound better if you found a consistent hitsound pattern. Though the hitsounds aren't awful so it isn't that necessary if you don't want to do it xD you didn't see the hitsounds before i made some big changes
Easy
-- The notes are a bit too clustered imo, it might benefit from AR +1. i change if it have maximal 2.99 diff stars...
00:10:849 (3) - Remove that clap from the end please ~ done
00:38:848 (1) - I'd have preferred it if you'd started this combo further away from 00:36:848 (6) - especially since there's a gap in the song, but it doesn't matter much
00:45:515 (1,2) - The slider ticks are invisible in game... okay I'm not sure if this is rankable as I don't know if it's in the guidelines but you can fix this by making the sliders shorter/longer if you want to fix it. i know how to fix it, but if i do so, the sliders would be outrythm, so...
00:50:848 (1) - End at 00:52:182 you should try to make spinners longer not shorter in an Easy xD i know, i know, the vocal ends at the red tick, anyway, i think it sounds better when it ends on the white tick, so done
01:17:181 (2) - End at 01:17:181 it sounds better. sorry, me not understand :/ you mean place a circle? but i don't think so
Normal:
00:13:515 (1,2,3,4,5,6,1,2,3) - Imo it is better if you move these combos away from the previous one 00:10:515 (1,2,3) - atm the notes linger on the screen and it looks a little messy, just moving this to the bottom half of the screen makes all the difference. Or you could raise the AR =P i incraised +1 AR +1 HP drain +1 overall diff
00:33:515 (6) - Hmm, people might try to follow the vocal here instead of the main beat, you could start a slider at 00:33:182 (5) - to solve this if you wanted. actually it is vocal :/
00:50:515 (x) - Expected a note here to keep the rhythm. no
00:50:848 (1) - Sounds better ending at 00:52:182 though I can see why you might want to end it earlier because of the notes that come after but it does sound weird atm. yes, and it is right, because it ends with the vocal, but like i said before, it just sounds better if i make it 1/2 longer, but it is to hard for normal if make it longer
01:16:015 (1,2) - Stack? It's the first time you've used 1/2 spacing in the map and it looks weird because it's so close. some mods ago the where 2 parts more with 1/2 spacing, done
01:17:182 (3) - End at 01:17:515 sounds 100% better ^_^ that part again >.> done.(i hope forever)
01:24:182 (3,4,5) - Where are the claps? I'm so used to hearing them by now. now there are claps ^_^
Hard:
00:20:848 (5) - Remove whistle? Sounds odd. i like that whistle :/
00:33:015 (x) - Note? there is a slider at that part >.>
00:34:515 (3) - Imo this slider is just plain ugly =P you made him cry (done)
01:16:015 (1) - Remove whistle? Sounds weird.
01:16:015 (1,2,3) - I think it would flow better if you added some notes around here (maybe 01:17:182 or 01:17:348 or add a slider return) atm there's a weird gap where it seems your following the vocals but then ignore them =P remapped that part before you posted
01:21:848 -- Why the gap? You have more notes in Normal here O_o! [/color]
01:25:515 (7) - New combo? Remove new combo from 01:26:682 (1) - if you do this. done it before your post too
01:27:182 (2,3,1,2) - The ending is a bit anti climatic imo, maybe unstack the notes or at least move 01:27:848 (1,2) - away from the stack xD and that i changed before your post xD
The maps have good flow, some of the sliders could be tidyed up a little and the hitsounds made more consistent but otherwise not bad
HellDawn wrote:
Delete osb file . dont work, it create every time a new one
Normal
Choruses are a bit too clapclapclap. Tone down the clapping a bit? i like claps...
Hp Drain Rate -1 done
00:53:515- Kiai time -.- done
Hard
Overal Difficulty-1 no
00:17:182- Finish there is already a finish
00:53:515- Kiai done
Good luck.
DragonSparta wrote:
Hello~
Thanks for reading the rules~
Can't understand why people can't read.... i can't understand that too.
Anywayssssss
General
For the part where the singer says "Hai!" remove new combo. There don't look nice together.
Easy
00:26:848 (5) - Make this a new combo and remove new combo at 00:28:182
01:04:182 (1 and 3) - These notes can be mirrors to each other done
Normal
00:09:515 (3,4,5) - Imba spacing. Look CAREFULLY done
Hard
00:17:515 (1) - Remove new combo done
00:20:848 (5) - The oddest slider from the rest. Make it look nicer it should be odd
00:27:862 (1) - Remove new combo i dont want that all see this ugly 11x combo D:
00:56:848 (4) - Make this slider look nicer same as 00:20:848 (5)
_____________________________________________________________
That's all~
2 STARS thanks
1 FOR READING THE RULES
1 FOR UMM....
Sakura Hana wrote:
[Hard]
00:16:848 (4,5,6) - The music sounds the same, so logic would say that the hitsounds would need to sound the same too in these 3 notes than the previous ones, rather than in reverse. i made them reverse, because first it goes up, then down...done
00:20:848 (5) - Whistle on the slider body doesnt fit. deleted all whistles
00:27:515 (X) - Downbeat feels kinda empty here, i'd suggest you put a note in here.
00:28:515 (3,4) - This double here, may mislead players into thinking its 1/2 apart. done
00:41:682 (1,2,3,4) - I'd suggest scaling this pattern a bit, would look better imo.
00:52:515 (1,2,3) - Slightly missaligned (more noticeable if you compared 1 to 3) intentional?. done
01:16:182 (1,2,3) - This pattern would be easier to reach if you put the start of this combo closer to the center since most players spin near the center of the spinner and there's not much time to reach the next note.
01:16:848 (3,1) - Kind of a bad anti-jump imo, you should distance this further. done < and ^ at the same time.
[Normal]
Most of the whistles on sliderbodies seem thrown out just for the sake of using them, i recommend you go over them and see if they really fit. done
00:49:515 (5) - I dont see the reason for this to be 1/2 repeat? nothing is sounding that fast here 1/1 longer, -1 repeat
00:50:848 (1) - I recommend you extend this spinner by 1/2 and silence the end of the spinner instead. done
01:09:181 (1) - Remove new combo. then i should remove every time NC when they call "ay/hai"(idk what)?
01:26:682 (2) - Same comment as: 00:50:848 (1)i think you mean 00:49:515 (5) ? done
[Easy]
00:36:848 (6) - Really feels odd when this slider starts in middle of a constant rythm and stops in middle of a held note, try this instead? :
made a ugly slider
01:17:181 (2,1) - its really awkward to use a blue tick while the next slider starts on a white tick, i'd recommend you make the first sider end on a white tick instead. done
01:26:682 (2) - Sounds really weird, try this instead? done
Kawayi Rika wrote:
hi~
My some tips.
[General]
good song ~ nice job~
If you do not use SB, please delete the OSB file. i can't X_X
[Hard]
00:22:682 (4) - change slider to 00:23:182. dont like long slider.
00:29:348 (1) - change 2 note and Remove NC. no changes
00:29:515 - add NC. ^
00:38:848 (1,2,3,4) - Suggestion change 1/8 slider. why? D:
[Normal]
00:35:848 (3) - move to x:164 y:268. done
00:37:515 (1,1,2) - Distance error.done.
00:50:515 - add note.
01:05:514 (5) - add NC. no
01:14:515 - add note and finish.
[Easy]
01:13:515 (3) - Suggestion move to x:268 y:212. done
good luck~ thanks
qilliam wrote:
[General]
I'm not sure, but I think you're supposed to remove the audio from the video. what? i think i removed it already :/
All kiai times should begin at 00:53:515 just like in the easy difficulty. The part before this is the build-up before chorus, so it shouldn't need kiai.
done
[Hard]
00:30:848 (7,1) - spacing is too close yes, it is.
00:33:015 - add note to match vocals? done
00:52:182 - you have 2 timing sections here, remove one there is a reason, why there are 2 inheriting sections
00:45:182 (1) - change combo color to yellow to match the previous combo color pattern (or change the color pattern before this) at that (dark) part i made only red and blue colors...
thanks for the Offset, it is realy hard to find the right Offest for that map :/Roddie wrote:
Hi.
I've checked your map and everything turned out okay. But the timing isn't right, I believe. Try an Offset 6,846. If that's the correct timing, don't forget to resnap all the notes and all the timing points (green lines).
Good luck!
i wrote you a pm, that you should wait with modding, because i made some changes at the offset, so i had to move all timing sections. They are not "needless" i silenced some spinners, and changed the volume at some parts!YGOkid8 wrote:
General:
- Offset is different in Hard diff.
- There's a number of needless timing sections, as well as inconsistencies throughout all of your diffs. Delete the unnecessary timing sections and make the timing sections consistent on all diffs. (except Taiko).
- Use custom colours, the default ones look really bad o.o i like them.
Easy:
- This is a Normal, no matter how you look at it. Definitely not an Easy. all said it is easy enough.
Not looking at rest of map because of personal preference. then why did you even look at the map, if you dont like it D:
i didn't forget it, i just don't want to change anything in Ozzy's map, until i have spoke with him...Roddie wrote:
Oi. You forgot to put in the new offset on Ozzy's Taiko difficulty. And by the way, don't kudosu this post