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NIRGILIS - Kiseki (TV Size)

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Aqua
Mehr als nen Star kann ich dir nicht geben. Sieht alles super aus.
EnPassant
Hey :D

I'll mod all difficulties xD

Easy:
00:00:847 (1) - Any slider like this one (Especially in this section and in Kiai) when stretching a full measure of time should start AND end with a finish hitsound. It sounds better and it's a good way to add more effect to the note. If you disagree with applying it to the entire song, you MUST place it here at least, the song starts on a crash.
00:43:513 (1) - Finish hitsound on start
00:47:069 (1) - ^
00:50:624 (1) - ^
00:54:180 (1) - ^
Being redundant. When you hit the Kiai, Every slider that runs one full measure (All but one or two) should have finish hitsounds on both the beginning and end of these notes, they land on important beats to be upheld and it makes the map consistent

Normal:
00:00:847 (1) - Must start with finish as in Easy
00:11:513 (1) - Here are when your problems begin. Spacing inconsistencies are filled in this map, particularly on 1/2 snapped beats.

I'll list some examples, and possible ways to fix.

00:12:402 (2) - Too far from 00:11:513 (1). You should slide this down 4 grids and to the right 4 grids. Re-align 00:12:846 (3) - directly downward to maintain the curve. Do similar for 00:14:180 (2), it will make more sense to players on approach for the following hit
00:23:069 (3) - Same issue
00:23:069 (3) - Interesting issue. The note has nowhere to go, really. I'd advise you stack on the endpoint of the previous slider 00:23:735 (5). This happens often as well, so you might wish to apply to all such occurrences
01:03:290 (1) - Rotate endpoint 45-50 degrees clockwise (You can do this by entering options and selecting "Rotate By.." and type in 50 degrees and selecting clockwise. It will do it for you) then fix spacing to previous slider
01:11:958 (1,2,3) - Clearly intentional jumps like these are fine, actually I encourage them since they land on 1/1 (white ticks.) But I advise you to exclude any other jumps in a normal diff. Actually, this point up until the end needs no spacing fixes, the jumps fit how you have them

If you need any help or want my personal input on any of these fixes, let me know, and I'll get you those.

Still, very nice map on Normal

Hard: (Apply Finish to first note!)
YARR! I FOUND A NAZII!
00:28:180 (3) - One grid up. It would probably be easier to select this entire section past this note (up to the spinner) and shift it up one grid instead of doing it part by part, for the rest in that section seems fine
00:04:624 (6,7) - one grid right
00:05:735 (1,2,3,4,5,6,7,1,2,3,4,5) - one grid up

Otherwise, great map. Can't find anything but Nazi spacings

Insane: (Apply Finish to first note!)
I found way too many Nazi spacing errors. Some of them aren't really Nazi spots either, such as
00:09:958 (1) - Place this directly under the last beat, it lines up much more cleanly with the following skips.
So look back over the map once more, looking for simple but annoying spacings that can be placed as such.
00:13:291 (1) - You can't start this section as 2 -part combos and jump to 11's. Drop at least one combo [00:14:624 (1) - ?] and possibly shorten the following 11-hit combos, especially since your combo average is 6 thus far.
00:55:958 (1) - Combo spam again. Remove the first and 3rd combo change.
01:03:069 (7) - New combo
01:04:846 (1) - Remove new combo
01:11:958 (1) - ^
01:17:069 (7) - New combo
01:18:624 (1) - Meh. I don't like it but the following combo will be too fatty if you remove this combo section or the next one. So it's fine here
01:21:069 (1) - Place this directly under the last beat, it lines up much more cleanly with the following skips.

Great maps. Just fix spacing in normal and you're good.
Star~

Edit: I feel this map needs more care in Normal and Insane (strictly placement on insane), specifically. Some of these errors are already annoying for me, a noob playing your normal will be lost

Nice job on fixes
EnPassant
Repost- It's all but perfect now. Good job on fixing the normal spacings

Insane:
[quote=EnPassant]00:09:958 (1) - Place this directly under the last beat, it lines up much more cleanly with the following skips.[/quote]

This was my fault. I meant you should stack it with the previous note xD. I'm sorry for being unclear

Fix that And I'll kdst it :D

Example (Ignore my skin)

Topic Starter
Yomeiro

EnPassant wrote:

Repost- It's all but perfect now. Good job on fixing the normal spacings

Insane:
[quote=EnPassant]00:09:958 (1) - Place this directly under the last beat, it lines up much more cleanly with the following skips.
This was my fault. I meant you should stack it with the previous note xD. I'm sorry for being unclear

Fix that And I'll kdst it :D

Example (Ignore my skin)[/quote]

Done o.o'
EnPassant
No complaints. I pass it~
IceBeam
Um,I guess I'm a bit late?

I know there's only 1 pixel difference,but could you resize your BG to 1024x768?

[Easy]
Nice,but why didn't you use claps at the chorus as well?

[Normal]
00:15:069 (1) - Finish.
00:22:180 (1) - ^
00:36:402 (1) - ^
00:43:513 (1) - ^
00:57:735 (1) - ^
01:04:846 (1) - ^
01:11:958 (1) - ^
01:19:069 (1) - ^

Use these finishes for other diffs as well if you want.

01:19:069 (1) - Use these notes instead: 01:19:069, 01:19:735, 01:20:402?

[Hard]
Add finishes to the chorus.

[Insane]
00:31:069 (1) - The rest of slider track is hidden.
00:38:180 (5,6) - So trap :D
01:13:291 (8) - It's placed kinda weird,find better place for it?

Some finishes are missing as well.

Awesome difficulty and awesome song.

Star.
Topic Starter
Yomeiro

IceBeam wrote:

Um,I guess I'm a bit late?

I know there's only 1 pixel difference,but could you resize your BG to 1024x768? --> Ok.

[Easy]
Nice,but why didn't you use claps at the chorus as well? --> Dunno o.o, felt like it probably... xD

[Normal]
00:15:069 (1) - Finish.
00:22:180 (1) - ^
00:36:402 (1) - ^
00:43:513 (1) - ^
00:57:735 (1) - ^
01:04:846 (1) - ^
01:11:958 (1) - ^
01:19:069 (1) - ^ --> Done.

Use these finishes for other diffs as well if you want.

01:19:069 (1) - Use these notes instead: 01:19:069, 01:19:735, 01:20:402? --> makes sense...^^ Done :3

[Hard]
Add finishes to the chorus. --> Ok.^^

[Insane]
00:31:069 (1) - The rest of slider track is hidden. --> Fixed.
00:38:180 (5,6) - So trap :D
01:13:291 (8) - It's placed kinda weird,find better place for it? --> Dunno if it's fixed now but I hope so o.o

Some finishes are missing as well.

Awesome difficulty and awesome song.

Star.
Thanks for the star :3
Lanttu
[Insane]
00:56:402 (4) - Maybe new combo?
00:57:291 (4) - ^

[Normal]
01:19:069 (1) - Scale by 0.825

Everything else looks good, starred~ Nice song this is<3

No kudosu please<3
wcx19911123
HI
Here is my mod4mod of http://osu.ppy.sh/s/28561

[Easy]
00:07:958 (1) - I think the red square should be on the slider tick
00:16:847 (2,3,4) - ^
00:31:069 (2,3,4) - ^
00:57:735 (1) - ^
01:01:291 (1) - ^
01:11:958 (1) - ^
01:15:513 (1) - ^
00:43:513 (1,2) - 1 gird right
00:43:513 (1,2) - ^
00:50:624 (1,2) - 1 gird left

[Normal]
01:24:402 (1,2,3) - try to make the 3 in the middle of the screen?

[Hard]
You can use a custom hitsound to make the claps sound better
00:45:513 (4) - 1 gird left

[Insane]
00:16:847 (1) - 1 gird up
00:50:624 (1,2,3,4,5,6,7,8,9) - spacing

That's all
Good song 0.0
Topic Starter
Yomeiro

wcx19911123 wrote:

HI
Here is my mod4mod of http://osu.ppy.sh/s/28561

[Easy]
00:07:958 (1) - I think the red square should be on the slider tick --> Do you normally pay attention to this when making sliders? I mean, Sliders can have different shapes, be it curved or linear, I don't think that the Sliderpoints have to be directly at the Sliderticks~
You have a valid point (maybe) but I leave it like that~

00:16:847 (2,3,4) - ^ --> ^
00:31:069 (2,3,4) - ^ --> ^
00:57:735 (1) - ^ --> ^
01:01:291 (1) - ^ --> ^
01:11:958 (1) - ^ --> ^
01:15:513 (1) - ^ --> ^
00:43:513 (1,2) - 1 gird right
00:43:513 (1,2) - ^
00:50:624 (1,2) - 1 gird left

[Normal]
01:24:402 (1,2,3) - try to make the 3 in the middle of the screen? --> Guess I can live with that~

[Hard]
You can use a custom hitsound to make the claps sound better --> I would like to use custom hitsounds, but I don't really know where to get these from :(
00:45:513 (4) - 1 gird left

[Insane]
00:16:847 (1) - 1 gird up
00:50:624 (1,2,3,4,5,6,7,8,9) - spacing --> Fixed.

Nazi's done too~

That's all
Good song 0.0
Thanks for the star :3
Kurosanyan
[General]
  1. Difficulty settings shouldn't be the same on Normal and Hard, change Hp Drain and Overall difficulty on one off the diffs.
[Normal]
  1. 00:54:180 (6) - Add a new combo
[Insane]
  1. 00:14:180 (3,4,5,6,7,8) - Move those streams somewhere else? Really annoying to hit them under the slider :(
That's all orz Stared~
Topic Starter
Yomeiro

Kurosanyan wrote:

[General]
  1. Difficulty settings shouldn't be the same on Normal and Hard, change Hp Drain and Overall difficulty on one off the diffs. --> Fixed.~
[Normal]
  1. 00:54:180 (6) - Add a new combo --> Done :3
[Insane]
  1. 00:14:180 (3,4,5,6,7,8) - Move those streams somewhere else? Really annoying to hit them under the slider :( --> I'll keep that in mind~ But I leave it like that for now :3
That's all orz Stared~
Thank you <3
TTTTTTTTTTTT
#modreqs

the CD is stay a little longer

so how about change to 1s?

Easy

tidy enough

00 14 624 - finish or 00 15 069 finish here

Normal

00 06 402 - just a suggestion,del this slider and add a note with clap at the next white line (at end of the slider)
00 43 513 , 00 47 069 , 00 50 624 - add whistle imo
00 57 735 - fhinish
01 17 513 - same as 00 06 402
01 22 180 - lack of a note?

Hard

01 25 958 - remove finish at the end

Insane

00 07 958 ~ 00 09 291 - finish abused , but idk how to deal with it

starrrrr
Topic Starter
Yomeiro

TTTTTTTTTTTT wrote:

#modreqs

the CD is stay a little longer

so how about change to 1s? --> I'm sorry?~ Don't really get what you mean here .,.

Easy

tidy enough

00 14 624 - finish or 00 15 069 finish here --> There is already a finish on 00:14:624~

Normal

00 06 402 - just a suggestion,del this slider and add a note with clap at the next white line (at end of the slider) --> If I'm not mistaken I had it initially like how you suggested it just now~ Changed it to what it is now, since I found it better that way~
00 43 513 , 00 47 069 , 00 50 624 - add whistle imo --> I like that~
00 57 735 - fhinish --> There is already a finish~ :3
01 17 513 - same as 00 06 402 --> See above~
01 22 180 - lack of a note? --> Not sure if there was one before when I mapped this.... should be fixed now~

Hard

01 25 958 - remove finish at the end --> I actually like it more the way it is right now >_<

Insane

00 07 958 ~ 00 09 291 - finish abused , but idk how to deal with it --> Meh~

starrrrr
Thanks for your mod and your star~ :3
Topic Starter
Yomeiro
Guess I just bump this~
Ayeen_old
Ayeen modding:

Easy:
01;29:735 Silence the spinner
Nothing bother me here actually except those boring linear slider.
You can spice up some slider with more interesting shape

Normal:
00:06:402 (2) Dont everlap with (1). It hidden under (1)
01:29:735 (spinner) silence the spinner

Hard:
Another linear slider difficulty ~
Suggestion:
01:22:402 start spinner, delete (7) so it follow exactly the lyrics
01:29:735 (spinner) silence the spinner

Insane:
Yay, another linear patterns, nyoro~n!
I suggest you use a consistent spacing for stream pattern like 00:55:958 (1,2,3,1,2,3,1,2,3,1,2,3) where all here is using DS 0.6 but at 01:04:402 (1,2,3,4) is using 0.7. Use the same DS. It be look neater and easier to not combobreak because of inconsistency I hope you got what I mean here
00:14:180 (3,4,5,6,7,8) Inconsistent spacing. I suggest using DS 1.0 here
00:24:846 (1,2,3,4) Inconsistent spacing. You can adjust the D.S by holding "ctrl" keys so it can be consistent spacing between notes. I dont like the antijumps here though. It feel odd
00:39:069 (1,2,3,4) ^
01:22:402 start spinner here, delete (4) (suggestions)
01:29:735 same as the other difficulty

That all from me and star~

Edit: Please stat what you changed and not, and good reasoning behind it. I need feedback to improve my modding
TheVileOne
Lots of IRC modding.


The maps are in good shape. I just felt I had to nazi the hell out of them so that the patterns would look more crisper.


For putting up with me you get a kudosu star.
Topic Starter
Yomeiro

TheVileOne wrote:

Lots of IRC modding.


The maps are in good shape. I just felt I had to nazi the hell out of them so that the patterns would look more crisper.


For putting up with me you get a kudosu star.
Thank you for your long mod and thanks for the pink one :3
loveFantasy
as your per request..sorry for the delay

[General]
  1. when you are making square layout mapset, i highly suggest using Grid Snap to make perfect parallel arrangement (give [Hard] for example, y-coord of 00:29:291 (3,1,2) and x-coord of 01:19:069 (1,2,3,4) - all not aligned), since imo when you mapping square/parallel/symmetrical layout, you want them to be perfect square/parallel/symmetrical, just mentioning and i don't want to nazi them all, use Grid Snap in your next map!
[Easy]
  1. quite nice
[Normal]
  1. 00:06:402 (2,3,4) - keep same spacing
  2. 00:57:735 (1,2,3) - move them closer, this is too much for Normal imo
[Hard]
  1. 00:11:513 (7) - add finish
  2. 00:42:624 (5,6) - misplaced finish? (only startpoint of (5) and (6) need finish imo)
[Insane]
  1. considering the diff is in fact not that Insane, i think OD -1~-2
  2. 00:14:180 (3,4,5,6,7,8) - i think you only need to finish (3) and (6)
  3. 00:28:402 (1,2,3,4) - once you use spacing change like 00:24:846 (1,2,3,4), i think you should use similar spacing in other places like here too
  4. 00:34:846 (2,3) - quite unexpected
  5. 00:55:958 (1,2,3,1,2,3,1,2,3,1,2,3) - just finish the white line is enough
overall not much error, but sort of like...old mapping style, maybe not be interesting/creative enough as the mapping style has evolved quite a lot, anyway, good luck.

star
Topic Starter
Yomeiro
Thanks for your mod love~
I'm kinda busy atm so I'M not sure when I have time to look at your mod to check what's helpful~

@Anybody else who would mod this.... please, don't...., I need to finish some other things in my life first before I can apply changes to my own maps~
DEMOLITION_D
Well, this map is amazing and so is the song and show it's spawned from. Waiting for rankage.
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