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Waryas

This is the only way I can see this idea working without breaking the current balance : make it an option for future maps and the mapper is free to tick it or not.
Shael_old

ouranhshc wrote:

JesusYamato wrote:

I can post a list of maps that are in fact easier (again this is in my opinion/for me) if you increase the AR :
Every 2008/2009 maps.
Every Easy/normal/Hard
Any Jumpy/Pattern on AR8-.
I dont' think changing the AR is going to make a jump any easier, the jump is still a jump. a 1.5x jump will still be a 1.5x jump no matter what the AR is.

Judging by the people who are supporting this thread, it is a tiny group of people compared to the number of players on osu!

How many people actually play maps from 2008
yes, but using your reflexes to hit the jumps are actually easier for me than playing it with low AR

best example would be this, http://osu.ppy.sh/s/23667, i can't fc it without HR but with, i can
Lybydose
Approach rate is something that should have been user defined from the start. It's a bit late for that though because it would break existing maps and mods. There's a reason many other rhythm games let you choose your own scroll speed; it's something that ultimately comes down to personal preference, not play skill.

By having maps set the approach rate rather than the user, you run into a few weird circumstances. Take me for example. When I first started this game, I couldn't play it on any difficulty. Why? The approach rates on Easy/Normal maps were so damn low I couldn't figure anything out. The approach rates on Hard/Insane maps were perfect for me, but I couldn't play the maps because the patterns were too hard or fast. It seems kind of stupid that the "Easier" difficulties were so much more difficult for me that I preferred playing Insane right from the start. I suck ass at DDR and Rock Band, but the Easy/Medium charts feel much more balanced than this game, simply because I can choose the speed I want, rather than being forced to "superslowunreadable" speed.

It's only after playing for a while that I could finally read the slower speeds, and yet those speeds are commonplace amongst what are supposed to be "Easy" maps.
Shiirn

Lybydose wrote:

It's only after playing for a while that I could finally read the slower speeds, and yet those speeds are commonplace amongst what are supposed to be "Easy" maps.
Precisely the opposite for me, things worked out perfectly on my end.
TKiller

Lybydose wrote:

Approach rate is something that should have been user defined from the start. It's a bit late for that though because it would break existing maps and mods. There's a reason many other rhythm games let you choose your own scroll speed; it's something that ultimately comes down to personal preference, not play skill.
That's basically what I said a few days ago in this thread.
ziin
And everyone else is saying that "personal preference" IS play skill. I agree with them, but I don't think it's a skill we need to foster, and 90% of rhythm games agree with me, including taiko and CTB (making it faster only).

I like JesusYamato's suggestion with a user defined in the map, but that is still left to the beatmap creator. Likewise it does not solve the problem in currently ranked maps (where we really need it, newer maps are of much higher quality). Should this be added (including any sort of storyboard toggle or skin toggle in similar fasion) people will be considered "assholes" if they do not check that box. Eventually it would become as standard as circle size 4 is to check that box.

I agree with lybydose however. It's a bit late for this. Osu! is thriving. Should this pass, it would anger a lot of people. If it doesn't pass, no change occurs, nobody gets pissed off.
Shiirn
Taiko can be ignored in this discussion as their approach rate is determined by slider velocity; not in the difficulty settings, and the standard et for taiko is through-and-by 1.4 / 1.6 with varying amounts on high bpms / very low bpms.

ar is extremely important to ctb (just as, if not more so, than standard), however because the ability to react to fruits changes entirely - I know Mei, Poker Face, Go Beyond, etcetcetc would not be anywhere near as challenging (note: NOT "hard") if we could just throw it from ar9 to ar 7 or 8. It'd also screw with how dt works, where people can just use very low ars combined with dt to make reacting much easier than it should be.
Topic Starter
dvorak_old
As I wrote before, AR change option should stick with None mod.
any mod which give player plus multiplier should follow mapper's default AR setting.

or remove all score + multiplier from mod, well this should be talked in another thread.
ziin

Shiirn wrote:

Taiko can be ignored in this discussion as their approach rate is determined by slider velocity; not in the difficulty settings, and the standard et for taiko is through-and-by 1.4 / 1.6 with varying amounts on high bpms / very low bpms.

ar is extremely important to ctb (just as, if not more so, than standard), however because the ability to react to fruits changes entirely - I know Mei, Poker Face, Go Beyond, etcetcetc would not be anywhere near as challenging (note: NOT "hard") if we could just throw it from ar9 to ar 7 or 8. It'd also screw with how dt works, where people can just use very low ars combined with dt to make reacting much easier than it should be.
Cover up the top half/ right side of the screen with another window/piece of paper. Instant AR 9.
Shiirn

ziin wrote:

Cover up the top half/ right side of the screen with another window/piece of paper. Instant AR 9.
lolno, you're describing flashlight.
ziin

Shiirn wrote:

ziin wrote:

Cover up the top half/ right side of the screen with another window/piece of paper. Instant AR 9.
lolno, you're describing flashlight.
flashlight maxes out at 200 combo, which is often much too small, and it's a constant reduction irrelevant to BPM, not like screen shrinking, which is customizable down to the pixel.
TKiller

dvorak wrote:

As I wrote before, AR change option should stick with None mod.
any mod which give player plus multiplier should follow mapper's default AR setting.

or remove all score + multiplier from mod, well this should be talked in another thread.
you weren't really clear

ziin wrote:

Cover up the top half/ right side of the screen with another window/piece of paper. Instant AR 9.
lol beatmania




Anyway.

Making AR user-definable is a completely proved logical idea already. Seriously.

What we guys need to discuss is the way of keeping the balance and how to trick peppy into coding this. If there is one.
Avedas

TKiller wrote:

Making AR user-definable is a completely proved logical idea already. Seriously.

What we guys need to discuss is the way of keeping the balance and how to trick peppy into coding this. If there is one.
lol.

Yeah, I agree with this.
Soaprman
Might as well throw in a support post for this myself. Played a map today where it seemed like the AR in one difficulty was artifically lowered a couple notches to "fix" the difficulty curve (or just plain chosen poorly) and it was pretty bad...
mm201

Soaprman wrote:

Might as well throw in a support post for this myself. Played a map today where it seemed like the AR in one difficulty was artifically lowered a couple notches to "fix" the difficulty curve (or just plain chosen poorly) and it was pretty bad...
I just played this one map. It had this jump at the most awful place, seemingly just to artificially inflate the difficulty. We should make an automatic jump remover and let players chose their own spacing.
Soaprman
Yeah, you're right, that post of mine was kind of bad. I still agree with this feature request though.
Metro
I don't like this idea at all but answering TKiller:

Players should only be able to lower AR and if they do there should be a negative score multiplier. This is the only way not to kill game balance.

But there's another thing that should be taken into consideration:

If players start lowering song's AR then they won't get better. Playing high bpm / high AR maps is part of what makes you improve in this game.

That said, I completely disagree with this idea.
TheVileOne
Man like 2 people have realized the obvious. If it makes it easier for you, than it is giving you an unfair advantage over other players... This idea should be voided just for that purpose.


Just because you can play AR 10 doesn't mean most of Osu can/should. And if playing a map with AR 10 gives you an advantage than that's unfair since you can't expect everyone to play a map in AR 10.
Metro
Yeah but Easy, Half Time and No Fail are ranked mods and they are the same as what is being suggested. I don't like that they are ranked mods. Maps should be played in their original form or harder, not easier. But that's how the game is and I doubt it'll change.
Wishy
Even while I agree with the suggestion, it'll completly break the game balance, some players are pro at reading retarded AR (aka AR lower than 7) and that gives you an advantage. I personally have a hard time doing jumps on AR 8 (find it easier with 9 or 10) and being able to increase it without getting OD 99999 and Circle Size >9000 would be an huge help. Even when I know the AR should be defined by the user instead of the mapper (except with mods), the game is currently just like this and changing it wouldn't do any good tbh.

However I agree with Metro, players should be able to lower AR by getting a negative bonus (10% per point?). Doubt anyone's gonna use it since AR 9 is pretty much easy to read for most people I know, and AR 8 is like standar nowadays so whatever.
D33d
I honestly don't see a point to this. If a map is too hard, then the player simply isn't good enough for it. If a map is approved and played for being good enough on its own merits, then why would the player need to alter it? Doing so would disrupt the flow of a map. For one, slow approach rates in high difficulties would make the whole experience feel disjointed.
Hamuko
Imo if this was implemented, it would break the flow of maps.
Don't know how to explain. It just would.
Matty
Having read through most of the thread . . . nah. I mean, an uncomfortable approach rate can be annoying, but it can be easily countered. If it's too slow you just have to keep playing the map until you memorise the timing. If it's too fast, as you keep playing you'll adjust to the high rate anyway, and get a vague idea of where the notes are, so you can prepare yourself better. In addition, the feature would greatly decrease the difficulty of hard time, and probably skew the rankings quite horribly as a result.
Ussuru
Ughh, just no. Think about it, all games have a certain skill level. I can't pass AR 11, but I can play AR 10. Two months ago I couldn't even touch AR 9, same goes for other things like streams, jumps, stamina, nervousness and my cat which jumps on me when I am playing. Just get better that's all.
mm201

Matty wrote:

If it's too slow you just have to keep playing the map until you memorise the timing.
Perfect spacing is a must with slow AR. If the map is confusing, the BAT should tell the mapper to raise the AR.
DelMann2
Such a nonsense.

It alone defines a part of difficulty of song, not to even mention, that it makes a song visual appearence too.

w
t
f

Do you seriously want this to be user-defined?

NO!
Shael_old
it would be nice, because some people are not used to lower ar than 9

all other rhythm games have custom approach rate too, since it's preference
awp
Why are we still dawdling around in the past/present when we can escalate this to the future. No more features asking to enable/disable kiai time, adjust background darkness, define your own circle size/approach rate

Let's just let players make/customize their own maps. That way EVERYBODY is happy. Because that's the direction we're going, here.
ziin
make easy mod customize map settings.
CXu
uhhh isn't reading different AR's just as much a skill as hitting jumps, small circles or streaming? I'd like this for an unranked mod, sure, but not as a ranked one. If the reason is to enjoy more maps and having fun, then you probably won't mind it being unranked anyway.
ziin
If it were a skill like you say we would have more ar 4- insanes, because it's clearly harder.
Ekaru

ziin wrote:

If it were a skill like you say we would have more ar 4- insanes, because it's clearly harder.
Actually, I find AR 4 easier than AR 9 simply because I am able to read it easily, and don't have to react like I have to with AR 9. In fact, I hate it when AR 9 is used on songs that aren't really really fast, because then it's just a pain.

Therefore, because it's easier, it shouldn't be used on Insanes. You're so silly. \o/
ziin

Ekaru wrote:

ziin wrote:

If it were a skill like you say we would have more ar 4- insanes, because it's clearly harder.
Actually, I find AR 4 easier than AR 9 simply because I am able to read it easily, and don't have to react like I have to with AR 9. In fact, I hate it when AR 9 is used on songs that aren't really really fast, because then it's just a pain.

Therefore, because it's easier, it shouldn't be used on Insanes. You're so silly. \o/
which is easier: AR 4 or AR 7? We have circle size 6 insanes. We don't have any approach rate 4 insanes, or at least none that I've seen.

The game isn't fun if you don't know where the next note is. If a bunch of notes are stacked/clustered in one area, you need a higher AR to be able to separate the notes. Otherwise everything becomes a CF and you end up getting lost. It's the same as having an approach rate which is too high.
maay

ziin wrote:

If it were a skill like you say we would have more ar 4- insanes, because it's clearly harder.
> cs 7 is clearly harder than cs 5
> we don't have many maps with cs 7
> we don't need skill to play cs 7
ziin
some is different than none.
maay
alright, i blame shotgun symphony

anyway, afaik we don't have ranked maps with ar 10, od 10 or drain 10. no skill needed to play any of these settings, then? yay

@Ekaru try playing some high bpm insane with ar 9 and then with ar 4 or lower
Waryas
pfff ar9 is too slow
Sander-Don

JesusYamato wrote:

pfff ar9 is too slow
Ekaru

maay wrote:

@Ekaru try playing some high bpm insane with ar 9 and then with ar 4 or lower
Tested that out right now on a couple of fast maps.

It depends on the Insane, really. Straightforward ones are easy on AR 4. More confusing ones? I could do it, but I'd have to go through the map a few times first to get the hang of it. So, let's talk about AR 6, which is actually realistic. I can read this just fine on AR 6:

http://osu.ppy.sh/s/17338

And this:

http://osu.ppy.sh/s/29044

I do think there should be a minimum AR rule or guideline for Insanes, though; 7+ AR is recommended, though 6 AR is OK if it's like 110 BPM or something. But like AR 6- on a fast Insane is stupid. Sure, I can do it, but AR 7+ is funner most of the time.
Waryas
140- bpm: ar8
140-210: ar9
210+: ar10

And osu would be a better place.
Ekaru

JesusYamato wrote:

140- bpm: ar8
140-210: ar9
210+: ar10

And osu would be a better place.
Agreed. ^_^
mm201
AR depends on the mapping. Taking a high AR map and lowering it will turn it into a confusing clusterfuck. Another map could be designed for the low AR, have no overlaps, have readable spacing, and work just fine.

A 210bpm Easy with AR10 is just stupid.
Here's a better guide: Pick an AR so that there aren't more than 4 objects onscreen at once. More if you (the mapper) are really good at dealing with overlaps.

Shael wrote:

it would be nice, because some people are not used to lower ar than 9
This is a skill they should develop. inb4 extreme case shit where maps not designed for low AR get their AR changed.
taka1235
ランキングの判定時にARの違う人どうしが一括りにされるというのは公平性に欠けると思うので反対です。
ARを全体で統一してこそ公平が保たれるのだと私は思います。
AR変更をModで行うのならば話は別ですが、Noneでやる以上はこの問題は避けられません。

またMapperの立場から見て言えば、ARという難易度基準をPlayerサイドで変更できてしまうという事は
譜面を作る人の個性を出せる幅が狭まるという事に繋がると思います。

面白いアイデアなのですが、実現は困難と感じます。
kriers

CXu wrote:

uhhh isn't reading different AR's just as much a skill as hitting jumps, small circles or streaming? I'd like this for an unranked mod, sure, but not as a ranked one. If the reason is to enjoy more maps and having fun, then you probably won't mind it being unranked anyway.
Ruiz02160
:shock:
Shael_old

JesusYamato wrote:

140- bpm: ar8
140-210: ar9
210+: ar10

And osu would be a better place.
Ar9 for 210 is better i think
knjiga

CXu wrote:

uhhh isn't reading different AR's just as much a skill as hitting jumps, small circles or streaming? I'd like this for an unranked mod, sure, but not as a ranked one. If the reason is to enjoy more maps and having fun, then you probably won't mind it being unranked anyway.
This.

Not to mention that it would completely ruin the spirit of some maps like http://osu.ppy.sh/b/24428. Speaking of fun, successfully reading slow AR (especially with weird patterns) may be equally thrilling as reading high AR.
mm201
Now you understand why honeycombs are <3~
Hanyuu
I agree with this idea and the mods easy and hardrock should only change the timing window and circle size. So maybe easy mod will be a bit more helpfull on insane difficulty maps. DT should keep the AR too then. And AR should be set at mod selection before song, so you could set it for every song for your preference.

I hope it is not too late for this feature and i hope it will be considered :P
shaNk_old
ar is a crucial part of the game... it'd kinda ruin it if you could pick it
ziin

shaNk wrote:

ar is a crucial part of the game... it'd kinda ruin it if you could pick it
ar is a crucial part of the game... so crucial that the player should be able to pick the perfect setting.
knjiga

ziin wrote:

shaNk wrote:

ar is a crucial part of the game... it'd kinda ruin it if you could pick it
ar is a crucial part of the game... so crucial that the player should be able to pick the perfect setting.
no

Or yes, but then no ranking. It would be really lame if you could still rank.
Shael_old
Why?

I don't see how this would destroy rankings

Just because x-person is good with ar8, doesn't have to mean y-preson needs to be good with ar8 also
ziin

knjiga wrote:

It would be really lame if you could still rank.
you can already increase AR on ctb and taiko, or rather decrease the number of notes on the screen at one time.
knjiga

Shael wrote:

Why?

I don't see how this would destroy rankings

Just because x-person is good with ar8, doesn't have to mean y-preson needs to be good with ar8 also
Just because x-person can stream 240 bpm, doesn't have to mean y-preson needs be able to stream 240 bpm also.
Just because x-person is good with rhythm, doesn't have to mean y-preson needs to be good with rhythm also.
Just because x-person has good reflexes, doesn't have to mean y-preson needs to have good reflexes also.

Unless they want to be good at the game that is.

Playing high AR (or low in some cases) requires skill, skill then shouldn't be removed from the game for basically no reason.



CTB, Taiko - How do you increase the AR there?
ziin

knjiga wrote:

CTB, Taiko - How do you increase the AR there?
With a piece of paper or a window blocking the top/side of the screen.

There is such a thing as eggpain difficulty:
Circle size too small - This makes it a whole lot harder to hit the note correctly, but usually you can still read it.
AR too high or too low - This makes it difficult to see where the next note will be, and that makes it not fun to play.
very fast BPM deathstream - usually a sign of a badly made map, but often time there is an inherent difficulty within the song. Very fast songs are almost always harder than slow songs.
Rhythms that don't make sense with the song - your style sucks, but this is all opinion based.

Most games I have played allow you to customize AR, which is really the reason for this request. When playing a map at the wrong AR, it's not fun. I don't really care about the whole "skill" thing. AR doesn't affect score, it just adds artificial difficulty. Very few people can read AR10. AR9 is more reasonable. AR8 is almost everyone who can pass insanes.

If I can pass a song on AR9 but not on AR10, why should it be AR10 then? It's a question of where the difficulty in a beatmap should lie, and it shouldn't be in your eyes. It should be based on the difficulty of the rhythms in the song.
Wishy
Being able to play all ARs is a skill, if you can't react to AR 10 it's your problem and if any map has that AR and you can't play it is just your fault, same applies to the fact that you won't be able to play HR fluently if you can't read AR 10.

Same shit with retarded low ARs, it's a damn (useless imo) hard thing to master and some maps are just about being able to read low AR.
knjiga

ziin wrote:

knjiga wrote:

CTB, Taiko - How do you increase the AR there?
With a piece of paper or a window blocking the top/side of the screen.

There is such a thing as eggpain difficulty:
Circle size too small - This makes it a whole lot harder to hit the note correctly, but usually you can still read it.
AR too high or too low - This makes it difficult to see where the next note will be, and that makes it not fun to play.
very fast BPM deathstream - usually a sign of a badly made map, but often time there is an inherent difficulty within the song. Very fast songs are almost always harder than slow songs.
Rhythms that don't make sense with the song - your style sucks, but this is all opinion based.
If those are eggpain difficulties, what are then difficulties without the eggpain part? Difficulty is difficulty, how bothersome some of its aspects are to a certain player will vary and is completely subjective. One important thing about difficultly though, is the fact that overcoming it provides enjoyment and fun. If you take any kind of difficulty out of osu you will take the potential fun from it too.

ziin wrote:

Most games I have played allow you to customize AR, which is really the reason for this request. When playing a map at the wrong AR, it's not fun. I don't really care about the whole "skill" thing. AR doesn't affect score, it just adds artificial difficulty. Very few people can read AR10. AR9 is more reasonable. AR8 is almost everyone who can pass insanes.
Well, comparing osu to other games isn't really useful that much since osu has that aspect of aiming first before you click. That part is obviously very big and AR is one of the main things that control its difficulty.

You may not care about the whole "skill" thing but you can't just dismiss the opinions of all those players who actually do care about it, and are in fact very proud of their hard earned skill (in reading high AR for example). I can completely understand that something
in a map doesn't feel right, be it AR or some other aspect, obviously I felt like that too for some maps. Still, the map is made the way it is made and you can't know the reasons for it. Changing the AR may affect the difficulty greatly, or even completely change its feel.
Those aspects are decided by the mapper, and should be respected and unchangeable (maybe you just haven't come to appreciate it yet).

If you don't care about the "skill" and also can't play the extreme (10) ARs yourself, you don't have the right to request this feature to apply for ranking.

ziin wrote:

If I can pass a song on AR9 but not on AR10, why should it be AR10 then? It's a question of where the difficulty in a beatmap should lie, and it shouldn't be in your eyes. It should be based on the difficulty of the rhythms in the song.
A lot of times would have changing the AR allowed me to pass a map I otherwise couldn't. But I don't want to cheat and change the AR to suit me, I want to pass it on that original AR, only then will I truly feel like I can pass. Cheating is exactly what it would have been.

The difficulty of a map shouldn't be in the eyes of a player (thus no changing AR). It also shouldn't be based on the difficulty of the rhythms in the song, that's completely subjective and you stated it like it's objective. The difficulty should be determined by the mapper himself. If you consider mapping a form of art, you don't take the artwork from an artist and then modify it to suit your tastes. You either like it or not.


For fun though, everything should be allowed and as I said, I don't have anything against this feature if it's only for unranked play. But I feel there are things of higher priority. (It already exists as an option by changing the AR in the editor)

But ranking is not "fun", it is serious business.
DJKero
+10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 Priority to this!!

IT MUST BE LIKE THAT, Just name it SPEED and make x0,5 ~ x10,0 in changes of x0,5... Just like most Rhythm/Beatgames...

And available to Osu, Taiko and Catch The Beat, too all the play modes...

AND THIS NEED TO BE COUNTED AS RANKED PLAY...

This is one of Osu's Gameplay Worst errors... Really, you need to make this... and it need to be the default playstyle...

It is pathetic to think, to add this feature and make it Unranked Mode...

IT MUST BE LIKE THIS, AND RANKED...
GladiOol
If this will ever be accepted, I'll leave osu!. Just sayin'~
CPTW

GladiOol wrote:

If this will ever be accepted, I'll leave osu!. Just sayin'~
^ This ^

AR defines the map to me
aston_old
it'd make the game more boring and everyone would just set it to 6 or 7 so hard rock and double time seem easier. then you'd also have to change hard rock (as it increases AR), and you'd destroy all rankings.

MIGHT AS WELL GIVE PLAYERS THE CHOICE OF CIRCLE SIZE AND HP DRAIN TOO. DERPDERP.

If you give players the ability to control AR, you're effectively just telling yourself "eff improving, i just want to rank."

Though I seriously doubt this will be approved, I support keeping AR to the mappers, since the mapper should know best since it's a RANKED map, most likely. :)
ziin

aston wrote:

MIGHT AS WELL GIVE PLAYERS THE CHOICE OF CIRCLE SIZE AND HP DRAIN TOO. DERPDERP.
Except this is a very good idea.

OzzyOzrock wrote:

EasyMod should let you choose the diff settings. That's it.
Luna
I'd like if it were customizable for maps using the old file format from before the OD/AR split.
Everything after that has a specifically set AR and I'm fine with that, if it's too low and obnoxious to play just downrate the map if you want or play HR. Or just ignore the map, that's what I usually do.
bomber34
Idk if i am the only one ... but i think the AR should be like the mapper want it.
Some maps would be soooo easy with lower AR.But I think challenge goes first because I like challenge .
What is the next idea? Customize difficulty?

BUT if this would be an unrankeable mod it would be fine for me :D
Luna

bomber34 wrote:

Idk if i am the only one ... but i think the AR should be like the mapper want it.
Some maps would be soooo easy with lower AR.But I think challenge goes first because I like challenge .
What is the next idea? Customize difficulty?

BUT if this would be an unrankeable mod it would be fine for me :D
Actually, most people want to INCREASE the AR to make it easier.
On many Insane difficulties, AR7 and lower is a pain to read and play. AR 8/9 are the most common/popular ARs, depending on the speed of the map.
GladiOol
> Increase AR to make map easier.

So, why can't we set circle size for our selfs either then? You just put up the worst argument ever to accept this feature request.
Luna
That wasn't even supposed to be an argument.
It was just an explanation for bomber who talked about how lowering AR would make maps easier.

If you read my post before that, I only support this feature requests for maps from before the AR/OD split since they technically don't have as much of a specifically specified AR like modern maps do.
CPTW

aston wrote:

If you give players the ability to control AR, you're effectively just telling yourself "eff improving, i just want to rank."
That is it, I find fun in improving at this game(same with all games) even though I'm not good, making this option just means I just wasted 1/2 a year trying to get from ar7 to ar8 then to ar9. What would have been the point in the struggle to improve if this option was around? Where's the fun in that.

Mappers make the map, it's their decision to how the map should be (along with moderators modding it)
ztrot
this feature request makes me giggle
bomber34

Luna wrote:

That wasn't even supposed to be an argument.
It was just an explanation for bomber who talked about how lowering AR would make maps easier.

If you read my post before that, I only support this feature requests for maps from before the AR/OD split since they technically don't have as much of a specifically specified AR like modern maps do.
But I think that everyone has its own "perfect" AR :3 and for me it is harder to play with a high AR.
And this request is fine for me as long as it would be an unrankeable mod.

I agree with the old maps point ^^
mm201
Consider that a skill you need to work on.
bomber34

mm201 wrote:

Consider that a skill you need to work on.
:'(
but that is a skill you don't need for the most part :-/ and even if i would be a master with AR 10 i would prefer 6-7
many people can't do a handstand should they work on that?
mm201
And I would prefer if maps used good spacing and didn't overlap everywhere.
You can't always have what you want.
Or you can, by going into the editor and changing it, causing it to become unranked as it ought to.
Ekaru

mm201 wrote:

And I would prefer if maps used good spacing and didn't overlap everywhere.
You can't always have what you want.
Or you can, by going into the editor and changing it, causing it to become unranked as it ought to.
This. bomber, you said you would like this as an unrankable mod, right? Well, there you go! ^_^
bomber34

Ekaru wrote:

This. bomber, you said you would like this as an unrankable mod, right? Well, there you go! ^_^
:-D exactly ^^ we don't need this changeable AR request :D just do what Ekaru says :)
Rii_old_1
Good when unranked \:D/
ziin
someone needs to make a program which edits all your osu files to use a user defined AR. That's more likely to happen than an osu!dev doing anything to the game.
stevemin_old
Thoroughly Agreeing
Ephemeral
i think this might be a good idea, actually.

i know that personally, i enjoy AR7 on most maps in comparison to the common AR8-9 which is used these days, so i find that today's maps are a lot less enjoyable as a consequence, for me at least. i don't give two shits about the scoring though - which everybody else shouldn't either.

i support this being implemented, but only for standard ranked maps, not charted ones. charted maps are supposed to be played competitively and scored as-is, so adding something like this would take an element away from them.
Natteke
Increasing AR should decrease the score

because low AR is fucking hard :D:D:D
Sander-Don

Natteke wrote:

Increasing AR should decrease the score

because low AR is fucking hard :D:D:D
GladiOol
> Decrease Approach Rate
> Add Hard Rock
> ???
> Every map will have hard rock scores from now on.

Why is this 11 pages long. Why do people support this
Whyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy
Sakura
Just because people support it doesn't mean it will happen
GladiOol

Sakura Hana wrote:

Just because people support it doesn't mean it will happen
Well duh.

I'm just wondering why people support this.
Wishy

GladiOol wrote:

> Decrease Approach Rate
> Add Hard Rock
> ???
> Every map will have hard rock scores from now on.

Why is this 11 pages long. Why do people support this
Whyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy
Well actually what's hard about HR is the OD increase and the circle size thing, AR 10 makes things easier for some players.
GladiOol
I just don't get why we shouldn't make Circle Size user definable either then?
AR 10 makes it easier to play, bigger circle size makes it easier to play as well.

As a matter of fact, I don't like spinners that much either. I want spun out to be a ranked mod as well then.
While we're at it, I'm not so good with clicking either. I want Relax mode to be ranked as well, it will make it easier.
Gon
AR10 makes things harder for almost everyone else though
GladiOol
...what a horrible reason to implent it XD

''It's too hard! Let's add in an option for us to change the AR so it won't be so hard anymore!''
Isn't AR part of a map's challenge as well?
Gon
rofl sorry i wasn't done posting. I never said i was supporting this; AR10 do makes things easier for *some*, but obviously the majority of players can't read it and rarely use it. Hence expect massive HR abuse (which you already mentioned) if stuff like this gets implemented (not gonna happen anyway i believe)
ziin

GladiOol wrote:

Sakura Hana wrote:

Just because people support it doesn't mean it will happen
Well duh.

I'm just wondering why people support this.
every rhythm game other than technika (inherently impossible to modify AR) and osu! standard lets you change AR or at least speed it up at a user definable rate. I haven't played any of those stupid ps3 or wii games though so IDK about those.
RaneFire
I'm more concerned with a revamp of the easy mod since the only times I feel I need to use it actually makes the map more impossible to play than it already is. Although easier is relative, AR10 is too hard for me, AR10 is easier for long-time players, what do you do?... nothing.

Other than that, user defined AR should neutralize mod score bonuses or give a slight penalty, basically any measure to remove it from high-end competitive play. But this reminds me of an old half-time abuse thread I stumbled across when I started :x Nobody wants to see user defined AR on the top40 I think.

Mixed-feelings on this since I do agree it's part of the map difficulty, for example: http://osu.ppy.sh/b/38423&m=0 even though it's a bad example this was one of the maps I played when I first started because the stream compilation was quite popular amongst my friends.
dNextGen

GladiOol wrote:

Why is this 11 pages long. Why do people support this
Whyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy
i'm wondering myself as well
Mukku
I support Gladi.

lol
ztrot
this is about as retarded is retarded gets can i get a DENIED in here?
IppE

dNextGen wrote:

GladiOol wrote:

Why is this 11 pages long. Why do people support this
Whyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy
i'm wondering myself as well
I personally would increase AR on anything below AR8
those

IppE wrote:

I personally would increase AR on anything below AR8
Woot, Katawa Shoujo.

Anyway, AR should be how the mapper decides. Players shouldn't be able to define it; it takes away from the map.
Wishy
Thing is this should be definable by user but osu! never had this feature and since adding this now would fuck up the whole game, no.
ziin

those wrote:

Woot, Katawa Shoujo.
You just made my day.
Wishy
maimed the fuck
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