ar is a crucial part of the game... it'd kinda ruin it if you could pick it
ar is a crucial part of the game... so crucial that the player should be able to pick the perfect setting.shaNk wrote:
ar is a crucial part of the game... it'd kinda ruin it if you could pick it
noziin wrote:
ar is a crucial part of the game... so crucial that the player should be able to pick the perfect setting.shaNk wrote:
ar is a crucial part of the game... it'd kinda ruin it if you could pick it
you can already increase AR on ctb and taiko, or rather decrease the number of notes on the screen at one time.knjiga wrote:
It would be really lame if you could still rank.
Just because x-person can stream 240 bpm, doesn't have to mean y-preson needs be able to stream 240 bpm also.Shael wrote:
Why?
I don't see how this would destroy rankings
Just because x-person is good with ar8, doesn't have to mean y-preson needs to be good with ar8 also
With a piece of paper or a window blocking the top/side of the screen.knjiga wrote:
CTB, Taiko - How do you increase the AR there?
If those are eggpain difficulties, what are then difficulties without the eggpain part? Difficulty is difficulty, how bothersome some of its aspects are to a certain player will vary and is completely subjective. One important thing about difficultly though, is the fact that overcoming it provides enjoyment and fun. If you take any kind of difficulty out of osu you will take the potential fun from it too.ziin wrote:
With a piece of paper or a window blocking the top/side of the screen.knjiga wrote:
CTB, Taiko - How do you increase the AR there?
There is such a thing as eggpain difficulty:
Circle size too small - This makes it a whole lot harder to hit the note correctly, but usually you can still read it.
AR too high or too low - This makes it difficult to see where the next note will be, and that makes it not fun to play.
very fast BPM deathstream - usually a sign of a badly made map, but often time there is an inherent difficulty within the song. Very fast songs are almost always harder than slow songs.
Rhythms that don't make sense with the song - your style sucks, but this is all opinion based.
Well, comparing osu to other games isn't really useful that much since osu has that aspect of aiming first before you click. That part is obviously very big and AR is one of the main things that control its difficulty.ziin wrote:
Most games I have played allow you to customize AR, which is really the reason for this request. When playing a map at the wrong AR, it's not fun. I don't really care about the whole "skill" thing. AR doesn't affect score, it just adds artificial difficulty. Very few people can read AR10. AR9 is more reasonable. AR8 is almost everyone who can pass insanes.
A lot of times would have changing the AR allowed me to pass a map I otherwise couldn't. But I don't want to cheat and change the AR to suit me, I want to pass it on that original AR, only then will I truly feel like I can pass. Cheating is exactly what it would have been.ziin wrote:
If I can pass a song on AR9 but not on AR10, why should it be AR10 then? It's a question of where the difficulty in a beatmap should lie, and it shouldn't be in your eyes. It should be based on the difficulty of the rhythms in the song.
^ This ^GladiOol wrote:
If this will ever be accepted, I'll leave osu!. Just sayin'~
Except this is a very good idea.aston wrote:
MIGHT AS WELL GIVE PLAYERS THE CHOICE OF CIRCLE SIZE AND HP DRAIN TOO. DERPDERP.
OzzyOzrock wrote:
EasyMod should let you choose the diff settings. That's it.
Actually, most people want to INCREASE the AR to make it easier.bomber34 wrote:
Idk if i am the only one ... but i think the AR should be like the mapper want it.
Some maps would be soooo easy with lower AR.But I think challenge goes first because I like challenge .
What is the next idea? Customize difficulty?
BUT if this would be an unrankeable mod it would be fine for me
That is it, I find fun in improving at this game(same with all games) even though I'm not good, making this option just means I just wasted 1/2 a year trying to get from ar7 to ar8 then to ar9. What would have been the point in the struggle to improve if this option was around? Where's the fun in that.aston wrote:
If you give players the ability to control AR, you're effectively just telling yourself "eff improving, i just want to rank."
But I think that everyone has its own "perfect" AR :3 and for me it is harder to play with a high AR.Luna wrote:
That wasn't even supposed to be an argument.
It was just an explanation for bomber who talked about how lowering AR would make maps easier.
If you read my post before that, I only support this feature requests for maps from before the AR/OD split since they technically don't have as much of a specifically specified AR like modern maps do.
:'(mm201 wrote:
Consider that a skill you need to work on.
This. bomber, you said you would like this as an unrankable mod, right? Well, there you go! ^_^mm201 wrote:
And I would prefer if maps used good spacing and didn't overlap everywhere.
You can't always have what you want.
Or you can, by going into the editor and changing it, causing it to become unranked as it ought to.
:-D exactly ^^ we don't need this changeable AR request just do what Ekaru saysEkaru wrote:
This. bomber, you said you would like this as an unrankable mod, right? Well, there you go! ^_^
Natteke wrote:
Increasing AR should decrease the score
because low AR is fucking hard :D:D
Well duh.Sakura Hana wrote:
Just because people support it doesn't mean it will happen
Well actually what's hard about HR is the OD increase and the circle size thing, AR 10 makes things easier for some players.GladiOol wrote:
> Decrease Approach Rate
> Add Hard Rock
> ???
> Every map will have hard rock scores from now on.
Why is this 11 pages long. Why do people support this
Whyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy