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Make Approach Rate function for user definable option

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Total Posts
391

Do you support user-definable AR in ranked play?

Yes
96
50.79%
Yes, with a negative multiplier
40
21.16%
No
53
28.04%
Total votes: 189
Polling ended
This is a feature request. Feature requests can be voted up by supporters.
Current Priority: +2,757
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shaNk_old
ar is a crucial part of the game... it'd kinda ruin it if you could pick it
ziin

shaNk wrote:

ar is a crucial part of the game... it'd kinda ruin it if you could pick it
ar is a crucial part of the game... so crucial that the player should be able to pick the perfect setting.
knjiga

ziin wrote:

shaNk wrote:

ar is a crucial part of the game... it'd kinda ruin it if you could pick it
ar is a crucial part of the game... so crucial that the player should be able to pick the perfect setting.
no

Or yes, but then no ranking. It would be really lame if you could still rank.
Shael_old
Why?

I don't see how this would destroy rankings

Just because x-person is good with ar8, doesn't have to mean y-preson needs to be good with ar8 also
ziin

knjiga wrote:

It would be really lame if you could still rank.
you can already increase AR on ctb and taiko, or rather decrease the number of notes on the screen at one time.
knjiga

Shael wrote:

Why?

I don't see how this would destroy rankings

Just because x-person is good with ar8, doesn't have to mean y-preson needs to be good with ar8 also
Just because x-person can stream 240 bpm, doesn't have to mean y-preson needs be able to stream 240 bpm also.
Just because x-person is good with rhythm, doesn't have to mean y-preson needs to be good with rhythm also.
Just because x-person has good reflexes, doesn't have to mean y-preson needs to have good reflexes also.

Unless they want to be good at the game that is.

Playing high AR (or low in some cases) requires skill, skill then shouldn't be removed from the game for basically no reason.



CTB, Taiko - How do you increase the AR there?
ziin

knjiga wrote:

CTB, Taiko - How do you increase the AR there?
With a piece of paper or a window blocking the top/side of the screen.

There is such a thing as eggpain difficulty:
Circle size too small - This makes it a whole lot harder to hit the note correctly, but usually you can still read it.
AR too high or too low - This makes it difficult to see where the next note will be, and that makes it not fun to play.
very fast BPM deathstream - usually a sign of a badly made map, but often time there is an inherent difficulty within the song. Very fast songs are almost always harder than slow songs.
Rhythms that don't make sense with the song - your style sucks, but this is all opinion based.

Most games I have played allow you to customize AR, which is really the reason for this request. When playing a map at the wrong AR, it's not fun. I don't really care about the whole "skill" thing. AR doesn't affect score, it just adds artificial difficulty. Very few people can read AR10. AR9 is more reasonable. AR8 is almost everyone who can pass insanes.

If I can pass a song on AR9 but not on AR10, why should it be AR10 then? It's a question of where the difficulty in a beatmap should lie, and it shouldn't be in your eyes. It should be based on the difficulty of the rhythms in the song.
Wishy
Being able to play all ARs is a skill, if you can't react to AR 10 it's your problem and if any map has that AR and you can't play it is just your fault, same applies to the fact that you won't be able to play HR fluently if you can't read AR 10.

Same shit with retarded low ARs, it's a damn (useless imo) hard thing to master and some maps are just about being able to read low AR.
knjiga

ziin wrote:

knjiga wrote:

CTB, Taiko - How do you increase the AR there?
With a piece of paper or a window blocking the top/side of the screen.

There is such a thing as eggpain difficulty:
Circle size too small - This makes it a whole lot harder to hit the note correctly, but usually you can still read it.
AR too high or too low - This makes it difficult to see where the next note will be, and that makes it not fun to play.
very fast BPM deathstream - usually a sign of a badly made map, but often time there is an inherent difficulty within the song. Very fast songs are almost always harder than slow songs.
Rhythms that don't make sense with the song - your style sucks, but this is all opinion based.
If those are eggpain difficulties, what are then difficulties without the eggpain part? Difficulty is difficulty, how bothersome some of its aspects are to a certain player will vary and is completely subjective. One important thing about difficultly though, is the fact that overcoming it provides enjoyment and fun. If you take any kind of difficulty out of osu you will take the potential fun from it too.

ziin wrote:

Most games I have played allow you to customize AR, which is really the reason for this request. When playing a map at the wrong AR, it's not fun. I don't really care about the whole "skill" thing. AR doesn't affect score, it just adds artificial difficulty. Very few people can read AR10. AR9 is more reasonable. AR8 is almost everyone who can pass insanes.
Well, comparing osu to other games isn't really useful that much since osu has that aspect of aiming first before you click. That part is obviously very big and AR is one of the main things that control its difficulty.

You may not care about the whole "skill" thing but you can't just dismiss the opinions of all those players who actually do care about it, and are in fact very proud of their hard earned skill (in reading high AR for example). I can completely understand that something
in a map doesn't feel right, be it AR or some other aspect, obviously I felt like that too for some maps. Still, the map is made the way it is made and you can't know the reasons for it. Changing the AR may affect the difficulty greatly, or even completely change its feel.
Those aspects are decided by the mapper, and should be respected and unchangeable (maybe you just haven't come to appreciate it yet).

If you don't care about the "skill" and also can't play the extreme (10) ARs yourself, you don't have the right to request this feature to apply for ranking.

ziin wrote:

If I can pass a song on AR9 but not on AR10, why should it be AR10 then? It's a question of where the difficulty in a beatmap should lie, and it shouldn't be in your eyes. It should be based on the difficulty of the rhythms in the song.
A lot of times would have changing the AR allowed me to pass a map I otherwise couldn't. But I don't want to cheat and change the AR to suit me, I want to pass it on that original AR, only then will I truly feel like I can pass. Cheating is exactly what it would have been.

The difficulty of a map shouldn't be in the eyes of a player (thus no changing AR). It also shouldn't be based on the difficulty of the rhythms in the song, that's completely subjective and you stated it like it's objective. The difficulty should be determined by the mapper himself. If you consider mapping a form of art, you don't take the artwork from an artist and then modify it to suit your tastes. You either like it or not.


For fun though, everything should be allowed and as I said, I don't have anything against this feature if it's only for unranked play. But I feel there are things of higher priority. (It already exists as an option by changing the AR in the editor)

But ranking is not "fun", it is serious business.
DJKero
+10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 Priority to this!!

IT MUST BE LIKE THAT, Just name it SPEED and make x0,5 ~ x10,0 in changes of x0,5... Just like most Rhythm/Beatgames...

And available to Osu, Taiko and Catch The Beat, too all the play modes...

AND THIS NEED TO BE COUNTED AS RANKED PLAY...

This is one of Osu's Gameplay Worst errors... Really, you need to make this... and it need to be the default playstyle...

It is pathetic to think, to add this feature and make it Unranked Mode...

IT MUST BE LIKE THIS, AND RANKED...
GladiOol
If this will ever be accepted, I'll leave osu!. Just sayin'~
CPTW

GladiOol wrote:

If this will ever be accepted, I'll leave osu!. Just sayin'~
^ This ^

AR defines the map to me
aston_old
it'd make the game more boring and everyone would just set it to 6 or 7 so hard rock and double time seem easier. then you'd also have to change hard rock (as it increases AR), and you'd destroy all rankings.

MIGHT AS WELL GIVE PLAYERS THE CHOICE OF CIRCLE SIZE AND HP DRAIN TOO. DERPDERP.

If you give players the ability to control AR, you're effectively just telling yourself "eff improving, i just want to rank."

Though I seriously doubt this will be approved, I support keeping AR to the mappers, since the mapper should know best since it's a RANKED map, most likely. :)
ziin

aston wrote:

MIGHT AS WELL GIVE PLAYERS THE CHOICE OF CIRCLE SIZE AND HP DRAIN TOO. DERPDERP.
Except this is a very good idea.

OzzyOzrock wrote:

EasyMod should let you choose the diff settings. That's it.
Luna
I'd like if it were customizable for maps using the old file format from before the OD/AR split.
Everything after that has a specifically set AR and I'm fine with that, if it's too low and obnoxious to play just downrate the map if you want or play HR. Or just ignore the map, that's what I usually do.
bomber34
Idk if i am the only one ... but i think the AR should be like the mapper want it.
Some maps would be soooo easy with lower AR.But I think challenge goes first because I like challenge .
What is the next idea? Customize difficulty?

BUT if this would be an unrankeable mod it would be fine for me :D
Luna

bomber34 wrote:

Idk if i am the only one ... but i think the AR should be like the mapper want it.
Some maps would be soooo easy with lower AR.But I think challenge goes first because I like challenge .
What is the next idea? Customize difficulty?

BUT if this would be an unrankeable mod it would be fine for me :D
Actually, most people want to INCREASE the AR to make it easier.
On many Insane difficulties, AR7 and lower is a pain to read and play. AR 8/9 are the most common/popular ARs, depending on the speed of the map.
GladiOol
> Increase AR to make map easier.

So, why can't we set circle size for our selfs either then? You just put up the worst argument ever to accept this feature request.
Luna
That wasn't even supposed to be an argument.
It was just an explanation for bomber who talked about how lowering AR would make maps easier.

If you read my post before that, I only support this feature requests for maps from before the AR/OD split since they technically don't have as much of a specifically specified AR like modern maps do.
CPTW

aston wrote:

If you give players the ability to control AR, you're effectively just telling yourself "eff improving, i just want to rank."
That is it, I find fun in improving at this game(same with all games) even though I'm not good, making this option just means I just wasted 1/2 a year trying to get from ar7 to ar8 then to ar9. What would have been the point in the struggle to improve if this option was around? Where's the fun in that.

Mappers make the map, it's their decision to how the map should be (along with moderators modding it)
ztrot
this feature request makes me giggle
bomber34

Luna wrote:

That wasn't even supposed to be an argument.
It was just an explanation for bomber who talked about how lowering AR would make maps easier.

If you read my post before that, I only support this feature requests for maps from before the AR/OD split since they technically don't have as much of a specifically specified AR like modern maps do.
But I think that everyone has its own "perfect" AR :3 and for me it is harder to play with a high AR.
And this request is fine for me as long as it would be an unrankeable mod.

I agree with the old maps point ^^
mm201
Consider that a skill you need to work on.
bomber34

mm201 wrote:

Consider that a skill you need to work on.
:'(
but that is a skill you don't need for the most part :-/ and even if i would be a master with AR 10 i would prefer 6-7
many people can't do a handstand should they work on that?
mm201
And I would prefer if maps used good spacing and didn't overlap everywhere.
You can't always have what you want.
Or you can, by going into the editor and changing it, causing it to become unranked as it ought to.
Ekaru

mm201 wrote:

And I would prefer if maps used good spacing and didn't overlap everywhere.
You can't always have what you want.
Or you can, by going into the editor and changing it, causing it to become unranked as it ought to.
This. bomber, you said you would like this as an unrankable mod, right? Well, there you go! ^_^
bomber34

Ekaru wrote:

This. bomber, you said you would like this as an unrankable mod, right? Well, there you go! ^_^
:-D exactly ^^ we don't need this changeable AR request :D just do what Ekaru says :)
Rii_old_1
Good when unranked \:D/
ziin
someone needs to make a program which edits all your osu files to use a user defined AR. That's more likely to happen than an osu!dev doing anything to the game.
stevemin_old
Thoroughly Agreeing
Ephemeral
i think this might be a good idea, actually.

i know that personally, i enjoy AR7 on most maps in comparison to the common AR8-9 which is used these days, so i find that today's maps are a lot less enjoyable as a consequence, for me at least. i don't give two shits about the scoring though - which everybody else shouldn't either.

i support this being implemented, but only for standard ranked maps, not charted ones. charted maps are supposed to be played competitively and scored as-is, so adding something like this would take an element away from them.
Natteke
Increasing AR should decrease the score

because low AR is fucking hard :D:D:D
Sander-Don

Natteke wrote:

Increasing AR should decrease the score

because low AR is fucking hard :D:D:D
GladiOol
> Decrease Approach Rate
> Add Hard Rock
> ???
> Every map will have hard rock scores from now on.

Why is this 11 pages long. Why do people support this
Whyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy
Sakura
Just because people support it doesn't mean it will happen
GladiOol

Sakura Hana wrote:

Just because people support it doesn't mean it will happen
Well duh.

I'm just wondering why people support this.
Wishy

GladiOol wrote:

> Decrease Approach Rate
> Add Hard Rock
> ???
> Every map will have hard rock scores from now on.

Why is this 11 pages long. Why do people support this
Whyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy
Well actually what's hard about HR is the OD increase and the circle size thing, AR 10 makes things easier for some players.
GladiOol
I just don't get why we shouldn't make Circle Size user definable either then?
AR 10 makes it easier to play, bigger circle size makes it easier to play as well.

As a matter of fact, I don't like spinners that much either. I want spun out to be a ranked mod as well then.
While we're at it, I'm not so good with clicking either. I want Relax mode to be ranked as well, it will make it easier.
Gon
AR10 makes things harder for almost everyone else though
GladiOol
...what a horrible reason to implent it XD

''It's too hard! Let's add in an option for us to change the AR so it won't be so hard anymore!''
Isn't AR part of a map's challenge as well?
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