Since you didn't look at this mod ^^^^ yet I will mod it later~
Cirno wrote:
Hi.
[General]
The music has some 1/6 notes. You're currently using 1/4 snap divisor for everything, and this made the rhythm wrong at times. You'll probably have to adjust the map a lot to fix this (inb4 snapping spacing patterns etc).
You're using tick rate 2 in [Hard] and tick rate 1 in others. I suggest you use tick rate 1 on all diffs since tick rate 2 don't really fit the music.
[Hard]
00:10:667 (3,4) - partially hidden slider ends don't really go well with straight sliders, they look pretty ugly. Consider making two curve sliders or hide the slider end perfectly.fixed
00:12:757 - add note?ok
00:15:985 (5) - move to 00:16:030 with 1/6 snap. fixed
00:19:530 (3) - move to 00:19:485 with 1/6 snap.^
00:20:894 (6) - another 1/6, move to 00:20:939^
00:24:712 - add note? k
00:25:666 (8) - new combo here for combo length consistency?^
00:38:212 - I don't see why you're sacrificing rhythm for such a pattern here. It won't hurt your pattern to place a circle at the center. The pattern is rather boring anyway... didn't the note there...
00:50:576 - 01:06:303 - the rhythm in this part is quite a mess. If you want to create your own rhythm with 1/4 here, better stick to your own and ignore the music 1/6s. If you insist on mixing them together, at lease fix those 1/6s that are currently off with 1/4. changed a bit...
01:08:894 (7,8) - maybe make a triangle? ok
01:15:576 (4,1) - [super nazi] stack those manually with GS off. what? o.o
[Normal]
00:50:485 (1) - This should have the correct rhythm: 256,272,50666,2,0,B|336:272,2,75 It's easier to read this way..I'll leave it for now
00:54:848 (2) - same issues. Actually I think you should make up your own rhythm here. ^
00:59:212 (2) - ^ ^
01:03:576 (2) - ^ ^
01:16:122 (3,4,5) - move (4) to 01:16:530 - and (5) to 01:16:939, then add a note at 01:17:212. This fits the music better imo i think it's a bit harder to read
01:18:848 - leaving this note out in a normal can be a bit hard might change it later
[Easy]
Fine for me, just one thing..
01:42:848 (4,5) - some extra picky MAT/BATs might say this is too hard for an Easy.
Patterns are decent, but remember that the rhythm is where all your mapping root on. If you've got a bad rhythm, all your pattern making efforts would only be wasted. Good luck.
Due to stars being useless, they are currently being phased on. More details will follow soon.
thank youEsupanitix wrote:
Easy
01:40:121 Combo
4,5 They're fine. But as someone else said, they MIGHT be a bit higher than easy. But it's not hard enough to qualify as normal.
Normal
01:06:303 Combo
6 - May obscure 8 due to the Hitmarker covering it. Please move 8. nah
8 - See above. ^
Hard
00:50:621 Combo
4 - Misspaced slightly fixed
7 - Start next combo here. ok
00:56:212 Combo
6 - Start next combo either here, or on 9. ok
Great map.
Wiinter wrote:
heya
[Easy]
00:40:121 (1) - ohwell.. i'm not sure of what to suggest instead, but the end of this slider sounds a bit awkward imo.. well, consider reducing it 1/2 (finishing at 00:40:666)ok
00:56:485 (5,6,7) - this spacing looks a bit weird imo.. why don't you place them on the same line of 00:55:939 (4), or k
01:13:394 (3) - bleh why am i so nazi... one grid to the left?fixed
01:40:121 (1) - this note sounds a bit off. instead of it, you could start the slider at that point and add a note at 01:41:212 (aka this http://puu.sh/4yGV)not changing this for now
01:45:576 (1) - consider making the end of this spinner muted (this applies to the other diffs as well) nah
And that's pretty much all.. there were some things that i think didn't fit on [Hard], buuut.. yeah, nothing too important
Megurine Luka wrote:
Hi. Mod from my mod request
[General]
I think this song is suitable for using drum sound effect.
Try it
Example: http://osu.ppy.sh/s/24765
I think you need to set a kiai time.
01:06:303 kiai time start from here?
[Easy]
Fine.
[Normal]
00:12:848 (8) - 4 grids down and 1~2 grid left ok
00:36:303 (3) - NC? nah
00:42:030 (3) - ^^
00:50:621 (1) - change into a slider and a circle (or other methods) and fit the song. Otherwise this one will be unrankablei don't want to use blue tick for slider so...
00:54:848 (2) - ^ ^
00:59:212 (2) - ^ ^
01:03:576 (2) - ^ ^
[Hard]
01:39:030 (1) - make it into a reversible slider ok
01:39:576 (2) - ^^
Hope these will help and Good luck
Sorry for late change, hadn't time this quick. Well, changed most things and changed also the diff name to Ono's Taiko Oni!OzzyOzrock wrote:
[Ono's Taiko Oni]
- Use 1.4! 1.6 is ugly! If you find it too slow, use a 1.5 inherit for the whole song! No x3
00:33:439 (2) - This should be move to 00:33:576 It fit's how it is.
00:33:848 (1) - This should be moved to 00:33:985 It fit's how it is.
00:46:394 (1,2,3) - Meant to be 1/6? 1/8 is okay because of the BPM sound.
01:43:121 (1,2,3) - Also should be 1/6? 1/8 is okay because of the BPM sound.
01:30:303 (1,2) - Snapping problem mentioned at the 33 spots should also be moved. It fit's how it is.
Snapping errors should be fixed. But good map.
Breeze wrote:
[General]ok
- Remove Game from tags since once you map get ranked, BAT will classify it into game genre
[Normal]ok
- 01:47:757 spinner - Don't add finish as you Easy did?
[Hard]k
- 00:44:485 spinner - Add finish?k
- 01:30:303 (1,2,3) - Use only finish sound on these notes seems better
Others are good
tsuka wrote:
[Hard]
there are many rhythm problem dunno how to say
00:50:666 (1,2) -
00:51:303 (4) -
00:55:030 (1,2,3) -
00:59:394 (11,12) -
and so on...
those partten of piano sound effects let me feel weird (try in 25% velocity)
and the notes has a bit later to the rhythm of piano sound , some of them is not belong 1/3 or 1/4 and 1/6 beats.
but the drum beats its okay ,dunno if the music itself has issues
The thing is..it feels hard to not follow the piano when playing.
my suggestion is that remove all the note on the piano sound and make the rhythm fits and follow the drum beats
the timing is okay for me I might change it a bit later.
01:45:576 (1) - make the length of this spinner same as normal/easy....fixed
[General]
delete the .osb file in the folder
others fine
thank you for the modMuya wrote:
- Easy:
00:41:485 (2,3,4) - Hard part here. make a slider?nah
- Normal:
00:34:939 (4) - dont 1/4 snap please. i think it's fine
01:15:031 (1) - ^ ^
01:19:122 (1) - ^ ^
01:21:576 (5,6) - ^ ^
01:29:485 (8) - ^
k
00:57:848 (6) - add new combo put new combo somewhere else
01:08:212 (6,7 & 8,9) - why same spacing? funny. fixed
01:21:985 (4,5) - 1grid left k
01:22:394 (1,2) - ^ same^
should fix to 1/2 snap.
- Hard:
00:41:212 (1,2,3,4,5) - 3grid down fixed
00:42:304 (5) - add whistle ^
00:57:848 (6) - add new combo added elsewhere
01:08:212 (6,7 & 8,9) - why same spacing? funny.
01:21:985 (4,5) - 1grid left fixed
01:22:394 (1,2) - ^ same^
Chewin wrote:
Hayo ~
They are suggestions, you will decide if you want to follow them or not. ~
Easy:Normal:
- 00:11:757 (4) - New combo I like current combo length
- 00:16:121 (5) - ^ ^
- 00:20:485 (4) - ^ ^
- 00:35:212 - Add a circle?
- 00:37:939 (4) - New combonah
Hard:
- 00:11:758 (5) - New combo nah
- 00:20:485 (5) - ^ ^
- 00:40:121 (6) - ^ ^
- 00:41:485 (1) - No new combo^
- 01:36:848 (6) - Improve the blanket: http://puu.sh/4Ypr 3° waypoint x360 x136 4°waypoint x280 y172 umm..change d a bit differently i think but improved
Good luck ~
- 00:57:576 (5) - New combo put combo elsewhere
- 01:40:121 (1) - move it at x256 y252nah
Breeze wrote:
k, recheck here
no kudos since I've already got 1
I can't found anything major, just some suggestion, take what you like to fix, and keep what you like
[All diffculties][Normal]
- 00:09:576 (1) - Add finish ok
- 01:48:030 spinner - spinner ends here^
[Hard]
- 00:50:485 (1) - This slider sounds a bit odd, but well, it's fine to use it in a normal diff so that it's more easy to hit maybe
- 01:19:122 (1) - It was always hard to tell how many reverse it has if a slider reverse more than 1 times, and more hard to hit a note after this slider, so I suggest you use Reverse slider repeat to 01:19:939, it's more easy to hit
[attachment=0:6b009]0.jpg[/attachment:6b009]ok- 01:21:848 (4) - Ends here with only 1 reverseok
- 00:35:757 (1) - Add finishok
pieguy1372 wrote:
General:
-maybe add Kiai time somewhere?
Easy:
Fine:
Normal:
00:11:212 (4) - whistle on start? ok
00:15:576 (4) - whistle? nah
00:19:939 (4) - whistle on start? ^
00:24:303 (5) - whistle? nah
01:28:122 (4) - new combo ok
Hard:
00:27:030 (1,2,3,4,5) -these jumps are a bit much for a Hard...wait never mind this is the hardest diff, in that case I think it should be fine
00:29:211 (1,2,3,4,5) - ^
01:07:394 (4) - too close to (3) fixed
01:45:576 (1) - finish on end ok
Ono's Taiko Oni:
01:23:757 - kiai should start here
nice map~
Thank you!Zelos wrote:
Its a nice and relaxing song ~
Folder:
All clean in here
General:
Onosaki, PLEASE use 1.4 for your taiko slider velocity, 1.6 is not pretty.
Remove RO from tags because you cant search for beatmaps using 2 letters anyway removed
Remove BGM from tags, it serves no purpose in looking for beatmaps. removed
Easy:
01:45:576 (1) - I think this spinner would sound better if it ended on the big white tick on the timeline before its current position. nah
Normal:
00:30:303 (5,1) - if you stacked these, it would look much neater. ok
00:50:485 (1) - I can see what you were trying to do here but it plays awkwardly off time, I suggest some 1/1 or something completely different. i'm not going to change this for now, maybe later
00:54:848 (2) - ^^^^
00:59:212 (2) - ^^ ^
01:03:576 (2) - ^^
01:34:667 (1,2) - these are slightly unstacked, fix the tiny stacking error please should be all fixed now
01:45:576 (1) - I think this spinner would sound better if it ended on the big white tick on the timeline before its current position. i think the current position is fine
Hard:
01:40:121 (1) - the new combo here is a bit un-neccessary, I think you should remove it. ok
01:45:576 (1) - I think this spinner would sound better if it ended on the big white tick on the timeline before its current position. nah
Good Luck!
Thanks for the mods!backstep wrote:
Random mod ~
General
- Tag : Maybe you can add "Gravity" and "dungeon" because this sound is in "Payon dungeon". ok
[Hard]
00:12:303 (7) whistle ? nah
00:14:485 (2) whistle. ^
00:15:030 (3) remove whistle. ^
00:15:576 (4) whistle ^
00:19:462 (3) delete note ? I think it's not suitable for rhythm. ^
01:32:485 (1) start of slider add finish? ok
01:34:666 (1) ^ ok
01:36:848 (1) start of slider add whistle ? nah
01:42:303 (2) change finish to whistle? ok
01:43:121 (1) ^ ^
01:44:485 (3) ^ ^
[Normal]
00:31:394 (1) start of slider add whistle? nah
00:33:030 (4) whistle ok
01:01:939 (1) finish at start of slider ? ok
01:40:666 (3) remove whistle that's look better. ok
[Easy]
00:37:939 (4) start of slider add finish? ok
00:39:576 (6) whistle ^
00:40:121 (1) start of slider add whistle ^
00:41:485 (1) remove whistle. k
01:32:485 (1) start of slider add finish. ^
01:34:666 (3) ^ ^
01:35:757 (4) end of slider add whistle ? nah
01:42:848 (4) end of slider add finish ? ok
01:43:939 (5) end of slider add whistle ? there is a finish...
That's all.
P.S.I like Ragnarok >w<"
Elly-chan wrote:
awesome, finally something i can mod shortly because this map is really good
(General)(Easy)
- Nothing!
AR +1?Great diff
- 00:17:212 (6) - Add a whistle here for the hitsound pattern's sake. nah
- 00:17:757 (1) - How about changing slider (1) to this? It looks better~ If so, adjust spacing afterwards.
- 00:24:848 (3) - It'd play better if it was ctrl+r but that's just me probobally. However, if you do this, adjust spacing afterwards.nah
- 00:25:939 (4) - Same here, but add a whistle on the beginning of the slider instead? ^
- 00:40:121 (1) - Move over one grid and then up one grid, it looks better. *Nazi* changed a bit differently
- 01:05:212 (3) - Whistle. nah
- 01:18:303 (4) - Ctrl+r? ^
(Normal)
I find the SV to be a little high for a normal, but that may just be me.. I'm used to mapping .80 ~ 1.20 and seeing normals like that ^^"Good
- 00:19:939 (4) - You forgot a whistle on the beginning of the slider. ok
- 00:54:848 (2) - Please don't stack this slider under the previous one, it looks bad/annoys me like crazy. changed
- 00:59:621 (2) - Remove the whistle from here and add it at 01:00:030 so it follows the whistle pattern you've been doing. changed other to fit this one actually
- 01:22:394 (2, 3, 4, 5) - It'd be better if you made it like this.
(Hard)
HP -1, OD +1? nahGreat!!!
- 00:12:712 (x) - Add a note here? It would sound/play better. ^
- 00:19:485 (3) - Delete this note. There's no sound in the music playing here. ^
- 01:00:030 (3) - It'd be better just as a slider. ^
- 00:57:576 (5) - New Combo. ok
- 01:04:394 Same as (3) at 01:00:030 nah
- 01:29:212 (4) - Clap?nah
Awesome map overall! >w<
[CSGA]Ar3sgice wrote:
hi, modding from #mr
[General]
edit this post, change the title
[Normal]
00:21:031 (7) - whistle ok
00:28:939 (6) - no whistle ^
00:53:212 (1) - bad shape fixed
[Hard]
00:17:757 (8) - clap nah
00:19:394 (4,5) - whistle on slider head k
00:23:212 (7) - ^ k
00:29:212 (1) - finish ^
00:30:848 (4) - whistle ^
00:33:030 (7) - ^ ^
00:34:666 (5,8) - whistle ^
00:57:031 (3) - ^ ^
01:03:030 (11) - ^ ^
01:19:940 (2,5) - ^ ^
01:23:212 (6) - ^ nah
01:29:485 (3,5) - ^ k
01:28:666 (2) - whistle on head added to tail
01:39:030 (1,2) - add 1 reverse and move near nah
01:43:394 (2,3) - stacknah
thank you!!!winber1 wrote:
General
--You could consider adding a kiai time somewhere
Hard
00:12:030 (6) - perfectly stack under combo 4? fixed
00:13:939 (1,2,3,4,5) - some of these notes need some hitsounding imo. add some whistles? hmm...added whistle to 7
00:36:030 (2,5) - are not entired symmetrical about the y-axis. If you want to make a perfect star, you could copy paste combo 1 and then rotate the notes by 72 degrees. fixed
00:41:212 (1) - I would rather dete this note and make some star shape like this http://puu.sh/avKY changed to star
01:21:439 (6) - makes more sense to add a new combo here and remove the new combo from the next note. nah
01:24:849 (3) - stack under combo 1 stacked
01:45:439 - add a note? i like it better imo. ok
01:45:576 (1) - silence spinner or get rid of the hit finish. It doesn't really make sense.took off finish
Normal
--I'd be reluctant to use blue ticks, even if they are repeat sliders.
01:07:394 (3,4) - i would change this into a slider just to make it easier to read, since its the first time this sort of pattern happens. That's just me tho.nah, not changing it
01:08:212 (5,6,7) - could possibly be a little confusing. you could unstack combo 7 or perhaps turn combo 6 and 7 into a slider or something ^
01:16:667 (4,5) - i wouldn't suddenly stop the pattern you had before. beginners will probably still think the pattern continues even tho it does not. i think it's easier this way
01:36:848 (6,1) - I would move combo 1 a little further away. flipped the whole thing at the end
01:45:576 (1) - same as hard fixed
Easy
00:29:212 (3) - new combo? follows music a little more nah, it followed my other combo patterns imo
00:37:939 (4) - ^ ^
01:45:576 (1) - same as normal and hard fixed
Nice map! :3 nothing major to say.
stickmeister wrote:
Ooh, +32 SP map. Challenge accepted. Warnings you should change are in red. Cosmetic suggestions are in blue. I'm skipping over the Taiko difficulty (for obvious reasons.)
General Notes
This beatmap has a lot of problems for such a high priority.
Hard
00:16:121 (5)- This kick slider is really weird, falling on a 1/6...I say either delete and place a note on the white tick or delete it and do a two note stack instead. nah
00:21:576 (10)- New combo. Treading into 14 combos is dangerous. it's fine, might change later
00:30:848 (4)- These are very far apart on the timeline for it to be stacked under the end of that slider. intended
00:33:576 (3)- Perhaps you should use the jagged slider found at 00:31:666 (2), given that the instrument used sounds the same. nah
00:41:212 (5, 1) OH HELL NO. This is an extremely far reaching jump, possibly unrankable. Not only that, but it's hidden under the slider! Aaahhh! Bad! I say for an easy fix while retaining a fair jump, rotate 00:40:121 (5) counter clockwise. Other option: just delete the note, it doesn't fall on anything anyway.flipped horizontally
Normal
You should be a little more clever with your note placement. You seem to place notes on top of other notes in pseudo stacks very often. That's pretty boring.
00:41:485 (1, 2, 3, 4)- Here's an example of what I mean. You should spread these notes out. They're really boring stacked on top of each other. changed
00:50:485 (1)- I don't know if this will hurt the 1/2 pattern on this difficulty, but move this 1/4 (blue tick) farther and make it short 1/4 (blue tick.) what i did originally but other people said to move it, i will keep it like this for a while
00:54:985 (2)- Even if you decide not to do ^, do this anyway, because it doesn't hurt any patterns. ^
00:59:212 (2)- ^ ^
01:09:303 (7)- Place this somewhere else. Say, x:372, y:88 i do this elsewhere so i think it's fine
Easy
There's not that much variety in this difficulty. It's mostly just 1/2 notes in straight lines then straight 2 tick sliders and then 1/2 notes and then whoa watch out here comes a straight 2 tick repeating slider uh oh. SSSSSSNOOOOORRRREEEE. Do mix it up. Add in some nice curved sliders. Throw in some 1/2 notes. Just SOMETHING. It's very possible to make Easy difficulties fun.
That being said, there really isn't much I can do about this difficulty because it's soooo borrrrriiiing.[/color]
Okay, that's all. Work on Easy, please.