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SoundTeMP - Ancient Groover

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BounceBabe
General

Tags: RPG RO BGM Game?

Easy

HP Drain: 3
AR: 3-4
OD: 3-4
Slider Tick Rate: 1

A bit boring :s but everything seems fine

Normal

Circle Size: 4

Make the sliders looking more friendlier ._.

00:12:576 - add a circle?
00:41:485 (1,2,3,4) - 10 Grids down
00:48:849 (1) - The spinner is useless here i think
01:10:121 - Add a circle
01:19:122 (1) - Make this slider with 1/8 Divisor :s seems prettier till 01:19:394 -
01:19:939 (2) - this note 01:19:803 - here?
01:47:212 (1,2) - Remove those notes D:

Hard

Make the sliders looking more friendlier ._.

HP Drain: 5
OD: 4

00:21:576 (8) - New combo
00:35:757 (1) - Move it somewhere else but not over the last circle
00:37:939 (1) - ^
00:48:849 (1) - Spinner <.<
00:50:894 (2) - 7 Grids up and 4 left
00:56:212 (1,2,3,4,5,6,7) - Make sliders instead ..
01:10:667 (1) - Move it somewhere else but not over the last slider
01:47:348 (1,2) - Remove them >.<

Dont like the mapping style so much... it's a bit messy
Try to make it prettier please D:

But you'll get a star from me :)
Topic Starter
Ruish

BounceBabe wrote:

General

Tags: RPG RO BGM Game?

Easy

HP Drain: 3 k
AR: 3-4 ^
OD: 3-4 ^
Slider Tick Rate: 1^

A bit boring :s but everything seems fine :(

Normal

Circle Size: 4

Make the sliders looking more friendlier ._.

00:12:576 - add a circle? k
00:41:485 (1,2,3,4) - 10 Grids down moved down a bit
00:48:849 (1) - The spinner is useless here i thinki'll keep it for now
01:10:121 - Add a circle nah
01:19:122 (1) - Make this slider with 1/8 Divisor :s seems prettier till 01:19:394 - nah
01:19:939 (2) - this note 01:19:803 - here? nah
01:47:212 (1,2) - Remove those notes D: ok

Hard

Make the sliders looking more friendlier ._.

HP Drain: 5
OD: 4

00:21:576 (8) - New combo nah
00:35:757 (1) - Move it somewhere else but not over the last circle ok
00:37:939 (1) - ^ ok
00:48:849 (1) - Spinner <.<
00:50:894 (2) - 7 Grids up and 4 leftwhy?
00:56:212 (1,2,3,4,5,6,7) - Make sliders instead ..nah
01:10:667 (1) - Move it somewhere else but not over the last slider k
01:47:348 (1,2) - Remove them >.< ok

Dont like the mapping style so much... it's a bit messy
Try to make it prettier please D:

But you'll get a star from me :)

Thanks for the mod and star :D

I will try to fix up the sliders a bit. Not good at making things pretty D:
Dark_Ai
[Genarel]
Offset can be 848

[Easy]
00:37:393 (2,3) - 1 grid to right
00:54:848 (2,3) - spacing

[Normal]
00:50:485 (1) - Makes the slider so sounding better http://puu.sh/3fxK
00:59:212 (2) - ^

[Hard]
Look well :>


Get a Star~!! ;>

P.S. Sorry for little mod :(
Topic Starter
Ruish

Dark_Ai wrote:

[Genarel]
Offset can be 848

[Easy]
00:37:393 (2,3) - 1 grid to right fixed
00:54:848 (2,3) - spacing^

[Normal]
00:50:485 (1) - Makes the slider so sounding better http://puu.sh/3fxK uhh...added a whistle
00:59:212 (2) - ^^

[Hard]
Look well :>


Get a Star~!! ;>

P.S. Sorry for little mod :(
Thank you :D
Shiki
Hi~ Let's go!

[Easy]
00:41:485 (2,4) - Add whistle?
01:21:848 (2) - Add whistle?
It seems fine (:

[Normal]
00:13:940 (1) - Add whistle?
00:16:666 (2) - ^
00:25:940 (3) - ^
00:27:576 (3) - ^
00:29:757 (3) - ^
00:36:303 (3) - ^
00:38:485 (2) - ^
00:41:758 (2) - ^
00:54:848 (2) - Add whistle at its end.
00:55:939 (3) - ^
01:03:576 (2) - ^
01:38:758 (3) - Use whistle to replace the finish.

[Hard]
Spacing is too large imo. And there should be more sliders
Hitsound suggestions see Normal.
00:11:758 (5) - Whistle?
00:32:211 (6,7) - Replace them with a slider?
01:06:849 (3,4) - ^
01:10:667 (1,2) - ^
01:16:121 (6,7) - ^

;) Star~
Daiguren
I have seen your map
I think there isn't any Serious problem.
just a suggestion, I think your general rhythm is kind of boring,because mostly,it is 1/1 beat.so i suggest improving a lot about your rhythm.

no kds , thanks~ : )
Topic Starter
Ruish

Shiki wrote:

Hi~ Let's go!

[Easy]
00:41:485 (2,4) - Add whistle?
01:21:848 (2) - Add whistle?
It seems fine (:

[Normal]
00:13:940 (1) - Add whistle?
00:16:666 (2) - ^
00:25:940 (3) - ^
00:27:576 (3) - ^
00:29:757 (3) - ^
00:36:303 (3) - ^
00:38:485 (2) - ^
00:41:758 (2) - ^
00:54:848 (2) - Add whistle at its end.
00:55:939 (3) - ^
01:03:576 (2) - ^
01:38:758 (3) - Use whistle to replace the finish.

[Hard]
Spacing is too large imo. And there should be more sliders
Hitsound suggestions see Normal.
00:11:758 (5) - Whistle?
00:32:211 (6,7) - Replace them with a slider?
01:06:849 (3,4) - ^
01:10:667 (1,2) - ^
01:16:121 (6,7) - ^

;) Star~

Thanks for the mod. I used most of them. The post I specified in disappeared for some reason.
GiNa
Hi, from my queue.
You are against my rule … • I can’t mod Taiko/CTB/Instrumental Music, but I can play them though, so I can’t help you that much.

[General]
-How come Taiko has kiai time, but the rest don’t ? You should follow his kiai ;D <- just suggestion.

[Easy]
No suggestion

[Normal]
-AR-1 or OD+1 ?
-SV 2.00 … I don’t like this number, is too fast, and [Easy] is only 1.00 … [Hard] is same as [Normal] !? I would suggest you lower this down to 1.50.
-Try not to have long combo in Easy/Normal.
00:11:758 (5) – NC
00:20:485 (5) - ^

[Hard]
-AR-1 or OD+1 ?
01:12:166 (5) – stack this prefectly
01:37:803 (2) – ^

That’s all ;3
Nice song tho, star
theowest
WOW. I like this!

Hard

00:09:576 - Whistle
00:11:212 - ^
00:13:939 - ^
00:16:393 (1,2) - to the middle, like this:
00:17:212 - whistle
00:17:757 - snap with finger hitsound is needed. Download here: I DUNNO! I have heard it in other beatmaps! But I can't find it.. ;__;
00:18:303 - whistle
00:19:939 - ^
00:21:030 - ^
00:22:121 - ^ + it almost needs a clapish sound here. maybe the snap with finger hitsound if you find it.
00:22:666 whistle
00:24:303 - definitively whistle here
00:24:848 - ^
00:31:530 - remove beat
00:31:665 (2,3,4) - make them 1/6 notes like this: http://puu.sh/3p7i
00:31:939 and dont forget to add a beat here too XD, clap
00:42:439 (6,7) - not necessary, remove?
00:56:758 (5,6,7) - ehm.. doesn't sound right, doesn't feel right. Make 'em 1/6 notes. Like this 00:56:212 (1,2,3,4,5) - http://puu.sh/3p7r

awesome beatmap. the rest is all acceptable.

Good luck with the rank! :)
Topic Starter
Ruish

gina91189 wrote:

Hi, from my queue.
You are against my rule … • I can’t mod Taiko/CTB/Instrumental Music, but I can play them though, so I can’t help you that much.

[General]
-How come Taiko has kiai time, but the rest don’t ? You should follow his kiai ;D <- just suggestion.

[Easy]
No suggestion

[Normal]
-AR-1 or OD+1 ?
-SV 2.00 … I don’t like this number, is too fast, and [Easy] is only 1.00 … [Hard] is same as [Normal] !? I would suggest you lower this down to 1.50.ok changed to 1.5
-Try not to have long combo in Easy/Normal.
00:11:758 (5) – NC i think it's short enough
00:20:485 (5) - ^^

[Hard]
-AR-1 or OD+1 ? nah
01:12:166 (5) – stack this prefectly it actually is stacked perfectly :x
01:37:803 (2) – ^^

That’s all ;3
Nice song tho, star
Thank you! Sorry, I didnt read the rules properly. :(

theowest wrote:

WOW. I like this!

Hard

00:09:576 - Whistle ok
00:11:212 - ^ ^
00:13:939 - ^ ^
00:16:393 (1,2) - to the middle, like this: i did that so the stream can be in the middle
00:17:212 - whistle ok
00:17:757 - snap with finger hitsound is needed. Download here: I DUNNO! I have heard it in other beatmaps! But I can't find it.. ;__;i'll try to look for it
00:18:303 - whistleok
00:19:939 - ^^
00:21:030 - ^^
00:22:121 - ^ + it almost needs a clapish sound here. maybe the snap with finger hitsound if you find it. used whistle
00:22:666 whistle ok
00:24:303 - definitively whistle here ok
00:24:848 - ^ ok
00:31:530 - remove beat nah
00:31:665 (2,3,4) - make them 1/6 notes like this: http://puu.sh/3p7i i think it falls more on the 1/8th..anyway i'll leave it like this
00:31:939 and dont forget to add a beat here too XD, clap i think clap sounds too strong here
00:42:439 (6,7) - not necessary, remove? nah
00:56:758 (5,6,7) - ehm.. doesn't sound right, doesn't feel right. Make 'em 1/6 notes. Like this 00:56:212 (1,2,3,4,5) - http://puu.sh/3p7r changed a bit

awesome beatmap. the rest is all acceptable.

Good luck with the rank! :)

Thanks for the mods and support :).
loveFantasy
just irc modded this last night and come to throw a star since it improve a lot

my general suggestion to your Hard:
from 0:49 to 1:06 you're following the instrumental too much imo, rhythm like 00:53:212 (1,2,3,4) - can be confusing since the music background got a drumset continuous hitting on white ticks, 00:54:848 actually has a drum clap while the note is at 00:54:985, not only this confuse the player so they have to rely on approachcircle (which is play by eye, not play by ear), but also blue ticks rhythm make you harder to hitsounding (like the finish on 00:50:622 (1), it's not fitting well actually)

and the mixing of "following the rhythm" and "following the instrumental" can be worse, example:
00:50:622 (1,2,3) - follow the instrumental (blue tick) 00:51:166 (3) is actually following nothing since the instrumental is offbeat
00:52:121 (4,5,6,7) - follow the drumset (general white tick)
they are even in the same combo!

try to do something to that part...if it was me i will stick to the drumset and try to bring variety by selectively highlighting the some instrumental by adding some 1/4s, i admit that part is hard to map

other parts are fine

my suggestion to Taiko diff:
00:33:030 (1,2,1) - this is really weird, isn't this better?
Topic Starter
Ruish

loveFantasy wrote:

just irc modded this last night and come to throw a star since it improve a lot

my general suggestion to your Hard:
from 0:49 to 1:06 you're following the instrumental too much imo, rhythm like 00:53:212 (1,2,3,4) - can be confusing since the music background got a drumset continuous hitting on white ticks, 00:54:848 actually has a drum clap while the note is at 00:54:985, not only this confuse the player so they have to rely on approachcircle (which is play by eye, not play by ear), but also blue ticks rhythm make you harder to hitsounding (like the finish on 00:50:622 (1), it's not fitting well actually)

and the mixing of "following the rhythm" and "following the instrumental" can be worse, example:
00:50:622 (1,2,3) - follow the instrumental (blue tick) 00:51:166 (3) is actually following nothing since the instrumental is offbeat
00:52:121 (4,5,6,7) - follow the drumset (general white tick)
they are even in the same combo!

try to do something to that part...if it was me i will stick to the drumset and try to bring variety by selectively highlighting the some instrumental by adding some 1/4s, i admit that part is hard to map

other parts are fine

my suggestion to Taiko diff:
00:33:030 (1,2,1) - this is really weird, isn't this better?

Ok, i changed that entire section. (No more poring :( ) It might be a bit confusing to play the first time so I'm still changing it.
indyinyou
i think it good map

star ~
Shohei Ohtani
Hard:
00:25:666 (7) - Add new combo
00:42:303 - Delete (6) and (7), and add a spinner at the red tick. Make the spinner end at 00:44:485
01:36:848 (1) - This slow-down slider doesn't really seem that fitting ;~;.
01:45:576 (1) - Finish the spinner at 01:47:757

Normal:
00:12:848 (8) - Put this in a straight line with (6) and (7)
00:42:576 - Add a spinner here, and end it at 00:44:485
01:17:621 (6) - End this slider on the red tick. It goes with the music :D
01:36:848 (1) - Same as hard
01:45:303 (1) - ^

Easy:
Solid!

I like this map. yay. Go get it ranked.
Topic Starter
Ruish

CDFA wrote:

Hard:
00:25:666 (7) - Add new combook
00:42:303 - Delete (6) and (7), and add a spinner at the red tick. Make the spinner end at 00:44:485 ok
01:36:848 (1) - This slow-down slider doesn't really seem that fitting ;~;. changed
01:45:576 (1) - Finish the spinner at 01:47:757 k

Normal:
00:12:848 (8) - Put this in a straight line with (6) and (7)it's there for the next beat
00:42:576 - Add a spinner here, and end it at 00:44:485
01:17:621 (6) - End this slider on the red tick. It goes with the music :D k
01:36:848 (1) - Same as hard changed
01:45:303 (1) - ^k

Easy:
Solid!

I like this map. yay. Go get it ranked.

Thank you :)

Umm...wow I forgot to give 2 kudosu. Sorry for the lateness!
Cirno
Hi.

[General]
The music has some 1/6 notes. You're currently using 1/4 snap divisor for everything, and this made the rhythm wrong at times. You'll probably have to adjust the map a lot to fix this (inb4 snapping spacing patterns etc).
You're using tick rate 2 in [Hard] and tick rate 1 in others. I suggest you use tick rate 1 on all diffs since tick rate 2 don't really fit the music.

[Hard]
00:10:667 (3,4) - partially hidden slider ends don't really go well with straight sliders, they look pretty ugly. Consider making two curve sliders or hide the slider end perfectly.
00:12:757 - add note?
00:15:985 (5) - move to 00:16:030 with 1/6 snap.
00:19:530 (3) - move to 00:19:485 with 1/6 snap.
00:20:894 (6) - another 1/6, move to 00:20:939
00:24:712 - add note?
00:25:666 (8) - new combo here for combo length consistency?
00:38:212 - I don't see why you're sacrificing rhythm for such a pattern here. It won't hurt your pattern to place a circle at the center. The pattern is rather boring anyway...
00:50:576 - 01:06:303 - the rhythm in this part is quite a mess. If you want to create your own rhythm with 1/4 here, better stick to your own and ignore the music 1/6s. If you insist on mixing them together, at lease fix those 1/6s that are currently off with 1/4.
01:08:894 (7,8) - maybe make a triangle?
01:15:576 (4,1) - [super nazi] stack those manually with GS off.

[Normal]
00:50:485 (1) - This should have the correct rhythm: 256,272,50666,2,0,B|336:272,2,75
00:54:848 (2) - same issues. Actually I think you should make up your own rhythm here.
00:59:212 (2) - ^
01:03:576 (2) - ^
01:16:122 (3,4,5) - move (4) to 01:16:530 - and (5) to 01:16:939, then add a note at 01:17:212. This fits the music better imo
01:18:848 - leaving this note out in a normal can be a bit hard

[Easy]
Fine for me, just one thing..
01:42:848 (4,5) - some extra picky MAT/BATs might say this is too hard for an Easy.

Patterns are decent, but remember that the rhythm is where all your mapping root on. If you've got a bad rhythm, all your pattern making efforts would only be wasted. Good luck.

Due to stars being useless, they are currently being phased on. More details will follow soon.
Elly-chan
Since you didn't look at this mod ^^^^ yet I will mod it later~
Topic Starter
Ruish

Cirno wrote:

Hi.

[General]
The music has some 1/6 notes. You're currently using 1/4 snap divisor for everything, and this made the rhythm wrong at times. You'll probably have to adjust the map a lot to fix this (inb4 snapping spacing patterns etc).
You're using tick rate 2 in [Hard] and tick rate 1 in others. I suggest you use tick rate 1 on all diffs since tick rate 2 don't really fit the music.

[Hard]
00:10:667 (3,4) - partially hidden slider ends don't really go well with straight sliders, they look pretty ugly. Consider making two curve sliders or hide the slider end perfectly.fixed
00:12:757 - add note?ok
00:15:985 (5) - move to 00:16:030 with 1/6 snap. fixed
00:19:530 (3) - move to 00:19:485 with 1/6 snap.^
00:20:894 (6) - another 1/6, move to 00:20:939^
00:24:712 - add note? k
00:25:666 (8) - new combo here for combo length consistency?^
00:38:212 - I don't see why you're sacrificing rhythm for such a pattern here. It won't hurt your pattern to place a circle at the center. The pattern is rather boring anyway... didn't the note there...
00:50:576 - 01:06:303 - the rhythm in this part is quite a mess. If you want to create your own rhythm with 1/4 here, better stick to your own and ignore the music 1/6s. If you insist on mixing them together, at lease fix those 1/6s that are currently off with 1/4. changed a bit...
01:08:894 (7,8) - maybe make a triangle? ok
01:15:576 (4,1) - [super nazi] stack those manually with GS off. what? o.o

[Normal]
00:50:485 (1) - This should have the correct rhythm: 256,272,50666,2,0,B|336:272,2,75 It's easier to read this way..I'll leave it for now
00:54:848 (2) - same issues. Actually I think you should make up your own rhythm here. ^
00:59:212 (2) - ^ ^
01:03:576 (2) - ^ ^
01:16:122 (3,4,5) - move (4) to 01:16:530 - and (5) to 01:16:939, then add a note at 01:17:212. This fits the music better imo i think it's a bit harder to read
01:18:848 - leaving this note out in a normal can be a bit hard might change it later

[Easy]
Fine for me, just one thing..
01:42:848 (4,5) - some extra picky MAT/BATs might say this is too hard for an Easy.

Patterns are decent, but remember that the rhythm is where all your mapping root on. If you've got a bad rhythm, all your pattern making efforts would only be wasted. Good luck.

Due to stars being useless, they are currently being phased on. More details will follow soon.

Thank you!
Esupanitix
Easy
01:40:121 Combo
4,5 They're fine. But as someone else said, they MIGHT be a bit higher than easy. But it's not hard enough to qualify as normal.

Normal
01:06:303 Combo
6 - May obscure 8 due to the Hitmarker covering it. Please move 8.
8 - See above.

Hard
00:50:621 Combo
4 - Misspaced slightly
7 - Start next combo here.

00:56:212 Combo
6 - Start next combo either here, or on 9.

Great map.
Topic Starter
Ruish

Esupanitix wrote:

Easy
01:40:121 Combo
4,5 They're fine. But as someone else said, they MIGHT be a bit higher than easy. But it's not hard enough to qualify as normal.

Normal
01:06:303 Combo
6 - May obscure 8 due to the Hitmarker covering it. Please move 8. nah
8 - See above. ^

Hard
00:50:621 Combo
4 - Misspaced slightly fixed
7 - Start next combo here. ok

00:56:212 Combo
6 - Start next combo either here, or on 9. ok

Great map.
thank you :D
OzzyOzrock
[Ono's Taiko Oni]
- Use 1.4! 1.6 is ugly! If you find it too slow, use a 1.5 inherit for the whole song!
- Use normal hitsounds! Not soft, soft is too hard to hear at that volume!

00:04:121 (2) - katu?
00:24:303 (1) - remove this slider
- 00:24:303 - katu
- 00:24:576 - katu
- 00:24:712 - katu
- 00:24:848 - don
00:30:576 (2) - Not a very fitting slider. Maybe another kd? or kkd...

00:33:303 - katu (makes more sense when the below stuff is applied)
00:33:439 (2) - This should be move to 00:33:576
00:33:848 (1) - This should be moved to 00:33:985

00:46:394 (1,2,3) - Meant to be 1/6?
01:04:803 (3) - Nooo slider here.
01:39:576 (1) - Not here either. In official games, these MIGHT make sense, but here, no.
01:43:121 (1,2,3) - Also should be 1/6?

01:30:303 (1,2) - Snapping problem mentioned at the 33 spots should also be moved.

Snapping errors should be fixed. But good map.
nimi
heya :)

[Easy]
00:40:121 (1) - ohwell.. i'm not sure of what to suggest instead, but the end of this slider sounds a bit awkward imo.. well, consider reducing it 1/2 (finishing at 00:40:666)
00:56:485 (5,6,7) - this spacing looks a bit weird imo.. why don't you place them on the same line of 00:55:939 (4), or
01:13:394 (3) - bleh why am i so nazi... one grid to the left?
01:40:121 (1) - this note sounds a bit off. instead of it, you could start the slider at that point and add a note at 01:41:212 (aka this http://puu.sh/4yGV)
01:45:576 (1) - consider making the end of this spinner muted (this applies to the other diffs as well)

And that's pretty much all.. there were some things that i think didn't fit on [Hard], buuut.. yeah, nothing too important :P
Megurine Luka
Hi. Mod from my mod request

[General]
I think this song is suitable for using drum sound effect.
Try it
Example: http://osu.ppy.sh/s/24765
I think you need to set a kiai time.
01:06:303 kiai time start from here?

[Easy]
Fine.

[Normal]
00:12:848 (8) - 4 grids down and 1~2 grid left
00:36:303 (3) - NC?
00:42:030 (3) - ^
00:50:621 (1) - change into a slider and a circle (or other methods) and fit the song. Otherwise this one will be unrankable
00:54:848 (2) - ^
00:59:212 (2) - ^
01:03:576 (2) - ^


[Hard]
01:39:030 (1) - make it into a reversible slider
01:39:576 (2) - ^

Hope these will help and Good luck :D
Topic Starter
Ruish

Wiinter wrote:

heya :)

[Easy]
00:40:121 (1) - ohwell.. i'm not sure of what to suggest instead, but the end of this slider sounds a bit awkward imo.. well, consider reducing it 1/2 (finishing at 00:40:666)ok
00:56:485 (5,6,7) - this spacing looks a bit weird imo.. why don't you place them on the same line of 00:55:939 (4), or k
01:13:394 (3) - bleh why am i so nazi... one grid to the left?fixed
01:40:121 (1) - this note sounds a bit off. instead of it, you could start the slider at that point and add a note at 01:41:212 (aka this http://puu.sh/4yGV)not changing this for now
01:45:576 (1) - consider making the end of this spinner muted (this applies to the other diffs as well) nah

And that's pretty much all.. there were some things that i think didn't fit on [Hard], buuut.. yeah, nothing too important :P



Megurine Luka wrote:

Hi. Mod from my mod request

[General]
I think this song is suitable for using drum sound effect.
Try it
Example: http://osu.ppy.sh/s/24765
I think you need to set a kiai time.
01:06:303 kiai time start from here?

[Easy]
Fine.

[Normal]
00:12:848 (8) - 4 grids down and 1~2 grid left ok
00:36:303 (3) - NC? nah
00:42:030 (3) - ^^
00:50:621 (1) - change into a slider and a circle (or other methods) and fit the song. Otherwise this one will be unrankablei don't want to use blue tick for slider so...
00:54:848 (2) - ^ ^
00:59:212 (2) - ^ ^
01:03:576 (2) - ^ ^


[Hard]
01:39:030 (1) - make it into a reversible slider ok
01:39:576 (2) - ^^

Hope these will help and Good luck :D

Thanks for your mods :D
OnosakiHito

OzzyOzrock wrote:

[Ono's Taiko Oni]
- Use 1.4! 1.6 is ugly! If you find it too slow, use a 1.5 inherit for the whole song! No x3

00:33:439 (2) - This should be move to 00:33:576 It fit's how it is.
00:33:848 (1) - This should be moved to 00:33:985 It fit's how it is.

00:46:394 (1,2,3) - Meant to be 1/6? 1/8 is okay because of the BPM sound.
01:43:121 (1,2,3) - Also should be 1/6? 1/8 is okay because of the BPM sound.

01:30:303 (1,2) - Snapping problem mentioned at the 33 spots should also be moved. It fit's how it is.

Snapping errors should be fixed. But good map.
Sorry for late change, hadn't time this quick. Well, changed most things and changed also the diff name to Ono's Taiko Oni!
I think this requiers a fullsubmit.

Thank you for mod Ozzy! Please kd him.

Download: SoundTeMP - Ancient Groover (Ruish) [Ono's Taiko Oni].osu
Breeze
[General]
  1. Remove Game from tags since once you map get ranked, BAT will classify it into game genre
[Normal]
  1. 01:47:757 spinner - Don't add finish as you Easy did?
[Hard]
  1. 00:44:485 spinner - Add finish?
  2. 01:30:303 (1,2,3) - Use only finish sound on these notes seems better
Others are good
Topic Starter
Ruish

Breeze wrote:

[General]
  1. Remove Game from tags since once you map get ranked, BAT will classify it into game genre
ok

[Normal]
  1. 01:47:757 spinner - Don't add finish as you Easy did?
ok

[Hard]
  1. 00:44:485 spinner - Add finish?k
  2. 01:30:303 (1,2,3) - Use only finish sound on these notes seems better
k

Others are good

- Decreased hit sound volume by 10%
- Included payon in tags
- Updated taiko difficulty

Thanks for the mod!
OnosakiHito
Wow, really quick upload.
By the way: Taiko amount of hitcircle: 555 heya!
Actually I'm really happy how you are working here. Most people get there RO projects graveyard.
Topic Starter
Ruish
Thanks :D

working slowly though~

Need to go mod more maps now.
tsuka
[Hard]

there are many rhythm problem dunno how to say

00:50:666 (1,2) -
00:51:303 (4) -
00:55:030 (1,2,3) -
00:59:394 (11,12) -

and so on...

those partten of piano sound effects let me feel weird (try in 25% velocity)
and the notes has a bit later to the rhythm of piano sound , some of them is not belong 1/3 or 1/4 and 1/6 beats.
but the drum beats its okay ,dunno if the music itself has issues

my suggestion is that remove all the note on the piano sound and make the rhythm fits and follow the drum beats
the timing is okay for me

01:45:576 (1) - make the length of this spinner same as normal/easy....

[General]
delete the .osb file in the folder

others fine
Topic Starter
Ruish

tsuka wrote:

[Hard]

there are many rhythm problem dunno how to say

00:50:666 (1,2) -
00:51:303 (4) -
00:55:030 (1,2,3) -
00:59:394 (11,12) -

and so on...

those partten of piano sound effects let me feel weird (try in 25% velocity)
and the notes has a bit later to the rhythm of piano sound , some of them is not belong 1/3 or 1/4 and 1/6 beats.
but the drum beats its okay ,dunno if the music itself has issues
The thing is..it feels hard to not follow the piano when playing.

my suggestion is that remove all the note on the piano sound and make the rhythm fits and follow the drum beats
the timing is okay for me I might change it a bit later.

01:45:576 (1) - make the length of this spinner same as normal/easy....fixed

[General]
delete the .osb file in the folder

others fine

Thank you :D
Muya
- Easy:
00:41:485 (2,3,4) - Hard part here. make a slider?


- Normal:
00:34:939 (4) - dont 1/4 snap please.
01:15:031 (1) - ^
01:19:122 (1) - ^
01:21:576 (5,6) - ^
01:29:485 (8) -

should fix to 1/2 snap.

- Hard:
00:41:212 (1,2,3,4,5) - 3grid down
00:42:304 (5) - add whistle
00:57:848 (6) - add new combo
01:08:212 (6,7 & 8,9) - why same spacing? funny.
01:21:985 (4,5) - 1grid left
01:22:394 (1,2) - ^ same
Topic Starter
Ruish

Muya wrote:

- Easy:
00:41:485 (2,3,4) - Hard part here. make a slider?nah


- Normal:
00:34:939 (4) - dont 1/4 snap please. i think it's fine
01:15:031 (1) - ^ ^
01:19:122 (1) - ^ ^
01:21:576 (5,6) - ^ ^
01:29:485 (8) - ^
k
00:57:848 (6) - add new combo put new combo somewhere else
01:08:212 (6,7 & 8,9) - why same spacing? funny. fixed
01:21:985 (4,5) - 1grid left k
01:22:394 (1,2) - ^ same^
should fix to 1/2 snap.

- Hard:
00:41:212 (1,2,3,4,5) - 3grid down fixed
00:42:304 (5) - add whistle ^
00:57:848 (6) - add new combo added elsewhere
01:08:212 (6,7 & 8,9) - why same spacing? funny.
01:21:985 (4,5) - 1grid left fixed
01:22:394 (1,2) - ^ same^
thank you for the mod :D


edit: what the..half of it got cut off
Chewin
Hayo ~
They are suggestions, you will decide if you want to follow them or not. ~

Easy:

  1. 00:11:757 (4) - New combo
  2. 00:16:121 (5) - ^
  3. 00:20:485 (4) - ^
  4. 00:35:212 - Add a circle?
  5. 00:37:939 (4) - New combo
Normal:

  1. 00:11:758 (5) - New combo
  2. 00:20:485 (5) - ^
  3. 00:40:121 (6) - ^
  4. 00:41:485 (1) - No new combo
  5. 01:36:848 (6) - Improve the blanket: http://puu.sh/4Ypr 3° waypoint x360 x136 4°waypoint x280 y172
Hard:

  1. 00:57:576 (5) - New combo
  2. 01:40:121 (1) - move it at x256 y252
Good luck ~
Topic Starter
Ruish

Chewin wrote:

Hayo ~
They are suggestions, you will decide if you want to follow them or not. ~

Easy:

  1. 00:11:757 (4) - New combo I like current combo length
  2. 00:16:121 (5) - ^ ^
  3. 00:20:485 (4) - ^ ^
  4. 00:35:212 - Add a circle?
  5. 00:37:939 (4) - New combonah
Normal:

  1. 00:11:758 (5) - New combo nah
  2. 00:20:485 (5) - ^ ^
  3. 00:40:121 (6) - ^ ^
  4. 00:41:485 (1) - No new combo^
  5. 01:36:848 (6) - Improve the blanket: http://puu.sh/4Ypr 3° waypoint x360 x136 4°waypoint x280 y172 umm..change d a bit differently i think but improved
Hard:

  1. 00:57:576 (5) - New combo put combo elsewhere
  2. 01:40:121 (1) - move it at x256 y252nah
Good luck ~

thanks for the mod :D
Breeze
k, recheck here
no kudos since I've already got 1
I can't found anything major, just some suggestion, take what you like to fix, and keep what you like

[All diffculties]
  1. 00:09:576 (1) - Add finish
  2. 01:48:030 spinner - spinner ends here
[Normal]
  1. 00:50:485 (1) - This slider sounds a bit odd, but well, it's fine to use it in a normal diff so that it's more easy to hit maybe
  2. 01:19:122 (1) - It was always hard to tell how many reverse it has if a slider reverse more than 1 times, and more hard to hit a note after this slider, so I suggest you use Reverse slider repeat to 01:19:939, it's more easy to hit
  3. 01:21:848 (4) - Ends here with only 1 reverse
[Hard]
  1. 00:35:757 (1) - Add finish
Topic Starter
Ruish

Breeze wrote:

k, recheck here
no kudos since I've already got 1
I can't found anything major, just some suggestion, take what you like to fix, and keep what you like

[All diffculties]
  1. 00:09:576 (1) - Add finish ok
  2. 01:48:030 spinner - spinner ends here^
[Normal]
  1. 00:50:485 (1) - This slider sounds a bit odd, but well, it's fine to use it in a normal diff so that it's more easy to hit maybe
  2. 01:19:122 (1) - It was always hard to tell how many reverse it has if a slider reverse more than 1 times, and more hard to hit a note after this slider, so I suggest you use Reverse slider repeat to 01:19:939, it's more easy to hit
    [attachment=0:6b009]0.jpg[/attachment:6b009]ok
  3. 01:21:848 (4) - Ends here with only 1 reverseok
[Hard]
  1. 00:35:757 (1) - Add finishok

Thanks for the recheck :D
pieguyn
General:

-maybe add Kiai time somewhere?

Easy:

Fine:

Normal:

00:11:212 (4) - whistle on start?
00:15:576 (4) - whistle?
00:19:939 (4) - whistle on start?
00:24:303 (5) - whistle?
01:28:122 (4) - new combo

Hard:

00:27:030 (1,2,3,4,5) - these jumps are a bit much for a Hard... wait never mind this is the hardest diff, in that case I think it should be fine :)
00:29:211 (1,2,3,4,5) - ^
01:07:394 (4) - too close to (3)
01:45:576 (1) - finish on end

Ono's Taiko Oni:

01:23:757 - kiai should start here

nice map~ :)
Topic Starter
Ruish

pieguy1372 wrote:

General:

-maybe add Kiai time somewhere?

Easy:

Fine:

Normal:

00:11:212 (4) - whistle on start? ok
00:15:576 (4) - whistle? nah
00:19:939 (4) - whistle on start? ^
00:24:303 (5) - whistle? nah
01:28:122 (4) - new combo ok

Hard:

00:27:030 (1,2,3,4,5) - these jumps are a bit much for a Hard... wait never mind this is the hardest diff, in that case I think it should be fine :)
00:29:211 (1,2,3,4,5) - ^
01:07:394 (4) - too close to (3) fixed
01:45:576 (1) - finish on end ok

Ono's Taiko Oni:

01:23:757 - kiai should start here

nice map~ :)

Thank you!! Sorry, I was busy for a while :(
Zelos
Its a nice and relaxing song ~

Folder:
All clean in here

General:
Onosaki, PLEASE use 1.4 for your taiko slider velocity, 1.6 is not pretty.
Remove RO from tags because you cant search for beatmaps using 2 letters anyway
Remove BGM from tags, it serves no purpose in looking for beatmaps.

Easy:
01:45:576 (1) - I think this spinner would sound better if it ended on the big white tick on the timeline before its current position.

Normal:
00:30:303 (5,1) - if you stacked these, it would look much neater.
00:50:485 (1) - I can see what you were trying to do here but it plays awkwardly off time, I suggest some 1/1 or something completely different.
00:54:848 (2) - ^^^
00:59:212 (2) - ^^
01:03:576 (2) - ^
01:34:667 (1,2) - these are slightly unstacked, fix the tiny stacking error please
01:45:576 (1) - I think this spinner would sound better if it ended on the big white tick on the timeline before its current position.

Hard:
01:40:121 (1) - the new combo here is a bit un-neccessary, I think you should remove it.
01:45:576 (1) - I think this spinner would sound better if it ended on the big white tick on the timeline before its current position.

Good Luck!
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