forum

SoundTeMP - Ancient Groover

posted
Total Posts
150
show more
Topic Starter
Ruish
Thanks :D

working slowly though~

Need to go mod more maps now.
tsuka
[Hard]

there are many rhythm problem dunno how to say

00:50:666 (1,2) -
00:51:303 (4) -
00:55:030 (1,2,3) -
00:59:394 (11,12) -

and so on...

those partten of piano sound effects let me feel weird (try in 25% velocity)
and the notes has a bit later to the rhythm of piano sound , some of them is not belong 1/3 or 1/4 and 1/6 beats.
but the drum beats its okay ,dunno if the music itself has issues

my suggestion is that remove all the note on the piano sound and make the rhythm fits and follow the drum beats
the timing is okay for me

01:45:576 (1) - make the length of this spinner same as normal/easy....

[General]
delete the .osb file in the folder

others fine
Topic Starter
Ruish

tsuka wrote:

[Hard]

there are many rhythm problem dunno how to say

00:50:666 (1,2) -
00:51:303 (4) -
00:55:030 (1,2,3) -
00:59:394 (11,12) -

and so on...

those partten of piano sound effects let me feel weird (try in 25% velocity)
and the notes has a bit later to the rhythm of piano sound , some of them is not belong 1/3 or 1/4 and 1/6 beats.
but the drum beats its okay ,dunno if the music itself has issues
The thing is..it feels hard to not follow the piano when playing.

my suggestion is that remove all the note on the piano sound and make the rhythm fits and follow the drum beats
the timing is okay for me I might change it a bit later.

01:45:576 (1) - make the length of this spinner same as normal/easy....fixed

[General]
delete the .osb file in the folder

others fine

Thank you :D
Muya
- Easy:
00:41:485 (2,3,4) - Hard part here. make a slider?


- Normal:
00:34:939 (4) - dont 1/4 snap please.
01:15:031 (1) - ^
01:19:122 (1) - ^
01:21:576 (5,6) - ^
01:29:485 (8) -

should fix to 1/2 snap.

- Hard:
00:41:212 (1,2,3,4,5) - 3grid down
00:42:304 (5) - add whistle
00:57:848 (6) - add new combo
01:08:212 (6,7 & 8,9) - why same spacing? funny.
01:21:985 (4,5) - 1grid left
01:22:394 (1,2) - ^ same
Topic Starter
Ruish

Muya wrote:

- Easy:
00:41:485 (2,3,4) - Hard part here. make a slider?nah


- Normal:
00:34:939 (4) - dont 1/4 snap please. i think it's fine
01:15:031 (1) - ^ ^
01:19:122 (1) - ^ ^
01:21:576 (5,6) - ^ ^
01:29:485 (8) - ^
k
00:57:848 (6) - add new combo put new combo somewhere else
01:08:212 (6,7 & 8,9) - why same spacing? funny. fixed
01:21:985 (4,5) - 1grid left k
01:22:394 (1,2) - ^ same^
should fix to 1/2 snap.

- Hard:
00:41:212 (1,2,3,4,5) - 3grid down fixed
00:42:304 (5) - add whistle ^
00:57:848 (6) - add new combo added elsewhere
01:08:212 (6,7 & 8,9) - why same spacing? funny.
01:21:985 (4,5) - 1grid left fixed
01:22:394 (1,2) - ^ same^
thank you for the mod :D


edit: what the..half of it got cut off
Chewin
Hayo ~
They are suggestions, you will decide if you want to follow them or not. ~

Easy:

  1. 00:11:757 (4) - New combo
  2. 00:16:121 (5) - ^
  3. 00:20:485 (4) - ^
  4. 00:35:212 - Add a circle?
  5. 00:37:939 (4) - New combo
Normal:

  1. 00:11:758 (5) - New combo
  2. 00:20:485 (5) - ^
  3. 00:40:121 (6) - ^
  4. 00:41:485 (1) - No new combo
  5. 01:36:848 (6) - Improve the blanket: http://puu.sh/4Ypr 3° waypoint x360 x136 4°waypoint x280 y172
Hard:

  1. 00:57:576 (5) - New combo
  2. 01:40:121 (1) - move it at x256 y252
Good luck ~
Topic Starter
Ruish

Chewin wrote:

Hayo ~
They are suggestions, you will decide if you want to follow them or not. ~

Easy:

  1. 00:11:757 (4) - New combo I like current combo length
  2. 00:16:121 (5) - ^ ^
  3. 00:20:485 (4) - ^ ^
  4. 00:35:212 - Add a circle?
  5. 00:37:939 (4) - New combonah
Normal:

  1. 00:11:758 (5) - New combo nah
  2. 00:20:485 (5) - ^ ^
  3. 00:40:121 (6) - ^ ^
  4. 00:41:485 (1) - No new combo^
  5. 01:36:848 (6) - Improve the blanket: http://puu.sh/4Ypr 3° waypoint x360 x136 4°waypoint x280 y172 umm..change d a bit differently i think but improved
Hard:

  1. 00:57:576 (5) - New combo put combo elsewhere
  2. 01:40:121 (1) - move it at x256 y252nah
Good luck ~

thanks for the mod :D
Breeze
k, recheck here
no kudos since I've already got 1
I can't found anything major, just some suggestion, take what you like to fix, and keep what you like

[All diffculties]
  1. 00:09:576 (1) - Add finish
  2. 01:48:030 spinner - spinner ends here
[Normal]
  1. 00:50:485 (1) - This slider sounds a bit odd, but well, it's fine to use it in a normal diff so that it's more easy to hit maybe
  2. 01:19:122 (1) - It was always hard to tell how many reverse it has if a slider reverse more than 1 times, and more hard to hit a note after this slider, so I suggest you use Reverse slider repeat to 01:19:939, it's more easy to hit
  3. 01:21:848 (4) - Ends here with only 1 reverse
[Hard]
  1. 00:35:757 (1) - Add finish
Topic Starter
Ruish

Breeze wrote:

k, recheck here
no kudos since I've already got 1
I can't found anything major, just some suggestion, take what you like to fix, and keep what you like

[All diffculties]
  1. 00:09:576 (1) - Add finish ok
  2. 01:48:030 spinner - spinner ends here^
[Normal]
  1. 00:50:485 (1) - This slider sounds a bit odd, but well, it's fine to use it in a normal diff so that it's more easy to hit maybe
  2. 01:19:122 (1) - It was always hard to tell how many reverse it has if a slider reverse more than 1 times, and more hard to hit a note after this slider, so I suggest you use Reverse slider repeat to 01:19:939, it's more easy to hit
    [attachment=0:6b009]0.jpg[/attachment:6b009]ok
  3. 01:21:848 (4) - Ends here with only 1 reverseok
[Hard]
  1. 00:35:757 (1) - Add finishok

Thanks for the recheck :D
pieguyn
General:

-maybe add Kiai time somewhere?

Easy:

Fine:

Normal:

00:11:212 (4) - whistle on start?
00:15:576 (4) - whistle?
00:19:939 (4) - whistle on start?
00:24:303 (5) - whistle?
01:28:122 (4) - new combo

Hard:

00:27:030 (1,2,3,4,5) - these jumps are a bit much for a Hard... wait never mind this is the hardest diff, in that case I think it should be fine :)
00:29:211 (1,2,3,4,5) - ^
01:07:394 (4) - too close to (3)
01:45:576 (1) - finish on end

Ono's Taiko Oni:

01:23:757 - kiai should start here

nice map~ :)
Topic Starter
Ruish

pieguy1372 wrote:

General:

-maybe add Kiai time somewhere?

Easy:

Fine:

Normal:

00:11:212 (4) - whistle on start? ok
00:15:576 (4) - whistle? nah
00:19:939 (4) - whistle on start? ^
00:24:303 (5) - whistle? nah
01:28:122 (4) - new combo ok

Hard:

00:27:030 (1,2,3,4,5) - these jumps are a bit much for a Hard... wait never mind this is the hardest diff, in that case I think it should be fine :)
00:29:211 (1,2,3,4,5) - ^
01:07:394 (4) - too close to (3) fixed
01:45:576 (1) - finish on end ok

Ono's Taiko Oni:

01:23:757 - kiai should start here

nice map~ :)

Thank you!! Sorry, I was busy for a while :(
Zelos
Its a nice and relaxing song ~

Folder:
All clean in here

General:
Onosaki, PLEASE use 1.4 for your taiko slider velocity, 1.6 is not pretty.
Remove RO from tags because you cant search for beatmaps using 2 letters anyway
Remove BGM from tags, it serves no purpose in looking for beatmaps.

Easy:
01:45:576 (1) - I think this spinner would sound better if it ended on the big white tick on the timeline before its current position.

Normal:
00:30:303 (5,1) - if you stacked these, it would look much neater.
00:50:485 (1) - I can see what you were trying to do here but it plays awkwardly off time, I suggest some 1/1 or something completely different.
00:54:848 (2) - ^^^
00:59:212 (2) - ^^
01:03:576 (2) - ^
01:34:667 (1,2) - these are slightly unstacked, fix the tiny stacking error please
01:45:576 (1) - I think this spinner would sound better if it ended on the big white tick on the timeline before its current position.

Hard:
01:40:121 (1) - the new combo here is a bit un-neccessary, I think you should remove it.
01:45:576 (1) - I think this spinner would sound better if it ended on the big white tick on the timeline before its current position.

Good Luck!
bmin11
Nothing technically wrong. Good luck
Backstep
Random mod ~

General

- Tag : Maybe you can add "Gravity" and "dungeon" because this sound is in "Payon dungeon".

[Hard]

00:12:303 (7) whistle ?
00:14:485 (2) whistle.
00:15:030 (3) remove whistle.
00:15:576 (4) whistle
00:19:462 (3) delete note ? I think it's not suitable for rhythm.
01:32:485 (1) start of slider add finish?
01:34:666 (1) ^
01:36:848 (1) start of slider add whistle ?
01:42:303 (2) change finish to whistle?
01:43:121 (1) ^
01:44:485 (3) ^

[Normal]

00:31:394 (1) start of slider add whistle?
00:33:030 (4) whistle
01:01:939 (1) finish at start of slider ?
01:40:666 (3) remove whistle that's look better.

[Easy]

00:37:939 (4) start of slider add finish?
00:39:576 (6) whistle
00:40:121 (1) start of slider add whistle
00:41:485 (1) remove whistle.
01:32:485 (1) start of slider add finish.
01:34:666 (3) ^
01:35:757 (4) end of slider add whistle ?
01:42:848 (4) end of slider add finish ?
01:43:939 (5) end of slider add whistle ?

That's all.
P.S.I like Ragnarok >w<"
Topic Starter
Ruish

Zelos wrote:

Its a nice and relaxing song ~

Folder:
All clean in here

General:
Onosaki, PLEASE use 1.4 for your taiko slider velocity, 1.6 is not pretty.
Remove RO from tags because you cant search for beatmaps using 2 letters anyway removed
Remove BGM from tags, it serves no purpose in looking for beatmaps. removed

Easy:
01:45:576 (1) - I think this spinner would sound better if it ended on the big white tick on the timeline before its current position. nah

Normal:
00:30:303 (5,1) - if you stacked these, it would look much neater. ok
00:50:485 (1) - I can see what you were trying to do here but it plays awkwardly off time, I suggest some 1/1 or something completely different. i'm not going to change this for now, maybe later
00:54:848 (2) - ^^^^
00:59:212 (2) - ^^ ^
01:03:576 (2) - ^^
01:34:667 (1,2) - these are slightly unstacked, fix the tiny stacking error please should be all fixed now
01:45:576 (1) - I think this spinner would sound better if it ended on the big white tick on the timeline before its current position. i think the current position is fine

Hard:
01:40:121 (1) - the new combo here is a bit un-neccessary, I think you should remove it. ok
01:45:576 (1) - I think this spinner would sound better if it ended on the big white tick on the timeline before its current position. nah

Good Luck!
Thank you!



backstep wrote:

Random mod ~

General

- Tag : Maybe you can add "Gravity" and "dungeon" because this sound is in "Payon dungeon". ok

[Hard]

00:12:303 (7) whistle ? nah
00:14:485 (2) whistle. ^
00:15:030 (3) remove whistle. ^
00:15:576 (4) whistle ^
00:19:462 (3) delete note ? I think it's not suitable for rhythm. ^
01:32:485 (1) start of slider add finish? ok
01:34:666 (1) ^ ok
01:36:848 (1) start of slider add whistle ? nah
01:42:303 (2) change finish to whistle? ok
01:43:121 (1) ^ ^
01:44:485 (3) ^ ^

[Normal]

00:31:394 (1) start of slider add whistle? nah
00:33:030 (4) whistle ok
01:01:939 (1) finish at start of slider ? ok
01:40:666 (3) remove whistle that's look better. ok

[Easy]

00:37:939 (4) start of slider add finish? ok
00:39:576 (6) whistle ^
00:40:121 (1) start of slider add whistle ^
00:41:485 (1) remove whistle. k
01:32:485 (1) start of slider add finish. ^
01:34:666 (3) ^ ^
01:35:757 (4) end of slider add whistle ? nah
01:42:848 (4) end of slider add finish ? ok
01:43:939 (5) end of slider add whistle ? there is a finish...

That's all.
P.S.I like Ragnarok >w<"
Thanks for the mods!
Elly-chan
awesome, finally something i can mod shortly because this map is really good

(General)
  1. Nothing!
(Easy)

  • AR +1?
  1. 00:17:212 (6) - Add a whistle here for the hitsound pattern's sake.
  2. 00:17:757 (1) - How about changing slider (1) to this? It looks better~ If so, adjust spacing afterwards.
  3. 00:24:848 (3) - It'd play better if it was ctrl+r but that's just me probobally. However, if you do this, adjust spacing afterwards.
  4. 00:25:939 (4) - Same here, but add a whistle on the beginning of the slider instead?
  5. 00:40:121 (1) - Move over one grid and then up one grid, it looks better. *Nazi*
  6. 01:05:212 (3) - Whistle.
  7. 01:18:303 (4) - Ctrl+r?
Great diff

(Normal)

  • I find the SV to be a little high for a normal, but that may just be me.. I'm used to mapping .80 ~ 1.20 and seeing normals like that ^^"
  1. 00:19:939 (4) - You forgot a whistle on the beginning of the slider.
  2. 00:54:848 (2) - Please don't stack this slider under the previous one, it looks bad/annoys me like crazy.
  3. 00:59:621 (2) - Remove the whistle from here and add it at 01:00:030 so it follows the whistle pattern you've been doing.
  4. 01:22:394 (2, 3, 4, 5) - It'd be better if you made it like this.
Good

(Hard)

  • HP -1, OD +1?
  1. 00:12:712 (x) - Add a note here? It would sound/play better.
  2. 00:19:485 (3) - Delete this note. There's no sound in the music playing here.
  3. 01:00:030 (3) - It'd be better just as a slider.
  4. 00:57:576 (5) - New Combo.
  5. 01:04:394 Same as (3) at 01:00:030
  6. 01:29:212 (4) - Clap?
Great!!!

Awesome map overall! >w<
Topic Starter
Ruish

Elly-chan wrote:

awesome, finally something i can mod shortly because this map is really good

(General)
  1. Nothing!
(Easy)

  • AR +1?
  1. 00:17:212 (6) - Add a whistle here for the hitsound pattern's sake. nah
  2. 00:17:757 (1) - How about changing slider (1) to this? It looks better~ If so, adjust spacing afterwards.
  3. 00:24:848 (3) - It'd play better if it was ctrl+r but that's just me probobally. However, if you do this, adjust spacing afterwards.nah
  4. 00:25:939 (4) - Same here, but add a whistle on the beginning of the slider instead? ^
  5. 00:40:121 (1) - Move over one grid and then up one grid, it looks better. *Nazi* changed a bit differently
  6. 01:05:212 (3) - Whistle. nah
  7. 01:18:303 (4) - Ctrl+r? ^
Great diff

(Normal)

  • I find the SV to be a little high for a normal, but that may just be me.. I'm used to mapping .80 ~ 1.20 and seeing normals like that ^^"
  1. 00:19:939 (4) - You forgot a whistle on the beginning of the slider. ok
  2. 00:54:848 (2) - Please don't stack this slider under the previous one, it looks bad/annoys me like crazy. changed
  3. 00:59:621 (2) - Remove the whistle from here and add it at 01:00:030 so it follows the whistle pattern you've been doing. changed other to fit this one actually
  4. 01:22:394 (2, 3, 4, 5) - It'd be better if you made it like this.
Good

(Hard)

  • HP -1, OD +1? nah
  1. 00:12:712 (x) - Add a note here? It would sound/play better. ^
  2. 00:19:485 (3) - Delete this note. There's no sound in the music playing here. ^
  3. 01:00:030 (3) - It'd be better just as a slider. ^
  4. 00:57:576 (5) - New Combo. ok
  5. 01:04:394 Same as (3) at 01:00:030 nah
  6. 01:29:212 (4) - Clap?nah
Great!!!

Awesome map overall! >w<

Thank you! sorry for the late edit :(
Topic Starter
Ruish
bump~
Colin Hou
[General]:
  1. soft-hitclap fits this too bad imo, cancel them or find a better override
[Hard]:
  1. 00:50:666 (1,2) - 1/4 snap them
  2. 00:55:030 (1,2,3) - ^
  3. 00:59:348 (1,2) - ^
  4. 01:03:757 (1,2) - ^
Taiko has a quite good rhythm there, instrumental music like this is a bit hard for new mapper to do it good cuz they often lost the main theme.
Try to express how you feel about this music with notes/sliders (yeah you need more sliders imo).
Good luck
Topic Starter
Ruish
fixed everything~ changed some stuff

Thank you!!
Guy
I thought that I was enough in very calm Beatmap :) good!

But what I was worried about a little ;)

[Hard]
● 00:50:621 (1,2,3) - I think that it is slightly difficult rhythm
● 00:54:985 (1,2) - ^
● 00:59:348 (1) - ^
● 01:03:712 (1) - ^

Because it is the opinion of the beginner, please take only a little into account :idea:
I liked your Beatmap. Please do its best! :)
Topic Starter
Ruish
I'm gonna stick to this for now, might change it later. Thanks!
[CSGA]Ar3sgice
hi, modding from #mr :)

[General]
edit this post, change the title

[Normal]
00:21:031 (7) - whistle
00:28:939 (6) - no whistle
00:53:212 (1) - bad shape

[Hard]
00:17:757 (8) - clap
00:19:394 (4,5) - whistle on slider head
00:23:212 (7) - ^
00:29:212 (1) - finish
00:30:848 (4) - whistle
00:33:030 (7) - ^
00:34:666 (5,8) - whistle
00:57:031 (3) - ^
01:03:030 (11) - ^
01:19:940 (2,5) - ^
01:23:212 (6) - ^
01:29:485 (3,5) - ^
01:28:666 (2) - whistle on head
01:39:030 (1,2) - add 1 reverse and move near
01:43:394 (2,3) - stack
Topic Starter
Ruish

[CSGA]Ar3sgice wrote:

hi, modding from #mr :)

[General]
edit this post, change the title

[Normal]
00:21:031 (7) - whistle ok
00:28:939 (6) - no whistle ^
00:53:212 (1) - bad shape fixed

[Hard]
00:17:757 (8) - clap nah
00:19:394 (4,5) - whistle on slider head k
00:23:212 (7) - ^ k
00:29:212 (1) - finish ^
00:30:848 (4) - whistle ^
00:33:030 (7) - ^ ^
00:34:666 (5,8) - whistle ^
00:57:031 (3) - ^ ^
01:03:030 (11) - ^ ^
01:19:940 (2,5) - ^ ^
01:23:212 (6) - ^ nah
01:29:485 (3,5) - ^ k
01:28:666 (2) - whistle on head added to tail
01:39:030 (1,2) - add 1 reverse and move near nah
01:43:394 (2,3) - stacknah

thanks for the mod :D
winber1
General

--You could consider adding a kiai time somewhere

Hard

00:12:030 (6) - perfectly stack under combo 4?
00:13:939 (1,2,3,4,5) - some of these notes need some hitsounding imo. add some whistles?
00:36:030 (2,5) - are not entired symmetrical about the y-axis. If you want to make a perfect star, you could copy paste combo 1 and then rotate the notes by 72 degrees.
00:41:212 (1) - I would rather dete this note and make some star shape like this http://puu.sh/avKY
01:21:439 (6) - makes more sense to add a new combo here and remove the new combo from the next note.
01:24:849 (3) - stack under combo 1
01:45:439 - add a note? i like it better imo.
01:45:576 (1) - silence spinner or get rid of the hit finish. It doesn't really make sense.

Normal

--I'd be reluctant to use blue ticks, even if they are repeat sliders.

01:07:394 (3,4) - i would change this into a slider just to make it easier to read, since its the first time this sort of pattern happens. That's just me tho.
01:08:212 (5,6,7) - could possibly be a little confusing. you could unstack combo 7 or perhaps turn combo 6 and 7 into a slider or something
01:16:667 (4,5) - i wouldn't suddenly stop the pattern you had before. beginners will probably still think the pattern continues even tho it does not.
01:36:848 (6,1) - I would move combo 1 a little further away.
01:45:576 (1) - same as hard

Easy

00:29:212 (3) - new combo? follows music a little more
00:37:939 (4) - ^
01:45:576 (1) - same as normal and hard

Nice map! :3 nothing major to say.
Topic Starter
Ruish

winber1 wrote:

General

--You could consider adding a kiai time somewhere

Hard

00:12:030 (6) - perfectly stack under combo 4? fixed
00:13:939 (1,2,3,4,5) - some of these notes need some hitsounding imo. add some whistles? hmm...added whistle to 7
00:36:030 (2,5) - are not entired symmetrical about the y-axis. If you want to make a perfect star, you could copy paste combo 1 and then rotate the notes by 72 degrees. fixed
00:41:212 (1) - I would rather dete this note and make some star shape like this http://puu.sh/avKY changed to star
01:21:439 (6) - makes more sense to add a new combo here and remove the new combo from the next note. nah
01:24:849 (3) - stack under combo 1 stacked
01:45:439 - add a note? i like it better imo. ok
01:45:576 (1) - silence spinner or get rid of the hit finish. It doesn't really make sense.took off finish

Normal

--I'd be reluctant to use blue ticks, even if they are repeat sliders.

01:07:394 (3,4) - i would change this into a slider just to make it easier to read, since its the first time this sort of pattern happens. That's just me tho.nah, not changing it
01:08:212 (5,6,7) - could possibly be a little confusing. you could unstack combo 7 or perhaps turn combo 6 and 7 into a slider or something ^
01:16:667 (4,5) - i wouldn't suddenly stop the pattern you had before. beginners will probably still think the pattern continues even tho it does not. i think it's easier this way
01:36:848 (6,1) - I would move combo 1 a little further away. flipped the whole thing at the end
01:45:576 (1) - same as hard fixed

Easy

00:29:212 (3) - new combo? follows music a little more nah, it followed my other combo patterns imo
00:37:939 (4) - ^ ^
01:45:576 (1) - same as normal and hard fixed

Nice map! :3 nothing major to say.
thank you!!!
Doodley
Ooh, +32 SP map. Challenge accepted. Warnings you should change are in red. Cosmetic suggestions are in blue. I'm skipping over the Taiko difficulty (for obvious reasons.)

General Notes
This beatmap has a lot of problems for such a high priority.

Hard
00:16:121 (5)- This kick slider is really weird, falling on a 1/6...I say either delete and place a note on the white tick or delete it and do a two note stack instead.
00:21:576 (10)- New combo. Treading into 14 combos is dangerous.
00:30:848 (4)- These are very far apart on the timeline for it to be stacked under the end of that slider.
00:33:576 (3)- Perhaps you should use the jagged slider found at 00:31:666 (2), given that the instrument used sounds the same.
00:41:212 (5, 1) OH HELL NO. This is an extremely far reaching jump, possibly unrankable. Not only that, but it's hidden under the slider! Aaahhh! Bad! I say for an easy fix while retaining a fair jump, rotate 00:40:121 (5) counter clockwise. Other option: just delete the note, it doesn't fall on anything anyway.

Normal
You should be a little more clever with your note placement. You seem to place notes on top of other notes in pseudo stacks very often. That's pretty boring.
00:41:485 (1, 2, 3, 4)- Here's an example of what I mean. You should spread these notes out. They're really boring stacked on top of each other.
00:50:485 (1)- I don't know if this will hurt the 1/2 pattern on this difficulty, but move this 1/4 (blue tick) farther and make it short 1/4 (blue tick.)
00:54:985 (2)- Even if you decide not to do ^, do this anyway, because it doesn't hurt any patterns.
00:59:212 (2)- ^
01:09:303 (7)- Place this somewhere else. Say, x:372, y:88

Easy
There's not that much variety in this difficulty. It's mostly just 1/2 notes in straight lines then straight 2 tick sliders and then 1/2 notes and then whoa watch out here comes a straight 2 tick repeating slider uh oh. SSSSSSNOOOOORRRREEEE. Do mix it up. Add in some nice curved sliders. Throw in some 1/2 notes. Just SOMETHING. It's very possible to make Easy difficulties fun.

That being said, there really isn't much I can do about this difficulty because it's soooo borrrrriiiing.


Okay, that's all. Work on Easy, please.
Topic Starter
Ruish

stickmeister wrote:

Ooh, +32 SP map. Challenge accepted. Warnings you should change are in red. Cosmetic suggestions are in blue. I'm skipping over the Taiko difficulty (for obvious reasons.)

General Notes
This beatmap has a lot of problems for such a high priority.

Hard
00:16:121 (5)- This kick slider is really weird, falling on a 1/6...I say either delete and place a note on the white tick or delete it and do a two note stack instead. nah
00:21:576 (10)- New combo. Treading into 14 combos is dangerous. it's fine, might change later
00:30:848 (4)- These are very far apart on the timeline for it to be stacked under the end of that slider. intended
00:33:576 (3)- Perhaps you should use the jagged slider found at 00:31:666 (2), given that the instrument used sounds the same. nah
00:41:212 (5, 1) OH HELL NO. This is an extremely far reaching jump, possibly unrankable. Not only that, but it's hidden under the slider! Aaahhh! Bad! I say for an easy fix while retaining a fair jump, rotate 00:40:121 (5) counter clockwise. Other option: just delete the note, it doesn't fall on anything anyway.flipped horizontally

Normal
You should be a little more clever with your note placement. You seem to place notes on top of other notes in pseudo stacks very often. That's pretty boring.
00:41:485 (1, 2, 3, 4)- Here's an example of what I mean. You should spread these notes out. They're really boring stacked on top of each other. changed
00:50:485 (1)- I don't know if this will hurt the 1/2 pattern on this difficulty, but move this 1/4 (blue tick) farther and make it short 1/4 (blue tick.) what i did originally but other people said to move it, i will keep it like this for a while
00:54:985 (2)- Even if you decide not to do ^, do this anyway, because it doesn't hurt any patterns. ^
00:59:212 (2)- ^ ^
01:09:303 (7)- Place this somewhere else. Say, x:372, y:88 i do this elsewhere so i think it's fine

Easy
There's not that much variety in this difficulty. It's mostly just 1/2 notes in straight lines then straight 2 tick sliders and then 1/2 notes and then whoa watch out here comes a straight 2 tick repeating slider uh oh. SSSSSSNOOOOORRRREEEE. Do mix it up. Add in some nice curved sliders. Throw in some 1/2 notes. Just SOMETHING. It's very possible to make Easy difficulties fun.

That being said, there really isn't much I can do about this difficulty because it's soooo borrrrriiiing.[/color]

Okay, that's all. Work on Easy, please.

thanks
Armin
[General]

*If your map is finished, please move it (when you upload the map) from the WIP section to the PENDING one.
*Hitsounds in general are badly used...but just because there is no way to use the original hitsounds; that's why I'm telling you to add some custom claps in parts like this 00:17:757 or this 00:14:485 where you can listen a little percussion. You can find some custom hitsounds on Natteke's user page, in particoular I suggest you to download: http://www.mediafire.com/?xrnnmzntlja - http://www.mediafire.com/?zmoiwdm31dt -http://www.mediafire.com/?wdto1umqidv

[Easy]

Fine

[Normal]

00:24:848 (5,6) - Whoops, please use the distance spacing here °w°
00:50:485 (1) - Actually, this slider's start isn't follow anything... if I were you, I'd make it start a bit later, in order to make it fit with the instrumental voice. Same suggestion here 01:03:576 (2) -
01:16:666 (4) - 1/4 bpm back? °° In order to follow the same rhythm you used here: 01:17:621 (6)

[Hard]

00:13:939 (1,2,3,4,5) - hmm I expected the same soft whistled that you used in the previous pattern S:
01:45:576 (1) - please *move* the spinner and add a hitcircle here instead, stacking it with the previous (4)

[Ono's Taiko Oni]

It's okay, but it was really weird for me when I played it. :(
Topic Starter
Ruish

Armin wrote:

[General]

*If your map is finished, please move it (when you upload the map) from the WIP section to the PENDING one.
*Hitsounds in general are badly used...but just because there is no way to use the original hitsounds; that's why I'm telling you to add some custom claps in parts like this 00:17:757 or this 00:14:485 where you can listen a little percussion. You can find some custom hitsounds on Natteke's user page, in particoular I suggest you to download: http://www.mediafire.com/?xrnnmzntlja - http://www.mediafire.com/?zmoiwdm31dt -http://www.mediafire.com/?wdto1umqidv

[Easy]

Fine

[Normal]

00:24:848 (5,6) - Whoops, please use the distance spacing here °w° whoops
00:50:485 (1) - Actually, this slider's start isn't follow anything... if I were you, I'd make it start a bit later, in order to make it fit with the instrumental voice. Same suggestion here 01:03:576 (2) - ok.., im guessing 00:54:848 (2) too
01:16:666 (4) - 1/4 bpm back? °° In order to follow the same rhythm you used here: 01:17:621 (6) fixed

[Hard]

00:13:939 (1,2,3,4,5) - hmm I expected the same soft whistled that you used in the previous pattern S: added some whistles
01:45:576 (1) - please *move* the spinner and add a hitcircle here instead, stacking it with the previous (4)added and used finish

[Ono's Taiko Oni]

It's okay, but it was really weird for me when I played it. :(

thank for modding! Added a lot of claps, probably too many.
S h i o n
Hi. :)

Requested by [CSGA]Ar3sgice in my M4M Queue.

Easy
  1. SliderMultiplier:0.999999999999999 <-- Make it 1.0 in the notepad.
  2. 00:12:848 (6) - Clap on the slider end
  3. 00:16:121 (5) - ^
  4. 01:19:394 (6) - New combo here or you'll have 8 combos. That's not recommended in an Easy.
Normal
  1. 00:48:849 (1) - I think you'd better delete this spinner. It's meanless and make the slider followed much more confusing.
  2. 00:50:621 (1) - These three periods appears in 00:50:621 , 00:50:894 and 00:51:303. So slider can't work.
  3. 00:54:985 (2) - ^ Ahh.. Many same things, so don't mention that again.
  4. 01:08:212 (5,6,7) - Too hard to an Normal.
Hard
  1. 01:45:712 (1) - Why does this spinner end on a different time ? Furthermore, I can't agree with you on what you've done in N and E. They should end on 01:47:757.
  2. To be honest, rythem is very random in Hard. They are right but give a really weird feeling when playing. However, flow is good. Remap it ?
That's all.
Topic Starter
Ruish

S h i o n wrote:

Hi. :)

Requested by [CSGA]Ar3sgice in my M4M Queue.

Easy
  1. SliderMultiplier:0.999999999999999 <-- Make it 1.0 in the notepad. done
  2. 00:12:848 (6) - Clap on the slider end done
  3. 00:16:121 (5) - ^ hmm there is a clap there o.o
  4. 01:19:394 (6) - New combo here or you'll have 8 combos. That's not recommended in an Easy. forgot new combo there, thanks!
Normal
  1. 00:48:849 (1) - I think you'd better delete this spinner. It's meanless and make the slider followed much more confusing. deleted
  2. 00:50:621 (1) - These three periods appears in 00:50:621 , 00:50:894 and 00:51:303. So slider can't work. this is the best i can do for that part right now
  3. 00:54:985 (2) - ^ Ahh.. Many same things, so don't mention that again.^
  4. 01:08:212 (5,6,7) - Too hard to an Normal.i think it's fine
Hard
  1. 01:45:712 (1) - Why does this spinner end on a different time ? Furthermore, I can't agree with you on what you've done in N and E. They should end on 01:47:757. actually, i forgot to change it to that place on hard. I'm going to keep this for now but i'll keep an eye on it
  2. To be honest, rythem is very random in Hard. They are right but give a really weird feeling when playing. However, flow is good. Remap it ? i think it's ok
That's all.

thanks for the mod
Louis Cyphre
Any reason why you didn't map the song till the end?

Normal: never use blue solo notes on normal, never.

Hard: Adjust your sliders make them better and more smoothly
00:22:666 (1) - slider ends overlap themselves and look really awkward. also use such shapes on your slider http://puu.sh/cfBg try to make same distance between dotes in sliders
00:27:848 (3) - ^
00:30:030 (3) - ^
00:37:939 (1) - ^ etc.
00:59:621 (2) - i don't here slider end in the music <_<

maps still need some work. No kudosu
L_P
good map, got to mod it before bubble
i dont like the slider slider sound...consider silence it?

hard
  1. 00:12:712 (8) - add note...theres a flute sound there
  2. 00:37:121 (6) - the spacing between 5 and 6 is quite small, some uncomfortable experience
  3. 00:51:030 (3) - whistle
  4. 01:30:303 (1,2) - note 1 with volume 50
normal
  1. 00:21:576 (8) - tail clap
  2. 00:30:849 (5) - clap

um...cant find anymore ... ... seeing it is gonna bubble soon, i save my star :)
Topic Starter
Ruish

L_P wrote:

good map, got to mod it before bubble
i dont like the slider slider sound...consider silence it?

hard
  1. 00:12:712 (8) - add note...theres a flute sound there added
  2. 00:37:121 (6) - the spacing between 5 and 6 is quite small, some uncomfortable experience fixed
  3. 00:51:030 (3) - whistle added
  4. 01:30:303 (1,2) - note 1 with volume 50ok
normal
  1. 00:21:576 (8) - tail clap ok
  2. 00:30:849 (5) - clapk

um...cant find anymore ... ... seeing it is gonna bubble soon, i save my star :)

thankks for the mod
Shiirn
Houses are red enough to me!

Easy
No problems

Normal
00:11:758 (5) - new combo
00:20:485 (5,6,7,8,1,2) - cut this up so the combo is earlier
00:29:212 (1,4) - slight overlap, suggestion
00:31:394 (1,3) - ^
00:50:621 (1) - forget trying to map this, it's 1/12 or 1/16 or some silly thing, non-metronome. Just...I really don't know what to do here, honestly.
00:54:985 (2) - ^
01:03:712 (2) - ^

Hard
00:13:939 (1,2,3,4) - that strange stacking. If you want to imitate real stacking, remember it goes top left -> bottom right.
00:50:666 (1,2,3,4) - see normal


No real problems with the map set except for those infuriating non-metronome dings.
Topic Starter
Ruish

Shiirn wrote:

Houses are red enough to me!

Easy
No problems

Normal
00:11:758 (5) - new combook
00:20:485 (5,6,7,8,1,2) - cut this up so the combo is earlier put nc on 00:20:485 (5) and 00:24:848 (5)
00:29:212 (1,4) - slight overlap, suggestion fixed
00:31:394 (1,3) - ^ ^
00:50:621 (1) - forget trying to map this, it's 1/12 or 1/16 or some silly thing, non-metronome. Just...I really don't know what to do here, honestly. ok
00:54:985 (2) - ^ ^
01:03:712 (2) - ^ ^

Hard
00:13:939 (1,2,3,4) - that strange stacking. If you want to imitate real stacking, remember it goes top left -> bottom right. i tried fixing it..
00:50:666 (1,2,3,4) - see normal ok, deleted spinner before it too


No real problems with the map set except for those infuriating non-metronome dings.

thanks for the mod!
Lightgazer
Just had to take a look at this~

General

Remove the OSB.
Your BG is fairly Large for an image (935KB) so maybe try to reduce it a bit?
How about naming the diffs like Classes?
For Example:
Easy = Novice
Normal = Archer
Hard = Hunter
For the taiko diff i got the suggestion to call it like the Taekwon class since its a guest diff (when you Do use them id say "Ono's Taikwon Oni")
I also recognized some unsnapped notes and maybe even sliderends so Run the Resnap and double check everything (all diffs included taiko)

Easy
01:13:939 (4,1) a quite BIG jump here (double distance) so fix this one
01:25:394 (3) move this one 1 grid right
01:25:939 (1) this one 1 right and down
01:26:485 (2) and this one 2 right~ (better spacing and also looks good)

Normal
00:11:757 (1) move this one down 1 or 2 grids
00:16:394 (1,2,3) move them all 3 grids left
00:34:939 (4,5) uh i always think he repeats one more since he clearly overlaps the next (5) so move his endpoint to x:104 y:128 with that its less confusing
00:37:940 (1,2) Anti jump. Try to fix it since its very close to the 1 and youll think the same way with the slider i mentioned before ( i made a way how to fix it and even let look it awesome so you dont have to break your head about a way~)
Move Nr 2 to x:328 y:68
Nr 3 to x:256 y:28
Nr 4 to x:184 y:68
And to keep your spacing move the Nr 5 to x:76 y:192
00:41:485 (1) again here a (small jump this time) but still... Try to fix it
01:06:303 (1) Move this one 1 grid left

Hard

Nothing that seriously bothers me here acually... So only small suggestions here
00:55:121 Maybe remove those small breaks like you did in Normal?
00:56:212 (1) maybe let this one repeat once more?
01:21:439 (6) New comb...?
01:21:576 (1) ... and remove new combo here?
Topic Starter
Ruish

Lightgazer wrote:

Just had to take a look at this~

General

Remove the OSB.
Your BG is fairly Large for an image (935KB) so maybe try to reduce it a bit?
How about naming the diffs like Classes?
For Example:
Easy = Novice
Normal = Archer
Hard = Hunter
For the taiko diff i got the suggestion to call it like the Taekwon class since its a guest diff (when you Do use them id say "Ono's Taikwon Oni")
I also recognized some unsnapped notes and maybe even sliderends so Run the Resnap and double check everything (all diffs included taiko)

Easy
01:13:939 (4,1) a quite BIG jump here (double distance) so fix this one fixed~
01:25:394 (3) move this one 1 grid rightok
01:25:939 (1) this one 1 right and down ^
01:26:485 (2) and this one 2 right~ (better spacing and also looks good)^

Normal
00:11:757 (1) move this one down 1 or 2 gridschanged
00:16:394 (1,2,3) move them all 3 grids leftchanged stuff previously a bit too
00:34:939 (4,5) uh i always think he repeats one more since he clearly overlaps the next (5) so move his endpoint to x:104 y:128 with that its less confusingchanged whole pattern
00:37:940 (1,2) Anti jump. Try to fix it since its very close to the 1 and youll think the same way with the slider i mentioned before ( i made a way how to fix it and even let look it awesome so you dont have to break your head about a way~) o sry i moved stuff around before i saw that lol
Move Nr 2 to x:328 y:68
Nr 3 to x:256 y:28
Nr 4 to x:184 y:68
And to keep your spacing move the Nr 5 to x:76 y:192
00:41:485 (1) again here a (small jump this time) but still... Try to fix it
01:06:303 (1) Move this one 1 grid left
all spacing problems should be fixed
Hard

Nothing that seriously bothers me here acually... So only small suggestions here
00:55:121 Maybe remove those small breaks like you did in Normal? put some old notes back
00:56:212 (1) maybe let this one repeat once more?nah
01:21:439 (6) New comb...?^
01:21:576 (1) ... and remove new combo here?^

thanks for the mod~
wmfchris
Here we go!

- remove letterbox during breaks for all diffs?

[Taiko]
00:13:121 - k?
00:20:757 - sounds a bit odd with the song, try d k?
00:33:439 - sounds like the accent's on the white tick, if dD is permitted this is nice but well...
01:19:257 - fits with a denser stream?
01:22:939 - k?

somehow way off with the song...? orz

[Hard] excess timeline 54848
00:26:212 (5) - whistle as you've done before?
01:20:485 (4) - remove whistle here
01:31:494 (4) - make it right a bit (2 pixel) so that (4,5,6,7) forms a straight line

[Normal]
00:33 - this combo stacked too closely together? under low AR some notes appears under the "300" figures of previous hit
00:56:212 (1,2,3,4) - placement adjustment 01:21:576 (4,5) - (4) is 3-plets while (5) is 5-plets, yet they are symmetrical. That confuses players (normal players) that (5) is also a triplet. Try to change it a bit. [btw, try not to put sliders with many reverse ticks in normal or easier diffs]

[Easy]
ok

somehow I can't get the hitsound pattern in normal in hard, but overall sounds nice.
show more
Please sign in to reply.

New reply