Yes, I've been trying to get a lot of mods ^^.
BounceBabe wrote:
General
Tags: RPG RO BGM Game?
Easy
HP Drain: 3 k
AR: 3-4 ^
OD: 3-4 ^
Slider Tick Rate: 1^
A bit boring :s but everything seems fine :(
Normal
Circle Size: 4
Make the sliders looking more friendlier ._.
00:12:576 - add a circle? k
00:41:485 (1,2,3,4) - 10 Grids down moved down a bit
00:48:849 (1) - The spinner is useless here i thinki'll keep it for now
01:10:121 - Add a circle nah
01:19:122 (1) - Make this slider with 1/8 Divisor :s seems prettier till 01:19:394 - nah
01:19:939 (2) - this note 01:19:803 - here? nah
01:47:212 (1,2) - Remove those notes D: ok
Hard
Make the sliders looking more friendlier ._.
HP Drain: 5
OD: 4
00:21:576 (8) - New combo nah
00:35:757 (1) - Move it somewhere else but not over the last circle ok
00:37:939 (1) - ^ ok
00:48:849 (1) - Spinner <.<
00:50:894 (2) - 7 Grids up and 4 leftwhy?
00:56:212 (1,2,3,4,5,6,7) - Make sliders instead ..nah
01:10:667 (1) - Move it somewhere else but not over the last slider k
01:47:348 (1,2) - Remove them >.< ok
Dont like the mapping style so much... it's a bit messy
Try to make it prettier please D:
But you'll get a star from me
Thank youDark_Ai wrote:
[Genarel]
Offset can be 848
[Easy]
00:37:393 (2,3) - 1 grid to right fixed
00:54:848 (2,3) - spacing^
[Normal]
00:50:485 (1) - Makes the slider so sounding better http://puu.sh/3fxK uhh...added a whistle
00:59:212 (2) - ^^
[Hard]
Look well :>
Get a Star~!! ;>
P.S. Sorry for little mod
Shiki wrote:
Hi~ Let's go!
[Easy]
00:41:485 (2,4) - Add whistle?
01:21:848 (2) - Add whistle?
It seems fine (:
[Normal]
00:13:940 (1) - Add whistle?
00:16:666 (2) - ^
00:25:940 (3) - ^
00:27:576 (3) - ^
00:29:757 (3) - ^
00:36:303 (3) - ^
00:38:485 (2) - ^
00:41:758 (2) - ^
00:54:848 (2) - Add whistle at its end.
00:55:939 (3) - ^
01:03:576 (2) - ^
01:38:758 (3) - Use whistle to replace the finish.
[Hard]
Spacing is too large imo. And there should be more sliders
Hitsound suggestions see Normal.
00:11:758 (5) - Whistle?
00:32:211 (6,7) - Replace them with a slider?
01:06:849 (3,4) - ^
01:10:667 (1,2) - ^
01:16:121 (6,7) - ^
Star~
Thank you! Sorry, I didnt read the rules properly.gina91189 wrote:
Hi, from my queue.
You are against my rule … • I can’t mod Taiko/CTB/Instrumental Music, but I can play them though, so I can’t help you that much.
[General]
-How come Taiko has kiai time, but the rest don’t ? You should follow his kiai ;D <- just suggestion.
[Easy]
No suggestion
[Normal]
-AR-1 or OD+1 ?
-SV 2.00 … I don’t like this number, is too fast, and [Easy] is only 1.00 … [Hard] is same as [Normal] !? I would suggest you lower this down to 1.50.ok changed to 1.5
-Try not to have long combo in Easy/Normal.
00:11:758 (5) – NC i think it's short enough
00:20:485 (5) - ^^
[Hard]
-AR-1 or OD+1 ? nah
01:12:166 (5) – stack this prefectly it actually is stacked perfectly
01:37:803 (2) – ^^
That’s all ;3
Nice song tho, star
theowest wrote:
WOW. I like this!
Hard
00:09:576 - Whistle ok
00:11:212 - ^ ^
00:13:939 - ^ ^
00:16:393 (1,2) - to the middle, like this: i did that so the stream can be in the middle
00:17:212 - whistle ok
00:17:757 - snap with finger hitsound is needed. Download here: I DUNNO! I have heard it in other beatmaps! But I can't find it.. ;__;i'll try to look for it
00:18:303 - whistleok
00:19:939 - ^^
00:21:030 - ^^
00:22:121 - ^ + it almost needs a clapish sound here. maybe the snap with finger hitsound if you find it. used whistle
00:22:666 whistle ok
00:24:303 - definitively whistle here ok
00:24:848 - ^ ok
00:31:530 - remove beat nah
00:31:665 (2,3,4) - make them 1/6 notes like this: http://puu.sh/3p7i i think it falls more on the 1/8th..anyway i'll leave it like this
00:31:939 and dont forget to add a beat here too XD, clap i think clap sounds too strong here
00:42:439 (6,7) - not necessary, remove? nah
00:56:758 (5,6,7) - ehm.. doesn't sound right, doesn't feel right. Make 'em 1/6 notes. Like this 00:56:212 (1,2,3,4,5) - http://puu.sh/3p7r changed a bit
awesome beatmap. the rest is all acceptable.
Good luck with the rank!
loveFantasy wrote:
just irc modded this last night and come to throw a star since it improve a lot
my general suggestion to your Hard:
from 0:49 to 1:06 you're following the instrumental too much imo, rhythm like 00:53:212 (1,2,3,4) - can be confusing since the music background got a drumset continuous hitting on white ticks, 00:54:848 actually has a drum clap while the note is at 00:54:985, not only this confuse the player so they have to rely on approachcircle (which is play by eye, not play by ear), but also blue ticks rhythm make you harder to hitsounding (like the finish on 00:50:622 (1), it's not fitting well actually)
and the mixing of "following the rhythm" and "following the instrumental" can be worse, example:
00:50:622 (1,2,3) - follow the instrumental (blue tick) 00:51:166 (3) is actually following nothing since the instrumental is offbeat
00:52:121 (4,5,6,7) - follow the drumset (general white tick)
they are even in the same combo!
try to do something to that part...if it was me i will stick to the drumset and try to bring variety by selectively highlighting the some instrumental by adding some 1/4s, i admit that part is hard to map
other parts are fine
my suggestion to Taiko diff:
00:33:030 (1,2,1) - this is really weird, isn't this better?
CDFA wrote:
Hard:
00:25:666 (7) - Add new combook
00:42:303 - Delete (6) and (7), and add a spinner at the red tick. Make the spinner end at 00:44:485 ok
01:36:848 (1) - This slow-down slider doesn't really seem that fitting ;~;. changed
01:45:576 (1) - Finish the spinner at 01:47:757 k
Normal:
00:12:848 (8) - Put this in a straight line with (6) and (7)it's there for the next beat
00:42:576 - Add a spinner here, and end it at 00:44:485
01:17:621 (6) - End this slider on the red tick. It goes with the music k
01:36:848 (1) - Same as hard changed
01:45:303 (1) - ^k
Easy:
Solid!
I like this map. yay. Go get it ranked.
Cirno wrote:
Hi.
[General]
The music has some 1/6 notes. You're currently using 1/4 snap divisor for everything, and this made the rhythm wrong at times. You'll probably have to adjust the map a lot to fix this (inb4 snapping spacing patterns etc).
You're using tick rate 2 in [Hard] and tick rate 1 in others. I suggest you use tick rate 1 on all diffs since tick rate 2 don't really fit the music.
[Hard]
00:10:667 (3,4) - partially hidden slider ends don't really go well with straight sliders, they look pretty ugly. Consider making two curve sliders or hide the slider end perfectly.fixed
00:12:757 - add note?ok
00:15:985 (5) - move to 00:16:030 with 1/6 snap. fixed
00:19:530 (3) - move to 00:19:485 with 1/6 snap.^
00:20:894 (6) - another 1/6, move to 00:20:939^
00:24:712 - add note? k
00:25:666 (8) - new combo here for combo length consistency?^
00:38:212 - I don't see why you're sacrificing rhythm for such a pattern here. It won't hurt your pattern to place a circle at the center. The pattern is rather boring anyway... didn't the note there...
00:50:576 - 01:06:303 - the rhythm in this part is quite a mess. If you want to create your own rhythm with 1/4 here, better stick to your own and ignore the music 1/6s. If you insist on mixing them together, at lease fix those 1/6s that are currently off with 1/4. changed a bit...
01:08:894 (7,8) - maybe make a triangle? ok
01:15:576 (4,1) - [super nazi] stack those manually with GS off. what? o.o
[Normal]
00:50:485 (1) - This should have the correct rhythm: 256,272,50666,2,0,B|336:272,2,75 It's easier to read this way..I'll leave it for now
00:54:848 (2) - same issues. Actually I think you should make up your own rhythm here. ^
00:59:212 (2) - ^ ^
01:03:576 (2) - ^ ^
01:16:122 (3,4,5) - move (4) to 01:16:530 - and (5) to 01:16:939, then add a note at 01:17:212. This fits the music better imo i think it's a bit harder to read
01:18:848 - leaving this note out in a normal can be a bit hard might change it later
[Easy]
Fine for me, just one thing..
01:42:848 (4,5) - some extra picky MAT/BATs might say this is too hard for an Easy.
Patterns are decent, but remember that the rhythm is where all your mapping root on. If you've got a bad rhythm, all your pattern making efforts would only be wasted. Good luck.
Due to stars being useless, they are currently being phased on. More details will follow soon.
thank youEsupanitix wrote:
Easy
01:40:121 Combo
4,5 They're fine. But as someone else said, they MIGHT be a bit higher than easy. But it's not hard enough to qualify as normal.
Normal
01:06:303 Combo
6 - May obscure 8 due to the Hitmarker covering it. Please move 8. nah
8 - See above. ^
Hard
00:50:621 Combo
4 - Misspaced slightly fixed
7 - Start next combo here. ok
00:56:212 Combo
6 - Start next combo either here, or on 9. ok
Great map.
Wiinter wrote:
heya
[Easy]
00:40:121 (1) - ohwell.. i'm not sure of what to suggest instead, but the end of this slider sounds a bit awkward imo.. well, consider reducing it 1/2 (finishing at 00:40:666)ok
00:56:485 (5,6,7) - this spacing looks a bit weird imo.. why don't you place them on the same line of 00:55:939 (4), or k
01:13:394 (3) - bleh why am i so nazi... one grid to the left?fixed
01:40:121 (1) - this note sounds a bit off. instead of it, you could start the slider at that point and add a note at 01:41:212 (aka this http://puu.sh/4yGV)not changing this for now
01:45:576 (1) - consider making the end of this spinner muted (this applies to the other diffs as well) nah
And that's pretty much all.. there were some things that i think didn't fit on [Hard], buuut.. yeah, nothing too important
Megurine Luka wrote:
Hi. Mod from my mod request
[General]
I think this song is suitable for using drum sound effect.
Try it
Example: http://osu.ppy.sh/s/24765
I think you need to set a kiai time.
01:06:303 kiai time start from here?
[Easy]
Fine.
[Normal]
00:12:848 (8) - 4 grids down and 1~2 grid left ok
00:36:303 (3) - NC? nah
00:42:030 (3) - ^^
00:50:621 (1) - change into a slider and a circle (or other methods) and fit the song. Otherwise this one will be unrankablei don't want to use blue tick for slider so...
00:54:848 (2) - ^ ^
00:59:212 (2) - ^ ^
01:03:576 (2) - ^ ^
[Hard]
01:39:030 (1) - make it into a reversible slider ok
01:39:576 (2) - ^^
Hope these will help and Good luck
Sorry for late change, hadn't time this quick. Well, changed most things and changed also the diff name to Ono's Taiko Oni!OzzyOzrock wrote:
[Ono's Taiko Oni]
- Use 1.4! 1.6 is ugly! If you find it too slow, use a 1.5 inherit for the whole song! No x3
00:33:439 (2) - This should be move to 00:33:576 It fit's how it is.
00:33:848 (1) - This should be moved to 00:33:985 It fit's how it is.
00:46:394 (1,2,3) - Meant to be 1/6? 1/8 is okay because of the BPM sound.
01:43:121 (1,2,3) - Also should be 1/6? 1/8 is okay because of the BPM sound.
01:30:303 (1,2) - Snapping problem mentioned at the 33 spots should also be moved. It fit's how it is.
Snapping errors should be fixed. But good map.
Breeze wrote:
[General]ok
- Remove Game from tags since once you map get ranked, BAT will classify it into game genre
[Normal]ok
- 01:47:757 spinner - Don't add finish as you Easy did?
[Hard]k
- 00:44:485 spinner - Add finish?k
- 01:30:303 (1,2,3) - Use only finish sound on these notes seems better
Others are good
tsuka wrote:
[Hard]
there are many rhythm problem dunno how to say
00:50:666 (1,2) -
00:51:303 (4) -
00:55:030 (1,2,3) -
00:59:394 (11,12) -
and so on...
those partten of piano sound effects let me feel weird (try in 25% velocity)
and the notes has a bit later to the rhythm of piano sound , some of them is not belong 1/3 or 1/4 and 1/6 beats.
but the drum beats its okay ,dunno if the music itself has issues
The thing is..it feels hard to not follow the piano when playing.
my suggestion is that remove all the note on the piano sound and make the rhythm fits and follow the drum beats
the timing is okay for me I might change it a bit later.
01:45:576 (1) - make the length of this spinner same as normal/easy....fixed
[General]
delete the .osb file in the folder
others fine
thank you for the modMuya wrote:
- Easy:
00:41:485 (2,3,4) - Hard part here. make a slider?nah
- Normal:
00:34:939 (4) - dont 1/4 snap please. i think it's fine
01:15:031 (1) - ^ ^
01:19:122 (1) - ^ ^
01:21:576 (5,6) - ^ ^
01:29:485 (8) - ^
k
00:57:848 (6) - add new combo put new combo somewhere else
01:08:212 (6,7 & 8,9) - why same spacing? funny. fixed
01:21:985 (4,5) - 1grid left k
01:22:394 (1,2) - ^ same^
should fix to 1/2 snap.
- Hard:
00:41:212 (1,2,3,4,5) - 3grid down fixed
00:42:304 (5) - add whistle ^
00:57:848 (6) - add new combo added elsewhere
01:08:212 (6,7 & 8,9) - why same spacing? funny.
01:21:985 (4,5) - 1grid left fixed
01:22:394 (1,2) - ^ same^
Chewin wrote:
Hayo ~
They are suggestions, you will decide if you want to follow them or not. ~
Easy:Normal:
- 00:11:757 (4) - New combo I like current combo length
- 00:16:121 (5) - ^ ^
- 00:20:485 (4) - ^ ^
- 00:35:212 - Add a circle?
- 00:37:939 (4) - New combonah
Hard:
- 00:11:758 (5) - New combo nah
- 00:20:485 (5) - ^ ^
- 00:40:121 (6) - ^ ^
- 00:41:485 (1) - No new combo^
- 01:36:848 (6) - Improve the blanket: http://puu.sh/4Ypr 3° waypoint x360 x136 4°waypoint x280 y172 umm..change d a bit differently i think but improved
Good luck ~
- 00:57:576 (5) - New combo put combo elsewhere
- 01:40:121 (1) - move it at x256 y252nah
Breeze wrote:
k, recheck here
no kudos since I've already got 1
I can't found anything major, just some suggestion, take what you like to fix, and keep what you like
[All diffculties][Normal]
- 00:09:576 (1) - Add finish ok
- 01:48:030 spinner - spinner ends here^
[Hard]
- 00:50:485 (1) - This slider sounds a bit odd, but well, it's fine to use it in a normal diff so that it's more easy to hit maybe
- 01:19:122 (1) - It was always hard to tell how many reverse it has if a slider reverse more than 1 times, and more hard to hit a note after this slider, so I suggest you use Reverse slider repeat to 01:19:939, it's more easy to hit
[attachment=0:6b009]0.jpg[/attachment:6b009]ok- 01:21:848 (4) - Ends here with only 1 reverseok
- 00:35:757 (1) - Add finishok
pieguy1372 wrote:
General:
-maybe add Kiai time somewhere?
Easy:
Fine:
Normal:
00:11:212 (4) - whistle on start? ok
00:15:576 (4) - whistle? nah
00:19:939 (4) - whistle on start? ^
00:24:303 (5) - whistle? nah
01:28:122 (4) - new combo ok
Hard:
00:27:030 (1,2,3,4,5) -these jumps are a bit much for a Hard...wait never mind this is the hardest diff, in that case I think it should be fine
00:29:211 (1,2,3,4,5) - ^
01:07:394 (4) - too close to (3) fixed
01:45:576 (1) - finish on end ok
Ono's Taiko Oni:
01:23:757 - kiai should start here
nice map~