the main kiais in general go pretty long with uninterrupted 1/2s, making it a bit too close to inner oni at times, since it's only a 2 diff set i think you could trim some notes to separate the progression a little more
i.e 00:58:495 or 00:58:844 / 01:04:076 or 01:04:425 + everywhere else that it'd apply after
(you should probably add some 3plets to compensate anything that just plays as a long chain of 1/2s with nothing else though)
03:25:181 - since this part is already outside the solo i'm not really sure, i think the structure plays a bit weird as it is right now, if you go back to emphasizing the vocals i think it would maybe flow a bit better considering its more prominent than everything else?
tweaking this could maybe help with Oni as well since this section is a tad bit repetitive there
01:56:751 (694,695,696,697) - we talked a bit about this through irc but it could use more opinions on the snapping because the song doesn't really call for a bpm change for these but it looks so weird oashfjdg
[Mr. Perfectly Taiko]
01:06:661 - i don't think there's anything in the song worth enough to represent this as a kdkdkdk, you could probably make it something like a kdkkdkd for the improv to flow a bit better
02:33:573 - nitpick but could maybe change the kkkdk on this pattern so you don't play kkkdk twice in a row?
[Mr. BPChingu's Oni]
i think the kiai structure is alright but theres some things i'd do to emphasize the improv a bit more
i.e. adding a note in places like 01:02:691 / 01:09:749, you could honestly even make 01:09:970 a triplet for some progression from muzu
01:13:279 - you could add a note here and change 01:13:941 to a kat, this break works for muzu but it kinda breaks the flow on the oni
01:16:808 - maybe make this another pattern (like dkd) so you don't play kkd twice?
01:18:573 - triplet here would add a nice flow and separate it from muzu a bit more (i would probably make it something other than a ddk though)
01:20:338 - i would remove this to split the pattern because this one in specific is relatively longer compared to the others
01:23:646 - triple here and a note at 01:24:308 for consistency on the structure suggested at 01:09:529 -
same for the other kiais where it applies
03:09:088 - more of a nitpick l but i think removing this would play nicely onto the structure
03:38:867 - note here to follow a structure with the vocals where they all do 3plets? if you change 03:40:411 to kkd it also adds some nice contrast to the ddk that comes up later
and since you were following strictly the vocals in this little break i think you can remove 03:42:617, keeping 03:44:382 to define the break should be fine though
same for Muzukashii
04:26:293 - should also be a finisher for consistency with the other crashes
same for Muzukashii
[Mr BPChingu's Muzukashii]
same kiai structure ideas as oni, have a few things in mind to add a bit more emphasis on the vocals and improv
01:02:249 - adding a note here for consistency with the 5plet at 01:15:705
01:03:573 - could make this k ddd for better pitch, same for 01:20:999
01:04:455 - maybe add note here to represent the vocal so it's not just 1/1? (don't make it 2 ddks though)
same idea for 01:20:338 - but there it would emphasize the drums instead
01:23:867 - if you applied the mod on oni adding a note here would be fine for spread now
same for the other kiais where it applies
01:37:102 & 01:37:764 - notes here to avoid the same issue from 1956627#4541359 where it was just 1/1 for too long? same for 01:43:279 & 01:57:396
01:40:411 - maybe make this a kat so it's not 2 ddks in a row? vocals are different enough you don't necessarily need to use the same pattern
I'll separate this one from the rest because i think it's a bit more important to isolate it
[Both Mr. BPChingu's Oni and Muzukashii]
i honestly have some gripes with the intro section
00:03:794 -> 00:17:911 - this works on the top diff because there's some improv alongside it but you should probably add SOME variation so it's not just kdd kdd kdd for the entire thing
00:17:029 -> 00:46:146 - from 00:46:146 onwards the improv gets alright but before that it feels very bland (and the 2 diffs even play a bit too similar imo because oni barely has any 3plets going on)
i think you should base it a bit like 01:28:499 onwards (preferably apply mods from that section beforehand though) because that section actually flows a lot more nicely compared to it
[Mr. Perfectly Futsuu]
with how the vocals go, i think you could make the breaks happen right after the vocal stops for each verse, it would give it some nice contrast for them and it wouldn't necessarily mess with your rest moments (it's something you even did for 01:43:058)
00:18:352 -> 00:18:793
00:21:882 -> 00:22:323
00:28:941 -> 00:29:382
00:32:470 -> 00:32:911
00:36:882 -> 00:37:323
00:43:058 -> 00:43:499 etc
02:56:735 - mayyybe a nitpick but imo there's a lot going on already before this part and from here onward it just keeps going nonstop, i'd say you could simplify how you follow the vocals here and remove a couple notes so players on this skill level can have an easier time (even though the bpm is relatively low):
02:57:838 -
03:01:367 -
03:04:896 -
then i'd do the same from 03:11:955 onwards for consistency
(with that i'd make 02:56:735 itself and 03:10:852 a finisher because with the nerfs you could add this with no issue imo)
[Mr. Perfectly Kantan]
00:19:235 - to avoid going with 4/1 rests i'd place a note here, you could do the same to the rest of this section like:
doing this would make this section flow a lot more nicely and it also transitions well into 00:45:705 onward
same idea for 01:32:029 -> 02:00:264 but adapting the structure where possible
03:06:882 - adding a note here to follow the same structure idea would be nice as well
02:37:822 - honestamente meio pessoal mas eu acho q o map poderia só terminar aqui oasfdagsohs
são 32 measures de praticamente puro 4/1, isso fica muito massante de jogar depois do sightread independente da diff, só de cortar na metade eu acho que ajuda bastante já que a música praticamente para por completo nessa timestamp
02:20:316 - eu acho que a ideia do spinner é legal mas vc provavelmente deveria fazer todas as diffs serem spinner no começo, fica meio estranho pra spread as lower diffs terem nota ali enquanto do oni pra cima tem spinner
se for colocar eu acho melhor começar o spinner no 02:21:410 pra evitar problema com rest nas lower diffs (kantan/futsuu/muzukashii), caso também queria fazer eles mais longos, dá pra separar em spinners separados, por exemplo:
começa o spinner no 02:21:410, termina no 02:23:598, começa no 02:24:692, termina no 02:27:975.
fazendo assim (em todas as diffs de preferência, ajustando os rests se quiser, mas vai de você) da pra deixar a mesma duração do spinner da top diff nas lowers sem atrapalhar o spread
esse muzu no geral tem muito pattern de 1/2 que é muito longo, além de acabar sofrendo do mesmo problema de estrutura que o futsuu sofre, isso deixa ele até que denso demais pra esse bpm. dar uma quebra nesses patterns pra 7plets/5plets/3plets além de dar uma aliviada nessa progressão, ajuda a colocar um pouco mais de coesão na estrutura
tem MUITO desse espalhado pelo mapa então eu só vou citar alguns de exemplo pra não ficar um bloco ENORME de timestamp, tenta usar essas screenshots de referência e vai aplicando pela diff onde der
eu tenho mais algumas coisas em mente pra falar sobre o kiai no muzu mas acho melhor esperar resolver esse mod primeiro porque eu acho que a estrutura vai mudar BASTANTE depois de aplicar isso no mapa todo
eu acho que os rests do kiai no geral por mais que presentes, estão meio inconsistentes um com os outros, e isso acaba deixando a estrutura meio sem direção. se você der uma uniformizada neles e mexer na estrutura de acordo, acho que além de ficar um pouco mais consistente, fica mais fácil de jogar pra player desse skill level pelo ritmo fazer mais sentido
mesma ideia do kantan e do 2190976#4463818, colocar rest onde o vocal tem uma pausa é legal, então acho que fazer isso aqui também vai dar uma balanceada legal na estrutura:
01:48:038 / 01:50:227 / 01:52:415 / 01:58:980 são alguns exemplos de nota que só de remover ela sozinha já acomoda isso
já tem uma boa parte do mapa que você segue esse rest então acho q vai ficar legal aplicar no resto do kiai
(00:35:278 até 01:10:291 / 01:27:797 até o kiai)
as sequências de pattern tão até que relativamente longas em algumas partes, por mais que segue a RC bonitinho acho que seria legal dar uma cortada nelas pra ter uma progressão mais legal na spread
você segue isso muito bem de 00:52:784 até 00:57:434 usando o vocal como ênfase pros breaks, então acho que aplicar a mesma ideia no resto vai deixar bem estruturadinho, tipo cortar o pattern em lugares como 00:39:381 / 00:43:211 / 00:59:623
pra complementar essa estrutura você também pode adicionar notas em alguns lugares que param antes da hora tipo 00:46:493 / 00:49:639 / 00:50:049 / 01:00:170 onde tem vocal bem destacado, mover 00:48:681 -> 00:48:955 e 01:08:376 -> 01:08:649 ajuda bastante também, etc...
boa parte da fundação tá na bateria mas acho que basear os rests em volta desses vocais vai ajudar com a estrutura dessa lower diff
01:04:339 (274) - Same as 2153619#4406876, while it's not a problem that only Futsuu and Muzukashii map this note since there's GD leniency, I think you might as well represent the cymbal with a finisher since it's the only sound present followed by a very large break
00:16:339 - I get the idea behind the finisher but I don't think the sound stands out enough to make it one, it looks a bit off in contrast with 00:16:910 (30,31) which are effectively the exact same sound minus the rim (which isn't that impactful)
The kiais follow vocals very nicely throughout the map! What do you think of switching a few of the 2/1 rests around to put a bit more emphasis on it?
E.g moving 00:41:481 to 00:41:196
00:50:624 to 00:50:339 -
01:29:481 to 01:29:196 - etc
On later kiais you could even make it a triplet too since the 2/1 gap would still be justifiable for the up in difficulty
Eu acho que no geral vc pode adicionar algumas notas a mais pelos kiais do Kantan, ele efetivamente joga igual o resto do mapa (acho q até mais fácil que partes fora do kiai) e subir a densidade (mesmo que bem de levinho) ajudaria a destacar essa diff um pouco mais na minha opinião.
Eu tenho algumas ideias q não mexem mt na estrutura mas é uma ideia base (recomendaria brincar um pouco mais com a estrutura além disso though)
00:40:339 -
00:42:339 -
00:44:339 -
(mesma coisa pros outros kiais adicionando variação de cor onde vc achar q fica legal)
vale ressaltar que o necessário pra considerar um rest moment é só 3/1 então da preencher bem mais comparado ao jeito q tá mesmo com esse mod, o map é 210 bpm mas mesmo assim ainda acho que 4/1 é muito tempo parado
00:54:053 (01:42:053 também) - qq vc acha de mapear esse amen breakzinho q tem nessa parte? eu acho q fica uma progressão legal pra top diff e ajuda a deixar o map um pouco menos vazio
01:12:339 -> 01:14:624 - mesma coisa, a bateria vem crescendo em volume aos poucos, acho legal a ideia de lentamente mapear a progressão dela pra top diff
I dug around a bit through metadata sources and I found some more potential tags you can add
Album name: <muhan> ↀ 무한
Singers (both romanized and not): seoyeon 윤서연 hyerin 정혜린 yubin 공유빈 kaede 카에데 dahyun 서다현 nien 니엔 sohyun 박소현 xinyu 신위
Different artist aliases, agency, producer etc: トリプルs sss social sonyo seoul modhaus jaden jeong
General: pop female vocals girls group
End result would look somewhat like this:
러블루션 トリプルs sss social sonyo seoul lovelution kpop k-pop korean pop english japanese instumental dnb drum and bass nightcore female vocals girls group <muhan> ↀ 무한 modhaus jaden jeong seoyeon 윤서연 hyerin 정혜린 yubin 공유빈 kaede 카에데 dahyun 서다현 nien 니엔 sohyun 박소현 xinyu 신위 diegi enzo enzo_ vk vampire knight sammu kayoko k_a_y_o_k_o
Metadata:
https://www.youtube.com/watch?v=E0GDA-5D7W0 (might be a bit unreliable bc it's auto generated but it should be better than spotify)
https://www.triplescosmos.com/album/triples-lovelution