00:10:704 (1) - spinners must have a nc as aimod said, and you can also start the spinner at 00:10:093 or closer up as spinner heads don't have any sound
01:05:819 (8,1,2,3,4,5,6,7,8) - there is no emphasis on the louder and more intense vocals at all here, its just mapped like the rest and it shouldn't be. Spacing them more would represent the song a lot better and would actually have emphasis if ya know what I'm saying
01:02:157 (2,3) - these ignore a vocal that make the rhythm feel off, you can remove them both and make a 1/1 slider at 01:02:157 - to make it feel much more smooth like it should be
00:00:938 (1,2,3,4,5,6,7,8,9,10,11) - no sound here warrants this much spacing especially since its literally the first pattern and is kinda a jump scare lmao + is literally equal to the hardest part of the map in the kiai 01:10:703 (1,2,3,4,5,1,2,3,4,5,6,7) -
giving same spacing as 00:06:692 (1,2,3,4) - would be so much better
01:07:028 (3,4,5,6,7,8,9) - this rhythm is off and doesn't follow anything so I would remap this and follow the vocals
you could 01:07:028 (3) - remove this and move the rest up and add maybe a circle here 01:08:924 but its whatever you find best
there isn't much contrast between the sections regarding spacing either, an example would be 00:58:407 (1,2,3,4,5,6,7) - feels the same as 01:13:924 (1,2,3,4) - or even 01:16:683 (1,2,3,4) -
see what I'm saying? Its a good idea to keep track of your spacing and making sure its mapped well to each section and ofc this will improve over time the more maps you make
The feel of the map is very straining since its just 1/2 rhythm the entire map with one exception at the very start 00:05:648 (1) -
See if you can add 1/1 breaks like at 00:13:924 (10) - 00:24:959 (4) - 00:35:993 (5) - and so on
or even making calmer sections like 01:09:441 (1,2,3,4,5,6,1,2) - less dense since the contrast between sections aren't great either. What I mean by this is that this section is just 1/2 rhythm like the rest of the map and you could switch things up, especially since I have no idea what 01:10:131 (3,4,5,6) - these sliders are even mapped to.
00:57:622 (1,2) - add movement here since no where else in the map you have a stack like this + this is under emphasized 01:07:622 (1,2) - take this for example, same sound yet mapped different
00:00:747 (2,4,5,2,4) - there is no sound here that warrants reverse sliders here + its inconsistent rhythm so you should just map it like you do at 00:03:247 (2) - but you should also map the full sound here 00:04:497 (5) -
05:36:295 (2,3,4,5,6,7,8,9,10) - again, here's flow that at high cs is restrictive since angles are really unforgiving. 05:36:295 (2,3) - ctrl+g here will lead the player down the right direction and make it less tense
04:09:381 (1,2,3,4,5) - rearrange these so they aren't feeling cluttered at the drop or at least 04:09:627 (3) - nc this so you can actually distinguish its a 1/4 and not 1/2
03:22:722 (3,4,5,6,7) - this deal right here feels restrictive to play at such a high cs since angles are harder to hit so you can do smth like 03:23:056 (4,5) - switching these two so its more relaxed
03:21:556 (4,5) - you don't really make a weird flow like this anywhere else so you can 03:21:556 (4) - ctrl+g this to make it feel better
00:18:474 (29,30,1) - is far to spaced compared to 00:23:046 (9,10,11) - and 00:27:617 (22,23,24) - and so on.
its just looking out for similarities within the song and mapping them the same.
your rhythm is all all over the place.
an example is 00:12:688 (14) - being the only 1/8 slider in the map.
00:10:403 (5,6) - only double in the map.
00:30:617 (31,32,33,34,35) - and 00:36:046 (53,54,55) - are over mapped.
00:35:331 (51,52,53,54,55,56,57) - is under mapped with the breaks in-between each note
00:45:903 (21) - I don't get this slider having 3 reverses
you can reference the metadata/tags on one of the ranked sets like https://osu.ppy.sh/beatmapsets/1747838#fruits/3575128 its pretty basic but also change here https://imgur.com/a/ciN9QYB
04:28:937 (1,2,3,4,5,6) - this pattern seems vert comfy and very mouse drifty, tbh some of the combos after this are also the same. i think u can refer to 1537729#3401267 to the same with 04:31:437 (1,2,3) - 04:35:187 (1,2,3,4,5,6,7) - and those are the main ones imo
02:48:000 (1,2,3) - this maybe would be fine but the patterns before make this angle from 2 to 3 wayy to fast and hard. i think moving 3 to left will fix.
02:22:531 (1,2,3) - this looks wayy to hard and doesn't flow well well to the next pattern. I think making it more of a triangle pattern will fix.
02:08:000 (1,2,3,4,5,6,7) - any reason for this combo to be harder than the combos following? I don't think it fits since its not the intense section. mapping like rest of combos would fix.
00:43:312 (1,2,3,1,2,3,1,2,1,2) - not sure if jumps fit intensity here? but also the flow is kinda weird.